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    File: first-hero_2048x.jpg (456 KB, 2048x1583)
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    ▶What is Kingdom Death?
    Kingdom Death is a tabletop miniature brand started by Adam Poots and operated by himself and his Team that later spun off into a miniature based board game funded by two very successful kickstarter campaigns.

    ▶What is Kingdom Death: Monster?
    Monster is a Nightmare Horror cooperative boss battler/city management miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

    Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

    The Game is broken up into 3 phases:
    1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
    2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
    3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.

    A successful game campaign takes place over the course of 25 to 30 'lantern years' maximum, marked by completing one full phase cycle. Watch as your settlement grows and witness the survivors write their own narrative as they age. Hone your strategy and learn from your mistakes to overcome the immense odds in this cruel and twisted nightmare scape.

    ▶tldr
    Final Fantasy Tactics meets Dark Souls meets Monster Hunter meets Civilization with the setting of the eclipse in Berserk but shit just stayed that way.

    ▶Official Sites
    http://kingdomdeath.com/
    https://kingdomdeath.com/news
    https://kingdomdeath.com/rules/living-glossary
    >>
    File: 20261024_230643.jpg (1.75 MB, 3012x2966)
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    Finally got around to finishing my campaign and beat the Godhand! The last years were pretty rough on me, but overall was a good end, and I even beat him relatively scot free with only two deaths thanks to abusing serial code and dried acanthus, as well as a champion with story of the four hands who used serial code to live through rank 4 and kept gritting through his most bullshit HLs. Godspeed is an interesting, if annoying mechanic considering I took lots of 3 speed weapons and forgot about the possibility of missing a hit...
    >>
    If anyone’s interested there’s been a small restock of 1.6 Manhunter boxes last week (as usual NA only)
    There is however a small possibility that he might get a 1.7 reprint in foreseeable future (there haven’t been any official announcements about it, just taking slendy and dbk as an example) so proceed at your own discretion
    >>
    >>98876634
    correction, it was beginning of this week
    >>
    >>98876634
    I wouldn't recommend anyone buy a GCE expansion that's not 1.7 desu, even if you have COD ordered Poots is pulling bullshit and putting some minor fixes exclusive to the 1.7 versions, all the new content and rulebook changes will be in COD and the upgrade packs, but typo fixes/clarifications on the cards themselves will only be in the 1.7 versions
    >>
    Does anyone know if any STLs of the ultimate showdown board exist?
    This shit's unobtainium at this point but I really want one despite it's apparent impracticality
    I think I've seen one "we have showdown board at home" tier stl but it was nowhere near as nice looking
    >>
    File: Squire.jpg (449 KB, 1224x918)
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    Finished the squire campaign, it was pretty neat except for the second fight.
    The really small settlement phase and being able to try again if you lose meant that you could just go all-in instead of getting into the usual choice paralysis, and finish the whole thing in 2~3 sittings; also the story was cute.
    >>
    File: 20261025_162247.jpg (1.86 MB, 5132x4156)
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    Working on the giant vomit baby
    >>
    Been playing Dragon's Dogma 2 a lot lately and damn I'm pretty sure they played KD:M too. There's so many little thing that feel directly inspired from it, like the dragon super nuclear attack or the whole Dulahan fight
    >>
    >>98877593
    Oh shidd, I also finally played through the squires campaign this weekend
    Story/flavor wise? 9/10, incredibly cool, wish we had more lore and more short campaigns like that. I really liked how each squires mechanics and loadouts are reflected in the story - vignettes don't really get to do that (as much), and I liked how you can actually tie a lot of the pieces together yourself before you get to the revelations
    Gameplay-wise? Wack. AND that's with me chea- I mean houseruling the "campaign over on any death but Owen's" part - I just restarted the showdown instead when that happened. Fuck mountain lion and fuck king's man in general, but after that the Phoenix without any legendary cards felt surprisingly pleasant. Also there was a lot of wonky (imo) rules
    Overall I liked it a lot more than I thought I would (but with house rules howeverbeit) based off of all the negativity around it on the internet
    >>
    >>98879642
    Desu I want to play Squires, but A) I've already spoiled myself on the endings flipping through the black knight book and B) it seems like the kind of thing that only makes sense playing with others.
    >>
    File: 20261026_204235.jpg (1.19 MB, 4320x2370)
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    DBK tonight, repping Kobe because he's a baller. Was tempted to put 24 on his shoulder pads but probably too much lol.
    >>
    >>98878388
    And his proud parents
    >>
    File: MH.jpg (842 KB, 2765x2992)
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    Love seeing the thread up. I did a speed run painting Manhunter Slenderman, and about to finish sun stalker since the last thread. We finally have another game set up next week, we're we restart because we got absolutely annihilated by the pheonix twice and it was downhill from there. But we have a better understanding now of Gamblers chest and should go smoother.
    >>
    >>98881548
    I had plenty fun playing it solo but I'd wager spoiling everything for yourself beforehand does take away a lot from the experience
    >>
    >>98876544
    Cool miniatures. System looks like overcomplicated ass though.
    >>
    >>98884846
    It's really not that complicated.
    >>
    >>98884846
    >>98885431
    Ehh, arcs requires a lot of bookkeeping, but it's worth it for the amount of customization the system brings. I'm going back to the old system for my next campaign with people of the stars, we'll see how much I miss knowledges over fighting arts.
    >>
    >>98884846
    Organization is the biggest hurdle. Get a good system and its alot easier, but even as a huge fan, its intimidating at the start, and even more on gamblers
    >>
    File: 20261027_215151.jpg (2.71 MB, 4088x5839)
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    Went for an alien vibe on my Tyrant, although mostly this is just copying the colors of my dragon king's barney looking ass.
    >>
    Has anyone found a "countdown" on the store page like we had for nukealope last year at halloween?
    >>
    Top 4 weapons to master?
    >F&T for self encourage
    >Spear for potential trap parries
    >??
    >??
    >>
    Shield for extra armor
    >>
    >>98893476
    Katar so everyone can ignore 2 reactions per attack when combined with heart flute
    >>
    >>98893501
    >everyone
    Only people attacking with katars
    >>
    Tbqh my biggest gripe with KDM so far is how every campaign ending is kinda meaningless
    >you win
    game over (but maybe in a slightly less gruesome way)
    >you lose
    game over
    While I perfectly understand why it was done this way stylistically and don't even know how would I "fix" this otherwise without fucking up the setting, it still demotivates me from actually finishing a campaign when I know that it doesnt really matter if I win the final showdown or not
    Haven't had the chance to try GCE or Screaming God yet so maybe something has changed since basic potl/potstars/potsun
    >>
    >>98893476
    There are two types of weapon mastery

