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    File: file.png (1.01 MB, 816x1020)
    1.01 MB PNG
    >What is Lancer?
    Lancer is a TTRPG about narratives, customizable mechs, and the pilots who crew them.

    Set thousands of years in the future, Lancer imagines a future where humanity has spread to the stars after weathering terrible ecological collapse on Earth.

    Players of Lancer adopt the roles of mech pilots. Some groups will fight for Union, working to rectify the crimes of previous administrations. Others, for a corpo-state, working to advance private interests while lining their pockets.

    Lancer offers deep mech customization, a wide range of player backgrounds, and a system and setting with room for any story you and your group want to tell.

    >Resources
    Massif press official core book and supplements
    https://massif-press.itch.io
    COMP/CON is a free, open-source digital toolkit and gameplay assistant for building and playing LANCER TTRPG games.
    https://compcon.app/

    >Mediafire (Books and LCPs)
    https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer

    >Retrograde Minis
    https://retrogrademinis.com/
    https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg

    >Useful tools and Anon's Guide to Lancer in Foundry
    https://pastebin.com/vKnrQTJ9

    >Lancer News:
    TOM & MIGUEL are back together now that Miguel has been released from WotC contract.

    Lancer campaign 'No Room for a Wallflower Part 2' is currently in development

    Upcoming physical prints for Solstice Rain and Karrakin Trade Baronies - https://bsky.app/profile/darkhorse.com/post/3mu37rrtlbh24

    Previous thread: >>98692582
    >>
    Wallflower 2 soon babyyyyy
    >>
    >>98760400
    What system to use for out of mech content? I'm seriously considering DnD 5e Cuz it's easy to understand and also uses d20.
    >>
    >>98761715
    The common recommendations I hear are simple stuff like Blades in the Dark. One friend tried Sprawl and had a good time with it. If you wanted to really go in on the house style you could use ICON for pilot stuff but that'd be a mess of systems.
    >>
    Don't know if it is the correct place to ask, but could someone share Blood Money?
    >>
    >>98761715
    A friend of mine proposed using Chuubo, treating Bonds like Arcs and getting Bond XP through Quests.
    >>
    >>98763073
    I'm not sure if this is the latest version but this is one an anon shared in one of the previous threads

    https://files.catbox.moe/mmp5qy.pdf
    >>
    ummm why is peopo wait for thred to drop before posting?
    >>
    >party is mired in urban warfare working for an invading force
    >the moment they stop to rearm and repair some war journo immediately rushes over them
    >everyone just politely tells him to fuck off and that he should not go near mech pilots like that, both because they are a prime target themselves and that they almost blasted him the moment he approached them
    >diva character cant resist and agrees to answer a few question much to everyones complaints
    >usual spiel of "we are professionals hired to fight we have no real stake in whatever political issues you guys have but your dudes are valiant adversaries etc etc"
    >later they stumble into an enemy mech detachment stuck in a civilian traffic jam as they try to evacuate
    >big dick ultra pilot just out of his mech tearing into some civvie that caused the jam while other pilots are dismounted trying to organize the traffic safely, easy targets to test my party's morality
    >party actually does a sensible choice and sneaks away without engaging, they next fight these dudes show up as extra reinforcements making the fight much harder
    >turns out the journo from before followed them, and recorded the mechs walking away from an easy ambush to avoid civvie casualties
    >enemy gov immediately jumps on it making it a big propaganda piece using the footage alongside the interview to go like "even the foreign mercenaries are more civilized than the enemy that hired them!" and as a not so subtle attempt convince the party to switch sides
    >players dont know it yet but that means the enemy forces now have actual respect for them.

    how should i use this besides the obvious like an enemy mech sparing a pc in he ejects or busts them out of their mech?
    >>
    >>98764391
    >have actual respect for them.
    wouldn't they just kill them super fast then?
    >>
    >>98764391
    Aside from the common courtesy of fighter pilots, one way to show it could be a three-way skirmish where this time the party is the ones called in as reinforcements to follow through on their current faction ambushing the enemy pilots. If the enemy is putting out propaganda piece about your party not taking cheap shots, their current employer is going to find someone willing to take cheap shots. Put the party in a situation where they can either dogpile on the guys they previously spared and make things worse for everyone while the enemy pilots are reluctant to fight them directly, or else they have to decide right then and there to defect.
    >>
    how many factions would you say is appropriate for a planetary conflict? (though smaller than earth and significantly less populated)

    I'm currently at 3 major factions, 4 straight up mercenary groups, 3 local defense groups (armed neutrality, possibly expanding that number) and one bigger overarching group made up out of various humanitarian/refugee organizations (diplomatic neutrality)
    >>
    >>98764685
    >3 local defense groups (armed neutrality, possibly expanding that number) and one bigger overarching group made up out of various humanitarian/refugee organizations (diplomatic neutrality)
    lole
    >>
    >>98764693
    I don't quite understand what the problem is here?
    Refugees have been part of every conflict in the history of mankind, and since the war for control over the planet is for the 2 local factions meant to be one over Legitimacy and for the third faction (Union, complex kinda) an operation to delegitimize the entire rebellion/revolution civilian casualties at this state are considered something to be avoided, resulting in several neutral refugee zones in militarily less important locations
    >>
    >>98764733
    >don't quite understand
    no shit, you can have a billion of "nootrol" groups that just happen to have a not so "nootrol" master
    >>
    >>98764868
    the hell are you even talking about?
    the overarching group isn't meant to be powerful or relevant in any real capacity, it's more a loose conglomerate of various non-combatant groups trying to present at least the illusion of a united front so the various actual combatants leave the refugee cities alone and coordinate disaster relief on a larger scale which is necessary because the war has severely damaged the various weather control systems resulting in a string of powerful hurricanes that under peacetime would have been preemptively negated or deflected away from populated areas

    for game purposes it's meant to be akin to a red-cross sign letting players visibly know that there's non-combatants in the area as a form of complication
    >>
    >>98764685
    The way I like to set up factions depends on how many cities (or otherwise centralized settlements) you have. If you have two big citties for example, you can have one faction controlling each city. If there's only one big city or the entire planet is full of cities, you can have as many as you want with factions fighting in the cities themselves. Another option is to have a "home" force (the planet's inhabitants) and an "outside" force (invaders, spacers vs planetbound, citiy folk vs widlerness folk).
    i will say however that I feel like you have too many factions for a campaign, unless you're planning an extrmely long and in-depth campaign or are planning on using the setting over multiple campaigns. I'd argue you could homogenize "neutrals" into just one group, "mercenaries" into another, etc. you can have mercenary groups as flavor but not really their own thing. The perfect example is Armored Core 6 IMHO. You have BALAM vs ARQUEBUS, with the RLF as "neutrals". Sure BALAM has the redguns, and DAFENG, etc but the big groups are just A vs B
    >>
    So where's the illustration of the big-boobed lady from Lancer?
    >>
    >>98760400
    Where there's Mechs, there's supposed to be hot women painted on the side of them. How badly has this game been made sexless? I'm coming from Battletech where they deliberately designed the new minis to be hard-to-impossible to put pinup art onto. Is there any overtly horny content for this Mech game the way we used to get before the prudes took over?
    >>
    >>98766342
    Your mech (and hell, your pilot, within anthrochauvinist reason) can look like whatever the hell you want, it doesn't matter. That said, the default artwork is Kill Six Billion Demons applied to extreme transhumanism, do with it what you will.
    >>
    >>98764391
    >players dont know it yet but that means the enemy forces now have actual respect for them.
    The enemy mercenaries start following the party's space twitter account and like their recent post from a decade ago
    >>
    >>98766342
    Sexual content doesn't belong on tabletop games. That's no less true here than it is in boomertech. Please leave.
    >>
    >>98766342
    >I need permission from the ip holder to erp in their game
    >>
    >>98764685
    2 major factions, 2 minor factions.
    >>
    >>98766497
    I wouldn't really say putting pinups on a mech is "sexual content". They used to do that shit all the time to planes in real life. Shit was cash.
    >>
    >>98765822
    the idea behind multiple mercenary groups was that each of them has a bit of a unique style of mechs and behavior and have the various group names be shorthands for players but I get why it might get confusing, I'll think about it more

    a similar idea was behind the armed neutrals, though in this case it would be that each of them is located in a different type of environment they're adapted to, as well as having enough of them, and them being localized that it's possible to set up a couple missions going through the territory of one as a strategic maneuver (and course a bit of RP opportunities for players to question if they/their supported faction is still doing the right thing and what not)

    I'll see if I can't simplify, current larger amount of factions is in no small part due to trying to give players enough freedom to kinda pick their own path
    >>
    >>98766342
    The game has a specific kind of horny and it’s not the kind that cishet white men would like. I’m talking pride flags on the mechs and a low-resolution pinup of a man with tits against the bisexual pride flag.

    That said, the fan art manages to be tolerable. The nature of the game means you’ll get a lot of the Usual Suspects, but there’s a healthy amount of voluptuous women in skintight bodysuits and handsome men who are likely boning them.
    >>
    >>98766342
    one of the corporation makes mechs with toes.


    jokes aside my character's mech has a hologram pinup
    >>
    >>98767577
    SSC mechs probably jack you off as well, you can also have it made to anatomically fit your dick
    >>
    Our group just got to LL1. If I want to just go as fast as possible with melee (no teleportation) what license should I take? I’m pretty new to the game
    >>
    FFS I was looking around intrigued by the concept of the game and just read the opening blurb.
    I now want to make a few-shot about carrying on a false flag mission in order to have the excuse to genocide civilians (which must be a part of active play, and be done on the mechs).

    Tips?

