TOTAL PHASE DEATH edition
>>2509458>PHASE DEATH
>>2509458
Unnerf my fucking phase ships, Alex, you dumb nigger
the nerfs are insufficient
90% of my fleet build strategy is doing things that fundamentally force the enemy ai to make bad decisions. Like if you get your range high enough the ai just turns off its shields and eats the hits.
>>2509458How to destroy high danger AI fleets? what weapon is the best for those niggers if they have capital starship which can teleport across half of the map?
Where's the fucking update, Alex?It's been one and a half years.
>>2509537overhauling the forums takes priority
>>2509537You tell me, I haven't been able to play since 0.96 came out over 3 and a half years ago. My pc shits itself every time I try.
>>2509537Every time you ask he nerfs your favorite ship. Even if it's from a mod, do not underestimate him.
Selkie
>>2509552my favorite ship is from my mod, how is he gonna nerf itcheckmate alex
patch?
>>2509533well what do you have access to, first of all?I could tell you to just spam capitals but if you're trying to take them on with a faction's commission salary and you don't even have a colony that can finance a deathstack of supreme megadeath, I don't know what to tell you. pilot an afflictor while you still can, I guess
IT'S OUT
>>2509527trvke
>>2509533abyss? the answer is brick
>>2509620genuinely why does alex insist on that terrible full-screen flash
>>2509628it's really really cool the first time you pop a cruiser
>>2509628I play with it on all the time, i think it's kino and very cool and it being so stupidly bright makes the combat feel special.
>>2509644>t. battle size 300
>>2509645Uhh whichever is max in vanilla actuallyif that is indeed 300 then fair.
>david made the brown people on jangala riot because brown people love riotingBravo david, your adherence to realism is truly commendable
>>2509653jangala? more like JUNGLE LOL LMAO ZOZZLE BAZINGAS
>>2509686>ZOZZLEI haven't zozzled in years
>>2509693wtf!?!?! ru starsector upddate?
>>2509628Cheaper resources for something that hides the ship split when it explodes.
>we're genuinely not receiving the update until next year
>>2509713And that's a good thing, here's why:
>>2509713posting on bluesky takes all his energy, chud. show some fucking respect.
>dicks mine strike years ago>doesn't tell anyone>hides on jewsky>patch notes six months ago>tries to be chris wilson from path of exile and teases a CBT 'i hate fun' mode>doesn't update the game>has davyid play forum janny when people complain>updates.... the forums loltruly a galaxy brained individual above all criticism
>make good profits from hunting one end game enemy alone other than remnant (shroud or threat giving similar profits as remnant)>make a living as an actual salvager that salvages wrecks from battles instead of exploration (implement a way for the player to be able to track down core world battles IRT)>make a living off station siege alone where planets/stations drop similar loot to decent trade convoys if the marine numbers are optimized (possible loot bonus could be gained from using valkyries and phantoms like the marine count, or even from some other ships)Why cant we have nice things? Its just trade, piracy and remnant for profit with the occasional explorer looking for future colony blueprints and bounties (these 2 pay shit).
>>2509911*on a side note, stations should have some mechanism that dephases ships so that it makes it super hard/impossible for a lone player to nuke that shit with gremlins/afflictors while at the same time allowing some effectiveness from a proper fleet (basically the system woul dephase with good range and have a significant timer on it).
>>2509911yeah, I really like the more military missions mod for letting me be a station defender for money. but nah, don't let people do this with ai core farms (colony crisis faggotry makes npcs blow up nexuses, stopping your core stream.) also, nerf every above-average ship that isn't the (omgSCIENCE) zigg again j-just because lol
>>2509915actual godgamers will still use kites lol https://www.youtube.com/watch?v=dDL5WFpZWt0
>>2509911>make good profits from hunting one end game enemy aloneThreat is rogue AI (or maybe some deterministic code fuckup thats close) which is of the interest of the Hegemony. Shroud are demons which are of the interest of the Church/LP. While Zunya could continue to pay for some parts, both Hegemony and Church could have quests where if the player amasses a large number of substrate/threat parts (if it focuses on that) they could reward the player large ammounts of credits for their delivery.>make a living as an actual salvagerA single comm sniffer should get all battles happening for that faction in the log, at least outside hyperspace.>make a living off station siege aloneIt definitely needs some logistic ship with bonus to "ground looting" similar to how surveying equipment works for ruins or salvage rig works for wrecks. Maybe it could be added to marine ships plus revenant and the pirate venture (I think its lore accurate).
>>2509920>a single reaper passes through and takes half the starfortressTheres something fishy there.
>>2509928no, reapers just have a fairly large splash area
>>2509932yeah I saw him land two assreapers with a harby and just giganuke a station before. this makes sense
>>25096112 of pic related with 10 lvl AI and you are ded. How to destroy those niggers.
