[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File[]

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    >News
    Squadron 42 is on Steam, targeting Q2 2027
    RSI Discovery month event until the end of this month (see below)
    Game package locks will be finalized at the end of this month (see below)
    Constellation Mk IVs to be "retired" (not available for purchase ingame nor pledge) superseded by the Mk V
    Starter packages are now only the Aurora MkII game package, hinting an increased price of $60 in the future.
    Another 4.11 Nyx I evo test happened with PoIs and missions. 4.11 is targeting Q4.
    Squadron 42 playtest happened, 140 backers and streamers played 4-6 hours of S42, reviews on youtube
    4.10.x introduces the reworked Siege of Orison as a permanently available mission

    >October events, RSI discovery month and day of the vara (halloween event)
    Earn paints and components for the Aurora MkII, Zeus, Salvation, and Constellation MkIV
    https://robertsspaceindustries.com/en/comm-link/transmission/21334-Alpha-4102-RSI-Discovery-Month
    https://robertsspaceindustries.com/en/comm-link/transmission/21337-Day-Of-The-Vara-2956

    >Game access package FAQ:
    https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/updates-to-game-access-faq/9136855

    >Star Citizen Overview for New & Returning Players
    https://rentry.org/guier/

    >Links/resources
    https://rentry.org/rbrcz
    https://www.erkul.games/
    https://scmdb.net/?page=mine
    https://www.spviewer.eu/

    >PVP hotspots
    Chawlah's Beach
    Ashland
    Contested Zones

    >Old Thread
    >>3037190

    Miss jumptown :(
    >>
    >>3099762
    what are you using to encode webms? they're way higher quality than mine, and my ffmpeg wrapper has started rejecting replays cut with AMD's adrenaline.

    NPC dweeb that appears to be wearing some non player accessible armour.
    >>
    Kraken, my beloved..
    >>
    File: ScreenShot0186.jpg (321 KB, 1920x1080)
    321 KB JPG
    >>3099762
    >Miss jumptown :(
    You and me both.
    (Pic is OG JT with my old org.)
    >>
    I heard the Connie Mk V is a gas guzzler by design, not by bug, so is this true?
    >>
    File: 0va5jzshawwh1.png (173 KB, 1193x410)
    173 KB PNG
    >>3101468
    It was marked as "not a bug" on the initial IC submission, and while it isn't technically a bug, whoever thought to balance new JPEGs with an RNG should be fired (from an S8 cannon). This fuel consumption is clearly not going to last, but I have a suspicion the troglodyte who closed the thread never bothered to ask his colleagues for clarification.
    >>
    >>3101177
    Patrolling OG JT, larping as some drug enforcement space cop and shooting down anything that got near was such a great gameloop. It was especially nice because you could slap 3 omniskies on an arrow or gladius and absolutely wreck 90% of stuff with an extremely low TTK(other fighters with one or two hits). Also, for those that weren't there, when your ship exploded, you lost all the non-stock components, making each sortie extremely tense and rewarding if you came out on top. I remember getting shot down and surviving one time after stirring the nest and suddenly everyone in the universe was descending on JT and an all out deathmatch broke out in the skies above while I cowered behind a rock watching the clusterfuck above unfold. There were ships crashing and exploding and lasers glinting in the distance with absolutely s-tier sound design making everything sound realistic. It was honestly beautiful lads.
    >>
    I was looking on the store and seen there's some "career kits" with like medium armors, a tool like a tractor beam or assault rifle as well as a multi-tool with an attachment for around $10 each, but there's no real reason to wear anything below Heavy at this time and all those gear items can just be bought with UEC, right?
    >>
    >>3102145
    Exactly. Don't purchase any of that stuff with $$, just get it in-game.
    >>
    On that note, is there any reason to buy like regular clothes like t shirts and all within the game, or is that just strictly for roleplay purposes?
    >>
    >>3100559
    https://github.com/ekisu/mpv-webm
    I use crf and change the value vs resolution until it fits 4MB, doing it this way instead of size target yields better results
    >>
    I havent played in years til the past week but ive played a lot and I noticed I never see anyone in anything but big ships

    its kinda lame. maybe I just dont notice the smaller ships more. I guess that is definitely possible since theres some background noise thing that is used to calculate if a radar can see you so if a small ship is around lots of big ships it can just not show up on radar

    but i only just learned about stealth some recently and that popped into my head
    >>
    >>3102516
    For now roleplay, in the near (soontm) future you will be able to mix armour and clothing for the ultimate MMO endgame: fashion. In the far future, they plan for the clothing you wear to play a role in the locations you visit. Last they went into depth about this topic during their 2024 CitizenCon convention: https://www.youtube.com/watch?v=dvzitYTukmQ
    >>
    >>3101823
    There's really been nothing like it since. I think the Sabre with 2 Omnis + 2 Pyroburst was still really good then too. SC PvP really died for me with that meta, at least in terms of dogfighting.
    >>
    >get CS3 from Vaughn job
    >flee to Pyro
    >player Corsair is waiting outside my hangar, presumably for the bounty
    >dismantle his dumb ass with the gladius and flee some more to Nyx
    >>ATC SERVICES HAVE BEEN NOTIFIED OF YOUR CRIMESTAT, ARMISTICE REVOKED<<
    >have to steal a hangar and get repositioned to get inside
    >shot dead by the guards just as the fucking confirmation window for setting new spawn pops up
    not very 'outlaw dissident' of them I gotta say.
    How is it that a guy had my bounty? it was two different play sessions; I logged out at megumi and hopped back on the next day, then the guy was waiting for me after a pit stop at Orb. I didn't think you could pick up player bounties in Pyro, but then again it's been pretty buggy and a lot of Stanton missions appear in the other systems.