    ---

    Also, is still anything outside of a mech "Roll 10+ and you did it, YAY!" or did they throw some new module/valid 3rd party material for that?
    >>
    >>98767908
    Look at the list of mechs. See which ones have higher speed, and take note of what unique abilities the mech frame has that will help you move around or be better at melee.
    >>
    >>98767908
    Blackbeard has a big fuckoff sword and a grappling hook.
    >>
    >>98767908
    at LL1 there's honestly not that many options to go fast, and most of them will come from talents
    you could try to crit-fish with dual fold knives on an everest, and add hunter talents onto that

    alternatively could take bulwark mods to not be slowed by difficult terrain or mag clamps to move over elevations

    skirmisher also lets you move faster, so could always just commit to boosting then skirmishing with a heavy melee

    but it's LL1 there's only so much you can do
    >>
    Can't tell if I'm a shit DM or if this is a shot game, likely both
    >>
    >>98768442
    The game is shit, setting's pretty cool
    >>
    >>98768549
    What mech game isn't shit tho? Grade on a curve.
    >>
    >>98766655

    >The horny all male military forces that were deployed away from home for months to years painted pinup girls on their equipment for artistic, non-horny reasons

    You don't hear yourself when you think, do you
    >>
    >>98769958
    more like queeftopia's gois fo war is no longer a human because after fighitng a decades o war they is no longa a gei a enuff a anymore no longa for glorius they/them bureaucrats
    >>
    >>98770044
    Thank you for writing that in pidgin. It's a beautiful language which I hope becomes more popular in the decades to come.
    >>
    You're telling me you DON'T want to cyber-fuck your NHPs?
    >>
    >>98770394
    I'm kind of afraid to find out what Sekhmet considers fucking
    >>
    >>98770044

    Okay I was talking about real world fighter pilots and can't even parse what you're trying to say but uh... thank you for your contribution.
    >>
    >>98761569
    >Wallflower 2
    Hard for me to get too excited, since I already cobbled together my own version and will be running one of the final sessions tomorrow. But hopefully it will be helpful to other people out there, and inspire more fan-made assets and maps. Much love to all the people out there who shared their stuff so freely.

    >>98761715
    For one group, the default system worked just fine. For another group, I wish I'd implemented World of Darkness, a simple and straightforward system built for improvising actions.

    >>98766497
    Eh, I'll bite. This is the sort of thing that depends on the group, and what they can all agree upon. I'm not the ERP-ing sort, but I won't make some broad prohibition about it for other peoples' tables.

    >>98768196
    >Tips?
    Civilian mobs are probably more numerous and less protected than an infantry Squad, so they would have higher HP and get no damage resistance from non-AoE weapons. Assume every point of damage done is 1 innocent life. You monster.
    Karrakin Trade Baronies book introduces some FitD-style playbooks and special abilities for pilots, as well as a "Stress" mechanic representing various harms. I'm not personally a fan of those mechanics. Otherwise, yes, 10+ is a success (unless you make it Risky/Heroic)

    >>98768442
    You also forgot "or my players are shit."
    What problem are you having?
    >>
    Trying to figure out a Stortie build that uses the Cannibal, but you also need the catalytic hammer so the build doesn't even come online until LL7. Who decided the only loading weapon in the game requires LL2 in Tortuga?
    >>
    >>98771430
    My understanding of the Storte (not having played it) is that it's best to keep at least one non-Loading weapon on it anyway, to force a fake crit with its Truesilver trait. So you might as well skip the Cat Hammer and use a regular melee, unless you want to build around Cat Hammer with a non-loading ranged weapon.
    >>
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    52 KB PNG
    I plan on running a NERV Bridge Commander game for a friend of mine using Lancer rules as a base. Anyone have any neat ideas?
    >>
    >>98770394
    Handholding with Agni
    Platonic work relationship that blossoms into something more with Agni
    Cuddling by the fire with Agni
    Cooking egregorian civilians by the campfire with Agni
    >>
    >>98770625
    >Otherwise, yes, 10+ is a success (unless you make it Risky/Heroic)

    What I'm not clear about is what's the purview of that.

    I can just say that I want to pull of a heist to free a veteran guy ace pilot from SUPERMAX, I roll 20+ (I guess, must be Heroic), and then it's done, let's just smash-cut to jumping off the walls into the cockpit of our robots and then the actual tactical combat starts?
    >>
    >>98772365
    You could break that down into multiple skill checks, like planning the heist, getting inside, getting out, getting away, with paths for passing and failing
    The thing is that Lancer really isn’t trying to be passable at anything besides mech combat, but the game pretends like maybe you could do something there. The corebook is like ‘you could have politics! You could be a pirate or a cultist or a mercenary or a knight or a scientist’ but the actual mechanics of the game are written from the assumption that you’re a soldier who just returns to base and waits for the next deployment. It’s a failure to either set expectations or accommodate actual roleplaying
    Compare it to something like Spire. Spire says ‘you’re a dark elf and you’re part of the Ministry and you stay inside this megastructure and you try to make small changes to the status quo.’ It doesn’t pretend to be open-ended, instead being focused on what the designers wanted. Lancer is wargame-style mech combat with some barebones roleplaying elements on the side, and you need to either be very creative, use your own roleplaying system for narrative play, or accept that Lancer isn’t built for anything other than Brief->Buildup->Combat->Talk->Repeat
    >>
    >>98771430
    >>98771747
    definitely works better if you're going with a decent regular main melee for duelist purposes (you really want an accurate main melee for crits, and the best way to get that is with duelist cause all the inherently accurate melee's are locked at LL3)
    especially since the cannibal gives you 2 chances to trigger a reload
    >>
    >>98768837
    >What mech game isn't shit tho?
    Any mech game that's made by people who actually like mechs and don't just rip off dnd. Want biomecha nightmare? Adeptus Evangelion. Want gritty and detailed western mech combat? Battletech/MechWarrior. Want anachronistic fantasy mech duelling? Embryo Machine. Want Japanese style flashy high tech mech combat? Angel Wing with the girls refluffed as mechs. Want a miserable experience where your basically playing fantasy adventurers fighting orcs and goblins but saying they are mechs, written by writers whom openly hate the genre and see it only as another vector to push The Message? Play lancer.

    >>98770044
    A queeftopian going to war never sees xer family ever again because travel in lancer is relativistic (grounded and gritty mud and lasers setting ples understand) so travel between systems takes centuries and no, don't try to think on the implications of that because the writers didn't. Unless of course there's the magical jump gates that get set up eventually but are pretty much the priority target for both sides in a war so no they cannot be used to alleviate the logistics issues. If only one side (the designated good guys perhaps) had access to a magical ai that ensured they always had what they needed where they needed it centuries in advance. Of course, that would be bad writing, as would making the designated good guys overwhelmingly powerful and destined to win, so I'm sure they writers never did that.
    >>
    >>98773142
    You seem upset
    >>
    >>98773142
    they're capable of near-light travel and live like 300 years, a 3 year travel time isn't the biggest of deals for them
    most soldiers tend to be local, as in within a 10 light year area
    >>
    >>98773239
    So travel is reletavistic unless there are special jump gates because mud and lasers hard scifi but now its also possible to fill travel between systems without gates in a matter of a year or so.
    So, which one is it? And do you care to quote the page?

    >>98773203
    You seem butthurt. Anally aggravated if you will.
    >>
    >>98768196
    put a bunch of size 4/5 tokens to represent civvies, if you want some vehicles maybe a size 1 car or so, civvies being people that hopefully have enough brainpower to drop on the ground once your dirlewanger party starts shooting get permanent soft cover, as that other anon said, 1hp=1 singular life in the mob

    also i would suggest adding bastion npc's trying to protect the civvies putting themselves between the players and and the civvies, maybe get some fast moving offensive mechs trying to keep the players distracted too
    >>
    >>98773203
    He’s being a dork about it but there’s a real truth he’s trying to touch on. The setting has a lot of stuff they refuse to touch on because it would be too real for their hopecore tone
    The books make it clear that worlds that agree to start integrating with Union are often asked for a military tithe, and that Union uses auxiliaries from all over the galaxy. Which means if you’re from a poorer world, Union can call you up to leave your home, possibly never seeing it again even if you live through the war, returning only as a fish out of temporal water at best, to fight on behalf of the Metropolitan worlds, the unbelievably wealthy utopia you are fighting for. The Union Navy that projects hegemonic force and protects the core worlds is almost certainly staffed with largely Diasporan crews who are just hoping to send manna back home to loved ones they’ll never see again. The people they’re protecting have never faced a single hardship in their life, and print their luxury goods with metals mined by Karrakis serfs.
    There’s fertile ground for storytelling about first-world exploitation, about how much Union hates having to use Diasporans for their campaigns but have no choice if they want to keep pushing the golden age outward, about soldiers learning to accept their fate and fight for a better future even when everything’s been taken from them. They don’t need to make everything Grimdark and evil, and yet they don’t even cover these themes because it would make Union too imperfect
    >>
    >>98773338
    >So travel is reletavistic unless there are special jump gates because mud and lasers hard scifi but now its also possible to fill travel between systems without gates in a matter of a year or so.

