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Could this be the resurgence of console-exclusive spin-offs and the end of shitty gaas mobile games? I bet TPC realized how quickly the investment is recouped with $70 games, compared to the never-ending service model of free-to-play games.
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both flopped
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no. for every pokopia you got a handful of unites, sleeps, etc. it'll be a while even with tencent's pump and dump coming to an end
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>>59687150
>Could this be the resurgence of console-exclusive spin-offs and the end of shitty gaas mobile games?
No. You’ll get a new mobile game in February to whine about.
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I have no idea why they simply won't make mobile games more affordable, give people weekly bonuses for 2 or 3 bucks and you make millions per month
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they killed it because roco kingdom. tpc is so pathetic lol
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>>59687150
pokemongo has been mogging mainline games for over a decade
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>>59687150
Pokopia wa successful because it has actual engaging gameplay.
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>>59687150
Pokopia has only sold like five million copies at $70 a pop, or $350 million
Pokemon tcg pocket sold $1.5 billion it's first year on the market
There's a very clear reason why billion dollar companies obsess over mobile releases
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>>59687150
Unite is only closing because Tencent's contract ended. Go was sold to Scopely for the same reason, they didn't want to pay to renew the contract and passed it to saud mouthbreathers.

I'd love more standalone console game spinoffs too, but it has nothing to do with Pokopia.
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>>59687150
No because no other spinoff is guaranteed to perform well except for "Pokemon Animal Crossing Minecraft". Mystery Dungeons can't crack 1 million sales and Pokemon Snap 2 didn't hit 3 million.
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>>59690557
Stuff like Mystery Dungeon and Snap are single player games that don't require constant live service updates. For what little effort they took to make I don't see those sales numbers being bad.
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