    >>3102521
    blessings upon you

    >>3102516
    as it happens they very recently released some armoured clothing, it's still basically fashion but it's equivalent to light armour and has a pocket or two
    >>
    >>3101546
    Its probably closed in ic since its not centaurus but centaurus-display
    >>
    >>3102538
    Bug base ships are just better.
    The balancing supports them being p2w.
    >>
    >>3101823
    You could still larp being Pyro Ranger. Chawlas beach is a hotzone.
    >>
    >>3103070
    Big*, but the freudian slip also fits.
    >>
    >>3103067
    There are definitely placeholder stats, which I don't mind at all; it's just the severe lack of clarification on CIG's end. Just saying they left it as is because we are technically flying a "display" ship with placeholder stats until the next patch is more than enough speculation, while at the same time, some take to the IC and we end up here.

    Look, I might be overreacting a bit, but we have found ourselves in this situation countless times because no one at CIG bothered to take the time to clarify. Balance discussion will forever be vitriolic; the release (ship) > nerf > backlash cycle isn't exclusive to CIG, not by a long shot, but in the end it all comes down to communication, which will make the ultimate difference.

    Not like I have any faith in their ability to make things fair this far into the project. What they did to the Corsair will forever be the most pants-on-head retarded series of events I've ever witnessed in regard to "nerfing"; nothing comes close to that and how much it still baffles me (despite me never having owned one).
    >>
    >>3103105
    wait what happened to the corsair
    >>
    >spent buyback token on corsair and a prospector upgrade to my game package
    >realize i cant melt game package so I cant get prospector back unless I get another game package first but this is only till November 1st, then whatever game package a person has is locked forever I guess
    now I have to melt my buyback ship to buy another game package or spend $45 I dont have because I just got fired from my job without warning for no reason
    >>
    >>3103324
    >Corsair releases as the (then) strongest forward facing pilot DPS ship, with 4 S5's and 2 S4's
    >People obviously use this new and powerful toy to rape PvE bounty missions
    >CIG gets upset
    >They then unironically give the Corsair a t0 "nerf" by removing 2 of the S5's from the pilot and giving it to the copilot.

    Here's the fucking thing: the copilot seat is not and never was designed to double as a manned turret. Not only that, but it's the only seat in the ship that has access to the top rear remote turret. So you either have no copilot and are down 2 S5s and a top turret, or you have a copilot that has to pick between being a button monkey facing forward or using the turret.

    Nerfing an overperforming ship in PvP scenarios is one thing, but on the other hand, so what if its OP in PvE? Even if it accounted for 40% of all kills, like John Crewe said here https://youtu.be/c4cb33xM9ts?t=794 there's no economy to ruin; it's not hampering anyone else's ability to grind these low-effort copy-paste missions, and despite that, they genuinely felt that this was some sort of emergency, and the way they went about it still makes me seethe to this day.

    Fast forward to now, they did give back the 2 guns they took away from the pilot and swapped them around. Now it's 4 S4s and 2 S5s for the pilot with one caveat...if someone sits in the copilot seat, it highjacks the 2 guns away from the pilot again, rendering the copilot seat a no-go.
    >>
    >>3102664
    If you are at a lawful station (example: the big stations in Nyx or any of the jump gate stations), your crimestat will be "honored" so to speak. What station did you land at?
    >>
    >>3103072
    I was 100% patrolling chawlah/ashland before the latest clusterfuck patches. It was pretty good before they nerfed the c-788's. Whenever they reintroduce some stability I'll fuck around at some hotspots again.

    Honestly, I prefer pirate quantum snare ambushes to JT, these days. Boarding is much more exhilarating, though they fucked up the fun loot aspect of it.
    >>
    >>3103405
    >the copilot seat is not and never was designed to double as a manned turre
    I think it has been at some point, you can see the turret ring below the copilot. They just never finished it for some reason.
    >>
    >>3103493
    can you elaborate on this? i guess you mean you're using the mantis but i didnt think it would be worth a flying fuck playing solo with its 2x size 3 hardpoints
    >>
    >>3102664
    how does a gladius beat a corsair?
    3 deadbolt 3s?
    >>
    >>3104626
    NTA, but just fly away
    >>
    >>3104696
    he said he beat a corsair with a gladius
    >>
    >>3104741
    nta but just don't get hit, solo corsair can't hit you
    also idk if this is accurate but says its doable
    https://sc-damage-simulator.com/multi
    >>
    >>3102145
    All of the career kits have items you can literally get at any space station and for dirt cheap. The store ones are traps for total retards who are begging to get scammed.
    >>
    >>3104614
    Quantum snare traps are ambushes setup along routes that players QT through (ex: Seraphim station to Daymar). Quantum snare traps need at least 3 players in separate ships to be moderately effective:
    >Mantis to enable QT Snare, pull ships out of QT and turn on the dampener to keep them in SCM mode so your interceptors can hawk them down and start tearing into them
    >Interceptor 1: Shield stripping ship
    >Interceptor 2: Distortion damage ship to shut down target ship for boarding

