[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File[]

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    File: 1785362227582824.jpg (2.27 MB, 3200x1768)
    2.27 MB JPG
    For You I Am the End and the Death Edition

    >15.1 hotfix patch notes:
    https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/467-hotfix-15-1-patch-notes

    >Update 15.0 patch notes:
    https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/461-patch-notes-15-0

    >September Community Update
    https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/458-september-community-update

    >Year 3 Roadmap:
    https://i.imgur.com/IXgkSO8.jpeg

    >Where to get the game:
    https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

    >Lore Stuff:
    https://1d6chan.miraheze.org/wiki/Main_Page
    https://wh40k.lexicanum.com/wiki/Main_Page

    >For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
    https://steamcommunity.com/groups/sm2general

    >Workaround with matchmaking (not finding players, only 2/3):
    Back out to the main menu and re-enter battle barge.

    >Workaround with matchmaking (defaults to waiting for players instead of looking for games)
    Queue for siege mode, leave the lobby and re-queue for operations.

    >Datasheet with hidden difficulty modifiers at each difficulty (for easier damage reference):
    https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

    >Usefu toolsl for damage calculation:
    https://sm2meleecalc.us/
    https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

    >Guide on PvE mode, explanations and tactics:
    https://1d6chan.miraheze.org/wiki/Warhammer_40,000:_Space_Marine_II/Tactics/Operations_Mode

    >Recommended prestige perks:
    https://i.imgur.com/vHSeEDt.jpeg

    >/sm2g/ Dude Wall - Compilation of Dudes:
    https://dudewall.github.io/dude-wall/

    >/sm2g/ Phantom Links Chapter Lore:
    https://rentry.org/ChroniclesofPhantomLinks

    >Link repositories (WIP):
    https://pastebin.com/VZ0ryCNB - mission scripts

    Previously on the Battle-Barge: >>3005616
    >>
    First for new datamined leak:
    Iron Priest helmet for Techmarine. It has two entries in the files:
    >ch_iron_priests_helmet_01
    and
    >helmet_challenge_07
    >>
    >>3052269
    Aw damn, that thing is gonna remove the last shred of utility from the wolf helmet of the champion skin
    >>
    >>3052269
    I take it previous space wolf cosmetic stuff sold well then
    >>
    File: 1760566749394343.png (42 KB, 811x97)
    42 KB PNG
    >>3052269
    Also Apothecary's name is going to be Pergamus.
    >>
    >>3052300
    >old champion space wolf helmet
    That thing needs a total rework. It just looks like a furry helmet no matter how you dress it up. Even if it were to get a hooded version like mk6 and 7 are getting soon.
    The snout is just too bulbous, making the whole helmet look too Hanna Barabara.
    >>
    File: 1787921259338524.jpg (278 KB, 1192x1007)
    278 KB JPG
    >>3052269
    And Absolver Pistol Stats for each tier and variant. Those are probably subject to change
    >>
    >>3052378
    It should have been more stylized and less fursuit looking yes
    >>
    >>3052269
    Nice
    >>
    File: 1429228191861.png (1.09 MB, 1600x900)
    1.09 MB PNG
    >still have to deal with a blessing deficit if you late join a siege match
    Fucking hell.
    >>
    >>3053034
    Also
    >want to start a siege game on my own
    >can't because it'll matchmake me into a game before I can even move
    >that one game it keeps throwing me in has a retarded sniper who hasn't spent any of his req
    >>
    I failed to screenshot the conversation

    but I just met a Prestige 1 level 15 Assault who did not have a team perk equipped and when asked to equip one he said
    >fr?
    >where do I do that?
    my man has somehow managed to prestige without figuring out what team perks are
    holy fucking shit
    >>
    >ragequitting on the penultimate round when you're getting your ass absolutely fucking carried because a lictor grabbed you
    >>3053125
    Who knows what goes through the minds of the people who play this game, man.
    >>
    >>3053341
    that's insane
    that makes no sense
    I cannot imagine wasting my time like that
    video games are waste of time, but THAT is a true genuine waste of time
    >>
    >>3053493
    or he just got disconnected, you know
    >>
    >>3054651
    I thought that too, but it's pretty conspicuous timing.
    >>
    QRD on crucible? What levels are the stage at low tiers? Absolute?
    >>
    >>3054904
    It's hard strat with different modifiers. You unlock more modifiers as you level up.
    >>
    >>3054908
    So absolute
    >>
    >>3054910
    absolute has easier scaling
    >>
    >>3054910
    Hard is Absolute with extra hidden modifiers that are active before the actual earmarked modifiers kick in
    >>
    Hosting a few runs if anyone's interested, crucible or whatever
    4EQ9R
    OCE
    >>
    >>3054986
    I can join if you are still up, ping is gonna be horrid though
    >>
    >>3055011
    yeah code's still up. up to you.
    >>
    >>3055014
    The Emperor didn't raise no bitches
    >>
    >>3055018
    game shat itself
    C47JB
    >>
    >>3055025
    Acknowledged
    >>
    File: 1786519514189504.png (3.37 MB, 2560x1440)
    3.37 MB PNG
    I'm not very good, so having to deal with multiple extremis spawns on my own plus a zillion majoris, more than once, was a fucking experience (plus i hate chaos)

    On the other hand, i love the Melta now
    >>
    File: 1410701950091.gif (2.09 MB, 343x186)
    2.09 MB GIF
    >get a Helbrute on the broken elevator portion of Vox Liberatis after we activate the console
    >both teammates go down early, manage to clutch up by slowly kiting everything up and around the stairs
    >elevator softlocks
    >>
    >on the last section of Termination
    >grab the targeting pistol
    >bro on high ping trying to get rid of the swarm
    >accidentally lead a sniper into him and fucking kill him
    >bot goes down as well
    >dancing around more snipers along with 2 zoans and raveners with a knife and my pistol still in targeting mode
    >pick up bot and live long enough to not fail the mission
    I would have had my head in my hands after that one
    >>
    >>3054805
    He was in the mash to not die cycle for awhile, definitely disconnect. But he could've disconnected right when got pounced out of seethe.
    >>
    >>3055218
    You locked the fuck in there brother, Raptors team prevails
    >>
    >>3055241
    should have gotten one of the both of us, we looked clean
    >>
    >>3052407
    The absolver BP is what the HBP was using which is why it was doing so much damage this patch and yeah this tracks.
    >>
    >>3055348
    Half a year until a usable HBP for assault...
    >>
    Niggers who queue for Crucible only to leave after dying to the first Majoris pack that spawns should be permabanned. It has happened in all of my last 5 runs.
    >>
    Multi Melta....good now?
    >>
    >>3056357
    Normal absolute players can get thrown in with crucible runs. I’m at rank 5 and I’m tempted to just cheese it mode is artificial difficulty
    >>
    >>3056357
    why leave? am i missing something? i played crucible on one class until level 2 then just used the cheat engine table
    fuck the pointless grind
    >>
    >>3056872
    playing through the first area should be enough to tell if someone is a shitter or not. Since every crucible game has to be played from the start to finish, if you see someone is not pulling their weight it's best to cut your losses and leave immediately rather than get wiped 20 minutes later.
    >>
    >>3056660
    Yeah it's actually really good, still sucks cock you have to basically steal all the Extremis executes to stay ammo equal/positive, even with getting 4 shots back from Majoris ranged Kills
    >>
    >>3056660
    It was never bad anon
    >>
    >>3057395
    It was extremely ammo inefficient, it's alot better now
    >>
    >>3057458
    Not really. If anything I’d say the economy got worse, especially on the non ammo versions. It’s a nice buff to the ammo variant specifically when the barrel is clipping with the enemy but from the testing I’ve seen the damage is the same or worse as it was before after the pathetically short in game 5m
    >>
    >if you take minimum penances at level 6 crucible you’ll need to play 100 lobbies

    yep cheesing the helmet then never touching this shit again
    >>
    >>3057737
    You can't do that anon what would the one anon here think of you not wanting to play the game the proper way?
    >>
    >>3057737
    >>3058012
    >people unironically defending the dogshit Crucible design with "erm why do you feel ENTITELD to the armor?"
    reading steam forums is a direct attack on the brain
    >>
    >>3058012
    not him but I used the CE table. I don't give a fuck what others think.

    If fucking vatniks don't value my time by coming up with more absurd ways to make the grind miserable and needlessly long I'm not obligated to subject myself to their retarded line of thinking.
    >>
    >give Shieldslam bulwark a try
    >feels like it does not nearly enough damage for the input required
    then theres also the dash just sometimes becoming the bash despite it being fully charged
    guess it's just not for me, at least you can play block paxe without it
    am i misremembering or did the PAxe on release not have a Power Stance on Block specifically?
    >>
    >>3058816
    >did the PAxe on release not have a Power Stance on Block specifically?
    Correct, block axe didn't get to use the axe's special gimmick for quite a while.
    >>
    >>3058821
    Ah okay, i recently came back and was wondering why people recommended the block PAxe on Bulwark, when i saw it got into Power Stance after a perfect block i was questioning myself lol
    >>
    Sniper gets inherit crucible -26% damage, -15% ranged damage, - 30% ranged damage and -50% headshot damage. Genuinely unplayable.
    >>
    >>3051857
    Thanks to whomever it was that gave me the advice on what button to use for melee last topic. After I switched to conventional left click shoot right click aim and mouse button forward melee it was easy to geti nto the groove. Finished campaign last night.

    Thousand sons were so much easier than nids to fight, excepting the helbrute who was hellishly brutal (hee hee).
    >>
    >>3059865
    >Thousand sons were so much easier than nids to fight,
    good for you, just remember to switch back to nids instead of quitting the game altogether when you get to the skil level where chaos operations get unbearable.
    >>
    I'm absolutely sick of random shitters. Join me, brothers.

    SGXSY
    >>
    >>3060673
    what game mode?
    >>
    >>3060673
    Sorry, brother.
    I was napping.
    >>
    I don't like the power fist.
    >>
    >>3062637
    you may not like it but this is what peak performance looks like
    >>
    >>3063127
    That's cool and all but the Power Axe is more fun to me and i do better on it
    >>
    >>3059865
    ADS on spacebar is underrated.
    >>
    >>3063422
    the problem with ADS on spacebar is that dodge no longer is on spacebar, and it's the only keystroke in the game that you need to hit accurately.
    >>
    >>3063760
    I manage pretty well with it on ctrl.
    >>
    Shit, maybe i should level the multi melta lol
    >>
    >>3064389
    it's very fun and one of the few weapon types that aren't absolutely cucked damage-wise while using a non-relic tier.
    >>
    >>3064389
    Since this update, there's no point using flamer weapons since they've buffed all melta ones.
    >>
    New boss leaked
    >>
    New boss is a neurolictor and the mission is called "pve_mist"
    >>
    >>3064666
    sex
    >>
    >>3064666
    >>
    >>3064666
    >>3064683
    oh god its gonna be term sorc on meth
    >>
    >>3064666
    >lictorcarnifex boss
    I'm very okay with this actually, lictors are fun as fuck to fight
    >>
    >finished assault lamenter armor

    what a horrible speedrun tranny mode not touching this shit again until at least exp loss is removed
    >>
    >>3065007
    And the shitty hidden cheating modifiers that amplify every tier. Their percentages are almost as high as the ones on the actual penances after stacking them.

