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    File: file.png (330 KB, 481x712)
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    Still shit edition

    # News

    Across the Pillars released TODAY and it's garbage
    https://store.steampowered.com/app/3698990/Europa_Universalis_V_Across_the_Pillars/


    Old: >>2509192
    >>
    i just want eu5 to be good
    why did they have to release it 2 years early
    >>
    i boughted it

    who do i play as
    >>
    >>2512354
    is this ai
    >>
    >>2512356
    Can pirate the dlc even with the base game dummy
    >>
    How is it legal for paradox to sell unfinished products like this? Doesn't Europe have laws against this?
    >>
    >>2512360
    >Paradox makes EU5
    >Paradox makes EU
    >EU
    Johan literally runs the continent, they are at the mercy of his whims.
    >>
    >>2512363
    Johan... I fucking KNEEL.
    >>
    File: bug free game.png (83 KB, 527x133)
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    >expedition gets bugged and lasts until the heat death of the universe
    fucking epic johan
    >>
    Some positive reviews I read are people stating that "QoL improvements are good" which is something that came with the free update, "at least they are not paywalling mechanics" which is something they shouldn't do anyways, and some retard stating that "people with zero hours played are giving it negative reviews" (his positive review had also zero hours played)
    Seems like Ryagy himself passed by and left this gem:
    >1.4 patch is the best this game has ever been, and pillars is fantastic if you're looking to play an Iberian nation. Is it expensive? Yes. Welcome to EU, first time?
    >>
    Cucked game won't even let me marry this uncle-niece pairing, which would unite Castile and Aragon.


    Ever hear of the Habsburgs, buddy?
    >>
    Unironically how do you make money early game, at least enough to not go into a debt spiral?
    >>
    >>2512372
    What's really baffling is almost every review with high play time I see is mad about removing hourly ticks
    Literally who gave a shit about hour ticks?
    Battles are slower now if anything, what even is the problem?
    I can't even say "they didn't play the game" because it's like 500 hour reviews as proven by steam, do they just afk in 1337 minmaxing their masonry?
    >>
    File: file.png (485 KB, 510x533)
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    >>2512367
    >>
    >>2512377
    Delete all forts. AI does this as well now. It's going to stay this retarded until the siege rework in 1.5.
    >>
    >eu4
    5,400 in game
    >eu5
    >4,100 in game
    They're calling it the most over it's ever been, ever.
    >>
    >>2512394
    >jumping straight to 2.0 patch after the next DLC
    where have I seen this before?
    >>
    >>2512403
    God, if only.
    I wonder what the inevitable fix everything and make the game GOATed mod will be called.
    Imagine Grandi pulls the epicest one ever and makes EUV:HPM
    >>
    >>2512387
    hourly ticks was retarded for how long the game spans
    >>
    >>2512408
    I liked them at war, added to the LARP and immersion, made the game feel more grand. It feels more cartoony and gamified with daily ticks.
    But the performance gains are fully worth removing them.
    My ultimate preference would be adding March of the Eagles/Victoria 3 style 4 tick days, that would be a nice compromise.
    >>
    >10k peak/3k minimum players ON RELEASE DAY
    >youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
    >4 twitch streams with a grand total of 12 viewers, yes 12 not 12k, ON DLC RELEASE DAY (yes I know it's not peak euro hours but still)

    Whew, I knew EU5 was going in the shitter for a very long time but I didn't expect tinto to be this incompetent
    >>
    >>2512421
    >>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
    Generalist actually said "okay guys, I'm finishing my stream now, but you can just go and watch all the other streamers playing the game." The chat immediately told him no one else was, and so he checked it and found out it was true. Then he said "Damn, that's actually crazy. They're allowed to as well, I wonder why they're not."
    Streamers won't even take the free views anymore, that's how much they dislike playing the game.
    Every day we get one step closer to it being abandoned and the modders engoodening it.
    >>
    >>2512424
    What really? Wow, the writing must really be on the wall then, if even the rats are abandoning ship.
    >>
    >>2512387
    i liked the hourly ticks for combat and movement
    performance gains dont matter to me i never play on speed 5 anyway
    maybe they should focus on fixing the game freezing on the monthly tick or anytime you hover a sub menu

    like any time you interact with a character past early game. or go into trade or building menus, the game just freezes up for several seconds, and it only gets worse and worse with time
    1600+ is unplayable because of that
    fucking speed 5 tick speed in observer games is literally the most useles fucking metric ever
    but they dont play their own game so its what we get
    >>
    >>2512354
    >i just want eu5 to be good
    now it's in a pretty good state
    >>
    EU5 is a much better game than EU4 in theory.
    >>
    theory being the key word
    >>
    >>2512434
    Yes.
    In practice?
    Not yet.
    >>
    >>2512434
    EU5 will always be a dog turd because Johan in his infinite wisdom decided to copy paste the industrialization-based economy from victoria 3 (an incredibly successful game that had only the best ideas) and now we have the industrial revolution in the 14th century. And it's so ingrained into the game it can never be changed.
    >>
    >>2512435
    >>2512436
    way to ruin a witticism by explaining it
    >>
    >>2512438
    It could easily be changed, were one so willing.
    There was a mod that moved the start date of Victoria 2 back to the 17th century, and the economy basically just stayed dead until the 19th century.
    You could do the same in EU5, and have the economy only explode in the age of revolutions, but at that point it would have no appeal as a game.
    >>
    >>2512440
    if you disable the cookie clicker building level bullshit then there is nothing left
    >>
    >>2512441
    They could make it so pops don't assimilate and can't be moved with wizard spells, at which point it becomes a realistic early modern population simulator.
    >>
    Why are there so many doomers around this game? It's got a bright future. They just released 2.0's OST: https://www.youtube.com/watch?v=WoPPpe6ikKE&t=874
    >>
    >>2512424
    I saw Lambert was playing it but he was the only other one I did see least on TouTube. Rest like Ludi just uploaded update breakdown videos or country guides and called it a day
    >>
    So has 1.4 or anything before it done anything to mitigate the issue where your massive doomstack can be totally wiped out by a much smaller force in an instant from moral?
    at the very least if they are going to make running out of moral so potentially punishing could they give an option to tell armies to only move fast enough to maintain a little moral?
    >>
    >>2512411
    At the very least 2 tick days so there's day and night, fucking baffling that afterworld isn't doing this
    Still I will take daily over hourly
    >>
    >>2512470
    Oh come on there's a lot to criticise in 5 but "my exhausted demoralised army got wiped out because I couldn't let them rest for a bit" is fully on you.
    >>
    >>2512472
    It's frustrating though because it wasn't so extreme on launch i'm pretty sure
    but I would be fine with it is there was some slower march option to avoid it instead of having to micromanage movement
    >>
    >>2512472
    its unrealistic
    >>
    >>2512481
    It's not unrealistic but IRL commanders would not run their armies ragged unless they were Napoopan.
    >>
    >>2512484
    15000 troops wouldn't get stackwiped irl by 25 peasants because they just marched for a week
    >>
    >>2512351
    >>2512496
    >>
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    >>2512421
    >youtubers paid by paradox to shill the game are visibly bored/annoyed with the game
    Only one I know that voice their frustration is Quarbit, he might be the only one that managed to maintain a consistent quality when switching from eu4 to eu5, what's hilarious is that he doesn't upload that many eu5 videos lmao.
    >>
    >>2512486
    By the end of the Russian campaign the Grand Armee was mass surrendering to anyone in a uniform same as the Germans at the end of the wars. It simulates a shattered army in hostile territory being pursued I've never had it fire if I'm sending my army on a gentle stroll through friendly Italian countryside.
    >>
    File: Yeah its over.jpg (40 KB, 1165x122)
    40 KB JPG
    >I TRIED SO HARD. AND GOT SO FAR
    >>
    >>2512439
    not the same anons brochadoo
    >>
    >>2512421
    >>2512424