    Once the ship's shields have been stripped and the distortions have disabled/damaged onboard ship components, the ship will be dead in the water, and players can board the disabled ship and do what you want with it's souls/contents. You can bring a salvage/repair gun and fix ship components on the target ship if you have a cooperative target or want to give them a reacharound by rezzing them and sending them on their way after the encounter.

    It really helps to familiarize yourself with the highest bottleneck traffic areas for snare traps. You want to maximize the traffic that you can hit by being in deep interplanetary space close to a place where people will be QT'ing to from different angles. The highest volume one I've ever seen since I last played was the space between levski and the stanton gate. You could sit there and pull ships out of QT every 5-10 min last time I rolled with functional pirate crew. Naturally, if something bigger and badder than your force comes, fuck off and set up elsewhere or lay low till the heat dies.
    >>
    >>3104741
    He's larping like 90% of the posts in here. There's maybe 3 posters here. One of them pretends to be multiple people and just makes shit up. He doesn't even play the game.
    >>
    >>3104912
    You used to be able to take out a corsair pretty easily when they first released with a sabre with 4x s3 laser repeaters. Just stay in it's blindspot at the rear and light it up. Haven't tried it since everything got all fucked up.
    >>
    >>3104988
    Shut the fuck up larping retarded cunt. Hang yourself.
    >>
    >>3104994
    You used to be able to take out connies with a gladius and s3 laser repeaters. Stay behind them, sub-target all four engines first, then when their shields drop lay into the hull.

    This idiot thinks this shit is IRL. It's a game, nerd. It's not hard to learn and execute skills with a mouse and keyboard. LMAO
    >>
    >>3105138
    >reddit spacing
    Knew it was you schizo faggot. Kill yourself.
    >>
    >>3105191
    Did someone call you by your dead name today?

    Or are you lashing out with that thirdie seethe energy?
    >>
    >>3105222
    Pretending your 5 different people isn't going to make this game sell.
    Kill.
    Yourself.
    >>
    >>3103805
    It looks like it could feasibly be a remote turret hardpoint, but not so much a manned turret, which would have worked better than their end result.
    >>
    Besides the RSI event and Mk V 5 day rental, is there any other FOMO going on with this game I should be looking into as a new player?
    >>
    >>3105477
    Only on the pledge store.
    >>
    >>3105482
    Oh, and the day of the Vara mask event. Play 2 rounds of the FPS mode Kill Collector (dont have to win, just play) in Arena Commander, and at the end of the event a Vanduul mask will be attributed to your account.
    >>
    >>3105485
    Nice. I can spare a bit of time for that tonight I think.
    >>
    >>3103484
    orbit in pyro and levski in nyx. since they're THE breakaway station from the UEE and all the station dialog is about criminals not being punished locally it's kind of a mismatch.

    >>3104626
    by being impossible to hit, he literally couldn't turn fast enough to even get me in frame, I spent the entire "fight" in his ass tearing chunks off him like a wolf on a buffalo. I've got some random station laser cannons on, FL-33 or something like that, and the base nose. plus rattlers and arresters but I don't remember if I used those

    >>3104912
    meds
    >>
    >>3105477
    There are concierge paints, but unless you've got 1K invested into the game then they don't matter.
    >>
    >>3105566
    Not for me. The only thing on the pledge store I'm looking at is a ghoul skin or two, maybe a Vera mask, and I was considering that Runic bundle, but after seeing the armor on some videos in action, it just doesn't look all that good for $27 since I won't use the shotgun and I'll never get an M80 to use the skin on that.
    >>
    >>3102145
    Newbie predator sales tactics. Very Yiddish.
    >>
    >>3103405
    Not if the co-pilot enters the manned turret. It should give him just the rear top turret and the pilot should still have the 2 s5 and 4 s4. However, it could be all screwed up still like the M2 turret arrangements are. Had three of us in the M2 and nobody could get the rear facing turret working/manned. Gunner kept steal the pilots lower turret 2 s4. It a very expensive AUEC ship to be all fucked up in-game, but they don’t give a shit as it’s not on their priority items list.
    >>
    >>3103805
    Nor did they finish the the rotating wing sockets for vtol it appears to have been designed with but never implemented. Designers just calling it in to make a deadline or something…13 years in, I don’t think deadlines matter anymore fellas.
    >>
    File: 3p cutlass.webm (1.94 MB, 1000x563)
    1.94 MB
    1.94 MB WEBM
    >>3106244
    there is a couple little vtol rockets under the wings that rotate. the thing about drake design is it started with the cutlass and caterpillar having those huge fat engines that were initally planned to rotate freely, but then some asshole (chris) decided it looked 'silly' so now they're static for all time, and that's the established look for the manufacturer.
    >>
    whichever fucking retard decided to make the orange level defense missions should be executed on stream to atone for their transgressions
    >>
    >>3106553
    they're meant to be group content. I think it even says bring a couple wingmen. I also think they're shit
    >>
    >>3106555
    you can bring 30 people, it doesn't matter when the ship goes 100-0 the milisecond you arrive at the location
    >>
    >>3105535
    >>3104781
    >nta
    >I used fl-33
    >fl-33 in preview
    It's all one person posting. This is such insane levels of schizophrenia I don't think I've ever seen it before.
    >>
    >>3107015
    >load it up
    >doesn't work
    >oh maybe with this weapon
    >it works
    >post that it's doable