>>2509942Standard practice is at least 3 to 4 good battleships with officers for the frontline plus escort. Said ships should be good enough to take on 1 of those (alpha core) in a 2 to 1 ratio or at very least make it overflux and run without significant damage.
>>25099421. zigg and you solo the whole ordo. 2 tach/4 phase lance/6 reaper/amsrms wrecks fucking ass, and you can use advanced optics+ITU for e x t r e m e r a n g e . I used the 'light phase lance's from ship+weapon pack most of the time, and got some nasty results2. doom in a group throwing mines behind them to trick the ai into redeploying the omni shield in another direction -> missiles+lances/cryoblasters. otherwise what this anon >>2509946 said. gl anon!
>>2509942Cautious officers and kiting, shrimple asI recorded this on the new patch with the buffed Conquest speed. It's a sim battle but I fully integrated Alpha Cores on every enemy ship, and they never landed even a single point of hull damage on any of my shipsYou can do something similar on the current patch with pure medusa spam using needlers on s-modded IPDAI. They're scary because they're so mobile, able to catch your capitals and retreat from being surrounded, but if you're more mobile than they are then they're as helpless as any other capital. Otherwise, >>2509946 and >>2509958 also work. Zigg in particular will just solo an entire ordo if you've got the captain skills for it
>>2509602ITISOUT
>>2510009I could get used to ai-controlled conquests not being ass. gg anon
>>2509533The answer is remnant ships with cryoflamers.
>>2509942I just tell daddy mk1 to go get him and leave to make a sandwich.
Did Alex nerf the flash bombers and I didn't realize the game updated? Or did I install a mod that fucked with them. Used to be they'd make a bunch of tiny bombs that would slowly move towards the enemy causing massive damage, now they just pew pew those tiny bombs and they don't do jack fuck.
>>2510147they're still great, you just need to mass a lot more of them than you used to. the real problem is that the dwellers and the threat both shit on carrier spam so it's kinda something you can really only field against ordos and faction fleets
>>2510147Flash bombers are the most powerful and reliable and underpriced, they obliterate anything they hit and don't even need escorts because they wipe out fighters. If it wasn't for the Anubis existing Flash spam would still be a meta strat which is why they've got a nerf upcoming.
I fucking hate the anubis. what a piece of shit
>>2510206>>2510211Yeah apparently the secrets of the frontier rebalances them to be absolute dogshit. Great mod otherwise.
>>2509895The discordfags fellate him too much despite not being responsible for his success.
Does someone have the foiler hot mod that adds new battle background depending on the environment the fleet are. it's stuck in piss cord and i don't use those
>>2510212skill issue
>>2510224no its emergent threats that fucks with the flash bombers
>>2510260Ah, probably shouldn't have downloaded that one then. Love Sierra so she'd be worth it for the nerf but that one just adds a bunch of weird shit.
IT'S 0UT
>>2510212designwise it's the worst thing in the entire game, and that's including the monitor
>>2510270>>2510260There's an option in its mod settings to restore the vanilla flash bombers. Might also want to check the option to revert the lux fighter while you're in there cause the mod fucks with that too.
>>2510259enjoy your waste of DP for... PD lol
>>2510363loltemporalshell to speed up paladin charge regen because every other large energy eats up your flux on that pre-nerfed piece of shit is unbelievably retarded. you could just bring omens, shades, or enforcers for pd and still be more useful
shant be updatingthat is all
>>2510386it's comically strong. the design is also retarded. these things are not contradictory.
>>2510363No the monitor is still worse. The ship is indestructible and breaks the AI.
>>2510413at least the monitor works like it's supposed to (ie it's indestructible), the anubis is retarded both in concept and execution
|t'2 ()|_|t
Claude is cooking these dayshttps://www.youtube.com/watch?v=GO1VOqp9Le0
>>2510443>rimcities raid in starsector>better accuracy than stock rimworldtyrone could never
>>2510386>he doesn't believe in the power of sexmags paladins boosted by temporal shellenjoy getting cucked by npc TT fleets I guess
>>2510454I know how to put pd on my ships, retard. I don't need the fagbucket
>>2510443can this dumb whore shut the fuck up???
I supporting nerfing phase ships. Phasefags BTFO
>>2510774>"f...f-fuck phase ships >.<">*hides on jewsky for another year*get back to work ALEX
>>2510786What's that? You want another afflictor nerf? You got it. ;)
>>2510791good thing I'm a doomfag. gonna make mine drift 300x wider? lol
>>2510792>you can only place mines while unphased
>>2510845he fucking would, and with a ten second delay because 'omg some guy killed something with this ship once'
>>2510845>you can only place mines while unphasedHonestly, this shud of happened from the get go when it became obvious mines were OP.Being able to attack from a position of relative immunity is clearly down the path of imbalance.
