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File: duke_nukem.png (489 KB, 515x662)
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finally playing this for the first time
the theme song is iconic but this shit fucking slaps
https://www.youtube.com/watch?v=cqv6QcJUTwQ&list=RDVdjnLVlBy2w&index=3
>>
>>12889929
Yeah they're the good ones. The only other one that's any decent is this one really
https://www.youtube.com/watch?v=eZne93b-Fxs
All the rest are pretty dull, just low energy or too basic and sound like those small tunes that came pre-programmed in synth keyboards from the 90s
>>
>>12889929
I wish I could play Duke3D for the first time again.
>>
>>12890152
I never played DN3D.
Envy me
>>
>>12890176
https://www.youtube.com/watch?v=sNprYJNAzBs
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>>12890176
same. I wonder if it plays similar to blood on higher skill levels.
>>
>>12890191
come get some is basically doom ultra violence, quasi default difficulty level. outside of some annoyances not really close to how difficult well done is in blood. damn i'm good just has endless enemy respawns.
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>>12890152
Play the PSX version. Being forced to play at lowres and with a pad makes it feel like 1996 all over again.
The only thing is you'll need overclocking because that version is laggy

>>12890191
Blood has a higher skill ceiling. Cultists require faster reflexes and more precision, and the way weapons/enemy weakness work mean there is a lot more to learn about how to play.
>>
>>12890151
You forgot this one. Probably best in entire OST

https://youtu.be/n2RD768DXSA?is=4EN96lKTZb8nUgwn
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>>12890152
Duke Nukem 3D
Tomb Raider
Resident Evil
Final Fantasy II and VIII
Dragon Quest 2 and 8

I can't wait for alzheimer.
>>
What, nobody's mentioned Waterworld yet?

https://www.youtube.com/watch?v=njW-6HvhQ7s&list=RDnjW-6HvhQ7s
>>
>>12890151
It used midi so you needed a good sound hardware setup or it sounded like shit, that's a big drawback of most late 80s and 90s PC games. Only some games starting in the late 90s started using CD music and/or digitized music formats maybe in addition to the a midi option, like Hexen 2 did.
>>12890191
Shadow Warrior and Blood are definitely harder than DN3D
>>
For me its

https://www.youtube.com/watch?v=AW1r2gTC6ng
>>
>>12890385
>It used midi so you needed a good sound hardware setup or it sounded like shit

I don't think this is really true. Or I've never witnessed it.
>>
>>12891582
My first computer had a sound blaster, the second one had a shitty integrated sound card and I couldn't tell any difference. Midi was midi, was midi. People who play it through hardware synths are high on their own farts, nobody used them for playing games or composed with them in mind back then
>>
>>12893537
If you had a good sound blaster in the late 90s that was a pretty good sound card for the time. Sound Blaster Live cards for example had an integrated SBAWE32 synth and some ram for soundfonts even. Integrated sound on motherboards after that became servicable due to the switch to digital formats. Today, sound cards are good for taking the load of processing sound off your system and having more audio channels available, so they're more a niche product for audiophiles, music producers and maxing performance in gaming.

Composers definitely did compose with them in mind though. The Roland MT-32 for example was the best for music for a long time and was what the composers were targeting, and after that period for the late midi era you needed either a Sound Blaster AWE32 synth or some card that could load soundfonts or an even newer Roland synthesizer.
>>
I remember thinking DN3D was the most advanced realistic shit ever because you could break glass and see yourself in the mirror.
>>
>>12890190
Censored Duke would have said.
>Eat chips and pie.
>>
>>12889929
>finally playing this for the first time

What pushed you to do it NOW?
>>
>>12889929
https://www.youtube.com/watch?v=WPWt4ph5KyU
>>
>>12890385
>Only some games starting in the late 90s started using CD music
Descent and the first Hexen both had Redbook CD audio several years prior, thoughbeit.
>>
>>12890385
>>12898709
yeah, CD music in PC games was becoming common at least already in the mid-1990's
>>
>>12899283
I thought >>12890385 was full of shit then I checked and apparently the oldest games I played with cd audio were indeed released in the second half of the 90s, the oldest being red alert.
>>
I remember being a poor bastard with my Pentium, 32MB of RAM, and a 10GB hard drive—plus a lousy 4MB SiS graphics card with zero OpenGL support, so I had to settle for whatever games would run on MS-DOS. Meanwhile, my friends had their first Pentium III rigs, playing *Quake*, *Half-Life*, and all sorts of spectacular 3D titles. I recall learning how to mod *Duke Nukem* and similar games—editing levels, sounds, and textures—all by trial and error. I’d create my own levels and mods; I remember my friends being completely floored because I’d managed to add new, rendered textures that looked just like those in *Quake*. It was all a clever ruse, but well-executed—good times.
>>
people say shrapnel city is the best episode but it bores the shit out of me for some reason
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>>12889929
This game was so fucking dope to play multiplayer back in 96. So many good memories.
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>>12889929
Speaking soundtracks in the game, Why they made deathtoll as default theme for custom maps? and isn't it supposed to be theme of E1L3?
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>>12899520
EP3 has a stellar start and a great end, but the middle of the EP (Movie Set, Rabid Transit,
Fahrenheit) is poor once you're past the thrill of discovery of their gimmicks.

For me it's EP2. It's not what Duke is liked or remembered for the most but the level design is excellent almost all the way through.
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