    -Mastery to unlock specialization for everyone
    >Fist&Tooth
    >Shield
    >Spear
    >Any one improving consistency (so sword/axe/bow/grand depending on what bulk weapon you have in stock)
    -Mastery to get a master using the weapon
    >Axe
    >Fist&Tooth
    >Dagger
    >Bow
    >>
    >>98894090
    You have to enjoy the journey. The challenge of winning the final confrontation. Do you really feel better if the finale pats you on the back and says well done when the reality is that the campaign and the story of the survivors (and any decisions you make for them) is concluded anyway?
    >>
    >>98894090
    We like the idea of GSK just annihilating the settlement and everyone flees at the end into the darkness. We roleplay stuff with strangers/wanderers being a previous games survivors and what not. Adds a bit of fun when you play with the group.
    But I wouldnt mind seeing more of the strain system where every time you beat GSK his stats drop the next tine you fight to a point where you are baisically weakening the lands guardian thRough generations of throwingcavemen at it. Once you can beat it under a certain amount of turns (or whatever) you can actually 'survive' him. White Lion has the opposite if you continue losing to it already.
    >>
    >>98894969
    >You have to enjoy the journey
    I do, it's just that until that point, each victory is rewarded with more journey which I like (well it's not like most defeats cause an instant game over either but they do bring it closer, shortening your journey instead)
    And then you get to the finale and it doesn't really matter, you "lose" either way and just get a lost settlement milestone at most
    I like this anon's >>98895131 ideas - wish the finale of the campaign could (potentially) affect the next campaigns in a variety of ways (through strains and whatnot) beyond just lost settlement milestones, and the effects would be different depending on whether you win or lose - kinda like how unlocking a vignette monster for future campaigns requires you to get a specific ending in a vignette first.
    It wouldn't change the tone of the game, you still lose the settlement and all that in the end, but it'd allow the legacy of that settlement and your victory over (or loss to) the final foe to live on afterwards
    >>
    >>98895723
    I don't dislike the idea, though I do disagree with how it should make the finale easier. If you're weakening the lands guardian what's the point in fighting all these tough monsters to get the insane gear. The finale is the culmination of all your choices in the campaign, and the final test. It shouldn't be made easier so you can grind your way through campaigns.