    meds, schizo.
    >>
    >>3107015
    oh no, you caught us :)
    >>
    >>3108645
    >us
    >>
    >>3108746
    >>
    >>3109621
    >ai slop
    Yup. You're brown. No wonder you're so schizophrenic.
    >>
    I'm fairly new to the game and I heard there is an event where you can earn free cosmetics... Is it too late to earn the cosmetics now that it ends in like 2 days?
    >>
    >>3110031
    There is a couple going on, one in Arena Commander and a much larger scale one in the PU; check the OP for details. For the PU event, I'd recommend asking in global chat to join a mega group and share event missions to progress through it way faster than thinking about solo progression. As for when it ends, it could be as soon as next week or sometime during mid November before their next major sale drops.
    >>
    >>3110278
    Oh, thanks. I thought it ended right on the 27th
    >>
    >>3110360
    They put the 20th as the final date, then removed it, and now we are back to guessing. Each time they run an event like this, it typically ends when the next live patch drops, leaving us to speculate about when that will happen.
    >>
    AAAAAAAAAAGGHHH ITS A FUCKING SKELETON
    >>
    >>3106552
    theres no way they scrapped that because Chris thought it looked silly. that would be so fucking retarded. what looks silly is ships being able to maneuver as hard as they can WITHOUT having much bigger maneuvering thrusters.

    and I remember hearing years ago it was removed because they broke it or it was glitched or something like that. and i heard this like 9 years ago
    >>
    >>3113014
    yeah it was to simplify - and to bring all ships in line with eachother. The thruster rotation is something you'd expect all ships to have but some are just shaped in a way its not possible.
    >>
    >>3113016
    or just bigger manuevering thrusters in general
    I dislike how 95% of ships only have noticable main thrusters and the maneuvering ones are these tiny barely noticable things they just slap on randomly

    the ships with rotating main thrusters should be crazy maneuverable compared to other ships of their size too which that webm seems to show, i dont remember the cutlass being that agile
    >>
    >>
    >>3107015
    My posts were only the ones with game screen shots, no idea what anyone else is doing. Take your meds
    >>
    >fly around Chanda with my wolf
    >incoming cargo zeus
    >shoot at him
    >he starts spining in an attempt to avoif my bullets?
    >he lands and for some fucktarded reason starts unloading cargo
    >shoot him down from above
    >get called a faggot griefer
    welcome to Pyro
    >>
    >>3117347
    Just a reminder, this is who is calling you a "griefer" on spectrum/reddit/global (the title of the thread this webm came from is "Pyro is currently unplayable for industrial players").
    >>
    >>3117604
    what in the clusterfuck am I looking at
    >>
    >>3117655
    Some griefertranny bombing people in pyro.
    >>
    >>3117604
    >The SunTM appears on top of you
    >don't drop everything you're doing, go back to your ship and dip because the slowlaris is a fat fuck who can't catch up to you
    >stay around like a tard and for some reasons go back to your box stacking minigame
    actual herbivore with the survival instinct of a baby turtle on a tourist beach
    >>
    >>3117655
    Actions meeting concequences
    >>
    >hear people talking about chawlas beach for a few days
    >wake up one day and think fuck it im gonna check it out
    >start closing in on the area
    >eclipse blasts by me over it at Mach 1
    >fucking half a kilometer wide nuclear explosion mushroom cloud suddenly blows up the dozen ships parked around the area

