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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: 20260822122255_1.jpg (184 KB, 1248x717)
    184 KB JPG
    tank bros
    the time has come
    >tanks with unique abilities
    >two teams fight, either kill everyone or capture their homebase
    >1 life, short but intense matches
    >>
    there is a playtest this weekend
    please hop on
    >>
    Just won a game by taking base in a light tank. Felt great, although I was always a big WOT fan as a kid.
    >>
    Does anyone know how to change the game's rendering API? I don't want to install any nvidia drivers from the past 2 years.
    >>
    Somehow, this game still suffers from too many of the same problems WoT has.
    >>
    This game is so unbelievably biased towards light tanks, it's fucking disgusting.
    >Kestrelfags can just bully you with their drone for an entire game
    >Icarus can divebomb you at any time
    >Phantom can appear in your ass no matter what
    >the cancer that is the Alecto somehow exists in the game in its current state
    >>
    >>2897798
    >>2898518
    You think so? I only had about 3h so I couldn't say to how I felt the balancing was but I am excited to try it again tomorrow.
    >>
    >>2901413
    I was mostly salty when complaining about light tanks, but I do think the Alecto is definitely overtuned. Its combined DPS and mobility make it a menace if the player isn't a complete drooling moron. Kestrel is also obnoxious in the specific context of one or more kestrel players singling out you, specifically, and dropping their drone(s) on you for the whole match.
    >>
    It's out play now
    >https://www.youtube.com/watch?v=A5W65B-8fdM
    >>
    >game officially releases
    >every battle now ends in defeat
    >somehow always perform better than all my teammates combined
    I'm nyoticing...
    >>
    >>2907343
    I noticed players actually salute and ping now in my games
    >>
    Alecto is so disgustingly OP, actually. What the fuck.
    >>
    >4 light tanks on my team
    >all of them drive up the map's brawling corridor, leaving us completely blind
    >enemies all drove around the opposite side of map and got on our cap
    >nobody on our team gets on their cap
    >nobody but me tries to return to decap
    Experiencing this level of retardation outside of WoT has done irreparable damage to my soul.
    >>
    This looks retarded but im bored so ill give it a try
    >>
    >>2909830
    I thought it was fun
    >>
    >see graphics are kinda cartoonish
    kinda sucks, but i continue
    >download game
    >see that you have to link a discord account to do clan stuff, and clan stuff is required for some exp unlock thingy
    garbage choice, but i continue
    >see its only 8v8
    really lame, but i continue
    >see each tank has its own voice
    well that just means there are some tanks i wont want to play just because their lines grate on me, shit gimmick, but i continue, ill just pick from the tanks i think sound good
    >see each tanks unlocks can be used on other tanks so ill be forced to play every tank to get all build options
    really starting to grate on me...
    >see there is a minimum required amount of said fully unlocked tanks required for ranked
    not that i was really planning on playing at this point, but this just kind of underscored the two above points harder and i stopped looking for reasons to play

    Also what the fuck is up with the alecto i only messed around in the sandbox map and i can tell that thing is massively overpowered
    >>
    >>2910165
    but ok i reinstalled it because im bored and its actually a lot of fun. my criticisms still stand but its pretty good we will see how the game develops
    >>
    Is it just me or do people seem especially retarded while playing this game?
    >>
    >>2910792
    they seem about the same ammount of retarded ive come to expect from WoT clones.
    >>
    >drive into a bush next to a dude
    >he suddenly gets blindfired
    >he, in his infinite retardation, assumes I got spotted and took a shot that was meant for me
    >tfw I didn't get spotted
    >tfw he completely chimped out at me for no good reason
    >>
    File: 76414115_p0.jpg (221 KB, 501x708)
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    Reminder to study every vehicle's armor layout in the armor viewer. Some vehicles have "Critical hit" modules where you deal more damage from shooting them. Others have fuel tanks that set them on fire. Knowing where to shoot is also just nice.
    >>
    >>2911905
    But anon, who can possibly remember all that?
    >>
    >game keeps telling me to update graphics drivers
    >updating graphics drivers in [current year]
    Are the devs retarded?
    >>
    >>2912075
    How do WoTcucks (i.e. drooling, subhuman homunculi) remember the armor profiles and internal module locations for hundreds of different vehicles? Remembering things isn't hard, anon. Plus, vehicles in this game don't have many hardpoints to begin with.
    >>
    >>2912118
    Nobody actually remembers that you just shoot at the cupola or lower glacis if you cant flank them

    Tanks in this game seem mostly to be made of paper anyway only a couple heavy tanks are bouncy its like regular ammo here is premium in wot
    >>
    >>2913052
    Technically, you don't even need to remember where all the modules are in Tyr, because the game highlights them for you in blue when you're using sniper mode and even tells you what you're aiming at on your crosshair. Thus, all the player needs to remember is
    >aim at blue
    which should become second nature to anyone like myself who compulsively goes for headshots in every regular shooter.
    >Tanks in this game seem mostly to be made of paper anyway only a couple heavy tanks are bouncy its like regular ammo here is premium in wot
    You only have this experience with 80 pen or more, btw.
    >>
    Solo queue ranked can't come soon enough
    >>
    isnt solo ranked going to make it hard to level new tanks? there is no reason to play non ranked with level 20 tanks, so nobody will play it
    >>
    >>2910165
    I think I get the idea behind having to play other tanks for their perks. I think it helps cut down on one-tricking (at least a little) while you're unlocking everything, and promotes actually exploring the tank roster.
    >>
    I'm quite happy with the speed of progression, i'm a little worried though because the game doesn't seem to be very monetised at all, which is a good thing for us but Gaijin bailed on one of their early access titles because it wasn't generating any money, the mech one I can't remember the name of, though I doubt these devs will cut their losses and will instead go down with the ship I also don't see how this game will make any profit to keep it going unless they introduce atleast a battlepass system.
    I don't want it but it's a necessity for a live service game, you can't rely on Founder Packs forever.
    >>
    Well ive done this. im like 25k away from unlocking my next tank through grinding which is the alecto which im not really looking forward to playing. Here are my thoughts

    I started with the maul and its a fun tank. Im reminded of beta era WoT german tanks. I always felt they were superior to the soviet tanks because you could angle the front armor and bait shots much easier. Its waaaay faster than the legally distinct maus, which makes it decent for aggressive play. Its ram does good damage, its gun is mediocre. Fun tank, its dependency on close range makes it easy to just be out of position with though.

    Then i played the ark. This thing is amazing. You can set up with good firing lines, hide in a bush, and support your team in two directions. Its like a no hassle tank destroyer in WoT. Definitely good for solo random games. I can see it being more mediocre if you have a team full of more specialized tanks that actually use their niches properly. But for hanging back and reversing an enemy push because your team is garbage by just killing the enemy as they are pushing its amazing.

    Then i did the valor. Its a medic tank. Its a decent tank. It feels like the most generic tank possible in a tank game tuned slightly weak, but which can heal. It has curved rounded armor that you cannot reliably present to an enemy but which will randomly bounce things as you move around. Once you get it upgraded you get to do a good balance of shooting stuff to make energy to heal people with. Ive seen people not play aggressive enough with these. Its not so good for playing random solo with though because while its decent at fighting if your team is useless you arent going to out heal fate. Its very good if you have a few people playing well and flanking/supporting each other. You can fall in and keep them alive.
    >>
    >>2914535

    Then i played the phantom. I heard this thing sucked but i actually like it. Its not a scout, its a sniper that can turn invisible. To shoot while moving remember to get going and drift with spacebar. Its like those newtonian physics space sims that let you rotate while moving in a straight line. Its also really cool like some kind of cyberpunk motorcycle, or a vulture from starcraft. Very cool tank if you get good at it you are a cool person.

    The kestrel was a lot less fun. It has a decent gun, just decent. The counterintuitive thing with it is that i had the most success following my team around and scouting ahead of them with the drone, then hiding in bushes and sniping things from safety. You can expose all those bush snipers this way and your team can just wreck them. Also you can track any fast enemies that try to rush your atlases and try to circle them. Nobody expects a light tank to be camping in the back, yet i think i had my best game ever so far doing this. People tipped me afterwards! I somehow wound up with like 3 kills and most damage doing this will also spamming drones all along the side of the map my team was pushing.

