Return to Form edition>(looted): >>2459968>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset Extractorhttps://github.com/szszss/TpacTool>Create Custom Companionshttps://butterlord.com/wanderers> WARBAND>Warband Pastebinhttps://rentry.org/x7u7t>Noob Guide (READ This) https://imgur.com/a/FMAqV>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df
https://youtu.be/PJCCMXYnv-U?si=VUM_-hkXZbrfa1_Y&t=1426Thoughts?
Anyone actually still playing fucking warband? What mods do you use?
>>2486149>talks about historical accuracy of poleaxe on horseback and how accurate it is (they did their research)>all the knights are using bretonnian helmets and using jousting lances in battleeh, I guess they are indeed playing in M&B playground
>>2486151sure
>>2486151Dickplomacy, it contains all the basic quality of life mods without altering the base game.
https://www.nexusmods.com/mountandblade2bannerlord/mods/13086 anyone test this one yet?
>>2485777>>2486011>the player always gets in the votedisregarding this blatantly false claim, as a king, you cannot distribute fiefs equally nor pick and choose whomst've to enfeoff. what's the point of being the fucking king?and there is some bug going on where a clan would always be on the vote and have the support of everyone despite owning too many fiefs and none of the clans on the vote are the ones with 1 fief only.and everyone being on the vote makes the game dynamic because everyone will hate you for not giving them the fief unless they're good natured.
Okay, but Pendor is fucking great, I don't know what you people have against it
Where did the multiplayer scene go for bannerlord? I barely see any players on the server list and half of them are mod restricted or private. Where does everyone go to play on big populated american servers?
>>2486702besides the end game, invasions that can cripple nations, horrific reputation grind with elves, archers that even more OP?nothing really
>>2486194>L'aigleI'm still assmad that this is unfinished.
>>2486750I wish it had the diplomacy army joining feature but no
Where would someone go for the concept of the army life, joining up as a soldier in a vast host, getting promotions and stuff? Any mods that do this right?
>>2486761>modmore like a different game https://store.steampowered.com/app/1058430/A_Legionarys_Life/The Old World for Bonerlord had barebones system for that where you had the option of training in the city if your lord's army chose to rest there.
>>2486755I'm surprised that no one made a similar musket era focused mod for warband.>>2486761Adding to what anon said here >>2486772There's also a sequel to this called "never second in Rome."A Legionary's Life has you start as a nobody conscript during the second half of Hannibal's war.The sequel has you start as a three year experienced centurion during Caesar's beginning of his invasion of Gaul.
>>2486782There's a ukie mod set in the same era as Fire and Sword but it's obviously not Napoleonic.
I bet you fags never beat Warband on Good Campaign AI because you're a bunch of fat gay shitters.
>>2486702it's gay and cringe
>>2486828What do you mean? There's nothing homoerotic to be found in Pendor. As for your "cringe" comment, that's subjective.
>>2486833lmao actual bot post
Three greatest tragedies in world history:1: Dissolution of the Roman Empire2: The two world wars3: Gekokujo never being finished
>>2487055Caring about facts makes you a bot?
>>2487059Both Shokuho and Gekokujo are on my bucket listformer is bonerlord mod but it was crashfest before war sails and it seems like big overhaul mods are yet to be updated for the dlcis there anything new mechanically in the Geko? Like Warsword added dungeons, magic etc...
>>2483964>>2483983>>2483984>>2483985>>2483986>>2483990thanks for all the tips lads, i'll note em downone more thing, do u miss anything by not owning the norse dlc if u don't wanna play norse? like boat mechanics for different factions, units or smth else? are the norse just not on the map for u if u dont have the dlc?
>>2487093Gekokujo isn't even very expansive it's just an old and nostalgic mod.
Bannerlord is better than Warband. Sorry, Warbandfags.>*Warbandfags proceed to close Bannerlord to respond to this post*
>>2487207>*Warbandfags proceed to close Bannerlord to respond to this post*You think anyone actually plays games?
>>2487207I agree, from subjective my own taste. That said, Bannerlord is not a finished game, so I can't have to wait for final release of it.
>>2487102norses are DLC only, just like the shipsif you can get it for cheap it's a nice addition. I got it for modding and won't go back to playing vanilla,(mostly because I can't stand vanilla anymore to be honest) but for 25 bucks ? fuck no
What's the faction that YOU ALWAYS PICK despite promising yourself you play something else ?Swadia and Empire respectively in my case, that being said my first ever conquests were with Rhodoks and Vlandia
>>2487336It is physically impossible to not want to play Swadia or Rhodoks. in warband.Sometimes I want to play as the Sarranids or Khergits. Then you get destroyed by desert or steppe bandits and the early game is hellishly annoying and you have to use every ounce of willpower to not restart your save.
>>2487336Rhaggy
>>2487336>>2487406It’s the opposite for me, I’ve never played as swadia or bannerlord imperials. my favorites are sarranids and khergits, early game aint that tough just recruit archers and have a horse yourself.I don’t have a faction i always go back to, i disperse my plays pretty evenly except with the middle faction. i’ve actually been wanting to finally try an imperial run, maybe try playing the game as intended and unite the empire. I was never one for story or main quests, i like doing own thing which is why these sandbox games appeal to me.
*burps on Caladog's fat dick*
Warband is trash…
>>2487059>Dissolution of the Roman Empire>a tragedyThey were the original globohomo, destroying local languages/architecture/cultures and imposing their own wherever they went.
>>2487658How do you know? Were you around then?
>>2487658Except they didn't do that at all with the exception of maybe Carthage.
>>2487668Ignore the barbarian propaganda.
How do you win on Good Campaign AI difficulty?
>>2487668>What is Gaul>What is Celtic Iberia>What is Britons>EtcBruh.
>>2487677you max out CHA for a huge and cheap army and have a pretty good doctor.you also max out relations with 3-6 villages to replenish losses quickly.and you put trainer on every companion and yourself to turn your new tier 3 recruits into elites fast.
>>2487709>Gallo-Roman culture didn't exist>Romano-Iberian culture didn't exist>Romano-British culture didn't existRomans only ever paved over cultures that were literally worthless like Germanics
>Bannerlord>AGING OPTION >have your min maxed character die randomly so your son with absolutely abysmal stats can continue granted I usually manage to conquer Calradia around the age of 53 but what is the point of it? getting more heroes/governors so I can equip more npcs with expensive gear?I am sure pumping 16 year old brides to spawn 100 generals won't cause problems in the future for Calradia>I HAVE THE BLOOD OF FIGGERNAGGOT COURSING THROUGH ME, I SHOULD RULE>dude there are more children of his running around than there are Gentoril Ponies in the world
>>2487709>>What is Gaul, Britons etc.The Romans literally installed the culture of their conquered enemies into their own official pantheon, anon. The Romans regularly respected old and ancestral Gods of all cultures. Romano-Britons and Gauls continued worshipping their unique Gods and practising their unique ceremonial calendar. We wouldn't know anything about the Gallic calendar, and by extension the wider Western Celtic calendar, if it hadn't been recorded in lead during the Roman era.The only thing the Romans did unfortunately destroy was the Druid orders of Gaul and Britain and so their knowledge and philosophies are gone forever. The Druids never wrote anything down. The only source we have are the Romans and the Romans are not a trustworthy source because they hated the Gauls and the British Druids were a regular source of opposition.
>>2487658True, and then also was the initial conduit for spreading globobarahomo.
I'm in danger.
>>2487753But they didn't do that.
>>2487777Plapping and breeding in video games is hot
>>2487744I thought CHA was shit, though? Everyone keeps saying it's shit.
I wish someone would upgrade The Eagle and The Radiant Cross to the latest Warband someday.
>>2488033most people don't play on the hardest difficultly because they're shitters. that's why they think CHA is bad, because the player's troops are OP when you play on pussy mode
>>2486151Dickplomacy and warsword conquestDickplacy is the perfect native+, I just disable sex on the options because I don't want to see my guy get raped when he gets taken prisoner by enemy parties.
>>2488033who is everyone?CHA unlocks leadership which lowers wages and increases party size.perfect for the endgame.INT is pretty good but you'll feel the lower party size in the endgame.
>>2488089God damn. Just how much time has it been? I remember playing it in classic Mount&Blade
>>2487942rape
Finally I can be cute...
>>2488576built for 230 V
>enable mod>works>quit>enable mod>works>quitone by one...
>>2488580I don't get it...
>>2488605but she gets it
>>2488576that's some ugly stuff>>2488605he wants to electrocute them to death>>2488584>one by one...you do realize you can do half of them at a time, right?
>>2488618ssshhh, the secrets of dichotomy are to be kept from the uninitiated
NOOO!!! NO NO NO NO NO NO!!! NO!!!
>>2488033>>2488498INT is the dump stat. All you need is one scholar/engineer and one healer/surgeon to cover your parties needs and as they advance you can switch their roles to level them faster. Leadership and Tactics are the two most important skills for the PC.
>>2488847I thought tactics is a party skill, meaning it can be assigned to a companion?
>>2488876No to my understanding in Bonerlord the only real party skills are the four assigned in the clan tab which are scouting, steward, medicine and engineering. Your companions tactic skills are for when they run their own party.
>>2488027
>>2488943that anon was talking about warband
How the fuck is it already the late 2020s? I feel like it was just last weekend when I played warband napoleonic wars multiplayer.
>>2488576>>2488605looks like a stupid anime sameface
>>2489159
>>2489159I feel like common use of the internet has made it so that things feel more timeless, thus you don't experience the passing of time as much. Pretty much everyone says time is going faster.
>>2488576Holy shit, it's Michael Jackson!
Playing on Campaign AI Good seems impossible to win.
https://www.youtube.com/watch?v=k_a2tf-7xrY
Have any good Bannerlord total conversions come out yetI played the Jap and Warhammer one
>>2489884all of the total conversion mods are hamstrung by War Sails and lack of modding toolsbefore that we had>Eagle Risingless autismo roman empire mod, comes with old and new map variant>Burning Empiresfull autismo roman empire mod, only new map>Tales from the Age of MenLord of the Rings flavored conversion
>>2489884The Dance of Dragons mod. Not the one that was a scam, the other one.
