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    >>
    Probably HOI 5
    >>
    slop. sludge. slime!
    overpriced, of course (and i'll still buy it)
    >>
    Vely vely many China DLC.
    >>
    >>2388632
    themselves.
    >>
    >>2388632
    There's only so many variations of map painting simulators they can release.
    Maybe instead of world and galaxy painting simulators, they release a city or country painting simulator instead?
    >>
    >>2388632
    stellaris 2
    >>
    stellaris 2 mayhaps but this time the more you customize your civilization the more asymmetric the gameplay actually becomes and its finally not an r/ohmyscience sim?
    >>
    Hoi5 is a given.
    It's the oldest game they're upkeeping, and 4's dlc has been increasingly low effort.
    >>
    >>2388736
    Cities Skylines already exists
    >>
    >>2388632
    There was an indication from five years ago that they were working on a high-fantasy game, but maybe that's been scrapped.


    >>2388868
    >stellaris 2 mayhaps
    Probably, since it's one of their top sellers. Hopefully they balance it for single player this time, since that's what the overwhelming majority of their customers purchase it for.

    > and its finally not an r/ohmyscience sim?
    impossible.
    >>
    >>2388632
    Lay offs and possible insolvency
    >>
    >>2388632
    Star Wars Stellaris
    >>
    >>2388632
    Cold war game never?
    >>
    >>2389627
    Wishful thinking on your part.

    >>2391332
    Not enough alcohol to put with the community.
    >>
    >Stellaris 2, HoI 5
    No way to have the same, or even half the content of previous installments.
    >CK 4
    CK 3 is already CK 4, 5 and 6.
    >V3 and EU5
    Already out and absolute brainlet filters. The shitters around you won't be able to handle a third.
    >engine is still serviceable, apparently, and can still be optimized and modified
    Unironically, the only thing that Paradox can improve upon with a sequel is your reputation, HoI faggot. By releasing a HoI5 that treats WW2, history and politics with the respect it deserves.

    You're already looked upon as a crypto or open nazi clown, if you admit to playing HoI. And everybody around you looks down on your alt-hist faggotry you wrongly think should be treated seriously, and throw hissy fits over. But 1) it would be yet another brainlet filter, and 2) you do not want it, nor do you deserve it.
    >>
    >>2391683
    >No way to have the same, or even half the content of previous installments.
    “Less content” is exactly what I want. They bloated the fuck out of their modern games with so many years of stupid DLC that the games are unironically better if you roll back to years-old patches and disable the bloat.
    >>
    >>2391693
    And V3 was exactly what I wanted. Doesn't mean there isn't a huge section of players that isn't butthurt about it.

    Think like a capitalist, and remember exactly how people respond to Paradox decisions in the past.
    >>
    >>2388632
    I remember a while ago there were leaks of promotional material for some upcoming fantasy game they were working on, I don't remember if this was before or after Age of Wonder 4
    >>
    >>2391738
    >Stellaris, except it encompases every fantasy trope and setting, instead
    >there's a lot of Tolkien redundancy
    Sure, why not.
    >>
    >>2388632
    Another $300-400 in DLC, but they're really spinning their wheels coming up with a game concept to use as a platform for it.
    >>
    >>2388873
    Not paradox dev studio
    >>2388736
    would be nice to see fantasy Stellaris
    >>2388868
    I find it really hard to imagine them ever making a Stellaris sequel, they've overhauled the game so hard multiple times that it feels like we're on the third installment of the series already
    >>
    >>2391763
    People were more expecting Anbennar except as a game instead of as a mod, especially after the then-recent success of Total War Warhammer. Again, I can't remember if this was before or after AoW4, so feel free to interpret this as baseless schizoposting.
    >>
    >>2392436
    >before or after Age of Wonders
    It doesn't matter, because it's developed by Triumph Studios, a Dutch company. Yes, Paradox Int is the parent and publisher. Yes, they could be hiring to help them remotely.

    But Paradox job listings already specify jobs that are in Delft, Netherlands. While (Unannounced Game) is all in Stockholm.
    >>
    elflaris
    >>
    east vs west
    >>
    >>2388632
    Slop
    >>
    It's 100% HoI5. They're going to want a guaranteed moneymaker with all the flops they've had and I guarantee it will be even more casual than HoI4.
    >>
    cold war and the pre-grecoroman antiquity (bronze age to early iron age)
    are the only eras left to cover
    >>
    File: 1620464661233.png (298 KB, 700x586)
    298 KB PNG
    >>2395785
    There's no point to starting it anew. HoI4 is already more casual than HoI3 and their biggest moneymaker. Plus, all the mods are well developed.