    Lastly, the atlas. Im sorry to say this thing is just no good. Its actually very strong but half of the games you try to play it in you will automatically lose as your team folds before you even manage to get anywhere. Leave the pushing to mauls, if you try to push with this everyone will be dead by the time you get there and the enemy will just circle you and its over. You also cannot stoicly hold down a flank yourself with this tank. This tank needs support, it needs people who can shoot things off of you. It is very tanky if played right, incredibly so, but playing it right requires space to be controlled by your team with fields of fire and the whole setup. I cant tell if its actually worth it or not with this, but its definitely a very impactful tank when things go well.
    >>
    >>2914535
    Maul is seriously one of the best tanks in the entire game. fast, armored reasonably, and has effectively two shots at close range. considering the reload times of tanks, no one can really beat a Maul up close (and 1v1). it takes a very coordinated effort to kill a Maul.
    >>
    >>2914505
    Since they're monetization model seems to be premium currency for skins, I can definitely see a battle pass with exclusive skins being added.
    >>2914535
    >im like 25k away from unlocking my next tank through grinding which is the alecto which im not really looking forward to playing
    I'd ask why, but it's such an OP tank, I lost all interest in playing it once I realized just how much it was crutching me. Every other vehicle in the game requires significantly more skill to play except for maybe Ark, but that's only because Ark can be played with one hand.
    >>
    >>2916232
    What makes Alecto good? Everything i've been reading such as steam guides and build theorycrafting posts says it's the weakest light tank, hell I only levelled it to unlock Power Converter for Atlas and it was not fun, but perhaps that's because I prefer heavies.
    >>
    >>2916232
    im terrible at playing light tanks so i dont understand the alecto glazing either. i can only vaguely understand why its good but somehow i dont really know what to do in practice
    >>
    >>2916601
    Its a good tank on its own, but when you unlock other tanks modules and swap some in on it you can effectively double its damage output in a way that doesnt work on anything else
    >>
    >its the kind of ranked that lets you go down a tier
    pls no
    >>
    >fundamentals based on WoT
    not looking promising, bros
    >>
    I am very fatigued by half my team always playing snipers.
    >>
    >>2919648
    That means your team will win if everyone knows to just sit tight and let impatient people on the enemy team get picked off.
    Eventually they will learn and the developers will have to add arty and then the game will be perfect
    >>
    File: file.png (29 KB, 558x449)
    29 KB PNG
    >>2916601
    >Everything i've been reading such as steam guides and build theorycrafting posts says it's the weakest light tank
    Jesus fucking christ, people are retarded. Consider picrel. Now consider how Alecto's tech tree gives it access to a whopping -50% to movement dispersion, making its gun accurate while it's moving, and a -0.35s to reload, bringing its reload time down to 2.15s and increasing its DPM (with base damage) to 3070.
    Now consider the fact Alecto is a light tank and, being a light tank, has high mobility and camo, enabling it to position itself such that it can get maximum value out of its high, theoretical DPM or simply circle enemies to death at close range. Now consider Alecto can also teleport a short distance forward or even backward.
    Remember, all of this is before even factoring in what's possible with alternative components and special shells.
    >>
    Maul is fun because even if I die I make sure I take a sniperfag with me via diving.
    >>
    Wow Tricera and Deadeye seem pretty oppressive on Scorch
    >>
    Nerf Ark
    >>
    Do not nerf ark
    >>
    They need to nerf it so shitters will play something else and contribute to the team instead of sitting in the furthest back bush and serving no purpose until it's 3v5 and 2 Atlas are entering the objective circle.
    >>
    sitting in the back with a sniper lets you cover multiple directions. team mates need to learn not to push outside of fire support and instead try to bait enemies in to the fields of fire. its a WoT clone playing defensively wins unless your team defends so stupidly a cap rush works
    >>
    Streets are saying Alecto is getting hit
    >>
    i just want to play on an 8 ark team
    >>
    >>2920793
    Good. But all they really need to do make the reload a little longer, imo.
    >>
    An Alecto actually just depressed his gun through his own fucking hull and aimbotted my gun hardpoint with every shot until I was dead. With two of my teammates shooting at him, no less.
    >>
    There needs to be a ran off alone and died report option
    >>
    I don’t like it
    I didn’t like wot or wt either though
    >>
    >>2922487
    What tank game DO you like? Worms?
    >>
    Came here to check if there is a 4chan clan. Not to be social or anything but to get the bonus rewards.
    >>
    I notice in this game im having the same problem i did in other games of this format where i have fun in a match, but its hard to bring myself to try and find a new match when one ends. This leads me to suspect im actually experiencing fake fun.

    >>2923423
    Using the clan features currently requires discord and so of course there is no 4chan clan
    >>
    Scorch is the worst map ever designed among tank shooters.
    >>
    Really glad they put 2 sniper tanks early on so everyone could be trained to never ever push up or reposition
    >>
    >>2926976
    Why do you think so? I like THE DIVIDE or whichever has the 2nd floor hallway
    >>
    I love Atlas
    >>
    >teammates can just cuck you by rushing cap
    >>
    >>2926976
    It's the most World of Tank-coded map in Tyr, which is why it's the worst map in Tyr. You clearly haven't played WoT if you think Scorch is worse than any WoT map, though.
    >>
    Game needs a "played Sniper when we already had 5" report option
    >>
    >>2927228
    there is nothing wrong with that, you just need to adjust your tactics
    >>
    Cap circles need to go. Morons always sitting on cap when we vastly overwhelm them and can easily kill them.
    >>
    You are a LIGHT TANK
    You attempt to give VISION of the ENEMIES to your TEAM
    You DON'T attempt to ASSASSINATE the enemy ATLAS whilst it's being POCKETED by TWO VALORS

    I think word spreading that the Alecto is busted if you know how to drive hover tanks has led to retards picking it up thinking it's an instant win button when it's very much simply damage support / counterscout unless it finds a lone heavy it can circle in peace for a good 2 minutes.
    >>
    >>2927309
    Capping is always safer because once a team is down to three they gets heal on kill, and not an insignificant amount of heal either. You don't really want to be the aggressor most of the time.
    >>
    Streets are now saying Ark will also be getting hit
    >>
    i dont like playing the rook
    >>
    but the tempest is fun
    >>
    >first ranked game
    >My team goes up the lane
    >Enemy team doesn't
    >Pass eachother in the night
    >Enemy team jumps on our point
    >My team doesn't
    >Lose without firing a shot
    >>
    the discord server is full of tranny freaks
    >>
    sex with bushes
    >>
    anyone else get crazy frame drops in this game?
    >>
    >delaware based devs
    >forced discord integration
    i want to like it but this feels like botfarm niggerhell
    >>
    >>2928617
    Good stuff, we need more tank girls
    >>
    >>2928617
    nice, i was waiting for someone to lewd the tanks
    >>
    >>2928460
    The clan I joined is a furry clan but no matter how many times I use autosearch it just gives me that clan so I joined it and am now ignoring the chat.
    >>2929423
    Their reasoning is that they don't have the manpower to handle in-game chat moderation and are instead using Discord volunteer mods.
    >>
    >>2930365
    >Their reasoning is that they don't have the manpower to handle in-game chat moderation and are instead using Discord volunteer mods.
    this is a way more complex solution than giving players the option to mute eachother
    >>
    Your team? Coordinated, skillful, high improvisational skill gamers
    My team? All light tanks, all running off alone, all main character complex fucktards who'd improve the world via their own suicides
    >>
    File: image.png (2.16 MB, 1369x3109)
    2.16 MB PNG
    >>2929585
    >>2930348
    Most of the art are just tanks or anthros, barely any anime styled
    >>2930500
    You need to shepherd your light tanks
    >>
    after playing the arbalest i dont understand why everyone is complaining about the ark
    >>
    >>2931200
    Because the Arbalest has next to no camo and can't setup a bush wherever it likes.
    Oh and the 15 second reload time makes Arbalest worthless up close whereas the Ark can fight back against divers especially if heal on kill is triggered.

    The true mystery is why anyone would play Arbalest over Ark.
    >>
    >>2931205
    Burst is way more important than sustained damage so arbalests big hit, which breaks all modules no less, is very powerful. I definitely think energy focused build so you can siege as much as possible is the way to go. The ark is definitely a better tank to be solo in, but if you are supporting your team and have team support the arbalest is amazing, it can even play a closer range support if you are cocky. Its like the tempest in that regard, another tank that i think is incredibly underrated.
    Ill have to play both more to decide which i like best, i still kind of prefer ark, but these two tanks are both pretty good.
    >>
    >>2898518
    The phantom is an absolute joke of a tank, not sure if you still feel this way about your post after playing
    >>
    >>2931205
    Because the arblest autobreaks modules (which means insane nobuns damage with the right build, and siege mode shell speed overwrites the momentum shell penalty) which leads up to breaking 600+ damage shots from across the map. It's a canerous tank that encourages just sitting on the edge of the map. And despite have bad manueverability its still a hover so you can abuse strafe movement to get extra speed and peek cover. Module damage bonus in this game isnt like wot where you have an easier time of knocking out modules, it acts like crit damage when you hit them.
    >>
    https://www.youtube.com/watch?v=2kNVPpCl1ZQ
    >balance patch
    >slow growth model and happy about launch
    >discord req being dropped soon
    >>
    >>2932192
    i enjoyed playing it. You just play it as a bush sniper that can get closer and relocate easier than ark. Its real important to learn how to do the hovertank drift stuff if you wind up in close combat. Its special ability is to let you escape situations you are pinned down in and run away safely
    >>
    >>2932192
    Because you are a fucking retard.
    The new meta is having a phantom build full speed and just yolo right behind the enemy base and see the enemy team melt since it's impossible to catch him in his eetarded stealth ability. Lower ranked is pure cancer to slog through since I had to wageslave the first day when I should have skipped all the retard mongoloid teams who pick 6 snipers and either yolo a lane or get picked off 1 by 1.
    >>
    >>2898518
    I've had a completely different experience, I can't into light tanks at all. Probably because Heavies require less map knowledge and positioning skills so I suck at both right now.
    >>
    you can do good in the kestrel just following your team around and shooting at things then using the special when they come to a spot that has bush snipers pinning them down
    >>
    >>2933977
    the phantom stealth takes forever to charge up and being shot disables it. Simply play a real light tank and you can deal with the phantom
    >>
    i wish phantom was a girl tank i would main it because motorcycles are cool
    >>
    >>2897798
    judging by pic you mean playerbase (aka idiots who camp on heavies)
    this is extreme example
    common example is:
    ARC (stealh tank) players who use it like arbalest (they snipe from spawn while arc can snipe from 100 m and be unspoted, and even if they spot him arc can instantly go back to stealh with ultimate)