    and that was the time I visited chawlas beach
    >>
    >>3118795
    Decimal server fps is missing
    >>
    any hope for the marauder and hyun that will make you use store credits because fuck giving chris a 4th yacht?
    >>
    Is SQ42 really in good enough shape to be launched soon or is it all BS?
    >>
    didnt know SC had a general, why is it on here instead of vg tho
    >>
    File: premonitions.png (11 KB, 677x142)
    11 KB PNG
    >>3122859
    lol
    >>
    >>3122858
    Why would we know?
    The only patch to release on-time and without any bugs was the FPS module (Area 18). So probably not.
    >>
    >>3123301
    >FPS module (Area 18)
    What? They added the FPS dungeons to it already?
    >>
    >>3122859
    Too slow for vg
    Unless we get an autist that spams pics all day every day, it ain't happening
    >>
    >>3123350
    No.
    In the early days of SC, CIG released content according to which features they wanted to test.
    Area 18 was introduced as a way for players to walk around and interact with various things. It wasn't as big as it was now, just the central courtyard.
    >>
    >>
    >>3122858
    Depends on who you believe. Some people say that at the playthrough event there were many times people had to come in and do resets on playthroughs because of crashes or hard locks.
    Then there's another camp that says it worked great and there were no issues at all and it's ready to go.
    It's really up to you who you want to believe at this point.
    Both camps agree that it's heavily a story game with tons of cutscenes (unskippable), walking segments and exposition which is basically the type of game CR has been making for the last 30 years. I wouldn't expect single player space sim with light story elements.
    >>
    File: mw.png (3.47 MB, 1920x1080)
    3.47 MB PNG
    >>3123350
    >>3123796
    It is getting the municipal works sometime this year or early next year. They showed off early concepts of it back during citcon 2024 https://www.youtube.com/watch?v=quC7Va6ZrkQ&t=963s

    It was going from A18 to Levski, but it looks like its going back to A18 based off of the most recent tech preview adding an entrance (pic rel).
    >>
    >>3123835
    it would be so stupid to have those in Levski
    >>
    With these leak changes to Centaurus, is it still good and guzzling gas?

    Centaurus :
    Armor :
    Phsyical Threshold decreased from 531 to 390 (-27%)

    Energy Threshold decreased from 380 to 330 (-13%)

    HP increased from 25740 to 30740 (+19%)

    Thrusters/Hydrogen Consumption :
    Hydrogen Tank capacity decreased from 46.8 to 32 SCU (-32%)

    Hydrogen consumption divided by 4.5
    >>
    >>3124169
    As far as I understand it, the armor change is pretty inconsequential. There are only a few guns in the game that wouldn't penetrate it before but will now, and none of them are common or likely to run into. (Pic is the pre-nerf MkV but you can just compare the numbers.) The S2 mass drivers are really the only ones since the Reign is the Storm's bespoke weapon and the Omni there is a size 6 that nothing can use, and you're not gonna run into them doing PvE, which is all the MkV was really good for anyway.

    I think the hydrogen part is a buff if I'm reading it correctly, 68% of the previous capacity but only 22% of the fuel consumption so it should have something like triple the flight time/range.
    >>
    Some datamining news from todays evocati patch (take with a grain of salt):

    >Best in Show colour theme for this year is Black, White and Gold
    >Liberator will make an appearance. I'm assuming it'll mostly be display and then flyable the following month in December
    >The Auxilla and MFC (crafting orientated ground vehicles teased back in 2024) wont be making an appearance at IAE
    >The ANVIL Hurricane, ARGO Raft, Banu Defender and RSI Aurora Mk 2 will get free Luminalia (Christmas) Liveries
    >November monthly bundle will be an Epoque Geist (with hoodie), C54, and RSI Meteor themed livery

    The IAE patch wont be 4.11, so Nyx and its planets are coming either in December or next year.
    >>
    >>3124680
    >>
    File: C54_Epoque_SMG.png (1.97 MB, 2560x1440)
    1.97 MB PNG
    >>3124700
    >>
    >>3124680
    Has there ever been an IAE without new ground vehicles being sold? We know the Auxilla is completed because they featured it in one of the recent videos and there's a location set out for it at IAE based on prior datamines. Not to mention as of next week you'll no longer be able to gift (new) purchased items, as they have to be designated as a gift at time of purchase and sent to someone who has 30 days to redeem it. Not selling any new LTI token vehicles while also preventing gifting of new warbond items would put a very heavy damper on warbond sales for this IAE as people are just going use store credit instead of fresh cash since it's impossible to trade those new warbond ships.
    >>
    >>3124700
    >>3124721
    Why does all the new stuff look so fucking gay? Who is responsible for this?
    >>
    >>3125111
    It's believed they wanted those 2 ground vehicles to come with 4.11, which will miss the IAE date in favor of 4.10.4. Dataminers are saying that the space for the Auxilia was replaced with the Centurion, and the MFC might actually be there but isn't in the files. As for LTI tokens, they are selling the Skylark as a standalone snub, so IAE won't be without an LTI token if they don't sell either or both vehicles.
    >>
    >>3125150
    >It's believed they wanted those 2 ground vehicles to come with 4.11, which will miss the IAE date in favor of 4.10.4
    makes sense but CIG passing up on money during their biggest event of the year just seems too crazy for me, I'd expect them to disable the crafter and say they're enabling it next patch and just selling the vehicles during IAE rather than simply delaying two ground vehicles to release after the IAE since tons of players come flooding back for IAE and then disappear after the event ends. Especially since it's looking like 4.11 will drop around christmas where everyone is fucking broke.
    >>
    >>3124680
    >Black, White and Gold
    Man... I do not have high hopes
    >>
    File: 1482670300446.jpg (167 KB, 1680x1050)
    167 KB JPG
    circa 2016
    >>
    File: 1509642421417.webm (2.3 MB, 854x480)
    2.3 MB
    2.3 MB WEBM
    >>
    >>3099762
    what pedals do you guys run, are slaw really worth the price??
    >>
    >>3124680
    What the Dr. Eggman is that vehicle?
    >>
    >>3124169
    it needs a capacitor bump and it'd be golden,
    the default loadout on it sucks because of bad capacitors
    >>
    >>3125794
    disable the turret guns or swap them to ballistics, it's running 8x S3 and 4x S5 energy weapons of course the capacitors are going to fucking suck. If you swap the turret weapons to deadbolts you go from 221 on the Galdereen's to 540. M7A's go from 58 total ammo to 107.
    >>
    >>3124169
    It's basically just a worse version of the original connie. I knew they were going to do this. Thank fuck I didn't buy it.
    >>
    >>3123835
    >>3123948

