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    File: 4F6ppEnNxgCy7UJXWk37jU[1].jpg (417 KB, 1536x1152)
    417 KB JPG
    This is RTS, this is MODERN RTS you're seeing
    Starcraft, Command and Conquer, Warcraft
    They're all DEAD
    AOE2 REMAINS, you understand?
    AOE2 REMAINS
    AS THE FACE OF MODERN RTS

    >>2492784
    >>
    do you bring any news of handcannoneer buffs?
    >>
    >>2503347
    >Starcraft
    >dead
    but anon the blizzdrones literally just got a new game announcement a couple weeks ago though...
    >>
    >>2503352
    BITCH NEVER
    >>
    >>2503347
    as a new player, what's the deal with ancient era AoE? There's AoE I DE, Return of Rome in AoE II DE, and Chronicles in II DE? Which one do I play for funny chariots?
    >>
    >>2503384
    AoE1 is more of a nostalgia product, I would struggle to recommend it over AoE2 in any way. Chronicles has plenty of chariots
    >>
    >>2503385
    did some searching.. so if I'm mostly interested in getting ancient civs to play around with, I should focus on Chronicles? Is the one that seems to be getting updated. With AoE I DE being nostalgia as you said, and RoR being... also nostalgia release of the first game.... inside AoE II.... with some updates coming from the engine but no updates regarding the second game's design.... with the romans tacked on as a mainline civ? Like an in-between between AoE I DE and Chronicles? Am I getting that right?
    >>
    >>2503358
    Isn't that meant to an FPS or some shit? And vaguely 'open-world', which could just be Far Cry or an excuse to be in dev hell for years on end. Whatever the case, they have a tabletop equivalence that released this year, which is apparently good and I can see why if nu-Blizzard barely has a hand in it.
    >>
    >>2503384
    >AoE
    You want to play the unaltered original campaigns, warts and all. Or you are Vietnamese.
    >AoE DE
    You want some QoL from AoE II and then some, but not all of it, and want to play through some altered campaigns.
    >Return of Rome
    You want to play AoE I skirmishes with relatively better balancing and many more game settings, and maybe a few campaigns with AoE II scripting and polish but almost none of the originals.
    >AoM (Retold)
    You want some crazy on top.
    >AoE Online (Celeste)
    You want the IP's last hurrah after the devs had to unfuck their F2P model, but before Forgotten Empires eventually changed everything.
    >Chronicles
    You want AoE II but set in antiquity from the Iron Age.
    >>
    >>2503387
    Yes there are plenty of ancient civs in chronicles, and Battle for Greece and Alexander are a masterclass of AoE2 campaigns
    >>
    Does anyone else think the last patch was awful? A bunch of nerfs to off meta strats, pathing especially for villagers is at its worst it's ever been, shift queue is broken. Siege tower, eagles and champi all nerfed, slight nerfs to Chinese and Vietnamese is deserved but buffing a top 5 civs like vikings is stupid, new Arabia sucks and it wasting a slot in the 1v1 pool. New civs are cool but underperformimg (except Saxons which is op).
    >>
    >>2503389
    >>2503390
    Thanks anons
    >>
    >>2503347
    >AS THE FACE OF MODERN RTS
    Not for long.
    >>
    >>2503402
    it nerfed hand cannons and hand cannon adjacent units so I don't like it.
    >>
    >>2503419
    >total slop
    >>
    File: 1000024043.png (472 KB, 596x628)
    472 KB PNG
    >>2503419
    Can't compare AoE2 to fantasy.

    Also no.:
    >DoW3
    >Current Players: Around 80 to 100 players online at any given time
    >24-Hour Peak: Roughly 130 to 205 peak concurrent players
    >>
    Has anyone made a decomp of DE yet so we can finally mod our own factions in?
    >>
    >>2503419
    I would have rather they made a sequel to IH than this slop
    >>
    >>2503352
    >complains about HCs being bad
    >won't play hindustanis, who have HCs that are better than arbs
    >>
    File: chariots.png (195 KB, 512x256)
    195 KB PNG
    >>2503384
    >Which one do I play for funny chariots?
    why, aoe2:de of course
    >>
    I've been trying to main magyars so I can kinda toughen myself up while I learn the game since their bonuses are kinda bad and they have the worst eco in the game, and I'm certainly getting fucked. I've had games where I'm constantly producing vills while raiding the fuck out of the opponent and I still get outeco'd. I played against vikings recently and the guy's economy was way better than mine. Checked the vill count after i resigned, he had 30 vills less than me, yet he had a lot more military and could afford more techs than I could. And he was 3 TCing just like I was, this wasn't a "he was going all in with military while you were booming with a civ that's bad at booming", no, he had 30 vills less because I killed a lot of his vills. Didn't matter in the end.
    1050 elo btw
    >>
    >>2503504
    Could be a lot of things:
    >you forgot eco upgrades
    >you're not making farms early enough
    >you had too many idle villagers
    Most likely though he had more units than you because you lost them all raiding him, while he could trade efficiently under TC fire.
    >>
    >>2503515
    I always take a long time to research wheelbarrow and handcart. Been thinking of getting into the habit of researching the former as the last thing I do in feudal before clicking up but I always get scared of it delaying my castle time too much.
    >Most likely though he had more units than you because you lost them all raiding him, while he could trade efficiently under TC fire.
    Probably, but I mean, surely losing 13 knights is worth killing 20 vills?
    >>
    >>2503522
    not to mention all the idle time, right?
    >>
    >>2503522
    >Probably, but I mean, surely losing 13 knights is worth killing 20 vills?
    It is, but you have to keep producing knights as well to keep the advantage. IDK it's hard to say what went wrong without watching a rec. If you have a 30 vill lead you should at the very least be able to match your opponents army, even with a disadvantage in eco upgrades
    >>
    >>2503528
    >but you have to keep producing knights as well to keep the advantage
    he was starting to get a scary number of pikemen, i attempted a tech switch into CA but before I knew it i had loaded rams in my base
    this is what I mean when saying getting outeco'd
    >>
    >>2503544
    If you link your profile on aoe2insights.com I'd be willing to have a look at the game and give some pointers. All recent games should be available for download there
    >>
    >>2503496
    >yeah dude just let me fast imperial so I can make my hc elephant comp every game
    arena players should all kill themselves so devs can stop pretending this cartoon mode is relevant to balance discussion
    >>
    at what elo do i git gud?
    >>
    >>2503602
    0-400: 75yo woman
    401-600: shitter
    601-800: noob
    801-1000: novice
    1001-1400: beginner
    1401-1800: intermediate
    1801-2000: expert
    2001-2400: master
    2401-2800: grandmaster
    +2800: elite
    >>
    >>2503584
    >hyperfocuses on an imp unit
    >complains about having to do a fast imp
    make it make sense
    >>
    >>2503673
    1400 is top 15%, hardly a beginner
    >>
    >>2503347
    only because everyone else gave up without a fight
    >>
    >>2503584
    I've made Shatagni handcannoneers in Arabia almost every time I've played Hindustanis and reached imperial age. Granted I'm 1300 elo, maybe you're +2k and it is impossible to make them in open maps there idk, but if that's the case then are you even able yo make any imp unit at all?
    >>
    >>2503378
    :(