The battlefield AI in Warband sucks serious ass.>orders cavalry to charge>90% of them charge 1 guy separate from the bulk of the group>the 10% get surrounded and results in avoidable losses
>>2490056>battle starts>your army of peasants charges, then 90% of them turn around, then come back after 10 seconds.
>leads of some of the biggest total conversions are using AI for everything>from 3D modelling to coding>they are trying to find a way to also do the scening>TW is doing the same, most armours of warsails have blatant AI texturesI get that they are lacking resources but holy shit is it worrying for the futur of the game
>>2490056thats why you order them to follow you and only order to charge when your army is positioned for hammer&anvil rape
>all the good bannerlord mods are TBD, unfinished or can be counted with one hand
Rhodoks have big dicks and bigger hearts.
>>2490056I once underestimated how much better mods make it. It's impossible to even use horse archers without heavy amounts of micro
>>2490227Only when compared to Khergits.
>>2490068>>TW is doing the same, most armours of warsails have blatant AI texturesi'm AI blind. teach me how to tell AI textures from real ones, please.
I-I-I play as a female character because uh uh, I like to play archer, and as a archer having a small hitbox is very important so you won't get hit by projectiles! The female character model is 75% of the size of a male character and then you can also make yourself the minimum hight that way noone will be able to hit you during a seige! Haha! It's all just meta gaming as I obviously don't fantasize about being a 20 year old girl cauae I play on fast mode with life and death enabled since I like my words dynamic! This means, to play optimally I had to offered myself up for marriage and get impregnated back to back a few times to make sure I have backup characters to play as incase I die, which is obviously not because I have a breeding kink! I just fucking love archerlord haha
I play as a man because I'm a man
We need Napoleonic wars 2With one hundred controllable bots 10v10 commander battles
>>2489884Is there any mod for bannerlord where I can play as a field soldier and climb the ladder but the AI isn't bad and isn't wasting my time with idling 95 percent of the time
I play as a woman because I'm a tranny
>>2490498elaboratethey climb the ladder when you set it up and the turks added being able to play as a soldier after you die.there is a mod that unlocks speeding up battles before you die as well.
>>2490459easiest to recognise is the mail texture : AI can't do mail properly without fucking up some rings like picrel
>>2490581
>>2490582actual 3D artists would create the base motive and copypaste it to extend the texture, you could get some seams or badly pasted places, but not something like these
>>2490581I don't know anon. I just took those for broken rings
>>2490586holes would be missing rings, here they overlap one another, change hsape, fork, weird shits>>2490582this armor is the best example, all the rings on it have nonsensical positions, shapes or links with other rings
>>2490489I did not expect to see an image from this game anywhere. Strange world.
>>2490496>We need Napoleonic wars 2Only if it also has a campaign. But I assume there's already a modder thats done that.
>>2490605isn't that ww1 game from the flying squirrel Devs
>>2490624>ww1 bannerlord modsomething about that screams jank to me, like those Europe 1700 type mods. Not horrible just jank.
>>2490498Literally the Enlistment mod. Still worked fine when I tried it 2 months ago.
>>2490581>>2490582>>2490584>>2490589It looks like completely normal chainmail damage texture made by human hands, not to mention a whole bunch of chainmail in Bannerlord predates AI usage in games being really a thing and (except the really obviously old ones like half the Vlandian stuff) it's all the same.>holes would be missing ringsNot neccesarily, at least not in the way I think you are implying. Thicker weaves will have multiple rings overlaying each other, rings can deform and TW chainmail textures also love to have stains on them. The Nord thing does admitelly look very chaotic there on the sleeve though, but TW also likes dogshit armor especially for Battanians so I wouldn't be surprised if it spilled onto Nords. I'd need to take a look at it myself properly (you can zoom in much closer using the banner editor) to tell.Also, why the fuck would they even use AI for chainmail when they already have tons of chainmail textures they could reuse and they evidently don't give a shit about poor wrapping.
>>2490945>It looks like completely normal chainmail damage texture made by human handsjust take a look again at the last one, this is a clusterfuck of random lines that don't even make circles. A child might do that, a professional wouldn't. And proper mail textures can be bought easily too. I do agree that there could be layers but even if that was the case it wouldn't look like that. Other pictures show the same thing but more localized>Also, why the fuck would they even use AI for chainmail when they already have tons of chainmail textures they could reuseTW made it so each culture has it's own mail texture, and that's for me one of the signs that they used AI on it : the nords do not have a unified mail texture like vlandians or sturgians, each armour has a unique textureon a side note, the different mail is an easy way to see how different the factions are from their original artistic vision. the banner knight uses a sturgian armour, same as the aserai veteran infantry. And it is kinda historically accurate, different places did mail differently, japanese mail for exemple is known to be dogshit
What would you do if a Rhodok came up to you and slapped your willy?
>>2487336I like Swadia because it's the most "normal" faction. Also, I like Vlandia, which is basically just Swadia.
I still to this day have not made my own kingdom or won calradia for one faction in native warband without cheats. It's not levelling up and maintaining parties that bothers me its trying to rack up lots and lots of denars. 10,000s of denars, I mean.
>>2491164Yeah, the early grind is mental in Warband. My method is to put 4 points in Prisoner Management and hire 30 Mamlukes to capture Sea Raiders from Rivacheg's shore for ransom. 20 = 2000 denars. I buy the Dyeworks in Rivacheg which produces 1000 denars in revenue, which is the exception as most towns only give between 400 to 600 in revenue, Suno gives negative.
>>2491213Usually I kill bandits and do guild master work for a while until I have a party of 10+ elite troops. Then I just go around the rim of Calradia in circles trading and killing bandits and occasionally working for a lord. Then I get a quest I can't finish, fail it, and feel an intense desire to quit.
>>2491214I hate those tracking bandit groups missions, I especially hate those cow-herding missions, though those are doable, just tedious and you end up losing money due to travel time. Warband is a very meta-heavy game, which is bad game design. If you try and play the game properly, you end up just getting fucked most of the time. Most people don't truly understand the extent Bannerlord improved on native Warband.
>>2491223>tracking bandit groups missionsNobody picks them >I especially hate those cow-herding missionsLike you say, as least you can do them. Those bandit tracking quests just ends up being frustratingly annoying.And annoyingly I know of few mods that changes the pace of this.
What does Rhodok cum taste like?
>>2491297vimto
>>2491320Vimto is purple, though.
>>2491323did he FUCKING stutter?
>>2491328Vimto is Khergit cum.
>>2491223>Bannerlord improved on native Warband.But... old is bad?
>>2491364No. No, it can't be. Old is always good, it's new that's bad. Has to be.
will this weekend be the one we get a PN update in?
https://www.youtube.com/watch?v=ckdD4THXPEk
>>2491806I got tired of waiting.I like reading the AI's thought processes when it accidentally leaks now and then.
Do Rhodoks have foreskins?
>>2492265Of course. This is where their smell eminates from.
>>2487336sturgians and vaegirs
>>2487942whos on the right
>>2492571It's Silvind and her mother, Calatild.
Haven't touched Mountain Blade in 8 years. Is Bannerlord good yet?
>>2492600Mods are saving the game as usual.
I hate this website, bros
>>2492616It's either this or the taleworlds forums.
>>2486090This got to be the most important artwork to come out of a game right? See it every time people posts about vikings.
>>2492625It's ironically more popular than the game itself.
Cao Cao status?
>>2492650Is there a three kingdoms mod or something?
>>2492650died in the boxer rebellion
there is still a real lack of good historical mods fpr bannerlords, i still prefer playing viking conquest
>>2492600no
>>2492687Viking Conquest story mode is pain in anything but easy difficulty.
>>2492687I hate how all those total conversion historical mods have been in development for fucking years now and have been dropping teasers all along but are still "years away".Where the fuck is that War of the Roses mod? It has been in development pretty much from day one of Bannerlord early access and still we have nothing.
>>2492600yes
>>2492600Sure, try it out.>>2492616why
She's wild.
Never knew cattle stacks in Warband. My dumbass was always making two trips.
I have been using the peasant "HUH?" sound from warband as a notification sound on my phone for over a year nowsad to say nobody recognized it but it sure draws attention, for some reason it is loud as fuck (which is a boon in noisy areas)
Harlaus is a fucking dickhead.
>>2493147I sometimes hear the MGS “alert!” sound as a sfx in children’s cartoons
>>2493087The writing quality is quite poor.
>>2493276It's very easy to tell and the AI repeats itself often, but it's just a local model so I'll take what I can get.
>>2493087Is this modded?
>>2493485pure vanilla turks are wild like that
>>2493147kek
>>2493147https://www.youtube.com/watch?v=hnQNC1cXujwIt's been so long since I played warband.
>>2493579Is away with you vile beggar ever used in game.
https://www.youtube.com/watch?v=sQ_E5SC1OB0
>>2493583I want to say that it is, but I forget when.
>>2486090Is The Old Realms overhaul for Bannerlord any good, or am I just better off just playing dodalworworrammerdree?
>>2492897They probably all suffered burnout and dipped. It's easy to blame TW for endless patches but nobody said these mods had to have radically different mechanics or scripting from vanilla. It'd be better to have a mod than just giving up due to feature creep and wasting time in a discord server.
>>2492897>>2493644War Of The Roses mod with its Italian name I cannot remember is in active development. They released a video of a full trailer just a few weeks ago and it looks great. It's supposed to be all of Europe at some later date but when it releases it will just be England.