    Jesus christ, this game really is going to end up abandoned, isn't it? I imagine 2.0 is going to be the final update at this point
    >>
    >>2512502
    Nope, there were still battles and skirmishes being fought to the end
    >>
    >>2512518
    EU6 will save the genre.
    >>
    >>2512421
    >>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
    One of the things I have noticed is that even the youtubers that used to upload nothing but EU IV have branched out to other stuff. Lemon Cake, Red Hawk and Quarbit started making videos on other games or even went back to play Anbennar.
    >>
    >>2512526
    legends of total war will return as an eu5 main
    >>
    >>2512529
    kek
    I still find it hilarious he attempted to pivot to pdx games and somehow held it up as the better more pro consumer company.
    >>
    >>2512526
    >Red Hawk
    This nigga plays with the automatic builder and if he ever builds something manually he just focuses in the green number, I don't think you will ever see him addressing prices variations because of shortages or overproduction. His videos have some entertaining value but are useless if anyone wants to learn the game.
    >>
    >>2512532
    pdx are actually more consumer friendly than ca, pdx are unfortunately also retarded and incompetent
    >>
    >>2512535
    >he just focuses in the green number
    He is playing optimally by doing that. GreenGODS keep winning.
    >>
    >>2512532
    >and somehow held it up as the better more pro consumer company
    well it is, CA is evil
    >>
    >>2512421
    As someone who due to their YouTube algorithm has watched way to many Paradox streamers over the years EU5 is genuinely the worst of them all to have to watch. I'm not saying its the worst to play yourself but to look at a screen of someone playing at below medium speed its the equivalent of uploading videos of paint drying. It must be murder for viewer retention.
    >>
    >Make huge "battle for the strait" scenario for your DLC
    >No reason to engage with it rather than just conquering Granada by force
    >Slap massive war score modifier on Granada so you can't take it by force and have to go through the situation instead

    This is the gayest shit. All other land in the game can be conquered through normal conquest, but this specific region is now under its own rules.
    >>
    >>2512567
    honestly funny how reconquista is ruined by dlc shit both in ck3 and eu5
    >>
    4 ticks per day (morning, day, evening, night) are perfect for this game, big mistake on their part for going 1 tick 1 day
    >but muh pahfourmance!!!
    Either stop being a poorfag or stop playing at speed 5 (ideally both)
    >>
    >>2512580
    Having day ticks and slower army movement speed and battle is better for the game. In the previous iteration it was virtually impossible to reinforce a battle.
    Sure it's not realistic but it makes for a better game.
    >>
    >>2512567
    I was wondering if they would add some retarded event that would make conquering Iberia an annoying endeavor in a completely unnatural and annoying way, which would cause the player to try to avoid said event/situation.
    Glad to see that only one of these things is happening.
    >>
    >>2512532
    A fucking guillotine is more pro consumer than CA
    >>
    >>2512580
    Four ticks is retarded and so are you, they either learn to code properly and do hourly ticks for better immersion or do daily ticks to hide their incompetence.
    >>
    >>2512573
    Dunno if you've played goi4 but if you haven't, you'd be delighted to know that the Spanish Civil war is the most cancerous, arbitrary and soulcrushing conflict of the game AND yes it was marginally better at release before it got rewoorked by a DLC
    >>
    >>2512586
    Even if they could magically avoid all the performance issues, there's still zero reason to have hourly ticks. This is a grand strategy and you are playing as a country, there are simply no actions that could benefit from time being THAT granular. Four ticks is optimal but if claude can't make it performant enough for speed(5)runners then AT LEAST make Day and Night ticks, it would at least affect wars and economy due to most things not happening at night
    >>
    Oh Claude
    >>
    >>2512596
    >you are playing as a country
    Go back to work Johan
    >>
    Is there one (1) youtuber that's neither too much of a casual nor too much of an autistic minmaxer I can learn how to play this game from? Especially the economy and trade?
    >>
    >>2512604
    God forgive me for this advice. But honestly I'd just watch one of Ludis country guide videos pay attention to his opening set up and play on low speed that how I relearned the other month.
    >>
    >>2512596
    >1 tick everything is as usual
    >1 tick the game just fucking stops since no country-scale action can progress at night in XV century
    Wouldn't this constant flipflopping be kinda retarded? Realistic yes but I don't think it'd add qualitatively to the gameplay, like what does the night tick even do other than wasting both your time and your CPU computing effort
    >>
    no hourly ticks
    no play
    >>
    >So should we playtest the 2 nations we gave content in this DL- MALBEC FIGHT!
    >>
    >>2512614
    t.
    >>
    >>2512584
    >I was wondering if they would add some retarded event that would make conquering Iberia an annoying endeavor in a completely unnatural and annoying way, which would cause the player to try to avoid said event/situation.
    I rolled back and stopped patching hoi4 when they added a retarded new version of the Spanish civil war that gave every province a bespoke modifier for like 90% slower
    movement speed and 90% less damage done, or something retarded like that
    >>
    >>2512620
    no meme arrow means that's you
    >>
    >>2512615
    This is hilarious
    >>2512620
    Ryagi's mad lol
    >>
    >>2512614
    im also trans btw
    >>
    Hourly ticks in the 1300s is such an insanely stupid idea that I had no idea it was even in the game until they removed it. The mind reels.
    >t. bought game at launch, waiting for them to stop patching it retardedly before I bother playing it
    >>
    >>2512357
    Probably just a minor saints day in Spain
    >>
    >>2512604
    yes
    >>
    File: 1793103303385757.gif (982 KB, 640x356)
    982 KB GIF
    >>2512522
    Lmao
    >>
    Hourly ticks should be an hidden mechanic that only gets triggered when battles start
    I wonder if Claude could manage to code such a system
    >>
    Hourly ticks are amazing. The only problem is that paradox are retards who can't code and claude couldn't fix the performance for them so they ripped the system out instead.
    >>
    >>2512518
    >eu5 will be abandoned just as it starts to get good
    man, repeating imperator rome scenario 1:1 with eu5 must be johan's nightmare
    >>
    >>2512642
    >eu5 will be abandoned just as it starts to get good
    Are you playing in the 1.8 patch already?
    >>
    >>2512642
    I'd imagine Johan is getting his shit kicked in if 5 fails. This isn't a new project like Imperator failing. This is one of Paradox staple titles crafted in his personal vision at a studio created for that exact purpose crashing to under 3k players less than a year after release.
    >>
    >>2512642
    >eu5 will be abandoned just as it starts to get good
    “Stable, done, and good” is the ideal ending for EU5. A, it’s clear the devs don’t have a coherent vision they’re working towards, and are flailing with random patches and backtracks from listening to retards. B, every Paradox game in the last ten years aside from Imperator was ruined with bloat and patched into the ground.
    The old 2000s era Paradox where games maybe got 1-2 large expansions and were then left alone was considerably higher quality. Quarterly DLC spam equals doom.
    >>
    >>2512621
    Takes literally 2 minutes to mod that shit out, ask claude or something
    >>
    >>2512650
    Are you illiterate? I already fixed the problem myself.
    >>
    >>2512645
    I think Johan had a good vision desu. The problems are that the people working on EU5 are shitty coders who are also using claude to make it even shittier and that Johan is appeassing the reactionary retards who were never going to like the game. If paradox stood with the original vision and cleaned up the bugs instead of making EU5 into the shit show it is now then at worse EU5 would have had a dedicated niche audience. But they didn't do that. They chased the "le biggest gayme ever" and pleased no one.
    >>
    >>2512646
    Not a rule, depends entirely on devs. On one hand, eu4 was already shit at the conception phase and then got progressively worse and worse and worse with every update. On the other hand, Stellaris is old enough to enter university now and is still one of the best pdx games, and probably the only one that actually gets steadily better with time, with even controversial changes eventually turning out to be good. Ck2 received a modern-era number of DLCs yet wasn't ruined by them, ck3 seems to be doing fine too (albeit I'm not playing it so don't quote me on this one). Tinto simply needs to stop listening to retards with the eu4 tumor in their brains and develop according to the vision and philosophy they had started with
    >>
    >>2512654
    Claude summarized your comment for him and missed the part where you rolled back.
    >>
    >>2512636
    you will have to check in next week
    i just ran out of tokens
    >>
    File: 1507857708747.gif (258 KB, 326x368)
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    >no meme arrow means that's you
    >>
    Why not have minute ticks then? Retards.
    >>
    Why not remove day ticks and only have month ticks then? Retard.
    >>
    >>2512518
    >Ryagi is smoothing things over on /r/eu5 as we speak.
    >Mein Führer... Ryagi... Ryagi just told them to voice their frustrations in live Q&A threads instead because they're the only way Devs will actually see their feedback and be held accountable...
    >>
    File: 1787610487424631.jpg (372 KB, 1897x1012)
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    A 1492 start date and building by province like V2 would have saved the game, I guarantee it.
    Or just COPY MAYO IN TEXAS 2.0
    >>
    >>2512535
    Yeah, that's 90% of the people criticizing EU5. Just filtered EU4 players who literally do not understand the mechanics. They come here to revel in their ignorance and gloat that their glorified risk has more NPC subhuman Ulm WCers.
    I hate that I'm on the same side of them because I have legitimate criticisms of the game.
    >>
    >>2512717
    Where? I'm not seeing it
    >>
    >>2512604
    Jadsaman is pretty good. He's incredibly annoying, but in a nasal whiny way instead of the usual clippable catchphrases way.
    >>
    >>2512719
    Also it should have obnoxiously loud crane sounds everytime you finish every building.
    >>
    >>2512724
    >We would like an answer why another DLC released with very elementary bugs.


