[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.




>>
>>98747183
A friend did and the DM punished him the entire time because the DM didn't understand how level adjustment worked.
>>
>>98747183
I played a minotaur. Peasant lasses were quite curious about was was under the loincloth. Half the sessions were just me and the DM doing ERP of her monster CNC fantasies. Good times.
>>
>>98747673
>A friend did and the DM punished him the entire time because the DM didn't understand how level adjustment worked.
What did they play and what edition?

If this was 3.0/3.5 D&D From what I've heard, most out of the box level adjustments seem to be pretty bad.
>>
>>98747887
what did the other players think?
>>
>>98747997
Yeah they're fucked beyond belief and the rules collapse completely if it's applied via a removable template. It's better to just ignore it or scale the benefits over the character level. One of the better methods of judging LA if you must use it is "What's better, this or equivalent levels in druid or wizard?"
>>
>>98748099
They weren't really aware. The group got mostly "fade to black" versions, she and I would ERP privately.
>>
>>98748110
>Yeah they're fucked beyond belief and the rules collapse completely if it's applied via a removable template. It's better to just ignore it or scale the benefits over the character level.
How would you work it? There's definitely some creatures that needs positive level adjustment .

There's people on giantitp who are revaluating the level adjustment numbers for every monster in that edition:
https://forums.giantitp.com/showthread.php?624825-The-LA-Assignment-Archive-V2-0
There's also this additional thread where they go over negative level adjustment options:
https://forums.giantitp.com/showthread.php?629100-Negative-LA-Assignment-Resurrection-but-no-diamond-here


>One of the better methods of judging LA if you must use it is "What's better, this or equivalent levels in druid or wizard?"
The thing is that there's a lot of monsters which are better than fighter/rogue/whatever of equivalent levels. But still worse than equivalent levels in a full powered casting class like druid/cleric/wizard.
>>
>>98747997
That's the only edition where you can actually play a "monster PC"
Every other edition just watered down the monsters to make them into regular races, even though a character of that race was completely different from that monster statistically.
Yeah, monster classes meant you started as weaker versions of that monster too, but at least it progressed you toward becoming that monster, in true form, with its stat block at the end of the class.
The only issue was that level adjustments were way out of whack and overcompensating for developers being afraid of monster PCs being overpowered. Typical behavior you see it all the time with modern game designers.
>>
>>98748144
>How would you work it?
Honestly, I would either eschew it or not allow the monster. If I had to, I'd allow them to buy it off with particularly difficult quests each one reducing the LA by 1, or just arbitrarily lower it if I feel their class abilities and the party power has begun to eclipse it.
>>
>>98747183
>Ever had?
Yeah
>How'd it go?
Fine for some. Bad for others.
The fine ones were session zero shit where everyone knew a monster PC was hitting the table and we made characters that behaved accordingly. The bad times were when we were already balls deep in a campaign when someone wanted to just join in a monster PC. The latter has happened on four different occasions and the response of the other PCs was collectively "Oh, Shit! It's an X! Kill it!" and the monster PC was killed on sight because that's the correct response for adventurers to have when a fucking monster just randomly shows up.
>>
>>98748220
>The latter has happened on four different occasions and the response of the other PCs was collectively "Oh, Shit! It's an X! Kill it!" and the monster PC was killed on sight because that's the correct response for adventurers to have when a fucking monster just randomly shows up.
What monsters were they?

Honestly, in that case you should have some kinda metagaming conceit where the PCs know an unusual PC is joining, in order to prevent friendly fire. Especially when it happened multiple times already.
Some tables would be fine with it, but a lot of people wouldn't like PvP or having their PC killed right when they join the group.
>>
Looking like a horrid monster is a real issue when interacting with ordinary folk, but I will note that a lot of monsters look like ordinary pc races or can disguise themselves as such.
>>
>>98747997
>>98748110
>>98748144
>>98748202
I've honestly found that for a LOT of monster classes, you can just entirely do away with the level adjustment and not have them be too broken. Some obviously still need it (I'm looking at you Mind Flayer, with your caster/manifester level greater than your HD) but for basically every monster without some sort of spellcasting, pseudo-spellcasting, or extremely powerful supernatural ability, you can just ignore it without too much issue.
I will say, Unearthed Arcana DOES have a rule that lets you reduce level adjustment, but that's ALSO broken and far too weak. Essentially, whenever your class level (Not including LA or monster HD) hits 4X your level adjustment, you can trade your next level up for reducing your LA by 1. The reason this sucks is that, one, it leaves you technically 2 levels lower than everyone else whenever you do it, and two every time you want to reduce your LA by 1, you have to get ANOTHER 4*Current LA class levels. Meaning that If you have a Level adjustment above +2, you can literally never get rid of it all without going into epic levels. A good fix (Aside from getting rid of LA entirely or giving non-monster players templates over the course of the game to get them to 'catch up') is to just make it so every 4th class level your LA goes down by 1.
>>
>>98747183
I ran a 3.PF game for undead player characters. I custom designed their undead templates so that their powers developed automatically over the course of their levels (so you don't just start out with wacky shit like vampires' dominating gaze for example). I don't claim they were technically balanced, but since all the players loved their particular form of undeath, I think that's at least a positive sign.

