What would Resident Evil Zero N64 (ROM/Cartridge) have been like?
Like RE1 and RE2
>>12900296All the development data + interviews we have (which is quite a lot), point out at the fact that it would have played EXACTLY the same as what we got. Same locations, same story, some characters, everything.Except it would have been more colourful and it would have used RE2's engine, two things which would have made it instantly better.
>>12900296We may find out w m64 pushing out all kinds of ports and re-releases.
>>12900312How much does a viral marketing bot like you cost? Like, two threads isn't enough?
>>12900304That’s what I think too. Makes sense that it was originally using the RE2 engine since you pass through the safe room area from it.
>>12900403I'm pretty sure that half of the reason why Capcom spent a literal million dollar for porting RE2 to N64 was so they could re-use that work for RE0. Anyway if you look at videos it's pretty fucking obvious, same title screen / main menu with the same settings, and all the models (zombies, cerberus, characters) are RE2 models complete with their RE2 animations but with different skin.
>>12900301re1 wasn't on the n64 though bruh
>>12900312My understanding is that basically only the game's prologue was finished. It would be amazing if they actually went back and completed the game, I'd actually care about playing RE0 that way.
>>12900296It would have been just as bad until someone modded in the item box like they did with the PC version.
is that just jill's model re-colored?
>>12900431The second one was so that means the first was too, cause 2 includes 1.
>>12900296You'll see in about 3 years when AI gets advanced enough to more fully develop games.
>>12900296>What would Resident Evil Zero N64 (ROM/Cartridge) have been like?For sure better that the one for game cube.