    they're capable of traveling at like 99.5% lightspeed anon, that's relativistic but it also means that travel to a system 3 lightyears away takes 3 years (roughly) not centuries, which would be traveling at like 1% light speed which isn't even relativistic speed, look up what that word means
    >>
    >>98773438
    I don't quite think they're never seeing their families again, the furthest the Union projects direct power outwards from a blink gate is like 20 light years with the majority of worlds being within 10 light years of a blink gate
    and the omni-net is instant communication across the entire galaxy, so at worst you're away for 40 years though more likely it's like 20, during which time you've been able to maintain contact directly with everyone you want

    add a lifespan of 300 years to it rather than 80 and a 20 year deployment is akin to a 6 year deployment for us, which sucks majorly, not gonna argue with that, but it's not completely alienating given you've been in contact

    would result in an even larger amount of dear john's though
    >>
    >>98773462
    From the core book:
    >If your players travel with a mercenary company, camp followers in tow, then time dilation may be of no great concern – their friends and families can easily travel with them. But if they travel alone, their families left behind, it is possible that their homes will be vastly different when they return from even one trip
    If you’re being deployed somewhere other than your homeworld, that’s minimum two trips. If you’re going to be part of an expeditionary force, it could be several. If you’re in the navy, you’re being made into a Cosmopolitan whether you like or not
    For the record, I think this kind of this is good. I dislike that ThirdComm’s Union is basically just Camelot, a fairy tale nation of justice and plenty that you never actually get to see. I think you can be hopecore while still dealing with all these limitations and tough decisions, and Union can feel more like a real place by describing how they deal with them. It’s just a shame that the book glosses over all of this stuff. It glosses over the revolution against SecComm, it glosses over how Metropolitans actually live, it glosses over how Union does recruiting, it glosses over all that and yet still spends dozens of pages on a fucking org chart and droning on about the economic bureau and stuff like that
    >>
    >>98773516
    true enough, forgot about that
    though I do think that the people who sign up are supposed to be mostly volunteers, though a good amount of them are going to be volunteers who joined up because of relentless propaganda and not really aware of the realities

    >It glosses over the revolution against SecComm
    An adventure set during that time could be interesting, heavily restricted in what mechs you could actually use though
    >>
    >>98773443
    No. Your not instantly accelerating to lightspeed or you would be reduced to atomic mush. It's more like you spend a decade accelerating, a year or more traveling at 99.5 relativity in suspended hibernation as that speed would do funny things to your interpretation of reality, then another decade of deacceleration. So 21 years for a short trip, 42 round, plus deployment time, but all this us assuming they can actually reach 99.5 of lights peed. That's a lot of reaction mass your burning, and somehow I doubt your carrying a moons worth of mass so actually centuries per trip makes a lot more se-
    Oh wait, the magic matter printers that pull matter and energy from paracausial bumfuck nowhere.

    >>98773516
    Pretty much everything here is fanfic. The book doesn't "gloss over", it doesn't even consider those things. The union are the good guys because they just are. They have magic printers that generate matter out of nowhere and they made communism work but still have cyberpunk megacorps who may or may not be the enemy but are also regulated by the states God ai that can predict anything and everything perfectly. All the "well such and such are exploited to mine metals for the inner elite" and "actually its not communism its a such and such" is fanfic that is in direct opposition to the writers canon.
    >>
    >>98773589
    Everyone stop feeding this troll he’s just bullshitting
    >>
    >>98773613
    Please tell us where you are getting your reaction mass then. To accelerate/deaccelerate in space you need mass, the more/longer you burn the more mass you need. To hit anywhere close to lightspeed you need an ungodly amount of mass, and the same again to slow down, and this is not factoring in manoeuvring and course correction burns.
    Unless you have a magic printer shitting mass into the engine from nowhere you are having to lug an insane amount with you, and because of the extra mass you then need even more mass to generate tge thrust to counter the carried mass on your initial burn. Of course, you can just say you don't understand physics or space travel.
    All the rest is straight from the book.
    >>
    >>98773656
    it's simple, you just don't think about such trivialities. mud and lasers was a good term because it was a good term so including it meant that everything is even gooder and gooderer even - simple and brilliant
    >>
    >>98773589
    >No. Your not instantly accelerating to lightspeed or you would be reduced to atomic mush. It's more like you spend a decade accelerating
    No it's fucking not, if you accelerate at 1g it takes about a year at worst, and 1g is literally the safest acceleration possible

    Now if you're the union which can put people in stasis you can easily ramp up to accelerations of 20g while people are on ice letting you get up to cruising speed far faster
    >>
    >>98773656
    First of you can drastically reduce the required reaction mass by using laser-pushing powered a series of stations in orbit of a star, this isn't even scifi, this is literally something we know is possible with today's material sciences, it's just far beyond our industrial capabilities to build but that's no problem for the drastically larger union

    secondly inertial dampening and flat out direct gravitational field manipulation are technologies that exist in the Lancer universe, it doesn't take a particularly genius to figure out how to use that to radically reduce the required reaction mass or flat out negate the need
    >>
    >>98773046
    >especially since the cannibal gives you 2 chances to trigger a reload
    What do you mean
    >>
    >>98773758
    Stop feeding the troll
    He’s deliberately misinterpreting ‘mud and lasers’ to mean ‘hard scifi’ instead of tone when the books are very upfront about being soft scifi
    >>
    >>98773775
    >tone
    where's that tone, may we see it?
    >>
    Did anybody ever make mech-specific tables for Structure and Overheat malfunctions?

    Would be cool to have, I dunno, a Minotaur just hammer-space its pilot to a random location or a Monarch locking its missiles onto EVERYTHING itself included
    >>
    >>98773589
    So you read the core rule book and stopped there, because travel and the exploitation of serf labor for materials are described in the Long Rim and Karrakin Trade Baronies books, respectively. I agree that I wish the core rulebook talked less about org charts and more about actual thought put into how the world works, but no core rulebook for any game contains everything about the setting.

    Also trying to use "fanfic" as a gotcha for an RPG is laughable. By its very nature, everyone who plays it is creating fanfic for how things work, because that's how running a game works.
    >>
    >>98774426
    That idea sounds rad, but no I don't think anyone has worked on it in any public capacity.
    >>
    >Slowed
    >Can't make any special moves granted by talents, systems or weapons
    This is surprisingly restrictive. Running Superheavy melee Drake, if I leave my Assault Cannon spun-up, I can't make use of Executioner or Siege Specialist, nor can I use Accelerate from my Sunzi 1 dip.
    Similarly, the idea of dipping into Mourning Cloak for the Fold Knife (after pivoting to the LHAC) and Singularity Motivator wouldn't allow teleporting while spun-up. Although I see nothing preventing me from teleporting if I engage Fortress Protocol just on its own.
    >>
    >>98776594
    Accelerate is one of those things that actually works while slowed and is great for it since it's involuntary movement
    similarly you can have an ally puppet systems you around while slowed no problem either

    as for dealing with slowed, high innate speed frames are pretty good for it, slowed stops being all that meaningful once you hit speed 7 or so, I've run a leviathan cannon on a Taraxacum and a slowed Taraxacum is still more mobile than half the frames out there
    >>
    >>98766497
    >Sexual content doesn't belong on tabletop games.
    can you really play a real mecha pilot if they DONT want to fuck the mechs?
    >>
    >>98776721
    it's degenerate and unthinkable but some people want the pilots to lust after other pilots...
    >>
    >>98776721
    >>
    question for people who have tried heat-gunning
    how do you handle the fact that meltdowns only occur at the end of the enemy's next turn and in the meanwhile you've basically turned them into a ridiculously powerful bomb?

    it just feels overly punishing that regular damage just destroys enemies while heatgunning gives them another turn and a powerful weapon on top
    >>
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    >>98776801
    belive me anon bro made his mech look like THIS and I've been trying to flatten him with paracausal hammers ever since
    >>
    >>98776721
    the fact that some mechs looked to be as androgynous robot with feet makes it feel that romancing them is such a low hanging fruit that makes it total turn off in gooning to or even romancing mechs in general

    like would you love a robot like Glados if she is depicted as a giant bitchy bimbo that wears a latex bodysuit and has a matching colorscheme towering over you?
    doesn't matter what you answer thats not really what you love about a robot is it?
    >>
    >>98777107
    this kind of reminds me of how much I fucking hated that they gave EDI a bimbot body in ME3

    in ME2 her relationship with Joker was really sweet given it was a purely mental love, since she was the ship AI
    >>
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    >>98777107
    >Glados if she is depicted as a giant bitchy bimbo that wears a latex bodysuit
    She already is though?
    >>
    >>98767908
    Remember that each LL also lets you swap one talent or swap one license, so you can start respeccing now if you decide to pursue a different build from what you started on.

    IPS-N Nelson is a melee striker that loves it when you Boost. The first level also gives you Bulwark Mods, which I think is an amazing first-level investment in the long term, as most other sources of ignoring difficult terrain are by far more expensive to pursue.

    Like, for example, flying. At low levels, the Type-1 Flight System is insanely expensive at 3 System Points and Size+1 Heat every time you use it, but it does let you ignore the terrain beneath you for purposes of movement. If you go for the All Theater Movement Suite from SSC, you have a much more flexible and economic method of flight instead, at the cost of having 3 SSC licenses (which might not fit your vision, though they do have some amazing melee synergy).

    Other specialized forms of movement include the SSC Atlas and IPS-N Caliban from The Long Rim. Atlas is a melee-focused frame with license items that let you boost or ricochet in specific situations. Caliban is a CQB striker that can pursue targets whenever it inflicts knockback, and nearly all of its systems and license items specialize in knockback.
    >>
    >>98777178
    normies will never understand that the inhumanity is the point, and think it's a veneer to be painted over prime Pamela Anderson
    >>
    >>98781250
    In retrospect, the franchise was pretty normie, but I assume groundbreaking to people who had never played an RPG before(whoa you can be a lesbian in this one whoa!)

