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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: file.png (2.43 MB, 1536x864)
    2.43 MB PNG
    >Full RAM utilization, no need for 4GB Patch
    >Lightning Fast Turn Times, Load Times and Menus
    >Pike, firearm & 2-Handed Units Fixed
    >Modernized Camera Controls
    >Improved AI & Diplomacy
    >Sharper graphics
    >More informative UI
    >No Faction Limit
    >No Region Limit
    >No Unit Limit
    >Reduced limits in general. The age of replacing things is over
    >Numerous QoL features
    >compatible with the majority of classic mods like SS 6.4, Broken Crescent, EB2, etc.
    >Modernized graphics renderer
    >12x Battle Speed
    >Blood
    >40 Unit Battles
    >Directx11 Support
    >Custom script support
    >EOP support
    >YOU ARE NOW HERE
    >All-new battle editor (no IWTE)
    >All-new campaign map editor
    >Proper flying monsters
    >Destructible environments
    >Ragdoll physics
    >Wildlife in battle maps
    >Dismounting
    So what campaigns are you gonna play?
    >>
    >>2508820
    nothing cause i have old Xenon CPU without AVX
    >>
    >>2508820
    >played total war again after a 8+ pause
    >have started playing RTR: Imperium Surrectum because it has the most realistic map
    >I hear about this
    This is so great and I’m very happy for the community but I got cucked here. I desperately want to play with more than 40 units
    >>
    What's up with the odd hate? Swathes of the community are oathsworn against M2EX for some damn reason
    >>
    >>2508859
    I'm disappointed that Divide and Conquer, and the assorted submods haven't gone into this yet
    >>
    As soon as they make a full world map with kingdoms to fill it then I'll play. I'm tired of settling for such tiny maps. RTR was a step in the right direction but it has too much autism.
    >>
    new city nameplates look soulless as shit
    >>
    >>2508859
    Luddites hate ai supremacy o algo
    >>
    >>2508838
    Realistic? More like bloated auto battle Sim
    >>
    >>2508820
    I wanna see 100+ units battles
    its already possible in NTW and shogun 2 pike and shit
    >>
    >>2508820
    Post your best Generals.
    >Lightning Fast Turn Times, Load Times and Menus
    I find this to be exceptionally underrated, blowing through turns instantly is my new favorite thing.
    I'd forgotten how annoying playing Turks are,
    >Shit roster
    >Shit unit progression
    >Shit starting territories
    >Half the game is fucking with the Mongols and Timurids
    The one saving grace of Turks is being able to Jihad Constantinople within the first few turns, then using your most chivalrous general to boost population until you can get huge city, then upgrading your barracks until you can get Janissary Archers. A couple of these in your Eastern cities wipes the Mongols clean.
    I heard in the previous thread that the devs were considering updating the rosters. As long as they stay thematic its fine, the Muhammads and Vladimirs have absolute dogshit rosters, while Western Europe has an overwhelming number of redundancies in their rosters.
    >>
    >>2508939
    already happening

    https://youtu.be/Umw9f58H6TI?t=105
    >>
    >>2508948
    >that Hungary
    Believable worlds
    >>
    >still no widescreen UI
    >>
    >>2508859
    it goes beyond and changes base features without a way to toggle it off
    >>
    >>2508925
    I thought it was because "never touch the EXE because SEGA/CA will get mad at illegalness and daring to one-up them" since modern TW is just pushing blobs at each other and whatever force has the most heroes and giant monsters wins.
    >>
    >>2508859
    I don't hate it, it has its uses and deserves to exist but I won't be using it since it changes too much for my tastes, similar to Rome: Remastered.
    >>
    >>2509267
    So there's no way to toggle off the 160 units?
    >>
    https://www.youtube.com/watch?v=NEUws_eP_w4
    >>
    >>2508820
    I dunno, if somebody would adapt this for Stainless Steel or EB2 and make forks for it, I would probably be into it.
    >>
    Why is every single siege battle in EB2 slow as a fucking snail? I don't mean lag wise, I mean if you don't put it to 6 speed the entire time it's going to take half an hour to end because units barely take casualties.
    >>2508948
    They should take some unit models from Tsardoms while they're at it, vanilla med 2 models look outdated these days.