I would never recommend doing something like that just casually or for a party mixing monsters with normal PCs. Do not fucking do that, no. But if you understand the game very well and you're designing the entire story around the assumption that all the PCs are undead, it can be done and isn't guaranteed to be a disaster. It's not for noobies. You have to be an experienced GM and your players can't be fucking munchkin trash.

Other sorts of monsters are far less problematic. Minotaurs and centaurs and the like are honestly not really a big deal, mechanically. If you're doing D&D content, mind flayers definitely have issues, much like the advanced undead do, so don't just give them various powers right off the bat and if your story / setting can't handle their diet don't use them. Basically lots of humanoid-like "monsters" can be mixed. But actual real monsters should not be in a mixed party.

The summary is basically that everyone in the party should be on a roughly even footing for their races. Period. Therefore, don't use level adjustments for races in 3.PF, they're an awful idea that fails to fix the problem for the simple reason that it's a fundamental incompatibility. Do not mix the party between powerful monsters and normal races.
>>
>>98748307
>I'm looking at you Mind Flayer, with your caster/manifester level greater than your HD
Mind Flayers don't have such an ability, they obviously make very powerful casters because of their high mental scores but they're grossly handicapped by their 8HD. You're probably thinking of rakshasa, I vaguely remember them being able to treat their racial HD as sorcerer levels, but even they don't exceed it.
>>
>>98748144
>There's also this additional thread where they go over negative level adjustment options:
>https://forums.giantitp.com/showthread.php?629100-Negative-LA-Assignment-Resurrection-but-no-diamond-here

Basically there's 3 options suggested here for when a monster is weaker than it's hit dice :
Negative level adjustment, meaning you get more total hit dice than the other PCs.
Lowering the total hit dice while keeping stat and abilities the same.
And a sort of partial Gesalt option which is stronger than the previous 2.
>>
>>98748339
It's either Monster manual or Savage Species mind flayer that has a Caster level higher than its hit dice.
And using HD as caster levels is surprisingly common, and one of the few cases that ABSOLUTEY Deserves a eve adjustment
>>
>>98747183
We played a campaign once as an all-vampire party. Had a great time larping as decadent nobility and orchestrating shadowy conspiracies.
>>
>>98748307
>I've honestly found that for a LOT of monster classes, you can just entirely do away with the level adjustment and not have them be too broken. Some obviously still need it (I'm looking at you Mind Flayer, with your caster/manifester level greater than your HD) but for basically every monster without some sort of spellcasting, pseudo-spellcasting, or extremely powerful supernatural ability, you can just ignore it without too much issue.
>>98748339
>>98748352

He seems to be talking about the psionic mind flayer variant. The one from the expanded psionics handbook in 3.5. XPH was the corebook for psionics in that edition.

That one had 8 hit dice yet it had manifested psionic powers like a 9th level psion. It had power points, powers known, and this would stack with psion levels if it took them.


It's like how the rakshasa casted spells like a sorcerer.
>>
>>98748357
Isn't that just Vampire the masquerade/requiem?
>>
>>98748352
>It's either Monster manual or Savage Species mind flayer that has a Caster level higher than its hit dice.
It wasn't in those books.The rules that gave it outright casting/manifesting was in expanded psionics handbook.
>And using HD as caster levels is surprisingly common, and one of the few cases that ABSOLUTEY Deserves a eve adjustment

In general, i'd say that if you have a monster pc that can cast spells like a sorcerer/cleric/whatever of your hit dice (on top of other monster powers) you always deserve level adjustment. But, I'm skeptical that either version of the mind flayer deserved the +7 LA, that seems a little too much.
>>
>>98748365
>That one had 8 hit dice yet it had manifested psionic powers like a 9th level psion. It had power points, powers known, and this would stack with psion levels if it took them.
Oh, fair enough I never read expanded psionics, that makes mind flayers really fucking busted.
>>
>>98747183
Whenever I do a one-shot, I'll sometimes let one of my players play as a friendly monster, most often a dragon of an appropriate age category. My most recent one was a halloween one-shot where the players have to stop a Nuckelavee from spreading its mortasheen rot over a series of small islands, so one of the players was a young bronze dragon
>>
>>98748365
>>98748424
Yeah that makes sense. Now that you mention it, I remember the exact reason why. The psionic mind flayer has all the SLAs of the normal mind flayer as psionic powers and one of them ended up being a 5th level power
>>
>>98748424
>>98748439
>Yeah that makes sense. Now that you mention it, I remember the exact reason why. The psionic mind flayer has all the SLAs of the normal mind flayer as psionic powers and one of them ended up being a 5th level power
Basically, but it had to pay for them with its power points in that version rather than being able to use them at will. It's still probably stronger than the regular version since they weren't the kind of powers it would want to spam anyways and it has more options now.

