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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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    File: Wizardry 1, 2, 3.jpg (557 KB, 664x1171)
    557 KB JPG
    So I'm playing the original Wizardry via the SNES port and loving it so far.
    I just discovered Murphy's Ghost so that has been really helpful to me and just saw online that basically everyone has been grinding it since the 80s lol.
    Anyways what I wanted to ask is, should I always just use the stables to rest? First off it's free but the 2nd thing is I read it lowers the risk of your character basically aging to death? How much usage of it would be overusing it and running that risk?
    >>
    >>4128750
    I've always used the stables myself, I don't see a reason to use the other rooms personally. Now, if they influenced level ups to make them better on average, I'd change my tune real quickly but I've never read anything of the sort.
    >>
    >>4128750
    >So I'm playing the original Wizardry via the SNES port and loving it so far.
    It's a very nice port but I mean, the game is one-hundred years old you've basically seen everything it has to offer. If Wizardry on the SNES had an open world to explore with NPCs to talk to with a plot to unfold and such, it would be so much better.

    as a side note yes it's always better to use the stables to renew cure wounds spells and heal that way- just for saving the coin.
    >>
    File: floor1map.png (87 KB, 1014x990)
    87 KB PNG
    >>4128985
    >It's a very nice port but I mean, the game is one-hundred years old you've basically seen everything it has to offer. If Wizardry on the SNES had an open world to explore with NPCs to talk to with a plot to unfold and such, it would be so much better
    This game has a specific appeal to me that's hard to explain. It has this harshness and risk that makes me feel like I am really in a dungeon and having to plan my expeditions carefully. I feel like other DRPGs I've played are really fun, they just don't feel like they have quite the same level as danger and planning. Also feel it is a bit easier to disorient yourself in these games which adds to the appeal for me since I love making my own maps like in picrel.

    Btw, this isn't my first Wizardry, I've played VI for context but that had a very different formula with being in the dungeon the whole time so the going back to town mechanic is new and different to me.
    >>
    >>4128750
    >SNES ports
    Works of art, that cover says it all. Excellent taste anon.
    >>
    >>4128750
    Wished we got this back then or was it going to kill every jarpig that was coming overseas?
    >>
    >>4132958
    "Blobbers" weren't what the western console audience wanted, the JRPGs that sold well focused on stories, pre-written characters and all the other things that the traditional dungeon crawler often ignored. And also pretty much every japanese played on a console while they probably assumed that the people that wanted to play blobbers in the west already did it on a computer.
    >>
    >>4128985
    >the game is one-hundred years old you've basically seen everything it has to offer
    Uh, how exactly, if he hasn't even played it yet, dumbshit?
    >>
    >>4128750
    >So I'm playing the original Wizardry via the SNES port and loving it so far.
    How did you get this running on your PC?
    >>
    File: wizsnes.png (2.07 MB, 2559x1439)
    2.07 MB PNG
    >>4143690
    I use RetroArch with the bsnes core.
    Namely stick to RA myself because of the really beautiful in-built shaders.
    >>
    >>4128750
    >playing the original Wizardry via the SNES port
    Basically a gateway drug to western RPG's for weebs.
    >>
    >>4143931
    Idk about this. I've played a few western RPGs, my issue with a lot of them is the combat is just not that good. There's a lot of cope on this board imo that they have better or smarter combat.
    More roleplaying options, sure, but no way about the combat. They should've learned more from Wizardry, not RTWP slop.
    >>
    Wizardry just isn't that interesting of a game tbqh
    >>
    >>4144083
    >my issue with a lot of them is the combat is just not that good. There's a lot of cope on this board imo that they have better or smarter combat.
    They do. There are exceptions like Ultima 6 and 7, which have weaker combat, but games like Pool of Radiance, Realms of Arkania, and Betrayal at Krondor are basically flagship features.

    In fact, all the SSI RPG's have ridiculously in-depth combat.

    CRPG addict wrote an entire essay on Pool of Radiance's combat.
    https://crpgaddict.blogspot.com/2011/06/pool-of-radiance-combat.html
    >>
    >>4132958
    Dungeon crawlers were often too complex and autistic for the demographic of console players at the time, which were mostly kids between the ages of 7 and 13.
    >>
    >>4144083
    >They should've learned more from Wizardry, not RTWP slop.
    Right, so it's not that WRPG's have bad combat, you just have aspergers and refuse to engage with anything that isn't battle-lined turn-based combat.
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