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    File: Mage Knight.png (866 KB, 585x750)
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    Mage Knight: The Apocalypse Dragon

    Super disappointing expansion.
    No new advanced actions, relics, spells, artifacts, units, or monsters.
    Quests are horribly designed. Not good for competitive scenarios. Most are too easy and give to good of rewards. Others are just blanks in competitive due to the ability to snipe the quest completions.
    New MK to play is nice but the skills are badly designed. Some are overpowered and some are useless so the character is feast or famine.

    New dragon boss is not random enough and very easy to plan for. 4 horsemen should have been designed to be usable in the normal monster pool for use in all scenarios.

    New adventure sights are the only things I like.
    >>
    >>98905094
    Not surprising. Mage Knight went to shit half way trough 2003 afters Topps bought out Wizkids.
    And qc fell off a cliff after the NECA aids at the end of the 2000s
    Mage Knight hasn't been more then a name slapped onto plastic since then.
    >>
    Mage Knight has always been dogshit, sorry. The core mechanics are the problem, the expansions can never overcome having to polish a turd.
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