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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: PACMAC1.png (17 KB, 400x520)
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    DOOM THREAD / RETRO FPS THREAD - Last thread: >>12899671

    Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
    Gameplay, WADs/Maps/Mods, Source ports
    All other 90s FPS welcome
    ~ Let's post like gentlemen ~

    FAQ/GENERAL GUIDE
    https://rentry.org/vrbin

    SO YOU WANT TO PLAY SOME FUCKING DOOM
    (or Quake, Duke, Marathon, Deus Ex)
    https://imgur.com/a/wWS8zXz

    Same thing, in video format:
    https://youtu.be/ietb4JwaaXA
    https://youtu.be/DhOjleMqwdQ
    https://youtu.be/CGj4gXyCzg0

    == GAMES/RESOURCES ==
    DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
    QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

    HALF-LIFE (GoldSrc) Anthology:
    https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
    4CHAN DOSPACK + Win98 games:
    https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

    Assorted /vr/ shooters, mods, etc:
    https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
    https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

    MIDI COLLECTIONS
    https://files.catbox.moe/2hul76.zip
    https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
    https://archive.org/details/archiveteam-geocities-midi-collection-2009
    https://archive.org/details/midiru-archive-2022-02-25.7z

    == INFO/LINKS ==
    OFFICIAL DOOM WIKI
    https://doomwiki.org/

    WHERE TO FIND WADS
    Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
    ZDoom: https://forum.zdoom.org/viewforum.php?f=19
    /idgames: https://doomworld.com/idgames/

    MODDING RESOURCES
    https://forum.zdoom.org/viewforum.php?f=37
    https://realm667.com/

    == /VR/DOOM COMMUNITY ==
    THREAD ARCHIVES
    https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

    OUR WADS/MODS
    https://rentry.org/vrdepot

    MAKING NEW THREADS PROPERLY
    https://pastebin.com/8mDnrsrB

    IMAGE/WAD DATABASE
    https://vrdoom.booru.org/
    https://wadsup.xyz/

    MULTIPLAYER SERVERS
    US West: https://clovr.xyz/
    CA/US Midwest: https://macgu.fun/
    >>
    === CURRENT RELEASES ===
    666 Minutes of /vr/
    Game : Doom 2 | Format : Vanilla, Limit Removing
    Repo: https://gitgud.io/GreenAnon/btsx-project

    === NEWS ===
    [10-31] Slipgate Rangers 1.5 beta released
    https://www.moddb.com/mods/slipgate-rangers/downloads/slipgate-rangers-15-beta

    [10-31] elfbsp node builder version 1.3.0 released
    https://github.com/elf-alchemist/elfbsp/releases/tag/elfbsp_v1.3.0

    [10-29] Hearts of Demons - Baron: REfractory released
    https://forum.zdoom.org/viewtopic.php?t=81783

    [10-27] Doom Universe Installment C - Crypts of Dispair released
    https://timeofdoom.proboards.com/thread/245

    [10-24] Killer5's commentated playthroughs
    https://archive.org/details/zzul-doom-playthroughs

    [10/23] Phobos Delta-1 updated to v2.0.
    https://r3voke.itch.io/phobos-delta1

    [10-20] Corridor 7 recreated in GZDoom
    https://www.moddb.com/mods/corridoom

    [10-18] Showtime v2.2, QoL & gameplay changes
    https://cherubcorps.itch.io/showtime/devlog/1703786/showtime-v22-is-live

    [10-18] Nugget Doom v6.1.0
    https://github.com/MrAlaux/Nugget-Doom/releases

    [10-16] Mega Man 8-Bit Deathmatch V6C released
    https://mm8bdm.net/home

    [10-13] Richard 'Levelord' Gray has passed away
    https://www.doomworld.com/forum/topic/160524

    [10-12] Crispy Doom suite v7.2
    https://github.com/fabiangreffrath/crispy-doom/releases

    [10-12] New interactive /idgames frontend
    https://planetzdoom.com/idgames

    [10-10] Zandronum v3.3 alpha is out
    https://zandronum.com/forum/viewtopic.php?f=55&t=11584

    [10-08] H&H DCP, new 6 map hub for Hexen
    https://www.doomworld.com/forum/topic/160385

    [10-05] PUSS 3, Hexen mapset, RC2
    https://www.doomworld.com/forum/topic/160409

    [10-05] DN3DooM v1.09 update
    https://www.moddb.com/mods/dn3doom

    [10-05] 666 Minutes of /vr/ is on idgames
    https://www.doomworld.com/idgames/?id=22139