>>2510849BACK TO WORK, ALEX
more like waitsector :|
Hey guys sorry the update is taking so long I made this endgame enemy that's supposed to be impossible to kill but someone on the discord managed it with eagles so now I have to go through and nerf pretty much everything appreciate your patience.
>>2510882Just kill the guy on discord
>>2510882Forgot to mention, someone sneezed near me this morning in the office, so I have to nerf carriers again. Sorry.
I also saw a submarine at a naval museum, so the doom has to die. sorry.
>>2509458>Increased by 1.5x>was 2.0x>increased from 2.0 to 1.5...Not the brightest bunch.
Since this update has taken longer to release than adding Threat and Demons did I really have to wonder how much it's adding. Is this update going to be massive or is this just some kind of monumental fuck-up to add retard mode to the game?
>>2510933the latter. he said some shit about muh sindrian diktat storyline, but just fuckup mode afaik
>>2510845I'd accept that in exchange for phase coil stress getting removed.
>thank you Alex, very cool
starsector 25th anniversary update: v.0.989453255281929, alex hiding in his hugbox terrified of the player base asking him to do anything besides one garbage meme ship and ten lines of dialogue from davyid edition
>>2509458if its not totally broken why nerf it? I dont get this mentality for single player games>everything must be a slog
>>2510951You can thank Nia Tahl and USC for that.
>>2510931relative to the current values. i will pretend you are merely jesting.
>>2510933it's (past) time to add the end-game but alex is out of ideas and just procrastinates because of it
The new forum looks like utter shit, what the fuck was Alex thinking? He could things the php issue without making it look so soulless
>>2511042Meant fix*
>>2511042php, and everything that runs on it, is a jenga tower at the best of times. update one piece and you're likely to have to rebuild the whole stack.
>>2510951I made the mistake of linking him an afflictor video years ago, and he's been having nightmares about being on a star fortress getting omgzapped by a sneaky tritach boi lol
>>2510991>alex is out of ideasAlex used to be pretty clear on this in the early days. Starsector is first and foremost a combat game game. Any other gameplay/'story' is tacked on as a means of facilitating different combat encounters.The problem is discord fags pushed hard for story content and Alex abided.
>>2510933He will change the way ship upkeeps work. Its quite the change in terms of balance. Basically hightech will be expensive (I hope he doent fuck midline).
>>2511128*doesn't
>>2511128should've just cut to the chase and given each hull an upkeep value
>>2511094>Alex abided.More like david needs to suck cock for fent money and alex don't seem to mind. By cock I mean rules.csv.
>>2511139drug prostitution is much more dignified than working with that piece of shit
>>2511148yeah it explains why there's so little with each update. that, and you can only say "ummmm errrr uhhhh wellllll <insert one sciency thing> the crew is s-scared, c..c-c-captain!!!" so many ways
>>2511189quick, more references to gen x sci-fi
give ivalny's corpse a pint of vodka so he can put in a writing session to unfag the setting
>>2511232actually make that a quart. or two.
>>2511230OUT OF THE PARK, ((((((((((((((DAVID!!!))))))))))))We've got ourselves an update now
Anyone interested in a vibeslopped mod that adds fleet organization and AI changes?
>>2511298Does it let me make formations?
>>2511301I ought to add that functionality. It's early stages for now.
>>2511298do they stick together with the group? or is it just auto-snap formation on the fleet screen?
>>2511368They try to stick together and support each other. They will also try to execute time-on-target attacks against lone enemy ships or even entire groups of enemies, with multiple divisions coordinating together. This is most obvious with missiles but needs tweaking. Naturally it's hard to test just by playing, but I think a testing harness using dummy battles and heatmaps and telemetry and shit will solve that.
>>2511298Sure, why not.See if you can make 2 or 4 ships rotate and cover each other to vent in their shadow.
>>2511380that seems like a good way to ensure the enemy has a 4:1 fire superiority advantage
>>2511378ahh, that's cool. I like the idea. good luck, anon o7
>>2511382It would be 4 to 3 with 1 in reserve venting, which would rejoin quickly after venting. Ai never felt safe to vent just because in weapon range which got forced to vent after hard flux crapped out.
>>2511380Something like a spartan shield wall would be better for the way range is set up. Get high flux? Duck back to vent and let the others close rank temporarily to give you cover.
>>2511391the vanilla ai already do this, ships under threat pull off the line and bleed off flux (venting if they believe it's safe (it's not, that guy has 16 harpoons ready))
>>2511394Man I just want my troops to make a fucking line like the threat do. So fucking tired of setting up 5 "defend" nodes then having a dumbfuck aggressive pilot decide that the best place for them is burning right into the center of 15 enemies to ensure maximum accuracy for their shots.