    Pamela Anderson robot seems tho desu
    >>
    >>98782902
    the series had good ideas, it's just that for some reason they walked back on their better scifi-concepts and made things more generic over time

    The plot of ME1 was a pretty good subversion of your typical ancient aliens, and the lore did a very good job only using Element-0 as it's big physics break and sticking to that

    Even ME2 had some decent scifi writers on board, the Geth being perfectly content with their existence and not having any desires to become individuals was a refreshing take on artificial intelligences, so naturally ME3 also fucks that up
    >>
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    >>98776594
    >I can't make use of Executioner
    What in here says it can't be used while Slowed
    >>
    >>98766393
    Genuinely the ugliest, dumbest piece of art in the entire game.
    >>
    >>98784508
    kinda reminds of these star wars sex slave cyborgs without the top of dey heads
    >>
    >>98785043
    Aren't they used as butlers?
    >>
    >>98783351
    That's the deal with the devil about getting more popular
    You sand down your rough edges to cater to more people and lose what made you unique in the first place
    I think I like that about the more recent phenomenon about so many people being so online that even the most niche communities can still provide a living to artists and creators in the community
    >>
    >>98783884
    I'm probably stupid and have misread 'special moves' as a phrase rather than the intended restriction on movement granted by a talent, system or weapon.
    If so, Siege Specialist should be free game too which makes sense, though the idea of a rapidly spinning underslung grenade launcher is a bit silly.
    >>
    >>98788456
    >I'm probably stupid
    yes you are, but this doesn't make you special here
    >>
    So is this game purely about making theoretical builds or does anyone actually run this? It looks like every single combat encounter has ti be meticulously balanced for any of this to work properly. Doesn't seem feasible unless every campaign is a rigid railroad with one set encounter after the next. Like a video game or something.
    >>
    >>98789480
    nah the trick to running a balanced encounter is to prepare multiple reinforcements and hold them back or send more depending on how players are doing
    and it's not like this is a unique concept, works just as well in other ttrpg's

    also the repair system is pretty forgiving
    >>
    >>98789480
    Setting up fights from the DM side is pretty easy. Like in D&D 4e where it takes its inspiration, every NPC enemy has a category it fits in, so as long as you aren't overstuffing a fight with too many of one category, you're fine balance wise. Beyond that, it's fun finding the combos between NPCs that make them synergize well.
    >>
    >>98789480
    It is a bit railroady in the sense you can't really throw together an encounter on the go from nothing.
    The game is structured with isolated "missions" in mind, each made up of 3-4 combat encounters. After each mission players repair fully and restore all limited use weapons and systems.
    The best way I found for structuring a campaign is giving players a bounty board, with each job translating to a pre-prepared mission. It's not such a big problem though since interstellar mech deployment isn't anything like wandering around as medieval adventurers or cyberpunk lowlifes, so players have much more limited options to just wander off and fuck around in mechs.
    You also almost always have to use some quantum troll shenanigans, where you prepare one encounter, but present it in different context depending on what your players do.
    Probably the best comparison would be running Necromunda or 40k narrative campaign but with roleplay.
    >>
    >>98789480
    Combat is pretty easy to balance, # of players X 1.5 or 2 (depending on how good your PCs are) = number of NPCs for the combat. Grunts count as 0.25, but should probably count as 0.5, Ultra count as 3, Elite & Vets count as 2. And Lancer has multiple combat situations so it's not always a team deathmatch. And it's not too hard for PCs to comprehend that its 3-4 encounters per level-up.

    There is also a Lancer/FF inspired ttrpg Beacon that also has narrative encounters you could get some ideas from but heads up that system is very player-sided.
    >>
    >>98789893
    I've never really understood the hate for quantum trolls. Like, your party is going to fight a roughly appropriate encounter if they don't deliberately try to ignore the DM's plot hooks and go off to blow up an orphanage or actively antagonize the biggest motherfucker in earshot. Yeah the party can make choices that changes what color they are and what the non-combat bits look like but you're gonna be smacking a dude you're statistically likely to beat at the end of the day.
    >>
    >>98789893
    You can throw an encounter together if you're familiar with the enemy types. Def a lot more involved process than say, cyberpunk red
    But certainly doable
    >>98792810
    If the problem is that the same grey mechs attack you, you can get the free packs on retrograde minis to represent different factions
    >>
    >>98793720
    >different factions
    Yeah for the Dawnline Shore campaign I'm prepping I've devised multiple factions, each with their unique roster of units, hero characters and contact NPC. I want to use Blood Money reputation system to let players interact with them.
    >>
    >>98793897
    Cool ass faction flags anon
    >>
    >>98766342
    Mechs are supposed to be customizable. It's not a game you play with minis anyway, so whatever you can draw or cook up in 2D or 3D software is fair game.
    The frames in the official books are just representations of what that frame might look like in the hands of the average lancer, and are there to give the players some inspiration in case they want to follow the setting more closely.
    >>
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    >>98789480
    I'm currently prepping session 115 of my campaign. (Mistakes were made) As others have said, the game is not that difficult to run from the GM side. I started off with "balanced" encounters and kept a reinforcement wave or two up my sleeve. After a while, you get a better sense for what the PCs can approximately handle. And if you set up the larger scenario and story right, even the PCs being defeated or having to scrape by with a dismounted pilot can add to the fun.
    >>
    For a hacker/support, how do these licences look?
    Goblin 3
    Pegasus 3
    Lich 3
    Emperor 3

    Do I ever consider reducing one of these to get Manticore 1/2, primarily for use with Lich?
    >>
    >>98795738
    are you actually straight up running an LL12 game?
    >>
    >>98795747
    I'm just planning ahead.
    >>
    >>98795761
    generally speaking it's more effective to build at LL6
    by the time you get beyond that you're mostly going to be patching holes in your build cause you flat out don't have the mounts and system points to actually make sure of full 12 license levels
    >>
    >>98795771
    By LL12 you are basically running multiple simultaneous builds is how I understand it. I don't think any individual mech needs 12 licences or even has the systems to benefit from 12 licenses at once. I'm more checking to see if I have all my bases covered or if things can be done better.
    >>
    >>98775286
    >no core rulebook for any game contains everything about the setting.
    Most scifi ones have core books that are practically begging to fill the reader's heads with details about their setting, so that's a poor excuse bro. Especially when it concerns the core conceit of who the PCs are and what they're doing.
    >>
    >>98795738
    I don't think you have any idea what you're doing
    >>
    >>98795883
    It's possible that I don't, which is why I'm here asking for help.
    >>
    >>98795599
    Interesting. Are your players satisfied with their mech builds or do they keep making new ones? I always figured it would get boring playing the same build for too long.
    >>
    >>98793897
    >Foxgirl insigna
    Lmaooooo good to know im not the only one.

    Gonna post some of the faction logos in my campaign in these days too
    >>
    >>98797946
    wew
    >>
    >>98798030
    i aint a good artist sadly.


    i also mispelled sparr kek
    >>
    >>98797946
    I am jealous of the level of care you provide to your game cuz holy shit
    >>
    >>98797946
    I feel like big fluffy tail doesn't play well with cockpits
    >>
    I don't suppose there's lancer servers without the batshit zealots who who ban you if you so much as suggest thirdcomm engages in realpolitik?
    >>
    >>98801064
    this is the totally based chud friendly place lole that totally isn't just 2 fags talking to each other
    >>
    >>98801064
    Think lancer is too niche to get more than their official server, but im sure you can make your own.
    >>
    >>98797026
    Well, I've had some player rotation. One was still finding her feet when she needed to bow out. Another changed up her build constantly, shifting between 4 different base frames that were all zippy melee fighters. A third has kept to a core theme of beam spam, but cycled through a few iterations to find an optimum balance of accuracy, damage, and not getting annihilated when someone breaks through the defensive line. The Balor pilot keeps losing his mech, but it always reassembles itself in the same configuration, because he thinks it is perfect exactly as it is. And the flying Lancaster pilot, a late-story addition to the team, was only present for a single LL bump, though the attached NHP did get a plot-related upgrade.

    >>98801064
    >>98801318
    I am aware of (but do not frequent) the official servers, the Interpoint server, and the SecCom server. I assume that last one may be more what you are looking for. No, I do not have an invite to offer you for it. Perhaps you can find an active link if you search for it on 4plebs
    >>
    >>98801959
    >her
    >her
    >>
    >>98801082
    Don't be ridiculous. It's at least like 5 or 6 chuds.
    >>
    >>98801985
    Transwomen love this game, haven't you heard?
    >>
    >>98801985
    Anon, I know what you are implying, but I was introduced to RPGs by my wife. I've had female players in almost every gaming group I've ever been part of.

    >>98802060
    This does seem to be true, though.
    >>
    >>98802886
    I dont know why feel obligated to respond to the trolls who really don't care about the game and just wanna start shit for no reason
    >>
    >>98795830
    I typically see it done with 2-3 frames depending on the type of coverage you're trying to get, and then dips from there. I think 3, 3, 2, 2, 1, 1 is more likely to get you the flexibility you're after than maxing out four licenses.
    >>
    >>98797946
    i actually forgot to post some of the logos, they are not as cool as the ones anon posted above but im totally going to steal a few designs from him.

    By the way, bright rampart co is a faction on retrograde mini so i just stole the cool tokens and worked them into my campaign donut steel.
    >>
    >>98806001
    Very nice! Mind if I borrow the Unicom Omninet logo? I like to put watermarks on in-character documents. Like a UIB logo behind the Navy PC's secret orders.
    >>
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    >>98807145
    Of course anon, i was already planning to steal the other anon's mirrorsmoke logo too kek. here is a version without background.
    >Like a UIB logo behind the Navy PC's secret orders.
    I can make a logo for that these days if you need, since im already doing something similar for an intelligence agency for my game
    >>
    >>98806001
    The middle right one took me a second but that handprint is cool. Thought it was an archipelago.
    >>
    >>98806001
    >Åland Dynamics
    >Reeeee's in Finnish

    Pretty cool otherwise.
    >>
    >>98811504
    the name is exactly to annoy two players one of which its a self-hating finnoswede and the other is a norwegian lel. All the scandinavian stuff stems from the fact that sparri mercs and conscripts were employed by seccomm but with time they integrated with a few populations that shared scandi ancestry turning them into somewhat normal space nordics that sometimes larp as sparri. rather than the weird viking larpers that are the actual sparri people.
    But yeah, a good whole culture in my campaign is really just an in-joke of me trying to annoy my nordic frens (like the fact that i start speaking danish when rp'ing as someone from the obvious norwegian inspired corp)
    >>
    >>98815644
    Everyone says the ideal campaign setting is your fetish + your plans as benevolent dictator but the real spice is shit that'll piss off your mates + incredibly stupid brick jokes.
    >>
    >>98761715
    >What system to use for out of mech content?
    The chad shitbrew rules on a per-scene basis
    >>
    >>98766393
    >>98784508
    What even is this character? A drone? Prosthetic head? I thought robots werent people and brain uploading is a nono?
    >>
    >>98820493
    could always be an NHP
    that or someone is being cheeky and put their brain in an armored stomach cavity in their full-body prosthetic
    >>
    >>98820493
    Uploading your brain into data goes against the accord

    Putting your brain in a robot body seems to be a loophole as long as you don't extend your lifespan past 200 years.

