I'm trying to recreate an offensive card game based on yugioh that we made up years ago in school. Cards would say the most messed up stuff like "suicide bomber bookbag" would equip to your card and destroy all cards on the field when you attack, or a card called "aids needle" becoming an equip card that destroys another card after one turn or something. Maybe a card can be called "abusive dad" who attacks twice if you have a "crying bastard baby" on the field?Or a "pot of weed" card that lets you get high and draw 2 cards? This is to be shock humor and based on early south park and family guy offensive humor.Can someone give me ideas on concepts of the cards and what the win condition of the game should be? Lower life points to 0, make opponent deck out? Need some inspiration please...
>>98884025Isn't that just Cards Against Humanity?
Divorced Dads
>>98884025Nah I don't want cards against humanity. I want a card Battle game but offensive.Any thoughts?
>>98884025>This is to be shock humor and based on early south park and family guy offensive humor.Then re-watch thing things from which you presume to take inspiration. Don't outsource your creativity to other people you lazy fucking retard.
>I attack with my trans Hindu school "girl">their suicide bomb backpack text activates>wipes the board of all cardsIshigydigiy
>>98886139Frenopolis
>>98884025Hate to say it anon but you're 10 years too late to the "offensive card game" party.
So the 4chan Drinking Card Game then?
>>98884025jesus christ you're dull
>>98884025Ask /tg/Anyway I think most offensive things you can do is to criticise various liberal movements, capitalism and Israel.
>>98888287 here. I thought this was /pol/.
>>98884025The game called Diversity is our Strength and the goal is to get one of every race on your side, which is a western country. If you do, then you win. Also if your HP (hospital points) hit 0 then your country collapsed and you lose.The problem is that it's very easy to get people to switch sides. For example, you can play a policy card (works like enchantments from Magic) "Indian Immigration" which immediately gives you one/one Indian. The next turn, it gives you two indians. The next turn, three, ect. These indians can constantly attack the other countries to decrease their HP, but beware, they're very weak and there's a lot of them.So the counter to this is to play a person card, unlike policies, which can only be played one card and the only card per turn, you can play a person with a 'problem' card. First, you play a 'transexual' card for your person, then a 'active shooter' card on top of that, which can only be played on a transexual or jew person, unless that person is a black of the criminal type, but let's get into that later.Anyway, 'active shooter' lets your transexual attack any number of persons another country controls as long as they have the same race. This is the perfect counter for 'indian immigration' you can just have your transexual defeat all of their indians every turn, nullifying their policy.Or you can play your own 'indian immigration' policy just have them kill each other all the time. You guys can be just like Pakistan and India!Anyways, I think that's a good start
>>98888361A good start to the game, that is. I don't condone violence of any kind.Instead of mana you have trillions. The world bank ensures that you get so many trillions every turn but that can change depending on your cards.Anyway, a few different cards:>Policy: Snowfall. A random black person in your country immediately attacks a random person type card in play at the start and end of your turn>Person: white guy. Immediately gain 2hp. 3/3>Problem: Pollute the Oceans. Every player loses 2 hp at the end of their turn>Policy: Worldwide Democracy. All countries gain a 1/1 person of a random race they don't control at the end of their turn.>Person: Rooftop Korean. Deal 3 damage to any black person in play. If none are controlled by another country, you must choose one of your own if you have one in play. 3/2>Problem: Bitcoin Assassin. Play this on a person. That person gets +1/+1 and must attack another country every turn if possible. Get a free trillion that must be spent or discarded this turn.
>>98888444A few other cards>Policy: Colonialism. When you play this, select a race. You count as having that race in your country as long as Colonialism is in play, even if you don't.>Person: AIDS patient. 1/1. You may select it's race when it comes into play. It can't be directly attacked. Four player turns after this comes into play, immediately remove it from play before you count what races you have for victory.>Problem: Tsunami. Play on your opponents person of any Asian race. At the beginning of their next turn, immediately remove an Asian person from their country. If they have no Asians, remove attached person and this card instead.>Policy: Robot Workforce. Every person in play gets -1/-0.>Person: Crazy Redneck. White. 4/1. May not attack. If destroyed, immediately deal 4 damage to whatever destroyed it. If destroyed by a policy, deal 4 damage to that policy's owner.>Problem: Radicalized. At the end of owners turn, deal 1 damage to anything. At the beginning of owners turn, deal 1 damage to owner.
>>98888506Wow, nice work, thanks for the suggestions. I'm impressed by what you came up with. Not really what i was going for, but this sounds pretty close. Problem is this is more of a race war concept game, basically MTG reskinned to suit racial stereotypes. I was going for conceptual cards like "aborted fetus" can be played on any female to make her unable to attack that turn out of guilt, but increases the hp of a "cannibal" card by 1, a "scientist" card by 2, or a "celebrity" card by 3.Cards like "frustrated gimp" to attack only if equipped with a "deviant" weapon card, like "the penetrator", which deals piercing damage, but cannot attack if "chastity cage" is equipped to it.Or "broken condom" card to search out a "one night's mistake" card that deals 2 damage to an opponent during their every turn.Maybe a "$5 hooker" card searches out any "disease" card which equips to an opponent's card and destroys it after 2 turns, only to reequip to another card after.Idk, all I have are concepts but unsure if I want this as a MTG/yugioh clone, or something else? Maybe make it one deck like uno? Feels like copying life points or winning by no cards in your hand is just cheap
>>98884025If you want offensive you really have to ruffle some modern sensibility feathers.The shit you're proposing is safe edgy, wtf is supposed to be offensive about a pot of weedIf you need inspiration, try to atleast come up with things that get you banned on reddit for wrongthink. Easiest targets are leftists but rightwingers also have some golden calfs they get itchy about.
>>98889973Yeah, I just know racial stuff is considered the most offensive these days so started from there. You could have your aborted fetus be black, for instance. Good luck in your game bro.