But, It still had the at will mind blast ability that can potentially stun lock people.
>>
>>98748339
>You're probably thinking of rakshasa, I vaguely remember them being able to treat their racial HD as sorcerer levels, but even they don't exceed it.
They do have that ability. They had 7 HD and 7th level sorcerer casting.
https://www.d20srd.org/srd/monsters/rakshasa.htm

We actually do get rules for using them as PCs but that +7 LA is painful. Their at will change shape ability means they attract less attention than some monsters, despite being a anthropomorphic tiger monster.

on an unrelated note 3.5 for better or for worse removes their bizarre weakness to blessed crossbow bolts.
>>
>>98747183
Playing a spooky skeletaur centaur right now. It's p.fine even if I have to consistently use magic to disguise myself whenever there's the slightest risk of encountering mortals.
>>
>>98748373
You'd think so... Instead we used 3.5e for the system and knock-off Warhammer Fantasy for the setting
>>
>>98748506
Sort of. It's no longer specifically blessed crossbow bolts, but magic and piercing.
It's also like, a REALLY high amount, 15 IIRC. Lets them be a decent frontline combatant even as a full caster since they're just ignoring most of most enemies' damage.
>>
>>98747183
I once played a Forlarren Witch in a game.
Channelling the raw chaos of being an absolute BPD bitch was great fun.
>>
>>98748506
>on an unrelated note 3.5 for better or for worse removes their bizarre weakness to blessed crossbow bolts.
A lot of mythological beings have ultra-specific weaknesses, might be something from hindu mythology.
>>
>>98749825
>A lot of mythological beings have ultra-specific weaknesses, might be something from hindu mythology.

That's not exactly the case here. It's possible they took some inspiration from it or that it was a coincidence.
In the Ramayana, Rama kills various demons with arrows. It wasn't like they had a special weakness to them though. He also used a regular bow rather than a crossbow.


Apparently gary gygax was just inspired by a tv show he watched:
https://www.enworld.org/threads/q-a-with-gary-gygax.22566/page-400#post-2395030
I'll also note the tiger headed humanoid isn't how rakshasas are depicted in hindu or buddhist myth. Their heads look more human.
This isn't to say it's totally thematically opposed or something. One could tell a story themed around indian myth where a specific rakshasa had a tigers head or something and no one would bat an eye.
>>
>>98747183
Sure, if the setting and campaign allow for it. Usually the player understands that they're not playing a human wearing a different skin, but sometimes they don't. Some people want to play a character that SHOULD be ostracized, treated differently, with suspicion and distrust, but they don't want that to actually happen, because they see it an an allegory for real life racism.
>>
>>98752588
a lot of monsters aren't going to have those issues due to disguise abilities.
>>
>>98747887
Checks out.
>>
>>98748220
You have a good table. May God bless your games.

>>98748299
The GM should maybe say something like "people will react with violence and fear towards you" but if the player still insists on making such a character the other players are not wrong for playing straight according to the world they're in. Goblin Slayer is going to slam dunk a goblin baby into a trash can before hearing it out as "one of the nice ones".

In other words, it is entirely the fault of the person choosing to play a monster character and they are consenting to being treated as a monster by choosing to play a monster.
>>
>>98755204
the pcs are typically not average people of their world
>>
>>98747183
I tend not to allow it, mostly because players who want to play as monsters are usually doing it to be special snowflakes, but partly because I'm a human supremacist.

>>98755204
The problem goes back to the special snowflake issue. People who want to play monsters (in the majority of cases, in my experience) want to do it because they want to be special, but they don't want any negatives. Look at the flanderisation of tieflings in the last twenty years or so, players who chose to play literal spawn of devils hated that they would be treated as such so published settings (particularly wotc ones) started pushing them as normal so the theatre faggots could play their special race and not be bullied in universe.

>>98756696
PCs are shaped by their world, if every encounter a character has with an orc from the day they burnt down his village, to the attack on the border fort, to the ambush in the dungeon is violent they're not going to wait around and see if the orc coming around the corner is a 'good one.'
>>
>>98755204
>>98756772
Unless dying in chargen or before you meet the party is typical risk in your games: if you're gonna do this shit, then just say you don't want players to use XYZ species in your game.
>>
>>98756772
>>98756900
Here's a question that came to mind: Would it be fine if a Elf PC killed dwarf PC in their sleep because they had bad experiences with dwarves? Or vice versa?