    Fucking Saber. This happened with lethal and the power axe too. They don't become playable until like 2 or 3 patches later cause they save on testers by abusing their playerbase.
    >>
    >touching it all
    deserved
    >>
    >I hate dying but I would never ever ever ever heal my mortal wound
    Just let me stim my teammates already oh my fucking god.
    >>
    >>3064683
    Mist = Shadow of the Warp but worse
    >>
    >>3065142
    SO MANY RETARDS either do not know that it's a thing (because the game never tells you) or are a bunch of retarded apes, because I always tell them to use the medicae and fix their wound and a good half never does
    >>
    Can someone tell me, in broad strokes, what I missed since. Let's check the filename
    >19. March 2026 3:45 PM
    >>
    File: 5cuU-e.gif (1.92 MB, 320x320)
    1.92 MB GIF
    >>3065413
    >>
    >>3065413
    saber added the worst weapon in the entire game by far as of yet
    >>
    >>3066082
    that is true
    he did miss the bendy invincible meme
    that is a good point
    >>
    >>3052216
    saw a guy wearing tranny flag colors on his marine and it took me everything to not make fun of it.
    >>
    This just in, Melee Tacticals are the new biggest liabilities in Stratagem runs next to Hammer Bulwarks.
    Holy shit, they are the most unreliable pieces of shit ever. You are NOT that guy, you are fucking dead weight.
    >>
    >>3066662
    I've tested it a little bit, it feels more like a gimmick that nobody asked for that only works on lower difficulties
    >>
    File: file.png (598 KB, 997x981)
    598 KB PNG
    fuck you
    >>
    >>3052216
    >https://i.imgur.com/vHSeEDt.jpeg
    I just finished the storyline, and I can't see any of these perks under any of the classes at the Armouring Hall in PvE mode.
    Am I missing something?
    >>
    >>3067142
    Campaign and PvE (Operations) is a separate mode.
    >>
    >>3067142
    Oh and those perks are prestige perks. They unlock at max level.
    >>
    >>3067155
    I was aware of that part
    >>3067161
    This is the part that I was unaware of. Is it possible to get all the other perks or will I have to choose some to never get? They really don't explain anything about Operations/classes.
    >>
    >>3067169
    >Is it possible to get all the other perks or will I have to choose some to never get?
    There are 6 prestige perks and you are able to pick only 4. Each class has about 1 or 2 that feel really important before they get less important.
    >They really don't explain anything about Operations/classes.
    Yeah they haven't been good with informing new players in the slightest.
    >>
    >>3067198
    Additional questions:
    1. Is it possible to get all of a class' normal perks or will I have to pick and choose those as well?
    2. Is there a purpose to completing the trials aside from the yellow circle currency?
    3. What are the best ways to grind for the blue triangles and yellow circles?
    4. Is there any common etiquette that's easy for new people to miss?
    Apologies for dumping them all on you, Anon.
    >>
    >>3067238
    >1. Is it possible to get all of a class' normal perks or will I have to pick and choose those as well?
    You can unlock them all but each vertical row can only have one perk picked from them.
    >2. Is there a purpose to completing the trials aside from the yellow circle currency?
    No real purpose aside from the only tool tips the game will give you about your class so it's not 100% useless if you're starting out.
    >3. What are the best ways to grind for the blue triangles and yellow circles?
    Blue Triangles can be won through Stratagem Mode which are missions with conditions. Normal Stratagems are Substantial Difficulty (Difficulty 3) while Hard Stratagems are Absolute Difficulty (Difficulty 6). They're one of the hardest pieces of content the game offers. Hard Stratagems are actually tougher Absolute difficulty games with more damage taken/less damage dealt on-top of mission conditions that will either hinder you or help you in some way.
    Blue Triangles can also be earned through playing PvP and getting like 30 kills weekly and doing Siege (Horde) Mode. There's an interact-able lectern you can check Horde/PvP Mode triangle gains by the Hangar/Mission Deployment area.
    >4. Is there any common etiquette that's easy for new people to miss?
    Lemme write a separate post for this.
    >>
    >>3067238
    >Apologies for dumping them all on you, Anon.

    I don't think anyone's particularly upset at the chance of helping create another informed and competent player. Ask as much as you need.
    >>
    >>3067261
    >>3067253
    Thanks, and that's a fair point.
    Are the research options in the datavault ultimately just for specific cosmetics?
    >>
    >>3067238
    >>3067253
    >Common Etiquette
    There's a handful
    >1. Don't throw a frag grenade at your teammate to help them
    Grenades do not cause friendly fire to teammates but they WILL stagger them and make them potentially eat avoid-able damage. Just provide covering fire with your ranged options instead of throwing a grenade.
    >2. Don't hog resources
    Unless it is abundantly clear someone is a liability, share medkits and Relics to whoever needs them. Prioritize giving ammo to the ranged classes and armor reinforcement to Snipers and Vanguards
    >3. Use your medkit
    White medkits restore a fixed amount of health while red medkits restore a larger amount over time. Both can heal a Wound debuff on you if you went down. It does involve healing at the point where using said medkit will heal you to full so be careful with a red medkit.
    >4. Don't hog executions
    If someone is dueling an enemy, don't swoop in to execute that enemy. Pay attention to your team's HP bars and if they have a white outline around them to indicate if they have armor of if you're more used to it, see if they just took damage. For the latter case, they'll want to regain contested health and executing an enemy will just do that. If you were to take it instead, they'd lose all of that recoverable health. Armor can mitigate a lot of damage so letting someone regain armor is also helpful in keeping them alive.
    >5. Have a Team Perk Equipped
    Each class tends to have one team perk that's pretty much better than the other two they have available. This doesn't matter too much in lower difficulties but end-game content involves using that meta team perk. Prestiging resets levels so a bunch of idiots run around with no perks or team perks equipped so make sure to not forget

    I am mostly likely forgetting something so if anyone else wants to chime in, please do.
    >>
    >>3067169
    >>3067161
    >>3067142
    you level to 25 to unlock Prestige 1

    you can do this to prestige up to 4 times

    this means to TRULY max out a class you actually have to level to an effective level of 150

    every prestige grants a prestige perk
    a lot of the prestige perks are very minor
    some are almost worthless
    some are amazing

    some examples of really good ones
    >Sniper gets one that grants 2s of invulnerability upon activating cloak, making them the safest class in the game (an ability that already clears aggro and can heal back all CHP and clear status effects)
    >Techmarine gets +25% melee damage for 5s after a gunstrike (Techmarine has a unique gunstrike mechanic where he can still perform them while doing other shit, so it's way easier to pull them off)
    >Assault gets Hammer of Wrath and Unyielding Oath (these are amazing, but Im feeling too lazy to go into detail)
    >Vanguard gets one that restores 1 armor every time he grapels something (which is something youll be doing every few seconds with the right build) as well as free armor for multikilling every 15s
    >Bulwark gets one that restores ability by 1% for every shot blocked with his shield (extremely valuable on a class who can have up to a 3 minutes ability cooldown)
    it's definitely worth it go for the prestige perks

    but first things first
    you need to get some widely available weapons maxed out ASAP so that you can comfortably take a level 1 class into Absolute
    >>
    >>3067238
    >3. What are the best ways to grind for the blue triangles and yellow circles?
    weekly stratagems
    weekly siege
    weekly PvP
    >>
    >>3067302
    Yeah it's mostly for cosmetics and to give you something to work towards.
    >>
    >>3067311
    >>3067238
    it's kinda reddit, but this game has a Rock & Stone thing going on

    if someone pumps their fist in the air and praises The Emperor, then you need to do so as well
    it's a vibe check
    refusing to do so repeatedly will make you come off as an autistic anti-social loner (and a heretic)

    of course if they're a retard who just endlessly spams it then you arent expected to

    >>3067302
    yes
    the Inquisition one is important for completing a full Deathwatch outfit
    the Tyranid one is for completing a Tyrranic War Veteran outfit
    that's about it
    >>
    >>3067311
    >>3067315
    >>3067316
    Makes sense, thanks.
    >>3067312
    >you need to get some widely available weapons maxed out ASAP so that you can comfortably take a level 1 class into Absolute
    What do you mean by widely available weapons, don't we all just pick what weapons we bring?
    >>
    >>3067334
    Certain classes cannot take certain weapons as there are class exclusive weapons.
    However, there are a handful of weapons that a number of classes can share so take for example a Bolt Pistol sidearm. I think every single class can take this as a sidearm so it can naturally become very easy to level over time. So you level up a class using the bolt pistol and get it to gold rarity. Then you can take that gold rarity pistol and use it on another class you haven't leveled yet and have a decently beefed up weapon to clear levels more quickly. The same applies to melee weapons that are shared between certain classes.
    >>
    >>3067334
    >What do you mean by widely available weapons, don't we all just pick what weapons we bring?
    I mean weapons that are shared by classes

    ALL classes get the Bolt Pistol and Heavy Bolt Pistol

    Knife is shared by 4 classes, and Sniper can ONLY equip knife
    Power Axe is available on 5 classes
    Chainsword is available on 4 classes
    Bolt Carbine is available on 3 classes
    Heavy Bolt Rifle is available on 3 classes

    but something like Power Fist? thats exclusive to Bulwark and Assault
    Bolt Sniper Rifle? only for Sniper
    Flamethrower? only for Tactical

    long term you'll end up leveling everything else faster if you can max out some mostly universal weapons in order to make leveling go faster later

    BY FAR THE BEST CHOICE FOR FIRST CLASS TO LEVEL IS TACTICAL
    by far
    >has access to primary ranged weapons that are shared by every other class that gets a primary
    >shares a melee with ever other class
    max out Tactical first and move on from there

    ALTERNATIVELY you could start on Bulwark or Assault, but I would not recommend it
    >t. started out by maxing out Assault and suffered
    >>
    >>3067357
    What's wrong with starting out with Assault? I really like the jump pack and thunder hammer, and desu I did most of the Campaign with melee weapons
    >>
    >>3067373
    >>3067357
    I see the issue now, only 3 of the 7 classes use the thunder hammer. Damn.
    >>
    >>3067373
    >What's wrong with starting out with Assault?
    learning the real game (coop Absolute is the real game) with no primary is pretty punishing
    Assault is also just about the most high skill ceiling character in the game, except for maybe Sniper
    and until certain perks are unlocked, it's significantly more painful (namely Unyielding Oath prestige and the level 23 perk Zealous Blow and the level 25 perk Commitment)
    the less time you can spend an underleveled Assault the better
    also youll be starting with a grey unleveled primary weapon when you choose to level a class that isn't Bulwark after finishing Assault

    actually I have a tangent about Commitment and leveling Assault
    Commitment is THE key to the build that lets you use Assault's dash as it was meant to be used
    this playstyle doesnt exist without this perk
    so if you are leveling assault all the way to max prestige, then you wont get to play a single mission with this fundamental perk until youve leveled up 149 times
    Wings of Flame + Commitment lets you dodge everything with ease while shitting out crazy damage
    very high skill, high risk, high reward gameplay
    AND YOU CAN'T START LEARNING IT UNTIL YOUVE MAXED ALL THE SHIT OUT (assuming you want to max it out)
    this is part of why I'd want to spend as little time leveling Assault as possible

    dont get me wrong
    Assault is fun
    Assault is so much God damn fun
    most fun in the game at its peak
    but I would not reccomend leveling Assault first

    >>3067399
    and until the last patch it was only 2 classes
    >>
    >>3067407
    >>3067373
    at least on Bulwark you can make up for not having a primary to kill stuff at a distance by having a shield to protect yourself from ranged spam

    if a Zoanthrope or Neurothrope spawns and you're Assault, you are USELESS against them if you don't have the right set up (stacking several ranged damage boosting perks)
    >>
    >>3067407
    >>3067422
    Is team composition much of a thing/concern?
    >>
    >>3067424
    I think the only time it really becomes a concern is the 4th PvE mission where the end boss can only be damaged through ranged damage but most of the time a competent enough squad can get by without the heals of a Bulwark or a Vanguard.
    >>
    >>3067424
    you have very little control over it as a solo player
    you get what you get and work with it

    certain classes are a Godsend to have around though because of certain perks or setups
    >Vanguard with a team perk that heals 30% of your HP for anyone who executes an Extremis or Terminus
    free heals
    amazing to have around since Absolute has so many more extremis
    >Bulwark gets a perk that makes his banner MAX OUT your CHP so if he pops banner as you perform an execution, youll get healed back to full health
    this perk makes that prestige perk I mentioned that restores 1% cooldown on blocking a ranged attack so valuable, because the healing banner also raises your cooldown by 50%
    >Sniper who isn't dogshit and has the Heroic Bolt Sniper Rifle
    one shots Zoanthropes on absolute
    one shots Nid warriors on absolute
    RAPES Neurothropes
    constantly shitting out crazy damage (as long as he doesn't miss)
    having a good sniper can basically guarantee that you won't wipe
    >Tactical gets Secure Stockpile
    best team perk in the game
    better than Vanguards healing perk
    if you equip any other team perk as Tactical you are either stupid or don't know any better
    having more grenades available throughout a mission can be the difference between victory and defeat
    the damage boost from Auspex is also just great to have around for extremis and bosses

    every class is good
    there are certainly classes that I would choose of others if Im playing a certain build
    like if I was playing Assault or Vanguard I would want to have a Sniper for taking out annoying ranged enemies

    oh and one more thing
    ANY CLASS THAT GETS A PERK THAT RESTORES GRENADES SHOULD ALWAYS HAVE IT EQUIPPED 100% ALWAYS
    >Vanguard can create a free grenade for themselves every 90s
    >Tactical gives everyone a free grenade every 90s
    >Sniper can get themselves a free grenade every 30s (absurdly effective if you have a pyreblaster canister)
    >Heavy can get a free grenade for themselves every 90s
    >>
    >>3067424
    >>3067480
    oh and I forgot about Techmarine who can restore a grenade every 75s

