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/tg/ - Traditional Games


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Why has no game managed to get them right?
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>>98893707
Provide support for your claim.
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>>98893707
Multiple games have gotten them right. You sound like a retard.
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Aren't they crazy powerful in 3.5e?
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>>98893707
RISE MY HAYMEN, RISE
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>>98893707

>Inane, half-hearted, time-wasting, discussion question accompanied by vaguely corporate, uninspired, art.

You might have gotten some new commissions, but your taste remains as bland and shit as ever. Idiot. Stupid. Fucking loser.
>>
I like the way the summoner class in Draw Steel works, and it has a necromancer subclass.

I have played a Draw Steel summoner from 1st level to max level.
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>>98893707
Necromancers rolling around with a giant horde of dickass skeletons sounds fun but it’s annoying for the real people at the table who have to wait for you to roll 15 different actions. That’s why the concept is so popular here where almost nobody actually plays TTRPGs; they don’t know what it’s like to have to actually play with real people.
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>>98893750
Glad to see that puckGOD makes you seethe so hard ESL
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>>98893752
Is Draw Steel actually any fun?
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>>98893779

If you like grid-based tactical combat, there is a decent chance that you will like Draw Steel. If not, then no.
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>>98893748
kek not bad
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Fuck off.
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>>98893707
Mod protected spam thread.
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>>98893707
Leal and loyal friends always defeat lowly slaves.
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>>98893707
Why did you use AI to modify the original, this one: >>98893748 ?
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>>98893707
ewww AIslop
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>>98893753
This basically, in actual play summoners that can control more than one, maybe two summons are a cancer and a blight.

If you want that sort of game, play a skirmish or war game instead of a TTRPG.
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>>98893753
The cure for that is to force that player to GM... and then play a minionmancer in his game. And just go absolutely fucking ham on it and rub his nose in it.
And if he gains a gleam of self-awareness and apologizes for being wrong, just quadruple down on it and keep going until he abdicates the game entirely in abject defeat.
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>>98893750
>>98894212
>>98894283
Why post three times if it’s a spam thread? We can always tell you know just like how everyone can tell irl within minutes of meeting you
>>
It's actually kind of fucked how many of the big name games give zero shits about facilitating hordes. I can't imagine it's as simple as slapping a swarm-rule on everything a player summons, but just leaving it to murder the action economy is so weird.
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>>98895502
The swam kind of rules are kind of a band-aid to the problem, but it's one of the few attempts at a solution I've seen most games attempt.
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>>98895502
The action economy isn't murdered when you work a little harder to make reactions better, but some faggot will no doubt just respond with "AND MAKE BATTLES FEEL MORE FIDDLY" or cry about video games, so fuck it.
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>>98893707
Ugh, this looks like shit!
>>98893748
UGH, this looks like HAY!
>>98894522
UGH!!!!! THIS LOOKS LIKE ACORNS!
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>>98895953
Quite the nutty turn of events, huh?
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>>98895370
@grok generate a response in the type of a 4channer, make no mistakes
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Because mny DMs hate it when your character hoovers up the remains of everything you defeat, animate them and push them in as a wall in front. It unbalances their carefully planned encounters, stops the ysyal build of suspense through resourses drain and means each encounter becomes steadily more complicated By the time the final boss fight, instead of a bunch of drained exhaisted heros against a single powerful villain, the general will be steamrolled by the party AND all the monsters you encounted and re-animated on the way - can you imagine the paperwork and dice rolling involved?!

It's the same reason why many DMs hate henchmen, pets and mounts, hiring mercenaries or swarms of robot drones - many consider it a form of cheating.
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>>98895502
>Translation: I am only familiar with DnD and its derivatives
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