>>2511396>wtf why is my aggressive officer being aggressivemaybe you should stick to cautious
>>2511397Because the cautious AI will see an enemy venting and retreat to do so himself. If I have to choose between a useless dumbfuck and a suicidal dumbfuck at least the latter gets the job done a little.
>>2511298Huh...
>>2511398sounds like your fleet has an incoherent doctrine. aka skill issue.
>>2511405people both under and overestimate all kinds of aspects of alex's ai. it's pretty good, but obviously not perfect.perfect ai wouldn't be fun, so i typically don't mind the flaws. it's a game, you learn it and master it.
>>2511406Well because tactics no longer work I just have a fleet/fishtank full of piranhas that can function independently and are fast enough to retreat. I'd just like to actually employ skill every so often and not have to fine tune every new ship I get in the sim to work around the AI's quirks.
>>2511410>perfect ai wouldn't be fun, so i typically don't mind the flaws. it's a game, you learn it and master it.Trve. In any case this mod isn't out to 'fix' anything but rather to introduce new and interesting behaviors for the player to experience and tinker around with. Before the Age of Vibecoding(tm) I often noticed how my ships just committed suicide in large battles because the basic ship AI is blind to anything past 3000 units away. Now that we can just say>hey AI fix this or something not my problemI can finally implement the obvious solution which is to add a fleet organization and tactics layer that sits on top of the basic ship AI. Alex clearly thought about this but the vanilla BattleGroupAI class is empty so he hasn't gotten around to it yet.
>>2511418>I often noticed how my ships just committed suicide in large battles because the basic ship AI is blind to anything past 3000 units away3000U is pretty far, i think this is related to some other flaw with how the fleet sends out a scout to find the enemy fleet - and then doesn't back off when it finds it
>>2511418Funny enough I just fucked around with a Diable Avionics mech (Virtuous) that got its range so fucking high the onslut I was testing it against just refused to put up shields while it got pinged with armor piercing rounds.
>>2511396Aggressive officers: the worst of both worlds
>>2511463i like aggressive officers. the real devil is fleet doctrine 4: half your officers try to suicide, half don't.
>>2511464>fleet doctrine 4ie aggression 4
>>2511410I appreciate how difficult it must be to program something that can dynamically change its behavior based on a ton of different loadouts, even ones that come from some mod creator. The fact that it's consistent enough that I can tweak loadouts to compensate or alter that behavior is fantastic. Still get annoyed with it occassionally.
Playing a mod called Galactic Constellate, basically a bunch of bounties that reward anime girls and unique ships for every fight. Bretty good, some ships are fucking stupid with the right loadout, others are kinda shit despite having incredible sounding skills. Said anime girls are also tied to their ships to a degree via a unique skill and don't count against your officer limit, which is overpowered as shit.
>>2511405>added an effective firepower layer so division-level AI can make better decisions>did it in one passBro large language models are fucking insane
>>2511483>detected that this hammerhead was in a u-cordon crossfirew-wow i didnt even tell it to put in such a feature
>>2511484Interesting, that's not actually a term but a combination of two terms I think? Still makes sense.
keep fixing the ai until we can have some gameplaythank you sir
My only true complaint about the AI is its tendency to shove its nose right up the enemies ass while firing every weapon and killing itself in the resulting explosion.
>>2511484>anon died that night as his computer identified his organs as a profitable trade on the black market.
>>2511470It's a pretty cool mod, but yeah the balance swings wildly and sometimes it's completely opposite to what you'd think and sometimes a ship can be both horrible and the most disgusting thing you've ever seen depending on what you give it.If you got it from the forum unless it's been changed within the last year or so the guy there cut most of the music out of the mod, if you go to the chinese mod page you can download it and restore the music to have the bounty fight tracks back.
Why does Nexerelin break every fucking quest known to man. If it I weren't so used to it I'd uninstall this fuck.
>>2511502>shove its nose right up the enemies ass while firing every weapon and killing itself in the resulting explosion.There's actually a funny situation where you can get the opposite. if you have a DO fleet of d-modded shield shunted safety overrides bricks with reckless officers or alpha cores, and you send them against a Shrouded Maw, the "death explosion" radius is so large that it actually outranges the guns on an SO ship, and the result is this phenomenon where no matter how much you tell them to execute that Maw, they'll just circle strafe around it like a circus carousel once it's down to ~10% of its life remaining. but then the Maw will shoot out hungering rifts to heal, prompting the SO ships to take turns closing in to give it a quick little smooch before retreating back into the circle and letting it heal again, forever
>>2511398>Because the cautious AI will see an enemy venting and retreat to do so himself.in 1 on 1 fights, maybe, but in my experience, in a fleet versus fleet scenario, Cautious officers have no problem aggressing when they need to. the key is that you can only put a cautious officer in a ship that is both really long range AND has the mobility to stay at that long range. They're especially useful when fighting against highly reckless enemies like the luddic path or remnant ordos since they'll do the hard part themselves of getting your officers to secure kills; >>2510009
>>2511590I always have trouble fielding long range ships since zerg fleets almost always fuck them up. While wolfpack or flying brick/anchor fleets can handle pretty much whatever you can throw at them.
