How do we feel about campfire scene convos? Why can't they be forced?
>weI can't speak for anyone else, but I dislike anything that takes away from playing the game I sat down to play.I know a lot of our resident literature fags and theater kids enjoy role adoption scenes, though.
Depends
>>98890407Fun to pepper into wilderness travel but not great to focus on. Making sure some of them are zoom ins because there's mechanical encounters happening and some aren't but not having tells helps. There's a few travel specific story games that might focus on it more, not a thing I've run or find as interesting. It can't be forced because if casual conversation becomes a mechanical routine it is no longer casual conversation. You can abstract the conversation into regular mechanical benefits or checks but that tends to lose a lot of people as well because the book keeping and logistical side of travel isn't as wide spread appealing escapist fantasy. Its hard to force conversation around a fire irl. If people are friends and drinking its usually fine and easy for a day or two but sometimes on longer trips its pretty quiet and people are tired. I sure don't want dave fucking around on his guitar after day 3 of a hunting trip.
>>98890407In my campaigns, staying in character for 2-3 minutes around the campfire is required to unlocked "fast travel". Some of my playoids have resisted it at first but it quickly because a favorite part of the sessions for them.
>>98890929>is required to unlocked "fast travel"This might be the gayest idea on /tg/ right now.
>>98890407>Why can't they be forced?It's kind of awkward to force any interaction. It's best to let it be an spontaneous thing.That being said, I do like campfire conversations, but some players just want to rush and sleep so they can fights.Maybe they think it's embarrassing to roleplay the character?
>>98890988>Maybe they think it's embarrassing to roleplay the character?They're already roleplaying their characters, because they are not their characters.
>>98890929That's... actually sort of genius. If you want a little RP now and then just _require_ it as part of overland travel.Shit, sounds more fun than rolling random encounters.
>>98890407In the campaigns I played so far they happened kinda automatically, because the party would take watch over the night in pairs.
>>98892848If you don't like random encounters, run a game that doesn't have them.
>>98895186I mean, I usually dump them, but I like the idea of marrying up a necessity (going place to place) with a desirable (character scenes).
>>98890407>Why can't they be forced?Because, and this is important so pay attention, YOU ARE NOT WRITING A NOVEL!
What the fuck is a convo?Anyway dungeon world 2 of all things seems to have the right idea about campfire shit, with one Combat/Support move tops per character
>>98896732>What the fuck is a convo?You know, "We got a great big convo, rocking through the night. "
>>98890407>Why can't they be forced?The same reason nothing can be forced in an inherently improv-centric hobby, Ron.Go back to your forum... oh, right, you've closed it. Good luck with your zoologist career then
>>98896219... for what purpose?No, really, have you bothered asking this routinely overlooked question: what fucking for?Because here's a tip: the easiest way to be a cunt of a GM is to never bother asking this one and just going with your "epic feel" of what should be done and how it should be organised... and then wondering d3-1 months later why the group fell apart.
>>98890407Homebrew a mechanical advantage to doing campfires and you're golden.