    >It's a complicated topic and not a short answer.

    >Something I am looking into myself if you want my perspective as there are many variables involved. My advice in general is that the best time to ask this question is during Q&As, on stream, etc. I know they ARE asked there, but don't stop asking.

    >Answering "live" is different. So I promise the topic will come up again.

    This is about the most he's allowed to say without losing access to the malbec tap.
    >>
    >>2512721
    Sorry if I thought I bought a gsg instead of Poopenfarten Medieval Taxing and Building Simulator
    >>
    is there anything new in the release compared to the beta?
    asking for someone who wouldnt play castilleslop or moroccoslop, only aragon or maybe granada
    >>
    >>2512721
    Sorry if I thought I bought Poopenfarten Medieval Taxing and Building Simulator instead of a gsg
    >>
    >attack someone who has an ally on the other side of the planet
    >said ally will drop everything he was doing and go full totalenkrieg on you, sacrificing everything just to stop you from taking that one province that he has literally 0 (zero) reasons to care about
    Did they fix it in eu5?
    >>
    granada is unplayable without restarting the first 20 years over and over
    >>
    >>2512787
    Welcome back, eu4!
    >>
    >>2512377
    Cut excess spending, maximize taxes. Estate satisfaction is extremely good stat so get it off laws and privileges and stuff so you can actually tax them.

    >>2512470
    No

    >>2512472
    It's a quality of life issue. There's no way where you order your army to move from A to B that it should ever go to 0 morale unless it's like out of food and dying. Game clicks should do what you want them to do. There either should be a morale minimum for movement like 0.5 that prevents meme stacks from killing your massively superior army or the army should actually stop to recharge morale when it hits a certain minimum if they actually think stopping the army every few provinces is the intended mechanic. It's classic case of pointless tedium, the optimal gameplay involves watching the army like a hawk and stopping it every couple provinces just to recharge some morale just in case there's 1 guy in a forest it's just not fun at all. Going the extra mile achieves you nothing and not doing it risks everything, it's not a good trade off.
    >>
    pardon the HRD brightness, but man they made England piss easy so long as you manage to not ruin your economy.
    >>
    File: file.png (96 KB, 1642x92)
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    >>2512796
    Also, this game pisses me off. What's with all of this useless dead space? This game's UI is so shitty.
    >>
    >>2512796
    >pardon the HRD brightness
    There is no way around it isn't it?
    >>2512797
    Claude can't into UI, please understand.
    >>
    >>2512797
    It's not there on normal resolutions. Just install a mod for meme resolutions.
    >>
    >>2512796
    watching ai england not build up their wool rgos makes me sad every time but playing england isnt appealing (great powers are lame)
    >>
    >>2512804
    It looks good normally but it looks washed out in screenshots
    >>
    >>2512796
    England in real life would have been easy mode if you'd butterflied away War of the Roses and 150 years of religion fuelled instability so checks out.
    >>
    food goods and "food" being seperate is honestly a retarded design choice
    Same with arbitrary caps on how valuable/cheap a good can get, things got 100x cheaper as industrialization kicked off....
    >>
    Is there a torrent for 1.4? I don't know how to find them these days.
    >>
    >>2512862
    The game doesn't cover industrialization
    >>
    >>2512865
    im industrialized by 1450 sir
    >>
    >>2512865
    Even if you ignore Manufactories. The UK is well into the early stage by the Napoleonic wars
    >>
    >>2512863
    skidrow
    >>
    >>2512862
    >food goods and "food" being seperate
    Does this means fruit being exported doesn't lower the food in the market?
    >>
    >>2512863
    i use igg games
    direct download
    >>
    >>2512863
    IPtorrents
    >>
    >>2512863
    >spoonfeed me
    stop being brown
    >>
    how long must peoples IQ be to not understand EU5 ?
    Like
    It literally sorts your buildings by most profitable for you, and you ALWAYS want to build the top one....
    >>
    >>
    >>2512783
    yes, most of these bugs have been fixed in 1.4.5
    >>
    >>2512893
    Goyfour mods be like
    >>
    >>2512372
    >Is it expensive? Yes. Welcome to EU, first time?
    RAPE ME HARDER DADDY
    >>
    >>2512372
    Even their strongest soldier thinks the price is too high
    >>
    >>2512950
    the price is fine if you bought the season pass, the sticker price is wtf tier
    The entire season pass was $25 so selling this for $20 is like "yeah fuck you for not believing in johan now pay up"
    >>
    MY WIFE IS NOW 35 YEARS OLD AND HAS NOT HAD KIDS HELLO?
    >>
    >>2512960
    henry 8th speech bubble
    >>
    >>2512965
    SHES 37
    AND JUST HAD A FUCKING DAUGHTER
    WHO IMMEDIATELY ROLLED THE 50% LIVE /DIE EVENT
    BUT SURVIVED
    >>
    >>2512435
    Whom are you responding to?
    >>
    wait why can't i colonize Iwo, did they really never fix the bug that you can't colonize a province with too many pops??
    >>
    >>2512604
    Just build stuff that makes positive gold it’s that ez
    >>
    >>2512626
    U single
    >>
    >>2512974
    wait for a plague chud the natives are full
    >>
    >>2512974
    Why would that even be added to the game to begin with?
    Like what was the thought process there
    There's so many of these little arbitrary rules duct-taping the game together I wonder if anyone even knows them all
    >>
    >>2512986
    Hangover from 4 and the 999 its a colony 1000 city rule?
    >>
    >>2512988
    Isn't the limit 50,000? Nothing even happens at that number, it's just a random number
    maybe it's a balance thing because random african tribes could quintuple their pop by colonizing random jungles with 200k people, but the obvious solution is to make it so unga bungas can't colonize which is already a default game rule so idk
    >>
    >>2512989
    you can't insta colonize your own culture anymore
    so colonizing those big states takes 300 years
    also they are tropical/wetlands so you have -90% migration speed or w/e
    >>
    why is it that the game is a year old and we are currently having to wait almost another year for a 'rework' to colonisation which might manage to bring the entire mechanic into an acceptable state when it should have been important enough for paradox to make it acceptable for the release of the game?
    why are there bugs that are present have been since release
    why do we have to wait another year and a half minimum for japan to be fixed and playable
    >>
    >>2512996
    There really should be some other mechanic for that, maybe something involving society of pop things, where you "colonize" that kind of land by basically just having a tribal war and forcing them to submit, which turns a few tribesmen into peasants/slaves and moves some of your own guys in and "colonizes" it