    I was the one that doubted that they would make EU5, but I still conceded that it could've been their potentially most complete release to date, since EU4 DLC is mostly reworks.

    HoI5 gets no such thing. It 100% won't have the same level of content.
    >>
    >>2395785
    EU5 was a commercial success.
    >but the player count today
    The sales still happened.
    >>
    >>2395787
    >pre-grecoroman antiquity (bronze age to early iron age)
    The problem is that essentially everything would be made up, except for like Egypt. Imperator had this problem and it was set in the Hellenistic era, half of the map was basically fiction and completely made up
    >>
    >>2395816
    >The sales still happened.
    ignoring that Paradox's entire strategy is to sell a shit-ton of DLC. If the money invested in developing the game was planned with years of DLC sales in mind, simply selling a lot of base game units may not actually be enough to count as a success.
    >>
    >>2391683
    >stellaris 2
    They are going to milk the first fame until they fuck up hard enough to make it completely unplayable.
    >>
    >>2395896
    Even Victoria 3 and March of the Eagles are considered profitable. Not on the level of HoI4 or Stellaris, but still.

    DLC isn't really a "strategy", because Paradox avoids incurring losses in development in the first place.
    >>
    >>2388632
    /v/ is that-a-way
    dumb fuck
    >>
    >>2388736
    didn't they try something new with VTMB2? They fucked it up badly so perhaps its best they stay at map painting games.
    >>
    >>2396395
    No, that was a completely different dev studio.
    >>
    >>2388632
    slop
    >>
    >>2395787
    kek it's impossible to represent this time period without massive bloody genocides everywhere on earth
    >>
    >>2389627
    Fingers crossed.
    >>
    >>2388632
    Magicka 3 I FUCKING NEED THIS PARADOX YOU NIGGER
    >>
    >>2395896
    Paracuks don't really make games at a loss thinking they'd recoup it later. Also they are made so cheaply that even the obscure ones that were generally considered a failure made their money back at least. You have to remember that even now each individual franchise teams are like 5 people each half of the interns. How DLCfied the games are is more of a historical accident because of how popular the CK2/EU4 era games became at the same time digital distribution did and they ended up living longer than expected. Nowadays they are straight up struggling to put out meaningful content for even the popular titles.
    The next generation after their breakout of Ck3/Vic3/EU5 was supposed to be the followup but while probably all made money but are generally considered to have failed to live up to previous gen games and get shit in terms of new content. Hoi4 is still continuously popular because I dunno, wehraboos? But almost nobody else cares about the game by now.
    I don't really know where paradox goes from there. I don't really see them capturing the same energy again. I don't see them suddenly doing CK4, now good this time, or making some DLC for 3 that so fundamentally transforms the game it would have a revival. I just don't think they have teh talent and resources for it and they will go back into being a cheaply made autist mappainter developer.
    On the publishing side all their endeavours pretty much failed in the long run like canceling that sims game, prison architect never ever, never doing anything with battetech, everything around vampire, bungling cities skylines. I think they are done trying and are just divesting that.
    >>
    >>2399186
    >Hoi4 is still continuously popular because I dunno, wehraboos?
    Mods.
    >and they will go back into being a cheaply made autist mappainter developer
    Impossible. Almost all the developers and most of the fanbase is made up by normalfags and commies now.
    >>
    >>2388632
    More Stellaris DLCs. It's their golden goose these days.
    >>
    >>2388632
    I almost wish they got Homeworld's IP instead of Gearbox/2K. We would've had a lot more Homeworld stuff, hopefully with less lorerape than HW3.
    >>
    >>2388632
    none of their current games have sequel potrntial when they are either dead or a cow that can be milked forever
    they cant compete with anbennar for fantasy (as well as other games on the market)
    they should make narratively focused sengoku jidai or warring states/three kingdoms period game to compete with koei
    >>
    >>2388868
    >plays the SCIENCE fiction genre
    >is surprised it panders to the science
    >>
    >>2388632
    Japan focused game, the question is how to get around the problem of running out of japan to conquer
    >>
    >>2392412
    >would be nice to see fantasy Stellaris
    I imagine they are reluctant to dip into fantasy because it's already covered so much by mods for their existing games
    >>
    >>2388868
    What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes too
    and let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
    >>
    >>2401160
    Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4X
    I'm actually curious and looking for recommendations.
    >>
    Nephews complain way too much about modern Paradox games. Back in the day we’d be lucky to get even 5% of the content they put in their games today.
    >>
    >>2401487
    Bearing the full cost of Paradox development is expensive, and the younger generation is too broke to appreciate it, unc.
    >>
    >>2388655
    Kek
    >>
    >>2389627
    One can only hope. This is what every company that go public deserves.
    >>
    >>2401487
    >Back in the day we’d be lucky to get even 5% of the content they put in their games today.
    The new games are shittier BECAUSE they’re bloated with so much “””content”””. Fuck, I hate that word.
    >t. started with HoI and EU2
    >>
    The Surviving Mars fiasco was the last straw for me.
    >>
    >>2407608
    You mean the shitty DLC outsource to some nobody, rerelease they changed absurd amount of money but was barely any better or something else?
    >>
    >>2407589
    Oh no, my steak is too juicy and my lobster too buttery.