    I said at the time it was stupid to make the first instance, and content of any kind, in sprawling city land deep underground with no views nor is of the city at all
    >>
    >>3123798
    https://www.youtube.com/watch?v=tgVPEabQbpA
    found this, super impressed, been watching most of it little by little.
    >>
    >>3125942
    i've been playing the game with those, it's quite cool but it does struggle to depict hamil when the camera is far away
    >>
    how many fucking ships are they going to make before they pull their fingers out and make the fucking merchantman
    >>
    File: file.png (54 KB, 1318x620)
    54 KB PNG
    >>3126141
    There's 21 concept ships left. Next year a safe estimate is that they're going to knock out at least 2, potentially 5 if base building actually makes it in next year with an additional 3 being pushed into active development, so lets say 8 in total over 15 months. Remove the three motorcycles and you have 10 ships left. Excluding the VIP transport ships and complex freak Endeavor which are post 1.0 and you have 7 ships remaining. So we're looking at about 2.5-3 years for the BMM.
    >>
    >>3126141
    the ship team will continue to pump out vehicles regardless of the gameplay teams ineptitude at implementing features required for the older concepts.

    >>3126157
    check the latest leak, the BMM may be coming IAE 2027

    btw have I missed any leaked or announced ships?
    >>
    >>3126238
    by that I mean announced but not put up for sale*
    >>
    >>3126238
    absolutely not making it 2027, you're talking about a ship that occupies some 50% more space than the Kraken while also having not just the alien tax but the completely uncharted alien tax with no existing assets or design language to speed up development. BMM is at minimum a two year project, realistically it's a 3-3.5 year project. 2027 ship is either going to be the Arrastra, Pioneer, or the Javelin.
    >>
    >>3126270
    I can see that being very appealing to artists because they can unleash their creativity instead of having to adhere to existing style guides, guess we'll see.

    last I recall the Pioneer is a "some time after base building is out" ship, and the Arrastra along with Refining gameplay is long overdue.
    as for the Jav, I can scarcely find gameplay for my Idris, the hell are Javelin's gonna be good for in the current PU lol.
    >>
    How've you all been doing?
    >>
    Can I data run in my herald yet or has that been pushed back to 2040?
    >>
    >>3126303
    You can run run drugs in your herald cus its REAL fast and no one can catch you.
    >>
    >>3126300
    I've been hunting down ORC-mkX Righteous arms to complete my based & messerpilled ultranationalist waifu's drip
    >>
    >>3126303
    Data running like exploration is never coming at this rate.
    >>
    >>3126369
    ORC-mkIX when?
    >>
    >>3126723
    The guy who designed the original armors including morozov and the ORC sets, left the company 5 years ago. So you'll probably end up with slop like this.
    >>
    >>3126738
    If I'm being completely honest this has more chance of being good with a retexture than the old shit
    The actual old old outfits, as in hangar old, had some potential but the game immediately dove into endless panel lines and random noise on armour despite clearly wanting to go for plugsuits
    >>
    I'll be disappointed if the Mk V Aquila isn't ready at IAE
    >>
    >>3127030
    speaking of aquila whats the new glass on the Mk4 aquila look like? the glass on my pheonix is vastly improved.
    >>
    File: 1786098435729826.png (552 KB, 1242x709)
    552 KB PNG
    >>3126870
    It looks like melted plastic garbage. The older armor actually looks like armor and shows the undersuit underneath with actual plating. the new slop looks like some faggot at cig is obsessed with the space X suits.
    >>
    File: 1781805509970457.png (48 KB, 806x200)
    48 KB PNG
    >>3127030
    >fabrication vehicles delayed
    lol
    >>
    >>3127174
    all mk4 connies got the middle strut removed
    >>
    >>3126369
    Any of the Pyro XenoThreat outposts are full of NPC’s in that armor. There are contracts that send you there to kill Xenothreat specifically. Headhunters I believe.
    >>
    >>3127959
    the 'Righteous' ver is super rare drop chance, like 0.3% in green weapon crates, it's metallic red
    >>
    File: Ywwc2DAQ8Z.jpg (353 KB, 1671x1024)
    353 KB JPG
    >>3126369
    Very nice. I'm personally trying to decide which route I want to go with the XT fit.
    >>
    >>3126369
    what's the point in doing that before 1.0? grinding to get wiped seems especially pointless
    >>
    >>3126369
    >>3128510
    I got this from the event, it's physically the most massive outfit I've seen and it's just fun to run around in. Only downside is when you put the suit on, your body transforms into some sort of gelatinous invertebrate form and your G resistance is -100%, so you red out / black out just by kinda pitching your ship a little.
    >>
    >>3128076
    Ah, ok. Thanks for pointing that out. I will keep my eyes open for that.
    >>
    >>3126369
    I'll trade you a set of ORC-MkX Arms Righteous for your .chf file.
    I have difficulty with making an attractive female; they all end up looking man-ish. Having a good place to start from would help.
    >>
    >>3129368
    eh bruh I'll trade you these sleeves for your DNA.