    other than that everything i hated about wot is not in this game
    >>
    >>2897798
    thats actually kind of clever assuming the maul stays unspotted, it can spam from that bush and people will see it shooting and return fire but the mauls frontal armor will keep it protected causing them to waste time
    >>2934564
    the arc is actually better at long range and the arbalist is great as a close support tank. The main reason people like range is less to do with the tanks and more to do with the ammo that does +30% damage beyond 200m
    >>
    >>2912075
    wot:
    >remember armor layout for each tank and there is 200 of them, also 25% + - penetration "rng" that depend on your mmr (how good you are on avarage the better the player is- the rng will drag him down more)
    tyr
    >remember armor of 10 tanks (the rest is paper) and even if you forget, you have in game live indicator witch even calculate if you can penetrate it depending on angle. No rng

    >>2913052
    all tanks with exception of atlas and its lower plate have weakspots from front (all tanks can hit it 100% with precision aiming)
    what determines how tanky tank armor is, is sizes of weakspots and critspots in relation to mobility
    >>
    >>2919423
    >aiming mehanics (auto dropoff calculation) and driving engine
    i would not call it fundamentals
    >>
    >>2934570
    albarest have best velocity with ult,
    while phantom can do more damage because instead of waiting hi can come to enemy and risk being spoted
    just because you can use them the opposite does not mean you should

    and yea you right about maul armor being good at long range (still better in movement), but this position is retard level , you will get easly hit to the side into critspot from 3 different hills, 1 from left 2 from right
    you want to go to the side of the map
    >>
    >weekend
    >slow to find matches
    is it already dying?
    >>
    >>2937199
    It's early morning in Europe and the middle of the night in America, of course it's slow right now.
    >>
    >>2937199
    2k players on steamdb
    >>
    >>2934156
    Oh no, a tank that requires average IQ to stomp, that makes it balanced!
    Retard.
    >>
    >its another heavy tanks push into their snipers fov instead of pulling back so they have to push into ours episode
    >>
    >>2937570
    Lucky you. My heavy teammates just fuck off into a canyon and watch the enemy cap with 4 lights.
    >>
    >>2928617
    new
    >>
    >>2937786
    My heavy tanks decide they're too slow to move up so they camp in bushes next to the arks at spawn.
    >>
    >>2928617
    Sex is good for the body, good for the bark.
    >>
    >>2937946
    but ikarus is a boy
    >>
    File: Kes.png (621 KB, 750x1500)
    621 KB PNG
    >>2939476
    They're all whores
    >>
    >>2940108
    Take that back, my wife is pure
    >>
    >>2940756
    Shit sloppa doesnt even look like an Alecto
    >>
    its like the playerbase has gotten dumber in the last 2 days or something
    >>
    >>2940813
    It's the opposite, people got better at punishing. When someone mispositions just a little bit, they get blown off the map. You can no longer just drive around for free.
    >>
    >>2940818
    My experience is that my team keeps dramatically overextending and getting wiped out by pushing into the enemy teams kill zone.
    >>
    >>2940813
    Solo ranked is over. Most skilled people already have every tank at 20 so only the new people play casual right now.
    Game will need some new game modes and some grindable shit to keep the above average players hooked.
    >>
    >>2940830
    >Solo ranked is over.
    ? But its not over?
    Its solo ranked im complaining about. I dont see how we went from people actually playing smartly to just holding down w. Has my playing only a few games a day stranded me with all the retards in the ranked queue?
    >>
    >>2940836
    Or you just had a bad day.
    >>
    File: tyr1.jpg (316 KB, 1920x1080)
    316 KB JPG
    Low IQ players ready to be farmed.
    >>
    >>2937946
    >>
    >ranked is over
    darned
    >>
    >>2943965
    ironically the least bratty light tank
    they all deserve thorough correction though
    >>
    >>2934576
    bushes, spotting etc
    >>
    >>2944240
    Would that be Alecto?
    >>
    >>2943982
    For what reason though?
    >>
    >>2944380
    i dont know why they would ever turn ranked off personally its the only thing to give direction
    >>
    >>2944313
    Alecto is a mesugaki.
    >>
    >>2943982
    I struggle to understand the devs.
    There is little content other than grinding for ranks at the moment and they take that away too.
    >>
    File: Valor.jpg (3.37 MB, 1600x2200)
    3.37 MB JPG
    >>
    so when you get all tanks unlocked what exactly are 'rushed scans'?
    >>
    >>2944984
    only got 2 of them so far, seems like they are an extra scan you get.
    >>
    >>2944984
    I got a shitty turtle charm from it once
    >>
    >>2927598
    Retarded take, but you're probably one of the many retards who wouldn't be able to clutch a 3v8 anyway.
    >>
    >attempt to play Kestrel
    >playing my heart out every game
    >nonstop teams full of niggers that are too heavy for me to carry and not shooting the things I spot
    >play anything else
    >easy win while driving around the map like a tourist barely doing anything
    >>
    File: file.png (375 KB, 500x500)
    375 KB PNG
    >>2943965
    Typical Ikarus gameplay.
    >>2932192
    see picrel
    >>
    whats up with atlases that seem able to just spam sonar perpetually? how do you accomplish this
    >>
    >>2947454
    Change your components to spam it, some even include a heal for it
    >>
    is full damage reduction Atlas a meme or viable? i want to try but i still need to unlock some tanks
    >>
    >>2947584
    You build fully for health/healing/damage reduction if you think you can rely on your team. So it is a meme.
    You build for full mobility atlas if you think your team will fail you(they will).
    >>
    I got the fortis and am trying that drifting build and it's a lot of fun movement wise but it still seems like the tank is not able to contribute that much. I'll keep working on it
    >>
    This game makes me wish fractured space didn't die.
    >>
    >just watched one enemy atlas solo a friendly atlas and 2 valors because the valors decided to play peekaboo with the enemy atlas using our atlas for cover instead of just going around and shooting it from the back
    >>
    >>2949302
    Fuuuck don't remind me
    >>
    i found fractured space to be too moba like
    >>
    File: 20260915221631_1.jpg (254 KB, 1920x1080)
    254 KB JPG
    How
    >>
    >>2948728
    it's garbage, just focus on grabbing all your gun talents, along with extra shells. unless you want to use fabricator
    >>
    >>2949982
    Being a ridiculously oppressive cunt to anyone that dared to leave cover from the other side of the map in the arbalest reminded me of doing the exact same thing in the overseer 10 years ago. But there's no asshole in a ghost to stop me in this game.
    >>
    File: HSUBXJpbUAEMOWB.png (957 KB, 2048x1152)
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    >>2937946
    still going
    >>
    >>2950083
    the tank doesnt really have anything going for it otherwise though, its gun is mediocre, mines are of dubious usefulness
    >>
    This game sucks cock. These slow and tactical games are extra bad to play with strangers. Its a literal lottery.
    >>
    >>2951195
    Its anything but slow right now.
    The maps are tiny and every retard in a light keeps W pressed down during the entire match.
    >>
    >>2951249
    Compare it to most non vehicle games. Here if you find yourself in a bad spot there is often no counter play, no amount of player skill can save you, because its a slow ass tank (even the light ones)

    The only winning move is to not find yourself in such a bad spot in the first place, but when you are playing with random retards, the positioning of both teammates and enemies become some absolutely clown shit.

