Structurally speaking.Where do you even start?Do you just take notes and compile them into a bigger story?Do you outline possible events with greentext/story beats?Do you put everything in one file?How do you go about it?
>>98887178I wouldn't know, I've never written a module before.
>>98887178For your own use, or for others to read/run?
>>98887178start with the dungeon, then fill out the lore once you have the map down.>events>story beatsc'mon man
>>98887634both
>>98887178I ask SI to do it for me. It's 2026, not 1986.
>>98887178Start with a map (using dunegeonscrawl which is FREE) and work from there
>>98887178I start off with some epic set piece and work backwards to determine the best way to get my players there. I try to dot all i and cross all t so they cannot divert from the path I set.
>>98887178The first thing I do is think of how I want this game to make players feel. Be it relief, or dread, or regret or hopeful.Then I just start dumping ideas into a massive text file and let it slowly take shape over time. The formal write up happens waaaaay later.
>>98887178Well the last one I did I had a theme. I had chatgpt generate the map and I filled in the encounters myself.