    [10-05] HELLBABE, new gameplay mod
    https://skelegant.itch.io/hellbabe

    === PREVIOUS ===
    https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

    TO SUBMIT NEWS, REPLY TO THIS POST
    >>
    I love Doom.
    >>
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    >>
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    I want to get off Mr Bone's Wild Ride.
    >>
    GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN, BUT SPOOKY: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
    >>
    Also I think this site's finally gone under.
    https://www.sam.hi-ho.ne.jp/t_fukuda/gamer/doom/e_index.htm
    >>
    Guys, this thread is too spooky.
    >>
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    >>12906421
    >>
    >>12906421
    Not much new to look at right now, but the map has its layout pretty much done now so it's a matter of making new textures and fixing lighting/scenery.
    >>
    >>12906459
    How many chapters are you planning?
    >>
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    >>12906421
    Made a lot of progress on my Drake and Violent Rumble 2 merge. All equivalent enemies (Drake Enforcer, VR2 Enforcer are now distinguished via a drake_ prefix. They were worth distinguishing because all Drake enemies can be equipped with any weapon or item to drop, but the human enemies can actually wield them i.e. giving an Enforcer a rocket launcher, a portable MIRV launcher, etc. etc. I've begun conceptualizing and blocking a pre-release minisode of 3 standalone maps. It is REALLY fucking nice to have Drake enemies under Violent Rumble 2's infighting system as well as things like volley, evasiveness, etc.
    >>
    >>12906408
    Great thread promo, OP.
    >>
    >>12906469
    Chapter 3 is going to be an end to the story, but there's still plans to make additional stuff afterwards. Hard to say exactly how that's gonna be done right now due to a bunch of factors.
    >>
    >>12906408
    Anything for Blood fans this Halloween?
    >>
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    1.73 MB PNG
    https://mega.nz/file/trpyBJaY#4NA8ABenD5XMBcvtN0J-KjC8FfLqaoT-6KKd8T0g_5U

    theres the map files for slipgate rangers 1.5. includes both mission packs, dopa, dotm, and the quake mirrored levels. I cant put them on moddb but ill save you bros the trouble of ripping em yourself.
    >>
    >>12906486
    Did you play that big update to Deathwish? That's the one I know of.
    >>
    Important reminder.
    >>
    >>12906502
    id could really partner with nestle or reese to do alpine in redblu
    >>
    >>12900261
    Can someone please reupload Captain Mozzarella's demon tank/demonlet demo wad, it's the one used in this webm.
    >>
    >>12906419
    DMC Threewave will never be finished. I think the only thing missing is textures on a few of the maps.
    >>
    >>12906520
    >Nestle
    Marty Stratton would feel right at home with those dicks,
    >>
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    295 KB PNG
    >>12906526
    >>
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    39 KB JPG
    >>12906536
    >>
    >>12906526
    Demonlets, when will they learn?
    >>
    File: revenantpunching.gif (1.08 MB, 498x373)
    1.08 MB GIF
    >>12906435
    Not spooky enough!
    >>
    >>12906502
    No trick or treaters here. Not like I don't have kid neighbors either, once or twice a year they come by to sell cookies for their little league team (and sure, I love cookies, don't mind the upcharge as the donation), but they never come trick or treating.

    Do kids just not do that anymore? Is it considered too unc?
    >>
    >>12906562
    We get a handful accompanied by their parents and maybe one or two groups of teenagers but that's it.

    Probably for the best really, sucks for the kids but people were just shoving their kids out the door and telling them to go wander around unsupervised.
    >>
    >>12906526
    Would suck really badly if this ends up as lost media.
    >>
    I miss Mozza.
    >>
    >>
    >>12906617
    >Rekkr try hell
    >stone knob mark
    >>
    >>12906617
    >ogre call news man ago last sandy
    >>
    >>12906607
    Same. Wonder if he's still alive?

    >>12906617
    >machine knobbly possible
    Fire up the knobbling machine!

    >>12906578
    I suppose society is lower trust these days, but it's not like we're in the ghetto and there's sketchy immigrants and junkies everywhere, we're out in the sticks. (Before someone bitches, my neighbor is a Mexican immigrant, he's not sketchy at all, rather he's legal, and a great neighbor and family man).