    At least you know better than to complain about graphics. Europa Engine is eyeball slicing.
    >>
    Another early access
    >>
    >>2401487
    Most of the content they add is bloat that makes the games worse.
    >>
    >>2388632
    fantasy grand strategy game
    >>
    >>2407747
    They did that for Stellaris as well.
    >>
    Lego City: Skylines.
    https://www.gematsu.com/2026/05/lego-skylines-by-paradox-interactive-persona-4-revival-and-more-rated-in-korea
    >>
    >>2418453
    I bet it'll suck
    >>
    >>2418453
    >>2418937
    No, they're just publishing Skylines.

    >Developers
    >Colossal Order (until 2024)
    >Tantalus Media (from 2024)

    >Developers
    >Colossal Order (until 2026)
    >Iceflake Studios (from 2026)
    Uh, what's happening with the devs for those?
    >>
    >>2419120
    C:S2 released a buggy, laggy mess, and Colossal Order spent two years barely fixing anything, much less bringing in money with any DLCs.
    So PDX gave them the boot and handed the game over to Iceflake.
    >>
    >>2419917
    Is Iceflake doing their job, at least? First, it's VTMB2, now this. Paradox really isn't working out as a publisher.
    >>
    >>2419974
    idk I don't have the game, but from the occasional video that ends up on the side of my screen when watching youtube it seems they're doing good stuff, at least.
    But I don't really see how "dev fails to live up to their obligation and is replaced with a more competent dev" is a failure on the publisher's part.
    >>
    >>2419990
    It's not entirely Paradox's fault, I mean it's a failure that keeps plaguing them. Especially recently. The games are either meh, or it's a disaster.
    >>
    >>2419974
    There's also vampire, prison architect sequel never ever, that sims game getting cancelled last minute, buying harebrained schemes for gorrilion dollars based on success of battletech only to dump them when their next game was underwhelming. They handed surviving mars to some nobodies only to beg original devs to do the rerelease that was overpriced and got a meh reception itself. Also on a more personal nitpick they published eugens SD44 only to fail to market it at all, probably nobody even remembers the original Steel Division was PDX published. The obsidian drama where they made a big deal of working with the company only to turn out the big name everyone expected to work on the game already left. Publishing arrrowheads magical but losing helldivers to someone else.
    Paradox track record as a publisher is generally kinda bad even if you go back a lot in their history, the recent ones were just more visible and more expensive.
    >>
    >>2420027
    >someone else
    I don't think Paradox can compete with Sony.
    >>
    >>2420040
    Well that's fair. Point is, PDX has published some okay games by accident but they ran them all in the ground and can't seem to maintain a working relationship with anyone for any extended period of time.
    >>
    >>2388632
    Cooking up the cucks that play their games
    >>
    >>2392412
    >fantasy Stellaris
    Because realism is a core feature of current stellaris?
    >>
    >>2401159
    Add Korea for an Imjin War
    >>
    >>2388632
    A Game of Dwarves 2
    >>
    >>2419120
    I still bet it'll suck
    >>
    >>2420476
    you cannot disprove that Stellaris is a realistic depiction of year 2200
    >>
    >>2420476
    Medieval fantasy has different tropes from science fiction. Somewhat.
    >>
    march of the eagles 2 when? it was too good for the plebs
    >>
    File: Pepe_Stare.jpg (6 KB, 250x148)
    6 KB JPG
    >>2388736
    I infact, do know how to play several Swedish Grand Strategy games.
    >>
    >>2391693
    True. Play modern hoi4 and you'll get pop ups like "Bumfuckistan requests you give them 20 civilian factories in exchange for 1% communist support"
    >>
    >>2388632
    Republics and theocracies for CK3.
    And also religion and trade reworks.
    >>
    >>2388632
    Shit and piss
    >>
    >>2389627
    I fucking wish, but unfortunately normalfags keep buying their shitty DLC
    >>
    >>2391332
    They are too incompetent to pull it off. Literally every PDX game is about blobbing, they can't even conceive of any other kind of gameplay.