    >>2503496
    i only play yuro civs. i mainly play bohemians, but sometimes ill mix in portuguese or italians
    >>
    >>2503701
    >and reached imperial age
    yeah and how often does that happen AND there's still enough gold on the map for you to afford a double gold comp? think about how strong being able to make an imperial age unit in castle age normally is and then ask yourself why people rarely bother to use that advantage when playing as bohemians.
    >>
    >>2503504
    Might be an issue with production, make sure you are constantly producing and have enough production buildings. Also post a rec. I can't really help much without a rec.
    >>
    >>2503721
    yeah well there's your problem
    also, assooming you dont play hindus cuz they're brown, then why do you play moortuguese?
    >>2503728
    wdym? there's plenty of gold in imperial, are you popping up at like min 45? double gold comps aren't that rare in imperial, and you can always do hussar+shatagni HC if you want a trash+gold combo
    >think about how strong being able to make an imperial age unit in castle age normally is and then ask yourself why people rarely bother to use that advantage when playing as bohemians
    first of all, at least in my shitter elo of 1300, i almost always see bohemian players going for castle age handcannons
    second, i guess cavalier are shit then because the civ that gets them in castle age has a sub 50% win rate in every elo range
    >>
    >>2503739
    cavalier in castle age is obviously good and apparently was good enough for lierry to use in the finals of wololo (but not good enough to beat hera). now think about this: arbs without bracer are supposed to be worse than hand cannons, yet even the powercreep loving devs haven't tried to make a civ that gets arb in castle age. how can getting a weaker unit early be so much more powerful than getting one that's supposed to be stronger? the reasoning here is why hand cannons are weak and should be buffed.
    >>
    >>2503747
    Honestly arb in castle is weaker than early chemistry, arb only gives like 5 hp and 1 attack while chemistry is like half the price, gives + 1 attack to crossbow and defensive buildings + siege.
    >>
    >>2503750
    chemistry takes literally twice as long to research, requires building a university first, and is always a tech switch instead of just upgrading units you were already making.
    >>
    >>2503776
    >is always a tech switch instead of just upgrading units you were already making.
    but chemistry upgrades units you're already making...
    >>
    >>2503779
    if you are making crossbows and already researched fletching and bodkin why would you stop making them and switch to hand cannons? don't forget that you also have to switch from wood economy to food economy to make hand cannons.
    >>
    >>2503780
    chemistry upgrades the crossbows, you don't need to switch
    >>
    >>2503782
    so hand cannons are so weak it's not even worth tech switching to them vs crossbows
    >>
    >>2503780
    gee idk maybe fletching and bodkin are useful for more than just xbow micro? Maybe there's no other reason for those two upgrades tell me if you can think of anything else, better never tech switch again if you're going down that hyperspecialized path
    >>
    >>2503799
    hand cannons do not counter archer-line, no.
    >>
    >>2503859
    Sounds like they need a buff
    >>
    >>2503928
    i agree
    >>
    now that the dust has settled , what's the consensus on the new civs?
    >>
    >>2504061
    I really like them. Finally a new DLC that focuses on historically relevant peoples
    >>
    >>2504061
    spleetslop
    >>
    >>2504061
    finally civs that feel like aoe2
    >>
    >>2504078
    Yes, but unironically
    >>
    File: u r.png (405 KB, 934x794)
    405 KB PNG
    >>2504078
    >>
    >>2503695
    have you seen a 1400 elo player play?
    >>
    >>2504197
    yea and they are usually not new players
    >>
    >>2504061
    Cool civs but pay to lose other than Saxons
    >>
    >>2503799
    Handcannons beat crossbow with decent enough micro because they outrange crossbow.
    >>
    >>2504237
    Is that a first? Usually DLC civs start out OP.
    >>
    >>2504238
    no they don't? In fact they get outranged by arbs
    >>
    >>2503695
    This would mean something if aoe2de had like +250.000 players
    >>
    >>2504281
    No it doesn't, I don't know how you came to this conclusion.
    The number of ranked player is 46353 and 6550 players are 1400+
    >>
    >>2504294
    >>2504281
    Sorry I misunderstood you. But no, a 1400 player is not a beginner no matter the sample size
    >>
    >>2503673
    I would maybe call 1300-1450 low intermediate rather than beginner. These people often have 1000-2000+ games played. Not really good or well rounded players and they still make a lot of mistakes, but miles ahead of people actually beginning. They do have a solid basic grasp of the game at that elo imo
    >>2504294
    Only like 15000-20000 of those actually play regularly though
    >>
    >>2504061
    >now that the dust has settled , what's the consensus on the new civs?
    A Return to form. Sad that Activision will ruin it all now, maybe
    >>
    >>2504061
    missed opportunity to make the saxon logo the sutton hoo helmet
    >>
    File: 20261010044603_1.jpg (826 KB, 1920x1080)
    826 KB JPG
    >>2504061
    Danes the most balanced civ of the trio, if a little weak (as all Infantry and siege civs are). Hamask is kinda busted. Food bonus does less than you'd think in early game. Dane Varangians are awesome. Raze bonus is nice but is not a game changer. UU is nice but very situational. Food bonus is amazing for late game farm eco. Dane SO's are awesome but you need to get there in the first place.
    Danes feels pretty much like a better Celts, but you still have the same weaknesses as Celts, to a lesser degree.

    Varangians are hideously overpowered in Nomad maps, specially regular nomad where they can do mass scouts + fish boom. Gorillon Scouts and then Knights. Jarls are very strong. I'd say Varangian Guards are strong for this civ but I rarely face them, they all opt to spam cavalry and nothing else.

    Saxons are an ungodly amalgation between Goths and Byzantines, everyone archer rushes with this civ. Not a threat early on, but become borderline impossible to root out if you dont have good siege. Saxon UU starts countering pretty much everything once FU with all unit discounts. Must rush in Arena least the game drags for 2 hours. Also trushes, so many trushes.
    >>
    >>2504341
    Thanks for the review Jeetmaster. Do you think any of the new civs will replace Armenia for you?
    >>
    >>2504254
    I'm talking about castle age hand cannons, in imp they lose to arb unless you are hindustanis which can outrange.