    Same for hordes taking effectively empty land from other hordes, just push out the local tribesmen in favor of yours and change ownership over
    >>
    >>2512998
    that goes for literally every core mechanic in the game that was launched in a completely broken state
    >>
    >>2512998
    >why do we have to wait another year and a half minimum for japan to be fixed and playable
    Oh that's never happening. Even if this game dosen't get canned they seem to be doing dlc country by country. Can you even guess how far down the list Japan content is?
    >>
    >>2512998
    Because the whole project is run through Jira tickets and most of the employees are cheap script monkeys who don't know how to fix any of the bugs, or are currently hard at work creating new ones.
    Unironically the post about optimizing the game with claude gave me hope, because claude is a way better programmer than your average "content designer" and actually cheaper too, so if they point some agents at the game it might improve really quickly.

    Also because they listened to feedback too much, they totally redesigned or aribtrarily changed whole chunks of the game because some youtuber made a "IS THIS OP?!" clickbait video during the release month
    >>
    File: joever.png (2.59 MB, 1920x1080)
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    Am I cooked chat?
    >>
    >declare war on two sicilies to release hre princes they subjected
    >tunis randomly intervenes on my side without my consent 2 months in and then instantly fucking commits suicide with his whole navy and gives two sicilies 25 warscore
    >bohemia and giga england that owns half of france intervenes on side of two sicilies
    >cant seperate peace them by paying them to fuck off because the cb i used doesnt allow it apparenly
    >they outnumber us by 5 folds
    >england is sending 50k englishmen and 50k of their french vassal swarm to siege vienna in 1460s
    >get raped
    >>
    >>2513025
    They gave north african countries these weird galley levies that actually suck and instantly die when put into a battle, so every time Tunis/Morocco join a war and the other side has a navy, that's an instant -25 battle war score for their side as their gallies commit mass suicide.

    Anyway this is all the fault of the rival system. Actual dogshit. Delete rivals from the game.
    >>
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    2.87 MB PNG
    >>2513023
    Aiiiiiieeeee
    >>
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    >>2513023
    >>2513028
    >>
    >>2512998
    Colonization is not a priority in an Age of Discovery game, please understand.
    >>
    >>2513028
    I really am going to have to do an England run before they nerf this shit
    >>
    >>2513022
    In fairness, half of the game was in a state where it was completely broken and overpowered.
    >>
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    Kino
    My first time ever losing in this game
    >>
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    >>2513034
    Scotland is easy they said. Guess I'll try again and butter up England instead.
    >>
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    With minor character assassinations you can get both portugal and aragon PU'd in 50yrs. You inherit Aragon's PU on Sicily which has been going on for a while so you can press the magic button to get all the cores very fast.
    So all there is to do early game is to rape grenada and the barbary coast and VGHHHHH big spain.
    >>
    I think the reason France keeps getting BTFO'd is that the AI cannot manage their vassal loyalty at all.
    >>
    >>2512998
    Start date is too early so it's not a priority to fix content that most people never get to. Simple as that.
    >>
    >>2513035
    Your defensive fort brother?
    >>
    Did they change the institution spread in recent times? I'm pretty sure if your location was eligible to spawn institution and it was not chosen, then it would passively grow in that location anyway, without the need of normal market/border spread?
    >>
    >>2513052
    Found it, they added game rule in 1.3. "Could have spawned spread" and it's disabled by default sneaky Swedes.
    >>
    >>2513049
    I fought in my fort. Didn't help against multiple thousands of cav against my 2k shitter levy
    >>
    >decide to try EU5 again on the new patch
    >Austria sounds kino
    >Load up a new game
    >see this
    Nevermind, fuck this game and all you assholes who told me it was going to be the "grandest" grand strategy game of all time. I'm going back to playing CK2
    >>
    >>2513052
    >>2513054
    I always put it on disabled to try to stop the Africans and Indians getting Euro tech, barely even slows them down though.
    >>
    >>2513062
    >playing in the hre
    >ever
    desu this saved you a lot of time and nerves
    also are you the same brownoid who begged for a pirated version
    >>
    >>2513069
    No I dont pirate games, not from a moralfag pov but just because I dont trust EU5_xXx.exe or whatever
    Anyway I guess I'll check back in for 1.5 or whatever next year...sigh...
    >>
    i will play benin again but maybe tomorrow or something
    >>
    I don't want my pops to starve but i also don't like spending money on fucking legume RGOs

    how come the peasant buildings provide zero food
    >>
    >>2513062
    delete the cache in the documents folder, retard

