What is THE best PS1 game, no pleb answers editionNo JRPG's please
Alundra
RE:DC
>>12906782Why can't a JRPG be considered the best PS1 game?
>>12906782Silent Hill
Tokimeki Memorial 2
Gunparade March
>no sensible answers please
>>12906782beatmania>>12906797this is a gaming board. gamers aren't the target audience of JRPGs. Nongamers are.
>>12906782Twisted Metal 2
Final Fantasy 7
>>12906797Virtually all JRPG’s are the same weeb-slop menu marathons with a slightly different story, there’s no point in choosing one over the other
>>12906782EHHHHHHHHH, I DUNNO, CRASH BANDICOOT?
>>12906782Crash team racing
Wild Arms
It's Gradius Gaiden of course
The Silver Case
>>12906782Time Crisis
>>12906782Breath of Fire III
Gran Turismo is the best PS1 game but you want a snowflake answer
>>12906782Wipeout 2097
>>12906840Hmmm, for some reason this criticism is only applied to Japanese RPGs, not RPGs as a whole. Curious.>>12906819>gamers aren't the target audience of JRPGs. >
>>12906968>In order to create an RPG that would appeal to a wide audience unfamiliar with the genre, and video games in general, Horii wanted to create a new kind of RPG that did not rely on previous experience with the Dungeons & Dragons tabletop RPG, did not require hundreds of hours of rote fighting, and could appeal to any kind of gamer. To accomplish this he needed to simplify the system and have players associate themselves with the hero.[33][36] Thus as the game progressed, the hero would become stronger, in contrast to action games like Super Mario Bros. where Mario does not become continuously more powerful throughout the entire game.[33] He wanted to build on Portopia and place a greater emphasis on storytelling and emotional involvement. He developed a coming-of-age tale that audiences could relate to and made use of RPG level-building gameplay as a way to represent this.[34]>Yuji Horii and his team at Chunsoft began developing Dragon Quest in 1985.[39] He believed that the Famicom was the ideal platform for it, because unlike arcade games, players would not worry about spending money if they got a game over, and they could continue playing from where they left off.[7] Losing a battle results in resurrection at a previous save point rather than the game ending, making the game more accessible.[35] https://en.wikipedia.org/wiki/Dragon_Quest_(video_game)
>>12906996> Thus as the game progressed, the hero would become stronger, in contrast to action games like Super Mario Bros. where Mario does not become continuously more powerful throughout the entire game.[33]Why is it written as if levelling and character progression were invented in Dragon Quest?
Valkyrie Profile
Metal Gear Solid and it's not even close.
>>12907029According to Metacritic, Tony Hawk's Pro Skater 2 is the best PS1 game.
>>12906996Amazing logic. I particularly love this part:> because unlike arcade games, players would not worry about spending money if they got a game over, and they could continue playing from where they left offWow, I guess action/platformers/fighters/etc. designed for home consoles are also not targeted at gamers since you don't have to worry about putting in quarters if you get a game over.DAMN! All home console games aren't targeted at gamers!
>>12907041>In order to create an RPG that would appeal to a wide audience unfamiliar with the genre, and video games in general, Horii wanted to create a new kind of RPGyou have to get past this first. the arcade thing is a separate can of worms that you are also unfamiliar with apparently
>>12907052It's nice that Horii's quote somehow represents the entire genre as a whole, including JRPGs specifically designed to not actually appeal to "a wide audience unfamiliar with the genre, and video games in general" like the Etrian Odyssey, older Shin Megami Tensei, older Phantasy Star or SaGa games. Again, great logic. You've convinced me.
Tales of destiny 2
>>12907061he invented JRPGs. those games you mentioned are dungeon crawlers, besides saga. never played that so idk. dungeon crawlers arent jrpgs. they are styled like old western rpgs
>>12907063Etrian Odyssey is a dungeon crawler through and through sure but Phantasy Star and SMT before Nocturne are all jrpgs that happen to have first person dungeons>no single giant dungeon but many small ones>no single town thats just menus but many towns with npcs and story events>no party creation but you go through pre-made characters Jrpg
>>12907063>nooo d-d-doesn't count as JRPGs because it has dungeon crawling...because dungeon crawling is western-inspired...but not JRPGs....which are also inspired by western tabletops like Wizardry, D&D and Ultima! LOGIC!!!!!!111!!Damn. Even SMT Nocturne or the DDS games that has no dungeon crawling at all? Those JAY ARR PEE GEES are designed to "appeal to a wide audience unfamiliar with the genre, and video games in general"????>he invented JRPGs.Ah yes. The founder of a genre gets to decide the limits of what counts as both parts of that genre and what the genre is designed to provide. Genres never outgrow their creators. Nor is anyone working on those genres allowed to take them in different directions than what the founder intended, else it doesn't count as part of that genre. Just like how the (I can't even say these blasphemous words) J....R.....P.....Gs I listed that aren't designed to "appeal to a wide audience unfamiliar with the genre, and video games in general" AKSHUALLY aren't JRPGs!(You).
>>12906782Symphony of the Night
Doki Doki Panic
>>12906819>>12906840The way you view JRPGs is how the Japanese view shooters. Click button to go bang bang, guy falls over dead, repeat for thousands of hours across countless games. Wow, so fun.
>>12906782>what is 2+2>and DONT say 4!!