Daggerfall Online released recently, and it's my new favorite MMO. It beats the fuck out of ESO by virtue of being free and about 1% of the filesize.>https://daggerfalljs.dev/Trailer:>https://www.youtube.com/watch?v=rn3Zgh07Su0
based
Fuckass dragonling ganked me while I was camping, oneshot me, and stole my horse.
>>3033690Update: He stole my pants too.
>>3033884Update 2: I managed to kill that fucking dragon with another player's help. And got a cool weapon.Then I got ambushed by a bandit, who killed me, stole the weapon, and became my new nemesis.
Neat
Just fought the sea serpent boss for the first time on my main. Ship combat raids are something else...
>>3036210very assertive
I woke up this morning and they added an open PvP zone, Texas Hold Em, and pic related.
>>3039950Can they be visited?
>>3044726Technically yes, but they're empty as of right now, and you have to walk there because there's nowhere to fats travel to.
>>3031475I’ve been roaming in my cart but haven’t seen another player since the cove.
>>3050066You're kidding, right? The starting area is crawling with people.
Going to give this a shot. They seem to be adding content at a breakneck pace so maybe i will wait a while. I wish we had a Morrowind + TR + PTR MMO though.. maybe one day
There's like a major update everyday lol it's hard to keep up, everytime i log in i have to figure something out
does the dodge skill work properly in this version
>>3073268It should, I think it's been fixed in Unity version long ago
Turns out there's a whole separate skill/birthsign tree, has some nice bonuses that make playing much easier in the beginning. You get points from increased renown which from I understanding is just a filling XP bar separate from normal character level.
>>3061209>>3072770it's because this is made by retards with a claude max subscription and no direction. anything they think might be cool they just tell claude to code it and throw it in. the game is a hot mess of unrelated features and not really daggerfall at this point. for example why the fuck would you want modern MMO shit like AOE telegraphing circles in fucking daggerfall?
>>3075203>anything they think might be cool they just [...] throw it in. the game is a hot mess of unrelated features and not really daggerfall at this pointMy nigga that's LITERALLY daggerfall. Being a hot mess of overambitious features that don't all make sense and some barely even work is most of the charm of DF
>>3076162Not true at all. Daggerfall was made with the clear intention of making a robust fantasy world simulator and every feature furthers that end.
You guys still playing? I started today.
>>3091666On and off, trying to get Long and Short Blades to 100 for a specialization.
>>3091666What do you think so far? a friend and I are going to try it tonight and bee line for ship content. I've barely played daggerfall before
lol the devs went on reddit asking for investors. what are we doing here? https://www.reddit.com/r/AngelInvesting/comments/1x9f9cp/seeking_investor_for_mmo_development/
>>3094703jesus was that really them?
>>3091666Still playingPretty awesome ngl
Some of these new animations for the Morrowind models are pretty shit ngl They're not all bad, the new running animation for two handed weapons is pretty cool, but a lot of them need more work
>>3075203>AOE telegraphing circles in fucking daggerfallthat's hilarious
>>3096293I tried it out and dual-wielding animation is something else. At least there's an option to use Morrowind's default animations and those look fine.Also, my character is kind of badass looking. Or he was, until I switched to a dwemer pauldron, now he's ugly.>>3097204It's somewhat surreal. If the game ever reaches a state where it's not just 100 invincible murderhobos bumrushing the boss in an Oblivion gate, it could be a cool party dungeon crawler, telegraphs or not.
>>3097286>it could be a cool party dungeon crawlerNah not this one. They've gone full MMOslop with it. I'm holding out hope for another multiplayer Daggerfall server popping up with a better curated modlist/features that stay true to what Daggerfall really is. Shit maybe I'll do it myself; I have a Claude Max subscription after all.
>>3097291Make it so some form of exp share is available because if I'm getting all the kills, my party is getting nothing.
>>3097291If you decide to do it after all, godspeed.
I am tempted to try this. If anyone is still playing, are you enjoying it?
>>3097317I've only been playing it since yesterday but I think it's pretty neat. I had just finished typing an effort post of my experience when I learned the site was down. Don't remember what I was going to say
I know Bethesda generally isn't as c&d triggerhappy as some, but openly running a patreon for this is pretty reckless. Even the big projects with their endorsement have to be careful about not taking donations like that.
