>what if we designed our exploration game around a bunch of deadly, unforgiving and frustrating platforming sequences while handing the player some of the most dog shit controls the ps1 had to offer?
... Or Die Trying.That's the spirit, isn't it?
>>12899301The Tomb Raider controls are harder to master in my opinion. But I agree, they aren't that great.
OP died trying.
>prepare to die, retro:|>prepare to die, non-retro:D
Will the N64 build ever leak? I bet it was actually finished or near finished considering it was being marketed in game magazines.
>>12900146tomb raider had a much better feel of weight and momentum. i also recall something really stupid with o.d.t where you had to hold a button while jumping to grab a ledge but immediately release afterward or your character would let go or something like that. very counter intuitive.>>12900294i'd love to see how crisp the game would have looked on the n64, it had very crude graphics but i liked the artstyle and atmosphere
>>12899301Wasn't the draw distance in it also absolutely abysmal?
>>12900260
>>12900446yeah but it was hardly the exception
>>12900146I understand now why your generation needs yellow paint.
>>12899301Hey, the demo and sounds effects were really charming.
>>12900683the game was kinojank but the controls really drags it down
It's also on PC you consolebaby