If you don't apply the same standard on teamkilling to the typical PC races in your game, then it's an arbitrary one.
>>
>>98757520
Context matters. If, in the setting, the elves have such severe enmity against the dwarves that it's normal for them to attack each other on sight (as is the case with most civilized species against goblins, orcs, so on), and the players are aware of this, then yes it's fine.

Not to mention, monster species are not on par with civilized species and should not be treated as such, which renders your argument retarded anyway.
>>
>>98755158
Correct, but these people saw Mystique in the movies saying she shouldn't have to hide how she really looks and immediately came in their pants, so they don't actually use those options.
>>
>>98747183
I had a friend who played a Turk in Call of Cthulhu, if it counts.
>>
>>98747887
>>98748123
Well, next time I see someone with a monster character fade to black, I'll suspect they are ERPing with their Dm.
>>
>>98756900
I used to play a lot of Traveller, dying in chargen is part of the fun.

Also I literally posted in the the thing you replied to that I tend not to allow it so yah I do tell players I don't want the doing XYZ.

>>98757520
Humans and demi-humans are not akin to monstrous races, it's not arbitrary to distinguish between civilised peoples and uncivilised ones.

As >>98757741 says if in the setting the elves and the dwarves have such enmity that it's a key setting feature then yah it'd be fine, players should actually talk to each other and let each other know about this shit.
>>
>>98747183
These guys look like they’re having fun
>>
>>98747183
I made one player spawn in middle of scenario as animated skeleton with intact personality, except could not talk, later got resurrected properly into human
we sometimes play generic system, you can make anything basically, often players take half something half other
though we had one notable example: we played simple scenario for noob players, they managet to get TPK at first boot camp encounter, then again as orks looted some stuff from dead characters, and then again. Turned out into some dozen session spinoff when one player got to lead orc village growing with exping lietenants and expanding options (think Warcraft), rest trying to fight off green menace; culmination was little "Waagh", succesfull at first locally, got stopped when forces came from capital, and broke orks in pitched battle near their village
>>
>>98762395
>Humans and demi-humans are not akin to monstrous races, it's not arbitrary to distinguish between civilised peoples and uncivilised ones.
Would it be fine if the "uncivilized" PC just team killed the "civilized" PC?
>>
>>98747183
I've played a dragon a few times, an ogre a few more, and once a bastard skeleton who I was told was a remarkable pastiche of Judge Holden. I had never heard of Blood Meridan until my friend, who assumed I was doing a bit, complimented me on it. I just wanted to play a charismatic evil skeleton. Apparently it was my successful convincing of a town to just Lynch a halfling instead of actually investigating a murder that made them think I was going for Holden. Still haven't read Blood Meridian to know why that is.
>>
>>98765790
At the table yeah sure. The uncivilised savage murdering civilised peoples is to be expected.

The response in universe would likely differ, an orc who killed a human going into a primarily human town to sell dungeon loot is going to face a different reaction from a human who killed an orc.
>>
>>98765967
maybe you should read blood meridian. it is considered a classic.


i haven't read it either though.
>>
>>98766951
the question isn't are NPC's going to treat different groups differently in game.

But rather is the DM treating each players conduct equally. Like in a situation where teamkilling is banned, it should be banned for everyone of the PCs.
>>
I once allowed a warforged and I once allowed a revenant in my campaigns. They made the party look like a freak show. It went the way it always goes the player characters are effectively murder hobos.
>>
>>98770191
warforged were intended to be pc races. well at least in eberron.

they are still more out there than some races that aren't typically pc races.
>>
>>98748299
>What monsters were they?
Two goblins, a wererat, and, most retarded, a mindflayer.
None of which hid what they were in anyway and were encounter in non-social settings. Goblins were in the wilderness and a dungeon. Wererat was in a cave. Mindflayer was in the sewers of the city.
100% just walked up thinking that on edge adventurers were just going to chat with them. Props to the GM for giving the players enough rope to hang themselves each time now that I look back on it.
>>
>>98771342
>100% just walked up thinking that on edge adventurers were just going to chat with them. Props to the GM for giving the players enough rope to hang themselves each time now that I look back on it.


Were these 4 different players? It sounds like they were expecting a playgroup where friendly fire wasn't a thing.
>>
>>98770170
As I said, I'm not adverse to the player characters killing each other - but the world reacts to that in different ways - which is something the snowflakes who want to play monsters tend to get upset about.
>>
>>98747183
I played a troll druid back in the day; it was pretty fun, but the fast healing stuff had to be nerfed in order for the DM to let me play. it was a pretty fun experience
so far I haven't had any player with a monster PC in my own games
>>
>>98772628
Ive heard people say stuff like fast healing and regeneration is stronger on pcs than enemy npcs.
>>
>>98747183
Whenever I've seen them it's always been some power gaming douchebag who's swindled the DM into it and doesn't roleplay the monster. Not the power gamers are known for being dedicated roleplayers regardless...
>>
>>98770927
It wasn't an Eberron campaign so he was just a unique robot lore wise. I am generally pretty permissible as a DM. Back in 3.5 I had PDF so practically every book so I decided to just gave the players copies and let them use them all.
>>
>>98773497
mostly I'd say yes; my char had it down to 1hp/turn, which was really good at low level but became less of a thing from lvl 8 onwards, and was countered by fire or acid damage as ruled. Still, outside of combat it meant that even if gravely wounded my char would be perfectly fine in some 10-15 minutes
>>
>>98772628
>>98775081