>>3097631I think this thing will crash and burn. Besides the overall shamelessness, at the rate they're slapping vibe coded features on it, one bad fuckup might tie it up into knots. Today the server is straining from all the traffic, which is a good problem to have I suppose
>>3097907Yeah, he does come across as one of those people that treats AI like a genie lamp. Still encouraging to see stuff like this, the tech has gotten fucking crazy and sooner or later we'll see people using it more efficiently.
>>3097907Last weekend it managed to hit 1000+ players. I don't think they have any plans for what to do when the player count inevitably goes higher, probably this weekend.
>>3097291When this project started it was literally just Co-op Daggerfall with a public server people could join. They then decided to go all in on the MMO features and now it's getting out of hand with how popular it's getting.
>>3097294>>3097296I've got my hands full with my EQ server rn, but we'll see. Maybe.
Kind of dumb questions but:Do you have to play this through the browser or can you install it?Is it open source or something where I can run my own local server if I want to?
>>3106023Ah sorry, found out the answer to the first question easy enough
This game is going to ruin my life. It's all I can think about.
I got pissed off that I can't wear any armor and took a break to play halloween events on samp. I want to go back to daggerfall though.My majors are destruction, long blade and restoration. I have forbidden leather and chain but I can hardly wear any armor I find. I'm picking up elf and dwarf shit yet the only things I've been able to wear so far are a pair of enchanted iron greaves and 1 steel pauldron. I've found an identical steel pauldron for the other arm and can't wear it. I have yet to see a magicka potion so the shield spell is useless. What do?
>>3108402You should make a new character that doesn't have those disadvantages, obviously. Forbidden material/type is something you take when you know exactly what you're doing in original and this one has a ton randomized enchanted items, so it's even worse. I guess you could hold out until you can farm daedric gear and enchant that, then it won't even matter, hopefully you don't have that forbidden.I feel like because they added a bunch of bullshit level scaling to enemies, you have to really min-max your character creation anyway. With 700 health my guy had to be really careful around daedra and liches because he'd just get killed in two-three rapid hits if I was not careful.Though I dunno, maybe I'm doing something wrong.>I have yet to see a magicka potion so the shield spell is useless.They're called "restore power" and are somewhat common, I'd say.
>>3109359I guess my character is just fucked then because I only have leather and chain forbidden, not plate which is most armor. I'm not starting a new one. end of the line for me.
>>3109394based!!!!!
>>3104175Ok I started work on this. It's a DFU mod that redirects your game to a server hosted game world. Unlike DFO the world and everything in it run on the server. Your characters are saved on the server and you can't load offline characters into it. Characters are saved every 15 minutes as well as after death, looting and as part of the quit process (this might change after I see how it performs with several people online). For now the game clock is split like DFO: there's a shared world clock that controls the actual date and day/night cycle (1 hour) and a personal character clock that controls your quest deadlines, disease progression, hunger/thirst, loan repayments etc. So when you rest/get imprisoned your character clock advances, but the world clock doesn't. I'm not the biggest fan of this system since it's kind of immersion breaking, but so much of Daggerfall is time dependent so until I think of a better alternative that's what I'm going with.Death is classic EQlike: you leave a corpse with all of your items/gold on it where you died and respawn at the nearest temple or if you're wanted in the region the nearest graveyard. Corpses persist for 24 hours. There's a new Mysticism spell called Bind Affinity that when cast outdoors binds you to that spot or when cast in dungeons binds you to the entrance, so that's where you'd respawn on death. You can go to any temple and have your corpse summoned in exchange for all the gold on it. The only exception to this is a fresh character dying in Privateer's Hold respawns at the new character spawn in, so you still have to fight your way out of there.Dungeons stay cleared for 24 hours real time unless a player with an active quest there enters it while it's unoccupied. If it's occupied by another player, the quest mob/item just spawns into the current layout.There's a hunger/thirst system reminiscent of Climates & Calories'. Fast travel uses Wanderfall.
Every tavern/bank door leads to the same tavern/bank interior no matter where you are in the world to better facilitate player socialization/trading. Still working out how quests that send you to a tavern will work. Likely I'll just have all tavern quests redirect to a house in that town.Player sprite appearance is the same as DFO's without the Morrowind option. There's a chat window that lists everyone online and what region they're in.Currently the required mods are Basic Roads, Daggerfall Enemy Expansion, Daggerfall Expanded Textures, Warm Ashes - Wilderness Encounters, and Wanderfall. Recommend gameplay mods that you think belong on this server, keeping in mind that we're trying to preserve the trve Daggerfall experience and not turn it into modern slop. Strictly cosmetic mods will be at each player's discretion.