>>2492687>>2492897lot of turnover in the teams (and new members generally can't handle advanced tasks) + few members + members being split between multiple total conversions + higher standards than TW + TW updates mean the dev pace is glacialalso many peoples are underestimating the time needed to do some stuffs, the TOR world map for exemple is at least several hundreds of hours of work (being very conservative here, it's most likely well over 2 thousands and it's not even half done). doing a castle/city scene is easily a month of work not counting the debugging. Even with frameworks on the coding side it takes time : even simpler stuff like adapting the character creation is still dozens of hours of work despite having an open source ready to edit version.>>2493644>They probably all suffered burnout and dipped.quite a few mods did, brytenwalda for example>It's easy to blame TW for endless patches but nobody said these mods had to have radically different mechanics or scripting from vanillaI disagree, a conversion set during the crusades without a religion system would be retarded. Same with a Warhammer/GoT/LotR mod without any fantasy mechanics. Or an 18th century conversion without gunpowder.It also ignores that most of the total conversions started during the early access, where the game was empty (well, more than it is now). Over 6 years after release, the three empires still have the exact same fucking inheritance system, despite it being the reason why they split.A total conversion where you get bored in 5 hours is not something you'd want to publish when you spent months if not years of your life working on it>>2493661Dell'Arte Della Guerra, one of the most interesting unreleased total conversions I heard of alongside anno domini 1401 and La Commune de Paris>>2493590It's the best total conversion for Bannerlord. Never player TW so I can't compare but you should at least try it
>>2493683>La Commune de ParisAnon that mod looks like utter shit.
>>2493692mod looks like shit but the setting is interesting enough to get my attention. Looks more interesting than "random medieval europe conversion n°14"
>>2493697That's what I mean. I like the Franco Prussian War and I love its uniforms but I think that mod is going to be rushed slop.
>>2493726that's what I fear too but every historical total conversion I know devs from is using AI slop in one way or the other so that's the futur we're in now
>>2493726>>2493737also I remember seeing this mod in like 2021 so rushed is not the word I would use
>>2493737I don't mind slop so long as effort has gotten into the modelling and textures. The war of the roses mod could have slop in it but you wouldn't tell because the models and environments look so pretty and well thought-out.
>>2493740sadly since 3d modeller are the rarest modders to find (alongside world map makers) and also tend to be commissioned instead of creating for free, 3D models AIs are the current focus of several total conversions leads. Vibe coding is already the default.Good news is since manpower is so scarce, most leads dable in every parts of a mod so they are knowledgeable enough to see if a code or model is too low in quality
Companions are OP in Warband. I can get 50 Swadian Men-at-Arms in 3 days.
Is the outlaw mode worth it?
>>2494043Outlaw mode?
Mount and Blop
>>2494136Mount and Blop?
https://www.moddb.com/mods/heirs-of-dusthttps://www.moddb.com/mods/barbed-wireWho else is actually somewhat excited for these two mods coming out? The first is a kenshi inspired warband mod and the other is based off warzone acron but is inspired by stuff like TNO and Konflikt 47 and a few others
>>2492650MIA in Nanjing.
jesus fucking christ this is out of control
>>2494176page 2...
>>2494178page 3. And you may say, "just use the filter to hide translations", which would be fine except some of these faggots seem unable to do the most basic tasks regarding tagging their slop as such, OR as translations, or even write their own descriptions.
>>2494179Why are you so mad?
>>2494176>>2494178>>2494179It would be impressive if it wasn't AI hallucinated translations.
>>2494176>letting europa play bannerlord is bad
I hate that there's just enough improvement in Bannerlord for me to be missing it in Warband but not enough to Bannerlord to be worth playing versus Warband mods. I end up trying Warband and thinking I ought to just check in on Bannerlord modding and truly playing neither
>>2494176filter translation tag on the left side
>>2494218a bunch of them aren't even tagged so the filters don't workThese are made so lazily they don't even post a single screenshot example of the mods on the page, not even when they're actually "gameplay" like what they actually do.
>>2494194I feel you anon, the middle gronud bannerlord is is painful. And the way the improved features are presented is so gamey it doesn't feel right either
https://www.nexusmods.com/mountandblade2bannerlord/mods/13243?tab=descriptionwas that so hard, Taleworlds?
>>2494176worst part is diplomacy is open source and on github, same for calradia at war.translating them is just adding in an XML for the language you want. Dude could have made a single merge request adding these and it would have made life better for everyone but noooo that cunt had to polute nexusmodshe clearly doesn't give a fuck about translating shit and want either downloads toward free premium or online validation
>>2493683>conversion set during the crusades without a religion system would be retarded. Same with a Warhammer/GoT/LotR mod without any fantasy mechanics. Or an 18th century conversion without gunpowder.I agree with those but on the contrary, War of the Roses or Shokuho don't really need to be radically different enough to take so long to develop. The latter in particular had most assets and the world map done in a short timeframe but they fiddled around with features like ships and battlefield looting that would just bite them further down the road.
>>2494274I'd argue that at least some form of feudalism à la bannerking (some of the features not all of them) would still be needed, as well as some diplomacy improvementstemples and camps are nice touches toolooting and ships I agree with however
>>2492600there is a new biggish beta and i doubt mods have caught up to it yet so give it at least a couple more months
>>2493087
>>2494261i would enforce all translations to be under the same page if done by the same person as the bare mininimum, or all translations to be submitted as sub-mods within the main mods' page as optional files and just put translators as contributors, unless they're professional fucking translators capturing the nuances of dense text every single one of these is slop-made and anyone could fucking do them.
https://www.moddb.com/mods/revamped-lords-of-calradiaAnyone tried this? looks great.
Do Rhodoks have dry bellends from being circumcised?
That 1.5 patch looks pretty damn amazing
>>2494748what about it?I only saw them copying the battlefield scavenging mechanic from Shokuho
>>2494760Im looking forward to the different starts, and all the customization theyre adding to the sandbox, shit like starting a run where the empire is united
>>2494748no it doesn't. it looks like a tiny step in the right direction.
>>2494748Did they finally take the mod that adds succession types and integrate it?
>>2495180lol, lmao even
is upstab anon still here? i need to know how he unlocked the y axis on VC upstab
>was talking here about how some features, while they do delay mod releases, still were essential for some mods to be coherent and as such should be developed>ITNJ II has a hunting feature where you can play as a hunting hawkthey really are not helping my point
>Bloc upped the battle size to 8,000 in bannerlord
Rhodoks are pussies that eat cum and play the PlayStation.
What would you do if King Graveth unsheathed his sword, accused you of being a Swadian spy, and threatened to kill you if you didn't suck his cock?
>>2496436that's exactly what a swadian would say, I see butter melting in your pockets
https://www.youtube.com/watch?v=lD7TyL2rj9Q
>>2496385>endless battleloop of 2k+ troops doomstacks is killing the late game>"let's make it 8 k !" thinks a surprisingly large part of the the community
Today I discovered my brother plays Bannerlord.
>>2496385where?>>2496625atm you can't have 2k+ troops on battle anyway, 1k each side max, 8k means you can have really good battle experience with your own reserve management instead of TWs dogshit reinforcement system
>>2496746on youtube as a showcase :^)https://www.youtube.com/watch?v=pw2d_ryiSU0
>>2496753Jesus, imagine if all of them farted
>>2495998Mod where you play as a horse when?
>>2496408KEK>>2496436I'd probably bite his cock off and get beheaded.
>>2493590I'd rate it 7/10 in its current state. It crashes a bit too much for me to enjoy.
Do not play Bannerlord on consoles unless you hate yourself.
Will Taleworlds ever attempt to fix Bannerlords most glaring issue and that is the way mouths work.
>>2497144no because that'd mean they'd have to look at how much faces are fucking ugly in general which is a side effect of modelling characters after IRL turks instead of Europeans
>>2497309I've never met a turkish man with huge eyes and big teeth.
What would you do is Sanjar Khan touched your nuts?
>>2496408>>2496436>>2496437fine speach>>2496753my poor old PC won't be able to take that
>>2497309idk why they went with the cartoonish style
>>2497867
>>2498156that Dany looks scary as fuck desu
>>2497867the issue isn't that it is cartoonish, it's that it's ugly as fuck. I consider skyrim's characters to be on the cartoony side and it would be a massive improvement over what we have
>>2498156dios mio that Dany...
>>2498156dany before genociding kings landing>>2497867The characters looked great in early demos and they showed off some very realistic recreations of celebrities. Not sure what happened with the character creator after that.
>>2491806>>2492016Currently incredibly busy so yeah don't wait up...
What mod for Warband or Bannerlord does the best job at limiting snowballing?
>>2498746Hate fun, eh?
I kind of houserule that to upgrade to a particular tier of unit I need enough prestige and be equipped enough. Like I can't be a nobody in rags with a kill team of fians
>>2497867I don't mind Bannerlord's faces, didn't mind Warband's either, beyond that they were too sameface, but for the time it was fine. Don't let modders touch them or you will get shit like those barbie looking female faces that dickplomacy remastered got plagued with.
>>2498746is it even possible to prevent snowballing in a game where you conquer stuff?
Theoretically you could have something like crusader kings where it's harder to keep a large empire because you have to manage relations and inheritances between many different rulers of the sub kingdoms of your empire but bannerlord lacks the foundation for that.
>>2486151I play Warband on occasion, mostly for the Vasnar mod. It's a very fun Dark Fantasy mod that's focused on the RPG stuff. My one complaint with it is that it lacks a lot of the QoL mods most conversions have, and the author is very resistant to adding them.
>>2498963>>2498980or just give you a reason to use your home troops, like warband had : fighting a kingdom of your troop's culture means lower moraleso you can't just replenish your troops on your way to the next siege
>>2498899barbie mod faces >>>>>>>>>> vanilla warband and bannerlord faces
>>2498746there is one called separatism or some shit. i'm almost sure there is at least one other mod as well.
>>2499145Delusional.
>>2499148i'm notvanilla faces are horrible
>>2499145absolutely not
>>2486151I only play it for Warsword conquest
>>2487336I play the Sarranid Sultanate because they have that arabic aesthetic I love. I cant play them in banner lord because they are brown
Opinions?https://www.nexusmods.com/mountandblade2bannerlord/mods/10609
>>2486151Pendor. I don't deny that I wish some autist would merge diplomacy AI and economy stuff with it though
>>2486740I don't mind the invasions desu they should be in all mods. all factions get them and the harder ones are usually patrolling areas controlled by multiple factions except the empire's(although they deserve it since the authors are obviously romefags and they made them OP and have a gorillion knighthood orders). The elf thing is really gay and they should fix it, I understand that they wanted to make it harder but lore wise it makes no sense whatsoever. Elves say they are patrolling their forests so why are they attacking caravans and peasants in the middle of pendor? I always use that tweak that make them less schizo and just attack lords at least but they should be neutral to the player IMO and have some script where if you trespass in their lands you lose relations instead.
