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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: Bootiez Sisters.png (801 KB, 871x892)
    801 KB PNG
    If I develop chess variants, what should I pay attention to that other games tend to get wrong? Is it even worth trying to break into this space?
    >>
    chess is a puzzle game not a strategy
    >>
    why would they be on steam? it's not really a gamer type game. don't the big sites already offer fisher random and such
    >>
    why would i play your goofy chess variant when i could just play chess, or some game that isn't chess-but-x
    >>
    >>2508660
    >Why is chess so popular
    it's old. and not bad for an old game. everyone knows of it, but few people know it.
    >but there are no popular chess variants on steam
    there are plenty, and not just on steam. but that's the problem. divides the audience.
    people capable of playing and enjoying those kind of games are usually capable of making those kinds of games themselves.
    for a long while now, games have been all about marketing.

    there are so many chess games on steam it's not even funny. type "chess" in search. and that is just off by name, where most are implementation of the base game.

    if you want to make money making games, find an unknown game with a cool concept, completely rework it through constant playtesting and refining, then when all core gaming concepts are implemented,
    (ends at the peak of fun, a session is around 45 minutes, makes you feel like your actions matter, but keeps it "fresh", and doesn't rely on single strategy, bunch of other psychological tricks),
    you do an astro turf campaign, get few popular streamers to review your game,
    and if you get really lucky, you just about made your money back.

    https://www.steampageanalyzer.com/blog/how-much-does-steam-game-make

    With what above is saying, you'd need to aim to release 4 games or so a year minimum.
    anything less than that, stick to burger flipping.
    >>
    >>2508713
    >but few people know it
    i shudder to know what kind of animals you associate with
    >>
    >>2508736
    https://yougov.com/en-us/articles/49761-how-many-americans-play-and-follow-chess
    >>
    >>2508660
    alex has my ideal body type for a woman, shame she bogged herself
    >>
    >>2508743
    we call 'em mutts for a reason
    >>
    Chess has a marketing problem, it seems like a stuffy old game for old fucks.
    Rename the pieces
    >King
    Beta
    >Queen
    KWEEEEENNNN
    >Bishop
    Influencer
    >Knight
    Simp
    >Rook
    Goontower
    >Pawn
    SIGMA, because they just move forward on their grindsets
    >>
    >>2508892
    https://www.youtube.com/watch?v=hgDkl3qi9yg
    >>
    >>2508660
    Few people play chess vidya, even fewer will be into derivatives. Instead, take the chess theme and make something else, like rogueshite or horrorslop (with waifu). I think a Balatro clone with simplified gameplay and extremely addictive scoring gimmick could do the trick.
    >>
    >>2508902
    Shotgun king
    >>
    >>2508660
    >lust provoking image
    >mundane question
    Thank you, next
    >>
    >>2508916
    >next
    >>
    >>2508864
    One of them has nudes. Was disappointed.
    >>
    >>2508938
    Who be these wenches
    >>
    File: 1791839218266692.webm (928 KB, 576x1024)
    928 KB
    928 KB WEBM
    >>2508938
    WE'VE GOTTA ATTACK EM
    >>
    >>2508660
    Chess only got popular because it lets midwits and pick-me bitches larp as intelligent. Which is funny because functional adults already know that chess is primarily a knowledge-check and not an intelligence-check. Note that child-brains are incapable of grasping the difference. It's already been shown many times, but chess fans are idiots and chess "pros" are grifters.
    >>
    >>2508938
    SOURCE
    >>
    >>2509572
    >Chess only got popular because it lets midwits and pick-me bitches larp as intelligent
    i can't stand chess because it strongly premiers memorization over intuition. i'm not bad at memorizing things, but a few thousand chess openings? fuck that. i want to vibe with the game.

    this is why a moderate chance element is essential to a good game btw
    >>
    File: incoherent retard.jpg (43 KB, 625x576)
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    >>2509592
    >i don't like memorizing things
    Ok.
    > i want to vibe with the game
    Sure whatever.
    >therefore, RNG is good
    The fuck?
    >>
    >>2509592
    >Anon invents Fischer Random
    Yes it is better. You're right that chess is the (THE) metafag game where the best players are distinguished by an encyclopedic knowledge of opening theory and past games more than anything else. So we have variants like Fischer Random that try to disrupt this.
    >>
    >>2509572
    Cool how you differentiate the pros as grifters because you know you can't beat the pros.
    >>
    >>2508660
    fischer random
    >>
    >>2508660
    normies don't play /v/. the ones who do, don't play boring old games unless it's an e-sport in USA/corea.
    >>
    >>2508713
    i know chess.
    my brother in law is really good at chess.
    my nephew won at his state competition a few years back.

    its a fun game when you have people to play it for fun.

    but when its against people that are in a competitive mindset it loses all its appeal.
    part of the game is the fraternization.
    when you go out of your way to min/max every aspect of the game you end up ruining it for those you're playing with, the casuals.

    that said, it is fun, i just wish linux had a good chess program to play in.
    >>
    >>2509592
    >i can't stand chess because it strongly premiers memorization over intuition
    Ironically this is also one of the reasons chess is so enduring. At a low level it can be played on intuition and intelligence but as you reach a higher level memorisation and pattern recognition begins to take priority. It offers a graduated experiance that rewards a deeper knowledge of the game. You can play casual and you can play with purpose.

    The issue is with perception, we're shown the opposite of this in media because rote memorisation isn't enjoyable to the outside observer. So you end up with a bunch of "intelligent" kids thinking they can get to a high level of play without having a deeper knowledge of the game and when they're put in check (pun intended) they feel dishearted. Throw in a fragile ego and they'll learn a few book openings just so they can dunk on others and pretend they're smarter than they are, then when they reach a higher level player its the same thing all over.

    You have people who play chess for the game and people who play for their ego, and it's the latter who are most vocal about the game because they have the need to vent their frustrations.
    >>
    >>2509813
    That's why I think chess (at least the electronic variant, where you can actually use various software tricks) should be played with fog of war (only seeing as far as your pieces can move) and randomized board layout (but keeping things like a pawn first line, separate color bishops, and castling-friendly king/rook placement). It completely deletes the rote memorization element.
    >>
    >>2508660
    Because it's a mobile game
    >>
    >chess prioritises memorization
    it's clear that whoever says this has either never played or is a regional/world champion.
    below 2k elo memory plays a very, very small role.
    i play club and easily stomp noobs who rely on memorization while having a few pints
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