    Techmarine also has several perks which make grenades better
    > +50% grenade damage
    > enemies hit by grenades take 25% more damage for 10s
    > +15% grenade radius

    this means that a Tactical with Secure Stockpile is a Techmarine's best friend for life
    >>
    >>3067480
    >>3067494
    What makes grenades good/useful?
    >>
    >>3067591
    Frag grenades can soften up crowds
    But it's stuff like Krak Grenades and Melta Bombs that can really eliminate priority targets and or multiple of them
    >>
    Should I follow the game's suggested difficulty to class-level ratio, or will people not be bothered if I play on Average/Substantial before my I'm level 5-10? I'm not the best by any means, but the people that backfill into my games on Minimal are an actual detriment if for no other reason than the fact that they AFK before each assembly point
    >>
    >>3067607
    You should play a game of Substantial/Ruthless to get a team perk, then stay in Ruthless/Lethal if you cannot handle absolute.
    The more important aspect is your weapon. You need a relic/heroic weapon so you ain't dealing 0 damage (one of the most retarded aspect of the game).
    >>
    >>3067632
    How good should my weapon be in order to play Substantial/Ruthless?
    >>
    >>3067657
    Relic or heroic. But I guess you gotta start somewhere. You don't want to be grinding forever so you can probably scrap by with green weapons if you use a good weapon. My advice is to focus on one universal, good weapon shared between classes you play and buy heroics to level other weapons.
    >>
    >>3067668
    Does buying a heroic weapon let me skip grinding weapon levels?
    >>
    I-I wanna dress as a Luna wolf…….
    >>
    >>3067673
    You skip needing to level weapon EXP to access an acceptable weapon with okay stats but you will be lacking in weapon perk points that you get by leveling individual weapon variants. It's a bit of a hassle but you can spend research data points to just max them out as you unlock a new tier and then max them out with points and continue using a heroic.
    >>
    >queueing as HBS sniper
    >didnt look at the mission
    >Chaos
    >want to uninstall the game
    i don't even know where to begin with this fucking Weapon and Faction combination
    >headshot shitboxes
    >ports, effect screen clutter
    >anything related to chaos spawns
    >the dogshit micromovement the Sorcerers do and the sudden jolts the Terminators do
    >certain map parts just delete your bullet if they cross over a threshold but enemies can be behind those and shoot at you
    >teammates
    >ping

    being delegated to a glorified Gunstrike bot really made me fucking loathe that faction even more

    on a related note, can they just enable Versatile Precision for the HBS already, only having 7 bullets that you can't regen with all the shit that can fuck over your headshots is infuriating
    >>
    >>3067780
    >>certain map parts just delete your bullet if they cross over a threshold
    wait, what?
    >>
    >>3068141
    WWZ has the same problem but you rarely notice it in either game because of the ranges of engagement
    But there are some very specific annoying map tiles where it can happen still, ESPECIALLY if you use a sniper
    >>
    What guard style do you run with wings of flame builds on assault
    >>
    >>3068770
    If you're going to be dodging instead of parrying for gunstrike damage, you might as well go Block
    >>
    >>3064666
    Guess we're going back to Kadaku.
    Bets on if this mission will actually take place after the campaign or not?
    >>
    File: Jinx01.png (172 KB, 598x428)
    172 KB PNG
    I want to make some really stupid music videos focusing on certain chapters. Who would be interested in running custom strats with the 12 player PvE mod so I can record footage?
    >>
    Having unlimited melta bombs is fucking boring. I play the game because I want to fight things, not because I want to run to the end
    >>
    >>3069791
    Sometimes I can't fucking fight things in front of me when 7 warriors are drowning me with barbed strangler pods and devourer volleys.
    >>
    I've been using the Volkite pistol a lot more these days as my sidearm.
    >Cut a swathe through mobs of cultists
    >Instantly delete waves of spore mines or carpets of vines
    >Decent boss damage contribution
    It's gunstrike is still kinda mediocre, right? Or did it get buffed a while back? I can't remember.
    >>
    >>3069809
    Why would you need a melta bomb for that
    >>
    >>3069883
    Run into the enemy firing line, drop bomb, and then duel melee mobs in peace.
    Or get rid of melee mob and then pray for hardcover against enemy covering fire.
    >>
    >>3069890
    Yeah, I didn't ask how to do it, I asked why you specifically need a melta bomb instead of killing them normally
    >>
    >>3069903
    nta but
    >pretending you havent been stuck with like 10 ranged nidders that all spread out and completely cover your entire area in junglejizz
    no idea why it has to be melta bomb though, maybe for clearing the melee warriors AND the bramble
    >>
    >>3069903
    How am I going to do any consistent melee damage or even gunstrike if I'm taking ranged damage every second?
    >>
    >>3070033
    By running down the ranged nids? Chaining executions? Throwing frags to stun the things you're not currently fighting? Moving somewhere else?
    >>
    File: Untitled.png (13 KB, 220x151)
    13 KB PNG
    >>3069890
    >Run into the enemy firing line
    t:
    >>
    Someone should make a first person mod
    >>
    >>3072359
    >stares in anon posting 180 deg fov videos
    >>
    >>3067780
    someone post the pic of head hitboxes where the CSM blocks his head by holding his bolter, so you shoot his arm
    >>
    >>3069855
    I'm sure i'd like it alot more if i didnt have to perfectly track a Majoris for 3 seconds to get any damage off lol
    >>
    >>3069809
    just turn your back on them. you can't be shot by something you don't see, lol.
    >>
    >play HBS sniper/tac/tech
    >everything is melee warriors
    >play literally any other class or build
    >everything is ranged fuckwits all the time, 1 melee warrior on the whole map
    i hate this games director
    >>
    >>3074626
    forgot to mention that its especially bad on Bulwark atm
    genuinely the last 7 runs or so where i wanted to try out the Salamander PSword fucking NOTHING wanted to melee me, even the ranged ones i did engage just kept leaping away
    >>
    >>3074626
    >assault
    >chaos missions
    >extremis always includes 1 ranged terminator that walks in silently and begins immediately firing its soul reaper into my back
    >>
    >>3075033
    at least there you can make an argument for animation canceling with Q, but yeah fuck Chaos
    >get blasted by rockets that didnt give you a BING
    >>
    >>3075033
    This is exactly just one of the many reasons bulwark will be the superior melee class
    >>
    >>3075041
    Well no, that's the point
    Bulwark shines when enemies actually attack him, Assault is free to shit on absolutely everything by playing hyper aggressive, while the jetpack still lets him dash for defense
    Bulwark doesn't have that leniency, he gets peppered too much he slows down to a crawl
    >>
    >>3075054
    Except that unlike assault bulwark has a FREE gapcloser that isnt reliant on the games buggy coding and lag to work properly.
    >>
    I've ran Inferno hundreds of times and have only gotten a boss spawn in the final segment 3 times. But when it's this fucking weekly stratagem in particular, I've gotten it multiple times in the final section. Game loves fucking with me.
    >>
    >>3075090
    If you're talking about Shield Rush, you gotta use a literal exploit to use it to its full potential so it's kinda reliant on the buggy coding
    >>
    >got lamenter armor
    >thought i would be ok with basic primaris helm
    >after wearing it a bit I’m not


    I suffered a ton of exp loss games for this btw
    >>
    >>3075054
    >Bulwark doesn't have that leniency
    Your shield cancel sir?
    >>
    new heroic for heavy in patch 16 confirmed
    what will it be?
    >>
    File: IMG_6924.jpg (70 KB, 849x482)
    70 KB JPG
    >>3076424
    Probably something boring like the salamanders melta multi melta edition. Ideally something cool like an Infernus heavy bolter
    >>
    >>3076424
    A melee weapon
    >>
    >>3076641
    He’d fuck pretty hard with a power fist. I hope that assuming the IF champion 2 is Tor Garadon inspired that they could be opening gravis captain type loadouts to heavy sometime this year, since aggressors aren’t all that likely to come
    >>
    >>3076424
    Multi-Melta or Flamer.
    No idea how you can iterate on the flamer
    The regualr melta's heroic is godawful
    The dream is for the Heroic Multi-Melta to function like a block weapon or have its alternate fire be a long range armor piercing shot.
    >>
    File: flamer.jpg (246 KB, 1920x1080)
    246 KB JPG
    Realistically speaking, any new enemy they add will be annoying.
    So they should add Pink Horrors as another Chaos Majoris enemy and they split into two smaller Blue Horrors.
    Hell, you can go a bit further and add Flamers as another Extremis.
    >>
    Just shooting into the horde on Decapitation was enough to do all 3 tiers of that Ultragrind Ordeal kek
    >>
    >>3077815
    >So they should add Pink Horrors as another Chaos Majoris enemy and they split into two smaller Blue Horrors.
    Im down for this
    >Hell, you can go a bit further and add Flamers as another Extremis.
    >>
    >>3075972
    No pity
    You were warned
    >>
    >>3076275
    >losing armor and 60% of your HP while starting the Rush cancel to a volley of funny thorns
    >>
    I'm convinced this is literally impossible to complete outside of the hunted modifier. I've started shooting at lictors before an indicator even appears and they still manage to get a pounce off instead of dropping off the wall like the unkillable lictor does the moment you sneeze at it.
    >>
    >>3079375
    how do you do this?
    spot and then one shot it with a bolt sniper rifle?
    >>
    >>3079375
    If you truly wish to see it done, just go to the campaign mission where you fight a lictor in the jungle and repeat it.
    I've never been able to shoot a lictor down in Operations before it leaps.
    >>
    >>3079375
    It's doable, if one sits around within range when you're holding a melta weapon you can splaff it. That requires using melta weapons and a quick reaction to a one in a hundred occurance all at once though.
    >>
    >still cant recolor the hoods on Sniper because hood color is now tied to tabard color for some fucking reason
    incredible stuff
    >>
    >>3079375
    Campaign mission 5, I think. The one where you meet Chairon's buddy.
    There's a section near the beginning where you advance past the guard position to move on a neurothrope, and there's a scripted lictor encounter. It always spawns on the wall directly across from the elevator entrance, so just look for the eyes and shoot it before you walk down the corridor, then return to the battle barge and drop back into the mission again. It loads you at a checkpoint 30 seconds from the encounter.
    >>
    >>3079375
    Load Servant of the Machine at the point where you have to ride the elevator, and shoot the scripted one off the chain until you unlock it
    >>
    >>3079435
    I happened to be charging a heroic plasma pistol shot right as a lictor spawned on the wall next to me in a match of normal siege, not even hard mode, just normal. Not even that was able to prevent it from pouncing, so it's almost certainly impossible to knock them down outside of the methods the other anons brought up. Leave it to Saber to make what should be a challenge you complete incidentally just by playing the game an exercise in tedium of constantly repeating the same section of a campaign mission.
    Also goddamn most people suck at this gamemode.
    >>
    >>3081681
    >56 melee damage
    hilarious
    >>
    I'm about to say the N word
    >>
    >quick play on Absolute still forces you into crucible lobbies
    nigger game
    nigger devs
    fucking this stupid bullshit
    >oh you wanted the quickplay XP bonus for leveling faster?
    >FUCK YOU LOL XD
    nigger
    stupid nigger
    >>
    >>3082036
    nigger
    fuck you
    fuck this game
    stuck on a loading screen loading into a crucible lobby I dont want to even play
    >>
    File: confused ena.gif (1.33 MB, 600x338)
    1.33 MB GIF
    >>3082036
    >2741 damage taken
    Fucking how?
    >>
    File: I'm retarded.gif (2 MB, 240x180)
    2 MB GIF
    >>3082228
    Oh wait, it was a bot.
    >>
    >double power maul damage
    >its suddenly usable
    math sure am hard
    https://www.youtube.com/watch?v=o460FPDJaLc
    >>
    Maybe if your worthless niggers actually played together then you wouldn't be on this board. Deserved.
    >>
    File: 1773622910324244.webm (3.51 MB, 1080x1080)
    3.51 MB
    3.51 MB WEBM
    >>
    >>3082931
    >double bugged hits
    >still worse than a majority of the melee options
    honestly its impressive how bad this piece of shit is
    >this is after a 100% damage buff already from .1
    >>
    did they fuck with the Minoris spawns this patch?
    I swear they've never felt this extremely aggressive, both in numbers and attack rate
    >>
    >>3083547
    plot twist: they are all men
    >>
    >>3083969
    Leftover vibecode from Crucible modifiers
    >>
    >>3083969
    Really those fucks will surround me and do absolutely nothing while all ranged majoris fire on me
    >>
    >>3084399
    I've had dozens of games now where i'm fighting Extremis/Majoris during a boss and will be peppered by the 30 minoris and their shitblasters while the Majoris dont even fight back, which kinda fucks me on certain builds
    >>
    File: file.png (1.07 MB, 1100x765)
    1.07 MB PNG
    guys I think I put my cape on backwards

    you don't think anyone will notice do you?
    >>
    can't believe the lamenters grind mode killed the general
    >>
    >>3085066
    I havent started the grind yet because I dont have every class maxed out

    also not even sure Im going to do it for more than 1 class because the reward is kind of lame, and that's as someone who likes the Lamenters

    this mode shouldnt exist, and we should have gotten an hour and a half long RAID mission instead with multiple bosses
    >boss 1 is a double neurothrope with some sort of special stupid gimmick mechanic
    >boss 2 is a Trygon with an additional gimmick
    >boss 3 is a Hive Tyrant that hasnt been crushed by a bridge so it's fighting at full strength
    >Final boss is a new unique fight
    THAT is what we would have wanted
    put a cool armor set behind that
    >>
    >>3085095
    Raids are gay as fuck and suck up so much effort that everything else in the game would suffer for it. I spent enough time herding five mouth breathers around in Destiny I have negative interest in doing it here.
    >>
    >>3085095
    >an hour and a half long RAID mission instead with multiple bosses
    you just described siege mode, which should have included trygon and unique fights from day one,
    >THAT is what we would have wanted
    and we all hate it.
    >>
    >>3085270
    >running around a static arena with no progression or narative is the same as a raid
    jfc you people
    >>
    >>3083490
    we're on this board because tidefags lose their shit if you talk about any other game in /coopg/
    >>
    File: ASSAULT_1.webm (2.5 MB, 608x1118)
    2.5 MB
    2.5 MB WEBM
    >>
    >>3083490
    Too fast for /vm/ but too slow for /vg/. Blame the Darktide general skinwalking as /coop/
    >>3085270
    What he wants is closer to "3 man run of Exfiltration but you barge into an already existing 3 man run of Ballistic Engine to clear that and have to clear that before you do Exfiltration"
    >>
    >>3052269
    >Iron Priest

    THEY'RE CALLED IRON FATHERS! You...YOU....
    >LOADING BIOLOGICAL SLURS PLEASE WAIT......