    Although my take is that a law is only as powerful as its ability to be enforced, so if RA wants to spend its godlike time tracking down one backwater wanker with his brain uploaded into cyberspace to punish them, that's millions of other like minded wankers without its attention.

    This is how I justify the KTB getting away with some of its nonsense, like one house's army all being clones of one guy, and one mercenary team having converted themselves all into nano goo.
    >>
    >>98821130
    >so if RA wants to spend its godlike time tracking down one backwater wanker with his brain uploaded into cyberspace to punish them, that's millions of other like minded wankers without its attention.
    I'm actually doing something with that for setting I'm writing, with the local space miners managing to maintain a functioning cohesive society despite being semi-nomadic over a vast area because they're using the communal part of the profits they make off of the mining business to attract and fund a bunch of experimental life extension black-sites figuring that because there's so few of them and they're so spread out that RA isn't going to show up and try to individually hunt them down

    for the most part they're your typical space miners and trucks, but then you ask the guy delivering your shipment of industrial fabricator raw material how old he is and he just goes "I kinda stopped counting after 500"

    and the whole reason they actually have a society is because to them spending 20 years traveling to meet some far off cousin isn't the biggest of deals, especially not if they've got a juice asteroid in tow they're processing while on the move
    >>
    why would a paracausal being be limited by being """spread""" or having to take time, that's just stupid
    >>
    >>98822152

    Because paracausal is not omnipotent or omniscient, otherwise ot could just explode people before they break its laws before they even think about doing so. It doesn't do that. It's very powerful of course, as it stole a moon and made all the machines turn on humans in the area, but its not a god, as much as its worshippers want to believe it is. If it exists in our world of causal reality, it has to truck a bit with causality at least. Which means it can't be everywhere in a whole galaxy at once.
    >>
    >>98823313
    I think a simpler way of putting it is even if it doesn't follow the laws of causality, it does follow laws.
    >>
    Any good missions coming up?
    >>
    >>98829975
    My players are about to encounter their first eidolon, a Harrison Armory experiment born from an NHP found in a metavault in the Dawnline Shore that behaves in an unstable way when localized to this planet. It created a body out of mech wreckage and the corpse of a giant dune worm and has been existing in the desert of this region of the planet since about the middle of the campaign, slowly undoing causality in a several mile radius around it.
    >>
    >>98821130
    >>98822034
    I, too, enjoy playing up the Accords as something that is constantly violated or skirted. I've got an immortality-seeking conspiracy in my campaign that operates across multiple Rings, pursuing different avenues. The PCs have gotten to see snippets of the conspiracy's emergency handbook, which includes what to do if Deimos appears nearby: upload your data, then RUN!

    And Deimos showing up is a real possibility now, considering the local rogue NHPs have been experimenting with human possession, one PC is now a human-alien hybrid, and another PC has been assimilated/resurrected as a nanite swarm.
    >>
    >>98832570
    That's fucking metal as hell
    >>
    Hi newfag here, best place to find a game that isn't filled to the brim with troons? Cheers
    >>
    Usually I just play with my friends. You do have those, right anon?
    >>
    Did you guys come up with any cool horus related cells/cults? I wanna include some in my game but im not very creative when it comes to ayy cultists
    >>
    question: what's a good build for Kobold 2 at LL2? I'm ok using a GMS frame, I just want seismic ripper
    >>
    >>98838403
    What do you want this cult to do, plot wise?
    >>
    >>98838624
    it's LL2, you can't do too much wrong , and seismic ripper can go on just about anything
    Kobold license is pretty Chomo-friendly since it has 2 pretty decent main weapons, but just slapping a seismic ripper on an Everest works well
    HMG + 6 range fusion rifle is a fairly devastating weapon combo for a barrage as well
    >>
    >>98839891
    been thinking of having both classic hackeroo freedom fighter horus AND retarded ayy cultist going on for them. So i was mostly thinking of them being good intentioned retards that are doing the bidding of some modist entity or even ra hinmself but they are actually helping the bbeg which is a crashed probe that is in full dark forest mode and would love to eat humanity.
    best way to describe that thing its that its a ripoff of the beast from homeworld cataclysm and the singer from the three body problem with a multidimensional paracausal coat of paint on top.
    >>
    >>98829975
    I'm a stupid green pilot just getting into his first game, so no, but yes.

    Our handler is sending us to the DMV next session, which would be stupid except we're all playing dead people who woke up in mechs two hours ago and got pressed into combat by an NHP named Anubis, so I expect hijinks to ensue.

    So far I'm not actually sure if we're a walking, flagrant violation of the FCA or if we're enforcing them. Session 1 was us glassing a research facility that was studying some whacky neurological abnormalities that occurred around time of death, which also appear to have been a cognito hazard. The station was already empty, minus the security system and the panicking head of security who had iced the research team, so it feels like we were doing cleanup/cover up shit rather than actually stopping anything.
    >>
    >>98838624
    More important is what talents you have, since you will want to take licenses that work with them. Skirmisher and Hunter are great options for free movement which can let you move between all the cover you create, and Infiltrator might help you maintain your stealth while blending into cover with your core systems.
    >>
    >>98841680
    >>98838624
    could also go with siege specialist to blow up weakened structures?
    >>
    [ TALENTS ]
    Nuclear Cavalier 3, Siege Specialist 2
    [ LICENSES ]
    HORUS Kobold 2
    [ MECH ]
    « NO MANS LAND »
    GMS Chomolungma
    H:0 A:0 S:0 E:4 SIZE:1
    STRUCTURE:4 HP:13 ARMOR:0
    STRESS:4 HEAT:10 REPAIR:4
    ATK BONUS:1 TECH ATK:1 LTD BONUS:2
    SPD:4 EVA:8 EDEF:10 SENS:15 SAVE:12
    [ WEAPONS ]
    INTEGRATED MOUNT: Fuel Rod Gun
    Main/Aux Mount: Slag Cannon / Missile Rack
    Flex Mount: Assault Rifle
    [ SYSTEMS ]
    Seismic Ripper, COMP/CON-Class Assistant Unit,
    Personalizations, Turret Drones,
    Manipulators

    >>98842120
    >>98841680
    >>98840021

    I was thinking of something like the above. I took siege because it synergizes well with slag cannon, and is extremely versatile. nuke cav and max engineering because this build needs all the heat cap it can get. Missile Rack was picked because I'm going to need to stabilize sooner or later.

    I'm kind of curious whether it would make sense to drop nuke cav down to 1 and either grab stormbringer 2 or hacker 1/prospector 1
    >>
    Last session we fought an Ultra Hive and, well...
    >>
    >>98844787
    Talk your GM into using the "Maria's Alternative Structure Tables". They are available as a foundry module or a toggle in Lancer Automations.
    They cut the likelihood of getting your mech wrecked on second Structure check, which in turn reduces player frustration and prevents bosses from exploding halfway through the fight.
    >>
    [ TALENTS ]
    Drone Commander 3, Siege Specialist 2
    [ LICENSES ]
    HORUS Hydra 2
    [ MECH ]
    « LIRNAEAN »
    HORUS Hydra
    H:2 A:0 S:0 E:2 SIZE:1
    STRUCTURE:4 HP:15 ARMOR:1
    STRESS:4 HEAT:7 REPAIR:5
    ATK BONUS:1 TECH ATK:1 LTD BONUS:1
    SPD:5 EVA:7 EDEF:10 SENS:10 SAVE:11
    [ WEAPONS ]
    Main Mount: Mortar
    Heavy Mount: Heavy Machine Gun
    [ SYSTEMS ]
    Turret Drones, Tempest Drone,
    PUPPETMASTER, COMP/CON-Class Assistant Unit,
    Personalizations


    Thots?
    >>
    how are balor+ghengis builds? I like the idea of being a walking tornado of burning nanites
    >>
    >>98848303
    Slapping Nanocomp on a flamethrower can be disgusting, but Genghis doesn't really offer much else for a Balor. Agni could be nice but isn't really worth the investment. You do lose the utility of the Nanobot Whip to pull enemies into you since they're both Heavy but if your team can bring the enemies to you then it's not a problem.

    Going the other way around and putting Swarm Body on a Worldkiller could work but I don't think it'd be superior to the regen on a Balor unless your GM really likes heatgunning you.