Would bannerlord be better or worse if it used unreal?
>>2499826worse, prior to war sails bonerlord ran even on 15-20+ year old machinesI am yet to see a UE5 game that runs with an acceptable frame rate, doesn't have weird light effects, visual clarity is so abysmal that you need literal paint to make out muddied oversaturated details on the screenUE4 had problems but it wasn't such a mess like UE5
>>2499851As someone who had a 10ish year old machine when it first hit EA, yeah it ran but it wasn't worth playing in that state.
>>2499414heard some good things but haven't tried itlooks like more menus to me which is already a big issue for BL
>>2499851The one good UE 5 game I've played is satisfactory. And I think that's more to do with coffeestain being absolutely passionate about their game.
https://youtu.be/1BEGXUng2KU?we're so back
>>2500343nice
NEW silent PATCH>Adjusted settlement security & loyalty to make management choices more consequential.>> Decreased the impact of garrison strength on settlement security, so a large garrison alone is no longer enough to maintain security. Other factors, such as quests, nearby hideouts, governor placement, buildings, and raid prevention, matter more than before.> Increased the maximum security penalty on loyalty by 25%.> Adjusted security to start penalizing loyalty above 60, instead of 50.> Increased the loyalty threshold at which a settlement enters a rebellious state and begins evaluating rebellion from 25 to 35.> Increased the loyalty threshold at which a settlement additionally gains a militia bonus toward rebellion from 15 to 25.
>>2498483nyoooooootake your time. i blew my load on 1.4.8your doing the Turk's work
>>2500412>> Adjusted security to start penalizing loyalty above 60, instead of 50.why is it even in the game ?also all of these changes take longer to compile than to change, and I'm not confidante they tested it
>>2500413you're. i'm embarrassing.
>>2500415what are you referring to? loyalty or security?loyalty is there to make holding foreign fiefs harder. they're testing it right now.security i'm not sure. i just dump a big garrison to max it out. i guess it is there to also make holding foreign fiefs harder.
>>2500418penalizing loyalty above 60if you somehow managed to improve loyalty to that point when everything is bringing it down then you deserve it
>>2500412>Decreased the impact of garrison strength on settlement security, so a large garrison alone is no longer enough to maintain security. Other factors, such as quests, nearby hideouts, governor placement, buildings, and raid prevention, matter more than before.See, these are all things the player can actually do and some even encourage interacting with other game systems other than "make sure you pass that one law and only recruit companions of other cultures so you'll be ready to install them as governors in 5 years"Why in the fuck did it take that long
>>2500466Wait that's security not loyaltyRIP
I don't really know what I'm doing but I tried. Would you be AIslop mommy's mercenary?
>enlist into King Harlaus army>a battle ensues>king harlaus orders the cavalry to charge the enemy spearmen>the enemy crossbowmen flank the cavalry and decimate them>he then orders a general charge>our archers were at the front so they got killed before the infantry reached them to help>infantry routes after a few seconds of fighting>he somehow managed to lose a battle with 270 soldiers against 186 Rhodoks>tfw we only killed about 30 of themFUCK
>>2500572King Whorehouse wins again baby!time for a feast
>>2500581like clockwork kek
>>2500572>not killing half the enemy army yourself with a horse and a lance
https://www.nexusmods.com/mountandblade2bannerlord/mods/13484 anyone test this?
What mod should I download and try when I get home? I'm getting tired of Warsword Conquest after 200 hours. Anyone try the newer Kenshi mod? Is the juice worth the squeeze? Bannerlord niggers need not apply.
>>2500914https://www.moddb.com/mods/dynasties-of-calradiaAi slop image but it sounds cool. I plan to try it soon. Might be a buggy mess, though.
>>2498746A mod that no one has thought of yet, for some fucking reason:>Lords/Clans do not defect to other factions>Remove any bonuses to party size from additional settlementsThe advantage of conquering additional territory should be additional taxation, as well as additional sources of recruitment. However, this carries with it the expected consequences: Greater administrative strain, while also becoming increasingly hard to properly manage.
>>2500739no
Taleworlds site is super slow. are they being Ddosed?
Be good if TaleWorlds weren't useless and slow. 15 years for this…
>>2502009don't worry, with the use of AI the development of both the game and mods is now much fasterlook at all the tweaks we got since the start of beta, we got a nerf to security and shit
the game and mods are still trash the only difference is AI slop thumbnails on nexus
Where is the latest TOR blog update, Raa roo?
It's hard to have fun in Warband when you get fucked hard for losing.
What would you do if Caladog beat you up and raped you with his short, stubby, fat cock?
tactical enlightenment released a video saying 1.5 is going to live any moment now for both PC and console. its been 3 hours though and still no update. this shit is killing me
>>2502410I would deduce the fact that I am Emperor Arenicos and very dead
damn i haven't been following the 1.5x patch notes that have come out since the initial 1.5 beta and just decided to check some of them out and im really liking what im seing so far they finally fixed persuasion attempts so you dont get permanently locked out if you dont pass a billion checks perfectly every time, so you no longer have to save scum over and over and over again to get the wife you want. you can actually court her naturally over time i do think they might have over-corrected by reducing the number of checks you have to pass though im so happy theyre actually going through and addressing all of the QOL issues like this or the party controls and whatnot. a shitload of really frustrating issues are about to be wiped from the game once this patch drops
>>2502357how do you get fucked hard? you have your money and your gear. and you recruit based on relations and those are intact as well.within a week, you should have another warband up and running. getting your companions back is the only hard thing.
>see unfiltered nexus popular modsa cosmetic mod whose screenshots are made with dlss5>a coomer mod>random AI generated mod that can't even get it's own name rightwhy do I even bother with the modding scene
Can you block creators on nexus yet? I rarely use it anymore but it'd start by blocking anything with AI thumbnails or is just clearly pure trash like "Very Rarity Items,"
>>2502947you can in site preferences
>>2502831That's what I mean. You can't really afford to lose battles casually, so you are compelled to metagame. While the AI can lose all day and be unaffected. While losing money can be circumvented via owning enterprises, losing gear and your companions grinds progression to a halt. Meaning you can't just have fun in battles, you *HAVE* to win.
>>2502932Wanting females to not look like fat pigs is not "coomer."
>turks release modding tools for War Sails>people say that those tools don't work unless their PC is exactly configured as dev'sfuck me sideways, we are never getting those overhaul mods for war sails are we
>>2502997>medieval beauty canons were to have a bit of fat, since it meant being well fed instead of having to survive day to day>even if the think these ones are going to the battlefield, they have the lines of an anorexic model, good look moving with 30+ kgs of equipement with that bodyit's a mod importing modern beauty standards over any common sense, for the sake of eye candy. ie coomer mod>>2503000that's a lie though, tools are working fine-ish, at least not worse than the regular onesER and BE are working on updating to WS with working-but-not-crash-free version in testing, lemmy is working on a remade europe map that is incomplete but playable, EE1259 is already compatible. if it isn't already released, the GOT mod is working on it toothe question is whether or not shokuho will add it, and if TOR has any content planned that would benefit from it
>>2503000they are extremely annoying to use, have many bugs, and crash frequently, but yes they do technically work, I know because I've been using them
>>2503004Women don't belong on the battlefield, period. The average differences in strength between men and women is night and day. If you're going to be unrealistic, may as well make the women hot.
>>2503043there are way too many in bannerlord granted, but there were women knightsalso you entirely disregarded the beauty canon part
>>2503044Knights were a social class, and not warriors. You can count the number of women warriors on two hands.
>>2503061they still did exist, and I did say too many were in bannerlord.also you're once again conveniently not adressing the other point. it IS a coomer mod and you wouldn't notice the difference if women in your game weren't naked
>>2503070And hot women exist.
>>2503075your definition of hot was working the field and had a hunchback because of that in these timesit is a coomer mod, you just want a clean conscience
>>2503077Bro, mediaeval peoples weren't dirty cretins dressed in rags. That is a Hollywood myth.
>>2503080my brother in christ I'm french, my family was a farmer family 2 generations ago, my grandmother as well as my great aunts had their back angled 90 degrees BECAUSE they worked the fieldpeoples still went hungry in the spring, peasant life was not as nice as the internet wants you to believe because they go contrarian to what hollywood tell them. The cunts saying medieval peasant worked less days than modern workers conveniantly forget that people died of hunger, that they would wake up in the middle of the night to sew to improve their income, and that medieval nobles ate less meat that the average modern french
>>2503082There's always exceptions.
>>2503096whatever justifies your coomer tendencies
>>2503097If you're going to be unrealistic by having women warriors, then you may as well make them hot.
>>2502062here you go beastbrohttps://www.moddb.com/mods/the-old-realms/news/devlog-september-2026
>>2502932You don't have to use those mods. Also, when teleworlds can't fuck off form the game and break mods, it's understandable. It's just shame if all the modders move on.
>>2502995>losing gear you lose gear in warband?>your companionsthis kind of sucks and i'm glad it is fixed in bannerlord.>Meaning you can't just have fun in battles, you *HAVE* to win.i'm pretty sure you can retreat and run away if things start going south. but yeah, battles should be based around morale and total annihilation should be rare.>>2503082you're assuming 2 generations ago are the same as 30-50 generations ago
>>2503437>you lose gear in warbandYeah, though I'm not sure if you lose equipment 100% of the time after losing, or if they can take multiple things at once. Though, they can take anything on your person, like body armor or your horse.>i'm pretty sure you can retreat and run away if things start going southActually, I think you can run away, even if you get attacked. Though, I don't know what the prerequisite are, because I doubt you can start the battle and then immediately retreat. I remember some times when I was given the option to "Leave the Battle" after getting knocked down, or maybe I'm misremembering.
Been away from MNB for half a decade. Bonerlord mod scene still struggling? What is the most kitchen sink feature bloat total conversion for Warband that still has acceptable production value and balance?