If you were using the stanrd troll in 3.5, It feels like troll druid kinda works against the strengths of the species.
https://www.d20srd.org/srd/monsters/troll.htm

Did you have a reduced level adjustment? because +5 and nerfed regen would be pretty brutal.
>>
>>98775329
it was a straight up homebrew troll race, not the standard with lvl adjustment, purely because of lore reasons and for the lulz
basically a smaller, weaker breed of swamp troll. my char was exceptional for being much smarter than the rest of his clan, up to average human level of intelligence, but also kind of runty. His reason to leave the swamp and go on adventures was tracking down a bounty hunter that had killed one of his cousins to harvest his organs for magical and alchemical experiments, and the tribe's tradition demanded the retrieval of said remains
>>
File: Forest_troll.jpg (110 KB, 400x391)
110 KB JPG
>>98775750
that kinda reminds me of the forest troll from MMIII
>>
>>98769315
I do own a copy, but I've been too busy lord of mysteries to read it
>>
>>98776467
These guys are medium size trolls with fast healing instead of full regeneration.
>>
>>98756772
>>98771753
It feels reductive to describe anyone who wants to play a monster as a snowflake who wants to be special.

If we are talking 3.5, a lot of the typical monster races, like orcs or goblins, are worse than just picking a race designed for pc use. The stat penalties on the goblin hurt. Orc takes a lot of stat penalties and is dazed in daylight.
They’re also less overtly special than some races designed for use as pc use. like the illumians, which are type of human with magic letter halos (they count as a subspecies).
Elans are a race of naturally psionic red haired former humans (who now have the abberation type and dont count as human) and can live forever. Elans are even in a core (psionics) book.


The easiest way to be special is to pick a spell casting class. The druid is a member of a secret society with a private language. One of standard backgrounds for sorcerer is that you have special heritage. Warlocks background is cut out for it too. See also book of weaboo fighting magic.
>>
>>98771342
>>98771751
To elaborate, if this happened multiple times in the same group, seems like the DMs and rest of the group could be at fault. If it was the same player each time id have to wonder if they were being screwed with, or intentionally getting themselves killed.
If it was new players each time, theres probably a communication issue since it happened 4 times.

Anways, the funny thing about the wererat is that they can look like regular people easily.
For the others, id have to wonder how they were supposed to join the group.
>>
>>98773553
Most monster species arent that powerful due to the often crippling level adjustment.
>>
>>98778996
In my experience the person wanting to play a monstrous race is usually a special snowflake who wants to be the main character.

Usually (and again this is my experience) they come in three categories:

a) The dude who read something on a forum or Reddit or our own mongolian basketweaving network and is trying to min/max or munchkin a class using a "build"

b) Someone whose read a book or watched a movie and wants to create their own version of their favourite character (see the endless Drizzt clones that used to infect DnD).

c) Theatre kids who want to emote about how their character is from an oppressed minority but who don't want their character to be treated as a member of an oppressed minority (because microaggressions or some other faggot buzzword).