>>3114821>>3114824Very cool. I wanted to post some TES-related inspiring image, but I found this instead.
>>3114824>Recommend gameplay mods that you think belong on this server,World of Daggerfall seems like an obvious choice. Come Sail Away too.
>>3114824Everything Zaric recommends in this video https://www.youtube.com/watch?v=SBd9jAUv5b4
>>3114821>>3114824Sounds based. It just being a DFU mod is so much better than their javascript nonsense.
>>3118015>Zaric is a troon nowman....
Magical things are happening
>>3114821>For now the game clock is split like DFO: there's a shared world clock that controls the actual date and day/night cycle (1 hour) and a personal character clock that controls your quest deadlines, disease progression, hunger/thirst, loan repayments etc. So when you rest/get imprisoned your character clock advances, but the world clock doesn't. I'm not the biggest fan of this system since it's kind of immersion breaking, but so much of Daggerfall is time dependent so until I think of a better alternative that's what I'm going with.Came up with a better alternative. One clock for everyone. The world's clock is shared and nobody can move it: a game day passes every real hour. The sky, seasons, holidays, moons, shop hours and townspeople follow it, and so do quest deadlines, bank loans, rented rooms, guild promotions, banishment and prison sentences (1 real minute per day sentenced, spent in an actual jail cell), which keep running while you are logged out. Quest time limits are three times as long as in Daggerfall.Your character's own needs run on real time, and only while you play: spells and other effects tick every 5 seconds, each stage of a disease takes an hour of play, and hunger and thirst grow as you play.Rest at a bed, a fire or your Bedroll: press the rest key and hold still. Resting never moves the clock. A full rest, waking fully healed, comes once every ten minutes of play; otherwise you rest a while. Your skills are checked for advancement every half hour of play and when you wake from a full rest, and a trainer teaches you once every half hour.
>>3118015uh wow
Does the server automatically load its own mods as well? no need to get any myself first?
Going in a different direction for player looks. You pick your class sprite (you can change it whenever) and whatever equipment it has in each slot reflects the material of what you have equipped in that slot. If you wear a cloak on a class sprite that doesn't already have one, it's drawn on your sprite as seen in the Male Sword sprite (which by default just wears a helmet).
Okay, this is epic
>>3130366World chat is just boomer whales defending it ofc
>>3130366They're gonna get sued so hard.
>>3127673Clever
Has anyone been able to get a wife and have a son yet? The entire system appears to be completely broken or unimiplimented entirely while baiting you into wasting your time with the enduring mode.
>>3131684>>>/r9k/
>>3131684You need to grab the 10$ matchmaking sub at a temple of Mara. Apparently the fucker is already plotting a battle pass so I honestly wouldn't be surprised if he pulls something like this.
>>3131862>ApparentlyHe is lol
Dev is already having the inevitable power trip/tranny crash outrun for the hills
>>3132087Hilarious. What next, NFTs and a memecoin?>>3132115Taking bets on his response to the inevitable c&d. Will he>A. panic and delete himself off the internet>B. pivot to attempting a vibecoded mmo from scratch to squeeze the patreon as long as possible>C. try to fight Zenimax in court with Claude as his lawyer (please god let it be this one)
Don't worry, bros. Frenfall is coming.
isn't it open source? can't we start our own?
>>3132831read the thread. an anon is doing that
>>3132831I'll make the logo
>>3130366>>3132115What a fag. I was gonna try this out eventually but now I don't want to.
>>3124774I wouldn't be surprised if Zaric has molested children
>>3132115It's always the same with these types. First guns, now there's an AC-130 and nukes.All they did was make CAWDOODY Scrolls: Modern DaggerfallPretty sure the dev was drinking or something and didn't put it past anybody else. It's Halloween. He got on earlier and did the sun/sky flowers thing with comet bombs and made a nuke comment.I knew they'd fuck it up the more time went on. I just didn't know it would happen this fast.
>>3141910He doesn't seem to have any coherent vision for the project. Hell, I'm starting to think he's just asking AI "how me make money on vidya gaem" and its got him mindlessly copying Actiblizz. A fantasy mmo when WoW is buzzing, then he speedruns every shitty cashgrab tactic in their book, then another CoD launches and suddenly he's cramming in modern weapons.