    Parasite Queen does some interesting stuff on campaign loss though, and the Dream Keeper success nets you a cool innovation to play with (I don't like the idea that somebody else unlocked this for me, so on our table it's locked still).

    Looking forward to when CoD launches in a decade to see what they do with that strain system they keep teasing.
    >>
    >>98895723
    This does sound like what CoD is trying to do with the death world stuff...but who are we kidding by the time CoD comes out that's going to be watered down to shit because they're running 10 years late and they need to push it out the door already and systems like that are the first ones on the chopping block. If only Adam wasn't retarded and packaged everything for Advanced KDM and campaigns of death in one standalone expansion, and let Gambler's Chest and COD be purely content instead of also being system updates.
    >>
    >>98895938
    Why would it be watered down to shit? Can't be worse than the current death bonus system thing which nobody seems to use anyway since it breaks the game.
    >>
    >>98895961
    Because it's a huge system that's hard to do right in the way that's described even if it was on its own, and Adam hasn't even finished the actual main content of CoD, let alone gotten onto the metaprogression. At best, we get something that works well in the context of wave 2/cod and only those and new expansions barely interact with like patterns and indomitables so Pootsler can goy you with more white boxes, at worst it's another accounting tax for something that barely ever comes up in 10s of campaigns like some of the current strains.
    >>
    >>98897860
    >Because it's a huge system that's hard to do right
    Not any bigger than literally any expansion that has to work with everything else that exists.

    >new expansions that barely interact with patterns
    >when new expansions have heaps of patterns

    Bro do you even play this game? At least doom on stuff that makes sense, like how Poots doesn't give a fuck about Arc Survivors which everybody seems to love.
    >>
    >>98899073
    >like how Poots doesn't give a fuck about Arc Survivors
    wut
    If we measure "giving a fuck" by how many extra (white) boxes come out, there's knowledge cards in every wave 2 expansion and now even in 1.7 reprints, there's a lot of white boxes with additional knowledges like SoD, there's an extra philosophy (Gatherism) and 2 more philosophies for Sunstalker/Dragon King to be released alongside CoD in approximately never ever
    >>
    >>98899073
    >when new expansions have heaps of patterns
    What are YOU talking about, the only expansion that's come with a seed pattern post GCE is frogdog, and poots went from 2 IRs in frogdog, to 1 in screaming god, to 0 at all with the new DBK when DBK is the one who most desperately needs an incentive to go for level 3s. And that's before you get to Poots scattering the frog dog indoms that should've been in the expansion across 2 separate DLCs, one of which is exclusive to a bundle box too because he can't contain his greed.
    >>
    Any of you guys ever tried those alt game modes in the back of the core rule book like seven swordsman or whatever?