    >>2504252
    Not always, dravidians, wei and Armenians were all pay to lose and had to receive major buffs before they were on par with existing civs.
    >>
    they should remove the shields from MAA and LS, only units with high pierce armor should have shields
    >>
    >>2504061
    Nice but now it makes the viking civ name even more retarded when they are clearly the norse/norvegian
    >>
    >>2504408
    Armenians have their own unique niche, so no.
    >>
    >>2504549
    the niche is pwning sub 1200 players because feudal longswords have no counter
    >>
    >>2503352
    It's time to give them the Jaguar Warrior treatment
    >>
    >>2504707
    >The more kills it gets, the more accurate it becomes.
    You rike?
    >>
    handcannoneers are in a perfectly good spot
    it's nobody's fault you're a sperg that wants to use them as arbalests
    >>
    >>2504446
    you still don't outrange xbows in castle age
    >>
    I never even catched that aoe2insight had these stats on display on its front page
    so whenever you have a bad day you have a high chance of being publicly ridiculed by the site as "unlucky (shitter)"
    >>
    >>2504654
    No, the niches are dark age spears to counter trushing teutons, feudal longswords against scouts, castle 2handers against knights, compbowmen hard countering cavalry, and 100 hp champs.
    Also the random funni Warrior Priest rush
    >>
    So thinking about how civ bonuses could be applied to other areas.
    Like Armenian barrack bonus but Stables/Archery/Siege/Docks
    Or Saxon shield wall but applied to a more expensive and hard to mass unit type.
    >>
    Are Georgians still OP?
    >>
    >>2504827
    Allegedly still a 53% winrate.

    Also, don't suppose anyone would know if AoE 2 Insights is all AI slop with literally every written summary, even civs? It's kind of painful to read.
    >>
    >>2504817
    wow anon you're THINKING, well done
    >>
    Are the Viking campaigns good?
    >>
    File: average chinese player.png (179 KB, 1160x877)
    179 KB PNG
    >>2504777
    wow so unlucky
    >>
    >>2504777
    >catched
    >>
    >>2504827
    No, their playrate fell off a cliff once they nerfed their cav healing.
    >>
    >>2504827
    monaspa isn't OP anymore and their feudal scouts are no longer annoying because they regenerate lmao2hp per minute, but their castle age CA is slightly annoying
    >>
    >>2504817
    >Feudal crossbows
    >Feudal knights
    >Feudal mangonels

    Absolute shit bonuses
    What we could have is camel scout type of thing for castle units instead, sort of like a feudal monk that can only heal and instantly turns into real monks when you reach castle. Maybe a slow-moving donkey riding small range cav archer.
    >>
    >>2505121
    Knight and cav archer pre upgrades will never be a thing because you would steamroll the opponent as soon as you reach castle age. It only works for camel rider because it's a counter unit
    >>
    >>2505121
    >sort of like a feudal monk that can only heal
    Like the medics in Galactic Battlegrounds? It might work I had a similar idea for a Papal States civ
    >>
    >>2505121
    I like the Camel Scout idea but only because I wish for more racial and ethnic segregation among civs
    The idea that mudhutters from Africa can train "Knights" is ridiculous, they should not have cavalry and rely on units akin to the eagle scouts and warriors
    >>
    >>2505133
    I think you misunderstood, camel scouts already exist
    >>
    >>2505121
    Feudal monks would be cool, what about feudal elephants? Like elephants with weaker stats that turn into normal elephants in castle?

    >>2504817
    Castle age hussar and arb is probably the furthest you could go without breaking the game.
    >>
    Anyone got any cool strats for michi? I wanna play ranked michi but I'm scared of michi clowns.
    >>
    File: holcans.jpg (53 KB, 309x486)
    53 KB JPG
    when the fuck did they change the name of El Dorado?
    >>
    >>2505389
    When The Last Injuns dropped, because they added an El Dorado campaign with the Muisca.
    >>
    >>2504724
    that would be great.

    >>2504736
    theyre not in a perfectly good spot.
    >>
    >>2505477
    why
    >>
    my goat's hairline
    >>
    It’s taken me so fucking long to realize you can hit Green from behind in Georgians 4. Christ, that makes it so much easier.
    >>
    >>2505607
    Will he try some different strategies once he becomes a 30yo boomer
    >>
    aoe2 or 4 for a newbie wanting to get into pvp?
    >>
    >>2505593
    why to what
    >>
    >>2505910
    why are they not in a perfectly good spot?
    >>
    >>2505903
    4 has more training wheels
    >>
    >>2505607
    it's over
    >>
    Empire Wars would be a lot more popular if you started with like nine villagers and two houses and no additional bonuses on top of that
    >>
    >>2505968
    Just start in feudal with 10 vills and 2 houses.
    >>
    >>2505992
    i think starting in feudal with 11 vills and 3houses would be better
    >>
    this game went to shit when they started milking it by adding lots of unnecessary garbage and civs.
    >>
    I literally have never played a 3 kingdom civ, nor a champi warrior civ.
    I stopped playing incas immediately once they removed their militia and eagles. They used to be my most played civ.
    >>
    File: aoe4.jpg (86 KB, 443x461)
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    Are you kidding me with this shit? Did they learn nothing from Dracula?
    >>
    >>2506229
    >Those gay diamond icons were used again instead of the little statue/weapon/relic pieces of the original campaigns
    The Three Chinkdoms and its consequences were a disaster for Age of Empires II
    >>
    >>2506242
    I can't be mad at that right now.
    One Saxons mission. One, ONE, singular. But oh thank god, another SIX Viking missions. As if we didn't have fucking seven already. I'm not buying the Viking split DLC to play as the non-split, basic bitch Vikings even more god dammit.
    >oooh but the naaaaarrative, we have to follow Harald!
    No we fucking don't. Nobody fucking said that. Give me a fucking Saxons campaign. And a Danish one too, not like they're not getting screwed here too.
    >>
    >>2506258
    should switched to Harold vs Harald, before a final against the Normans imo
    >>
    >>2506313
    Missed a golden opportunity for some alt history stuff. Harald wins at Stamford, then fights William over control of London. Have it turn out to be Harald fantasizing about what could have been as he dies or something.
    But I guess it's silly to think about what-ifs like that when the civ selection is already this bad. Correct me if I'm wrong, but I think Vikings are the civ with the most campaign scenarios now, and they don't even HAVE a campaign. Fucking ridiculous.
    >>
    >>2503419
    I think it's funny DoW is using Total War's UI and vice versa