>>2503690>struggling expansion was the proverbial roadblock Is currently being moved with the release of the modding tools>feature bloat, acceptable production value, balancepick one, there is no unicorn>bloatWarsword Conquest, production is okay but not amazing, balance is all overall the place>production value probably prophesy of poopydoor, balance is shit, new features are not great>balancefuck if I know, you can't magically nerf archers and melee cavalry in these games without someone flattening Istanbul in retaliation
>>2486090Odds: Empire playthrough for the million timeEven: Another faction for the first time everZero: Empire play but joining the west empire instead
>>2503813>Empire playthrough for the million timekino
So I guess RBM at some point adjusted the economy to account for the money bloat from gear stats which makes it kind of interesting if a bit slow in the early game.
>>2488576looks like a 1/32 version of b. venti
>>2503922I didn't find it a problem in the first place, but then, I used another mod that allowed you to change up the prices, for like unit recruitment and upkeep cost and such. I would just bump up those.
>>2488847Isn't trainer INT and player-centric?Haven't played much on higher dificulties, but it seems pretty important no matter the difficulty to have better tiered troops than your opponent. Or is higher difficulty play more centered on getting the right troop nationality for the right troop type (Swadian cav, nord infantry, saying fuck off to the Khergits and Sarranids, ect.)
>>2491164Terrorizing the sea raiders while buying up salt to sell down south has always been my go-to. As other anon said sea raiders can be ransomed for a lot, but looted equipment can go for a lot more than 100 denars per raider if you are lucky. If nothing else they have equipment that will last you a long time.I've also seen salt prices as low as 70 in the region whereas fair-market value is around 250, and while it rarely goes above in my experience, you can get even better deals if you're lucky. You might see better absolute value swings if you're trading something like silk or spices, but good luck finding consistent sources at consistent mark-downs of that. Salt is the good to trade in Warband as it strikes the balance of availability and value.
>>2491164My approach is to hire Mamlukes, order them to only use blunt weapons, and capture Sea Raiders for ransom. I repeat this process until I've brought a dyework enterprise in every town (except Suno, and two others I can't remember). Denars no longer become an issue, and when you have enough enterprises, the profits from the enterprises can be used to buy other enterprises until you brought one in all 22 towns.
>>2504534My early game is winning tournaments and selling the prizes until I have enough to recruit and maintain t3-t6, then mercenary. Once you start winning large battles you get so much money.
noob here, are you srsly going to tell me that I am forced to use one handed weapons which I have zero points in in tournaments? can you tell me who is responsible so I can flay him
>>2504726Weapons you get given in tourneys are random yes. If it's not a duel you can pick up weapons off the ground from defeated competitors.
i hope taleworlds doesn't listen to all the shithead YouTubers complaining about invasion mode being to o hardnot only is the challenge nice for some people as it is, but theres also OTHER SETTINGS to combine with it, like you can jump into a king start combined with invasion mode if you want to dive in to kingdom management and defend your kingdom from a powerful force
BL desperately needs shit like that because the base game is so stale. However it also needs... the base game mechanics to not be stale as shit.
>Steam Workshop Approval-Only Publishing System >Greetings modders!>>The Mount & Blade II: Bannerlord Steam Workshop has transitioned to an approval-only publishing system. As a result, all newly submitted mods and updates to existing mods must be reviewed and approved before they can become publicly available.>>This measure follows an uptick in community reports of potentially malicious mods on the Steam Workshop.>>We expect this transition to cause a temporary backlog of mods awaiting approval, and we hope to speed up the process in a few weeks.>>We understand that this measure may be frustrating for both modders and players, particularly when updates are needed to address compatibility issues, fix bugs, or support time-sensitive community projects. However, protecting our community from bad actors must remain our priority.>>Please note that while we are working to strengthen publishing safeguards for user-generated content, we cannot guarantee the safety of mods downloaded from the Steam Workshop or other platforms. If you choose to download any file to your personal computer, please remember to keep your anti-virus up to date, review whether the author is known and trustworthy and whether other users have raised any concerns.>>Thank you for your patience and understanding while this work is underway.https://forums.taleworlds.com/index.php?threads/steam-workshop-approval-only-publishing-system.471340/
>>2504527>and player-centric?no. it stacks with all companions.
>>2504726what gaem?Battanian tournaments have mostly 2h weapons but yes, you need to git gud if you want to be a warrior philosopher poet king
Bought Bannerlord during the sale. What should I expect? I have 1k hours on Warband
>>2504841Better in some ways worse in others. Derthert is a cunt.Most people ignore campaign and just play sandbox.
>>2504841It's fairly similar game, but with a different aesthetic, somewhat, better graphics and some new mechanics.
>>2504841Having played both vanilla recently, I prefer Bannerlord because progression is more permanent. You don't have to deal with renown decay or the hidden timer. So playthoughs don't feel rushed.
>>2504841you should expect having to spend a ton of time reading mod compatibilities. or just use the collection feature from nexusmods.
>>2504841When building a character there are clear meta choices but variety is so much larger in bannerlord that they don't really matter. Just come up with a backstory or concept and roleplay it. The game isn't hard. Smithing is one such meta choice but I find it really boring and it makes the game too easy when it's already easy. Everyone has their own house rules and restrictions because otherwise the game is too easy to min/max all the fun out of.
>>2504834that shit is dead>roll out 10 mods, shit out 5 updates that break them >next round of mods approvals in 6 months
>>2504834Where there actually malicious mods or are they just trying to stop the flood of slop mods?
>>2504838>>2504732oh ok just dog shit game design then since duels are always the later rounds, making two handed worthless then for duels just checkingsince this is this genius praised game, just let me make sure i am not missing with these features something>picking up something of ground the first try is basically impossible it will always take multiple tries, if there are other weapons present lying on the thing you want, forget it, you are long dead before you manage to pick it up>somebody put a flinching mechanic (canceling your attack animation) in this game, (hopefully) playtested it and said, "yep" that's a good and fun combat mechanic>input reading enemies including your attack direction, running direction, and attack speed (meaning they will chose to out-swing you if they know they can causing you to flinch and cancel your attack animation)>ranged enemies if in range will laserfocus you behind hills with no line of sight, you will have to constantly run a zig-zag motion to avoid them>if you are the last man standing, the remaining enemies are on foot and you run of the combat map, you will be a prisoner instead idk flee the battle leaving your men behind>2on1 (or more) you are just dead even against looters when you wear heavy armor and a two handed axe which should be able to cleave them in half because of flinching and slower swing speed, except when you cheese the game and strafe backwards flailing your weapon back at the enemies in hopes to hit them , while running away from their attacks, a sight so majestic and noble it might have been written in a fairy talewow this truly is the best game of all time
>>2505068I don't know about half of that stuff but getting captured while on a tier 5 horse is fucking trash
>>2504992can't they contract any security expert to check on mods? they don't need to learn the game's code to check on security, do they?i'm a non-coder so please be patient>>2505050i'm no coder but there were posts on the forum about malicious mods on steam>>2505068>picking up something of ground the first try is basically impossiblethere is an invisible reticle you have to imagine while picking up stuff. or have a ranged weapon equipped. i think there is a mod that changes how picking up things work.>if there are other weapons present lying on the thing you want, forget it,kind of. if you're not used to it.>somebody put a flinching mechanic in this game, playtested it and said, "yep" that's a good and fun combat mechaniccorrect. you need to block just before the attack reaches you to stun the opponent long enough for you to strike back. >>input reading enemiesi don't think so. you're just not used to it and most likely fighting nobles with very high combat stats so they have a lower (better) reaction time.>>ranged enemies if in range will laserfocus you behind hills with no line of sight, you will have to constantly run a zig-zag motion to avoid themyeah. get some units to follow you around to not get focused down.having true "seeing" would cost too much performance. but i think there is a proof of concept mod that adds it.>>if you are the last man standing, the remaining enemies are on foot and you run of the combat map, you will be a prisoneryeah. if you want to flee, you need to have considerable number of soldiers to get back the option of sacrificing soldiers to flee. >>2 on1 (or more) you are just dead even against looters when you wear heavy armor and a two handed axeyou just need more athletics. they nerfed athletics some time ago because people complained. but i personally liked how fast high athletics gets you moving. nowadays, you basically need to max it out.>wow this truly is the best game of all timeit is getting there
Milanka is best girl
>>2505068sounds like youre just a literal retard. how bad are you that you cant kill 2 looters on your own with the most OP weapons in the game
>>2505068dudes on this site will mock accessibility options and yellow paint and shit then bitch incessantly because they're too low IQ to play with no crosshair and because they put the game on its hardest combat difficulty and the combat became too hard for them to handle if you want to play on the hardest difficulty, you cant expect to go around swinging the slowest weapon you can find willy nilly, and getting yourself isolated in battle. faster enemies WILL exploit your slowness. either carry a fast, high handling side arm, or look for a 2 hander with a high swing speed and handling. there are shitloads 2 handers that literally have faster swing speed than 90% of 1 handed weapons. once you get to a high level and are well equipped, you will be cleaving 10 guys in 1 hit faster than they can swing their shitty little swords. just dont be a fucking idiot expecting to be able to do that right out the gate at level 1 with starting equipment on bannerlord difficulty. thats not how the game works on this level of difficulty. your skills and equipment matter. you dont need to cheese the game, you just need to learn to play it. or you know, just turn down the difficulty if you cant handle it to give yourself time to learn. its ok, no one will know. i wont tell anyone
You know what Bannerlord needs? More trading resources. There's barely any difference between resources in the different regions and factions. Like, there's not even spices in the south. There's little reason to explore the full map as a merchant.
>>2505409>spices they do exist as an item unused if you enable the cheat console, along with cats and chicken for some reason.>>2505077>contract someone they will not pay someone to do itas example Vermintide 2 had similar concept (albeit it was an online game)mod approval was irregular and arbitrary, modders had to pester devs to approve their update devs also banned mods which cut into their profit margin (basically new weapon models and mod that added the option to recolor your equipment)now if türkwords were a little bit smarter they would have incorporated bunch of good mods already instead of circling around like vultures
>>2505422Cats were removed because computing a herding penalty for them is like dividing by zero
>>2504944That is true, I really disliked the whole balance around renown in Warband.
QoL features bannerlord still needs>party organization tabs.>a formation configurator so I'm not fiddling with sliders and groups pre battle. You can drop units into groups from the party screen.>a horse counter so I can at a glance see I have X total mounts for Y infantry
are there any good mods yetor maybe new good mods for warband?