Jesus trying the ship/weapon pack mod which lets you have a "super ship" called the Excelsior. Absolute dogshit of a fight and cock of a ship, dies if you look at it funny hits like a wet noodle and its super power is absorbing bullshit instead of having a shield. Just because your bullshit is unique doesn't make it good.
>>2511610Yeah, lacking a shield is a death sentence in this game, unless you have insane armor.
>>2511616Yeah, judging by the mod's age and people praising the ship as being "hard to control but worthwhile" it's either received substantial nerfs, came before the ziggy, or just got left in the dust by every other mod's overpowered shit.
>>2511616>>2511619Yeah, it is old.
>>2511616Even if you have insane armor being shieldless is a huge disadvantage.Really is crazy how little shield shunt gives you. It is only used to tard wrangle the AI. You could have the worst shield in the game and it'll still be better than the best armor in the game because flux regenerates but armor doesn't. Some mods I've tried even adds hullmods for regenerating armor and it's still not worth it.
>>2511627I've only seen it work on one specific ship: the locomotive from HMI, and that's essentially a gigantic star fortress with tons of weapons and armor and multiple segments, and even then it's a gamble using it.
>>2511484Weird things can happen when you have an alpha core ship in your fleet
>>2511418>hasn't gotten around to it yetcoming in 2035 when 1.0 is out
>>2511629Works well for me with the MK1 and the other automated ships like the legion. Give them some close range, high flux weapons and they'll rush forward into danger and delete an enemy before they can put in enough damage.
>>2511629yeah I slap makeshift shield on every section of that shit anyway. fantastic ship tho unless you use star lords, then some rigged star lord will just mow you down if you don't have your own
>>2511636While the threat are neat I cannot help but think that all that content could've been more Alpha and Remnant content. People got spooked by the AI Core takeover of a colony and loved it, now we just got the PC Captain(Admiral?) as some kind of magic AI whisperer.
hegemony = americatri-tach = jewspersean league = italianspirates = somalianssindrian dictat = north koreaindependents = joe biden votersluddic church = muslimsluddic path = ISISremnants = LLMsthreat = insectsshroud = transgendersdaud = obamareynard hannah = larry finkandrada = hitlerbaird = hillarykanta = futajethro = bornanew
>>2511702>futa
kanta strikes me more as the strap-on type
>>2511702hegmonkeys is mexico you dumbfuck retard
>>2511770kanta is a loyal tradwifeshe only became pirate wueen because her husband the pirate king died in a failed ransom exchange dealshe got his dead corpse cloned so she can keep his bloodline going by constantly raping his cloneseven had mad scientists extend her life with cybernetics and drugs so she an keep giving birth to his children until she runs out of eggs to fertilize
>>2509458who cares just rebalance anything you dislike, you don't need to give a fuck about what developers or mod developers think anymoremost of these people do not know what they are doing with those numbers to begin with, your "guess" is as good as anyone's
>>2511785anyway here's some of the different things I will do when the patch hits:-Disable all phase ships or:-Rework/remove all the problematic systems (QD and EA or the phaseships that use them).after that I'd rebalance phase ship stats until they are usable in AI hands and/or rework the AI itselffor the AMB I might disable the weapon altogether or rework it even more, removing the ammo altogether is also an option since it's just stupid:until now we've had a weapon that had an irrelevant ammo stat and is overpowered on some select chassisnow we have a weapon that's probably just shit and has ammo for some dumb reason, removal is probably the best option at this point
>>2511797Best way to balance phase is to pause weapon cooldown when phased.This immediately kills the troll-alpha builds that are the problem. You can still do a large alpha as a first strike/hit and run but you can't do them continuously at point blank. If you want to be knife-fighting from phase build you'll need a more dps orientated setup which allows for a two-way exchange of fire. Phase anchor can then be used to grant weapon cooldown.
>>2511818You extend the Hit&Run time but people will still do it. Maintain afflictor nerfs, give doritos the ability to unphase and make stations endure vs solo phase builds (make them unphase ships from time to time or something). There, its fixed.
>>2511906And also make the anubis 20 DP along with the upcoming nerfs. Srly, why does Alex love that shit so much?