    I suspect most people here are WoT refugees, so I guess you are all used to eat shit.
    >>
    >>2951283
    >so I guess you are all used to eat shit
    Okay buddy, calm down with the ESL accusations and go back to warthunder or HEAT or whatever the fuck you play regularly.
    >>
    >>2951292
    >warthunder or HEAT or whatever the fuck you play regularly.
    I play none of this shit.
    >>
    >>2951304
    I know you don't speak English but that last part (".whatever the fuck you play regularly") means I don't care. go back
    >>
    >>2950807
    Its gun is quite good, good pen, good alpha, reload not great, but accuracy, reload, and damage can all be buffed in its tree.
    >>
    >>2953146
    I tried and its just an ark that shoots half as fast. The lack of mobility still lets mauls and alectos fuck it like an ark whereas you can dogfight them with the drift build, the extra armor is not a compensation for the loss of stealth. Its just seems to be a shittier ark like this
    >>
    >>2953461
    The fortis has SEVERAL mobility tree options, not to mention mines completely shut down the maul, and one of the capstones makes you spin like crazy. And yeah, the arc is overtuned and heavies in general suffer.
    >>
    >>2957165
    >mines completely shut down the maul
    mines dont stop mauls charge, and if a maul strategically runs over a mine with its armor pointed in the right direction it will be repaired before you enter precision aiming to exploit any forward vulnerabilities, mines give you one shot at a maul.

    The issue with talking about fortis' gun is that for a gun to be effect at range it needs to be in precision aiming mode against anything but soft targets, to enter precision aiming mode you need to be stationary for some time. This means you either need to be invisible of have armor that is so good you can afford to just stop moving. The result of this is that its gun is not really that great, as it relegates it to mid or close range where dpm matters more. fortis needs to work in mines and ramming while it brawls and using mines while brawling requires maneuverability.
    The hull rotation capstone might be effective here i havent tried that one so maybe it compensates

    While when i try a fortis gun build i do wind up doing about ~20-25% more gun damage per game, i feel way less useful since im still doing half the gun damage i would have done in an ark and its a real struggle to fulfill the heavy area denial role as easily as an atlas or even a maul could. Ive also lost all ability to aggressively push forward

    I think the ark is balanced and on par with the other top tanks: Maul, Icarus, kestrel and valor. Maul is actually stupidly broken when employed in multiples because it has very effective armor it can peck you to death at range and create a kill zone of multiple simultaneous rammings to anything that dares get close. I wish the fortis could play that aggressively.

    Fortis is a strange tank because it theoretically could find a hull down position and control things well from there by just wiggling a bit but there are not many positions like that and the ones that exist seem to be placed in areas that would not be particularly useful. Maybe i just havent found them.
    >>
    Light tanks will get nerfed to the ground soon.
    >>
    I do great in the atlas pretty much every time I use it but it feels like I only do well because people insist on staring at me and eating shots from a 400 damage gun on reload.
    It seems like it would be a shit tank if people didn't play so poorly so consistently.
    >>
    >>2949987
    It wasn't perfect, but it was unique and fun.
    As a space fag I am very biased though.
    >>
    LMAO It's just like world of tanks where the snipers just hang back and base camp while the team dies. Then they farm a bit of damage at the end to think they contributed
    >>
    >>2962680
    Love it when the last surviving members are Arbalests and Phantoms
    >>
    >>2962933
    >last enemy is a phantom who wants to lose by capture
    Sigh
    >>
    >>2957818
    Light tanks are insanely overtuned that's why I make it my mission to hunt them down on a full speed build Maul
    Fuse might be strongest tank in the game right now it's so hard to deal with regardless of what role or tank you're playing. I have not yet played all tanks but if I had to make a tier list it would look something like

    S tier
    >Fuse
    A tier
    >Alecto
    >Kestrel
    >Ark
    >Ranger
    >Maul
    B tier
    >Ikarus
    >Phantom
    >Seeker
    >Valor
    >Tricera
    >Fortis
    C tier
    >Arbalest
    >Rook
    >Deadeye
    >Helio
    >Atlas
    D tier
    >Tempest
    >>
    i like the tempest
    its not very good, but it has a niche which is that in about 4 seconds it can put out more damage than anyone else which makes it good to help stop enemy pushes when backing up team mates. The autoloader nature also means you cant hope for a bounce or a miss, most of its damage is going to land.
    >>
    >>2965166
    Tempest was the first tank I wanted to unlock and I even spend slvr currency on it to speed it up because I liked the italian autoloaders in WoT and Tempest description sounded like it would be similar in playstyle
    But holy shit is it total ass the burst damage is low even if you hit the full magazine into weakspots, dispersion between shots is awful even with upgrades, you have no armor, low speed and a teleportation skill that would be useful on long games and large maps where tactical engages are rewarded but this game is designed to be an arcade run'n'gun shooter but with tanks
    Biggest disappointment in the whole game
    >>
    File: MAUL.png (242 KB, 1398x794)
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    Rate my build
    >>
    >>2965198
    Strange component composition. Change the 10 seconds throttling IMO. That one won't help you win a match.

    Also does anyone know whether there's any plan for more medals? I like collecting them in WoT.
    >>
    >>2965272
    >7 fortis medals level 23
    how?
    >>
    >>2965277
    Just shoot stuff, Fortis gun is strong.
    Helio on the other hand, the gun is a peashooter, I never managed to deal enough damage with it.
    >>
    >>2965280
    >Fortis gun is strong.
    People keep saying this but i dont see it. I have no problem getting medals on the ark. Where do you shoot them from? You have to be stationary to hit anything unless its very close, which means you will get sniped since you have no camo, but if you build around gun you will get killed at close range. The fortis armor is full of holes so its not like atlas whos gun i can use well since i can afford to hold still enough to aim it properly.
    >>
    File: medals.png (1.29 MB, 1860x719)
    1.29 MB PNG
    >>2965272
    Thanks for the suggestion I will replace the throttle with a friction capacitor and do a few games
    >>2965277
    Fortis medals are easy once you figure out the proper playstyle for your tonk
    I'm looking forward to unlocking the Fortis soon myself
    >>
    >>2877652
    This game is a failure and sucks.
    Sorry, but it's true.
    I'll never play a Wargaming game again but I was hoping this would be something interesting (minus the horrendously gay slop sci-fi art style) but it just isn't. The performance is ass and the visuals are a mess.

    Things like the foliage disappearing in the direction you're aiming are downright awful and the chance that the devs turn this all around and make this game any good is slim.
    >>
    >>2965291
    >I will replace the throttle with a friction capacitor
    It's strictly worse my average mk/h is down by 5, back to the 15% speed on full throttle
    >>
    >>2965277
    I gave a Fortis a medal with my Ark. We held a flank 2v5. I kept shooting the retards spotted by Fort and they kept trying to hit me blind while I was full depression abusing a hill from extremely long range. I wish we had larger maps but then TDs would be extremely overpowered.
    I think the devs pushed hemselves into a corner. Small maps limit tactical play but large maps kill slow tanks and the perfect aim mechanic makes heavy pushes suicidal.
    Not to mention every new tank they will introduce adds a huge risk of powercreeping older tanks.
    There is a reason why theres only 3 camo modules in game currently.
    We already have a firepower module that makes another one obsolete 99% of the time.
    >>
    >5 light tanks in team
    >not a single one actively spotting
    GG I guess
    >>
    >maul
    >max speed everything
    >chase lights
    >get my tracks blown off
    >repair
    >chase lights
    funni
    >>
    >>2965293
    This isn't a wargame, try /tg/.
    >>
    The gameplay is nice, but I think it just lacks the things WoT has.
    Real tanks.
    Sense of progress (grind)
    The game is really fast, WoT was much slower.
    Also the shots always pen, not like WoT where you had to guess if you pen or not
    >>
    >>2967190
    My impression is that the tanks in Tyr are modeled after high tier tanks in WoT but the gameplay itself resembles low tier matches
    >games are short
    >maps are small
    >every tank can pen every other tank
    >nobody has active components except for their unique hero shooter skill
    >ammo types barely matter
    >you finish your tech tree in under an hour of playing a tank
    >>
    >>2967235
    not only that, but the upgrades feel inconsequential
    >>
    >>2967190
    >Real tanks.
    World of tanks is like 50% fake tanks at this point.
    >Sense of progress (grind)
    Some may appreciate that grinding through some miserable vehicle for 50 games while much of your currency gain is reliant upon your mentally disabled team is not a thing in this game.
    >The game is really fast, WoT was much slower.
    Current world of tanks is often five minute games at most above tier 7.
    >Also the shots always pen, not like WoT where you had to guess if you pen or not
    World of tanks has had an armor penetration indicator since it was released and has only made it even more accurate at judging whether shells pen or not, the proliferation of gold also allowing most mediums to frontally pen most heavies even a tier higher pretty easily.
    >>
    >>2967513
    Wot has a full live armor penetration skin on models now, its very similar to the way Tyr presents it.
    >>
    >>2967190
    >the game lacks grind, shots randomly bouncing, driving for 5 minutes only to discover you'd already lost
    Please I'm already playing you don't need to sell me harder.
    >>
    fabricator siphon alecto is kinda fun
    just duel'd an icarus and was the one to claw out while down half health
    >>
    How to properly circlestrafe on Alecto?
    >>
    >>2968333
    spacebar and strafe keys help ime
    >>
    File: 9203 Exp.jpg (299 KB, 1920x1080)
    299 KB JPG
    Current personal best, 9200 exp.