    >ck2
    obsolete garbage far inferior to ck3
    >>
    File: assasinado.png (626 KB, 570x950)
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    Imagine being a French princess, betrothed to the ruler of Aragon, finally your wedding comes, and you sire 3 children. You see each and everyone of them slaughtered in increasingly less convincing accidents. You know full well the King of Castile was responsible, but you can't say anything because your husband is allied to them.
    You are now barren. You will never live to see your children grow up. But you will live to see the crowns of Castile and Aragon united.
    >>
    >>2513077
    Why are you calling me retarded, friendo?
    Also please understand I am using linux, there is no cache in my documents folder (well there may be in the proton directory)
    I'll try veriying the integrity of the installed files and trying again but my main complaint is that if the game is in a state where glaring graphical bugs like this are still present then just imagine what kind of "under the covers" bugs must be present as well. It's like imagine walking into a restaurant and you see cockroach on the front door, just imagine what's happening in the kitchen!
    As for CK3 idk I've not tried it still. My understanding is it's more focused on playing dress up and looking at video game booba while CK2 is more about strategy. EU4 is too "gamey" so I dont enjoy that either.
    >>
    >>2513077
    >>2513080
    Verifying the game files did fix the issue (for now at least)
    But as I explained I'm still rather skeptical to give this game a fair shot at least in the state it's in. I am really rooting for it but it's clearly not ready for prime time
    >>
    >>2512351
    I heard they readded mana and removed hourly ticks, how long until they add mission trees
    >>
    >>2513101
    They are called AMBITION TREES and they are $35 plus tip
    >>
    So, to recap:
    >they released a DLC focused purely on iberia and north africa
    >situation only for castile and morocco, aragon just gets powercreep modifierslop
    >portugal doesn't even get that
    >NO content for colonization
    >castile starts with ZERO ships (literally playing the flagship country for one minute would have shown them this)
    >iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
    >$20 for these two countries' broken flavor pack
    >content creators aren't even bothering to play anymore
    >even lambert is criticizing it
    >playcount down to 3k, thousands lower than eu4 on only the second day after release
    realistically what consequences will johan face for this? surely he can't expect to keep his position?
    >>
    >>2513101
    you won't have to suffer that because the game will be cancelled before they get to it
    it will be a miracle if they get the greenlight to do another season of DLC
    >>
    >>2513117
    granada is also involved
    tho all iberians and northwest africans have some additional content (don't know if it's part of the update or paywalled under the dlc)
    >>
    >>2513118
    will they at least do the 2.0 and make pop countries playable?
    >>
    >>2513118
    don't know if the next dlc will be part of a season, they said 2.0 will release with a dlc
    >>
    they need to release a new startdate after 1368, so they get some chinese bucks (chinese hate playing as the mongol yuan dynasty)
    >>
    >>2513123
    >nothing until spring
    Absolutely grim
    >>
    >>2513125
    i mean, isn't spring q2? sounds reasonable, the problem is most of 2027 without a dlc
    >>
    >>2513126
    This isn't a game that can afford 4+ months with no improvement
    >>
    >>2513124
    If they were so desparate to do this medieval meme they should have at least made it 1356, starting neatly with both the golden bull and red turban rebellion.
    >>
    >>2513123
    it's just what i think but the dlc release for 2.0 will likely be cancelled
    during the maintenance period corporate will make the decision about investing more money into EUV or forcing them to wrap it up and move on
    the reviews for the dlc have been atrocious even by paradox standards but i guess we don't know how well they sold and that's all they really care about
    >>
    >>2513122
    probably
    but only as playable as the BBCs from 1.0
    >>
    >>2513035
    invade Ireland from the isles
    >>
    TOP SHILL TAKES BLACK-PILL


    https://www.youtube.com/watch?v=fqEAud2m_Rs


    One of the last holdouts of the Tinto loyalists, Lord Lambert, has formally announced his dissent against the studio. His propaganda thumbails, once glibly adorned with homo-erotic pro-Johan edits now replaced with anti-regime slogans. The move comes at a time the rats seemingly can't flee the ship fast enough. The playcounts, once dropping week by week, are now dropping hour by hour as the pace of the desperate collapse hastens.

    Many are saying it is now not a matter of if Johan will be removed from power, but when? Not seen in public for weeks, speculation abounds on his present state. His bloated rotund figure and now characteristic oversized sunglases shielding his eyes, evidence of potential severe alcoholism and liver problems.

    Statements from those still on the payroll insist this is simply a managed decline at best and a recoverable crisis at worst, but many others are saying the writing is on the wall. The usual crackdowns on the forums and reddit, which once managed to stem the opposition, now seem to simply be inflaming it. With threads that once meekly boasted how they had pre-ordered the premium edition, now openly calling for retribution.


