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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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    File: re4.jpg (52 KB, 714x429)
    52 KB JPG
    Was the RE4 PS2 port really that bad?
    >>
    It could have been better.
    >>
    >>12901887
    No, it's pure cubesnoy revisionism.

    >the Gamecube version of RE4 was better than PS2 version even though it had shitty balancing changes, no widescreen, a shitty nub for camera movement, worse atmosphere, less scary sound, and less content
    Cubesnoys genuinely believe this. They are fucking braindead, a lost cause.

    PS2 version was clearly superior, sold more, reviewed better with both players and critics, and was the basis for all future ports.
    >>
    >>12901887
    It can be fixed with AI and pushed further. If AI allows miracles, like the PSP and Dreamcat port, then anything is possible.
    >>
    >>12901907
    LOOOOOOOL
    (You)
    >>
    >>12901887
    PS2 has more content but worse graphics
    Wii port is perfect
    >>
    >>12901887
    It has Separate Ways and, apart from the opening village chapters, looks similar enough to the GameCube game. I'd call it an improvement just for the extra content, but the Wii version gives you the best of both worlds.
    >>
    >>12901887
    Yeah the PS2 was simply not powerful enough to do RE4 justice
    >>
    >>12901907
    you are mentally ill.
    >>
    >>12901887
    one subtle issue is the analog ironically being shittier. you had to use the yellow nub on the gamecube but it otherwise controlled competently. the ps2 version has that recurring 6th gen problem of weird clunky right stick aim, feels like an etch a sketch.
    >>
    >>12901887
    PS2 is the final product. Simple as that.
    Better balancing. More content.

    You're dumb if you think that slightly better graphics translate into a better game.
    >>
    >>12902489
    you don't aim with the right stick in RE4 at all
    >>12902518
    By this logic the Wii version is the final standard definition release
    >>
    >>12901887
    the only version that exists to me is the GameCube release. not sure if Mikami had any oversight on the PAL release changes so I stick with the NA release

    >>12902518
    >more content
    Separate Ways is shit
    >>
    >>12901887
    Everyone in this thread that says they played it on the gamecube is a larper. They played it on a PS2 and they know it.
    >>
    >>12902397
    Wii has much worse sound than all competitive consoles.
    >>
    >>12901887
    My dad and I played it on PS2 all the time when I was in middle school, so even if it looks shittier, that's how I remember it and I'm fine with it.
    >>
    >>12902541
    I played the definitive version (Wii)
    >>
    I played it on release after playing the Gamecube version and was stunned at how inferior it was. All the in-game audio was lower quality than a Genesis game using sampled audio, and all the models were ridiculously low-poly. No real-time cutscenes was just insulting given what MGS2 and 3 were doing.
    The real issue was much later, when they continued using the PS2 assets outside the PS2 game. Separate Ways still has PS2 assets scattered throughout even in the HD release on modern platforms, most notably the herbs when you pick them up.
    >>
    >>12901887
    It's actually fine but the graphical effects are slightly worse. The worst thing about the PS2 version ironically is that they compressed the shit out of the audio to the point where it's distorted and sounds like shit. It's a completely playable version of the game though. It's not an unplayable mess like Hitman II or True Crime New York on Gamecube. The Wii version is the best version because it has controller support and all the extra content of the PS2 version with fixed audio.
    >>
    >>12901907
    Man, that's one stinky post
    >>
    >>12901976
    There is a RE4 PSP port?
    >>
    It had better controls on PS2 and more content. Otherwise the PS2 port was graphically and sonically washy
    >>
    >>12901887
    everyone saying the PS2 version was worse or was better meanwhile i had this.
    >>
    >>12903356
    >the PS2 port was graphically and sonically washy
    Exactly, the blurriness made it much scarier
    >>
    Well it looked worse, but depending on how old you were when you played it, the difference in graphics between the versions probably didn't mean that much to you.
    It's still RE4, and it was still just as fun.
    >>
    >>12901887
    it "sold" 80 million piracy copies so you tell me.
    >>
    Pretty sure the PS2 version has godawful frame drops throughout. And a much worse boxart
    >>
    >>12904784
    Nope. Sorry
    >>
    >>12903429
    >It's still RE4, and it was still just as fun.

    With like 1/3rd of the enemies missing
    >>
    >>12903421
    On launch this was a disaster but genuinely it had some banger mods and with all the fixes it played just as good as the modern port
    >>
    resident evil 4
    a horse with no name
    >>
    I remember the gamefaqs board being people praying it would be a buggy mess. It's the only version I ever played, and I liked it.
    >>
    >>12906375
    Do the mods make it as good as the Wii version (minus motion control, of course)?
    >>
    File: 1720549882728225.png (57 KB, 210x240)
    57 KB PNG
    >>12901907
    >RE4
    >camera movement
    heh
    >>
    >>12901907
    Based
    >>
    >>12906375
    >banger mods
    >bare minimum shit to make it playable
    at least dmc3 got style switcher
    >>
    >>12906375
    i didnt knew much about PC gaming back then,i just installed it and started playing.
    i remember the QTE prompt being ass,something like 1+2 but not the actual 1 and 2 on the keyboard.
    >>
    Separate Was was crap
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