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    How do you make Werewolves cool again? Where Vampires have completely recovered from the damage done by Twilight and other "sexy vampires" media, werewolves seem to have been irreversibly tied to furry's and general post-ironic internet cringe. How do (You) save werewolves anon? How do you make them cool again?

    tl;dr I'm making a Vampires vs. Werewolves setting and want to brainstorm.
    >>
    >>98899501
    The problem is that Vampires have two very strong cornerstones (immortality and needing to manage predatory urges) whereas Werewolves only have involuntary transformation and whatever else you can tack on.
    So it turning bad became really easy.
    The way I'd do it is taking inspiration from the various medieval peasant revolts including the Müntzerites, American independence & abolitionist movements and Anastasianism.
    Then steal only the good parts of WtA.
    Basically fiercely independent Midwest homesteader weirdos vs coastal old money weebs.
    >>
    >>98899501
    Normalize having sex with werewolves
    >>
    >>98899501
    Other perverts that sexualize werewolves
    >>
    >>98899501
    Just admit you're a furry and then start jerking it to cat girls like a normal degenerate. They're at least cute.
    >>
    Werewolves are pack animals, they're hunters, they have enhanced senses that could be worked similar to Daredevil and Wolverine... put them in boardrooms and watch them be the next Patrick Bateman. Even add the inner voice conversations as they talk to the Beast Within, similar to the conversations Eddie Brock and Venom had in the movies.

    The whole psychological aspect of the beast inside wanting to break free if caged in human form for too long... the group interactions with their pack and how they come from different walks of life and need to work together, sort of their "work family" as they do what werewolves do whwn they're not giving into thr wolves. I figure working to reclaim animal hunting grounds and sanctuaries and such?

    So, for movies, it could be cool transformations and fighting scenes, or it could become even more social as they try not to go psychotic as they balance their beastly insides.
    >>
    >>98899501
    Everything about your repressed furry desires is cringe. And nothing in your comments has validity outside your fetish delusions.
    Plus... do your own work for the game setting you'll never play.
    >>
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    >>98899501
    Make their transformation during full moon inevitable unless they do something. Like vampires need to consume blood, maybe werewolves need to eat human flesh, or something of the sort.

    You could either make it so they are pack animals like wolves or the complete opposite, make them have territories and work to protect it, have them fighting each other for land and stuff like that.

    Immortality could be interesting as it would allow them to rival vampires a bit better, but I feel like it works better as a conditional here, for example they would only be immortal while transformed. This would be interesting combined with the solo werewolf idea, since the only time you would be able to trully kill them would be when they are human. With this you could develop some kind of vampire stealth killing group or something.

    If you choose the solo werewolves idea too, it's very probable that vampires would make agreement with some while antagonizing stronger ones. If you pick the pack werewolf option, I feel like that would make less sense.

    Pic related movie series had some interesting ideas, including the vampire-werewolf hybrid. It did look pretty stupid though.

    Also, consider having other werethings out there, even if they are not as dominant as the main two. Werebears could be an interesting addition
    >>
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    Just make them actually monsters again, it should be a curse, nothing but downsides for the one afflicted.
    >>
    >>98899501
    >open Werewolf the Apocalypse
    >look at the cool images
    >realize I'm never gonna run Gaia's Chosen Esotherrorists
    >close Werewolf the Apocalypse
    >>
    >>98899501
    Make them too ugly for furries to make their gay ass coom OCs, relentlessly bully furries to fuck off when they try and attach themselves to werewolves else it will always be cringe
    >>
    >>98899501
    >permanent werewolf
    Guy became wwolf. Now even if he isn’t fully transformed he’s fucking looney from the out of body experience of mauling people and eating them. Basically just a weaker version of a wolf when he isn’t transformed.
    >bad transformation
    I actually KIND of like what the HP movies did with werewolves in PoA: it looks unbelievably painful and unnatural and in no way would you want this. I’d go even further and have the yes bulging/bleeding under immense pressure and blood coming from teeth/nails/orifices as the body struggles to accommodate rapid changes to its structure.
    >surprise
    Make no mention of silver bullets or powers or even what it is. It’s just SOMETHING and you gotta figure it out from scant clues. As for killing it, make it insanely hard to kill but if possible never let it die “onstage” when badly wounded. Make them wonder if it’s really dead.
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    >>98899501
    Well, first of all, if you want rid of the furries and most of the monster rape enthusiasts, simply make them ugly as fuck. Harry Potter of all things did this well. You'll still keep some monster fuckers, but some are basically non-negotiable.

    Then you need to decide the nature of the werewolf. The classic/original is not a curse but a magical power of a type of witch in almost all cultures with a werewolf analogue. Sometimes these things were 'open secrets' or under public suspicion, but feared for their powers and thus avoided. They usually got their powers from disgusting rituals performed in service to evil spirits, so this type of werewolf is going to be feared more for that.