    We will bring you more on this rapidly developing situation as it unfolds.
    >>
    >>2513080
    >I am using linux
    lol
    >>
    >>2513146
    and what of the malbec reserve?
    >>
    >>2513150
    Drained
    >>
    >>2513141
    I think if Civ 7 can continue to shamble on then EU5 can as well.
    >>
    >>2512791
    Agreed entirely, and if they aren't going to update the movement mechanics in that way then they need to nerf morale, there are 2 solutions to this problem but Paradox has chosen to implement neither of them in their biggest most important update to the game so far, in fact i'm pretty sure morale was less impactful at launch so they actually made it worse
    >>
    >>2513123
    Bilateral peace treaties not being in the game at launch was pretty fucked
    >>
    >>2513141
    They won't cancel anything on the roadmap it'll be after 2027 when it starts to look more uncertain.
    >>
    >>2512639
    Feel like they could have maybe reached some sort of middle ground here, like having 3 ticks per day instead of 24
    >>
    >>2513146
    Who watches this videos? The thumbnail alone is retarded. I knew the DLC was shit before the release date.
    >>
    >>2513080
    Hold on how did you launch it on linux? The fucking dowser flat out refused to launch for me, no matter which proton I use, I had to fuck around with bottles to get it to start. How did you get it to work?
    Also unrelated but yes ck3 has largely superseded ck2, it does still have disadvantages (such as being far too easy compared to ck2 for example, you must self-restrict all the time) but advantages win over still
    >>
    >>2513175
    I feel they're going to be a double edged sword that's really easy for the player to game and that will cause ai on ai wars to end in the most horrendous border gore ever witnessed so can see why
    >>
    >>2513224
    Ah true, good thing this way they have time to really analyze the game and really make sure they work right
    >>
    >>2512441
    This. It is so ungodly boring watching a youtuber spend 30 minutes of every video placing buildings. I can only imagine how ass it is to actually suffer through that without the luxury of video edits.
    >>
    >>2513117
    >iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
    Thats the funniest one also best proof its just Claude all the way down until it gets the the customer
    >>
    >>2512351
    What makes it shit?
    >>
    >>2513117
    >>iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
    20 euro DLC btw
    >>
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    >>2513117
    I really don't know why they made this DLC about the Reconquista.
    It was a done deal at 1212 and arguably even before that with the Fitna of Al-Andalus. By 1337 the Emirate of Granada is a joke that only exist because the christian kingdoms are more busy quarreling between them. There's a reason why Granada gets finally wiped out with the Reyes Católicos. Morocco is a non-issue.
    What is next, a DLC about Gengis Khan or the Magna Carta?
    >>
    >>2513300
    Claude
    >>
    Am I just retarded? I'm just not enjoying staring at and Micro managing sliders for hours to get +1 ducats. I'm playing as Provence and I can't do anything because I'm broke and it's so fucking boring. I upgraded my RGO on my capital and now I can't do anything. Can build any buildings or armies or hire mercenary bands to expand. How is this game enjoyed by people?
    >>
    >>2513316
    If you are micro managing sliders for hours and getting +1 you are indeed retarded.
    >>
    >>2513316
    >Can build any buildings or armies
    You fight with your levies and enjoy that +0.05 ducats per month (it was 0.30 last month)
    >>
    >>2513316
    >I'm playing as Provence
    Well that's kind of the core of your issue
    If you wanna blob hard and fuck everyone up you can play as Bohemia or the Ottomans, mid-sized shitters are more of a country gardening thing.
    >>
    >>2513325
    Blobbing isn't fun. I want the country to work and make money and punch above its weight. This isn't fun. Back to maplestory classic, grinding is more fun.
    >>
    >>2513180
    I am so god damn tired of the Bethesda style programming of, "We could spend a couple weeks fixing a major feature. We could learn from our mistakes and improve the system... Naaaaah fuck that just remove it." I have no more patience for it. Fix your fucking shit. Stick to the god damn vision. You know what? Typing this out makes me wonder if Paradox is like Bethesda in that they have NO design document for everyone to refer to. It would explain a lot.
    >>
    >>2513333
    Removing the hour ticks is the "Fix your fucking shit" move though.
    >>
    >>2513333
    I'm not seeing how a game lasting 500 years would benefit from hourly ticks.
    >>
    >>2512929
    vanilla game at this point (after buying 30 dollars worth of DLC)
    >>
    >>2513335
    No it's not. It's the "I don't wanna fix the thing so throw it out instead." move. Fixing it would be keeping the major game defining feature of hourly ticks AND making the game run better.
    >>
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    >>2513338
    I'm not gonna explain why the granularity of army movement that hourly ticks provides is a huge improvement to the EU formula again.
    >>
    >>2513144
    I tried to keep going for 50 more years on max speed for the most part. Didn't work out, England declared war on me again immediately and took my capital, which was the only place where I made a single ducat. I got the event for france to give me a treaty that is supposed to secure my independence when I was down to a taxbase of 1 ducat total. A BIT TOO LATE GAME INNIT
    >>
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    >>2513340
    AHH the game defining feature of...hourly ticks
    Retard
    >>
    Why are the EU5 redditors such dickriders?
    >>
    >>2513346
    Are you sure we're reading the same sub? Last time I checked there was multiple meltdown thread about how the straight situation is useless dogshit and the game is full of bugs.
    >>
    always makes me laugh how they removed scotlands 10% levy so they only have a tiny fraction of the army they had historically
    i bet auld alliance doesn't even fix this
    they routinely fielded armies of 10k-20k in the first decades of the game, but you're stuck with 2-3k lmao
    >>
    >>2513349
    Look at the updoots. All the shills come out in full force. There's a thread right now sucking off jewhan.
    >>
    >>2513350
    wait 4 years for the new military DLC goy :)
    >>
    >>2513340
    Hourly ticks were a stupid idea from the start and it's good that they are gone. I'm sorry if you are disabled.
    >>
    >>2513325
    >you can only expand with those two countries.
    What
    >>
    THE GAME IS SAVED
    >>
    >pro hourly ticks: "oh, what a nice system! I have to take care of my armies reaching a mountain an hour before. Sounds fun :D"
    >anti hourly ticks: "I fucking hate you and I hope you die"
    This is the proof that Johan lurks here. Same for the "you are playing as the spirit of a nation" """posters""", these are the worst because nobody fucking cares and """they""" use this as some kind of valid argument.
    >>
    File: 1404 europe.png (2.39 MB, 1920x1080)
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    >>
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    >>2513373
    Did they nerf the black death? This was my first "playthrough" in half a year or so. It used to lose half my population. This time it was only a third and looks like this the same for basically all countries.
    >>
    >>2512656
    >I think Johan had a good vision desu. The problems are that the people working on EU5 are shitty coders who are also using claude to make it even shittier and that Johan is appeassing the reactionary retards who were never going to like the game. If paradox stood with the original vision and cleaned up the bugs instead of making EU5 into the shit show it is now then at worse EU5 would have had a dedicated niche audience. But they didn't do that. They chased the "le biggest gayme ever" and pleased no one.