    .....

    >Meatbag
    >Bonebitch
    >Musclemonkey
    >Non-programable-cuck (NPC)
    >Carbon cocksucker
    >FliggerFlaggot
    >Skinwalker
    >Brainbeta
    >Logic-loser
    >Neuron-nigger
    >transistorless tranny.
    >Organ-owner

    >Chosen slur selected:
    >S T E E L L E S S
    >T
    >E
    >E
    >L
    >L
    >E
    >S
    >S
    >>
    >>3086720
    Iron priests are space wolves tho
    >>
    File: dead to bs.webm (3.47 MB, 1146x480)
    3.47 MB
    3.47 MB WEBM
    after re watching the footage i conclude i did nothing wrong
    >>
    File: 0027320276_20.jpg (47 KB, 540x540)
    47 KB JPG
    >>3086846
    >bulwark with thammer
    >>
    >>3086410
    WRATH SHALL RAIN
    >>
    >>3086720
    >managing to type this all out without realising you were mixing up Iron Priests with Iron Fathers
    This is fucking embarrassing dude I'd delete my 4chan account if I were you.
    >>
    >haven't played in a while
    >get passed the "actually find a match" loadscreen minigame
    >join in prog two braindead imp fists players
    >end up having to hard carry a chaos absolute
    >they get mad at me in text chat because i pick up armor and grenades when i see them
    >get vote kicked on the finale
    The worst part of this game is everything about it
    >>
    >>3087827
    it's been two years grandpa, let it go
    >>
    XMTRG

    Some crucible with the brothers, doing Tactical at the moment
    >>
    >>3088164
    still playing?
    >>
    >>3088247
    New code YRVNN
    >>
    >>3088262
    I'm late, brothers. Post more codes for Crucible suffering
    >>
    >>3088445
    will post new code in a second
    >>
    >>3088445
    WICFX
    Our duty is never done brother
    >>
    >>3088445
    NQ333

    new code
    >>
    >>3087969
    >It's a 3man squad so two assfaggots can ruin everyone else's fun
    >We don't like your class
    >We don't like your build
    >You prestiged so it says level one but we'll ignore the IV on your bar even tho we're level 20 tier0s
    >Bulwark with Hammer
    Kinda why I gave up
    >>
    >>3088493
    Still at it?
    >>
    >>3087969
    You can't get votekicked in the finale anymore, nice lie there
    >>
    Every other fucking game I get a retarded Black Templar it's so fucking over man
    >>
    Bloodborne emulator is crashing.

    We are back to the suffering.

    Q6AIC
    >>
    Fucking bramble.
    >>
    >>3089179
    don't reply to avatarfags
    >>
    >>3089509
    having to fight 2 extremis, a carnifex and a bunch of warriors all while the area around me gets jungled up is very very fun and good game design
    holy shit why does synapse not break those damn things
    >>3089684
    since when are reaction images the same as avatar posting
    >>
    Devourer warriors have immediate priority but I go back and forth between venom cannons and barbed stranglers on who to kill next/spend ability on.
    >>
    >>3089722
    pick a real class or get good chvd
    >>
    >>3089819
    thats a universal problem
    >>
    >have to wait almost a fucking year for power greatswords
    >>
    >>3090616
    >thinking it won't be delayed
    lol, lmao
    >>
    >>3090616
    >won't even be good at release
    >>
    >>3089509
    >>3089722
    assault's jump pack recharge on kill perk works on brambles (and some other random doodads on the map). heavy's aoe damage on iron halo pops them
    >>
    >>3089509
    >>3089722
    'member when your framerate would plummet the second one of those little fuckers puked out a dozen thorns?
    >>
    I fucking miss it bros
    https://www.youtube.com/watch?v=vyuAmY0YjcA
    >>
    File: 1783466787377253.jpg (1.07 MB, 1137x1137)
    1.07 MB JPG
    >>3091105
    I don't. Fuck those faggots. Why did you have to remind me ?
    >>
    I am so spiteful and full of hate for this game
    >leveling a class
    >queue for quickplay absolute for the XP bonus
    >get put on someone's battle barge that's trying to play crucible every single time
    so I have started just kneeling whenever I get put in these battle barges
    I get up and take a piss
    or cook some ramen
    fuck you for playing crucible
    fuck you for playing this game
    fuck saber for doing this
    fuck you
    kill yourself
    >>
    >>3091155
    Because ECR just isn't the same. You will know pain to equal mine.
    >>
    >>3091105
    The only reason I was interested in it was because they were pushing the "It'll be Planetside 2 but 40k" and in the end it just looks like they took SM1's multiplayer and expanded it. Glad I missed it
    >>
    >>3091165
    It was always a dogshit game and i'm mad because those faggots lied tho.
    >>
    >>3091168
    SM1's multiplayer outlived it, sadly.
    >>3091169
    Look, if you guys were actually PS2 but 40k, you probably should have read the room based on how dogshit PS2 was in the first place as a sign things weren't going to be delivered in that way
    >>
    >>3091182
    Still a dogshit game. SM1 was better. Hell i'd argue SM1 is better than 2 in quite a few ways.
    >>
    >>3091192
    Saying it wasn't as good as SM1 doesn't actually amount to much. Yeah, no shit SM1 was better, it was an average game in an era where video games weren't bottom of the barrel slop. I'd still take Eternal Crusade over ECR or even SM2's soulless primarisified movie marines and rollslop garbage, and if you say otherwise then frankly I'm convinced you're just arguing just to be miserable and contentious. Sure, it was slow and clunky (at least as long as you weren't playing Eldar) but it actually functioned as a game instead of just a MAU treadmill for Focus to show its investors.
    >>
    >>3091216
    I never tried ECR and i don't care about it. Space Marine 2 is pure slop that would have bombed HARD if it wasn't for the 40k franchise saving it, so you're right about that.
    >>
    >>3091224
    Then why be a pissbaby over someone else having nostalgia for EC in the first place? Yeah, it didn't deliver on what you apparently had envisioned for it in your head, but it still was a damn sight better than the options we have today. I'd rather have how far we've fallen plastered on the walls then pretend every step of the way back aside from the beginning was worthless.
    >>
    >>3091246
    >Yeah, it didn't deliver on what you apparently had envisioned for it in your head
    It wasn't in my head, that's what the dev promised to deliver. Don't care if it was realistic or not, or if it was ever gonna be good or not.
    >>
    >>3091260
    No, it was in your head. As someone who put over a thousand hours into PS2 out of loyalty to PS1, it would have to be for you to even desire them to follow through on the promise of PS2 but 40k. PS2 was a shitshow with nightmarish netcode, terrible balance, horrendous hit detection and some of the worst game design I have ever seen. You didn't want them to deliver on PS2 but 40k, you wanted them to deliver on the image of PS2 but 40k you had in your head.
    >>
    >queue crucible
    >get to hangar
    >all 3 of us step into ready zone
    >start mission
    >load in
    >see TACTICAL next to me when mission starts

    please remove exp loss this shit is so common
    >>
    the nids keep shooting thru my iron halo
    TZD NOW
    >>
    >>3091308
    anon... you occasionally start the game desynced and the other player loads in half way through the first area.
    >>
    >Would like to use Wings of Flame because im bad at timing the Jetpack dodges
    >does more bad than good because it staggers enemies out of their attack animations so i dont get the refund
    aaaaaaaaaaaaaa
    >>
    Hotfix 15.2 patch notes Brothers:

    https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/471-hotfix-15-2-patch-notes
    >>
    File: 1774695589017329.png (204 KB, 459x487)
    204 KB PNG
    >>3092876
    >yet more one handed hammer buffs
    >>
    >>3092876
    >still does not fix the Vortex Beast getting stuck in the starting area in Chaos Siege for waves 15, 19, 20 and 25
    >>
    >>3092876
    >Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.
    A minor complaint but c'mon they couldn't even give their 30% here.
    >>
    >Fixed an issue where PvE Quick Match players could be matched into Crucible.
    what are the chances they fixed getting matched with crucible players when selecting a particular operation as well?
    >>
    >>3092860
    Jumpack dodge is just scuffed right now sometimes youll get it off but the game wont count it because fuck you

    >>3092876
    Those numbers look disappointing how is it performing now?
    >>
    >>3093098
    Yeah but the dodge has been broken like that since...forever lol
    so ground pound kill CD it is for me
    >>
    >>3092876
    >still no buff to regular 1H Hammer swings
    STILL DOGSHIT
    >>
    >>3092876
    >they patched the exploit

    good thing I already got the class I wanted everyone else can suffer it
    >>
    space wuffs just can't stop winning
    >>
    is one hand hammer worth using at all
    >>
    >>3094436
    Fuck no.
    When the patch initially dropped the charge actually staggered bosses but it NO fucking damage.
    With the first hotfix, the damage was increased but the stagger effect was completely removed (with plans to add it back later) so now it did a single digit amount of damage higher and had no stagger built in so it was even worse off.
    This latest hotfix increased its already pitiful damage numbers again
    >>
    >>3094499
    Consequence of devs playing on difficulty 4 (lower enemy HP + no inherit -15% to -26% damage debuff).
    >>
    >>3094555
    No weapon's light attack should require 4 swings to kill a gaunt.
    The 1H Hammer is actually a worse weapon than the fucking Heavy's stock bash.
    >>
    the other classes are no where near as fun as assault
    >>
    >>3095944
    >be Assault
    >thropes spawn
    >your teammates don't instantly delete them with their primaries
    >tfw
    >>
    File: assault sniper.webm (1.41 MB, 1146x480)
    1.41 MB
    1.41 MB WEBM
    >>3096109
    damage hbp + 20% ranged damage + 15% ranged damager kills them in 1 and a half magazines
    >>
    >>3096109
    Gonna have to wait until we get the absolver bolt pistol if he even gets it because I can totally see them making it a heavy/apothecary only option.
    >>
    >new weapon is another power hammer
    >next melee weapon's another power sword
    >next will probably be power claws
    >chainaxe skin still doesn't work with heroic power axes in chaos siege
    >only one more chance to get a chainaxe, chainknife, chainhammer, or chainfist heroic
    >won't because GW hates chainaxes
    >chainknives are usually bayonets
    >and chainhammers barely even exist
    >won't get a chainfist because Saber seemingly hates chain weapons
    >GW probably forced them to make the chainsword as good as it is because it's the poster boy weapon of 40k
    Chainbros...
    >>
    >>3096165
    They would too. Having assault have to rollslop and plink for an eternity and a half at every thrope he has to solo seems like a fucking stupid but deliberate design decision.
    >>
    File: sniper bolt fighting.webm (3.46 MB, 1146x480)
    3.46 MB
    3.46 MB WEBM
    >>3096113
    sniper is fun too. assault and sniper are fun. so is heavy. vangaurd, tact, bulwark are fun in their own way. still havnt bothered leveling tech marine
    >>
    File: sniper ravener kill.webm (3.35 MB, 1146x480)
    3.35 MB
    3.35 MB WEBM
    i perfected this ravener. i really like the ammo bolt sniper instead of the heroic. the damage and "fire rate" variants are crap too
    >>
    >>3095944
    as someone who plays assault a lot techmarine is nice because you just press a button and zoans are gone
    >>
    TERRA COMMAND
    TERRA COMMAND
    WE ARE EIGHT STANDARD HOURS OUT
    I SAY AGAIN, WE ARE EIGHT STANDARD HOURS OUT
    WE ARE DEPLOYING IN WIDE FORMATION
    TERRA COMMAND
    TERRA COMMAND
    HOLD THE LINE
    >>
    Warp translation was extra fucked today.
    We lost at least 40% of the below-deck crews.
    >>
    I think ~60 weeks of "unique" stratagems is their limit.
    We've repeated the first two so far, and chances are we'll just be cycling through ones we've done before. Unless I'm proven wrong next week.
    >>
    what did the vatniks do to the gaunts?
    >>
    alright what loadouts do i use for Tactical and Sniper to get my 9 kills per match in PvP?
    >>
    >>3098573
    I used Bolt Rifle for Tactical and BSR for Sniper. Assists count now, so it's a lot faster to clear
    >>
    >>3098573
    >Tactical
    HBR or Plasma for me
    >Sniper
    Cloak + Krak + SMG
    But play it on Helbrute mode to make things even easier.
    >>
    >>3098576
    >>3099224
    i feel a deep sadness for half the people in this mode
    >genuine sweatlords as if this was competitive
    >in fucking SM2
    >>
    >>3098573
    We haven't found a way to CE the unlockable chaos armour sets?
    >>
    >>3099731
    There is one in Leman's first post IIRC.
    >>
    >>3099421
    Honestly, it takes me back to the simple Xbox 360 days of Multiplayer where it mostly felt tacked on cause Singleplayer/Coop took most of the resources.
    Nowadays its mostly reversed, but when I think about 40k, I think large scale Battlefield type battles and not like 7v7 Space Marines cramped in a small library, but I guess it's hard to do that since like most factions just no-diff the standard Guardsman.
    >>
    >>3099224
    Seconding both of these, except for me it's HBR on tac and SMG on sniper with frags rather than kraks. I like that a frag blowing up at somebody's feet one-shots them, I use them on everybody. Also SMG sniper is just nasty in general.
    >>
    >>3099996
    I picked up on kraks after losing to too many bulwarks and heavies
    >>
    >>3099797
    >golden aquilla blood raven
    didn't read but I agree
    >>
    >>3100216
    kek
    >>
    >>3099797
    >lore accurate Blood Ravens
    I'm seeing gay fucks with black aquilas and copying the shit DoW4 version
    >>
    >>3099797
    what red are you using?
    >>
    File: 1762363152737815.jpg (503 KB, 1920x1080)
    503 KB JPG
    >>3100216
    I wish we got a Battlefield esque Multiplayer 40k game.
    >>3100353
    Khorne Red for Base Red
    Wraithbone/Corvus Black for Pauldrons
    Gold for Aquila/Small Skull Bits
    >>
    >>3099797
    >but I guess it's hard to do that since like most factions just no-diff the standard Guardsmam
    I had a dream I was playing battlefield:40k once.
    The guardsmen were really weak but they were tiny targets and they could skillshot marines with their AT rocket launcher.
    >>
    >>3100809
    im currently playing boltgun 2 and you would not believe how dogshit the missile launcher is there
    >>
    >oh boy time to ragequit another crucible the first time I go down!
    >>
    File: file.png (1.9 MB, 957x1255)
    1.9 MB PNG
    mmmmmm death world...
    >>
    Any recent datamines?
    >>
    >>3102446
    Think Neurolictor is the next boss, Deathwatch champion is for Vanguard
    >>
    >>3064666
    more like sexolictor
    >>
    >crucible 4 on tech
    >forced to solo reclamation with bots because both teammates instantly ragequit
    >somehow survive carnifex spawn in one of the cramped ship sections