    Any advice for the up coming black friday sale. I think im gonna make it a tradition to buy a lantern Aya each year. I have core and some survivors like the main survivors anniversary. Got killenium. None of my friends want to play irl and I keep telling myself that when I have my own place ill just have the board set up permanently somewhere. I just play alone on simulator. My friends arent really into it like me and I only have like 3 friends I wanna play with.
    >>
    >>98899292
    >I think im gonna make it a tradition to buy a lantern Aya each year
    why would one buy the same mini every year
    >>
    >>98899292
    When I get back around to arcs people of the sun in decemberish, I want to try doing the white speaker in training variant, with a homebrew philosophy that uses story of blood as the tenet knowledge
    >>
    >>98899289
    The count, earl, marchioness armour sets are Patterns, the blood weapons from pariah are patterns and there's seeds in the Black Knight expansion too.

    Sounds like the one who can't contain his greed here is you mate. Bitching and moaning about everything and also being wrong about everything.
    >>
    >>98899303
    To paint one every year and track my improvements.
    >>
    >>98899375
    just take a photo and then strip the mini every year bro
    >>
    >>98899292
    >Any of you guys ever tried those alt game modes in the back of the core rule book like seven swordsman or whatever?

    People of the skull is really fun to play. Because you can't really get armor, you end up using way more items you wouldn't usually have place for; and the skull ritual can give you absurd survivors with 4+ speed but barely any armor so fights are just fast-paced all or nothing.
    >>
    File: Recipe Gorm.png (336 KB, 656x1012)
    336 KB PNG
    I made some okayish pictures for the recipe cards, because I didn't see it in the mega and the ones online aren't great.
    If mega anon is there, feel free to add it.
    aHR0cHM6Ly9saW1ld2lyZS5jb20vZC9HelZtZCNneTlQWkN2dTJs
    >>
    I'm looking forward to the Black Friday sales, going to get me the core box and consider Gamblers Chest
    >>
    >>98899763
    I'm looking to grab Sunlion, Screaming Sun, 2 indoms for each monster I don't already have 2 for (need 2 Dragon King and 1 King, possibly 2 Phoenix), 15th Anniversary Survivors, and I'm going to grab silver city and dead armor on pre-order. Those two might actually be the last major expansions I grab at all: I'm already signed up for CoD and First Hero, I have no interest in abyssal woods and inverted mountain, I don't like honeycomb weaver so I'll just wait for someone willing to sell the book + titan bee a few years after it comes out, and with all that shot snd a few white boxes I'll have more kdm than I can both fit in my display or play on my entire life.
    >>
    So, what do you think we're getting today. Probably no vignette, but maybe a male Deadheim survivor?
    >>
    >sacrifice a bunch of lantern festival newbs to unlock dark impulse 3
    >limit break is available in the forum the next year
    >super murderer now has 6 accuracy, 12 strength, 6 evasion and 4 luck
    >>
    >>98894090
    In people of the stars your constellation characters all become dragon kinds which is a pretty cool ending.
    >>
    >>98878553
    Possible. The creators of Shadow Hearts are confirmed fans and would have loved to collab with Poots. Shame that Blood Penny fucking died.
    >>
    no game content?
    >>
    Fuuucckkk I said I wasn't going to buy anything in October to save for BF but I can't resist cyclops knight, dude was the reason I got interested in kdm after staying away because I thought it was a porn game
    >>
    >>98901646
    Is it just me or has Adam been obsessed with painter's scale recently? New scale creep incoming lol
    >>
    bought before it restocked all the old stuff so i did not get tempted in getting a blushed owl or mole
    >>
    >>98899342
    seed patterns retard, not patterns
    >>
    >>98901646
    you wanna count rune? because if you say beta. i would say