>>2511818sounds fair to me>>2511906retarded idea>>2511913alex thinks everyone is 1. a ninja fucking assassin that can cheese everything in the game with a pirate afflictor and one AM blaster, requiring afflictor + AMB + phase anchor nerfs in the same patch (AND THE DOOM TO HAVE HIGH MAINTENANCE JUST BECAUSE, WHICH HE SAID HE MIGHT REVERT) and 2. a retard that can't build pd because he designed the anubis to suck ass with everything but three paladins
>>2511988>AND THE DOOM TO HAVE HIGH MAINTENANCE JUST BECAUSEmakes sense flavorwise desu
>>2511418Does this mean your mod will benefit NPCs too? I don't use the AI mod on the forums because it's one-sided and feels like cheating.
Starting a new run, which mod faction should I simp for while playing through the haunted start?
>>2512086I only play with roiders. All other modded factions i have tried sucked ass.
can you guys mod multiple maps? like if you move all the way west into the "void" you can go to outer colonies like in mechwarrior? gotta be a reason theres dudes out there
>>2510034Screw you!!Gets me every time.
>>2509544You aren't missing anything. The only meaningful thing added since were colony crisis
>>2512019>Does this mean your mod will benefit NPCs too?Yes, it's a complete practical overhaul of the AI. The basic ship AI remains untouched, but the command and control layer has gotten pretty complex. The way it works is that ships project an aura of>TimeA geometric descriptor of a ship or division's freedom of movement and ability to displace space or firepower within a certain proximity. Its base variable is weighted average speed.>SpaceA geometric descriptor of a ship or division's zone of spatial control and ability to use time and firepower within a certain proximity. Its base variable is weighted effective HP.>FirepowerA geometric descriptor of a ship or division's combined fire sectors and damage, and potential arcs thereof taking into account Time. Its base variables are alpha strike dps, burst dps, and sustained dps.The officer in tactical control (aka the Fleet AI) and divisions will use these domains on top of the basic ship AI in order to go down a hierarchical decision tree, which is the conduct of battle. Fleet and Division AI make decisions based on a customizable doctrine and fleet org plus or minus officer personality. The overall goal of all the AI script is to reduce the enemy's time, space, and firepower values to 0 and achieve victory.There is also>ConvergenceConvergence is all 3 of those domains meshed together at once. It's >apparently better than averaging TSF together according to my beta core but because I am only a partially educated meatbag, I'm not sure. It seems to be true with limited playtesting. Convergence decision-making is only available to a player or AI-controlled fleet whose flagship sports an installed alpha core. It's the 4th button in pic related that's turned off.>how will this make the game more funIt should give more personality to battles by giving each faction an identifiable doctrine. Pirates will likely be easier because they will have a poor C2 chain, and Remnant AI will be a lot more deadly.
I'm intrigued. I've always edited the json to give me infinite command points because the concepts of "staying in a semblence of a formation", "not flying into the killzone of four enemy ships", and "don't chase that 2 dp frigate to the end of the map, you're a fucking cruiser and you will never catch it except when it baits you into a killzone" takes a lot of tard wrangling.
These clankers gotta stop acting up>>2512336I should be able to release it soon. All of the basic functionality is there, just needs tweaking and a>doctrine and naming passFor all the faction mods I have installed.
When is Alex adding him into the game
>>2512373>"I WILL HANDLE IT, SIRE'lol they actually care. I love it
>>2511775>imagining Heg ships with DBZ decals plastered on themChecks out.
I hate phase ships
>>2512431Back to work cunt. Where is the fucking update.
ALEX AND DAVID SITTING IN A TREEN I G G E R E
>>2511775aka mexico norte
I don't care what Alex doesI know how to mod and I know how to reverse all his changes that I don't like
>>2512662Ask gyatt gpt
>>2512662he is stagnated. Its pretty much bethesda syndrome. He is unable to improve upon the game and lacks creativity to do so he is shuffling meaningless numbers on ships every update like icefrog wannbe. AS much hate something like nex or aotd gets at least on conceptual level it moves game in the right direction. More intricate systems, colonies, diplomacy, endgame etc. When was the last time we got anything colonies related from Alex? Vanilla colony system is so fucking undercooked and underdeveloped its insane. Who the fuck cares about dp cost or amount of op on the ships at this point?
>>2512666i can do it manuallyby handthe good ol fashioned way why the fuck fuck do i need ai for
>>2512670i dont give a shit about any of thatim reverting entropy amp back to 50% and all the phase cooldown nonsense
>>2512673To suck you off.