    The Hecatoncheires having slightly more base Heat Cap than the Balor and more of a focus on the Hive Drone and Razor Swarm does mean you can dedicate your weapon mounts to a Plasma Thrower as a meme and it's not even that bad.
    >>
    >>98848303
    >>98848551
    on a tonks you can try to go for a gimmicky Auto-Cooler -- Plasma Thrower -- Overcharge -- Hide loop if you're willing to gamble that way
    >>
    >>98835363
    >cancer
    >not full of commutroons
    Unfortunately you can only pick one.
    And it is interesting to note how dead this thread is now the holidays are over. Almost like the organised group leeping it here doesn't have much free time outside of college/uni holidays
    >>
    >leeping it here
    Our local seether is Indian?
    >>
    >>98848551
    >>98848783

    my thought was that balor already has a strategy of "if you stand next to me you die" so the heat vent seemed fitting. Plus, hive drone makes it so ghengis can stand out in the open with heavy gunner, and being able to immobilize enemies up close makes it easier to stack damage on them

    sadly, hecatoncheries isn't allowed by my GM since he's insisting we stick to the core rulebook
    >>
    >>98793897
    What program did you use to make them?
    >>
    >>98848899
    >interesting to note how dead this thread is now the holidays are over
    >the holidays
    >>
    why is it that there's exactly one guy on the entire internet who makes lancer build content and all of his shit is redditor-submitted garbage with no level progression
    >>
    As someone who has just come across Lancer and am just now reading the books and watching youtube content, I feel like I understand the Trade Baronies more than I can Union.
    >>
    >>98851819
    Most people can intuitively figure out the progression of a build, they don't need their hand held
    >>
    >>98851252
    >sadly, hecatoncheries isn't allowed by my GM since he's insisting we stick to the core rulebook
    But why?
    Tonks is nowhere near an overpowered mech, it's very flexible sure but it's not impossible to balance for
    >>
    >>98852098
    It’s because Union is half-baked. The writers want you to just accept a lot of things at face value and don’t put much work into backing up why you should believe Union is genuinely good.
    Here’s one that’s been bugging me lately (which I’m working into my campaign):
    >ThirdComm’s agents implemented various naturalization processes and a new approach to building intergalactic solidarity through shared work: the Auxiliary Doctrine, which seeks to integrate the disparate cultures of the Diaspora into Union's ideological space through liberation struggles, cultural exchange and mixing, and a choice of civic or martial service
    Sounds neat, right? Except when you think about it, and put it in the context of the book, it curdles. One, it’s from the same paragraph talking about how Union scales back its central military. Two, later there’s mention of military tithes from integrating worlds.
    So in practical terms, the Auxiliary Doctrine means that Union relies on soldiers from non-post-scarcity worlds for manpower, which is exploitation, and also deliberately try to use multiculturalism to get people more loyal to Union than their homes.
    And the way this is written, I don’t think this was intended to be a flaw. Some flaws in Union are put there deliberately, right? Like how they’re too soft-handed or everything with NHPs. But the way the Auxiliary Doctrine is written in conjunction with the snippet about the DoJ/HR Detachment right at the end of the book, you can tell the author wrote this to be a positive
    >>
    I wrote the "Anon's Guide to Lancer in Foundry" nearly four years ago and you all should know that it's pretty much completely out of date. There are better tools for everything in there. I would recommend removing it from the pastebin as it's more harm than help at this point.

    If you actually want to run Lancer in Foundry, the PilotNet discord is your best resource for setting it up. There is an ongoing effort to build a wiki for the current version of the system. I'm more interested in doing that than fixing the errors from a one-off post series from 2023.
    Additionally, if you aren't a mouthbreathing sub-80 IQ roach freak, you can get plenty of help from their VTT channel in diagnosing bugs and advice on implementation. Be nice, shut the fuck up about your personal rancid politics, and be helpful in return. As the adages go, "post something we like and we'll post something you like"; and "lurk moar".
    >>
    >>98852431
    Noted, thank you. I'll strike it from the ledger.
    >>
    >>98852392
    I'm trying to do something with that myself, a series of systems where the cultural exchange and mixing didn't work or at least not properly because the systems had a strong independent culture and their inclusion into the union happened in a way that modern union would not repeat

    and practically what ended up happening is that after a blink gate was set up union citizens flooded into the various systems after being encouraged to emigrate to help the integration effort, which led to several rebellions which in turn were subdued and instead left the local cultures rather than getting integrated, rather as an ongoing resistance movement

    and the whole mess got started by an unfortunate sequence of events that included the locals being rediscovered by late seccom, late enough that seccom fell and thirdcom rose in between the second wave of contact ships being launched and them arriving resulting in the region being labeled as a seccom holdout, combined with thirdcom still being young and the local commander being a very recent "convert" to the three pillars who was still a bit too much "ends justify the means" from his seccom days and effectively presented the integration of the region and the subjugation of seccom elements as a fait accompli
    >>
    >>98852472
    Nice
    In my campaign, the local oppressive oligarchy have hired a mercenary company to bolster their forces. Said company is largely a former Union auxiliary division who were drafted into service, then grew resentful of being taken from their homes to fight while the core worlds live in luxury. They mutinied and became a mercenary company, using a blend of Union discipline and training and whacked-out marauder tactics.
    Their leader has grown really bitter about the idea of duty as a whole, feeling deeply sympathetic for the untold billions of men, from Bronze Age conscripts to WWII draftees to Union soldiers plucked from their homes, who’ve been made to die young for duty and nation and ‘the greater good’. He sees mercenary work and professional soldiering as the only honest way to fight, and makes sure his mercs can quit anytime they want to with a reasonable retirement plan
    >>
    >>98852507
    sounds like a good type of antagonist, if it's an antag that is
    >>
    First PC death this weekend. He went out on his own terms. Also maybe unnecessary (he could have ejected), but at least he died at the start of the final phase of the last battle of the campaign. And he effectively crippled one of the two bosses.
    Vaya con dios, amigo.

    >>98852431
    Even if it is outdated now, thank you for writing it. When I first started using Foundry it was a big help to me.
    >>
    >>98853145
    You've got your whole life to live well, dying well you've got only one shot. Gotta make it count.
    >>
    >>98856368
    except despite his best attempts he survived the series
    >>
    >>98856392
    Heero "I'll kill you" Yuy is not renowned for his ability to follow through on things, but he was doing his best
    >>
    >>98773589
    >The book doesn't "gloss over", it doesn't even consider those things. The union are the good guys because they just are. They have magic printers that generate matter out of nowhere and they made communism work but still have cyberpunk megacorps who may or may not be the enemy but are also regulated by the states God ai that can predict anything and everything perfectly

    I'm going to skim read the books blind assuming it's written by some hilariously despotic NuGov Big Brother now, thx
    >>
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    >>98852431
    >shut the fuck up about your personal rancid politics, and be helpful in return.
    but it's the pillar of my sense of humor and im lazy
    >>
    >>98773589
    >That's a lot of reaction mass your burning
    Never let NASAnerds write your sci-fi. Not even once.
    >>
    >>98860490
    He's not even a NASA nerd, they would know the various ways to reduce the need for reaction mass
    >>
    Are their any secretly great talents for Superheavy ranged weapons? Or is it just Nuk Cav and whatever talent lines up with your weapon of choice? I'm looking a bit at Tactician for the bonus accuracy, but I don't like the first tier talent feeling like a waste.
    >>
    >>98863568
    Tactician 2 is still worth going for even with it "wasting" a talent since you really want accuracy on your superheavies

    it's still kind of weird there's no dedicated superheavy ranged talents

    since you can't OC loop with a superheavy, black thumb/technophile is one of the better ways to cool you down if you've got a superheavy that generates heat, even if you can't avoid having to stabilize, you can at least delay it significantly
    >>
    >>98863764
    I'm running that right now at LL2, and I do like having a way to both cool down and remove jammed/difficulty if I need to. I'm just not sure what the best direction is to go from here.
    >>
    >>98864621
    usually going for the weapon-specific ones is a good option
    since you're LL2 and having to manage heat you are probably using the Hurricane Cluster Projector no? Siege specialist is not bad at all with that one

    for the CPR, crack shot is good as well, sometimes you definitely want +2 accuracy over +1 if you want to shoot through soft cover or enemies have given you a -1 or so

    at LL3 BT/Technophile becomes absolutely hilarious with the Leviathan from Drake, though you definitely want to use the Everest for it instead of the Drake because Drake is just the absolute worst at using it's own superheavy, Leviathan is weird in that it genuinely wants you to use a fast mech because while you are "slowed" it does in fact not have ordnance, and the Everest in particular can spool up and use it in the same turn thanks to it's trait (there's other funny mechs to use that one up at LL5+)

    Superheavies tend to be somewhat hamstrung by them being exclusively found at the tail end of licenses so you're locked into a frame with them and sadly the damage of a superheavy quite often flat out doesn't stack up to a Heavy + Main barrage
    >>
    Any good ways developed or brought from another system to run Lancer combat in the theatre of the mind?
    >>
    whats the most bullshit you can get out of a single skirmish without setup actions like boost or lock on?
    >>
    >>98865502
    Had to do, man. There's a shit ton of stuff to keep track of. Best I can say is maybe just take the rules for pilot combat and apply it to mechs.
    >>
    >>98865502
    Why would you want to? The one thing the system is good for is the crunchy skirmish combat with a bunch of range/positioning-dependent abilities and rewards for sequencing.
    >>
    >>98865940
    probably a main/aux skirmish with hunter, duelist, skirmisher, juggernaut, titanomachy mesh

    do it on an orchis with a molten wreathe wind stance terashima blade and fold knife and as part of a single skirmish you

    - move 3 spaces before attacking
    - attack with a main
    - inflict 2 knockback
    - move 2 spaces
    - activate molten wreathe
    - expend blademaster die to ram
    - use titanomachy to ram again
    - use hunting eagle against the enemy you rammed
    - activate juggernaut
    - attack with an aux
    - move 3 spaces
    - teleport 2 spaces
    - attack with an aux again
    - teleport 2 spaces

    Honestly I'm probably missing some bullshit you can pull to add even more triggers onto a single skirmish and there's more you can do with setup
    >>
    >>98852392
    Commie can't write a convincing governmental structure, more at 11.
    >>
    >>98822034
    >>98832615
    It is not RA's job to enforce the Accords, it is Union's. It is THEIR side of the agreement to enforce these things on themselves, it is RA's side to not obliterate humanity.