    nta just lmao at the trade proposition out of context.
    >>
    >>3129389
    >eh bruh I'll trade you these sleeves for your DNA.
    >I'll trade you these sleeves if you spit in my mouth
    >>
    >>3129368
    https://www.star-citizen-characters.com
    >>
    >>3129920
    Happy to report that my Klaes Ashford is better than any on that site.
    >>
    >>3130075
    I truly beg to differ...
    >>
    >>3130081
    Ah yes, but I meant from the same characters. Nothing beats that.
    >>
    File: 1788614708623429.jpg (1.35 MB, 3840x2463)
    1.35 MB JPG
    crazy all the shit you can fit on this thing
    >perseus
    >asgard or mole
    >4 more pads, img has cutty red, vulcan, clipper and m80
    and theres more inside it?
    >>
    >>3129368
    sure! you can post your RSI id or email it to me: [email protected]
    >>
    For as unhinged as this general has got sometimes, nobody has doxxed me or anything, even as its possible to do so from some of my posts.
    >>
    >>3130146
    You're retarded.
    >>
    >be me
    >log in after a while
    >updates run fine
    >game loads fine
    >stuck at wrong resolution
    >had to find another user.cfg file to fix
    >get into game with proper rez
    >can't into terminal
    >rage inducing mouse bug
    >fleet manager loads
    >can't press button
    >screen loses focus
    >...

    what gives?
    >>
    >>3099762
    is the connie mk5 worth it over the centaurus??
    do people really hate nursa?
    >>
    >>3129920
    Some celebrity look-alikes are ok on there, but overall, their taste in women is pretty garbage.
    Besides, what am I going to do with all the extra ORC arms anyway? I don't feel like taking the effort or the risk of selling them. Better they go someone who appreciates XT armor rather than trying to resell for a higher price.

    >>3130124
    Sent.
    >>
    >>3133036
    >is the connie mk5 worth it over the centaurus??
    I'm assuming you meant the Andromeda. Look, the Mk5 is almost a different beast on its own. I'd say it alone is a great ship, but if you are enjoying the Mk4 as it is, then there is no reason to swap over. If you plan to run with a crew, then I will say the Mk5 is a bigger competitor.

