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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    What do you think about this?
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    >>4142999
    a culmination of mental illness from all the troons and soys who bought into the whole "dark souls" trend which not-so-coincidentally ran from the mid 2010s to 2020s.
    >>
    /vrpg/ hates elden ring because it isn’t an incredibly boring retro 2d turnbased jrpg
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    >>4142999
    One of the greatest games ever. I must confess, my gamer skills aren't what they used to be no mo, but I got through it.
    >>
    It's not a compelling game. I've put it down for months at a time and have to relearn the controls every time. I made it to a snowy region, I think, but haven't finished it yet.

    I know I cheesed a few bosses with poison.
    >>
    >>4142999
    overrated dogshit for tryhards
    >>
    >>4142999
    Early and mid game can be decent but the late game is shit. Also too big for its own good and there is way to much repetition.
    >>
    >>4142999
    The only truly great game released in this decade.
    >>
    Bosses giving you fuckall time to hit them between their 15 second combat animations is bad game design and I don't blame people for using the Mimic Tear to even the fight
    >>
    Bosses giving me fuckall time to hit them between their 15 second combat animations is bad game design and I don't blame me for using the Mimic Tear to even the fight
    >>
    >>4143326
    poser
    >>
    I really did not like Elden Ring. I don't like what the Souls series morphed into. Granted, 3 was halfway through the transformation, but Elden Ring is entirely there. Dark Souls is fundamentally about tight dungeon design with sadistic traps and enemy placement and resource management. Not just life and mana, but the way Souls work. Elden Ring shouldn't even have the Souls system. It is entirely vestigial. You will never lose your souls, because there's a checkpoint every 2 feet. Pretty much everything is sacrificed in favor of ridiculous bosses that fly around the arena with 2 second windows where you attempt to hit them. Open world games suck ass, and this is no exception. How are you supposed to have level design and enemy placement for anything other than a handful of real dungeons, when you just ride past everything on your horse-goat-thing?
    And yes, I know Elden Ring isn't technically a Souls game, as it doesn't have Souls in the title. But it was presented as a follow up and the same type of game.
    I fucking loathe how Dark Souls morphed from a slow paced, punishing dungeon crawler where each enemy matters into a game where you wildly roll around multi-phase bosses as faux-epic orchestral music plays. That happens literally once in Dark Souls, which is why it was memorable there.
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    >>4143329
    A rose tinted view of DS, but I don't want to break it
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    >>4143334
    Elden Ring is to Dark Souls as Jaden Smith is to Will Smith.
    >>
    >>4142999
    I enjoyed it, but I also felt a bit burned out on it by the end.

    >>4143229
    Wouldn't tryhards be championing a difficult game instead of a casual action-RPG?
    >>
    Really good. Too bad it's got modern bloat. Tighten it up a bit and it's the GOAT.
    >>
    Great game with too much asset reuse. How many times do you fight the same gargoyles in the same ruins? Pretty sure they're in every single zone in the game, including the DLC.
    >>
    >>4142999
    The best ARPG. A very mediocre RPG.
    >>
    >>4143177
    /vrpg/ is a western rpg board
    >>
    >>4143945
    base game ER should have been 60% of its size, the DLC was perfect
    >>
    >>4142999
    Proof that streamlining and dumbing down is good
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