    RA's response to millions of individual infractions would not be to hunt down individual wrongdoers, it would be to pop in, obliterate a Core World and say "Every 48h the Accords are not enforced, another planet dies."
    >>
    >>98868189
    Maybe, but I'm quite fond of some of the more trippy theories. Like Posadism, where nuclear war is unavoidable and necessary to destroy Capitalism and aliens (who are Communists because only Communists could ever make it into space) will come and save their fellow proletariat from the ravages of said nuclear holocaust. Think there was some dolphin fucking in there as well.
    >>
    >>98868466
    except for when it popped in and obliterated Harrison II
    and course the Union can't always enforce the accords, especially not in the case of fringe elements who don't consider themselves part of the Union anymore
    >>
    >>98768549
    Other way around.
    >>
    The LCPs in the top post are outdated; they don't work with CompCon v3. Can someone please update them?
    >>
    File: image-26.png (1.44 MB, 1280x1280)
    1.44 MB PNG
    Newbie playing for the first time, wanted to pick your guys' brains a little. Is it stupid to put a melee weapon on an HMG Everest if you're also taking the cannon talents?

    Since I'm running Nuclear Cavalier I was thinking of grabbing the sword off of Gilgamesh to occasionally spike someone with 6 heat for getting grabby (and it plays into my 'trooper build pushed to the edge' idea) but I thought it might be a bit redundant if I could just shoot them with the HMG to disengage and scoot.
    >>
    >>98869242
    could always got for a gimmicky build where you go combined arms with a sword and HMG which is not even the worst of ideas

    that said the 6 heat from the Gilgamesh sword is generally going to be a complete nothingburger, most NPC's have more than 6 heat cap and without the heat ithe gilgamesh sword is really not that good
    >>
    >>98869300
    Combined Arms would eat up all the talents I have left for anything utility focused (I was thinking Grease Monkey) but it's certainly not a bad idea considering I'll want to be within 8 hexes of the bad guys. HMG certainly wants the accuracy.

    >that said the 6 heat from the Gilgamesh sword is generally going to be a complete nothingburger, most NPC's have more than 6 heat cap and without the heat ithe gilgamesh sword is really not that good
    The gameplan was that it would open up a target to getting Invaded by our Cholo; I'd barrage in melee, swat my target with the sword, declare the HMG, use the push from Siege Specialist II to scoot out of Engagement, and skedaddle. Cholo follows the heat spike up with an Invade to cap out the target's heat.

    Of course if that's too optimistic I guess I can just get a charged blade for now and start investing in Sherman instead... I really wanted the Spear Charges from Gil but dropping three LLs just for those seems like too steep of an investment at this stage.
    >>
    >>98869930
    You're at least trying to synergize with your team rather than do everything yourself, which is the right mindset. Also heat has the issue where unless you do enough cumulatively to expose the enemy, you're losing out on potential DPR compared to just hitting them and if you/your team is built around applying heat, you're that much worse at capitalizing on the exposed status and unloading damage. If an enemy dies 90% of the way to its heat cap you fucked up somewhere.
    >>
    >>98872963
    heat also has another issue that if you put someone at 0 stress they explode at the end of their turn, which for an NPC means that they now become a bomb that can structure one of you
    >>
    >>98873287
    People houserule it differently but I'm pretty sure by RAW for the default enemies with only 1 stress they remain exposed until they clear heat but never suffer a meltdown. The more elaborate mechs have to roll for it like players do.
    >>
    >>98873487
    I'm talking about the 2+ stress ones
    >>
    >>98868960
    Shit, I'm not even sure where I got them in the first place. I'll poke around but if someone has them that'd be appreciated.
    >>
    do strikers, defenders and artillery just double down on their main thing and not really do anything else?
    >>
    » Francis Drake // DRAGON RIDER «
    LL3
    [ SKILL TRIGGERS ]
    Blow Something Up (+6), Lead or Inspire (+2),
    Spot (+2), Threaten (+4)
    [ GEAR ]
    [ TALENTS ]
    Technophile 3, Black Thumb 2,
    Vanguard 1
    [ LICENSES ]
    HA Genghis 3
    [ CORE BONUSES ]
    Auto-Stabilizing Hardpoints
    [ MECH ]
    « THEMBERCHAUD »
    HA “Worldkiller” Genghis Mk I
    H:1 A:2 S:0 E:2 SIZE:2
    STRUCTURE:4 HP:12 ARMOR:3
    STRESS:4 HEAT:10 REPAIR:4
    ATK BONUS:2 TECH ATK:-2 LTD BONUS:1
    SPD:4 EVA:8 EDEF:8 SENS:5 SAVE:12
    [ WEAPONS ]
    Main Mount: Tactical Melee Weapon
    Main Mount: SUPERHEAVY WEAPON BRACING
    Heavy Mount: Plasma Thrower // Auto-Stabilizing Hardpoints
    [ SYSTEMS ]
    Explosive Vents, Type-I Flight System,
    Personalizations, Armament Redundancy
    how do I make this work?
    >>
    >wut ll
    >new person here
    >build question
    Just go back to your discord
    >>
    >>98869242
    Having a backup weapon like that is not a bad thing. There's always the chance that a Ronin or someone else with anti-ranged defenses gets in close, and while heat-gunning won't be your go-to, it can be pretty clutch from time to time. There were a number of threats I threw at my PCs over this last campaign that would have been much easier if anyone bothered applying heat beyond +1 for Nuke Cav or +2 for basic hacking. Heh. And one "unkillable" boss that they managed to kill by changing tactics and painstakingly heat-gunning it down.

    >>98879474
    As players, as licenses, or as NPCs? Players run the gamut; I tend to branch out a bit while some prefer to mono-focus. Licenses usually can support more than a single playstyle, which is why it can be useful to dip into different ones. NPCs, in my opinion, are best when you patch in pieces from other NPCs or invent your own. But that does risk complicating the NPCs, which adds to the GM overhead.
    >>
    >>98879721
    it should probably work already out of the box, not a lot you can do wrong with a plasma thrower if you have some way to alleviate the heat, which you do
    >>
    >>98879474
    That probably depends on the frame in question. Raleigh likes to have support options since it's whole gimmick is built around stalling on off-turns for free reloads, but there are only so many things you can even do on a Barbarossa due to the stat spread.

    My impression is that you mostly grab versatility by expanding your license pool, which also expands your mech stable.
    >>
    >>98879474
    Tortuga works pretty well as a hybrid defender/controller since all you need for it to function is just slapping a DAS with vanguard on it, and your heavy weapon of choice
    So the rest is open to whatever control options you want to take advantage of it's 15 sensor range
    >>
    Are there any good news homebrew mechs?
    >>
    Hope we can get some good Lancer video games someday
    >>
    >>98886440
    Into the Breach is probably the closest you're going to get in terms of positioning-based mech skirmishes.
    >>
    >>98886503
    but what if want armored core but lancer
    >>
    >>98886552
    Are you after the turn-based hex combat or the mech aesthetics? If you already like AC6 I'm not sure what they can do to make it more Lancer-adjacent without fundamentally altering it.
    >>
    File: jump street.jpg (297 KB, 1072x1500)
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    Shadow of the wolf but what if it was epic
    >Union wants to send agents to karrakin mech highschool to stop BBEG whatev
    >They pick up the party on account of them looking pretty young
    >a Union intelligence major who's also a karrakin noble adopts them as his children and sends them to mecha highschool
    >>
    >>98760400
    which Lancer frame would best line up with attached pic for meme purposes?
    >>
    >>98888854
    Blackbeard is the grappler but lacks the brick shithouse aesthetic
    >>
    >>98888879
    mechs can look as just about anything you want
    >>
    >>98884454

    There are tons and tons of good homebrew mechs, but they share documents with less good, wonky balanced homebrew mechs.

    I personally like New Wild West, Aerosystems Venandi, Ilean Modern Industrial, and Iphigenia at Midnight. Terk Mech and Tech is also good, and it had better be since the designer allegedly plagiarized most of the ideas from people on the Pilot.Net discord
    >>
    >>98892492
    Terk was using plagarized mechs? That's disappointing. I remember seeing the wip a couple of years back and thinking that the drawn mechs were pretty cool
    >>
    >>98893803
    It was plagiarism the same way that Harmony Gold defined plagiarism when they sued Battletech. "Your mechas have 2 arms, 2 legs, a discernable head, and recognizable weapons. So do ours. Therefore you have stolen our designs."

    It isn't like someone was tracing stuff.
    >>
    how can I take advantage of the knock everyone in an aoe prone part of siege 2?
    >>
    >>98893807
    This is all AI right?
    >>
    >>98894033
    best use I found for it, since it knocks prone before attacking, is if you have a striker with a cannon (probably HMG) to take advantage of the prone to get extra accuracy
    >>
    >>98894033
    Run up to them and hope they fail the save. It's not super complicated.

    The actual utility in SR2 is probably that you're basically never going to be Engaged, since the pushes happens before your attack. It's like Combined Arms lite
    >>
    >>98892492
    Which 3rd-party would you say are overall the best balanced or best quality? A pack where most of them are decent-to-good, as opposed to a mix of shining standouts with broken crap.

    >>98894407
    The Harmony Gold filing? Almost certainly organic stupidity, because it predates the rise of LLMs. Though I'm not certain if that is an actual image from the filing or not. Considering how terrible and dumb Harmony Gold is, I'm willing to believe it is real.
    >>
    >>98897535

    The ones I posted are the only ones I have first hand experience using or seeing on the table and I only recommended them because I thought they were overall well balanced or interesting in their niche in a way that's not overpowering.

    I also really like the Vacation Guide to Draum Hunting Supply, but that's a book of 100% interesting ideas and about 50% actually balanced mechs.
    >>
    >>98893807

    In all honesty, if you know about this more in detail, can you elaborate? I only know about it second hand from my play group, and trying to dig up details about it on the Pilot.Net discord at this point is more of a chore than I desire to engage in.