    >>2968333
    Lock on to enemy with C within proper distance
    Hold Q or E depending on strafe direction
    If you hold Q, press D as needed
    If you hold E, press A as needed
    Just train in sandbox mode.
    >>
    >Atlas
    >hold the line deflecting all the shots
    >suddenly surrounded 5 to 1 with lights and mauls up my ass
    >turns out every light went the other side of the map and got picked off/got 2~4v1'd
    >the snipers followed suit and dissolved
    >again
    >4k+ xp minimum but still a loss anyway
    being Atlas is suffering
    >>
    >>2969114
    Half the time I play Atlas the match is either won or lost before I get into a proper fight it isn't the weakest tank on the roster but it's the most unpleasant one to play as for me
    >>
    >>2969114
    >>2969136
    have you tried the maximized speed atlas build?
    >>
    >>2969141
    I had great success with the max speed Maul build but for Atlas I use a fat HP/self-healing build that allows me to slug it out until the game ends one way or the other
    >>
    >ranked is down again
    >>
    >>2969141
    I have heard of this 'speed atlas', but how do I build it? how does it fare?
    >>
    >>2969227
    I dont know how it fairs or how its built, there is a video on youtube about it. I remember it even goes so far as using the ammo that increases speed. I know it can keep up with the team though. whether it can do anything beyond surprise people that there is an atlas where there shouldnt be i dont know
    >>
    >>2969236
    There is ammo that boosts speed? I only knew of the unstable rounds that slow you down but not of any that work the other way around
    >>
    >>2969269
    yeah there is one that works the other way around and does like 50% damage or something horrible. Im not sure how much it increases speed
    >>
    >>2969114
    >doesnt contribute
    >complains his team loses the 8v7
    What if you came out of your safe position to force the enemy team to deal with you and not stay a glorified rock on the edge of tge map?
    >>
    >>2969269
    Lightweight ammo. You sanic into the front and break the medium line, ram the first tard that tries to stop your fat ass, switch to gargantuan shell and make them your little bitch.
    >>
    >>2969295
    anon if holding down center right flank on fields against an atlas,fortis, helio, valor, bouncing 2k+ damage, dealing 2.5k, and killing the valor and ark isn't forward enough to be called "a glorified rock on the edge of tge map", I dunno what qualifies as 'coming out of safe position'.
    >>
    >>2969590
    >killing the valor and ark
    typo, meant valor and atlas, arks were doing their duels on the open side of the map
    >>
    sure am tired of all these teams with 5 lights disintegrating
    >>
    Sure am tired of my team disintergrating even with 5 lights on the enemy team
    >>
    I figured out how to reach 65km/h on flat ground as Maul (although it's conditional so real game speed will be lower)
    Heavy tank by the way
    >>
    >>2972616
    A Kestrel with all default components does 68km/h by the way, just 3km/h faster than a heavy tank with double his health pool
    >>
    >>2972616
    mauls are good but i still think they are balanced. They get taken apart if they arent pointed at you.
    The real issue is that their strategy depends on not overextending and getting themselves killed on a tank that really really wants to just rush forward and ram things, and then when you have 3-4 mauls on a team rushing forward together no longer overextends you, and so you just win. Its a tank where the more of that tank you have the less you have to think and the more everyone automatically knows what to do for free instant coordination.

    Most tanks make the team worse when there are more duplicates of them beyond a point, but i think 8 mauls might be the best team for playing an unknown enemy composition.

    A single maul is balanced though. Its gun is pretty bad, its dangerous up close but its also difficult for it to get up close if the other team isnt retarded.
    >>
    >>2972724
    The biggest weakness of the Maul is really how poorly it trades armor pen values
    By which I mean you struggle to pen a Rook or a Valor and the Atlas is just impossible from any forward facing angle
    Meanwhile you yourself get penned by Alectos and Ikarus through the front. The Maul's two big plates are solid armor of course but the entire rest of the tank is littered with weakspots and its wheels are attached in a way that can they can be blown off from dead ahead which is honestly just retarded
    >>
    >>2972767
    really i think the game would be better if precision aiming was just removed as a mechanic. Heavies with hard facings that have a few weak spots should not be such guaranteed pens. The idea that there is something to aim at in a standoff is fine but being guaranteed to it unless they are spazzing out constantly is dumb
    >>
    Just got facefucked by three light tanks please for the love of god nerf their penetration values
    >>
    >>2972907
    Nah.
    >>
    File: ARKspeedtest.png (3.14 MB, 1920x1080)
    3.14 MB PNG
    After Mauling people at 65km/h >>2972616 I wanted to see which medium tank could go fastest and sure enough the Ark can break the 100km/h barrier
    The tank is quite nimble for being a bush camping sniper
    >>
    >>2973113
    ark is actually good at close support and repositioning. its a very enjoyable tank to play
    >>
    >>2973221
    I tried close support Ark.
    Problem is that you lose too much dps to the point being an Ark becomes a detriment.
    >>
    not having chat kills the game for me
    I loved the banter in World of Tanks
    >>
    >>2974295
    What banter? You tell the camping fag thats throwing the game to move his ass and you get mass butthurt reported and chat banned for weeks repeat ad nauseum.
    >>
    File: fortis.jpg (157 KB, 1400x823)
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    i finally managed to get a medal with my fortis. ive got 4 at roughly the same level on ark. ive tried various combinations and settled on this so far. I tried a long range version with the long range shells but it didnt work as good
    >>
    >>2974295
    Well they removed allchat in world of tanks before tyr was even conceptualized so it doesn't even have an edge over tyr in that aspect anyway.
    >>2975423
    I have a vivid memory of driving my KV-2 and killing two churchills in a platoon in one shot each back to back and one of them flaming me for using premium shells(I just high rolled my HE pen and this was before they added the incoming shell type indicator).
    Now you just get post-match hatemail in the garage at best.
    >>
    ive noticed gargantuan shells have a strange tendency to bounce even when shooting at enemy who is entirely lit up green/blue
    >>
    the four starter tanks are just really solid huh
    I'm levelling the alpha tanks and while their highs are high I miss the flexiblity of the four when things go wrong
    >>
    i just had a game where i was in our cap circle, our base was being captured, there were no enemies in the cap circle, but our base capture % was still going up. What is happening there? Even if there was an invisible phantom or something shouldnt i have been contesting the capture?
    >>
    >>2977381
    i am starting to think i was in the enemy cap circle
    i scored highest on my team in that game, grim
    >>
    >>2977400
    oof
    but you know what? That happened to me in WoT once years ago
    >>
    >>2975787
    >Well they removed allchat in world of tanks
    I stopped playing right there.
    They pay2win tanks like the T59 or the pz2J were already pretty bad, but this broke me.
    >>
    File: atlass.png (2.65 MB, 2000x2722)
    2.65 MB PNG
    Imagine.
    >>
    File: dffgh.jpg (21 KB, 278x151)
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    amazing, im starting to get the hang of fortis this is a good tank im often topping damage with it
    >>
    >>2978724
    Do you build your Fortis for damage or surivability?
    I am currently torn up on whether to level Bounce Energy, Repair Speed and Max Health or alternatively Shell Damage, Turret Dispersion and Movement Dispersion
    >>
    >>2979248
    The shell damage nodes are such a fucking pointless waste. Full investment into most vehicles' shell damage nodes gives you 3-6% more damage per per shot. Worthless.
    >>
    >>2978663
    amazing
    whos the artist
    >>
    >>2979883
    https://x.com/Haohi_Oterin/status/2098610024012820705
    >>
    File: Fortis.png (1.77 MB, 1920x2164)
    1.77 MB PNG
    Sharing my Fortis build too.
    >>
    >driving my maul around the corner detected
    >initiate dorifto inwards the moment front part is out
    >5 gajillion deflects on the front formerly aimed at my tracks
    Maul gaming
    >>
    File: mauldals.png (74 KB, 286x161)
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    >>2980076
    I can't stop MAULING people it's too damn fun
    >>
    I love triple tracking rushing mauls from the flank with the kestrel.
    >>
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    >>2979248
    i fully focus on the gun. anon who said just shoot stuff was right.
    Usually im highest damage on team. Sometimes a sniper outdoes me. 4k damage on a typical 'good' run is not uncommon, and 2k when everything is shit the team folded and most people have sub 1k is also common

    Mines are a gimmick. Do not try to use them. Sometimes a situation to use them appears (i still use them in over half of games) but dont let them shape your strategy.
    Its not your job to push. You are second rank fire support to add damage to a push and to help protect the back of the push. If nobody is pushing you are a forward sniper. Find somewhere hull down. If an atlas, helio, or some mauls are pushing follow them, unless they look like they are just clueless.
    At the start of the match just sit in a bush, you can do a lot of damage to enemy lights or positioning enemy team this way if you have lights scouting.

    Fortis feels like the most tank tank of all the tanks in this game. Hull down, creep dont rush, shoot things. I went from no badge to 6 badges in half of level 23 once i learned all this.

    Realistically you can take a point out of shell damage and put it in a capstone. I just dont find the capstones useful for my playstyle at all and i believe this gives me an edge because people will assume im retarded.