    both will be shit
    I will not buy either
    >>
    so why did reddit seethe so hard at some pros promoting gambling sites? 99.9999999% of this community is +21, i don't see the issue
    >>
    >>2506354
    It promotes match fixing and every upset would be met with allegations.
    Look at the state of cs, I'm glad this shit got gatekept out of aoe2
    >>
    >>2506355
    oh wait i thought they were promoting regular gambling sites, not aoe2 gambling
    should've double checked that, mb
    >>
    >>2506136
    >here's your empire bro, they have clubmen and archers and their "castle" is a village surrounded by a palisade
    These guys wouldn't make it in AoE1 let alone AoE2
    >>
    >>2506354
    Because gambling is a degenerate vice. Would you be cool with them promoting grindr?
    >>
    File: persians.jpg (19 KB, 402x150)
    19 KB JPG
    so...castle age parthian tactics
    >>
    >>2506410
    What about it?
    >>
    >>2506418
    It's kind of weird because you don't wanna go CA with persians but then they have arguably the best castle age CA in the game.
    They sure do have a weird range. Best castle CA, bad imperial CA, normal castle xbow, no arbs and terrible imperial xbows, but a unique tech encouraging you to make them.
    >>
    >>2506449
    Their imp CAs aren't so bad. Yes, missing bracer hurts, but they do what you need them to.
    Persians want something to counter spears and camels, and have a bunch of imperfect options to do so. CAs miss bracer in imp, but are great in castle and can keep up with your cavalry. Trashbows are dirt cheap, but they're really weak come imp. You've got FU hand cannons, but no actual bonuses for them. And onagers exist, but only just, no SO or engineers. Pick your poison.
    >>
    Will playing random civs on random maps against extreme AI make me git gud
    >>
    >>2506588
    no. Focus on a civ, focus on a map (arabia) practice against extreme AI and then go online
    >>
    >>2506588
    You should probably stick to arabia or similar maps to learn the game. Just practice against AI until you can execute 1-2 basic buildorders (scouts and MAA into range), know how to boom, get familiar with the hotkeys and know basic unit counters. Fastest way to improve is to play online after you know the basics. If you can reliably beat the extreme AI it's time to start ranked
    >>
    >>2505968
    So...just QS Arabia?
    >>
    >>2506588
    watching top100 arabia games will make you improve more than grinding the extreme AI
    once you've beaten the extreme AI like 5 times there's hardly any reason to still play against it
    >>
    >playing some custom campaign
    >3 different enemies attack at the same time after a lull
    Why is it so often like this? Are the triggers just fucked? No playtesting?
    >>
    so is arabian desert a permanent map? i don't necessarily think it's a bad one but from my experience MAA civs are way to powerful in it
    >>
    >>2506403
    well appearently they do
    >>
    >>2506858
    I hope it sticks around, it makes for pretty fun chaotic games. Perhaps some larger hills and cliffs would be a nice addition to the map as well.

    Is there any reason why they don't add more maps and bans to the map rotation? It would be nice to have megarandom back as well
    >>
    >>2506588
    Do the Art of War missions.
    >>
    Land Nomad should be the main ranked map
    >>
    >>2506827
    Custom campaign balance is a total crapshoot. It's probably something the dev can handle and fuck you if you can't.
    >>
    Is there a way to turn down the frequency of "You're under attack!" notifications?
    >>
    >>2506939
    yes, stop ignoring your enemy and kill them
    >>
    >>2506944
    Well that's awful.
    >send cavalry through enemy town
    >BA-BUUUUM BA-BUUUUM BA-BUUUUM
    >fight big battle
    >BA-BUUUUM BA-BUUUUM BA-BUUUUM
    >a big battle i'm looking directly at
    >BA-BUUUUM BA-BUUUUM BA-BUUUUM
    It's so FUCKING loud and so FUCKING constant. Constant to the point it's meaningless, which ruins the whole point.
    >>
    >>2506959
    He who gets attacked everywhere, gets attacked nowhere.
    >>
    anyone wanna play :D
    >>
    >>2506959
    Then mod the sound
    >>
    >>2506973
    Sure what elo?
    >>
    >>2507006
    700
    >>
    >replay York to try out Varangian Guards
    >new Catapult Galleon dodges the no-gunpowder restriction
    Jesus christ. That wasn't fair at all.
    >>
    File: son-crying-emoji.png (105 KB, 473x498)
    105 KB PNG
    >15 hours inactive
    >>
    playing Avars custom campaign
    its actually entertaining but maybe a bit too easy. I suck so playing moderate though and some of these custom campaigns send capped rams and FU cavalry to my castle age village.
    >>
    >tfw still haven't played the game a single time since the DLC game out
    I was pretty hype before release but something in me just sighs it out whenever I think about playing again... what do
    >>
    >>2505342
    Khmer ballista elephant into cut and elephants
    >>
    >>2507032
    Sadly I'm like more than double your elo, could do lobby games or co-op campaigns or something
    >>
    >>2506973
    Cock size?
    >>
    >>2505607
    >like 9/10 rec vids for AoE2 on YT are Hera

    You can't even buy that. That's kinda insane that the algorithm is doing that.
    It must just associate everything AoE2 with him now I guess? Gotta love AI. They're so stupid.
    >>
    >>2504061
    Very Dacians.
    So basically what I expected. More OP than I thought though.
    >>
    >>2506588
    No, I learned this by recently beating them with a pretty easy strat.
    You just round them up like sheep like a dog eventually and it becomes a little boring.
    But it's a good warm up/bit of early training. Learning hotkeys and micro.


    There are better AIs out there for niche things, but they also kinda suck.
    The code is kinda limited apparently.
    >>
    playing random civs isn't helping me, I think I should keep a small pool of civs
    recommend me 2 cav civs 2 infantry civs and 2 archer civs (actually, only 1 archer civ, I already decided I want to play mayans)
    >>
    >>2507420
    >its actually entertaining but maybe a bit too easy
    >playing moderate
    You're retarded
    >capped rams and FU cavalry to my castle age village.
    Spam more pikemen
    Skill issue
    >>
    >>2507707
    uhh franks magyars romans japanese ethiopians
    >>
    >>2503358
    >Giving money to modern (Activision-)Blizzard
    >>
    >>2507724
    age of empires is under activision now too
    >>
    Any 3 players here? Why should you use unit cards? They cost resources, population and it takes time for the card to arrive so why shouldn't you just send an economy card and build regular troops? Also why do some natives/mercs cost population at embassies and others don't?
    >>
    >>2507707
    Cav
    >Burgundians, magyars
    Infantry
    >Burmese, celts
    Archer
    >Dravidians
    >>
    >>2507780
    Dravidians are an archer civ?
    >>
    >>2507724
    >>2507730
    which is why you should buy DLCs from keystores from now on
    >>
    >>2507764
    >Also why do some natives/mercs cost population at embassies and others don't?
    I haven't touched those "unlock this merc/native unit" cards much, does it remove the training limit? Otherwise is some obscure balance reason that eludes me.
    >>
    >>2507764
    I haven't played in forever and I was pretty shit when I did but I think you are only supposed to use the villager card early on and save most of your shipments for fortress age or later. sending troops can be a big timing advantage since you can get them faster than you would by sending money and having to tech into them and build them.
    >>
    >>2507890
    not that i can remember i think it just sends a # of them
    >>2507897
    but are they that much faster than just building, say, 3 barracks and massing regular troops? i know some mercs are pretty elite in terms of damage
    >>
    Sorry, had to.

