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/vr/ - Retro Games


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>what if we designed our exploration game around a bunch of deadly, unforgiving and frustrating platforming sequences while handing the player some of the most dog shit controls the ps1 had to offer?
>>
... Or Die Trying.

That's the spirit, isn't it?
>>
>>12899301
The Tomb Raider controls are harder to master in my opinion. But I agree, they aren't that great.
>>
OP died trying.
>>
>prepare to die, retro
:|
>prepare to die, non-retro
:D
>>
Will the N64 build ever leak? I bet it was actually finished or near finished considering it was being marketed in game magazines.
>>
>>12900146
tomb raider had a much better feel of weight and momentum. i also recall something really stupid with o.d.t where you had to hold a button while jumping to grab a ledge but immediately release afterward or your character would let go or something like that. very counter intuitive.

>>12900294
i'd love to see how crisp the game would have looked on the n64, it had very crude graphics but i liked the artstyle and atmosphere
>>
>>12899301
Wasn't the draw distance in it also absolutely abysmal?
>>
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>>12900260
>>
>>12900446
yeah but it was hardly the exception
>>
>>12900146
I understand now why your generation needs yellow paint.
>>
>>12899301
Hey, the demo and sounds effects were really charming.
>>
>>12900683
the game was kinojank but the controls really drags it down
>>
It's also on PC you consolebaby
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