    >>
    >>2388632
    Hopefully bankruptcy
    >>
    >>2429042
    But they keep punishing me when I blob in their games
    >>
    >>2388632
    outsourcing every hard coding they can
    >>
    >>2389627
    >>2429039
    They built up a brand-cult hard after they went public. It's not happening, sadly. It's genius how they used their social media to push "haha memes, we're so chummy and relatable", banned all the dissenters, and tapped into reddit. Now they have fans who will buy anything they put out no matter how awful, and attack anyone who points out problems and accuse them of being some flavor of problematic.
    >>
    >>2429042
    >Literally every PDX game is about blobbing, they can't even conceive of any other kind of gameplay.
    They just know their audience, the Paradox gamer at heart just wants to powergame their way to painting the map blurple
    >>
    >>2419990
    >But I don't really see how "dev fails to live up to their obligation and is replaced with a more competent dev" is a failure on the publisher's part.
    if every single studio pdox publishes is incompetent, then maybe its pdox thats incompetent. given their model for pdox interactive games, pdox the publisher probably pushed the studios into making barebones "content delivery vehiicles" as quickly as possible to start the dlc gravy train asap
    >>
    >>2438573
    Honestly, I don't like painting the map beyond a certain point. I like an early to midgame scramble for territory, then playing sort of isolationist.
    >>
    I can't wait for another game that forgets the previous game's lessons and they spend the entire cycle of it's life re-inventing the wheel they did last game.
    EU5 listened to sandbox retards and it's just a massive pit of sand and fuck all else, it'll only resemble something fun in about 10 years with mods.
    Someone looked at HoI3 and went "we shouldn't have natural barriers" and made the entirety of Africa a battleground. Same with fuel. The game didn't even have fuel. It still doesn't have stockpiles.
    >>
    >>2388632
    Legendoftotalwar only plays EU 5 now lol
    >>
    >>2446632
    I found it funny that he thougth PDX of all things is a less predatory company.
    I think his attempt at rebranding to EU5 failed though, he didn't get as many views, went back to TW and then crashed out.
    >>
    >>2451815
    >PDX
    >predatory
    They could always just slap a "finished" label on their games, and release no DLC at all. That's what other companies usually do.

    Dumb zoom-zooms think that just because games used to be released "finished" that meant they actually were.

    Not like millennials are any better. Profoundly incurious, they have no idea what the real reason for Halo 2 ending being a cliffhanger was.
    >>
    New Tyranny game obviously.
    >>
    Probably something gay and cucked
    >>
    They have acquired a team of MENSA accredited game direction specialists to create King of Dragon Pass 2, which will feature deep and fluid kingdom management with detailed mechanics on managing how much of your fields are planted to barley, oats, and rye

    Glorantha will be their glorious tapestry for a truly unrivaled experience in immersively role playing, war game combat mechanics, strategic diplomacy, and the glory of Orlanth the Storm God

    There will be options to play as the duck people, and more, new interesting ways to feed parties of wandering heroes into wars they technically do not have any business entering

    There will be overseas raiding, and fuller mechanics for war, more numerical transparency, and a more in depth herding/farming/crafting/trading/favor system

    Elmal, Humakt, and Orlanth will have a new heroquest where they enter a WWE cage-ladder match against the forces of Chaos, the disgusting Lunars, and the stupid smelly trolls

    At the end of it the Storm Bull will ride a motorcycle into the arena, get off it and drop kick Chaos in the chest, sealing its fact and ensuring Total Orlanthi Domination
    >>
    File: file.png (69 KB, 977x640)
    69 KB PNG
    >>2388632
    They are big boys now.
    Came a long way since I first played Victoria 1.
    >>
    >>2392412
    Remember the Star Trek mod they turned into a full game, then abandoned?