    >>98900805
    try to get beta sunlion in combination with regular. because they actually complement each other well
    >>
    >>98901342
    Terrible heat incinerates the People of the Stars from the inside out. Amidst the scorching pain, the People feel a spark of warmth. A glowing ember sets their DYING bodies ablaze with power.
    I never understood why people think it’s somehow a win and "turning into dragon kings" and not just another delayed loss
    Like yeah, hooray, new power but you still have turbocancer after receiving unholy amounts of radiation and are left to live on a very short timer
    Sure, I get it - it’s much more ambiguous compared to the other endings and "why the fuck else would DK go through all the motions otherwise" but the outcome of "potstars becoming dragon kings" just goes against the whole schtick of kdm
    >>
    https://www.kickstarter.com/projects/poots/kingdom-death-monster-15/posts/4844907
    >Gryphon armor gets guns
    NIGGER I JUST SAID I WASN'T INTERESTED IN IM WHY YOU GOTTA MAKE ME A LIAR
    >>
    Jesus, I just check the website and how did she go out of stock so fast?
    https://shop.kingdomdeath.com/products/cat-eater-enchantress

    also, iirc, previous halloween had 50% off sales, but I dont see any discounts this time around.
    >>
    Hope King's Man is the next to get some kind of update desu, between my prototype butcher, godhand, and gce scale survivors, little buddy's looking like s shrimp
    >>
    >>98901849
    >retard you're supposed to read my mind instead of reading what I wrote
    imbecile
    >>
    File: The rest .jpg (2 MB, 2711x2869)
    2 MB JPG
    Finally finished all of the monsters (with content. Except lion god.) Im goi g to speed paint the rest of the survivors i jave laying around and hopefully I can supplement my obsession again once CoD comes out. Not sure what BF has for me other then ivory dragon at this point.
    >>
    >>98899419
    That doesn't really feel the same.
    >>
    >>98902896
    he clearly states seed patterns.

    patterns are a complete different thing in game, do you even play?
    >>
    >>98902207
    i could have gotten one but i stopped buying most plastics without at least beta contend
    >>98901840
    now i just need to stop buying art prints
    >>
    >>98903141
    >he clearly states seed patterns.

    Show me where in this post (>>98897860) you mention Seed Patterns.
    >>
    >>98899289
    >>98903177
    the post you made that i responded too states seed patterns
    >>
    >>98903182
    Which post you fucking moron? The one that mentions that the only Seed Patterns that exist after GCE is the Frog (which is fucking wrong again)? Yeah you're right, he says seed patterns there. Well done. But that wasn't the origin of what is being talked about, learn to read or shut the fuck up.
    >>
    >>98903191
    lol mad you cant even follow/read your own conversation?
    >>
    >>98903196
    lol, I am mad that more and more jeets like you have internet access.
    >>
    >>98895938
    I'm already middle aged, I might die before CoD ships
    >>
    And that's all the monsters painted for a fresh People of the Stars campaign, including everything I haven't had a lot of practice with, +DBK because I haven't fought him in a while with all the new node 4s running about. Looking forward to it, though now I realize I need to find and build my death drifter for my first wanderer campaign (Luck doesn't count I used him as a meatshield)
    >>
    >>98903293
    Looks sick. What made you choose grey for the Sunstalker?
    >>
    >>98902073
    >The team and I have plenty of details on various upcoming releases (such as the Core Game Ultimate Terrain Set) that I am just not quite ready to share yet
    Please be actually soon and not soon(tm)
    >>
    >>98903295
    Since the sunstalker's theme is light, I had the idea to make it mostly monochrome, like it's draining all the color out of the world to feed on
    >>
    >>98903293
    the sunstalker seam...
    it's staring at me...
    >>
    File: 1790447741830461.png (669 KB, 696x891)
    669 KB PNG
    >>98902207
    >how did she go out of stock so fast?
    truly a mystery
    >>
    >>98902207
    50% off was on black friday
    >>
    Hmm, I'm thinking of picking up a wanderer on BF, but I've already got death drifter and preacher, the two I kind of consider the best in terms of campaign impact. Any recommendations?
    >>
    File: 1747143962932021.jpg (41 KB, 430x470)
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    >>98904415
    Luck
    >>
    File: 20261031_143832.jpg (2.42 MB, 5110x3408)
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    How's this scheme for my nukealope? Tried to make them seem related but not too related, plus obviously the radiation theming
    >>
    >>98905415
    I need a nukelope stand in as well. Might grab that model looks passable for the setting and size. I also want a model to try more glow effects like that on it.
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