The first should be squashed hard. The second is tolerable if you give them a clip round the ear and remind them not to be a theatre faggot about it. The third is just painful to be around and their character's inevitable death is a good way to filter them from the group.
>>
>>98757741
Based
>>
>>98779160
>a) The dude who read something on a forum or Reddit or our own mongolian basketweaving network and is trying to min/max or munchkin a class using a "build"
You said that these "should be squashed hard.", but if we are talking 3rd edition, outside of a few edge cases, most minmaxed or munchkin builds don't use monster races. The level adjustment is too crippling.
Most high optimization builds I've seen use typical PC races, but weird combinations of classes.
>>
>>98779160
inevitable death?
>>
>>98785991
I remember I had made a psion/artificer, shit was fun but also made the whole team broken lol.
>>
>>98792182
like the psionic artificer variant? or a dual classer?
>>
>>98778996
In the Orc's defense, playing a full blooded orc does give you a rather sizable +4 to strength. Your mental ability scores suck and you get dazed in sunlight (Which is a nonissue past like, level 3 since one splat added what are essentially sunglasses that just turn off that weakness)
They absolutely did do a lot of 'monstrous' races dirty in 3.5, either by giving them overly harsh stat penalties for LA +0, or by giving them a level adjustment when they didn't need them. The most egregious case of this in my opinion is the blue, which, despite having a statline and racial abilities that are honestly worse than a lot of PHB races, they get slapped with a +1 level adjustment just because they're goblinoids. Meanwhile in the same book, you have the "Player race" of dromites, which have scent AND blind fight AND a 1/day psi-like ability AND +3 Natural armor AND resistance 5 to fire, cold, electricity or sonic (Player's choice) AND are small (so another +1 AC bonus and +1 to hit) ALSO have a +1 level adjustment.
>>
>>98785991
Yeah, honestly in 3.x, you HAD to minmax in order to make a monster race be on par with PCs playing normal PC races.
>>
>>98792923
>like the psionic artificer variant? or a dual classer?
What i was gonna mention is that dual classing those two together is probably weaker than just playing straight psion or straight artificer.
>>
>>98747183
It went fine. Had a gorgon in the group in a Mage: The Ascension game. They took the appropriate perm paradox flaws and I stipulated that they could play it, but they couldn't turn people to stone until they got the appropriate spheres that would let them pull that off. Honestly, it was pretty fun. They were a great player.
>>
>>98799518
most world/chronicles of darkness gamelines center around playing a tragic monster of sorts.
>>
>>98785991
Examples of exceptions are involve prestige classes like Beholder Mage and Illithid Savant. Both of which are a real can of worms
>>
>>98793160


for reference:
https://www.d20srd.org/srd/psionic/monsters/blue.htm

https://www.d20srd.org/srd/psionic/monsters/dromite.htm
https://www.d20srd.org/srd/psionic/psionicRaces.htm#dromites


pic related is a dromite.
>>
>>98779107
>>98779160
So if I'm reading the thread right it sounds like the real reason for pulling the "party ganks the monster race PC" is to filter obnoxious players more than any true call to realism.
In which case its just coward bitch behavior like all "use in-game content to punish out of game conduct" actions instead of just saying no up front.
>>
>>98805992
>In which case its just coward bitch behavior like all "use in-game content to punish out of game conduct" actions instead of just saying no up front.
that's a bit blunter than how i put it, but its what it kinda seems like to me.
>>
>>98805941
Thank you for that
But more to the point, as much as I absolutely hate level adjustment, a racial +3 natural armor bonus is definitely something that even I would argue is probably worth a +1 LA on it's own, unless the race has some downsides to counterbalance it. Dromite does not. Natural armor is honestly probably one of the best "Generic" bonuses you can have as a racial ability too, since it's universally applicable to every character and racial natural armor stacks with natural armor granted by spells and magic items
>>
File: 33184.jpg (74 KB, 400x520)
74 KB JPG
>>98805941
and the blue.
>>
>>98793160
Dazzled. Not dazed.
>>
>>98805992
>>98808990
Monster lovers seem mad, also illiterate.

I'm >>98779160 I've mentioned many times in this thread that I don't allow people to play monsters. I barely allow demi-human classes in my most recent game/setting.

The few times I've allowed it the snowflakes (separate people) got upset that NPCs treated their character like shit despite me warning them it'd be a thing.
>>
>>98812911

For comparison:

https://www.d20srd.org/srd/conditionSummary.htm#dazed

>Dazed
>The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
>A dazed condition typically lasts 1 round.


>Dazzled
> The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls, Search checks, and Spot checks.

Orc's get the latter in bright areas.
>>
>>98813054
treating a character bad by npcs is different than team killing.
>>
>>98748166
>Typical behavior you see it all the time with modern game designers.
what other games do you see it in?
>>
>>98748123
>she and I would ERP privately.

Did you smash?
>>
>>98748144
God bless autistic fans
>>
>>98824710
There's a lot of handbooks on stuff like that. If you don't want homebrew there's probably lists of the most playable monster races and templates with the official LA.
>>
I have always dreamed of playing a mind flayer, but have understandably never had a viable opportunity to do so. Their LA in 3e is absolutely excessive but it's not like I would know how to concoct a fair alternative to it, let alone anything in a modern edition.

>>98765967
I would love to hear more about your charismatic bastard skeleton.
>>
>>98747183
Yep, I once ran a campaign with a couple PCs who were a vampire and a slime girl respectively. The whole party except for one were monsters but it's the vampire and slime girl I really want to mention. They were some of my favorite PCs I got to run the game for. Vamp was a huge party animal inspired by What We Do In the Shadows. He created his own nightclub and eventually destroyed himself by backstabbing too many of the factions giving him support. The slime girl went through the whole game and became a max level barbarian with two wives, not to mention the head of the continent's biggest temple. It was still probably the most interesting game I've ran.
>>
>>98831733
>I have always dreamed of playing a mind flayer, but have understandably never had a viable opportunity to do so. Their LA in 3e is absolutely excessive but it's not like I would know how to concoct a fair alternative to it, let alone anything in a modern edition.

