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    Boss fights take 10 seconds or 10 minutes based on card drop RNG, the platforming is as tedious as the Inverted Castle's, you have to double-tap every time you change direction, and changing direction in the air also changes the direction of your whip.

    91% on Metacritic????????????????
    >>
    >>12905803
    You didn't even mention the worst part. The castle has nothing interesting to find. All the secrets are either HP or mana upgrades. I forget how you get other items, but this was like the #1 thing that I remember and could not believe how bad it was
    >>
    >>12905803
    I found SotN to be pretty mid. Great art and music, but it's just really tedious, repetitive, very poorly balanced, bosses are an unmemorable pushover, literally zero interesting encounter design, movement is too slow for the massive castle and constant backtracking, inventory management and equipping some random junk for +1 to some arbitrary stat is clunky as hell, and the latter half is just copy-pasted and flipped, so lazy. Even at its best, it pales compared to classicvania.

    With that being my view, would there be any reason for me to play the GBA or DS games?
    >>
    >>12905826
    Circle of the Moon and Harmony of Dissonance are bad even if you like SotN. Based on your criticism, Order of Ecclesia is probably the only one you'll enjoy.
    >>
    >>12905826
    >>12905829
    You'd probably like Circle of the Shit, it's hard for no reason other than to keep you from beating it and to make you feel like le hardcore gaymer.
    It's nothing like the fluid, zen, kinographic experience of playing Symphony of the Night
    >>
    >>12905803
    I'd be fine with bosses taking 10 minutes if they actually had tons of moves and multiple phases.
    But the problem with Igavanias is that their bosses have the moveset variety of a classicvania boss (3-5 moves on average) but with extremely bloated HP bars to compensate for all the RPG elements.

    I recently played Haunted Castle Revisited on the Castlevania Dominus Collection. One of the bosses was this crystal knight who had 4 moves. The difference being that you can kill him in like 30 seconds because of the classicvania nature of the game.
    If that boss was in an Igavania, the only difference he'd have is he'd have almost 10 times as much HP and would take me almost 3 minutes to kill him.
    >>
    >>12905829
    OoE is not retro but it has awesome combat without being tedious
    >>
    >>12905834
    I didn't say SotN is bad because it's too easy, I said it's really poorly balanced, in basically all aspects. It's still a decent game, but almost purely on vibes, art, music, the gameplay itself is pretty bad all things considered.

    >>12905831
    So all of the GBA and DS games double down on rpg grinding slop? I do like action RPGs, just not when they feel like shitty MMOs with poor balance and unsatisfying progression.
    >>
    >>12905838
    you know, these games have been for 20 years. a simple google search would've told you that they are all metroidvanias
    >>
    >>12905838
    >So all of the GBA and DS games double down on rpg grinding slop?
    Nah, all the GBA and DS games have totally fine balancing with the exception of Circle of the Moon. The EXP system is pretty much invisible after Circle.
    >>
    >>12905842
    have been out*
    >>
    >>12905803
    A big part of the reason so many people give Circle of the Moon a pass is because it was a day-1 launch title. So especially on places like Metacritic, they aren't judging it against Harmony of Dissonance or Aria of Sorrow or any other GBA game, they're judging it against Game Boy Color games. And in the pretend world that doesn't exist anymore where the only GBA games that exist are the 25-ish launch titles, Circle of the Moon's many flaws are maybe a lot more forgivable.
    This is a reason why you should take Metacritic scores with a nice fistful of salt.
    >>
    >>12905847
    It's also many people's first Castlvania game. Much like Sonic Adventure 1/2, there's a certain subset of people who shall not be named whose first exposure was these specific games
    >>
    >>12905842
    I don't inherently hate metroidvanias. Some games implement the design well, and some that don't are still good in spite of it.

    Most modern indie metroidvanias draw inspiration from SotN, just having a fuckhuge map and dropping progression gates randomly all over and just having you wander around and pingpong back and forth, compared to the much tigher, more intentional, and subtle invisible hand design of Super Metroid.
    >>
    >>12905838
    >SotN
    Too easy and literally copypastes the castle
    >CotM
    Too hard
    >HoD
    Difficulty is not worth talking about because the game is boring. It literally copypastes the castle and this time it isn't even upside down
    >AoS
    Sometimes hardish but mostly easy. No grinding and no copypasting
    >DoS
    Same as AoS
    >PoR
    Harder than the last two but not that hard. There's 4 levels that reuse backgrounds from earlier in the game but the layouts are new. No grinding.
    >OoE
    Doesn't even commit to the Metroidvania thing for most of the game as it's mostly linear levels. Harder than Rondo. No grinding needed, all skill baby.
    >>
    >Filtered by CotM, thread #9842

    *Yawn*
    >>
    >>12905847
    Yeah it's interesting how much Metacritic scores are basically just chasing/predicting trends and sucking off graphics/technical elements. Just look at RE2, a 30 point drop just in the span in <5 years, yet most people still consider that a masterpiece even today.