    Or even if you know any of the people he allegedly took from, because I'd love to see their work as well.
    >>
    >[ TALENTS ]
    > Drone Commander 3, Siege Specialist 2
    >[ LICENSES ]
    > HORUS Hydra 2
    >[ MECH ]
    > « NOT WORTH GOING BACK FOR »
    > HORUS Hydra
    > H:4 A:0 S:0 E:0 SIZE:1
    > STRUCTURE:4 HP:19 ARMOR:1
    > STRESS:4 HEAT:5 REPAIR:6
    > ATK BONUS:1 TECH ATK:1 LTD BONUS:0
    > SPD:5 EVA:7 EDEF:10 SENS:10 SAVE:11
    >[ WEAPONS ]
    > Main Mount: Mortar
    > Heavy Mount: Heavy Machine Gun
    >[ SYSTEMS ]
    > Personalizations, Tempest Drone,
    > PUPPETMASTER, COMP/CON-Class Assistant Unit,
    > Tempest Drone

    Is this set going to fuck me in any way? I'm using cannons because I hate nexi, and I have a comp/con because the GM gave us access to a cracked-ass homebrew item that gives me +1 to everything with the only downside being that it costs a pilot action to activate
    >>
    >>98898322
    mortar is pretty meh honestly, and a shame you don't have enough SP to get a turret drone, they're pretty gud on a hydra

    also shame you don't have a way to inflict knockback outside of siege specialist 2 or maybe ramming
    >>
    >>98899023
    >mortar is pretty meh honestly
    yeah, truth be told I was thinking of grabbing a different weapon there. I love aoe and all and do want a redundant weapon, but it would be nice to have something that wasn't inaccurate

    >and a shame you don't have enough SP to get a turret drone, they're pretty gud on a hydra
    I know it's heresy, but my GM has been throwing a lot of enemies with armor at us, so I feel like I can never really justify deploying one when I have so many better uses for my quick actions. I guess being able to use them with DC2/3 and PUPPETMASTER would probably make them more useful. Think it's worth it?
    >>
    >>98899042
    probably not over have two tempest drones to ping-pong in between
    in normal circumstances I'd take it over the COM/CON but as you said your GM has given you a good reason to pick it

    and yeh if your average enemy has 2 armor they're pretty arse sadly, though having a LIMITED drone on a Hydra has it's advantages since you can deploy them closer to enemies and don't be too sad when they target it since it's 15 damage that's not going into your team

    also does anyone in your team have a knockback weapon? or something like puppet systems?
    >>
    -- HA Sherman @ LL6 --
    [ LICENSES ]
    HA Sherman 3, IPS-N Raleigh 2, IPS-N Caliban 1
    [ CORE BONUSES ]
    Heatfall Coolant System, Overpower Caliber
    [ TALENTS ]
    Grease Monkey 3, Nuclear Cavalier 2, Siege Specialist 2, Skirmisher 2
    [ STATS ]
    HULL:2 AGI:2 SYS:0 ENGI:4
    STRUCTURE:4 HP:19 ARMOR:1
    STRESS:4 HEATCAP:12 REPAIR:5
    TECH ATK:-1 LIMITED:+2
    SPD:4 EVA:9 EDEF:8 SENSE:10 SAVE:13
    [ WEAPONS ]
    Integrated: ZF4 SOLIDCORE
    Flex Mount: Hand Cannon / Hand Cannon
    Main Mount: Assault Rifle
    Heavy Mount: Bolt Thrower (Supermassive Mod) // Overpower Caliber
    [ SYSTEMS ]
    “Roland” Chamber, ASURA-Class NHP x3, Personalizations

    not entirely convinced by the Supermassive mod for the 6th license level, someone who's more experienced than me, is it too ambitious even for a Sherman to have overkill on a 6d6 weapon?

    And what LL might be a better option, I don't think Raleigh 3 is doing much for me
    >>
    >>98899106
    we've got a goblin with hacker 1 and that's it. Sadly, the GM doesn't allow any supplements except the homebrew campaign's stuff, so nobody's going to be grabbing caliban. That said, the GM does use a lot of terrain, so I've gotten to use siege 1 quite a bit.

    I guess I could drop to drone 2 and grab walking armory 1 since I probably won't be able to use it turn 1? I'm not sure if that's a good idea though
    >>
    >>98899141
    oh no a goblin is more than good enough to set up tempest shenanigans, no need to nerf yourself for it

    also not allowing supplements is kinda weird, since it's not like supplemental mechs other than the Chomo are overpowered
    >>
    >>98899131
    truth be told, I'm kind of pissed because he said he wasg oing to open it up and then backtracked. Luckily, hydra is still in the core rules and nobody else grabbed it.
    >>
    >>98899170
    fuck, I meant that to go to >>98899163
    >>
    >>98899170
    I'm kinda glad I have a GM who allows non-core stuff and even allows slight 3PP stuff (mostly the enhanced combat alt-frames, which are actually pretty balanced and fun)
    >>
    I'm playing a character mostly focused on hacking, will probably be doing something like goblin/lich/pegasus/emperor. I'm looking at my talents and thinking about where to go. The big problem is I took Hacker 3 and I'm looking to see if I should move that and if so to what.

    The big considerations right now are
    Leader 1-3
    Iconoclast 1-3
    Technophile 1-3
    Black Thumb 1-3
    Spotter? (Seems to compete with black thumb, I would likely only be using these with goblin symbiosis due to my team's speed)
    Empath?
    1 point dips in maybe field analyst or spaceborn
    >>
    >[ TALENTS ]
    > Combined Arms 2, Siege Specialist 2,
    > Drone Commander 1
    >[ LICENSES ]
    > SSC Black Witch 1, HORUS Gorgon 1
    >[ MECH ]
    > « DAMNED IF YOU DO, DAMNED IF YOU >DON'T »
    > GMS Everest
    > H:0 A:4 S:0 E:0 SIZE:1
    > STRUCTURE:4 HP:13 ARMOR:0
    > STRESS:4 HEAT:6 REPAIR:5
    > ATK BONUS:1 TECH ATK:0 LTD BONUS:0
    > SPD:6 EVA:12 EDEF:8 SENS:10 SAVE:11
    >[ WEAPONS ]
    > Main Mount: Magnetic Cannon
    > Flex Mount: Charged Blade
    > Heavy Mount: Heavy Machine Gun
    >[ SYSTEMS ]
    > Ferrous Lash, Sentinel Drone,
    > Personalizations, Sentinel Drone

    Was fucking with a build. The goal of this abomination is to trap ranged enemies next to you and lock down their fire. If they try to shoot you, they take 6 damage from your drones and only have a 1-in-4 chance to hit. If they try to ram you, they still take 6 damage. If they try to run, they risk getting knocked prone by siege 2 and then pulled back in with your mag gun. If they have a melee weapon you weren't expecting, you can disengage, knock them prone and shoot them siege 2. Ferrous lash lets you keep more dangerous enemies away
    >>
    >>98902364
    HASE of 0/4/0/0 is certainly something
    >>
    >>98902547
    If my math is right, the effective increase in my HP is about the same
    >>
    >>98902547
    6 agility, +2 evasion core power, 12 base evasion mech, and pray nothing has reliable
    >>
    >>98902719
    The fundamental problems with dodge tanks in any game is that you have tools to mitigate predictable amounts of damage and periodically heal. By going all in on taking either no damage or full damage you're increasing the odds that two or even one solid hits and you're fucked. Add in shit you can't dodge and the math gets even worse. Put another way, getting structured is a far more negative outcome than surviving a fight hitless is a positive outcome.
    >>
    >>98903089
    however dodging everything an enemy does is fun
    also things would be a lot more in favor of dodge tanks if vanilla enemies didn't have ridiculously inflated hit rates and extreme levels of reliable (for players reliable 2 is good, but enemies are regularly rocking reliable 5 on even basic weapons, it's absurd)
    >>
    doing a bit of building with the displacer, and currently settled on a Tokugawa
    but not sure if I should go with external batteries or blinkshield

    also not entirely sure about using the Toku for displacer shenanigans, but also not entirely sure what other mech can actually handle firing the displacer every single turn, deepwell is sort of mandatory from the math I've been mathing since otherwise you need to be able to handle 16 heat in a single turn which I suppose the genghis could do, and in theory if you're willing to go with investing 2 core powers into heat management any of the 8 base cap mechs
    >>
    >>98902364
    I'm realizing I have no idea where to take this build after 2. I guess witch 2, but what else? I have no idea what talents or licenses to go for
    >>
    >>98903135
    could always go for Hydra to make it even more annoying for enemies to try and shoot your drones?
    >>
    >>98903169
    wait. I could go balor. size two lets me fuck around in a wider radius, and all its traits and systems are great for fucking with trapped enemies. Speed is the only issue
    >>
    >>98903135
    Could go minotaur to really lean into making your immediate area a nightmare to deal with.
    >>
    >>98893807
    I guess it's just small potatoes then
    >>
    whats the best frame for heavy gunner?
    >>
    >>98906612
    Objectively it kinda has to be the Tortuga on account of them getting free +1 accuracy on every heavy gunner trigger as well as having good enough armor to take advantage of most likely standing out in the open and not minding enemies actually shooting them

    there's something to be said for a Hecatoncheires weirdly enough since the target only needs to be in LoS while you use the quick action so you can hide behind a wall after setting up and still shoot thanks to nanocomp, the tonks also enjoys keeping enemies locked inside the razor swarm and course, between the +2 difficulty from the difficult terrain it sets up everywhere and the impaired from heavy gunner, enemies are looking at difficulty 3 which is nothing something they enjoy

    generally with heavy gunner you kinda have to choose if you want to use heavy gunner as a way to gain soft-aggro and force enemies to target you over your squishies, or if you want to use it as a control option, tortuga can do both depending on how you build it
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