    The curse based modern werewolf van be handled multiple ways. Bloodborne did the werewolf/vampire war thing, with both sides getting their power more or less from the same profane source, and being cursed for their wickedness in similar ways.
    >>
    >>98899501
    It depends on whose sense of "cool" I'm trying to appeal to.
    >>
    >>98899501
    >Where Vampires have completely recovered from the damage done by Twilight and other "sexy vampires" media
    What do you mean damage was done to them?
    I was always able to make vampires however I wanted to.
    >>
    >>98899501
    >werewolves seem to have been irreversibly tied to furry's and general post-ironic internet cringe.
    In that sentence, what to the furries own?
    >>
    >>98899501
    >I'm making a Vampires vs. Werewolves setting
    For which game?
    >>
    Transformation doesnt end until they kill, possibly multiple people
    I think it is far too easy to just lock yourself up once a month and live normal the rest of the time
    >>
    I always thought the occult element of Werewolves were under explored. I really liked how An American Werewolf in London created the lore that a werewolves victims stick around as ghosts until the werewolf is dude. Or how The Cycle had the werewolf transform even if the host is dead, reverting back to a corpse after a transformation. Don't be afraid to come up with some weird idea and just say this is how werewolves work in your game.
    >>
    >>98899501
    >again
    >Implying they ever stopped being cool

    Terrible bait thread, AI-kun
    >>
    This is how I do it. Werewolves are nearly immortal. Only silver can harm them and only inherited silver can permanently kill them. A werewolf will never seek to end it's own life no matter how much they hate what they are.
    A person cursed to be a werewolf turns every night except moonless nights. Their transformation becomes easier, less painful, quicker, the blurred memory of the nightly hunt is more serene, beautiful and dreamlike as the moon waxes. The untransformed werewolf will feel refreshed, more alive and alert during this time. The during a full moon they are at the peak of this feeling and the can force the transformation at anytime they wish even during the day and they will have some controll over their transformed self. The werewolf will also be pretty much immune to death and pain during the full moon. Silver can still damage them but it wont kill or hurt them really.
    When the moon wanes the transformation gets increasingly more painful, more traumatic, takes longer, the blurred memory of the hunt is nightmarish and horrific. The untransformed werewolf will feel worse and worse as the moonless night comes closer. During this period is where most werewolves lament what they are, their body wracked with unbearable pain, forced to watch themselves maim, murder, and gorge on human flesh. During moonless nights a werewolf doesn't transform but is instead locked in an agonizing nightmare, with their body writhing in pain. They are most vulnerable to silver at this time.
    Most Werewolves end up as crazy hermits or loner recluses because of this cycle. Eventually every one of them begins to pray for the return of the waxing moon so that they have some respite from the curse. Most revel in the waxing moon cycle.
    >>
    >>98899501
    Make the transformation mythology accurate. Instead of a shifting it's basically the wolf ripping the human skin off to reveal the wolf underneath. While turning back is the human clawing its way out through the wolf to regaining their humanity again for a short while. It's agonizing, monstrous and mindbreaking for the person suffering from the curse as they either don't remember what the wolf did or had to watch helplessly through the wolf's eyes.
    >>
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    >>98899501
    Werwolves are cool. The problem is the gothic chicks trend died with nu-metal, but Furries still exist.
    >>
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    >>98899501

    They have?

    Anyway werewolves never really became cool as protagonists/villains for games, because as they stand they have next to nothing to play. Hell, they're difficult to do as horror movies go, because doing the protag AS the villain is pretty difficult for simpler flicks (pic related is a solution, but I digress).

    So... probably go the Werewolf game way, make them guardians of both worlds. Or anyway give them something more.

    Werewolves vs vampires is pretty boring shit anyway.
    >>
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    >>98900794
    >gothic chicks trend died
    This nigga wasn't outside for like a decade

    >>98900798
    Counter-point: werewolves make for great PC fodder in non-werewolves centric games. It's every power gamer's wet dream
    >License to kill everything on your path
    >Gets a free pass on edgelord scale
    >Virtually indestructible

    But agreed, vamps vs werewolves is boring AND gay. Not that it matters, since OP is a bot, Bridget
    >>
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    >>
    >>98899501
    Pander to furries
    >>
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    >>98899501
    From your post it looks like your understanding of the genre is only skin-deep.
    You should start figuring out why people found it cool in the first place, from historical, literary, mythological aspects.
    Only once you dive deep enough you'll find your answer. Asking a board of opinionated autistic fa/tg/uys to brainstorm won't be of much help.

    Also, as the other guys said you should figure out your target demographic since you are working with loaded assumptions.
    >>
    >>98900331
    >what *DO* the furries own
    I think he meant to say furries and not furry's, but the sentence could be a bit more gramatically correct if the furries owned some post-ironic internet cringe.
    >werewolves seem to have been irreversibly tied to furry's post-ironic internet cringe] and general post-ironic internet cringe.
    >>
    >>98901081

    Those sounds like the things you usually don't want in a PC, actually. Never give a power gamer the means to go full edgelord - if anything werewolves should either be left in check of the rest of the party or be a pure vehicle for drama, not mad murderhobo skills, depending on the game.

    That being said, I'm not sure what games would be "good" with werewolves anyway. Monsterhearts for sure, speaking of Ginger Snaps and whatnot. WOD actually doesn't have a bad premise for spirit doggos but I don't think it delivers as much, too action-y for the idea of mediators between two worlds.
    >>
    OP here. I'm gonna be honest, I forgot about the existence of ttrpg's when I made this post, I was thinking of tabletop wargaming since that's all I ever look at on this board. My bad. I think this thread has run its course because of that but if anyone wants to discuss how they'd do an army of tabletop miniatures inspired by werewolves go ahead.

    >>98899897
    >>98899964
    It's funny that of all settings it was the wish-fulfillment Harry Potter series that made being a werewolf a completely miserable curse with no upsides. I don't think its ever mentioned that you get super-strength or anything when its not a full moon.
    >>
    >>98903041
    >How to tell people "I have serious trust issues" without telling it outright
    Alternatively - way to miss the fucking point

    >I'm not sure what games would be "good" with werewolves anyway
    Any fucking game where werewolves ARE, rather than it being a game ABOUT them. The big mistake is trying to have one about them, rather than a one with them.
    >>
    >>98899501
    We could give other animals, such as felines, a chance.
    >>
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    >>98899501
    Total Furfag Death. It's the only way to make (((anthro))) characters not an retard magnet.
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