    Likewise shell damage could be traded out entire, and the 2 points in fully aimed dispersion could be moved elsewhere. I just dont find any of those elsewheres that appealing. The dispersion alternative is probably hull rotation. You really dont need extra hull rotation. Its not going to turn you into a drifting fortis and i find the turret rotation buff enough to deal with circling lights. The track repair speed instead of shell damage is a potential option but if you position fortis right getting tracked is not that big a deal. Probably i do more damage overall from the shell buff (+10-11 extra per shot) than i take from tracks repairing faster.
    >>
    >>2965158
    >D tier
    >>Tempest
    lol
    lmao
    Tempest has the highest skill floor and ceiling in the game. It has the highest difficulty rating for a reason.
    >>
    >>2965272
    I saw a suggestion for medals for 7k XP, 8k XP, etc. and I think a dev replied saying they liked the idea.
    >>2977400
    Do you have a replay of that battle you can check?
    >>
    Glad to see anons are realizing Fortis is a good tank. Her mines are mostly useless, but everything else about her is pretty good.
    >>
    The new patch has come:
    ark reload speed nerf
    discord no longer required for clans
    new map
    >>
    >Ark reload speed nerf
    >Alecto reload speed untouched
    Devs... you nerfed the wrong vehicle's reload...
    >>
    >>2981148
    yeah i really felt like ark was fine. they did nerf alectos ability to hull down on a slope though.
    I think atlas should get whale and maul should get didgeridoo
    >>
    File: 20260923234857_1.jpg (558 KB, 3840x2160)
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    >>2980105
    first game
    this tank is OP as fuck or has a low skill floor
    >>
    >>2981148
    Alecto fires so fast at first I thought it was another magazine based tank but no that's just the firerate it has. The Tempest intra-clip reload might be slower than Alecto's spam fire
    >>
    >>2982169
    Tempest intraclip is 0.75-1.00s, so unless Alecto can less than that, then that shouldn't be the case. Weakness Analyzer + tech tree reload time reduction = 1.15s reload for Alecto on weakpoint hits, though. There's also that component that gives -1.5s reload speed while unspotted. I'm not sure if it stacks additively with these other sources of reload reduction, because that would result in negative reload time and it would be absolutely broken if it did.
    >>
    >just had 2 shots phase through a seeker when there was no way for them to miss
    >tfw the seeker then shot me through multiple walls after I recalled across half the map
    Totally not suspicious at all...
    >>
    Can wargayming stop DDoSing the servers? It's understandable they'd feel threatened by Tyr, but this is ridiculous.
    >>
    File: file.png (587 KB, 1834x322)
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    Core is a fun map.
    >>
    >>2983935
    Devs are saying it's not a DDoS this time, schizo.
    >>
    >>2982146
    yes. Maul is the best tank for players who in general don't really want to think too much (me)

    I can't do well with light tanks in comparison.
    >>
    i only get badges when i have atlases to farm damage off of ;_;
    >>
    File: Valor.png (2.44 MB, 3000x4083)
    2.44 MB PNG
    >>2978663
    >>
    how's the new map like

    >>2985150
    sex
    >>
    >>2985204
    Been enjoying it, seeing more Fortis and Rooks in that map. Unsure if its a meme or more people finishing their tank acquisitions but seeing a lot of ranger building massive ramps and flying across
    >>
    >me and atlas playing peekaboo with a valor
    >i decide to just flank the valor and trap it between me and the atlas
    >the valor is gone when i get there
    >the atlas followed me and now the valor is where we were shooting the atlas' ass
    >>
    File: Ikarus.jpg (630 KB, 2560x1440)
    630 KB JPG
    That was fun
    >>
    MAULED (on both sides)
    the poor lights did not expect a maul to ram into their light duels, free medal for me
    >>
    File: maulception.jpg (410 KB, 2560x1440)
    410 KB JPG
    >>2985458
    fuck, forgot the image
    >>
    >>2985445
    JFC 5571 damage as Icarus? how?
    >>
    is this gonna be the same as wot of tanks where I hate the game the more I delve into it's mechanics
    >>
    >>2986683
    >delve into mechanics
    no think
    tank
    >>
    >tfw I saluted an alecto on accident
    Damn it...
    >>
    how do I tempest
    what ammo to use
    >>
    >>2988928
    id try using gargantuan and playing close support hiding behind a heavy and magdumping then bugging out
    >>
    >>2988928
    i find alternate ammo on the tempest pretty garbage because of the clip mechanics, so grab literally whatever for secondary and lightweight for tertiary
    >>
    >>2988928
    High accuracy ammo for tertiary, otherwise even if you have 5 clips you won't be able to empty them instantly since you need to wait for better dispersion.
    >>
    File: Ikarus 2.jpg (396 KB, 2560x1440)
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    Solo spotter = free EXP
    >>
    Did they use Zbrush and sculpt those tank designs or why do they all look so smooth and "rounded"?
    >>
    thoughts on unstable/siphon ammo?
    the blue trail looks cool
    >>
    helios feels p gud side on
    >>
    >>2992304
    Probably yeah. I don't think the art in general is great but it's a fun game
    >>
    how to icarus?
    using flight to attack either seems to be either
    >ranged scouting with frantic dodging cus good luck going in for a shot when 4+ guns are pointed at you
    >kamikaze one-shot tank missile
    sitting in a bush and providing scouting seems to work well, but where's the flight? when and how to use it?
    >>
    >>2997448
    You can fly to more or less anywhere on the map you want to go, whenever you want.
    You can't think of a use for this?
    >>
    >>2997494
    I mean more like 'dive onto the enemy unleashing my entire mag' thing that they do
    so far I can only commit to that kind of thing during the half~end part of the match, doing that early on gets me just killed
    scratch that, just flying early game either beats me up bad if not kills me actually.
    >>
    >>2997536
    Alright you need instructions.
    Just do an initial scouting flight to get the enemy teams deployment, circle back and land near your team, then play conventionally.
    Fly again when you need to cross the map rapidly to get an advantageous position; shooting someone in the ass, pushing someone isolated, going to a brawl, etc.
    >>
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    Cute Tempest
    >>
    Seeing a trio squad of Arks who do absolutely nothing but run off on their own and die
    >>
    the fortis has a big hexagonal barrel
    >>
    >>2928460
    Every discord server is colonized by trannoids.
    >>
    Been getting more matches with people who instant dc after loading into the map
    >>
    >>2997448
    You use flight for rapid relocation, not as an offensive tool. You have the best camo in game and a broken op burst.
    >>
    >clans no longer need discord
    Well, where is the chan clan?
    >>
    >queue up, game finds me a match
    >suddenly game shits itself during tank selection
    >return to find 0xp match
    I guess that explains those 0xp folks sitting on spawn now and then, christ
    >>
    >>3000033
    4chan clans are always full of low iq mexicans spamming the n word nowadays.
    >>
    >>3000328
    >implying I'm going to read the chat and not just harvest the group rewards
    >>
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    I did it!
    >>
    hory shiet
    >>
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    >failed to attach image
    fuck
    anyway, big gun go boom
    >>
    >>3000328
    there is no in game chat at all if the clan leader does not link to discord
    >>
    phantom is really cool and ive seen good phantom players
    >>
    >>3003532
    a good phantom will absolutely win the vision war and obliterate backline given the chance yes
    too bad that most pub phantoms arent as such
    >>
    >>3003594
    >too bad that most pub phantoms arent as such
    >some retard playing like an arbalest and sitting in the back of the map for 15 minutes
    >>
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    Got my first medal... Just.
    >>
    >>2988928
    >build for gun handling
    >use High Accuracy shells
    >keep Vuln Breaker
    >switch the other components to Shell Charger and Fabricator
    >keystones are worthless unless you have a friend to coordinate with
    There's also a meme build with gargantuan shells and that one component that reduces precision aiming time 8s after reload.
    >>
    >>2997807
    Best girl.
    >>
    Started playing on the weekend and it seems fun. I've never played a tank combat game so I'm feeling very clueless, don't quite understand positioning or how to read the flow of the match. Some times I get caught out and lit up from all kinds of angles. Though I have gotten one medal on valor.
    >>
    >>3008627
    Some general tips are to think of every match in phases: the opening skirmish and the closing scramble. The match doesn't really begin until that second half, when some players are dead and everyone else is missing health. Most will be in range of dying to a single shot/clip from an enemy if caught in a bad position, so everyone needs to regroup and play carefully. Your goal should be to enter this phase with as much health as possible because whoever has the most health can make the riskiest plays.

    When your health is low enough to be one shot, never feel bad about circling back to the health pickup even if it means abandoning your team for a minute. It's better you were gone from the fight for a minute than dead for the rest of the match. You can see a countdown to pickups respawning on the minimap if you hold ALT. Be sure to ping the health too so allies can join in if they want (energy and health pickups are shared by everyone in the circle while ammo pickups are given to the entire team even if only one person picks them up). Health pickups also disappear in the final 2 minutes so be sure to grab them before.