    >cyclone models were switched to AI models
    >AI originally designed to literally just pretend it knew shit since the 60s (literally it's purpose back then)
    These things have never been right too. It's so joever. Though the models have always sucked I'll admit kek. So doesn't really matter.
    >that time models just ignored Cyclone Tracy hitting Darwin

    >>2507724
    What's worse is that I bought the DLC without knowing the change, so they've breached consumer law arguably doing the sudden surprise. So we're already being fucked with. Just an indicator of things to come.
    >>
    >>2507922
    >they've breached consumer law arguably doing the sudden surprise
    what are you even talking about. MS put activision in charge of worlds edge, there is noting unlawful about this
    >>
    >>2507905
    >but are they that much faster than just building, say, 3 barracks and massing regular troops?
    yes because it's literally instant
    >>
    I have a confession.
    As much as I hate activision blizzard, I really did want to play Starcraft 1 as a kid if it had more of the expansive civ set that AoE2 had and looked still like starcraft 1's art design. I don't understand how they fucked up the designs with 2 and was very disappointed with Warcraft 3 and DotA as a kid. LoL was not an interest because I never like DotA. Didn't feel like a proper war rts and felt like an rpg instead with simplified micro. Diablo IV wasn't great, but it was an improvement on III definitely, especially with look.


    Anyway, what I'm saying is I hope AoE2 design starts to influence those more. Because I don't really like hero units (though Diablo is a different thing entirely and not really an rts) that much and those games could use more influence on the brutal war aspect. Starcraft was ok, but warcraft just feels so fluffy when it should feel like Minas Tirith with war.
    That said, Battle for Middle Earth was kinda a missed opportunity in the end. Fucking EA. It was okish, but it also felt very shit at times. That should have just gone full AoE2 and ignored the book's plot. Expand the universe with factions and have campaigns. There is a lore limitation there.

    /autistic blabber.

    >remember that time a meme critical of the WOKEness of the HD edition actually sold the fucking HD Edition out of obscurity
    We thank our lord, t. Alberto Barbosa.
    This used to happen with Warcraft too back in the day. Critical memes just sorta fed it. Other games didn't really have that positive reaction to critical memes much, but these two games did.
    >>
    >>2507930
    I'm pretty sure if you pretend to be someone else and then reveal otherwise just after everyone bought it, there could be issues consumer expectations.
    Don't get me wrong, this happens all the time and they get away with it all the time though. Consumer law is essentially an empty threat at this point.

    But if you expect a certain team to be providing the "service" and you replace them with a team of monkeys from Burma, there is clearly a consumer law contravention. If people expected a specific team to maintain the service because of their specific expertise there might be issues.
    Now if this game wasn't a mere license and was a product, there would be much less issues.
    >>
    >>2507930
    to add to >>2507939
    Oh, you're saying World's Edge still exists by name as a facade?
    That might make them get away with some liberties, but I'm pretty sure consumer law frowns upon that even more than merely replacing World's Edge with Activision. At least in Australia but I'm pretty sure Aus, US, UK, Canada, NZ are following policies that they all agreed to in order to make consumer law more uniform in these countries. That said, these notoriously don't work kek.
    >>
    >>2507939
    Who got replaced?
    >>
    >>2507944
    World's Edge, by the sounds of it, just got gutted completely and now Activision handles it. Xbox/MS is trying to cut employee numbers.

    >what's the bet they'll push AI fucking everywhere to cover these things
    >>
    >>2507943
    >>2507944
    >>2507950
    World's Edge had a big chunk of their staff fired, and was made a subsidiary of Activision (which is a subsidiary under Microsoft). Previously I think World's Edge reported directly to Xbox. We don't know if Activision has put in their own people in positions within World's Edge.

    Also worth noting that World's Edge are not developers. They are producers and managers who outsource all development of all Age games to third-party studios, most notably Forgotten Empires, CaptureAge, and Relic (for the initial development of AoE4).
    >>
    >>2507934
    >I hope AoE2 design starts to influence those more. Because I don't really like hero units (though Diablo is a different thing entirely and not really an rts) that much and those games could use more influence on the brutal war aspect. Starcraft was ok, but warcraft just feels so fluffy when it should feel like Minas Tirith with war.
    Will never happen since warcraft runs on the "anything that is not a villager cost 2+ pop" logic. So, while you can mass an army of 50 or so knights in AoE II, that same 50 pop army would be just 12 knights in Warcraft. That, plus the bigger health pools and heroes, make everything look less like a battle and more like a gang fight.
    >>
    >>2507944
    Nobody, the devs are still there, microsoft just cleaned out mid-level publisher paper pushers unrelated to the game.
    >>
    >>2507840
    Yes, they get full generic arb and better than generic skirm and ele archer plus their wood bonus helps a lot for archer openings.
    >>
    >>2505930
    theyre not good
    >>
    >>2508118
    why?
    >>
    >>2508121
    it was already explained
    >but arena
    clown maps don't count
    >>
    >>2508131
    i didnt care for the reply where you called me an arena clown (I always ban closed maps), and made up a fake scenario about going 100 battle elephants (hindustanis don't even have elephants), so I think you should explain your point better without going hysterical
    why do hand cannoneers need a buff?
    >>
    the ELO system has it against me, all of my recent loses have been against players whose max elo was well over 200 that of mine
    i don't even understand how people can lose so much elo in the first place, ever since I began playing, the most elo I've lost after hitting a PR was like 150, yet I keep seeing all these people in the 1200s whose max ELO was like 1550
    fuck off
    >>
    >>2508135
    i want handcannoneers to be better
    >>
    BREAKING: AoE III is getting its first update after dropping the expansion and the activision news
    https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-update-19-18658/
    >>
    >>2508182
    why do you keep dodging the question
    >>
    >>2508192
    why do you keep denying that an imperial only counter unit that costs gold and has no tech route that transitions into it isn't a good unit?
    >>
    >>2508217
    counterpoint: they basically don't need upgrades
    >>
    >>2507764
    >Why should you use unit cards?
    They are useful when you are defending, massing to make an all in attack or balancing your army
    Let's say you are making heavy infantry, the enemy scouts you and counters with light infantry then you send your cavalry card and rape him, unit cards also save you build a stable on this example.
    Economic cards need more time to have an impact on game but unit cards can change a battle or waste a shipment if used badly.
    >Also why do some natives/mercs cost population at embassies and others don't?
    Basically some natives have mercenaries (elite units) or villagers included that cost population so they aren't so OP
    >>
    >>2508223
    irrelevant since as already discussed hand cannons can't even compete with crossbows.
    >>
    >people are talking about nerfing bohemians even more
    wtf. what have i missed? i used to never see bohemians in progames and now they're eating nerfs left and right with discussions of more. is there some new strat that lets noobs defeat pros which cant be allowed?
    >>
    >>2508248
    it's just the phosphoru meme isn't it?
    >>
    >>2508251
    wasnt that quite awhile ago?
    >>
    >>2508248
    >is there some new strat that lets noobs defeat pros which cant be allowed?
    are you implying cheese strats that let someone beat opponents way above their skill level should not be nerfed?
    >>
    File: jag.png (65 KB, 256x256)
    65 KB PNG
    >walks into your base
    >slaps your infantry's ass
    >slaps your paladin's ass
    >slaps your arbalester's ass
    >slaps your production building's ass
    >slaps your villager's ass
    >slaps your TC's ass
    What do?
    >>
    >>2508290
    >What do?
    >>2508182
    >>
    >>2508290
    >What do?
    *slap his goddess' ass*
    >>
    >>2508352
    Malina nerfs when?...
    >>
    >>2508366
    I think we'll be lucky to get any further AoM patches at all
    >>
    >>2508352
    Nice images, which AI made them?
    >>
    >>2508243
    why do you think handcannons should compete with a unit that requires several more upgrades? are you a commie?
    >>
    >>2508223
    Basically they only need you to basically be in post-imp basically
    >>
    >>2508436
    >noooo technological units can't be gated behind lategame techs!!
    I wish they'd still require their own unlock tech like in AoK.
    >>
    >>2508377
    They really just gave up on the alternate god art and portrait events, leaving it massively incomplete.
    >>
    >>2508275
    yes they shouldnt be nerfed unless there's no counter. it's part of the strategy to scout properly or not be too greedy that you die to a cheese.
    >>
    >>2508494
    unfrotunately "just scout" isn't suffficient enough to beat phosphoru. Or Champie when it happened.
    >>
    this thread just dies when I'm not around
    could you people be a little bit less npc?
    >>
    Age of the conqueror best version
    >>
    >>2504887
    Please respond. I'm looking at >>2506229 and not feeling great.
    >>
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    >>2506242
    the rats are forgetting their place
    CampaignGODS keep their game afloat
    >>
    I don't think that's what the texture is supposed to represent, DE-kun...
    >>
    >>2508789
    can you tell at the resolution used in game though?

