[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File[]

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    File: 1721536912527.png (626 KB, 800x535)
    626 KB PNG
    where can i go to role play? i'm old and burnt out on video games and craving something with like:
    >slow progression of a single character
    >lots of equipment slots for playing dressup
    >the ability to have an in world player home
    >lots of lifeskills
    >lots of pve
    >full pvp and full loot pvp that isn't the main focus of the game
    >player run economy
    i just want to carve out a little life for myself in a virtual sandbox where all of my interactions are with other people not npc quest givers.
    some games i'm looking at that might be what i want?
    >neverwinter nights
    >project zomboid
    >tes3mp
    >uo outlands
    >vintage story
    i used to play a lot of pre-trammel uo, wurm online, and a now dead game called face of mankind. i yearn for these types of games where you log in and the only way to really engage with the world was to role play in some capacity with other people and, like, make your own goals that require time and effort to accomplish.
    >>
    >>2929424
    >>full pvp and full loot pvp
    Kills games, most people just want to relax and not get griefed by some faggot who gets his fun by keeping other people from having theirs.
    >>
    >>2929651
    i get this, it's been a problem forever. it just makes the game feel more real to me when that's a risk.
    when it becomes the main way people are playing the game it's boring, but an rpg without thieves and bandits feels a little lifeless.
    i'm okay with pve only if people aren't just locked into solo grinding/raiding without chatting or interacting with each other at all outside of lfg.
    >>
    >>2929651
    honestly if theres no full loot pvp then its just a bad singleplayer game or at best a co op pve game. if theres no risk then you have no gameplay loop the gameplay is just a straight line and straight lines have an ending. devs can try to distract you from that fact by making it take forever to level or adding new content every few years but the game will still end just like a singleplayer game youll beat the game and i think that goes against what an mmo should be at least in my opinion. i dont really give a shit if "most people" are turned off by that cuz most people are gonna buy gta 6 when it comes out. i want a game i can sink years into and thats not possible unless theres some form of risk involved because if theres no risk then sooner or later youll beat the game because youll never have any setbacks just steady progress. it really blows my mind how people can play a theme park like wow for 99999 hours it must be a learning disability or something.
    >>
    >>2929424
    Lord of the rings online
    >>
    >>2930578
    +And believe it or not LOTRO is VERY active.
    >>
    File: armorpicrel.png (98 KB, 1033x408)
    98 KB PNG
    >>2929424
    Surprised to hear vintage story as a suggestion, but that's actually a good call.
    I haven't played multiplayer yet, but i can confirm that it's probably what you're looking for. most of the servers i saw were explicitly RP focused (several of them had a discord backing the server - whether that's a pro or con is subjective)

    A lot of the servers also use the extended classes mod, which presses players into being more specialized (e.g; more extreme pros & cons to specific abilities, and more class-specific recipes)

    Vanilla progression is indeed slow - modded often even slower - I have two worlds I've put >100hrs into, and I haven't gained end-game tools in either of them. I'm close, but not quite. Someone prioritizing tool-progression probably could get them within an in-game year, if they were sweaty, though.

    Also, chiselling is very fun. I imagine if you're good at it, you can probably just live as a towny, and sell some nice decorative things you've chiseled to wealthy patrons, to buy your food and tools.

    Dressup is already pretty good; making the armor system modular, and thereby customizable, is the priority of the upcoming update. picrel is a preview the devs posted earlier this year.
    >>
    >>2929424
    I understand the desire for this but I don't think it exists anymore in any meaningful way.
    This kind of thing largely appealed to millenials (and maybe some later gen-Xers) while they were growing up or in early mid-life and the world was starting to "get smaller" via tech advancements surrounding the internet.
    We are past this period now, unfortunately, the drive to communicate globally is fatigued due to decades of social media chicanery and those that one would talk to in these environments have fallen into three categories:
    >They started families and don't have time to throw away in a simulated online world
    >They are mentally ill (schizos, trans, etc), gay, or otherwise single (social rejects)
    >They are stay at home wives or lonely hamplanets/cat-ladies who will spend all their time being internet karens in your online environment
    Or a dreaded fourth category:
    >Third-worlders, "lucky" if its just a south american ESL, worse if its from India or an asian country
    Which means even if you do find what you're looking for you're going to be spending all your time with the above people instead of forming enjoyable and desirable social connections like you might've 20 years ago.
    >>
    >>2929424
    If you're okay with 2d, byond has a number of alright ones from ss13 to Eternia (and apparently Trace/ALTER albeit I haven't checked that one out). Eternia is the one I would recommend you check out as it fills out some of those bubbles, albeit its in a little of a weird place at the moment. Very roleplaying and writing centric though, so be warned.
    >>
    >>2929424
    Read a visual novel. It's like anime with CYOA usually and there's thousands of them.
    Read a light novel or one of those Korean/Chinese wannabe light novels
    >>
    >>2929424
    >>neverwinter nights
    The Haze server checks basically all of your wishlist but be ready to deal with some faggotry from the DMs, a bit more than usual for a neverwinter server.
    EFU has some npcs but that's understandable since a decades old server/setting while Haze is a bunch of tards in an island
    >>
    File: IMG_4870.jpg (633 KB, 1575x2100)
    633 KB JPG
    >>2929424
    dayz

    see you in 5000 hours your welcome
    start on official to learn the basics
    it will take you 100 hours just to learn to clothe and feed yourself
    at any point if anyone else sees you they will kill you and take everything
    rip the bandaid off early and get into pvp as much as you can its the only way to learn
    always accept party invites and mind your manners
    you can live in that game
    >>
    >>2929424
    100% haven & hearth, checks every box.
    >>
    Anvil Empires fits this well, but it is still in pre-alpha development with occasional play tests. It is made by the developers of Foxhole
    >>
    I have always been enamored with this kind of game / digital world. It is a shame it can seemingly only ever be found in small rare doses that never last long and never reach its full potential. Even as a kid I always wanted something similar, and enjoyed things like towny Minecraft servers that were a very simple version of this concept.
    >>
    >>2929424
    Mortal Online 2 sounds like everything you want
    >>
    >>2929424
    What about MUDs?
    There's a few Hellmoo clones knocking about

    >>2940801
    >ss13
    Is there anything left of that which isn't furries?
    >>
    this is just fivem rp servers. player run eco, everything (cops, restaurants, towing, record labels, material trading companies, whatever) is player staffed. everyone is in character all the time. however it is almost all edaters, pvp sweats, milsim larpers, and other dumbasses, but there a few cool people here and there. though, you will grind literally forever to get cool shit like player owned houses, nice cars, and good guns
    >>
    >>2930489
    You sound brown and subhuman
    Consider suicide
    >>
    I really like neverwinter nights for this kinda vibe. I usually play on Arelith but honestly it's kinda scrubby and full of ESLs if that deters you. Ravenloft (so I hear) is a lot slower prog, but I don't play on there so I can't really vouch.
    >>
    >>3092205
    Ravenloft is pretty good, i played it for a decent while. But be prepared to get raped by wandering monsters if you go too far off the beaten path
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.