    >do people really hate nursa?
    Not sure where that's coming from, but the Nursa is almost a must on any ship that can hold one and doesn't have a medbed on its own. Where I think the animosity comes from you may have seen online is that it is so good that when some ships release and have space for a vehicle, but the entrance is designed to fuck over rover sized vehicles, then the Nursa gets blamed for that decision.
    >>
    >>3133036
    Centaurus is worse. Especially now it's armor is getting nerfed as anyone who knew anything said it would be. It's now about the same armor as a starlancer tac. Which is fine. But it's not invulnerable anymore. Coupled with having some total ass turn rates, mediocre firepower and a difficult to deal with cargo lift, it's not worth it over the original at all. Unless aesthetics is all you care about. But then you wouldn't be here asking if something is worth it.
    >>
    >>3133036
    MK5 better with a small crew, you have pilot 4x S5 and two turrets each packing 4x S3 which is actual tangible firepower. If you're going to be running solo you want the MK4's due to the extra agility and speed and identical pilot weapons.
    >>
    >>3133546
    >>3133546
    I cope that they rebalance corsair to turn faster since its powercrept by rsi. It could make it what its supposed to be, pvp ship.
    >>
    >>3133855
    I hope they adjust agility on the Paladin too
    >>
    >>3134021
    They can keep it as a brick, just upsize the guns from 4 > 5 and 5 > 6.
    >>
    >>3134092
    that works, needs to be better than two people in M80s basically
    >>
    >>3134021
    >>3134092
    I'd sooner leave both of those things alone and buff the shit out of the armor instead.
    >>
    >>3133544
    >But it's not invulnerable anymore
    It's effectively exactly the same as it was before. There are almost no guns in the game between about 250 and 550 penetration, the only things that didn't penetrate before but will now are a couple of S2 mass drivers you're unlikely to encounter and an S6 laser cannon you can't use.
    >>
    >>3126300
    Post fleets though whats everybody got?
    Used to be an absolute staple of the thread.
    Stuff attributed to to your account for this exercise, not stuff in acquired in game.
    >>
    >>3134495
    NTA but it's not going to remain with as much armor as a military assault ship like the startac. I'd expect that to get smaller and smaller. Especially with the weapon and shield changes they're testing in evo.
    >>
    >>3134566
    They havent even sold the centaurus yet - so YES its 100% going to get nerfed. Probably pretty fast too since invictus might be selling competitors.
    >>
    >>3134758
    I think they will wait until after the Taurus and Aquilla variants are out. My expectations are it will settle around 250 armor which is still pretty good.
    >>
    >>3134758
    >They havent even sold the centaurus yet
    Yes they have, it's been buyable for like 2 weeks now.
    >>
    >>3134761
    are the other variant even worth it? like it's basically just t3 bed what even is the other one for?
    >>
    >>3138678
    Taurus is the cargo hauler variant of the original connie. People suspect the bottom turret will turn into a tractor beam which is a much better option for it. It will also have a large cargo hold. Either it will extend up one level, or another theory is it will remove the snub and extend backwards into the snub hanger section. This would let it carry all current ground vehicles which the centaurus currently can't and push it's cargo cap signficantly higher. This would probably be my variant choice if I was ever to get a mkV since this one feels like a far better version than the centaurus.
    The aquilla is apparently the exploration variant. There's far less information on this though.
    These are the two currently datamined. CIG says there may be more variants in future though.
    >>
    >>3138738
    i think they will just open up that big north wall for cargo. they will move the component to side walls by skylark hallways.
    >>
    >>3138757
    Possibly. There's literally nothing in the snub room though and the snub is useless. Personally I suspect they will go into the rear more than the front. Less work. And I'd prefer they did. The front engineering has some use. The hanger and rear don't really.
    >>
    >>3138757
    There's also the fact the mk4 taurus also loses the snub so it would make sense for the mk5 version.
    >>
    >>3138763
    >>3138767
    i guess but that front wall on cargo area looks like too plane, either they remove that cross cat walk to give more cargo, or cargo variant has much secure cargo room that what behind that wall will be.
    >>
    >>3138771
    I don't think so. You have a ton of components behind there, missile loading, engineering terminal and the missiles themselves.
    It would be retarded to open that up for a tiny amount of SCU for the dedicated cargo run variant rather than open up the snub area for possibly double the amount of cargo. Especially since there is nothing above the snub area and the living area above the engineering section.
    >secure cargo
    Not sure what this is meant to mean. I don't think any ship gets a secure cargo area, even the MSC.
    >>
    >>3138776
    i though the tarus has that secure storage thing just like the ironclad has, it suppose to be for smuggling or something.
    >>
    File: 1770803334296112.png (1.88 MB, 2170x1082)
    1.88 MB PNG
    >>3138781
    Oh yeah you're right. I've had this thing for years and never used it. It's 6 scu at the back which is completely negligible which is probably why. Have to see what they do with the new one. I doubt they'll move all those components though.
    >>
    >>3138796
    Its actually super nice to have extra grids like this. You can have stuff like 1scu container to exchange gear, have ammo etc.

    Back when the game actually worked in 3.22 I had one such crate in my Reclaimer to outfit any cargo slaves with maxlift, gun, ammo, drinks and armor.
    >>
    The end of this year will mark 2 years since 4.0, the previous patch being 3.24 which added freight elevators and hangar instances. How have the past 2 years been?
    >>
    File: fleet.png (1021 KB, 1049x791)
    1021 KB PNG
    >>3134555
    i'll probably upgrade the aurora to something better at IAE
    >>
    >>3132592
    from console:

    pl_pit.forceSoftwareCursor = 1

    that will do it most of the time, might have to switch = 0 for some scenarios and then back to = 1 again.

    it's a work around for now.

    what happens is the terminal snaps focus away on mouse movement. happens in other "USE F" instances as well. the above command goes into console and works OTF without relogging or reloading. tested as of 31 OCT 2026.

    happy halloween.
    >>
    File: HVgcsZDWUAAERR6.jpg (139 KB, 1280x943)
    139 KB JPG
    >>3140076
    >>
    >>3140588
    the ironclad is pure sex aesthetic
    >>
    >>3140588
    the new flight model is gonna fuck ironclad i bet.
    >>
    File: fleetpic2.jpg (772 KB, 3840x2160)
    772 KB JPG
    >>3134555
    Ironclad is just a CCU I built out to with concepts in case I wanted it, it'll be turned into an Orion at IAE this year
    >>
    File: fleetpic.jpg (412 KB, 3840x2160)
    412 KB JPG
    >>3134555
    Holding a CCU chain to a railen right now, considering jumping to the galaxy if its price lands slightly above the railen
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.