    no?

    great, saved time and therefore money.
    >>
    >>2508791
    What if I play in 4K
    >>
    >>2508163
    That's normal, when people try out different things they lose elo. I dropped down to like 1500 a few months ago not doing my best strats and I'm back to 1900 where some of my opponents have gotten to 2.2k.
    >>
    >>2508377
    If they don't at least give us another deity for Egyptians and Atlanteans for some consistency, I'd be very disappointed.
    >>
    >>2508792
    you don't though.
    >>
    >>2508791
    Did they really save time over copy-pasting a ring model
    >>
    >>2508791
    MR GOLDBERG GET DOWN
    >>
    >>2508789
    ? you can see the top of the rings if you look closely.
    >>
    >>2506313
    >>2506330
    >no option to choose your side for the final battle and change the course of history
    gay and lame
    >>
    File: file.png (874 KB, 786x530)
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    >There is a mod that replaces Gbeto with Miku
    kek. Glad I don't have to look at bald black women anymore.
    The onions are a nice detail
    >>
    File: medieval miku.jpg (1.47 MB, 1380x2907)
    1.47 MB JPG
    >>2508982
    but does aoe miku throw the onions?
    >>
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    2.2 MB PNG
    >>2508987
    unfortunately the projectile is unchanged
    >>
    >>2508993
    Missed opportunity to make music notes as projectiles.
    >>
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    can't believe even aoe2 put debra wilson in, can't escape this cunt
    >>
    Why it crashes to desktop...
    >>
    Rebuilding your starting TC should only cost wood to help simulate civilizations moving because of raiders.
    >but the balance
    Don't care.
    >>
    >>2509218
    smol indie studio, pls understand
    >>
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    >>2509191
    Gbeto, I love ya. G.I. Jane 2, can't wait to see it.
    >>
    >>2509725
    Only after feudal, otherwise you're making Persian douche oppressively OP
    >>
    it's out
    >>
    >>2509998
    Bulgarians bad?
    >>
    so byzantines have been a top tier civ for years and now they get trample damage varangian guards because why the fuck not
    make it make sense
    >>
    >>2509998
    devs are going to use this as an excuse to further nerf Varangians despite the fact they're sitting at the bottom of the win-rate totem pole
    >>
    hardradahabbibis....
    >>
    >>2510011
    they are 100% going to nerf elephant archers thats for sure
    also, they will never do anything about armenians and romans terrorizing mid to low elo players like me because hera keeps calling them B tier
    >>
    >>2510008
    Byzantine Varangian Guards are already the worst in the bunch, not sure what you're mad about trample damage is situational at best they're really not that strong compared to Varangian VG with their disgusting ranged melee attack or the cheaper and tougher Saxon VG
    >>
    >>2510021
    You missed the point. They got a pretty decent addition to their arsenal while already being a top tier civ that hasn't seen a nerf since 2024 (fire ships firing 5% slower, top fucking lol)
    This is like giving soda to the fat kid, it doesn't matter if it's something mid like RC Cola.
    >>
    >>2510023
    but the Varangian Guard is one of the most iconic units of the Byzantine military it would have been absolutely nonsensical to have them in the game and not give them to the Byzantines
    take away the fat kids fries or something, don't deny him his rightful ByzanCola
    >>
    >>2510019
    why do you keep whining about devs only listening to hera when that's really not true
    >>
    >>2510008
    Byzantines are literally one of the lowest performing civ in the game right now. Literal 53rd place.
    That is before AND after the DLC.
    >>
    >>2509998
    wow bohemians really deserved that nerf
    >>
    >>2509998
    Hera picks Romans every single tournament and always wins with them but still ranks them B because he doesn't want the devs to nerf them.
    >>
    >>2510033
    >historical accuracy
    show me the chinese handcannoneers
    >>
    >>2510003
    Bulgarians are actually pretty decent with an alright winrate. Pros just don't really like them because no real eco bonus and no xbow. I assume like this is supposed to be a tier list for pro tournaments? Huns and Malians among others have a great winrate and definitely feel higher than c tier for ranked games to me.
    >>2510039
    Where are you getting the stats from? on aoe2insights they are sitting on a 52% winrate in the last 60 days for 1200-1900 elo
    >>
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    >>2510055
    >>
    >>2510059
    Oh wait, I got them mixed up with Burgundians.
    >>
    >>2510059
    >I assume like this is supposed to be a tier list for pro tournaments?
    probably a top100 Arabia tier list, although Hera usually clarifies when a tier list is for arabia and this time he didn't so idk
    >>2510039
    they have a 53.4% winrate in +1900 elo, they do like shit in lower elos because basing your entire gameplay in counter units is hard, which is why I don't understand why people keep recommending them for noobs, they are not good for noobs
    >>
    >>2510071
    it's a tier list for all 1v1 maps. But aimed for his elo
    >>
    >>2510023
    Byzantines actually perform slightly worse than average unless you are in the top 1% of players. I'm curious how much their winrate will climb with this, should be a pretty solid buff and might actually get them near the top 10 civs for all elos. Varangian guards are definitely a good unit
    >>
    I know this is autistic, but it makes me irrationably angry when new players instantly buy every DLC and then proceed to only play post 2020 civs for their first 100s of games.
    A friend of mine who got into the game recently, after making it to 1200 elo mostly playing 3 chinkdoms, armenians, and recently the viking civs, asked to 1v1 me. The game starts, he looks at my civ, and screams "WHAT THE ACTUAL FUCK IS EVEN A SARACEN???"
    I won that game, baffled at the fact that many new players give this game dozens upon dozens of hours, not having played a single age of kings/conquerors civ.
    >>
    >>2510157
    Be proud you stomped him with a classic.
    >>
    >>2510163
    im not even an oldfag, I started playing last year, but still i was like "ok lets try out the older civs, these DLCs civs seem gimmicky" and thats what i mostly play to this day
    >>
    what is the best aoc/aok civ for hand cannons? koreans? they're basically a completely different civ now than they were back then though.
    >>
    >>2510167
    Respectable.

