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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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    File: Untitled.jpg (1.3 MB, 2490x1402)
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    I came up with some RPG class concepts...

    Which ones would you play? Are any lame? Open to interpretation or suggestion based on the info provided.

    Justiciar = Physics/math/universal law paladin looking to correct inconsistencies.
    Illusionist = Cocky magician who's magic isn't real, or is it?
    Nomad = Wanderer with weaponized portals (cut people in half).
    Abjurer = Runic surveyor mage, area based magic, leaning defensive?
    Berserker = Bonk of your choice.
    Syphon = Affliction doctor who transfers/converts DPS/HPS rather than generating/removing directly.
    Captivator = Weaponized beauty.
    Tactician = Battlefield Strategist (Athena mode).
    Botanist = Half Welsh druid, half scientist.
    Pacifist = Skiller/alternative game mode.
    Astrologer = Skitzo cosmic conspiracy scholar who might actually be onto something.
    >>
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    >>4139510
    Simplified concepts
    >>
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    >>4139510
    your pictures and class titles do you no favors. at a glance almost all of this looks like cliche bog standard sword and sandal D&D stuff from 40 years ago

    >>4139510
    >Syphon = Affliction doctor who transfers/converts DPS/HPS rather than generating/removing directly.
    I have long been an advocate for a blood mage healing spec in WoW. Problem with most party RPGs is that almost always the healer options you are provided are good guys or girls who throw pretty magick sparkles at people to make them better. Ripping blood out of your enemies and sending it into your allies, and cycling in/out diseases would make for an appropriately edgy/cool evil healer that could fit right in with a team of edgy cool dudes like black mages, demon hunters, death knights, etc.

    >>4139510
    >Tactician = Battlefield Strategist (Athena mode).
    Characters with supernatural insight into the true matters of things like Cassius Bright from Trails would be well represented by out of combat gameplay like being able to immediately ascertain if an NPC is evil or identify hidden abilities in items and being able to skip the plot. I can't see how that would meaningfully distinguish them in combat gameplay.

    >>4139510
    >Abjurer = Runic surveyor mage, area based magic, leaning defensive?
    How is this supposed to be more interesting than a geomancer who can tangibly and visibly manipulate terrain like turning dirt into mud, water to ice, raise/lower earth platforms and water levels, etc?

    >>4139510
    >Captivator = Weaponized beauty.
    Again not sure how this is supposed to be interesting in combat. Do they just stand there and stunlock or confuse enemies of the opposite gender? Or would this be counting on a game with a lot of out of combat gameplay?

    >>4139510
    >Nomad = Wanderer with weaponized portals (cut people in half).
    Surprised we haven't seen more RPGs crib the coding and game mechanics from Valve's Portal 1 and 2.
    >>
    lol
    >>
    >>4139510
    the most "original" rpg classes have already been done by various MMORPGs including Maple Story.
    >>
    >>4139510
    Uglyuglyugly. They look nigh identical.
    >concepts
    They are alright, nothing mind blowing. I'm making a mod for a popular dnd game and have a class that uses only natural gear.
    >>
    >>4139514
    So much better already
    >>
    not this faggot again
    >>
    >>4139514
    I don't really care for constantly reinvented classes. It always feels pretentious and most are worse at it than you have done here. (Cipher in PoE anyone? Can anyone really tell me what that even fucking is? No? That's what I thought) Just call a warrior a warrior, mage, wizard, all fine. Abjurer the OP has stolen from a defined D&D school of magic, why that particular one I have no idea. A botanist grows plants in a hothouse, doesn't evoke the power of Druid whatsoever.

    Captivator has a perfectly serviceable Enchanter title already etc.

    There are class and race archetypes that are great, that have heavy backing in mythology from forever, such as wizard, paladin (Matter of France, Charlemagne) Dwarves (Norse) etc.
    Then there are word jumbles liberals spit out sometimes with no mythological backing at all. It feels like AI slop (blue furries in PoE which I already forgot their names), AI could probably do better.

    You hate religion so much you (well the OP really) have here invented an atheist paladin to have it in fantasy, which is something liberals have been trying to pull in BG3 and Owlcat games as well. It's not so egregious in Pathfinder where they are truly better described as agnostic since they see powerful gods as demons, but it really fucks with the cosmology of D&D which has had clear delineation between arcane and divine from forever, and pretending swearing some words is going to equate to the power of a god through 9th level spells Wish and beyond is more than a little whack.

    Absent of religion so the entire world is fedora tippers is never going to happen. You can imagine it, but it won't give the world verisimilitude for anyone with half a brain on how people actually work.

    Fantasy is a poorer genre absent of religion.
    Religion is mostly codified culture and philosophy, and with the vast amount of otherworldly powerful beings in fantasy, religion makes more sense in fantasy than it does in the real world, not less.
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