    He attached Vicky2's economy to the EU franchise which probably would have been sufficient, the implementation of pops, culture changing and religion made expansion such a hellish task that attempting to build out one of the colonial empires of history like the Ottomans is literally impossible and would explode in minutes after the game was unpaused.
    >>
    >>2513375
    Black Death I think has always been around 1/3rd of your population though?
    >>
    >>2513313
    How so?
    >>
    >>2512596
    Cant they just swap to hourly ticks when battles start its the only use case for hours
    >>
    >>2513381
    No, it was around 40% if you were lucky and a bit over 50% for bad runs. Why do you feel the need to act cocky while saying stupid shit.
    >>
    >>2513396
    >act cocky while saying stupid shit
    I asked it as a question nigga, why are you getting so upset?
    >>
    >>2513391
    >its the only use case for hours
    The use case for hours is “HOI has them”
    >>
    We go again. Increase diplomatic reputaiton, check. Increase opinion, check. Profess trust, check. Curry favors, check. Break alliance with France, check.
    And these fuckers are still creating casus belli on me and prepare for war.
    >>2513399
    Making a statement and then adding a question mark at the end does not make it a question. That anon could have used nicer insults to be fair.
    >>
    File: welp.png (2.87 MB, 1920x1080)
    2.87 MB PNG
    >>2513410
    Okay that didn't last long. I guess playing Scotland should only be done on lower difficulties right now. You have been warned.
    >>
    >>2513410
    Is this your first time in the EU series? Trying to appease a country that wants to eat you never worked and the alliance with France was the only thing keeping you alive.
    >>
    >>2513414
    Cool story bro. With France as my "ally" I lost within 20 years while going all-in on making England happy at least made them not see my as an enemy and forced them to use a worse casus belli which makes it impossible for them to take too much land from me. Therefore the second option is the objectively better one.
    >>
    >>2513420
    >>2513414
    >>2513411
    France right now(and maybe forever) just tends to get TURBO raped by the English BVLLS.
    The AI does not manage vassal loyalty well, especially not when thy have as many vassals as France does. Often times during the first part of the 100 years war multiple vassals will defect to England, and then another vassal will declare a big independence war.
    >>
    File: Alham.png (2.41 MB, 1920x1080)
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    Inshallah, Iberia is promised to us
    >>
    >>2513316
    You are just a mindless map painter, micromanaging economy and watching numbers grow is the SOVL of this game and something you can't do in any other pdx game after v2
    Blessed be Johan the Complexifier for filtering out eu4brains
    >>
    Aside from eu5, I've only seen hourly ticks in hoi4 and hoi3. In hoi4 they absolutely fucking don't matter whatsoever and the game would be better with daily ticks, and hoi3 is not a playable videogame partly because of hourly ticks
    >>
    >>2513449
    Hourly ticks are only in HoI4 because the game is supposed to run for 10-15 years.
    >>
    >>2513391
    >game randomly slows down to a crawl because somewhere on the other side of the globe two irrelevant tribes clashed
    Amazing suggestion anon, claude is proud of you
    >>
    >>2513410
    For once the AI actually works as it should. If positions were swapped and you were England, would you be able to come up with 1 valid reason not to annex Scotland? Literally who cares about relations when it's free real estate
    >>
    >>2513454
    True. What is a little annoying is that France is supposed to be my guarantor of freedom and keep Englands power in check yet the event for that fires only after you are already dead. I am interested if the AI is more passive on normal but I am a bit tired of trying Scotland over and over again. Maybe just one more time...
    >>
    >>2513456
    Instead of appeasing the perfidious anglo try getting more allies in addition to France, maybe the sheer numbers can scare them off
    >>
    >>2513449
    >Aside from eu5, I've only seen hourly ticks in hoi4 and hoi3.
    Hourly ticks have been in every HoI game, m8
    >>
    >>2512573
    I fucking hate that dlc. I hate the concept of it. Let people larp with it if they want or use it to constrain the AI but if it’s so pointless that you have to arbitrarily prevent me from using regular game mechanics to get me to interact with it, then fuck off back to the drawing board and come up with something better.
    >>
    this dlc is just retarded
    >be granada
    >declare independence from being castillian tributary as soon as the starting truce runs out
    >castille attacks to subjugate
    >they have 3 times our troop count
    >ohno.jpg
    >castille splits its army into 3 stacks
    >they siege down our unique forts
    >1% attrition
    >wait
    >wait more
    >theyve lost 3k each and are sitting on 0 morale by the time they reach any chance to win the siege tick
    >attack
    >day 1 stackwipes
    >take 100% warscore
    >>
    TRVTH NVKE:
    Columbian Exchange is the best situation in the game
    luv me taters
    simple as
    >>
    >>2512621
    Remeber, anon, the Spanish Civil War is inevitable, but you can make Wallis Simpson the fucking queen of the USA.
    >>
    >Byzantium doesn't have Constantinople as their capital
    >despite owning it
    ?
    >>
    is planned storage system good
    >>
    >>2513511
    Yes, maximum RGO size is very good modifier but it's basically impossible to get it before like age 5
    >>
    >>2513512
    just be a country that starts with 50 quantity and use ur first parliament to remove noble levies ez pz
    >>
    >broke shithole country with 1 tax base
    >first thing it builds is a fucking granary in a market with 0 food
    >>
    >Sunni Cardinals
    I hate paradox
    >>
    >>2513540
    I've given up expecting playtesting from Paradox. But how the fuck did no one bring that up during beta?
    >>
    >>2513543
    They don't play their own games nigga
    >>
    >>2513544
    Yeah but it was an open beta running for like 3 weeks and you mean to tell me not a single person pointed out they didn't lock these new cardinal characters to Catholicism?
    >>
    >>2513551
    >>2513543
    You know regnal numbers? You get an heir event, you can type in a name, and if the name is the same as a prior king, then you get Faggot II or whatever. This is the case in every other paradox game but it’s still broken in EU5 almost a year after release. If you play England and name Richard II’s son Edward manually, it’ll just be Edward. Not Edward IV or V. This basic feature is bugged and hasn’t been fixed yet. There’s literally no way they ever test anything.
    You are the tester.
    >>
    >>2513561
    The devs only just now fixed the tick system, they are starting from the top of a very very long list of hard fixes. regnal numbers sound like a q3 2028 fix
    >>
    >we bitched about generalist gaymings long videos
    >now he just talks faster
    ~___~
    >>
    now that they fixed the bug((?? It was a bug??) where vassals and fiefdoms were divided in their loyalty through subject type malus, what's the actual difference/decision supposed to be exactly?
    AFAIK your ruler gaining stats via fiefdom parliament has been fixed also, so the only things I can come up with are the negligible boost to institution spread from vassals and fiefdom always inserting your religion, this only ever comes into play with like, uh... releasable historical subjects? but only after you blob your way to foreign religion countries which realistically isn't going to be in the "Yeah let me make a fiefdom sire" part of the time frame unless you're Ethiopia.
    and that's it? Only other thing i can come up with is that you can make a dominion out of a fiefdom. Is that the decision? Do I take the negligible buff from vassal or do I go with fiefdom because maybe I'll upgrade it to a dominion?