    I guess I just wonder what the young kids like to dress up as for Halloween these days, what kind of costumes. I expect at least some of the teenagers to dress as the pirate guy from that Backrooms movie or something.
    >>
    >>12906607
    I miss iSpook.
    >>
    >>12906629
    Also him, yeah.
    >>
    >recommended video
    >look inside
    >troonworld being troonworld
    >imagine my shock
    https://www.youtube.com/watch?v=3Q5f6PTP6m0

    no i am not literally this guy i got recommended this in the sidebar from a REVOKE video
    >>
    >>12906614
    You mark the lines with the linedefs mode, the you hover over the marked red glowing lines, hold right click and then you can drag them. Be aware that it also drags placed THING objects with it.
    >>
    >>12906645
    I wish someone would do a video like this about 40iq, the most retarded admin of all time. I'd go even so far as to say the hatred of the DW troons for 40iq is fully justified.
    >>
    >>12906656
    lmao
    nobody fucking cares about doomer boards, just move on
    >>
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    541 KB PNG
    >>12906408
    >>
    >>12906645
    Making uzdoom wad and calling it vanilla is retarded. Also making a cry video about it is even more retarded. What makes it even more retarded is the guy calling jump pad mind blowing while it's been done multiple times before.

    Sorry, but dw was right calling the guy out. People should know what vanilla or limit removing is and not call their uzdoom wads such. Retardion should not spread.
    >>
    >>12906676
    >Retardion should not spread.
    Sure as fuck shouldn't be spread from some fucking forum to Youtube to Here.
    >>
    >>12906680
    This too. But my point was that the complvls exist for a reason. If we are doing limit-removing project, you sure as hell don't submit udmf maps to it while claiming that they are vanilla compatible.
    >>
    >>12906676
    hi troonigger
    neck yourself
    >>
    >>12906626
    My 15 year old daughter dressed up as the rabbit from donnie darko. My 7 year old son was the red power ranger, and my youngest daughter (6) was a vampire. Mom was Dolly Parton.
    >>
    >>12906691
    Hi pedofaggot. Learn to map without sucking uzdoom tranny cock.
    >>
    >>12906617
    >bullshit demons lol
    >>
    >Yearly Spooktober run on Halloween itself
    It's shit but Halloween is meant to be.
    >>
    >>12906618
    Hm
    Looks like
    rekkr better wad
    to me...
    >>
    >>12906421
    >>
    >>12906723
    >rekkr better wad sure looks hard puzzles
    Revae knew what he was doing with that puzzle secret map.
    >>
    In case that anon who wanted to know more about the tree stuff in a bunch of mods is still about, here's the rest of the the films.

    https://www.youtube.com/playlist?list=PL7D951D2831276F43
    >>
    >>12906562
    I was just driving around for work and saw a bunch of kids walking around, people had lawn chairs and bbq/fire pits outside, whole nine yards. Of course, those kids are going to flock to the neighborhoods where the whole block hands out candy, so if your neighbors aren't participating, you ain't gonna see shit.

    I got some candy too lol
    >>
    >>12906694
    That's fucking awesome. Do any of the kids like old videogames of any kind?

    >>12906770
    >I was just driving around for work and saw a bunch of kids walking around, people had lawn chairs and bbq/fire pits outside, whole nine yards.
    A Halloween BBQ sounds like a great time, but it gets too cold for that here, lol.
    >>
    >>12906694
    My kids were witches. Just went to the neighborhood near the oldest's school. Kids everywhere. All sorts of costumes. Was cool.
    >>
    >>12906694
    >My 15 year old daughter dressed up as the rabbit from donnie darko.
    Burgeoning goth/alt. She'd probably like Invader Zim.
    >>
    >>12906784
    Nah she's a weeb actually. Sorta my fault for showing her Pokémon at a young age. I like jap stuff too but she's really into it and can actually draw it very well. She's gonna be a welder.
    >>
    >>12906774
    The younger ones do, I'm the one with the 6 year old playing Quake. The older one is imto genshin impact
    >>
    >>12906784
    >Invader Zim.
    *holds up spork*
    https://www.youtube.com/watch?v=MLLEUIJoTi4
    >>
    File: LC Spooky Haus.png (937 KB, 1920x1080)
    937 KB PNG
    >>12906645
    I have no control over the algo but I'm sorry you had to learn of this shitfest from one of my videos.
    FWIW I don't keep up with drama unless it's funny. I remember this guy is just boring, so I won't give him more of my limited time.

    >>12906562
    I don't think this was ever a thing in my country, but spooky scary shows always aired through October even on public access TV here. Schools would put up some decorations, sometimes we'd get candy, sometimes we'd stay up late to watch Beetlejuice or Scooby Doo, maybe the Corpse Bride when that was new. This was already less of a thing by the time I was in highscool, but I think English schools go NUTS when October rolls around to this day.
    It's really weird that something you grow up watching on TV is more or less exclusive so one country, but you still get to enjoy its vibe.

    Happy Halloween, by the way.
    >>
    File: HV_DLp5WkAApWe2.png (557 KB, 720x502)
    557 KB PNG
    >>
    Happy Halloween /vr/!
    >>
    Has anyone tried Dismantled?
    >>
    >>12906962
    looks pretentious as fuck
    >>
    >>12906795
    >Welder weeb girl
    Awesome.