If you are fine with houserules/homebrew then people on some forums are going through the monster manuals in 3.X and assigning new LA to every monster.
>>98748144

https://forums.giantitp.com/showthread.php?520556-The-LA-assignment-thread-II-Where-The-Em-Dash-Doesn-t-Exist/page12
https://forums.giantitp.com/showthread.php?592054-The-LA-assignment-thread-VII-LA-LA-Land/page3#post24029633

I'll note that they got a detail wrong though. The mind flayer doesn't have astral projection at will. It used to, but actually lost that ability in the 3.5 update.
>>
>>98834075
This looks intriguing. Thank you.
>>
balance aside, the biggest question of playing a mind flayer is what do you eat?
>>
>>98747183
>Have you ever used/had monster PCs in your games?

Yes

>How did it go for you?

There was no difference from normal pcs because it turns out 99.99% of players can't roleplay for shit and DMs are terrified of enforcing Reality Ensues dm'ing
>>
>>98834956
A mind flayer only needs to consume one brain per month. Their preferred rate of consumption when supply isn't a concern is still only one brain per week. The average adventuring party fells multiple sapient beings per day. They'd have more brains than even they would know what to do with.

They also eat the same kinds of meat any given human or dwarf eats, since the brains are necessary moreso for their psychic energy than their nutritional value, if you consult the mind flayers chapter of Lords of Madness. There are a few books that cover mind flayers across editions, though they often contradict each other, and sometimes themselves.
>>
>>98836164
>There are a few books that cover mind flayers across editions, though they often contradict each other, and sometimes themselves.

You could change that sentence to the following and it would still be true:
>There are a few books that cover [XYZ] across editions, though they often contradict each other, and sometimes themselves.
>>
>>98836164
>A mind flayer only needs to consume one brain per month. Their preferred rate of consumption when supply isn't a concern is still only one brain per week. The average adventuring party fells multiple sapient beings per day. They'd have more brains than even they would know what to do with.
So the mindflayer would get overweight?
>>
There's a bunch of items and spells that can make food

https://www.d20srd.org/srd/spells/heroesFeast.htm
https://www.d20srd.org/srd/spells/createFoodAndWater.htm
https://www.d20srd.org/srd/spells/goodberry.htm

https://www.d20srd.org/srd/spells/purifyFoodAndDrink.htm (well this one just makes it safe to eat)


https://www.d20srd.org/srd/magicItems/rings.htm#sustenance
https://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones
https://www.d20srd.org/srd/magicItems/wondrousItems.htm#sustainingSpoon
>>
There was a LG mind flayer monk statted out in book of exalted deeds. page 17

the weird thing is she's got the vow of non violence and it's never mentioned what she eats.
>>
>>98841974
The usual answer is Goodberry, or wearing Ring of Sustenance. Which both work even for creatures with... special dietary needs.
>>
There's some pretty weird PC races out there:
https://dndtools.net/races/dragon-compendium--109/dvati--31/
>>
>>98832012
was the slime a homebrew race or something? or did someone just cast awaken ooze on her?
>>
>>98812586
That goblin is dripping with Rizzo. That coat.
>>
>>98847065
He's psionic. Psionics is literally the ultimate rizz drip.
>>
>>98847963
Moreso than straightforward arcane magic wizard drip?
>>
>>98805992
Usually if they resort to this the marked player is believed to be too stubborn to accept "no". Or it is online and people can be on completely different pages.
>>
>>98747183
What “monster” races are underutilized as potential options for PCs? WoW has playable undead, the Tauren, etc., for example.
>>
>>98850576
most of them that aren't sexy.
>>
>>98850628
basically tieflings and such get a lot of usage, but any really weird monster races or less human ones don't
>>
>>98848178
Wizards get no bitches.
It's grotesque you'd even make the comparison.
>>
>>98747183
When I was like 10yo, my older brother bought the MERP rulebook, but he didn't share it, so my younger brother and me made our own RPG, that had invented monsters as playeable races.
Fun times.
>>
>>98848178
Psionics don't have somatic components.
Meaning that your posing/sick dance moves don't interfere with your manifesting in any way
>>
>>98747183
Yes.

Fine.
>>
>>98748307
Or you could just play a game where you can play monsters by default without requiring any special rules.
>>
>>98773553
this is backwards, of course.
>>
>>98779160
Are these supposed to be bad? lol
>>
>Was a Kobold Druid "monstrous" by the standards of the setting, as in not deemed part of the civilzed races.
>Party is made up of the enterouge of a minor noble house on the edge of the realm borderland of the evershifting chaotic lands of barbarians.
>Arrive at head of Kobold barbarian refugee hoard
>Diplomacy, make my demands
>We will become a vassal
>Accept or we will attack
>Petty noble house accepts cause free canon fodder
>Also Kobolds are not threatening, doubt they would have been okay with an Orc tribe, or any race that could not be punted.
>>
>>98856568
That's a good point. There's no telling how stupid looking or demanding those somatic components are.
>>
>>98856837
No verbal components either, so you can just say whatever the hell you want while manifesting. Including nothing at all.
>>
>>98856568
>>98857458
The powers do have displays, like sound effects or whatever:
https://www.d20srd.org/srd/psionic/psionicPowersOverview.htm#display

But that just serves to look cool most of the time, unless you are trying to be stealthy or inconspicuous.