    >>2510168
    Turks, duh.
    >>
    >>2510169
    making hcs with turks seems kind of pointless since jannies are basically hcs but useful. I guess you can make them if you do the fast imp strat from the spreadsheet.
    >>
    >>2510172
    hcs are better than jannys at what hcs are made for (killing infantry)
    >>
    >>2510177
    wrong, jannies are infinitely better at killing infantry at any point before imperial
    >>
    >>2510157
    >he looks at my civ, and screams "WHAT THE ACTUAL FUCK IS EVEN A SARACEN???"
    has your retarded little friend never looked at a map of the middle east his entire life or something?
    >>
    >>2510252
    at no point in history did any map say "saracens" over the middle east, historylet
    >>
    >>2510157
    >how can you people DARE to play the game differently than I do!!!!! My way is the correct way!!!!!
    >>
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    >>2510292
    maybe in your fantasy land it didn't you imbecile
    >>
    >>2510301
    that's like painting europe in stripes and saying "european empire" you fucking moron
    saracen was an umbrella term for muslims that did not differentiate between turks, arabs or niggers
    >>
    File: goalposts.gif (1.6 MB, 400x225)
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    >>2510353
    >no map ever said that!
    >ok maps did say that but it wasn't le accurate!!!!1!!!
    I accept your concession goalpost moving faggot
    >>
    >>2510353
    Saracen is meant directly 'arab' from the arabian peninsula who spread over the world. However they'll be the next SPLEET civ I'm sure.
    Likely with a champi-like swordsman replacement regional unit that is also given to turks, persians and berbers.
    >>
    >>2510353
    >saracen was an umbrella term
    Sounds like a perfect excuse for SPLEEEEETING
    >>2510365
    Fuck, beat me to it.
    >>
    Another day, another Bohemian nerf
    >>
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    >>2510293
    I did say it was autistic and irrational, mmmkay?
    >>
    Chinese should be categorized as a defensive civ
    >>
    >>2510365
    what about slavs
    >>
    >>2510440
    Croats, Serbs, Vlachs and Rus (renamed Slavs) could make sense. I just don't want them all to keep the same architecture or use mediterranean stuff, we have enough civs with those sets.
    >>
    >>2510458
    but the eastern european architecture is the prettiest in the game
    >>
    >>2509998
    I think putting Saracens that low is crazy. You've got FU arbs, champions, hussars, heavy cavalry archers and heavy camels. Bimaristan monks are great and can fully heal your army in seconds, plus they're fully upgraded. Throw one in the middle of your arbs and they won't die to anything that doesn't one-shot them and the monk can convert enemy mangonels.
    You've got siege ram and siege onager with siege engineers and Counterweights.
    Market bonus gives you better rates than anyone in games that last long and earlier can be used to get good timing on a push or to adjust based on what the enemy's doing.
    I'm not some 2000+ ELO pro player but I don't see how such a flexible civ could be considered weak.
    >>
    >>2510542
    his reasoning is that their eco bonus sucks after the market nerf, and late game you have a lot of good options but no great ones
    >>
    it's interesting how so much of the current balance changes the game has been getting are downstream of red phosphoru. so many units, techs, and civ bonuses getting hit because players and devs have decided that this is the "wrong" way to win the game. meanwhile starcraft had 0 protoss in the last asl top 8 and the mindset is just "I guess it's time to reinvent pvz again."
    >>
    >>2510365
    >However they'll be the next SPLEET civ I'm sure.
    I don't think I'd be opposed to that. Could get a Saladin remake out of it too.
    >>
    >>2510542
    It's a tierlist for pro tournament play on all maps, not general ranked 1v1 arabia. That said, Saracens are a little on the weak side. Market, camel and monk bonus are all very situational and a lot of games you just feel like you are playing generic civ with wide tech tree. Berbers and Sicilians are also in D-tier and they're honestly just better civs in most cases.

    I say this as someone who plays them a lot btw, mamelukes are cool and not every civ needs to be top tier
    >>
    >>2510542
    Early game eco bonuses are so much more valuable than you people think.
    >>
    >>2510426
    :(

    >>2510559
    aoe2 devs take it too far, ASL organizers dont take it far enough. zerg has won the last 8? ASLs, and they still have all that highground behind natural expansions for free muta harassment while not giving you nearly enough room to build turrets, overlord pillars for free scouting at your natural, and many other problems.
    >>
    >>2510426
    But why??
    >>
    Viking saga campaigns were fine I guess
    Not amazing, not terrible
    >>
    >>2510828
    Asking questions? That's a -0.1 movement speed off Hussite Wagons.
    >>
    >>2510919
    That's a no, then. If they expect to play as basic bitch Vikings for another seven fucking levels then I'm not biting unless the campaigns are Dawn of the Dukes tier.
    >>
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    >>2503347

    if I want to play with the OG graphics, should I get the HD version or just pirate an old ISO with the userpatch?
    >>
    >>2511092
    get the HD version
    >>
    Game had a 136mb update today but no patch notes, anyone knows what was changed?
    >>
    >>2511202
    https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-188329/
    >>
    >>2511227
    >Bonus attack from Hamask technology is now displayed in the UI even when the unit is not attacking.
    That's useful
    >Elephant archer nerfs
    FUCKING HERA
    >>
    >>2511239
    >hera
    I don't know if you're being serious of joking, but if you're serious then I think you're suffering from a severe case of confirmation bias
    >>
    >>2511242
    He's been complaining about ele archers for a while now and devs clearly watch his videos.
    >>
    >>2511247
    right, and Hera is the only pro who complains about elephant archers.
    When something from the pro meta gets nerfed it's his fault
    >>
    I've seen Hearth Troops in campaigns a couple times and they seem embarrassingly weak. What do they even do?
    >>
    >>2511269
    the AI can't micro with them
    >>
    >>2511092
    Fucking hipsters
    >>
    >>2511272
    How would that help? You’re not about to tell me people kite with their single ranged attack. That sounds awful, just use archers.
    >>
    >play custom campaign
    >time limit
    >cant make villagers
    >hero must survive
    Fuck this shit
    >>
    >>2511537
    Just play on Moderate you filthy casual (is there a level below casual? babby?)
    >>
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    >>2511540
    yes cause I suck at this game
    >>
    >>2511350
    (you)