    fuck the people that play this game agents of chaos the lot of you
    >>
    >>3102461
    >Neurolictor
    Really? Weird choice.
    >>
    File: 1774302574515466.png (1.83 MB, 1733x873)
    1.83 MB PNG
    Melta buffs were quite substantial. Ignore the death, I sucicided at the end in protest over my teammates.
    >>
    >>3102446
    see >>3064666
    >>
    >>3104161
    The damage fall-off by range feel any better? I generally don't mess with meltas unless I know I'm walking into a minoris heavy scenario.
    >>
    >>3104216
    Its only 5m but its fine. Overall you do more damage at every range.
    >>
    >>3103974
    nigga just CE the fucking armor set
    >sentries cost all your armor
    >sentries running out costs you health
    >>
    >>3104154
    >need to design a termie sorcerer equivalent for nids
    >lictor is the most favourite nid extremis
    >?????
    >profit
    >>
    SNIPER BROS

    IMPORTANT INFORMATION

    you can still edit the color of the dark angels hood on sniper by making a universal chapter customization and changing the tabard color on something like Bulwark, and then applying that chapter customization to your sniper

    >>3102365
    as shown here!
    >>
    >>3105549
    Cool, can i finally color the cloth pieces on some of the shoulders? Still cant for my Heavy
    >>
    >>3105587
    tabard color maybe?
    >>
    >>3105609
    Nah tried that
    >>
    >>3105652
    cape color?
    >>
    >>3105724
    Same problem, none of the cloth coloring options worked so far
    >>
    weekly strat normal then hard (or just hard if you've done it already I don't really care just tired of underleveled xbots)

    RH6PP
    >>
    I feel like the hitboxes have been really bad since the update
    >>
    >want to use the chainmail loin covering on assault
    >need to kill 500 players with melee in eternal war
    These niggers are out of their fucking minds.
    >>
    >>3106757
    I played like 3 or 4 hours of eternal war at launch and melee just seemed like a trap when magdumping someone at point blank was faster and easier and safer.
    >>
    >>3106757
    >saber: we don't need you to do anything special to get the prize, just play the game
    >anon: >:O
    aren't assaults killing people with melee all round long? I know tossing a melta at a group of enemies can be hilarious but it's highly situational.
    >>
    >>3106980
    assaults just jump up to high elevation and dink everyone to death with a bolt pistol
    >>
    >>3107141
    oh, do they now. haven't played since they added helbrute mode.
    >>
    File: what.png (764 KB, 1159x958)
    764 KB PNG
    so I'm a good little pay pig and I wanted the Victrix Shield
    >have to link to a saber account to get the drops
    >didn't already have a saber account
    >make a new one
    >link it to twitch account
    >subbed to some random faggot on twitch
    >seemingly no way to link any of this garbage to my steam account so I can't claim it in game
    >it's just sitting there in my saber reward "inventory"
    am I missing something here?
    huh?
    have I been swindled?
    >>
    >>3107962
    I think the CE table can already unlock or if not it soon will be able to. You should wait a bit if you're a PCbro, Brother.
    >>
    >>3107982
    nvm I figured out how to link steam to saber
    >>
    need a heroic Las Fusil
    either something like
    >each subsequent headshot increases beam radius by 15%, stacking up to 75%
    or
    >for each enemy hit by the previous beam, damage increases by 10% with no limit to the stacks
    >>
    >>3109097
    It'll be a meme effect where a non-scoped shot does 300% more damage
    >>
    File: 1764421273574958.png (1.82 MB, 1737x879)
    1.82 MB PNG
    Do we have any hints as to what the vanguard rework is going to be?
    >>
    File: 1792859010864917.gif (1.68 MB, 560x314)
    1.68 MB GIF
    >>3109358
    As long a it doesn't ruin my current setup I am ok with whatever. Hook into melta, execute into frost axe blender feels so fucking good right now. I do have a nagging feeling they will nerf/remove our healing due to the new apothecary class.
    >>
    >>3106980
    PvP is a side mode not everyone wants to ever engage with, let alone for the amount of time needed to get that many kills
    Fortunately for the other anon, cheat engine is good for those situations
    >>
    >>3106980
    Yeah in my experience assault is by far the easiest one to get the melee kills with. YMMV but I will go entire lives without using the pistol. Something like 90% of my kills are with the ground pound or a follow up melee attack. Bulwark gets an honorable mention because of his access to power sword and the fact that his shield actually gives him a way to run up to people, but he relies on his gun way more than assault does. Omnissian Axe also has a surprisingly quick kill time, I always find myself getting more melee kills than I expect when I play techmarine. For the rest of the classes, melee is never your plan, it's more of a "oh I'm out of bullets and I'll be dead by the time I reload so I might as well smack the guy."
    >>
    >start up normal siege
    >instantly puts me into a game where I have 480 ping instead of starting a new lobby on my own
    I fucking hate how this game will throw you into a lobby before you even have a chance to move instead of giving you the option to start your own game for others to join. May those who made matchmaking the industry standard over server browsers burn in the deepest, swarthiest pits of niggerhell for all eternity.
    >>
    File: file.png (395 KB, 689x534)
    395 KB PNG
    Wait, did the Inferno Pistol not receive any changes in the melta rework?
    >>
    >>3110444
    I feel like it got better damage falloff but it might be placebo. It feels ever so slightly better than it did.
    >>
    >>3110444
    Saber forgot about it
    >>
    >>3110453
    >>3110450
    >the ammo version still has a base damage of 27.7 and the range version has a base damage of 24
    still don't understand why this is the case
    whatever
    they forgot
    >>
    >>3110462
    They should buff the Inferno pistol damage to be exactly like the pre-buff Melta rifle

    It should one shot every Minoris in the game to compensate for its low ammo, dogshit range and weakest gunstrike damage

    Heroic is a double tap version but only consumes one ammo, same damage, ammo but slightly better range
    >>
    File: file.jpg (391 KB, 1526x715)
    391 KB JPG
    reminder that with the top perks, the ammo version of the Inferno Pistol deals 44.3 damage, which is just enough to one shot Hormagaunts on Absolute (44 HP)
    this actually makes it somewhat ammo effiocient for horde clear
    the 20% boost to melee damage is also nice

    >>3110477
    I agree
    the relic versions should both be capable of dealing at least 44 damage without needing the 1-shot perk from the top row
    >>
    >>3110510
    Yeah but then you play dailies/crucible and that breakpoint is broken (Thanks Saber!).
    >>
    File: live dugin reaction.png (300 KB, 570x426)
    300 KB PNG
    >>3110953
    fuck
    >>
    >>3110477
    I think they buffed the gunstrike damage a couple of patches ago so it's not a total fart in the wind. Regardless, it should really be doing the most gunstrike damage out of every option to make up for the fact that it has a limited range. It makes the most intuitive sense, so I guess that's why they did the opposite.
    >>
    >>3111087
    >Regardless, it should really be doing the most gunstrike damage out of every option to make up for the fact that it has a limited range
    at least it deals AoE gunstrikes so it horde clears while you GS
    >>
    File: 1792656674240346.png (2.01 MB, 1733x873)
    2.01 MB PNG
    my back hurts
    >>
    >>3111646
    Behold, your Tactical melee build.
    >>
    >>3111875
    He was, indeed, using powersword and plasma pistol.
    >>
    >>3111942
    >decide for no reason apropos of nothing that Tactical NEEDS to have a dedicated melee build
    >even though he's pretty firmly focused on ranged and nobody has a problem with it
    >even though despite that he's already pretty formidable in melee with chainsword full throttle skip shenanigans
    >even though everyone would have been fine with simply giving him the power sword and revamping his more useless perks
    >instead they leave many of his shittiest perks untouched (no, adding an extra thirty seconds to Secure Stockpile isn't going to push anyone towards the alternatives), gave auspex a (deserved) nerf, and arbitrarily restricted the use of his primary weapon when he's using any of the melee weapons he now has access to
    >automatically gimped compared to the dedicated melee classes due to not having an animation cancel
    >even Techmarine has an animation cancel while having better melee perks and being able to use whatever melee weapon he wants (including one unique to him) while still being able to use his primary
    I really cannot fathom how they even manage to come to these decisions and see them through all the way to implementation without realising how much of a bad idea it is.
    >>
    >>3112186
    4th perk row will fix it
    just another year
    trust the plan
    >>
    I think I'm finally giving up on this waste of software. Every update has made the game progressively worse in basically every way and I'm done waiting on it to change. More shit breaks than is fixed literally every time and features that should be good for QoL or player retention end up being an active middle finger to the playerbase. Saber has made it explicitly clear they don't care, they're just hanging around to exploit GW pay pigs. It was fun doing Strats and crucibles with you lot but I just don't care anymore. I can't remember the last time I played this gopnik failure and didn't experience some game breaking shit that caused me to play something else instead. Hope it gets better for you nogs.
    >>
    File: images.jpg (37 KB, 701x438)
    37 KB JPG
    >>3112254
    >Every update has made the game progressively worse in basically every way
    This. I don't remember a good update since block rework. Good bye anon, see you in another game.
    >>
    File: 40k ass marine.jpg (91 KB, 1024x605)
    91 KB JPG
    >>3084590
    >>
    >>3112186
    I'm still not sure what animation cancel Techie has
    >>
    >>3112186
    tactical now has access to double GL
    that's about all that needs to be said
    >>
    >>3113542
    GL has sucked for DPS since the first nerf over a year ago. Its now even worse because auspex was nerfed.
    >>
    >>3113542
    Pointless tradeoff considering everything Brother here >>3112186 said. It was inventing a problem and then creating a solution for it.