>>2505543Nah.All the mods are shit.
>>2505534post this on the forum for the devs to see
>>2505425Is it necessary to add a herding penalty to cats? Like, how many cats do you need in your army? Are cats really going to slow you down that much?
>>2505422They gotta be saving spices for the new faction.
>>2505647If they do add a new faction, will they be greedy cunts, or will they add it to Bore Sails?
>>2505712New indian faction with elephants being the big gimmick for $20.
my sturgian troop tree overhaul is literally the only good one, everyone else's is literal dogshit
theoretically, how hard would it be to create a mod that completely overhauls the item system and returns it to a grid based system with individual items instead of numerical values? im feeling like spending 5k in tokens to AI generate such a mod
https://www.youtube.com/watch?v=jIPTgzIWhAU
>>2505534What they need is to take inheritance types mod and add it into the base game. I don't care if they flesh out politics any more, but this is a must, because now it's nonsense to use this same elective system for all factions.
https://www.youtube.com/watch?v=XmXl5gwYsu4 goat is back
>>2506212when will he release the fucking courting and feasts mod?
>>2506220he was entirely dedicated to the chariots mod for months apparently it should be available for patreons and on his discord
gay
>>2489766What mod looks awesome
>>2506221>it should be available for patreons and on his discordeww
>>2506414Its that war of the roses one with the italian name. Definitely the mod I'm looking forward to the most when it comes out in 2070 or whatever.
OkYou get isrkai'd into calradia.You are told you can go to any faction and get the wife of your choice but you must live there and fight for them.Who do you pick?
>>2506657I wouldn't be fighting in any wars.
>>2506657Vlandia has many French qts so i'll go there. starting nobles aren't that cute and i play on fast mode so i always get a newly generated qt.
>>2486151I only use Vanilla+
>>2506657I'm moving out of the continent, it's too rife with conflict on top of having invading fuckers like the Nords on their gates.
>>2506896Where would you even go? Everywhere else would be worse or the journey itself would kill you.
rewards for donating prisoners needs to be nerfed big time. bannerlord becomes a completely different game (in a bad way) once you realize how effective it is
>>2507177don't exploit it
>>2505068so I managed to get to about 100 people in my army, and i spend my time running around raping villages and winning tournaments. I constantly switch sides to keep fighting, its mostly a pretense to level my main character, anyway, what should be my next step?
>>2507198Use your merc work to buy a couple workshops in a kingdom you wish to fight for, get a couple caravans, and then become a vassal for them. Get married to a strong qt and build your power base to one day backstab them and form your own kingdom.
will prices ever go down? i want to buy 2 SSDs to install Gnu+Linux on one of them and windows 11 on the other
>>2507176Wherever Lethwin went, and it doesn't need to be open sea faring, I can just sail along the coast down south to Warband Spain, too.
damn
>>2507493traitors get the rope
Need more voices. I want an offensively French voice.
>>2507210just any workshop?
>>2507726DependsIdeally you want one that has a good supply of raw materials from villages. But I sometimes just convert a workshop to a smithy, run around grabbing iron and slapping it in the warehouse. It makes back the investment in a week and the rest of the time is pure profit. You also want to pick cities that aren't attacked a lot.
>>2507728I don't get why people bother with workshops and caravans. They require so much work for very little return, not only that, it takes years for them to return your investment. You lose workshops whenever the town changes hands and caravans always get attacked and lost.
>>2507732That's why you pick a city that never gets attacked.Caravans make their cost back in a few in game months. Workshops can be a little longer but they're safer.
>>2507732You only lose the workshop if you're at war with the kingdom who takes the city. But yes they are quite shit. It's too bad this will always be blacksmith spam, the game.
>>2507776A truly soulless way to play
>>2507732In my experience, each workshop usually adds up to a profit of 300 denars a day. The gameplay purpose of workshops and caravans (from my understanding) is to stop the bleeding of denars, rather than actively make profit.
>workshop>blacksmithingwhat's next going to suggest "caravans" ? LMAOtake the piracy pill and sell those fat ass dromons for fat stacks
>playing warsails over nativeishygddt
Waiting for a good warsale for warsails.
>>2507817it's buggy and uses more resources
>>2507821You saying War Sails is shit and people who play it should kill themselves?
>>2507822noit's just not worth playing yet
How do I hold all these damn limes? I mean, tournies?
>>2507327no. being a waitfag was my mistake
>>2507824Why is War Sails not worth playing yet? Is the base game okay?
>>2505422Spices are not in Bannerlord? I swear I sold some recently, I never used the cheat menu
>>2507880ntaI haven't played Bonerlord in long while, I did play warsails on launch though the negatives>one of the worst introductory Quest to ships, long stages that could bug out, forced stealth sections, can't really deviate from dev's vision, your reward is a mid tier viking ship>A.I is really-really bad at the whole crossing over the enemy ship and falling into the drink (that goes for both sides)>ship equipment is scattered around different towns, game doesn't tell you where to find them>enemy A.I ships have no tactics besides trying to board you ASAP, no strafing to broadside duels>war loot from ships is non existent the real value is selling off enemy ships>despite having 2 different ship types that are either suited for shallow water or deep water the former category is straight up pointless, deep water ships don't give fuck>Vlandia captures Viking city almost instantly at the start of the campaign, because we really needed to buff them or something >Viking armor textures and loading screens made by A.I in the most lazy way possible >New Map with rivers kind of nonsensical in some areasthere was also some performance hit, no idea how much of it was fixed since then.
>>2507880it's still buggy and requires better hardware. the base game is nowhere near perfect but it is less buggy.>>2507869>tfw was waiting to see windows 12
>>2507984But anon, Microsoft said that windows 10will be the last version of windows ever and that they’ll just patch and upgrade it forever
how do i level smithing fast?
>>2507992old Bill is a lying faggot
fuck you guys you're giving me the itch but i'm not falling for it. it still sucks at 1.5.
>>2507965I got spices from auto-completing bandit hideouts a few times. Though, I think that is an oversight.
>>2492650
>>2505422Faster!
>>2508020you download a mod to get rid of BS stamina shitmelt down every weapon you find (that means participating in battles), especially shit that has wood in it (axes, spears etc...)buy up all the fucking wood from villagesyou might want an auto clicker too while at itcover your expenses with crafting commissions in the cities
>>2508020do what >>2508259 said but also just make sure to do all the most difficult smithing orders you can, even if you fuck them up you get a ton more xp. What you wanna do is craft the highest "value" weapons possible which isn't actually the weapons that have the best overall stats or the best parts but the ones that can do the most raw damage. This usually means a swinging polearm or a two handed. Swing damage is the only stat that really matters for value and as soon as you can unlock some parts that get you a high swing damage weapon you need to just spam the fuck out of that, 10-20 copies almost, then you can smelt most and sell some, and if you unlocked better parts, make a better recipe and repeat the process.Goes without saying that you want only the perks that unlock parts faster. You need to hire a companion that has good smithing and make them your refining forgemonkey to make all the charcoal and iron for you. Unlocking parts quickly snowballs because it's based on a chance linked to how much xp you gain per crafting so in theory you can immediately shoot from 0 to 150 just by making an smelting absurdly OP murderpaddles like the war razor or the glaives.
>>2508259>"you download a mod to get rid of BS stamina shit">cheating
>>2508299download some ram for your brain first bro
>>2507860More importantly, how does this nigga know about tourneys held on other sides of the world?>>2507965They should add them, and more good in general.
>>2508232王朝戰士模組怎麼樣?
>>2507965>>2508130I literally have 1 unit of spices in my inventory right now. Dropped from bandits. Probably hideout.
>wse2 has 64bits nowWhat the fuck how did I miss this?
>>2507981>enemy A.I ships have no tactics besides trying to board you ASAP, no strafing to broadside duelsThat’s how medieval ship combat was. There is no strafing, broadside duels or even really any ramming.
>>2508774History had more ramming than broadside dueling, and both Grecorome and China had latching dickclaw ships. So precedent exists, but m&b jank will always struggle when wet
>>2508779Neither of which are really in the game. Empire is late byzantine. Khuzaits are mongol and not china.
>>2508786Khuzaits are Khuzaits, none of them are meant to be real countries but inspirations
>>2507981>>Vlandia captures Viking city almost instantly at the start of the campaignI haven't played much in 1.5 yet but they moved the city back off the coast and put a castle in its place, i believe they dont grab it instantly anymore. Plus, cav got nerfed in auto resolve so Vlandia itself is weaker overall (But thats a new problem)
Been years since I played ASOIAF mod for Warband and want to do it again but I forgot all the things I "need" to do before day X and all the specific events where I have to be at the exact place and time otherwise timer runs out.
>>2508837Are bows still completely broken and op?
>>2508845I don't mind that because I jerk off to archers. Also IIRC only the whatever their name is the Riverrun archers are OP.
>>2488576>>2488605Michael Jackson
>>2508020Smithing is a time waster. Just up your rogue and tactic skills, and sell battle loot.
>>2492650Cao Cao's been dead for 1806 years, bro.
How does Warband want me to play it? Like, there's noob traps all over the damn place. Like with companions fucking off and quests that waste your time and money.
>>2487336I recruit 200 huscarls and burn down the fiefs of anyone who annoys me. Simple as.
>>2488576https://youtu.be/eEjGgFKX_aU
I am about to just max the fuck out of all the difficulties I can find in Bonerlord(no mods).After having played a bit I feel like I should essentially run SOC 7 to max Charm and Leadership. I feel like INT is also a 7 if not a 10 just because of Medicine because holy shit Minister of health is as far as I have experienced the only real and true fucked up overpowered final perk. However this kinda blows too because last run I had a Companion run steward and Engi and that seems really optimal(until they get fucked) but it's fairly easy to have a spare or even multiple of those. CNG is also high if not 7, charm and tactics are really good.VIG, CTR and even END are literal fillers. Athletics being the only contender for not being a complete waste but that is only if you get to the end which will be hard if you unironically aim for 7 CNG, 7 SOC and 10 INT.You're telling me the best build is the one of the free range cuckold. You're telling me I will be at my strongest sitting in a chair watching stronger more virile men do the slaughtering and conquering I want to be doing?