    >>12906962
    Never heard of.
    >>
    File: P43aZAp.png (175 KB, 1280x960)
    175 KB PNG
    Start doing this (crisscrossing directional lights)
    >>
    >>12906967
    How so? It's definitely edgy/shocking, but I didn't really get anything pretentious-feeling from it.
    >>12906972
    I beat it yesterday. It was pretty good. Made me jump once or twice. Maps were huge.
    >>
    >>12906962
    If I ever gave it a go, I would likely look for replacements for those weapon sprites.
    It otherwise looks weird and fucked-up uncomfortable in a manner I find oddly appealing.
    >>
    >>12906990
    >I didn't really get anything pretentious-feeling from it
    NTA but it's French. Everything made by the French is pretentious.

    Actually on topic, no, didn't play it. Watched someone play maybe 10 minutes and it looked boring.
    >>
    >>12907001
    Well, I had fun.
    >>
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    >>
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    495 KB PNG
    >>12907009
    Made that edit almost a decade ago. Didn't think anyone would save it, but here we are.
    >>
    >>12906413
    [10-31] HallowsEVIL RC 1 - UZdoom - Bloom Mod - Full episode-

    https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add-on

    https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add
    >>
    >>12907059
    >600mb zip file
    >look inside
    >whole goddamn otex.wad with all 5,000+ textures
    >Bloom.pk3 360mb file included, with md2 and md3 models for buildings and god knows what else, when it looks like picrel, why the fuck would you need 3d models for this?
    >the wad itself is only half of the zip file, which is still ~300mb
    >why is it so big ... the fuck is TEXTMAP ...
    >"TEXTMAP is the primary lump in the Universal Doom Map Format (UDMF). Contrary to the classic binary format it uses plain text, and replaces the THINGS, VERTEXES, LINEDEFS, SIDEDEFS and SECTORS lumps of the former."
    >fucking 5mb of boilerplate text per each map
    Maybe I'm just too old for this shit.
    >>
    File: 1594344686612.png (464 KB, 600x409)
    464 KB PNG
    >>12907125
    >>
    >>12907125
    Also
    >called UNIVERSAL Doom Map Format
    >check compatibility
    >it's as far from "universal" as anything can be, quite virtually the opposite of "universal"
    Yeah, let's turn a compact and 100% compatible with abso-fucking-lutely anything format into a bloated txt mess where not a single pair of ports can share any data. Who came up with this garbage?
    >>
    >>12907136
    evergreen
    >>
    File: pathetic.jpg (71 KB, 1024x768)
    71 KB JPG
    >>12907136
    >Standard is old enough to drink and smoke
    >Developers still won't come to terms on making it truly universal
    >"So what if my neighbor does the same thing right the next door?"
    >>
    >>12907125
    >>12907136
    >The idea for this format was first suggested by James Haley (Quasar) as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. UDMF was further developed by Haley, Christoph Oelckers (Graf Zahl) and Pascal vd Heiden (CodeImp), with suggestions from a few others.
    Though I want to point out that Haley's elevator pitch, before mutually exclusive namespaces or any other sort of bullshit were a twinkle in the eye, really was for a universal format that could at least try to run on anything and could define port-specific functionality, rather than what we got where Eternity crashes to console on NoSp4 because kraflab wanted his own special fiefdom with MBF21 and ACS, even though Eternity literally supports MBF21 and ACS.
    I think the biggest problem was having had to appease Graf Zahl.
    For example, check picrel for the blame for TEXTMAP, from none other than le no chicken himself all the way back in 2005.
    He effectively held it back for three years until he was satisfied with every little detail. That's a pretty big deal for something you want to get people using sooner, rather than later when the problems with implementation have had time to compound.

    >>12907148
    >>12907185
    I guess we'll be at 16 competing standards as soon as somebody decides there needs to be a 'true' intercompatible UDMF format that everyone now has to adopt.
    >>
    >>12907190
    >Eternity crashes to console on NoSp4 because kraflab wanted his own special fiefdom with MBF21 and ACS
    Working as intended™
    >He effectively held it back for three years until he was satisfied with every little detail
    You know nothing of cross-dev communication etiquette anon. Let our managers guide you with your very first Doomworld drama thread.
    >>
    >>12907136
    IIRC, the original point of UDMF was less about cross-port compatibility for maps made with it, and more a more advanced format that source ports can use as a basis instead of Hexen format for their own configurations.
    >>
    >>12907190
    Oh my God. GZdoom really means GrafZahlDoom, doesn't it?
    >>
    File: mythbusted.gif (326 KB, 267x229)
    326 KB GIF
    >>12907231
    >>
    >>12907231
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