    The issue is most of these journo fags don't actually organically play and enjoy games, they can't see that magic, that invisible spark, that makes some games so fun and timeless, it's just a clinical analysis to them. Instead of reviewing like
    >X game is fun, 10/10. Y game is not fun 3/10
    they review like
    >X game is probably fun but I don't enjoy gaming so I have no original opinions, 10/10, Y game is probably not fun but I don't actually enjoy games as a whole anyways 3/10
    >>
    >>12905829
    Aria of Sorrow and the DS vanias have vastly better gameplay, people circlejerk SOTN for the home console visuals and audio. And a heavy dose of nostalgia.

    Circle of the Moon and Harmony of Dissonance are just bad low budget games though.
    >>
    >>12905819
    The card mod makes it so that the cards are on the alters, giving the castle something to find
    >>12905803
    >>12905831
    >double tap
    use the run hack
    >>12905831
    harmony is also a lot more fun if you play romhacks instead of caring about vanilla bullshit
    >>12905854
    >Metroid
    >boring setting
    >boring enemies
    >bomb every single fucking square in the game
    >muh "ambient" (boring) ost
    >>
    >>12905803
    CotM part of Castlevania: Lords of Shadow universe
    https://www.youtube.com/watch?v=JZbrsOnN2bk
    >>
    Love how Circle of the Moon keeps filtering shitters even after 25 years. It'd be my favorite for this reason alone, but it's also a great game.
    >>
    >>12906028
    >Love how Circle of the Moon keeps filtering shitters even after 25 years

    I don't know, the filtering seems to be a pretty recent to me. All the "issues" the game has were always there but only in recent years I have seen people make a big deal out of it. It's mostly just modern gaming retards who played all the trendy modern memetroidvania, who all play the fucking same, and don't know anything else.
    >>
    >>12906030
    circles quirks feel pretty well tread to me as someone who played it at release.
    >>
    pros:
    -vaguely has the traits that made symphony good.
    -isn't too easy
    -has depth for advanced players willing to mine it.
    cons:
    -basic control is somewhat tedious. walk and walk-jump are too weak for close range utility, every useful movement requires a double tap.
    -the scale of the game leads to many long repetitive chasms and corridors that make backtracking more of a chore than it should be
    -low drop rat can heavily distort the viability of dss on a regular fresh playthrough, a slightly unlucky player that doesn't grind excessively could end up with a meager whip attack and a couple paltry gimmicks
    >you need to replay it a bunch of times. it's not particularly good enough to replay.

    Ultimately I think it's fine in the context of a gba launch title, its aggressive super fans can grate but that's not the game's fault.
    >>
    >>12906030
    >It's mostly just modern gaming retards who played all the trendy modern memetroidvania
    Or maybe we're comparing it to SotN, retard?
    >>
    >>12906030
    >Only in recent years
    Maybe if you're a zoomer
    >>
    >>12905803
    I agree - very shitty game. Looks like shit, no fun/soulful stuff like in others, either
    >>
    >>12905803
    I've literally been farming the Saturn card for over an hour and it won't fucking drop no matter what. I don't even hate the game, but fuck the farming to hell and back
    >>
    File: 231.png (1.38 MB, 1440x1440)
    1.38 MB PNG
    >>12906205
    >to hell and back
    and back to hell, and back, and back to hell, and back...
    >>
    >>12906205
    Have fun getting the Unicorn and Black Dog cards. They're only rarely dropped by White/Black Armors in the battle arena near the very end.
    >>
    >>12905803
    by far the worst game out of the GBA trilogy
    >>
    >>12906205
    In my utopia, any game designer that puts RNG drop rates in their games gets the rope.
    >>
    >>12906534
    sovlless utopia
    >>
    File: 1662576080300.png (165 KB, 495x280)
    165 KB PNG
    >>12905967
    which harmony romhacks do you recommend?
    >>
    >>12906585
    not a romhack but entering hardgame for the character name saves it from being stupidly easy.
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