>>2509235Read the fucking thread. It took you this long to realize that m&b is a game for sexually repressed men? Homosexual men specifically, judging by the posts in this thread.
>>2509235Bannerlord ain't hard, play however the fuck you want
>>2509235that's kind of the meta but it is not fun as you have found out.i delegate INT and CNG to companions to have fun. i forgo CTR entirely because ranged isn't fun.
>>2509247Actually. You can change all the difficulty settings while in a game already can't you? Or am I blocked from some setting?If I can just change everything in this game then I will just - moving on to the next post.>>2509246I will just continue this run on with a more risky and hard run. That kinda works with keeping the soul in while still minmaxing and running the risk of actually dying.My first dude was just a pirate raider with his companions plus extras. Now the earliest companions have been made into vassals and I guess I can just RP the aged Lord of my own kingdom who recognizes that being a skilled warrior isn't all there is to leading a kingdom. I'll just not expand for now and groom my son into a tactical general/social noble and then ramp up all the settings and play until I get killed which I can see happening. Sounds fun, maybe.
>>2509249if you make the full support build make sure he's a weak mega manlet and wear armor for style over protection. Also if you are moving from the easiest difficulty don't get one shot and die to a javelin instantly.
retarded vlandian nigger just executed my first son. Can I rape his bloodline back or does his faggot posse shit their pants even though he started it?
Why won't you just pay for the mods bro?
>>2508259>you download a mod to get rid of BS stamina shitwell i dont want to mod that out, its clunky but it seems to be there for a reason>>2508270yeah doing the orders seems fine for now, refining charcoal also oddly works relatively wellmanaged to level to 150, the most annoying part is unlocking the parts, i basically have 4 companions (one of them is a smith) on smelting/ charcoal production duty, while my main char levels through the orders, lmao>>2508905im playing very sub-optimally, for now i am content as a mercenary ever so slightly expanding my group and fighting for the highest bidderits probably very retarded but i also started going into two handed (because they are fun) and i am about to drop one or two points into polearms as well
>>2509332>well i dont want to mod that out, its clunky but it seems to be there for a reasonyeah the reason is that TW is retarded
>>2509332The stamina is there because smithing makes a lot of money and taleworlds can't figure out how to balance it.
>>2509322Don't have money to spare, not that I care about GoT mods. Also, playing with mods while game is still developed is ass slappage anyway. Once turks fuck off from it, you can play with mods in peace.
>>2509332>seems to be there for a reasonAs other anons said its only there to slow down your progress of leveling it. I wouldn't mind it if it regenerated while you were out and about doing other things, but when the only good way to get stam back is to stand around in town for 2 days just to smelt 5 axes then its just shit gameplay. Not to mention if you're still an independent lord your're wasting gold and food standing around.
I haven't tried playing it for literal years, but whats the best way to level up and play with roguery? Last time i tried was before that whole owning an alleyway type stuff was added.
>>2509493Recruit pirates and bandits for free and have them for near no upkeep or food. You still need caravans for 90% of your income.
>>2509493The beta gives roguery xp for battlefield scavenging. Otherwise exploit jailbreaks to cheese roguery levels.
>>2509235Trade is broken good you noob.
>>2509253Execute his entire family first, then him.
>Governor perkor>Governor perk
>>2509623What are some reliable trade routes to do in the game atm? I was thinking of doing a small run of collecting whale oil and walrus tusks up north and selling down south via sail.
>>2509660Easiest while playing Empire is getting some wood, then going South and buying as much dates as possible, then back to the Empire and sell it. Then you go west, get some olives, some grapes, then go back, sell it, and bam. You are rich. Dates are always a good business. Wood too. Meme stuff like tusks and whale oil are fine but you need a lot of money to afford them. Oh, yeah. You can go east for some delicious iron. Sells for a lot.
I'm trying the warham mod, is it normal that it compiles shaders on every loading screen, even after I compiled them all in the menu option?
>>2509676Oh yeah, forgot to add. You have to think like a merchant. Don't buy stuff unless it's at least 50% off. Expensive stuff only buy it at least 70% off. Don't sell stuff unless you are making a decent profit. Don't sell it all in one place. There's always a good deal out there. Buy logs at 10 gold sell them at 70.
>>2509684Yeah. I believe that big one at the start is for the world, and then it loads the shaders for those units in the battle.
>>2509688>You have to think like a merchant.Understood, but meme aside thanks. And this time i wont goof up and recruit too many troops which kill my profits with wages while traveling!
>>2508372
>>2509650They should change that, desu.
>>2509684>even after I compiled them all in the menu option?is this a mod?
>>2509684iirc the shader compilation only compiles armours and not architecture assets so if you enter custom settlements it's expected>>2509743the old realm has shader compilation in the game's menu
>>2509684Yes. It's an absolutely cancerous design choice on their part.
>>2509850the game loads stuff as they're needed and mods add a shitton of stuff and high res but it is weird that the compile button doesn't actually do everything
ngl, i really like that we got bannerlord and we didn't end up like star citizen.
>>2509856TW wanted to release it for the 10 years of WB's release and it was a terrible idea, I'd rather they waited a few more years, maybe the 15th anniversary. They could have fixed it by not promissing save compatibility too but somehow they chose not to
>>2509650Be good if you could assign your player character as a governor so those perks don't feel wasted.
>>2509853For real. Great mod otherwise but that's just too much of a pain in the ass and gets worse the longer a run is going.
>>2509874>and gets worse the longer a run is goingthat's weird. assets should only need to be compiled once then they loading becomes much faster.i have tried adding a lot of armors to the game and it only takes a long ass time to load once. it takes a bit less than 10 minutes to load the first battle.
>>2509877Maybe it got better since I last played it or maybe you just have a stronger setup than mine. Just know it went from ~1-1< minute per battle to ~>20 by the end of my mousillon run with ctd's becoming way more frequent.
>>2509897>or maybe you just have a stronger setup than minelmao no i have a 10 year old toaster>Just know it went from ~1-1< minute per battle to ~>20 by the end of my mousillon runthis sounds like a memory leak which the game did suffer from several times. asset loading is long the first time then it is super fast the second time.the game ran pretty bad on 16gb ram back in the. idk if it is fixed now and idk how well warsails deals with ram. the 16gb ram days were over several years ago. 32gb was the new minimum. idk if it is 64gb now.>with ctd's becoming way more frequent.idk what causes this
>>2509897rereading your post, i think maybe it was the save file size if you didn't mean increased crashes in a single session. incompatible mods accumulate errors the more years you play on the same save file so crashes become more common.Taleworlds addressed the save file size somewhat but mods with very large maps and many NPCs suffered from save file size increases and i assume it requires optimozation from the modders' side not just Taleworlds.
>>2509697My guy soldiers slow you down. It is better to have a small elite force. Get some cheap horses for carry weight. You have to get before the other merchants to the deals.
>>2486761Freelancer>>2486782There was one a long time of go set in Calradia but they lost all the filesBlood and iron? I think. RIP anyway
>>2488847>INT>a dump statHoly shit what a fucking retard lmao
>>2509993Yeah my mistake was i had the elite force at like 40 or so instead of stopping at 20ish.
>>2502932Come back to moddb warband chad
>>2486090The truth of the matter is we will never have Bamnerlord being half as good until these 3 things are sorted, and 2 of them the communit themselves stupidly ask for>armor and damageThe obvious, it just feels shit, thresholds need to work better so shit unarmoured units aren't soaking blows to the head that should 1 shot them, and a stick to your maille doesn't hurt>/gsg/ shitThe most requested and most cancerous thing, no inheritance and family and all that shit isn't good, it's fucking aids this isn't CK2, I don't give a fuck, it's an RPG and it's peak is, and always will be the merc stage with your band of merry men rocking around the place. If you want a paradox game go play one, this is mountain fire sword>the stat systemAbsolute fucking unfun unfiltered dog turd. The old system worked, was simple and wasn't in any way tedious, it was absolutely fine, better than fine. What we got now is just shit, a crappy grind full of shit you don't care about. Fuck thatI have just fixed the game
>>2510101Get more horses, bro.
>finally fight off 2 defensive wars against nords and sarranids>try and improve my fiefs and solve the Bandit Question>fucking border incident happens with swadia>another war 2 days afterwards
>decided to reinstall bannerlord for a playthrough after years>mfw the stealth mission to save the headsmanIM GETTING FUCKING FILTERED
>>2510240It's sad that they implemented stealth missions and they are a good way to raise roguery but I literally can't be bothered to do them.
>>2510240I think most people just ignore it, but yeah idk what they were thinkin
>>2510118>The most requested and most cancerous thing,Idk the lore but sometimes listening to the fans is okay, but most of the time the customer is retarded
>>2510240that's the thing the difficulty does not scale well, early on you will struggle with this shit, get 100+ roguery and you will blaze through these missionsI never once bothered with gay ass slings
>>2510240ignore that shitI just hope they brought back pre-stealth shit hideout clearing.
>>2510273It is.You can just assault the hideout. That might be a beta branch thing but it's in.
>>2510118>>armor and damagemods already exist. warbandlord and RBM.>>/gsg/ shitthere is already a toggle in the game for birth and death>>the stat systemthere are mods that increase the learning rate other than fast mode but we're still waiting for a mod that removes perks
>>2510118>WE NEED TO FIX /shit nobody cares about/ RIGHT NOW!I'm so glad the devs don't listen to people like you.
