[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File[]

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    File: wh_dlc03_bst_warhounds.png (3.31 MB, 852x1846)
    3.31 MB PNG
    I hate it, when strategy games do this.
    >unit is one of the most effective units in the game for it's intended role
    >nothing in it's stats indicate that it should be as effective as it is
    >look_inside.mp4
    >the entire balance of the game is built on the never actually communicated mechanic that knocked down units are invincible
    >that is to prevent monster and cavalry focused armies to just completely demolish other factions and why battles, when you zoom out, feel like punching water - single entities, chariots, cavalry are just crashing into blobs of infantry over and over again, sweeping hundreds of entities on the ground, only for them to reform into a blob
    >so the reason why dogs are so effective is that they have so low mass, that they never knock down enemy units, when they attack
    >they also attack like at least two to three times as fast as any other unit in the game with no stat explaining or indicating their fast attack animations
    >if they had actually good stats, they would completely dominate the game and be by far the best unit and just melt any other unit
    >>
    I must be retarded because I just use dogs to bait and harass ranged before I upgrade to cavalry. Are they really that good?
    >>
    it's genuinely insane that the missile strength stat in WH3 is a normalized DPS stat but weapon strength is literally just how hard the weapon hits and its literally impossible to know how fast a unit attacks in melee other than timing it yourself
    >>
    >>2506110
    Nope. OP is a dumb cocksucker, like usual.
    >>
    >>2506110
    If they had better stats, they'd be the best unit in the game.

    But since they have shit stats, their greatest strength is making routed units melt in seconds with dog bites.
    >>
    >>2506110
    They're good at chasing down routing infantry. That's about it. They die like flies against anything that can fight back and even as flankers they tend to not be great since they can't cycle charge as well as cav.
    >>
    >>2506109
    These units are only good at killing fleeing enemies. Also
    >not playing SFO
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.