    >>
    Can I play the Warhammer mod with 40 units yet?? All I want is massacring a massive Skaven negro army
    >>
    >>2508859
    >What's up with the odd hate? Swathes of the community are oathsworn against M2EX for some damn reason
    It's the exact same dilemma as with every other fanmod for every other game.
    >Do we just fix stuff & improve the engine
    or
    >Do we go further and remake the game in our image
    They went with the latter and that kind of route really puts your game dev skills to the test (a tall order even for the most elite in the modding community or even the entire game development industry) when they could have gone for a safe option 1 that was guaranteed to please everybody.
    >>
    >>2508859
    The only difference between them and ca is they do it for free.
    >>
    >>2509448
    >fix stuff & improve the engine
    I will now play your mod.
    >Do we go further and remake the game in our image
    I will not play your mod. Good luck with your “programmer socks”
    >>
    >>2508948
    >Shit roster
    Where are your ottoman infantry and horse archer stacks? If your campaign has vanilla balance then arrows should be busted.
    >>
    Is this the guy working on this, from the infamous disc*rd channel, or is this mod some off-shoot? https://www.youtube.com/@M3Net_TW
    >>
    >>2510006
    Its just a mod
    >>
    >>2510006
    >>2510017
    >M3 (mod) for M2EX/EOP
    >>
    >>2510006
    >Is this the guy working on this, from the infamous disc*rd channel, or is this mod some off-shoot?
    Both
    >>
    >>2509305
    stainless steel reforged
    >>
    >>2508948
    Same anon here, I have a new best general
    >>2509817
    >Where are your ottoman infantry and horse archer stacks?
    Not in that picture, this is just a picture of my most chivalrous general building pop in Istanbul so that I can rush Janissary Archers to wipe the Mongols.
    I would prefer to have some proper assault infantry, I don't like a lot of the "hybrid" infantry since they're really just Missile infantry with mid-melee stats.
    Also, horse archer stacks get old really fast, you can in fact, micro a single stack to obliterate 2-3x almost any other stack, but the micro gets really tiring.
    I admit at least the Turks have something going for them, Egypt's roster on the other hand is easily the worst of the entire game.
    >>
    is combat and diplomacy AI better? My problem with every single total war game including tabletop tavern is that the AI is fucking retarded and does nothing but bumrush whatever's closest without taking into consideration the positioning of your other units or that there's a very obvious calvary charge being set up or trying to do any kind of tactics or even just defending their flanks.
    I played a M2 multiplayer match many many many many years ago and I'm still chasing that high.
    >>
    >>2509448
    >fanmod
    The guy never even played the game kek
    >>
    >>2510947
    its at an early stage so no big changes to the battle map ai as of yet. CAI is very different and quite good.
    >>
    >>2510947
    >is combat and diplomacy AI better?
    Every AI faction allies every other AI faction in m2ex. There are also plenty of other CAI issues that I've experienced and judging by the reports coming in recently in the discord it doesnt look like they've fixed any of them. Mongols will chill with 4 armies outside an enemy settlement and do nothing, that sort of thing. The CAI is by far the weakest aspect of the mod and it's likely to stay that way but you might find that the AI is more competent at certain tasks (like expanding into rebel settlements).
    >>
    >>2510376
    Oh I get what you mean then. Some vanilla factions are just very poorly fleshed out and Turks are one of them. Tsardoms unit rosters and models can be hit or miss but Ottoman roster is so good it easily puts vanilla to shame.
    >>
    CAM ON PANN
    TWEAK SUM CAI BEHAVIOR
    >>
    The light blue range indicators are ass and don't give you any idea of the actual range of a unit due to factors like height advantage. It's incredibly misleading. Did another test with mounted cavalry like Boyar Sons and the indicator is just not correct for them at all.

    >>2510947
    So far everyone is just holding hands on the campaign map. Knew something was off when Portugal allied with the Moors.
    >>
    zoomer devs of this are just now discovering the meme character traits for the first time
    >>
    >>2513968
    God, I hate zoomers so much
    >>
    >>2513968
    why did he write shi instead of shit
    >>
    >>2514029
    Tokbrain speak
    >>
    >>2514029
    Social media censorship has shaped younger generation's lingo. Like how they say "unalived" instead of killed. Blame Amazon and Google or something.
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