    Expected of Saber
    >>
    >>3113542
    >>3114105
    >>3114116
    Honestly never understood the insane cocksucking some people do for the nade launcher
    Like yeah, the HBR is good because its a good BR and has a grenade launcher attached to it as a bonus, but using a secondary for just nades instead of...just using a fucking heroic plasma pistol? why

    Maybe its the Siege mindset where you can actually spawncamp Chaos and are peppered with 500000000 Nids but in any other mode its not that good outside of extreme niche situations

    >but aoe stagger
    flat out doesnt work sometimes so id rather not rely on it
    >>
    >>3112186
    Aligned Aim plus the buffed weapons has a noticeable difference. I'd much rather have a constant damage increase over some shitty grenades
    >>
    >>3114370
    >Honestly never understood the insane cocksucking some people do for the nade launcher
    because they only play on ruthless
    >>
    File: 10. Vortex.png (2.39 MB, 1920x1080)
    2.39 MB PNG
    >Next update is 6 more heroic weapons, 3 more heroic armor pieces, and the Vanguard update
    How will they fuck up Vanguard? Will they finally address his role as the de-facto team healer before the Apothecary arrives in the subsequent patch?
    >>
    >>3115184
    they can take Zeal away, but if they touch the 5% Majoris selfheal i will nuke them and their chinese overlords
    >>
    File: 1790739211668472.png (1.8 MB, 1739x876)
    1.8 MB PNG
    Iron within.
    >>
    I have been using HBSR for so long I had forgotten that fusil is incredibly good.
    >>
    >>3116308
    Fusil is a perfectly serviceable weapon.
    >>
    >>3116308
    recently got fusil up to max level
    the ammo version getting 4 shots back from versatile precision is so good

    I think I still like the HBSR more though
    >>
    >>3116308
    HBSR has too little ammo to matter in a mass horde game

    If it can recoup ammo like any other gun more people would use it
    >>
    File: gem alert.mp4 (986 KB, 1080x1576)
    986 KB
    986 KB MP4
    >>3116406
    >HBSR has too little ammo to matter in a mass horde game
    it has infinite ammo and 1 shots majoris
    when Im playing nids, the randoms don't even get to play the game
    at most they get to kill the leftover minoris, the occassional extremis, and the carnifex (my treat)

    on chaos I can still reliably kill the marines, but the spawns... the spawns can go fuck themselves for not having a head

    >>3116406
    but yeah it should still get 1 shot back from Versatile Precision
    if you want to rework VP just to fit the HBSR better you could do something like this
    >HBSR has a reserve of 4 with the build that anyone with a brain uses
    >that means that you could increase the percentage given back by VP up to 25% of reserves and it wouldnt change the effect on HBSR
    >makes VP give 25% ammo, but increase the cooldown to 25s (25% on a 25s cooldown is the same regen rate as 15% on a 15s cooldown)
    there
    so at most you're getting back 1 shot every 25s, so it's definitely still super punishing for bad players (the type of players that should be killed to death for being stupid goy cattle)
    >>
    >>3113159
    If you press your ability key during the parry animation you'll be able to roll out of it early. Works with or without a target, but it requires the servogun to be off cooldown. Also it doesn't work with lethal perimeter.
    >>3115184
    If they don't fix the hook targeting and remove the minimum distance he's still gonna feel like ass to play regardless of what they do.
    >>3116308
    Heroic instigator is underrated on Sniper.
    >>
    >>3117175
    Ah alright, i use Lethal Perimeter almost exclusively (i wish the other options didnt suck and also wished that Perimeter wasnt so fucking buggy at times with deactivating)
    >>
    >>3116308
    >>3116340
    >>3116608
    The more i think about it, the more silly it is that people suck the HBS off so much
    Its THE perfect Solo weapon, but in normal coop play you need to either be very careful, have exceptional (GENUINELY exceptional.) aim or very high luck, because there is so many factors in this game that will just make you hit a bodyshot
    >teammates
    >aggro changes
    >ping
    >teammates
    >weird hitbox overlap
    >teammates

    Also doesn't help that whenever i play it i get the best teammates in existence that each can solo the map by themself
    I still average around 20-27k damage on it per run (and killing a Neurothrope before it can go into its cuckbubble is fun) but the Las has so much fucking ammo and can also get it back per VP that the tradeoff just sucks cock
    >>
    >>3117650
    As a sniper main who went from HSBR to Las, the las is just so much faster, with a lot more benefits. The levels are not designed to top up your ammo if you miss with the HSBR, on top of all the bullshit that makes you miss your shots.
    >>
    IDK if this was posted already. But all chapter icons are being added to knee decals.
    >>
    >>3117942
    When will this be updated?
    >>
    >>3117949
    knowing saber's track record, probably around power greatsword update
    >>
    >>3117754
    Yeah, i think i'll give the Fusil a try again
    Any suggestions for the perks? i think the last time i used it was year 1
    >>
    >>3117958
    Firerate version. You also need to take versatile precision as one of your prestige perks.
    >>
    >>3117979
    Yeah i always have VP, was considering just picking Versatility for HBS but honestly not worth the hassle of retaking the prestige perks anytime i want to use another weapon
    >>
    >>3117754
    >>3117979
    >>3117993
    >forgot i DID equip Versatility a few days ago
    >still did 30k ranged damage, killing a Neuro in under 4 seconds
    i figured the damage would be alot less but no, even on Neuros it has better boss DPS than the HBS

    now its even funnier that every content creator is suggesting the HBS
    >>
    >some guy on my friends list has been losing his fucking mind at Saber in status updates for over two months now
    This game breaks people.
    >>
    >>3117650
    I am just that good
    but you miss out on some seriously horde clear potential in comparison to the las fusil
    you can't even take the inferno pistol for horde clear either because then you miss out on plinking minoris at a range where risking a HBSR shot on them is too risky

    >>3118380
    nah at least one has called it out as trash
    well not trash, but woefully outclassed in actual gameplay
    https://youtube.com/shorts/E-WG_b9SXos
    >>
    >>3119385
    Ah yeah, good old Jimmy. The guy we'd do siege runs with ghosted us too so now he's probably extra broken.
    >>
    >>3118380
    >better boss DPS than the HBS
    only against the neuro
    check wiki for the resistances
    >>
    >>3120129
    Did he ever post here? iirc I met him in-game.
    >The guy we'd do siege runs with ghosted us too
    Dunno if you're referring to me, but I've started getting back into the game. For all its faults, it manages to drag me back in sooner or later.
    >>
    >>3121300
    >Dunno if you're referring to me
    Nah not referring to you, he's that other YouTube guy you're in the server of I'm pretty sure.
    >Did he ever post here? iirc I met him in-game.
    I think I've confirmed with him he doesn't post here. I think his typing style would have made itself obvious by now either way lel. He's just booted it back up again for another round of CBT.
    >>
    >>3121300
    I wanted to get the squad back to do chaos siege/crucible but I genuinely have no motivation after how buggy and low effort both are.
    >>
    >>3121283
    You're not hitting consistent headshots on any of the other bosses lol
    >>
    >>3121766
    not with that attitude
    >>
    >>3122066
    Quit shitposting, its literally impossible, even with an aimbot youd get shafted
    >>
    >>3122128
    brother patruus...
    >>
    >>3121374
    I've been in the same camp. If you ever feel the need, post one and I'll join up.
    >>
    File: jjdjjdjfrgj.png (15 KB, 384x198)
    15 KB PNG
    One of the 6 new heroics is confirmed to be for heavy. Also a new helmet and this pixelated image of a new chest. Not sure if it's champion or just armor. Heroic flamer?
    >>
    >>3122797
    >One of the 6 new heroics is confirmed to be for heavy.
    BLOCK
    MULTIMELTA
    >>
    From the datamined info: consoles are very likely to get chat functionality (!) after all this time.
    >>
    >>3122814
    Finally I can explain to them why they are idiots instead of having to remain silent while I start a vote kick
    >>
    >>3122814
    I will be able to use the magical word for consolefags to see at last.
    >>
    >>3122834
    And I'll be too fucking slow to ever retort in a reasonable time before a Lictor jumps me.
    >>
    >>3122800
    i want this so fucking much. i might even start playin again
    >>
    >>3122800
    That would be nice. Even just having it be block is enough but do you think they would give it some kind of gimmick? Like instead of a melee explosion your next melta shot does X% more damage?
    >>
    ADS Melta shots should instead be a single target beam that has a charging mechanic.
    >>
    >>3123283
    There are many things that should be but are not because Russians are stupid.
    >>
    >>3123283
    You wouldnt believe my surprise as a secondary playing Boltgun 2 and seeing the Metlas be fucking beams
    >>
    >>3122800
    Nah, you will get Block Heavy bolter
    >>
    This general deserves to die again because you guys didn't join my SM2 lobbies last time I posted them.
    >>
    >>3123614
    I notice a lot of EUs playing but not a lot of NA from the times lobbies go up.
    >>
    >>3123601
    but would damage be as shit as the fencing heavy bolter?
    >>
    >>3123558
    yeah the whole shotgun thing that Saber is doing here is 100% headcannon bullshit

    melta's are supposed to be rare, high-tech, precision anti-armor weapons
    >a focused beam that is hotter than the surface of the sun
    making them shotguns is just... stupid
    at least make the spread adjustable

    >>3123283
    hipfire shotgun
    ADS precise beam
    but Saber would never
    >>
    >>3124275
    >yeah the whole shotgun thing that Saber is doing here is 100% headcannon bullshit
    Blame Relic for doing it in the first game
    >>
    >>3124275
    Meltas being a shotgun was a thing in the first Space Marine game and every 40k game that wasn't Dawn of War 1

    Dawn of War 1 had correct Multimeltas for Celestian Squads

    In Dawn of War 2 Melta rifles and Multimeltas for Terminators were also shotguns
    >>
    >>3126488
    DOW1 Meltas were like lasguns that didn't need prep time. It fired one big laser.
    I didn't play Space Marine enough in DoW2 since I was a Chaos player but I don't even remember if Terminators got to upgrade their Storm Bolters into Mulimeltas but I do remember the Land Raider Redeemer had a multi-melta weapon and it basically acted like a rapid-fire melta gun.
    The Scout Marines had the actual shotguns with the explosive shell ability to suppress targets
    >>
    Checked it out, unless Elite mod gave multi-meltas to termies, they're stuck with assault cannons, heavy flamers, and missile pods in the base version of Retribution
    >https://dow.fandom.com/wiki/Dawn_of_War_II/Terminator_Squad/Upgrades
    >>
    >>3126513
    >DOW1 Meltas were like lasguns that didn't need prep time. It fired one big laser.
    Meant to say DoW2. I remember because I gave Martellus the las-gun in the campaign and I remember that IG Stormtrooper squads had access to lasguns and they did not act like shotguns.
    >>
    just died to the hive tyrant twice :(
    my sm2 skills are regressing
    >>
    >Chaos siege mode
    >Can play as khorne berserker with Poweraxe (chain axe) but no plasma pistol on vanguard to complete ( why?)
    >Can only play half a plague marine with bulwark skin. No bell mace,no systhe, no aids cum cannon, no stinky flail to swing around
    >Cannot play tzeentchan sorcerer or even rubric marine despite having both of those as enemies
    >Sure as hell can't play noise marine
    >Literally can only play loyalist csm larpers and their pg 13 executions on loyalists

    So ah what was the point of this mode?
    >>
    >>3127068
    I swear to god, any time I play Heavy on Decapitation my team eats shit and I have to Balance-parry the HT. I have an 80% success rate in soloing the HT when this happens.
    >>
    >>3127100
    More opportunities to use the Chaos armor parts, that's it. Nobody, not even Saber, pretended this mode was going to be anything else other than that.
    >>
    >>3127135
    i was playing sniper though
    >>
    >>3127156
    >have instant contested health regen and de-aggro button
    >probably have a parry weapon
    What went wrong, anon
    >>
    >>3127182
    not him but even with that you can very, VERY easily get trapped into bad moments
    >>
    >>3127208
    It's why I tend to break away from the HT to immediately deal with the mobs that spawn at 50% HP.
    The last thing you is a HT scream overlapping with a warrior's leaping attack.
    Non-melee classes only have a single dodge compared to the melee classes double dodge does make dodging the triple psy-blade swing really inconsistent unless you're up close.
    >>
    >>3127235
    Yeah i do the same, as soon as i hear them spawn the ads are my #1 priority to take out
    Just wish people would stop running from the HT when you can just...parry loop him by going left lol
    >>
    >>3127182
    i only play sm2 once a week for the weeklies since the last major update
    before that i would play all of the pve weeklies including hard and normal siege but not the gay pvp mode
    since two weeks back i only play sm2 once a week now
    didn't die with the unkillable lictor last week though but this time i ate shit with the hive tyrant twice and got carried by a heavy plasma
    only did 13k damage too with the heroic hbr despite killing a carnifex, raping the neurothrope and oneshotting 4 zoanthropes
    muscle memory is going to shit
    >>
    File: sniper interrupt.webm (3.45 MB, 1146x480)
    3.45 MB
    3.45 MB WEBM
    >>3127156
    >>
    i uninstalled in order to make room for anime and ai models but now i want to play again
    >>
    What's the best class for me to play if all I really want to do is parry then gunstrike ad nauseam?
    >>
    >>3129122
    Anyone but Heavy and arguably Vanguard honestly.
    >>
    >>3129122
    Any class except Assault and Heavy

    Fencing in Assault is playing the class wrong, as a melee character with zero defense you need to dish out as much damage per second and Fencing weapons have dogshit damage