    ...I just wanna play the OG campaign like I did when I was wee lad :(
    >>
    the ones against autofarms and killing the boar with the TC ain't gonna like this one...
    >>
    >>2511599
    Deer luring shouldn't be a thing in the first place.
    >>
    >>2511600
    You want chickens in every arabia game? I wouldn't mind.
    >>
    >>2511599
    It's whatever, if the deer are far you still probably have to manually push it if there is something in the way. And also it will still more or less take the same amount of time and sacrifice scouting info. I get free sheep in my ranked games pretty often because my opponent insists on pushing every deer around his base during dark age without scouting around
    >>
    >>2511599
    I'm just learning now after a year of playing that you had to use the follow command to lure deer. I always just right clicked them, maybe that's why they were so unpredictable.
    >>
    >>2511603
    I just want deer to behave just like chickens in all maps. Pushing is so annoying and forces your scout to stay in your base rather than actualy scout the map.
    >>
    >>2511835
    nobody used follow before because it was extra clicks compared to just moving next to them normally, now it's the best way to do it
    >>
    when are they adding auto play?
    >>
    Heres how I see it:
    >autolure/autofarm/TC killing meat
    >GOOD
    >autoscout
    >BAD
    and yes I know nobody uses auto scout past a certain elo, but it always felt like it makes new players retarded
    >>
    >>2511944
    >nobody uses auto scout past a certain elo
    even pros use it late game
    >>
    autofarm and autoscout are fine. TCs killing boars, autolure, and whatever further auto they add isnt fine.
    >>
    I'd like autofarm and autoscout if they actually placed farms and scouted well.
    TCs killing boars and pushing deer is stupid.
    >>
    >>2512129
    whats so bad about TCs killing boar? people were already using the TC to take 90% of the boar's health, you think pressing G after that is some huge skill expression?
    >>
    >>2512207
    It never made any sense. Leftover from AoE1 codebase which made it so hunt and other units would behave differently. In AoE1 if you could kill hunt with military, your villagers would've been able to throw spears in combat against other units, which was overpowered considering it took another age up and building to get to archers.
    AoE2 kept the same principle but it was always out of place.
    >>
    >>2512207
    >people were already using the TC to take 90% of the boar's health
    That's dumb.
    >>
    >>2512129
    aoe4 places farms optimally when you just buttonmash on tc/mill, can aoe2 not do that?
    >>
    >>2512253
    No.
    >>
    >>2511603
    There's always a chicken in your Arabia games
    *Pokes you in the chest*
    >>
    >>2512129
    >>2512253
    >>2512254
    you can hold shift while placing farms on a mill or TC and it'll auto place them in perfect formation
    >>
    >>2512454
    >and it'll auto place them in perfect formation
    Anon lied as easily as he breathed.
    >>
    >>2512464
    ? they are always placed in the most optimal "windmill" formation around the building
    https://youtu.be/Uqz89ugr-Ng?t=30
    >>
    >>2512254
    >>2512464
    why choose some niche general on a niche board to spread misinformation?
    >>
    File: disappointed.webm (2.6 MB, 728x728)
    2.6 MB
    2.6 MB WEBM
    >new aoe trailer on my feed
    >aoe4 DLC
    >look inside
    >no campaign
    I know 4 is not my favourite but I'll still give the story portions a play
    honestly this is just lazy and embarrassing
    >>
    >>2512528
    >>2512674
    Yes, I've seen that video. No, it doesn't always place them in a perfect formation.
    >>
    >>2512821
    I don't know what you're talking about because I have never seen it break
    >>
    >>2512821
    has literally never happened to me in my 1,5k hours
    >>
    >>2512829
    >>2512855
    I don't know what to tell you, mans. I'd post proof but I can't do gifs.
    I am exclusively a campaignfag, if that makes a difference.
    >>
    >>2512821
    it does
    >>
    >>2509998
    who cares what this palestinian thinks
    >>
    File: hera.jpg (45 KB, 622x447)
    45 KB JPG
    >>2513021
    >palestinian
    >>
    >>2513045
    trvke
    >>
    how long before pvp is ruined forever because of AI players
    >>
    >>2513186
    What does it matter if you can't tell a difference?
    >>
    >>2513230
    You will never be a woman
    >>
    >>2513230
    it would force you to either use AI tools or lose
    I fear for many pvp games, it might destroy them completely
    >>
    >>2511944
    Autolure should stay but decrease the food on deer and increase the deer patch size/distance, it should be more of a choice to push deer instead of mandatory.
    >>2513186
    They won't become commonplace, you have more reason to fear the smoorf
    >>
    >>2513186
    if you can't beat AI, stay out of ranked
    >>
    Finished the Viking Sagas campaigns
    It was good, I think the story was above average
    Missions the usual straightforward attack-defend, but they've got a hero mission in there as well
    Could've had more Saxon missions, but I respect that they had a story to stick to

    Achievements could have been more interesting
    >>
    >>2513533
    a fine tuned AI would smash you in feudal
    >>
    >>2513539
    >Could've had more Saxon missions, but I respect that they had a story to stick to
    I don’t. Wanting to stick to Harald was a decision they made, and it resulted in the Danes and especially Saxons getting cucked out of campaigns. It’s not worth it.
    >>
    >Hera finally finds streamers dumb enough to 1v7
    >>
    File: file.png (27 KB, 118x123)
    27 KB PNG
    >>2508377
    Extra finger or shitty shading?
    >>
    >>2513063
    no, tvrk
    >>
    diper won
    hera lost
    >>
    >The South American and Scandinavian sets were conceptualized and designed by LordGood
    AoM-ass architecture
    >>
    >>2513732
    Northern Europe never made it past the feudal age irl so they have to make stuff up. It's all snow and trees up there.
    New research is pointing to Scandinavia never actually existing and that it was all invented by Skyrim actually.
    >>
    >>2513732
    looks fucking awesome
    >>
    >>2513735
    They were going to have Hearth Troops use fus-ro-dah as their projectile move but it was too OP. That's why a basic bitch javelin has such a long cooldown.
    >>
    >>2513741
    Would be without the dragon head overuse
    >>
    >>2514059
    There are dragonheads on literally two buildings
    >>
    >>2514059
    but they look cool, why are you such a faggot?
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