And you can try to hide them without affecting the power:
> Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.
>>
Its cringe and gay.
Any player that insists on that ends up hanged in the first town.
>>
>>98747183
It's just called playing Pirate Borg with the full roster. You've got 25% chance of being something inhuman and likely not even humanoid.
>>
>>98861812
as has been said before talk to your players instead of doingthat
>>
>>98747183
As terrible as you'd imagine
>>
Had a guy play as his character from the previous campaign, who got turned into shapeshifting demonic goo.

Same guy later played as a skeleton trying to track down his crush: the necromancer that reanimated him in the first place.

Both were pretty fun. He knew he’d be spooky to NPCs and he didn’t try to soak up too much attention. I had a good time tailoring threats that would impact him uniquely.
>>
>>98864043
>Had a guy play as his character from the previous campaign, who got turned into shapeshifting demonic goo.
Speaking of stuff like that, I wonder why a lot of games tend to treat "your character got turned into a vampire/monster/whatever" as a condition that inherently makes them an NPC.
>>
>>98862587
is that like a pirates of the Caribbean scenario?
>>
>>98771342
I really wanna play as an undead at some point.
I fucking love them.
>>
>>98869703
>I fucking love them.
There's a feat you can get for that.
>>
>>98824682
Naturally. Why else would one willingly play RPGs with a female?
>>
>>98747887
Time to practice my "don't envy what someone has and want it for yourself instead, celebrate what someone else has and hope to get your own someday, too" skills.
>>
>>98861812
I have to wonder, what happens in this type of DM's game when a druid uses reincarnate and rolls something like a hobgoblin or bugbear?
>>
if someone is playing a creature looks like an ordinary animal (or maybe even something like an owlbear) you can just pretend they're the ranger/druid's pet while in town.
>>
>>98748220
>the response of the other PCs was collectively "Oh, Shit! It's an X! Kill it!" and the monster PC was killed on sight because that's the correct response for adventurers to have when a fucking monster just randomly shows up.
I don't believe you.
>>
>>98866147
Its cause in a lot of games, the design language for monsters/npcs and the design language for player characters aren't mutually intelligible. Or in other words, there's no really easy way to turn a monster into a player character or a player character into a monster because the system was never designed to be able to do that.
The only systems I know of that are remotely good at doing that are obviously 3.5, and GURPS
>>
I had an idea a long time of a mindflayer who got a peek of eldrich truth and immediately abandoned everything , disconnecting from the main brain.
to do everything at his disposal to just kill what he saw.
he doesn't care about anything but that now , very eldrich mindbroken.
>>
>>98878485
yeah, that's a good point. monster statblocks worked differntly from PCs in older editions of dnd.
>>
>>98878629
So kinda like the opposite of the mindflayers of thoon?
>>
>>98878485
>Its cause in a lot of games, the design language for monsters/npcs and the design language for player characters aren't mutually intelligible. Or in other words, there's no really easy way to turn a monster into a player character or a player character into a monster because the system was never designed to be able to do that.
it depends on how strong the monster is. If they're fairly similar to regular species, you can do a reskin or something.
>>
>>98886904
The issue with that is that, while it does sort of work, it's still technically a workaround. The way 3.5 is designed, the design language of a monster and a player character is exactly the same. To the point that in various places the monster types (eg, elemental, undead, aberration, etc) are talked about as if they were player classes.
>>
>>98886945
well aside from CR vs ECL or whatever.
>>
>>98747183
Our Bardlock is a Satyr but technically they're a Hexblood
Our DM tells us that in this setting things like Satyr's are not common knowledge so everyone, including the Bardlock, went around thinking he was a Firbolg for a time. Eventually I remembered that I played a Druid last campaign, same setting, who had summoned 4 Satyrs during a fight once. I brought this up and how Satyr's wouldn't be well known creatures when this spell exists and was told that "Not everyone knows magic and when was the last time you saw a Druid?"
DM just didn't think of the implications of saying "These creatures are practically unknowns" when a level 4 spell that can spawn 4 of them exists and any Adventurer can use it if they take up a Druid lifestyle
>>
>>98875675
if they're smaller you could pretend to be someone's familiar.
BTC
bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
LTC
ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
ETH
0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
SOL
E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
XRP
r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
DOGE
DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
XMR
85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.