    Heavy is obvious because of Balanced lock

    You can run Fencing on Bulwark because they have a shield that lets you tank damage, Intimidating Aura plus shock grenades to trigger every few seconds to get rid of mobs
    >>
    >>3129128
    Why not Vanguard? I saw that one of his perks lets you regain HP from melee finishers and I get tons of chances to do those
    >>3129130
    Will Bulwark's shield do a perfect parry if I have a fencing weapon or do I have to stop blocking and then specifically parry? It'd be nice to be able to heal the squad
    >>
    File: dumb dodger.webm (3.5 MB, 1146x480)
    3.5 MB
    3.5 MB WEBM
    >>3129122
    play the heroic power fist that gives you a gunstrike after execute
    >>
    >>3129140
    Ignore him, most Vanguards you'll encounter in lobbies also run Fencing

    It's very rare to see a Vanguard actually meleeing so well in addition to having respectable ranged damage...they're like fucking unicorns
    >>
    >>3129140
    Close to every class has a perk that negates getting knocked out of gun strikes but I think Vanguard is missing a perk that really amps up his gunstrike damage compared to nearly everyone else.
    BUT you could deploy with the Heroic Fencing Knife that does exactly that but I think you can get more mileage out of other melee weapon choices on him.
    Comparatively
    >Tactical has auspex on perfect parry and boosted damage after a perfect parry, can also use the heroic knfie
    >Assault has a team perk that boosts gunstrike damage and can also use the Fencing Heroic Power Fist which is a gunstrike machine
    >Bulwark has Intimidating Aura which is more or less the Heroic Fencing Knife's ability but applied to his perfect parries and blocks on any weapon
    >Snipe has a prestige perk that ramps up your ranged damage after a gunstrike so you can fucking annihilate something after you parry + gunstrike, knives are his only melee weapon
    >Techmarine has the unique ability of not needing to commit to the gunstrike animation as long as his servo-gun is not being used for his ability and has multiple perks to boost his damage after a gunstrike
    >>
    >>3129140
    >Will Bulwark's shield do a perfect parry if I have a fencing weapon or do I have to stop blocking and then specifically parry? It'd be nice to be able to heal the squad
    You tap the parry/button to parry
    Holding it will put the shield up
    Block of Fencing, holding the shield is just an inherent ability for the Bulwark. Parrying of course will momentarily stop you from holding up the shield to block projectiles during the animation.
    >>
    >>3129141
    I don't have any heroic weapons or the ability to get them, I still lose Lethal missions on occasion so I'm pretty sure I'm not good enough to do the weekly challenges
    >>3129150
    Tactical also has the automatic restocking that gets me another melta bomb over time, but Bulwark could help me help my teammates stay alive
    Decisions, decisions
    >>
    When patch?
    >>
    >>3129169
    I'm betting on the third week of November
    >>
    Oh right, community update is today.
    I completely forgot
    >>
    >>3129172
    >>3129169
    December lmao
    >>
    >https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/473-october-community-update
    >>
    >>3130861
    Looks okay
    >>
    File: 1767281172459145.png (2.66 MB, 1920x1080)
    2.66 MB PNG
    >>3130864
    >>
    New Heroics
    >Omnissian Axe: Shock effect during wind up for explosion
    >Heavy Pistol: Increase fire rate when shooting outside of sights and increased close range damage
    >Bolt Rifle: Single firing shots ramp up damage
    >Las Fusil: No charge and slowly replenishing ammo
    >Plasma Incinerator: Overheat damage
    >Heavy Bolter: Underslung flamer
    Lmao no block multi-melta, that must fuck with the spaghetti code way too much
    >>
    >>3130861
    >We’ve taken good note of your discontent surrounding our last Drops campaign, where the Victrix Honour Guard Storm Shield was available through Twitch’s “Support A Streamer” feature and required a purchase. We will make this shield available in the Refinement & Redemption shop with the launch of Patch 17. It’ll be unlockable with Requisition Points, as this was the case for our previous Drops.
    What is it with these vatniks that theyneed a shitstorm to get their shit together?
    >>
    >heavy bolter with flamer
    who asked for this
    >>
    >>3130889
    I bet they're shooting themselves in the foot for making the Heroic Plasma Cannon good instead of dogshit.
    >>
    >>3130861
    >no melta heroic
    dont care, gay update
    >>
    >>3130874
    >Omnissian Axe
    Mitebgud
    >Heavy Pistol
    Useless especially if its cucked for ammo, the instagib for summoners is still kang
    >Bolt Rifle
    trash
    >Las Fusil
    going to be trash since it'll be cucked out of ammo like the heroic HBR and probably wouldn't work with the Sniper prestige perk
    >Plasma Incinerator
    trash, Tactical and Heavy already have overheat perks yet they don't do shit with plasma weapons
    >Heavy bolter
    shittiest heroic ever, will probably be Balanced too kek
    >>
    Two garbage updates in a row!
    Darktide's new update with Plaguebearers and shit cannot come soon enough
    >>
    >>3130946
    >Las Fusil
    i predict 1 bullet that recharges over time, either with a base power of 30 or 6, no inbetween
    >>
    a no charge las fusil is basically a fire rate las fusil with max fire rate perks
    literally useless since most snipers do carry the fire rate las fusil but all of the perks are towards ammo and headshot damage along the way
    >>
    >>3130864
    Looks as lazy and lacking as every pack has been since the first salamander pack. They really just cut the content in the packs to nothing without lowering the prices.

    >>3130874
    There's no way they let the lascannon be good, it's going to deal fencing-tier damage
    >>
    >>3130861
    >a las fusil that doesn't need to be charged
    if it does bolt sniper damage this could be quite possibly their dumbest heroic yet
    >we fixed the las fusil
    >by making it a different gun
    >>
    Nice
    >>
    >>3131516
    It's most likely the firepower or the ammo Las Fusil
    >>
    How does weapon XP work? I think the weapon class just gets the XP from the operation you complete but I don't know how the individual weapon's XP works
    >>
    >>3131928
    last time anyone bothered checking you got weapon xp for each checkpoint (remember area names with checkmarks rolling at the end of the mission?) for any weapon you scored at least one kill in that area. So to get max XP for a pistol you need to kill at least one enemy with the pistol in every section. If you have 100 xp remaining to reach the next threshold you can switch the loadout after the first section not to waste xp and grind another pistol, etc.

    Except the game is still bugged as hell and you might find that you sometimes not get any xp regardless or get xp for a weapon you didn't even have equipped.
    >>
    >>3131928
    and the xp doesn't get divided between melee/secondary/primary weapons, you can get thrice the operation xp in weapon xp if you remember to kill one guy with melee, one with a pistol and with a primary weapon.
    >>
    >>3131532
    you know what would be awesome? If SM3 dressup was backwards compatible and SM2 DLCs worked in both games, Total Warhammer style. But who am I kidding, we are going to be back to non-tintable cloth and USD10 to get color purple.
    >>
    >>3131874
    so long as it fires a fully charged shot with a single push of m1, then I'm onboard
    unfortunately they will limit this by making it so it has like 5 shots that recharge 10 seconds at a time, so good luck doing anything important with those 10 shots
    sniper is firmly a pistol and heroic knife user
    >>
    >>3132435
    5 shots*
    >>
    What level operation do (You) run while you're prestiging a class? I'm doing Lethal runs and it's been kind of easy sometimes so I'm wondering if Absolute without a team perk (since I'm Prestige 2 Level 1) would be a faux pas
    >>
    >>3132466
    >faux pas
    not at all, these days anything goes.
    people will occasionally kick you, but they are the ones you wouldn't want to play anyway.
    >>
    >>3132466
    Inferno, Decap, Ballistic Engine for levels because TS missions are absolute dogshit to deal with (after siege to get weapon skin grind out of the way), and I usually play on Ruthless until I have enough perks to not be dead weight on Lethal/Absolute, but I don't think most people give a shit provided you've actually prestiged at least once
    >>
    >>3132466
    I don't trust other people but i don't kick unless its a genuine grief (had a level 6 unprestiged vanguard in last weeks hard strat last week), i just assume i will have to wind up having to solo the mission at one point

    Just have a Heroic/Relic weapon and play Absolute

    Team perks are nice but mean nothing since you cant tell others what to use and get random shit all the time anyways lol
    >>
    >>3132475
    I've seen all sorts of nonsense at lower difficulties but didn't know if the people in Absolute were more focused or picky because of the requirement to complete an operation at Lethal (which feels kind of easy with Relic weapons)
    >>3132486
    >TS
    Thousand Sons?
    >>3132491
    I haven't touched stratagems at all for the same reason that I haven't touched Absolute desu, I can't imagine jumping into a Hard stratagem at level 6
    >>
    >>3132466
    absolute all the time 100% of the time every time

    quickplay for extra XP so idgaf what mission, but Inferno / Decap are the easiest
    >>
    >>3132466
    Ruthless once for some perks then Absolute all the way
    >>
    >>3130889
    I guess you could use the flamer while your bolter is cooling down but it's just going to be a shit version of the heavy bolter and a shit version of the flamer so what's the point?
    >>
    File: pyre cannon.webm (3.51 MB, 1146x480)
    3.51 MB
    3.51 MB WEBM
    im leveling the pyre cannon
    >>
    ive no lifed operations in this game. ask me anything
    >>
    >>3133135
    Which do you prefer killing first, Barbed Strangler warriors or Venom Cannon warriors?
    >>
    >>3133141
    venom cannon for sure. snipers always should die first. barbed stranglers are usually the last thing alive in fights. they are annoying but a few considerate aoe attacks make them pretty harmless, like stomping with your chainsword once
    >>
    >>3133135
    What are the best weapon classes?
    >>
    >>3131516
    >we fixed the las fusil
    What about it needs to be fixed? It's arguably the best weapon for Sniper.
    >>
    >>3130864
    >>3130868
    I dunno it looks mid to me. And how come greaves get shafted when it's a chapter pack? Those and jump pack get absolutely zero love when it comes to customization. I'm not talking about opening them up with champion skins but adding decals and having some variants with Crux Terminatus kneepads would go long way
    >>
    >>3133135
    Do you have any dudes on the dude wall?
    >>
    >>3133135
    how does it feel being like every other poster in this general?
    >>
    >>3133233
    what do you mean? whats the strongest weapon? heavy's plasma and heroic bolt sniper both can ruin the game especially in nidder ops since they can potentially one shot everything

    >>3133637
    i have like 10. i havnt submitted any recently though

    >>3133847
    feels like the generals been on life support
    >>
    >>3134121
    >feels like the generals been on life support
    you can always go back to draigoposting
    >>
    >>3132630
    Yeah he meant Thousand Sons/Chaos Missions, they're a unfun faction
    Ballistic Engine is almost everyones prefered speedleveling map, just queue it on Absolute and enjoy
    >>
    >Plasma Incinerator: damage is increased when overheating.
    Wow thanks for giving it a perk that already exists!
    These niggers have no creativity.
    >>
    >>
    >>3135322


    The heroic Omnissian Axe:

    it will have balance defense type

    it doesn't replace the Omnissian Rush attack

    The heroic Las Fusil:

    it will have the battery pouch and the tubes connecting to it

    it will have a small ammo count and high burst dps

    the sniper ammo regen perk will work with it

    The heroic bolt sniper rifle will also work with the ammo regen perk

    Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)

    The devs want to make the Helfrost Pistol heroic for the Neo-Volkite Pistol

    There is likely going to be a PTS for Patch 16

    Unmatched Zeal is going to get nerfed with the release of Apothecary

    It's likely that we won't get more Mk VIII Errant helmets because of how it's turned out
    >>
    File: 1785933862306950.png (69 KB, 706x106)
    69 KB PNG
    >>3134599
    >>3135322
    >>3135327
    Plasma incinerator might be interesting. We will see. Getting a PTS means the update wont be out until late December.
    >>
    >>3135327
    >Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)
    Interesting, maybe Techmarine will finally benefit from it now
    >>
    File: the boys.jpg (803 KB, 2448x1237)
    803 KB JPG
    >>
    >>3135322
    >>3135327
    Well, that's some improvement to sniper but he is genuinely unplayable in crucible.
    >>
    does heavy stance with the pyre cannon only increase range?
    >>
    >>3135631
    It increases range and reduces the rate at which you apply fire stacks
    hipfire for some reason applies fire 20% faster
    >>
    >>3135327
    >small ammo count
    DOA

    Heroic HBR won bigly
    >>
    File: heavy bolter.webm (3.62 MB, 1146x480)
    3.62 MB
    3.62 MB WEBM
    heavy is so cool
    >>
    >>3136024
    heavy very simple man
    >>
    File: blind flame.webm (3.6 MB, 1146x480)
    3.6 MB
    3.6 MB WEBM
    >>
    File: helbrute.webm (3.55 MB, 1146x480)
    3.55 MB
    3.55 MB WEBM
    >>
    >>3135475
    Crucible is already harder than base hard strats (no indication of this, typical), and these fucking hidden modifiers. That's all before you apply penances, most of which are either even more self nerfs, or team ones like spore mines spawning from every corpse.