    Of course you shouldn't play too passively at the start in preparation for the 2nd half. You want to always be a presence denying the enemy advance and punishing overextensions. If you aren't shooting for 30 seconds you're out of position. But these games work on a longer timescale, which means it's easy to make mistakes you won't be punished for until it's too late to correct. Advance carefully and always have an escape route in mind. Keep an eye on the minimap and always have allies ready for crossfire if possible. Enable 'Team Tank Status' under HUD in the game settings to always see everyone's health, and particularly which enemies have been spotted. You can then quickly tell when pushing a flank at the start which enemies you'll encounter based on which enemies don't yet have binoculars. The rest just takes practice.
    >>
    >>3009265
    >Enable 'Team Tank Status' under HUD in the game settings to always see everyone's health, and particularly which enemies have been spotted. You can then quickly tell when pushing a flank at the start which enemies you'll encounter based on which enemies don't yet have binoculars. The rest just takes practice.
    this. so much this.
    if you see like 3 alectos or mauls missing without bioniculars for a full on minute after the game started, keep your eyes on the back cus they're coming for you from the flank side.
    >>
    Holy fuck, Tricera is actually terrible.
    >boring hulldownslop playstyle
    >painfully slow
    >283 dmg / 11s
    >bad tech tree
    >terrible ability that hurts you and your team more than it helps and gets turned off by enemies just driving through it
    >>
    >>3009687
    play it like a gun fortis i guess. Its gun is only slightly worse and it does have a way superior down angle which bites me all the time as a fortis. But yeah tricera looks kind of bad
    >>
    >>3008627
    In order of pic related:
    >If you're going to be somewhere make sure it's with your team or some kind of support. Being outnumbered is a death sentence in this game so if you know the enemy is deathballing in one part of the map, avoid it.
    >stay in concealment as much as possible, only move when it's safe to do so
    >everyone on the enemy team instantly knows your position if you get spotted so make sure you either can duck into cover immediately after being spotted or are in a place where you're not open from multiple angles that enemies might be able to shoot at you from if you are
    >if you are at risk of being shot at and need to retreat, make sure it's in a direction that enemies won't immediately follow or flank. Towards your team, or just in a way that leads the enemy into a really exposed position before they can shoot at you again. Hit the tracks of enemies so they can't follow you if you can but don't stick around to find out.
    >move fast and get into cover quickly. If they aren't already aiming at you then turning will increase their aiming dispersion. Being way on their flank gives you more time while their turret turns than if you're in a really predictable spot people are already aiming at and waiting.
    >keep your thickest armour towards the enemy. Sloping your armour doesn't seem to do a huge amount in this game which you can see in the armour tab of the game's main menu. Learn your tank and know that everyone can see a colour coded list of where to shoot.
    >having any health is better than zero. Surviving an engagement is always the best option even if you take some hits. If you're going to get hit make sure it's as little as possible by not being so exposed you get hammered by their entire team at the same time or tracked out in the open.
    >>
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    Okay.
    >>
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    >playing ranked as heavy (fortis)
    >snipers stay backline with zero vision on team
    >mass ping caution here because everyones walking into maul rape alley
    >explosion.SFX
    >have to stop the back cap myself killing them all 1 v 2
    >nat dick of health left going in, but that's okay it's 2 v 5 so I get health back on kills because that's the only way this shit gets balanced
    >ally phantom looks at me with puppy dog eyes and full health after I do this
    >eats a fat 500 damage from an ark
    >realize I have to solo tank everything out of position with only 300 HP left


    I'm tired of these seat clenching games bros.
    >>
    >>2988928
    Don't use vuln breaker, it's a meme and you spend more time aiming for vuln points than shooting.

    Go as hard as you can into high accuracy.
    Take flank routes and prioritize lights and mediums. Have shit between you and the enemy. If you do not have shit between you and the enemy TP out.

    You can play into hyper aggressive positions early game, TP out after unloading your shots and then heal up after. Make sure to ping the health so people nearby can reposition to get health too.
    >>
    >>3014947
    >don't use [infinitely scaling percent damage increase] that you will get value out of since you should be aiming for weakpoints regardless of build
    >you spend more time aiming for weakpoints than shooting
    Genuine skill issue.
    >>
    >>3023944
    >spend half the match aiming at modules so you can get 12% more damage by wasting 50% of your time
    >"but anon just waste 20% of your shots to track them and get that 12% bonus damage to their modules."

    Also if you're getting blue shots that often in a match you're already winning.
    >>
    >>3026764
    Your reply only further convinces me you're a shitter who's never played a tankslop game before.
    >>
    how's calibration agitator?
    also I've been using quick slot paired with fabricator for flat 15% reload speed(+ special shells), is this decent?
    >>
    >>3029323
    Which tank? Might be nice if you want to maximize accuracy, but I never feel compelled to take it, personally.
    >>
    >>3029817
    >Which tank?
    Arb/Ark/Atlas. also on other heavy/mediums if they're built for shooting.
    the ones that are either snipers or any tank that has a long ass reload time or on builds that I want to focus on shooting I slap those on, basically. Arb/Ark also has Sensitive Sights plus skills on top for maximum reload speed.
    I know maul is more of a mobile ram than a shooty gun tank, but I've been trying to use builds that buff its guns, and it seems to get off a decent amount of deflects so considering running both with calibration agitator on it. or just a full meat build with hull bellows/relentless adaptor/advanced repair gear, or do stuff like adaptive hardning/micro plating/relentless adaptor ig, I dunno I just go down flanks, point towards enemy and run down lights/snipers. dunno what I can do better as maul. kinda lost.
    >>
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    Why even play?
    >>
    Delete arbalest.
    >>
    >>3036217
    >heavies taking the mountain pass

    also I hope you had a stellar plan and were a light tank and got pretty lucky with enemy positioning and composition on that flank. It'd really suck to die a worthless death after contributing nothing to the wider shitshow
    >>
    >>3036291
    >inferior ark needs to be deleted
    bring ark along with it
    >>
    >>3036649
    nta but sometimes I wonder if trying to hold a flank in vain to prevent enemies shooting my team's ass for 30s~2 min is worth losing my life over while they accomplish fuck all or come out even out of a 6v8
    >>
    >>3036675
    yeah idk why I criticized him for that, I do the exact same thing all the time. I guess I've come to the conclusion that it usually isn't worth it.

    Specifically, guarding a flank isn't worth dying over. I think a Tempest or Ikarus would be the ideal 'sentries' because they're the only tanks that can reliably disengage if they are seriously outmatched, thus avoiding the aforementioned worthless death. Unfortunately I main the Rook
    >>
    Probably one of the more retarded fights I've had. Handbrake turn is super based. I think I'm the only one that uses it at all.
    >>
    >auto join random clan for scans and forget about it
    >one player didn't play for a week and gained 0xp
    >the guildmaster asks him to gain xp, he doesn't, gets kicked
    >publically shames him in the clan chat
    >now, a week later, half the people in the clan list has gone inactive and clan scan is only done halfway
    this does not bode well, muh freebies
    >>
    >>3036649
    I was a Helio and had just been through a slog of multiple matches where my team lemming'd the wrong side of the map and got picked apart. In that particular game, I sat around feeling irritated for a minute or two upon seeing the same thing happening yet again until I decided to drive into the middle ditch, where I did surprisingly well in a 1v3 against a maul and 2 alectos while the rest of my team got encircled and died.
    >>3036675
    >>3036842
    That's why I didn't bother, especially as a Helio.
    >I think a Tempest or Ikarus would be the ideal 'sentries' because they're the only tanks that can reliably disengage if they are seriously outmatched
    Yeah, if I was a Tempest, I would've gone east to spot any enemies there and maybe dumped a mag into them before recalling out to do something else. Probably still would've lost due to terrible team deployment, but I probably would've been able to farm more before then.
    >>
    >Atlas' health nerfed in mid october patch
    Time to change build from 2800 hp atlas I guess.
    >>
    I dont really get why the atlas is eating these nerfs, while it's gun hits hard it's not something utterly grondbreaking. and why are the health nodes eating a nerf in a patch meant to 'emphasize tankyness'
    >>
    >>3041046
    That's how modern game is balanced, via spreadsheet, and the nail that sticks out get hammered.
    >>
    >>3041054
    I am reminded of how helldivers went and this does not give me confidence about the future
    >>
    >>3041046
    >tankiest heavy
    >also the highest damage potential
    If this didn't seem like a problem to you I have a bridge to sell. And you can call it balance by spreadsheet but Atlas had the highest winrate of anything and was favored in comp play for a reason. Skimming a little hp off the top won't stop it from being a brick wall.
    >>
    competent phantom loaded with gargs while all your lights are dead (most often from said phantom) is hell, gods
    >>
    >>3037201
    you should use sidescraper gear if you want to turn better. It's fucking amazing for maul and fortis.

    >>3041046
    atlas spam won a tourney and people shat their pants. The entire discord immediately started screaching about it afterwards (when no one had a problem with atlas, and in fact considered him pretty UP)
    >>
    >>3041172
    I don't get why they balance heavies to have such a low DPM. Fortis for instance has some abysmal output for a tank that's basically just a medium with slightly higher plating.