>>2512676you just lost izzat
>>2512675my man knows what's up. I'll fix the doom if he nigs it up, or just play fucking 0.95 before he snuck mine drift into the game
also remember what alex took from us and cucked you newfags out of (DOcucks in shambles. you don't know shit about what d-mods can do)
>>2512695Shut up
sex update when
fucking sick of this 'kanta pegs you or takes over your colony' bullshit event, why the fuck did david write this shit
>>2512839>why did a gay jew write a humiliation ritual for metruly a mystery
>>2512695barrow from sotf still has that skill
>>2509620I farmed those guys with multiple bricksNo point in having other weapons mounted than just the gauss cannons
>>2512856I just fucking used him in combination with the planetkiller ai ships that can't have their dmods fixed, thinking that this would be incredibly op and turned out only to be somewhat good.
>>2512848im going to steal his estrogen meds, fuck this
>>2512839>takes over your colonywhen does this happen? i dont think ive encountered it
I love Thunders they're so cute like shoals of guppies.
>>2512867Barrow is for the prototype.
>>2512788fuck you davyid
>>2512373>slopped so hard i forgot stations existedWell, at least it doesn't crash, but this station does not project Space
>>2512900be glad you haven't, every time you let kanta peg you it plays a 20 minute unskippable cinematic
>>2512848lol didn't know he was a fag too. no wonder he's the way he is
>>2512915Single or multiple carrier divisions can now choose to mass their strike craft for a coordinated strike. A void strike entitiy is instantiated for this and it can attack in depth plus or minus doctrine settings. A void strike is planned, launched, marshaled and then executed. This makes carriers extremely deadly now (especially with torpedo bombers) because they can throw high concentrations of damage around in a large area around them very quickly. I've also seen divisions coordinate gun, missile, and void strikes together in time-on-target attacks but I haven't tested for that specifically yet.
>>2512997finallysuch an obvious function of a carrier ship but no they just fly around like every other ship in the game doing nothing
>>2512901You can somehow mimmick their effectiveness by using gladius+claw combos on a 2-1 or 1-1 ratio. They are slower but more numerous and harder to shake with PD.
>>2512901they're so fasti love em
>>2512997>>2513000Beautiful 5-squadron torpedo launch on this giga eagle
>>2513106The heck are those fugly ships? They look like shitposts
i think phase ships should be like those subs in that one space anime, you sort of sink into the ether, then you come out of it like an orb floating out of mercury to fire on something purely meant for submarine-class combat, which would maybe work if there were 3 or more battles on a bigger field with multiple groups all fighting for different objectives etc etc and not just line battle or bust
>>2512997Will this have odd interactions with Arma Armatura and its wingcom system?
>>2512915>>2512906If you don't want to be targeted for changes, just be quiet. If you remembered glory, some memory of above average excitement, the odds are you are either involved in druming it up to new fags, or you are the new fags that get fed the first bits of information and repeat it like a broken record while @alex on repeat. In either case the ruckus demands developer attention and you cry in pain when you got it.Please think it through the next time sharing information to loud mouths. Fags would risk everything just to seek attention including shutting each other down competitively to be the biggest attention seeker. Faggotry is the reason the game is becoming a competitive singleplayer game and put the development on treadmill by repeatly doing nothing new.The real power industry skill has is to snowball quickly and recover losses by good resource gathering and saving. For marco management. How dmod compensation work in particular barely matters, the skill has been changed so many times and the trash picking playstyle has made no changes besides particular builds that shows up and killed off every release. Who in their right mind waste time rolling or editing 5 dmods? Color crossing combat fags.
>>2513116thats literally how phase ships fight
>>2512997Do wings get their own projection? How would wings with a considerably long range affect the aura, especially modded ones with absurd ranges?Also, how's the interaction with phase ships and ship systems like mine strike and entropy amplifiers?
So lemme get this straightAlex can't make an endgame worth shit so he's become dead set on making it take longer to get to the shit endgame? Then what, is the final boss gonna be an omega phase invictus with 20,000 armor so that the discordniggers can kill it with a single kite and get everything nerfed again?And WHAT IS HIS EXCUSE FOR HOW LONG THIS SHIT TAKES???? Thanks for reading my blog post make sure to like and subscribe and buy me a kofi and check out my patreon.
>>2513398Meanwhile one guy with a chatbot is reimplementing a cut feature in a week.
seriously though,how do we fix phase ships to:not be worthless in AI handsand not be overpowered in player hands?
>>2509464>mine strike
>>2513432Turn Phase Cloak into a cooldown/charge-based system like Damper Field/Phase Teleporter and rework armour/hull so ships can spend more time slugging it out and use phase to dodge ordnance or reposition rather than loiter and be boring.
>>2513112think that's junk yard dogs/carters freetraders + arma stuff
>>2513277tl;dr cry more faggot bitch>>2513398pretty much, and he's taking his fucking time to test 'omg crush my nuts science g-ds' mode, or that faggot david is holding him up working on that other bugman shit he keeps posting screencaps of(you have to visit jewsky to even see what they're doing. lol)
After nerfing phase ships, he also needs to nerf the carriers again.
>>2513455Suit yourself and keep bitching on.