    Idk wtf they were thinking.
    Yeah, absolutes have relatively high win percentages, but that's absolute players. Your average casual might dip their toes in lutes, but they mostly play on the normalish to easyish difficulties, and getting to level 25 isn't that high of a barrier of entry, despite its welcome inclusion.
    >>
    all the people i went to high school with are getting married, buying houses, and having children and im clicking on nidders.
    >>
    >>3135327
    >Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)
    Good. Weapon-specific perks are pretty much non-choices.
    >Unmatched Zeal is going to get nerfed with the release of Apothecary
    They should just change the effect entirely. Even if they halved the healing done it'd still be a no-brainer, just like with Secure Stockpile having an extra thirty seconds thrown on top of it's cooldown. Also CHP update fucking when?
    >>
    >>3136920
    you can parry his tantrum attacks? then stagger him out of the aoe?
    >>
    >>3136810
    I'm only 22 and my oneitis from high school is already engaged to some fat mutt. It's so over.
    >>
    >>3136932
    Yer. It only works with block weapons as it won't enable a gunstrike with fencing or balanced weapons.
    >>
    >>3135322
    YEEEEEESSSSSS
    >>
    Are fencing weapons just a crutch as opposed to being a near-perfect kind of melee weapon, and if so, what kind of weapon is better, balanced or block?
    >>
    >>3137048
    fencing is for learning the game and not being punished, but it has a much lower "maximum" effectiveness in comparison to the other two

    balanced has better stats but the parry delay will eventually get you killed when you need to parry like 15 attacks back to back in a crowd
    it could honestly do with a buff

    block is the best choice, but is the most punishing and is best picked up after you've learned the game
    >>
    >>3137092
    Can you explain why block is best? I'm aware that fencing weapons do less damage but is it really just a matter of increased damage in exchange for worse parry windows?
    >>
    File: file.jpg (201 KB, 1372x1008)
    201 KB JPG
    >>3137048
    >>3137092
    you'll also come to notice that a few heroics labeled as "fencing" are actually sort of block weapons in disguise
    >Argent Edge says fencing, but it has a 300ms parry window (same as block) and deals huge damage (though it's mostly a parry stick)
    >Salamanders Sword gets 300% damage on light attacks after a parry and also has a 300ms parry window
    block weapons and 300ms fencing heroics are generally the best choice once you know what you're doing

    and for Assault the choice is 1000000000% block every time
    because the adrenaline surge buff can also boost your ground slam damage
    >pic related and that's without even investing into a ground pound build or having any other melee buffs active
    I've heard that with a 1H thunder hammer and the right setup you can 1 shot carnifexes on absolute
    the damage can get stupid

    >>3137116
    block has the unique mechanic of "adrenaline surge"
    when you "block" (parry) an attack it will give you 1 adrenaline surge stack
    for 2 seconds after gaining an adrenaline surge stack you immediately gain +60% damage resistance against ranged attacks (very helpful)
    blocked enemies have a 50% defense debuff for 2 seconds after being blocked
    and now the important part
    >1 stack grants +30% damage on the next attack (lasts 2 seconds after the attack lands)
    >2 stacks grant +90% damage on the next attack and it creates a 4.5m radius explosion that staggers ALL enemies out of ALL animations (EXTREMELY HELPFUL FOR BOSSES) and immediately gives you back 1 armor
    so you're just dealing more damage all the time if you're able to block
    you're taking less damage from ranged spam
    you're dunking on bosses by staggering them out of their big stupid wind up attacks
    >>
    File: ravener chase down.webm (3.46 MB, 1146x480)
    3.46 MB
    3.46 MB WEBM
    i really like jump pack dodge just as a gap closer and animation cancel. like after stomping i trigger it to cancel the animation so i can slap the nearest majoris
    >>
    >>3137048
    a a rule balanced weapons have the best base stats, fencing are the fastest with the worst cleave, and block are the slowest. balanced have the worst parry mechanic and block have a unique mechanic. but it really depends on the weapon. like attack speed is actually the down time between attacks, high attack speed is really noticable on chainsword since each attack animation is really fast, but on power axe or thunder hammer not so much since the attack animations are so long. Or cleave, having bonus cleave with the balanced knife might sound good but the hit box is so small on its attacks that it doesnt even matter. the only crutch weapon is the heroic knife argent edge since it cancels enemy combos.

    truthfully, your melee weapon doesnt even matter on any class except assault. for bulwark you just need to be able to perfect parry to trigger the aoe damage perk.

    >>3137146
    >and for Assault the choice is 1000000000% block every time
    i prefer balanced on every weapon with assault. the balanced parry mechanic doesnt hinder you since you can always jet pack dodge, and the cleave with balanced is noticeable for groundpounds (on every weapon except thunder hammer which has a base 50 cleave for some reason). block charged ground pounds are fun though, but since the patch the made block the "slow weapon" i stopped using it mostly
    >>
    File: sanguinala.jpg (629 KB, 1525x2273)
    629 KB JPG
    >>3137257
    >cleave with balanced is noticeable for groundpounds
    >he doesnt know
    >he doesnt know that Thunder Hammer has a built in base 100 cleave for ground pounds (a trait unique to it on Assault)
    block hammer all the way bro
    elevate your ground pound game

    for reference a PSword has a base cleave on ground pound of 15
    CSword has a base of 15
    PAxe is 15
    PFist is 15

    the Thunder Hammer is just the best weapon if you want to ground pound
    and block stacks just elevate it further
    >>
    >>3137291
    i only use hammer on bulwark
    >>
    File: the people of ultramar.jpg (1.15 MB, 3697x2401)
    1.15 MB JPG
    >>
    >>3136771
    The problem with sniper's crucible is that he has so many -damage modifiers that you literally require 1/2 your las gun's ammo to kill a majoris. It's ridiculous.
    >>
    >>3137048
    You use Fencing if you don't or barely melee at all, it's just a parrystick in heavy mob fights.

    However if you bring Fencing as a melee class then you're a retard who is missing out on pure damage.

    Most players don't melee at all and prefer shooting first and rolling. There's only a handful of players who can actually fight Extremis and Terminus bosses without gunstrike baiting.
    >>
    File: assault bug.webm (3.25 MB, 960x540)
    3.25 MB
    3.25 MB WEBM
    >>
    >>3137709
    >Most players don't melee at all and prefer shooting first and rolling.
    Why? It's free armor against minoris enemies, free armor against other enemies once you do a gunstrike if you have the perk, it means nobody else has aggro, it's perfect as long as you don't miss or try and spam parries while surrounded
    >>
    >"A Tactical? Don't know why I don't see them in siege more often, secure stockpile is always nice to hav-"
    >>
    >>3138164
    >no team perk
    >level 1
    Kick
    >>
    >>3138164
    >Inner Fire
    >>
    >>3138164
    anything but posting a damn code
    >>
    >>3137092
    >>3137048
    >much lower "maximum" effectiveness in comparison to the other two
    Maximum effectiveness is whatever negates the most checkmate scenarios of enemies comboing you through ranged attacks and staggered melee.
    These are most common in cases where flailing at the mixed swarm with extremis and ranged majoris shooting at you is the best way to eat shit from a devourer burst and die.
    Block and balanced only work in low intensity engagements where you aren't actually in danger. The more dangerous an encounter, the less viable melee is over gunstrikes and shooting, because melee leaves you as vulnerable as a gunstrike at shorter range for a fraction of the damage per hit and block relies on enemies giving you enough stacks and enough time to get entire combos out.
    Fencing keeps you alive in the most scenarios and that's what matters, block and balanced will statistically result in a higher rate of eating shit in situations where fencing would have negated all danger.
    >>
    >>3138164
    You should be just as annoyed about the Vanguard having Inner Fire
    >>
    >>3138576
    Brutal truke, block weapons are great for the rare 1v1 but basically griefing otherwise
    >>
    >>3136810
    >buying houses
    yah sure if they're living in a shithole or going into debt for life lmao
    >>
    If I'm playing on a controller should I change the aim assist at all?
    >>
    Is Dude Wall anon still around? I submit my Rogue Trader Crimson Fists.
    >>
    >>3140616
    Big fan of the retro chapter badge.
    >>
    >>3140616
    Yes I'm still here, Brother. It might take a bit longer to update currently but it shall be done.
    That being said: Received.
    >>
    File: Yarrick.jpg (139 KB, 1920x1080)
    139 KB JPG
    >>3139382
    >>3138576
    >not enjoying the 250+ damage nuke from a block power axe power backstep and chomping through mixed crowds
    >not deleting an entire mixed horde with a single block power fist charged punch
    >not taking WS chainsword and deleting every extremis in a single combo
    >not taking block hammer and one every single enemy on screen
    this shit is peak

    the primary source of eating shit in this game is getting staggered and combo'd (something which has been dramatically reduced with the introduction of i-frames on being knocked to the floor)
    this combined with block not instantly staggering like balanced and fencing, and instead delaying that stagger into the 2-stack explosion, leads to you being more susceptible to lots of stacked attacks
    >go to unleash the block attack with my 2 stacks
    >get staggered and raped
    so if you want to run block, then your build really should have a consistent source of passive hyperarmor
    some examples
    >Hammer of Wrath on Assault (15s of hyperarmour after using your jump pack)
    >Armoured Advance on Bulwark (passive hyperarmour as long as you have armour)
    >Inexorable Salvo on Techmarine (passive hyperarmor during servo activation and it lingers for 15s after)
    >Upper Hand on Vanguard (10s of hyperarmor after a block, parry, or perfect dodge)
    >Heightened Vigour on Tactical (it's just Vanguard's perk but better)
    >Persistance on Sniper (10s of hyperarmor upon leaving cloak) though melee sniper is kind of a dogshit way to play the class
    not to mention the sources of hyperarmour available from weapon perks
    >>
    >>3140616
    >>3140677
    what makes these fists Rogue Traders?
    >>
    >>3140822
    The first edition of 40k was called Rogue Trader, where the Crimson Fists looked like this.
    >>
    >>3141061
    dang I never knew
    I didn't realize the rogue trader lore went that far back
    >>
    File: 1773673731711840.png (1.82 MB, 1732x869)
    1.82 MB PNG
    Vanguard rework better not suck.
    >>
    >>3141449
    3 more bugs applied to the hook coming up
    >>
    File: 1769145173008448.png (1.76 MB, 1734x862)
    1.76 MB PNG
    >>3141555
    Dont tease me with a good time.
    >>
    File: No Running.mp4 (3.94 MB, 1280x720)
    3.94 MB
    3.94 MB MP4
    >>3141598
    WeLoveVanguard
    >>
    >>3140818
    You do solid damage, but I'd rather have the constant armor regen from parrying minoris enemies desu
    >>
    >>3140818
    The fun of something and the viability of something have little reliance on each other, the fun-viability ratio is extremely lopsided for block and it's not on the side of viability.
    Killing an extremis with a melee combo is fun but it requires the enemies cooperate with you to throw a certain number of easy attacks at you within a limited time frame to give you adrenaline stacks and then also give you enough breathing room to let you do a melee combo AFTER without interruption on your chosen target. Block is extremely reliant on fortune or safety to create value, fortune and safety become less common as enemies around you become more numerous and varied, fencing is much better at negating the danger of numerous and varied enemies without requiring as much fortune and safety to generate value.
    Gameplay is extremely unbalanced at higher difficulties, the game is borderline broken at higher difficulties, these circumstances disproportionately punish balanced, and arguably to a lesser degree block.
    >>
    >>3141770
    This post puts it well. There's just too much bullshit at the highest difficulties and melee is way too jank and slow for block to be reliable.
    >>
    I'm so fucking tired of the fucking whip niggers just ignoring my parries
    >>
    So since we're all 100% absolutely in unanimous agreement that Tactical and Techmarine both with the Deathwatch HBR and heroic plasma pistol (or maybe double GL for Tactical) are absolute must picks for when you want to be sweaty in siege, who should fill the third slot?
    >Assault
    Big cleave and crowd control with ground pounds and the power fist, can keep everything stunned in one place for the Techmarine and Tactical to clean up.
    >Vanguard
    Has his grapnel execution gimmick but with how slow it is everything will probably be dead by the time he's done executing his first majoris. Unmatched zeal is nice, but being able to kill things before they can threaten you at all to necessitate that perk is nicer.
    >Bulwark
    Arguably better than Assault with a more consistent animation cancel and sustainability with his banner. Power fist heavy attack machine. Probably falls off in later waves as everything becomes enraged, though.
    >Sniper
    No.
    >Heavy
    I'd imagine this would probably be your best bet. Just sit back next to an ammo crate with your heavy plasma and spam away, flicking on your iron halo whenever something actually manages to live long enough to threaten you.
    >>
    >>3142915
    >normal siege
    Vanguard because of heal
    When Vanguard gets nerfed out their heal its Heavy shitting out common heavy plasma balls to kill everything

    >Chaosnigger siege
    Bulwark
    You need him to tank all of the Spess Mehreens that become far more dangerous than Terminus bosses in later waves
    Even double GL Tacticals become useless shits even with minmaxed auspex but good Bulwarks lock down multiple Spess Mehreens and fuck them up with either IA + shock grenades or just good ole shield bashing
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.