    Don't give them ideas
    >>
    >>2396395
    That is a game published by paradox, not developed. Paradox games are map painting simulators whole their publisher side has a lot more variety
    >>
    >fantasy
    >post apocalyptic
    >futuristic (not space)
    What will be the next original PDS game?
    >>
    >>2457145
    I would play the ever loving fuck out of a PDX fantasy game
    >>
    >>2457145
    a fantasy equivalent to stellaris would be absolute ludokino but they'll never do it because they don't want to compete directly with aow4
    >>
    >>2458265
    Is AoW4 diplomacy that good? The point of GSGs is that they AREN'T 4X and win conditions and wars are completely optional.
    >>
    >>2458265
    Warlock Master of the Arcane? They literally own it.
    >>
    >>2388632
    Boiling shit
    Shit company
    >>
    >>2388868
    Paradox will never be able to make a good space game, they can barely make map painters
    An independent team or solo dev will create a good space strategy game
    Everything else is going to be a Jewish woke dei incompetent full of dlc pile of shit
    >>
    >>2460167
    >will
    When? When is that happening? Show me.
    >>
    >>2388632
    More "overwhelmingly negative reviews" DLCs for all their titles.
    >>
    >>2388736
    they could try warfare in the spiritual realm for once
    >>
    >>2388632
    Whipping up shit in a kettle
    >>
    >>2388632
    What would Goy5 even look like?
    >>
    >>2464093
    More sensible map subdivisions hopefully instead of a glorified hex grid. It still triggers my autism more than a decade later than the Governorate of Transnistria (the '40s entity) is something whose borders can't be achieved in HOI4 despite it not being an issue in DH. Even more, DH allows for historical borders up to modern time, including obscure shit like Kosovo, Northern Cyprus and Transnistria. I don't know how HOI4 managed to drop the ball this hard.
    >>
    >>2464093
    hopefully something more like hoi3
    no glowy neon goth shit, and a proper hex grid for actual wargaman' and frontline buildan' experience
    >>
    >>2464093
    I really don't care because it's going to be a piece of shit. I just want them to finish HoI IV.
    >>
    >>2428459
    Thats your fault
    >>
    >>2464093
    Bad
    >>
    >>2464093
    Fucking awful going by HoI4's own release. The game didn't even have fuel. It still doesn't have stockpiles.
    >>
    >>2388632
    Shit, apparently
    >>
    >>2388632
    bathtub estrogen
    >>
    They updated their website a few days ago with their new game.

    AFTERWORLD
    “Lead a tribe of survivors, rediscover ancient technology, manage wasteland settlements and wage wars of conquest and political struggle in Afterworld, an original post-apocalyptic survival grand strategy game“

    Looks original and fresh enough to give you eternal pessimists some new excuses to hate something
    >>
    >>2486783
    I just don't like post-apoc, simple as.
    >>
    >>2388632
    Death penalty for Johan on devstream
    >>
    Afterworld has the potential to be the ultimate paradox game imo
    >>
    >>2388632
    >Afterworlds
    >https://www.youtube.com/watch?v=Q-etzVr3Ko0
    really does look promising
    Post-Apoc is very played out,
    but I'd give it a chance just for the slight Stellaris angle.
    >>
    >>2478422
    Hoi4 didnt start selling good until the released the Sabaton Music Pack.
    >>
    I want solar nations 2 style game but with paradox budget
    >>
    >>2388632
    >*checks EU5 player count*

    They arent cooking anything it seems
    >>
    >>2501461
    filtered blobber
    >>
    >>2388636
    This. Imperator: Rome was a test bed for EU5, Afterworld will be a test bed for HOI5
    >>
    >>2391683
    >vic3
    >brainlet filter
    Poor bait
    Nu-Paradox fans really think cookie clicker is a brainlet filter, it's over
    >>
    paradox games fucking suck
    >>
    >>2500904
    Modern Paradox would fuck it up, somehow
    >>
    >>2510487
    But I can't quit playing them
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