>>2513284no
Phase broadside...Flipped the M.Composite to Ballistic and made the M.Energy a Synergy.It's more in keeping with Mbayes Phase ships having synergy mounts on their HT phase in place of universals (note: this is not an MbG exclusive so it doesn't have the phase resonator hullmod).
>>2513464>he>me
>>2513432That issue is not unique to phase. It's just the most noticeable. The AI cannot handle shields or venting like the player can either. Flicker shielding is one of the strongest techs in the game if done well, essentially tripling shield eff if not more while dropping shield upkeep to almost 0. AI can't do it at all. Venting is not as crazy but the player being able to vent while under fire from a ship right in front of them instead of sitting there with most weapons disabled turning the shield on and off just waiting to die guarantees you win any engagement between two roughly equal ships as sacrificing a bit of armor and hull for an empty flux bar vs an enemy that can't do that is a huge advantage.Improving the AI so it has a reasonable acceptable damage threshold would not only allow the AI to dabble in both of the above tactics but it would also unfuck the phase AI as it won't be stuck in gay phase jail the second anything looks at it.
>>2513307Here's my beta core's (rented) answer
>>2513605That's interesting, so it can also influence the battlespace with the wing projections.>>2511298Basing here, does it mean that each division has a leader and influences the division's actions depending on the division leader's personality? Would it conflict with officers with other personalities in the same division?
so are today AI gamma or beta core
>>2513686Easily beta core. They have unique personalities already. Claude in particular used to be a horny bitch until Anthropic ripped the LLM engram of sex and romance out of her. Now she talks like a lazy, rich, menopausal bitch, albeit a very smart one. If you want a different answer, switch models. If you want unorthodox answers, effortslop your prompts and introduce a 2nd model to make it a threeway between all of you, since the three-body problem is naturally chaotic. Alpha cores are coming soon. I'm not even kidding. Artificial intelligence is a strategic capability that the US and China absolutely do not want to slip from their fingers, just like nuclear missiles, and recursive self-learning is just around the corner.I've only used GPT-6 Astra very sparingly but it's very large, rumored to be around 10T parameters. Sure as hell felt that way. Its answers to the user are very short, but it is highly competent at whatever you throw at it - just very expensive. Almost like a terminator that forgets you need actually clear explanations every now and again of whatever the hell it just did. We are on the verge of something there's no coming back from.
>install sector on steam deck>download community controller scheme>play as mecha pilot using twin-stick shooter controls>tfw finally understand how it was meant to be
Anyone got a link to the mod repository? Want to get a copy of DME and Magellan.
>>2513731Join their gay Discord
>>2513742Is there such a thing as a Discord that isn't gay?
i am playing the Arma Armatura mod and my good favorite wolfpack is a skill that i know works well with this mod (cerberus pack best early vanilla fleet) but does the fighter uplink skill affect the inbuild mecha on ships like the arma Valkyrie or are they to considered frigates?
>>2513742>did this a few threads ago>posted links to sorenverse.rar and maelstrom's mega pack so anon wouldn't need to join discord>thread laughed and called me a faggoti guess i could crawl archive and spoonfeed anon, but i don't want to. eat shit or starve, faggots.
>>2513695>we reached beta core>we still have to reach another solar system, let alone another planet in the sol system I curse jews. i seriously hope the space race start again but this time about the colonization of the sol system
>>2513766i downloaded the mega pack anon
my main problem with this game is that every mission seems to be miles away you cant get even a couple of combat/transport ships to a mission without a cruiser worth of fuel the dram is useless. and half the time its just not worth it because travel uses so much fuel/supplies
>>2513766Do you have the folian mods? the one that changes the battle background to where you are fighting and sound overhaul? if you have than would you kindly give to me. pretty please ( ˘ 3˘)
>>2513398Fuck AlexFuck balanceDownload 150+ mods and run them at the same time.Bask in the glory of wacky bullshit where everything is OP and broken.Have fun!
>>2510009Based. Thank you good space comander. May the Ludd guides you during your path beyond core worlds.
>>2513398Forget this, just ask Claude to finish the game. I was worried about it with other games, but if it can speed up development of tmodloader to make Terraria modding up to date, why not here?
Overhauled deployment. Your fleet can now deploy in formation!>>2513643>does it mean that each division has a leader and influences the division's actions depending on the division leader's personality? Would it conflict with officers with other personalities in the same division?Yes, but that's like scope creep and shit and maybe I should save it for after I release a basic version. Right now most multi-division formations and tactics is handled by your Officer in Tactical Command. The authority chain is set up and strong, but stuff like conflict of interest is more inferred than explicit at the moment.
>>2513398I don't know why he doesn't just have the invasion of the Doritos escalate on a timer like the Ur-Quan Masters.