    Update looks awesome by the way, with the sole exception of removing hour ticks. Can't wait for someone to mod them back in. If they don't I might use ai to do it but that'll probably make the game shit the bed.
    >>
    >>2513587
    >with the sole exception of removing hour ticks. Can't wait for someone to mod them back in.
    But why
    seriously, I don't get it, 500 hours in the game and i already had fast universalis installed to skip hour ticks anyway, why does anyone care about these

    > what's the actual difference/decision supposed to be exactly?
    Most important thing is your fiefdom shares a ruler/dynasty with the overlord.
    i dont think the loyalty split was a bug but it never made any sense
    >>
    >>2513587
    >fixed vassals and fiefdoms were divided in their loyalty through subject type malus
    They did? Why would they remove the peak arcade feature in the arcade game? Genuinely what is their problem.
    >>
    >playing England
    >King dies so a Lancaster takes over
    >it changes the flag
    I kind of like it.
    >>
    >>2513620
    I went through having Lancaster, York, and Tudor flags. I think York might have been my favorite.
    >>
    How is Sweden in this patch?
    Thinking about doing the winning religious war achievement.
    >>
    File: test.png (1.19 MB, 1230x900)
    1.19 MB PNG
    Whoops, I missed a spot.
    >>
    >>2513123
    >bilateral
    it only took 20 years since eu1
    >>
    File: test.png (511 KB, 720x520)
    511 KB PNG
    >>2513648
    Apparently they flipped Greek a long time ago, but there's still a lot of Sunni left to clean up
    >>
    >>2513652
    Can't wait to trade my exclusion from sound tolls for AIs provinces.
    >>
    >>2512621
    >>2513491
    I thought the spanish civil war was the most awful thing ever the first time I did it, but after a couple times I actually really liked it since it was so different from every other tag. Could just be the stockholm syndrome kicking in though.
    >>
    >>2513652
    It's legitimately pretty horrible feature unless they get it absolutely right which is just not going to happen. Personally I would rather just have a war have a clear winner and a loser than having to avoid giving AI some meme trade back for their capital that AI values extremely highly for some reason. Military access for your war reparations or all of your gold or your most imporant fort? Sounds perfectly legitimate and a worthy way to end this conflict.
    >>
    How the fuck did they not fix the Hungarian name bug before release?
    >>
    >>2513592
    >Most important thing is your fiefdom shares a ruler/dynasty with the overlord.
    As the player, you care about this because..?
    From my perspective its as though you said fhe biggest difference is the name is different
    >>
    LMAO XDDDD!!!
    >>
    >>2513587
    Fiefdoms are more loyal, but have awful cabinet efficiency.
    Meaning if you're planning on having your subject convert/assimilate/develop provinces for you, you want a vassal.
    >>
    >>2512351
    Does it still run like shit?
    >Upgraded computer from ryzen 3600 to 7500f
    >Runs like an african toyota
    >>
    >>2513746
    I play on linux via an emulator layer on i5 12700 and it works perfectly fine except in windowed mode where it shits the bed hard for some reason so the issue is definitely on your side
    >>
    >>2513724
    cool AI generated answer, but none of those are mechanics in the game
    there are no differences in cabinet efficency nor loyalty between the two, unless toure telling me they're hidden modifiers somewhere.
    >>
    >>2513763
    That's literally what the ingame tooltip says. Why don't you go ahead and check it.
    >>
    >>2513772
    It doesn't.
    There is NO mechanism via which fiefdoms are to have increased loyalty. There is no such tooltip.
    The only increase in loyalty they have is that they get your religion by default
    >>
    >>2513775
    You have never played the game (I envy you)
    >>
    >>2513746
    no because i upgraded to 9950x3d just for eu5
    >>
    >>2513746
    Yes but it's lot better in 1.4 now
    >>
    >>2513746
    >>Upgraded computer from ryzen 3600 to 7500f
    Should have bought a 9800x3D buster
    >>
    >>2513789
    I was planning on doing the same lol but then I think
    >upgrading my pc just to play eu5
    and I never proceed.
    >>
    >>2513813
    A guy at work said he spent thousands on a video card to play Battlefield 6. The mind boggles
    >>
    >>2513672
    why are you so afraid?
    it's easy, let' say province's war score worth is 20%
    and you get AI agree by paying them 200 ducats
    what is the abuse?
    >>
    >>2513775
    >There is NO mechanism via which fiefdoms are to have increased loyalty. There is no such tooltip.
    lol lmao even
    >>
    >>2513826
    this is what the vassal gets
    >>
    >>2513826
    >took time to respond to the indian who has never played the game
    >>
    >>2513830
    He had to prove him wrong to make sure his IZZAT was lost.
    >>
    EU5 should be an operating systme
    >restart PC
    >F10
    >F10
    >F10
    >F10
    >F10
    >pic eu5 instead of win10
    >>
    >>2513820
    The abuse is that pdx will never be able to set up AI weights for importance/unimportance of various demands properly even in a vacuum, let alone when taking context into account. There may be cases when taking one strategically placed province is more optimal than taking three others elsewhere; when forcing military/fleet access is the most valuable concession because it will allow you to subsequently fight a significantly more important and profitable war; when it's better to give away undefendable land and at least get something for it rather than keep fighting and still lose it for free and so on. AI will never be able to calculate these properly and you will be able to consistently jew the AI with unfair treaties that look fair according to pure numbers
    >>
    >>2512546
    EU5 made me stop watching ISP, and i started watching him 10 years ago.
    >>
    >>2512532
    You cant fix stupid.
    >>
    >>2513830
    >>2513832
    saw two retards arguing and so i looked to see what the answer was myself
    now no one else has to bother to open the game to check either
    >>
    >>2513842
    >now no one else has to bother to open the game
    Nobody does lil bro. Unironically "If you would please look at the charts"
    >>
    >>2513846
    thank you for demonstrating your functional illiteracy
    >>
    >>2513848
    t. baited by a jeet
    >>
    all my andalusian pops left this town and now its so jewish its not even a core anymore
    migration is just bullshit in this region. i hate slaves and i hate the stupid moroccan events stealing my pops
    >>
    >>2513857
    My god. Do not look up Almeria on google earth. It's just one huge plastic region now what the fuck.
    >>
    >>2513857
    >now its so jewish its not even a core anymore
    Many such cases
    >>
    In my game
    >1562
    >Moroccan Empire
    >151k levies
    >79k regulars
    >52 heavy ships
    >Naval and military hegemony
    Why do they feel such a strong need to buff brown people that were basically irrelevant during most of this game’s period?
    >>
    AFRICA NEEDS MORE LOCATIONS WTF BROS
    >>
    Locations should be dynamic.
    Playing in Europe? Locations in Africa and America should be limited to the coastal outposts. That one game that you wanted to check playing in Africa/America? then activate the locations in those continents.
    >>
    >>2513924
    I think this is the most retarded idea I've seen! Good job!
    >>
    >>2513936
    Get back to work Johan.
    >>
    >>2513924
    I don't know what qualifies Zimbabwe specifically to be an actual country instead of a pop based country.
    >>
    >>
    File: 1392 lol.png (2.32 MB, 1920x1080)
    2.32 MB PNG
    France are you okay
    France are you okay
    >>
    I wonder what perfectly balanced, logical, and thematically appropriate events the golden century mechanic has to nerf the player. Surely not just a random "fuck you, starve to death lmao" with no impetus or cause?
    >>
    >>2513965
    >COMET SIGHTED
    And Johan actually promised to leave this shit in eu4 where it belongs....
    >>
    >>2513965
    >so bitch made that getting even one negative event in his new powercreep dlc campaign makes him cry online like a faggot
    >>
    >>2513965
    skill issue
    >>
    >>2513985
    Thank you, Johan, very cool!
    >>
    >>2513979
    however claude made no such promise
    >>
    >>2513985
    >doesn't know how bad -50% food production is
    You have never played the game.
    For reference, that's the exact same modifier you get from being occupied, which kills literally millions of pops.
    >>
    I gave the Knights all of Anatolia as my vassal and they've just been having revolts non-stop for the last 50 years. I figured there'd be a few. Is this going to go on for the rest of the game? I didn't realize you had to meta it by releasing dozens of vassals, annexing them, then feeding the now integrated land to the knights.
    >>
    >>2514001
    It's going to take them like 20 years to integrate 1 province and that's if the AI is smart enough to set councilors to integrate. Even when integrated it's all gonna be wrong religion wrong culture land.
    >>
    >>2514014
    Congratulations, you just won the Knights their independence.
    >>
    >>2514001
    There’s no cooldown on revolts. As England, I got a Lutheran revolt take half my country and while actively taking care of it, another Lutheran revolt started ticking up to happen. I like the idea of big revolts, but ffs it’s absurd now. Give me 5 years or something after a revolt per revolt type. Is this what reddit wanted?
    >>
    >>2514028
    There should be some sort of treaty event after major rebellions, with three options.
    >Now is the time for compromise and peace.
    You give them a privilege/accepted status and they get 100% satisfaction.
    >We weep for the fallen.
    Same as it is now.
    >Round up the former traitors, this can't be allowed to happen again.
    All former rebel pops get the same mechanics as the new discriminated culture pops get, being pushed to emigrate.
    On a side note, does anyone know the exact mechanics for that? I discriminated Andalusian and they all seem to have emigrated to Morocco.
    >>
    >>2514034
    It should just be like EU4 where there’s a temporary thing preventing a certain revolt type for awhile.
    I don’t know much about discriminated, but I saw someone say it keeps that culture from becoming councillors and marrying, so you don’t become mexico just because you conquered it. You’ll have to make sure though.
    >>
    >>2513965
    >put a negative food modifier in a region
    >it stays there until you can afford a very expensive irrigation infrastructure
    >it goes up just to normal levels
    How is this hard.
    >>
    >>2513842
    The guy who was wrong doesn't play the game and the guy who was right doesn't deign to prove indians wrong. What's more there to it than that.
    >>
    File: Catalan Emigration.png (47 KB, 1337x1337)
    47 KB PNG
    >>2514040
    >You’ll have to make sure though.
    Can't find the parameters in the files.
    I'm playing Spain and discriminating against Catalan, and so many Catalans have emigrated to Northern Italy that it's about a third Catalan now. I don't hold any land or puppets there.
    Interestingly they're avoiding France, the South of which is Occitan, that shares a language with them. Maybe because France is my rival?
    >>
    >>2514014
    the problem is their culture has no power, gotta wait for turkish culture to decay
    >>
    >>2513962
    >He doesn't know pops are mana
    >>
    >>2513994
    It's additive with other food production modifiers. If you invested in food you'd be safe. Sorry kiddo don't hyperurbanize next time.
    >>
    >>2514126
    >If you invested in food you'd be safe
    The sandwich-heavy portfolio pays off for the hungry investor
    >>
    pretty accurate death count for the 30 years war although it only lasted about 5 years
    prosperity is fucked all over germany too but it recovers too quickly in this game for it to matter
    id like to see the 'increase development' and 'recover prosperity' cabinet actions removed or gutted
    >>
    >>2514186
    30yw type stuff can't really happen because the AI is too eager to peace out wars and truces last too long.
    As soon as the AI starts winning against another AI they take 3 locations and war reps, then call it a day for 15 years.
    This messes up time-limited situations like the italian wars and hussite wars too.
    The optimal play in the hussite wars is to just sit on Bohemia as long as possible, starve them out and click the genocide button on repeat.
    AI prefers instead to annex a few locations, Bohemia never actually gets defeated and returns to full strength soon enough.
    >>
    >>2514188
    the game can't handle multi phased, regionalized conflict like that anyway, it was just world war .5 with every country from portgual to hungary fighting over every tiny scrap of land
    i'd just have random fucking OPM german states sending 500 levies into my territory randomly all the time
    >>
    >>2514188
    >The optimal play
    Objectively speaking, the optimal play is to take actual rewards if you're winning. Bohemia suffering doesn't really help you, so it's not exactly "wrong" for them not to do that.
    If you want to history RP, then Austria would have to devastate Bohemia and also lose the war, and the mechanics for something like that don't exist in this game.
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