>>2510407nta but all I'd want are feasts, some optimization for naval battles and better ai for pike soldiers
>>2486151Yes.>What mods do you use?Aut Caesar Aut NihilA World of Ice and Fire457 ADBrytenwaldaI find the rest of mods, like Perisno or Pendor, pretty boring
>>2510341>mods>a minute part of the problem>modsDoesn't fix the game fundamentals being shit>>2510407The three things I listed are what is actually missing from warband that make the game funYou're some sort of stupid newfag
>>2510407>>WE NEED TO FIX /shit nobody cares about/ RIGHT NOW!>I'm so glad the devs don't listen to people like you.the issue is the devs listen to retards like you, when the community asks for stuff like thatthere are like 5 different mods just to fix the damage values and they are a cornerstone of most total conversions or modlist (RBM says hello, cut through everything is what TOR based it's code on). Everybody complains about how poorly done the aging system is and the perks were so bugged out for years we have a website solely to keep track of it. Both added more work that would have been spent better on other parts of the game, without providing anything of substance (and are still partly bugged out, ie clone babies & learning rate not working)
>>2510489Oh wow. That's crazy man.>Proceeds to play the game and not notice any of this shit.
https://www.youtube.com/watch?v=GF_v7ddB7ao>invader faction has the best town theme in the gamesorry Calradia but you were kinda looking stale anyway
>>2510861you being retarded and unable to notice something doesn't mean it doesn't exist
NEW PATCH>Parley Changes>> Enabled parleying with enemy parties, in addition to enemy settlements.> Changed the parley hotkey from Alt+Click (L1+X) to Ctrl+Click (Y).> "Parleyable" indicators are displayed when pressing these same hotkeys (Ctrl/Y).> Removed the flag animation to make parleying instant.
>>2510482>Doesn't fix the game fundamentals being shitand those are?the game is missing interactions with the systems and NPCs but battles and sieges are more enjoyable than warband's. >>2510489>there are like 5 different mods just to fix the damage values and they are a cornerstone of most total conversions or modlist yes and?>Everybody complains about how poorly done the aging system isno we don't>and the perks were so bugged out for years we have a website solely to keep track of it. had* but perks are shit>Both added more work that would have been spent better on other parts of the game, without providing anything of substance the ageing system is fine but yeah perks need to go. what parts of the game do you want to be improved? everyone is asking for more interactions with systems and NPCs. i can't see how perks hindered this. >(and are still partly bugged out, ie clone babies & learning rate not working)clone babies were fixed years ago and what is the learning rate issue?
>>2486090How is Bannerlord mod developement compared to Warband? I've made a total conversion mod in Warband but I'm thinking of making a Bannerlord version. The main thing that puts me off, however, is that the character models look like dysgenic cartoony ogres. I unironically think that even Native Warband faces look better.And I've not seen any mod for Bannerlord that makes them look human.
I'm amazed still that when you start a new campaign as soon as you get like 3-4 men, looters and bandits are as fast as you or even slightly faster even without penalties. meaning they either always catch you (in case of looters this is not bad, but they start running soon enough if you get a modicum of trained soliders) or will permanently evade you unless you somehow manage to navigate them into a corner by accident over dayslater on you can get a few horses, but not right in the beginning,this is so baffeling bad design that i am wondering if they actively want to sabotage their own game by making the beginning as unfun and garbage as possible
>Game called bannerlord>The options for making your banner are still barebonesI dont know why they think what we have is fine. Just steal the flag creator from CK3 if anything
Anyone here done some family tree experimenting?I'd it possible to have the original player character marry Wife1. Have a child with her Son1 and then three more but they don't matter. Then the original character takes a new wife, wife2. This wife is completely unrelated to the first Son1. Now the original character has a single kid with Wife2, Then the original character dies on the battlefield. I still want more children from Wife2 with my player character which now happens to be Son1 - completely unrelated by blood.My understanding is that there is a block to stop you from marrying blood relatives but the relevant characters aren't related by blood. The second block I suspect is in the the family/clan one.My question is if anyone knows if taking the widowed Wife2 in my clan. Using my Son1 player character to marry her into another clan thus making on top of wife2 not being blood related she would now also be part of another clan. Can I then execute wife2s husband and marry her with my new player character Son1?Quite the ordeal to maintain the characters of my playthough but it is what it is. If there a precedence of anyone here having heard or done this or knows the internal flags and if so if it will pass or not?
Is the Gekokujo equivalent mod fun?
>>2511274Just find a working marriage mod and marry anyone you want.
>>2511325I can't explain it but I do get some weird form of satisfaction when I get a game/software/thing to do something it's not supposed to while working entirely within the bounds of the original rules.
>>2511287I really liked it.
>half the map is still a single factionI sure love every playthrough ending up with my army being made out almost entirely of empire troops every single time.
>>2511671Download the culture conversion mod
>>2511264works on my machine
>>2511252there was a big slump but the new modding tools just came out a while back so a bunch of total conversion mods are about to go crazy
>>2510274>>2510273nah its been back to normal for along time now
>>2509650>entire trade perk tree has like 2 or 3 perks that are good for a companion running a trade caravan
>>2498357the fucking PC gamer demos looked soooo good I was mad as hell when the final game loadedthe characters and the map got nuked hard
>>2511287Shokuho looks fun but more importantly does it still crash all the time?
>>2511671Well, if you weren't shit at tactics, then your national troops wouldn't need replacing.
>I hate perks because... they affect gameplay!
>>2512146Why did TaleWorlds add perks but not gay sex? Are they bigots?
>>2512146I hate bannerlord's perks because they make modding significantly harder while providing no meaningful gameplay improvement. There are iirc 372 of them not counting war sails and I can list like 15 top that impact your gameplay, or that you would at least notice
>>2512156>while providing no meaningful gameplay improvement
>>2512166tell us, if "swift strike" and "to be blunt" were removed from you character, would you even notice ? or "head basher" and "on the edge" if you play 2H.oh wow, +2% swing speed, the animation the enemy uses at the time it gets hit has more impact on your damages than these perksyes perks like impale exist, never said they didn't. It doesn't change the fact that 95% of them are so dogshit you can't remember they exist, and you might as well choose at random which one to take when prompted to. Remove these and any reference of them in the code, and no one would miss them.
>>2512172>Cherry picking.>Preventive Medicine is not real because it makes me look bad
>>2512176>>Cherry picking.>unironically replies with cherry picking without adressing the points of the postI hope you are baiting because if not I think you might be retarded mate
>>2512180Nigger you really want me to take the time to list all the useful perks for you? Kill yourself. Also, that +2% swing speed can and will decide who wins sword duels. Extremely useful early game in tournaments.
>>2512181so you are retarded then.I don't need you to go through all these "+2-to-5% improvement in something meaningless unless you stack with these 12 other perks in 8 other skills, three of them you don't give a shit about and you don't have enough focus points for anyway" perks. I need you to stop defending poor game design.>Also, that +2% swing speed can and will decide who wins sword duels. Extremely useful early game in tournaments.Rofl, now you are just lying (or hallucinating), the animation of the NPC or the position you have have so much more impact, the 2% 'improvement' will never decide shitIf you need that 2% swing speed bonus to win duels against the AI I have bad news for you, it's placebo and you are just shit at it. If we talk about MP then sure, some players are really good and it could make a difference but against bots ? lmao
>>2512208Cool cope, nigger. Just be honest and say>MUH MODSbecause I constantly look for good perks. Maybe you are the shitter that can't pick them. I'm not feeding you the perks either. You are not worth my time.
>>2512146i hate perks because the really good ones are out of the AI reach so the player gets a huge advantage just because he's the player on top of the already advantageous position the player has. mainly companions and stopping time. and there are too many of them so fast mode becomes tedious clicking. the auto assign option is dogshit because it doesn't take into account their equipment or their already distributed attributes.of course, there are mods that activate both perks for everyone and a mod that builds NPCs like the player but this makes normal soldiers weak and turns the game into a musou.
>>2512244>he wants to play it like an action game instead of a sandbox RPFound your problem.
>>2512271wut?i want to play it as a medieval lord simulator and getting advantages over the AI is not conducive to the experience.a lord risks a lot by going to the front lines and fighting alongside his troops but gives them a huge morale boost in return. neither are well represented in the game.the last medicine perk is outright comical.
>>2512180Wouldn't be a general without a schizo
>>2512208bodied that freak
>>2510240>>2510251Those things are fucking amazing when you figure them out. Just ditch the dagger crap and get yourself a batavian 2h chopper.
>>2512577I want to abandon the dagger, but muh sneaky sneak sneak roguish persona wants to stealth
>>2512812There is nothing stopping you from stealthing with appropriate 2h. Or going full skyrim and unleashing your inner stealtharcher.
>new start>play horse archers only for the moment>fight 10 looters>every few fights against looters a horse archer manages too dieis there a command for them to not be retarded? i put them on autocontrol and they normally circle their enemies, idk what happens, its always on flat open terrain too, charge command they charge into melee, and engage they dont move at all, just go into firing range and let the enemy close in
>>2512894Mounted AI can never be trusted on its own. The only way to prevent retarded things from happening is to micromanage them.
>>2512948My 900 cataphracts seem to do just fine
>>2512969Do your cataphracts have foreskins?
>>2512993Cataphracts, not cataracts
>>2512948meh thats what i feared, is there a way in the early game to reliably get new recruts except fighting steppe bandits (i dont want to train them from peasants due to campaign speed reasons)
Rhodoks eat Swadian cum.
>>2513348Swadians eat Nords cum.
>>2513400No.
Chronicles Medieval already going under. Looks like the Turks win again.
Am i in the minority or majority that i have more fun recruiting an army that is only my characters culture units.
>>2513611turks always win>>2513618minority of all players and majority of experienced players
>>2513477i don't think you can. maybe try befriending them idk.
>>2513638>mfw 10 years ago>mfw screaming JUST RELEASE BANNERLORD
>>2513984>the final ice cream spin was them releasing bannerlord and it being absolute shit and nothing like prerelease footage
>>2514026
>>2513618I prefer it for the immersive factor, and it makes playthroughs feel more distinct. I imagine most players just go with whatever, though. Or meta-game with Fian Champions or Khan's Guards.
How do we fix Strugia from a unit perspective. They just feel like "Nords at home" now that they took the big tanky viking guy theme from them. I know they're based on the Rus but they just dont seem to have that unit theme anymore that makes them unique from the other factions.
>>2514211Honestly? Not a goddamn clue. Norse went from the worst faction to even their archers can facetank siege engines + naval meme + everyone throws shit + a bearskin has 90 armor. Imps are already the good all-around faction. Bats are already the archer faction.Perhaps making them closer to norse-khergit hybrid? Bit of more cavalry with cossack style light cav, heavy armored but less skilled horse archers and something javelin throwing in the middle?
>>2514211Lean in on their Slavic identity. Vaegirs and Nords feel different from each other.
>>2514215And how do you propose to do that?