    >oh but you can go 35 KPH! and survive like one extra shot over an alecto base.
    >>
    >>3037201
    Consider Drift Sparker, if you're not already using it.
    >>
    >>3041111
    "Balance" in a PVE game like Helldivers is a meme and the devs are arguably retarded for nerfing anything in such a game outside of fringe cases. Balance is essential in PVPslop like Tyr, I just wish the balance changes we were getting actually made sense (i.e. Alecto reload time nerf instead of nerfing literally everything else).
    >>
    >>3041426
    >atlas spam
    I have wondered how effective getting an entire team of atlases and have them form a circle with their butts together on your capture point like a laager formation would be. Either that or getting everyone together and completely blocking off one street on core so there was nothing to flank.
    >>
    >>3041036
    really? it seemed to me that atlas only worked because everyone was retarded and new and just decided to facetank them in light tanks
    I only ever felt threatened by them myself if the rest of the enemy team forced me into an atlas but then I'd be dead fighting 3+ tanks at once anyway
    >>
    >>3043432
    that's basically what people do in higher rank matches. Well not so much the circling stuff, but they just win every engagement.
    >>
    what's the niche of the Rook? othe than the wallbuilding aspect.
    the hull down turret thing?
    >>
    >>3045814
    Fastest bullet velocity if you take the skill tree. The actual sniper of the game with high accuracy ammo.
    >>
    Haven't played Helio since the playtest, but I don't remember it being this bad. It's giving the Tricera some serious competition for worst tank in the game.
    >>
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    >fed up with Helio
    >pick Maul instead for a game
    >effortless medal
    >same thing happened last night: got sick of playing Helio and played Phantom instead and got almost 9k XP
    >>
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    Existence is suffering.
    >>
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    Finally... I'm free... I have at least one medal on every tank, excluding alpha tanks.
    >>
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    >>3052133
    Shoutout to the two arks on my team for not being as terrible as the rest of our team.
    >>
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    I like Arbalest
    >but its inferior to Ark
    I like big railgun go boom
    >>
    >>3054256
    I can never understand ark. The weak point that disables your gun right on the front is just mental to me. Sure instantly going unspotted is pretty cool but I can't figure out when or how to use it to not just make the worlds most obvious hiding spot.
    >>
    Delete Alecto.
    >>
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    Here's your team for tonight, anon.
    >>
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    So close...
    >>
    >>3054794
    Use native bushes as often as possible
    Make a decoy bush in a conspicuous location
    After people shoot at it enough move to that bush
    Bushes are kind of big use one side of the other of the bush
    Place multiple bushes in a row and move between shots
    Even if they know you are somewhere in there its really not often worth trying to shoot if they dont know where you are
    >>
    >>3057130
    My record was 4 tanks dealing 0 damage and less than 500 support points.
    Another funny one I remember is 3 Ikarus all dealing 0 damage and less than 500 supports point too.
    >>
    >>3054794
    You castle super hard with ark and can be almost unapproachable with a good team screening you.

    Unless of course they take spotting rounds or go kestral to shit stomp you.
    >>
    >>3049311
    Helio has some insanely good side scraping armor. One of the only tanks that can easily bounce arks. The periscope is your main weak point but just keep rocking back and forth with speed components to avoid this.

    >>3045814
    Rook is like a heavy that can go in a bush and never get shot. If you get spotted you just roll back and wait then go back to sniping. You have some excellent armor and gun depression for poking light slopes. See the entire hilly area on divide south west side.
    >>
    >>3058225
    >Helio has some insanely good side scraping armor
    And it doesn't matter at all because your opponents just drive around you thanks to your abysmal traverse values. Sidescrape gear is mandatory on Helio for this reason alone.
    >The periscope is your main weak point but just keep rocking back and forth with speed components to avoid this.
    Funny thing to say when Helio has at least 4 main weak points, and that's only if we're talking about its armor profile. Rocking back and forth also does very little to protect the periscope in my experience. Most fights happen at such close range, any shots at your periscope are practically guaranteed hits. Your gun isn't very reliable at longer ranges either, so you're more or less forced into closer range anyway, which brings me to my next point: Its gun might have the worst handling in the entire game. I've whiffed less shots with the fucking Ikarus and its damage output isn't high enough to compensate for its horrendous dispersion values.
    >>
    >>3058892
    I can tell you right now helio is substantially more armored than Fortis, and its worlds of difference to play it.

    If enemies are getting close you're not playing enough with your team and centralizing yourself. You should be preventing enemies from moving up by being in a position where you're shooting then as they round corners. But not directly in there face as armor works better at mid range.

    I also find it funny how you say the helio gun sucks when it's one of the most accurate heavy cannons next to I think the Tricera?
    Either way tho gamer maybe helio just isn't for you, or you need some practice.
    >>
    >>3058933
    Being substantially more armored than [x other tank] doesn't mean much when you have multiple large weakpoints in said armor that are easily exploitable. Fortis is also a poor comparison due to its armor having better angling, it having better mobility, a better turret, etc.
    >If enemies are getting close you're not playing enough with your team and centralizing yourself. You should be preventing enemies from moving up by being in a position where you're shooting then as they round corners. But not directly in there face as armor works better at mid range.
    This is not a viable playstyle if you're trying to farm XP, like I was. You can't afford to wait for the damage to come to you because your teammates will outpace you and wolf up all the damage before you can even leave your comfy holding angle. And when you are holding an angle, your team often dies too fast for you to get anything done with it before multiple flankers being crawling up your anus without consent.
    >>
    >>3058933
    cont.
    >I also find it funny how you say the helio gun sucks when it's one of the most accurate heavy cannons next to I think the Tricera?
    There's no way the dispersion values on its stat screen are accurate because its gun handles like complete ass. I wouldn't be surprised if the dispersion is bugged and not actually accurate to what the stats screen says it should be given how poorly it's behaved for me.
    >Either way tho gamer maybe helio just isn't for you, or you need some practice.
    In fairness, I never said it was for me. I'm merely explaining the pain points I had to deal with when grinding a medal on it, which took far longer than I ever could've expected, considering how easy it was for me to medal every other tank. At this point, I've had enough practice with it, but I also think it's a very build-dependent tank.
    But I'm also not alone in thinking the tank underperforms. Apparently, it was super OP in one of the playtests and may have been overnerfed as a result.
    >>
    >entering a sandbox game generates a replay
    For what purpose?
    >>
    >>3058997
    >its armor having better angling
    It has shit angling
    >>
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    >>3062760
    Objectively false.
    >>
    >>3062788
    Extremely unreliable to the beef cake that is helios side scrape armor.
    >>
    >>3062814
    Sweety, we're talking about Fortis now, not Helio.
    >>
    >losing teammates
    >suddenly start choking shots left and right
    fuck me
    >>
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    >me when the entire team all go their seperate ways and get picked off one by one down to a 5v1
    >somehow still deflected 1.1k as a backline sniper
    what were they thinking
    >>
    >>3062788
    >because the shell is coming in at an angle flat armor is actually more angled
    >>
    >maul hangs back and watches people much lighter with lower health try to take on an arbalest
    >sits on his own for two minutes
    >finally goes in and gets himself killed
    This retard was a waste of heals. It's like he was playing fucking world of tanks.
    >>
    why the fuck are games starting without people fully loading in
    games are starting in a 5~7v8 wtf
    >>
    >>3068645
    But that's the right thing to do. Lights win versus arby, maul would have gotten spotted and spanked.
    >>
    This game is unplable unless you pick a tank that can solo 1 v 4. Like holy shit teammates die way too fast and do jack shit
    >>
    >>3074014
    >But that's the right thing to do.
    No, not here. Do you think you're the only person who plays this game?

    The arbalest shouldn't have been able to do that to four people - one at close to full health with a big gun and ramming ability - instead of three mostly dead people. He wouldn't have been able to reload quickly enough. I was pissed because I almost got him myself in the fucking Valor.
    >>
    >>3074203
    If light tanks can't kill an ark that's on them.
    >>
    >>3074206
    Arb*
    >>
    >>3074206
    I can't tell if you're trolling, genuinely missing the point, or even just copying what other people have told you about the game. This guy had full health. It's only after our 100 health tanks were killed that he started moving. If you can't with a full health Maul handle a single damaged Arbalest, that's on you.

    Watching the recording, it looks like he was waiting for us to make it easier for him to try and kill it on his own, but the Arbalest bounced and started wrecking him.
    >>
    >>3074779
    You're just not giving the full picture here.
    An arb should be getting out scouted considerably by lights, unless he's in a pocket where he's easy to flank. Then yes the maul should have gone in. But if the maul lost vs. the arb id assume it was a distance fight.

    Either way cope n mald teammates will always be bad. Never rely on them
    >>
    They need to increase the length of time it takes to cap, it's actually so fucking gay. Cappers are scum.
    >>
    >>3080241
    Dont death ball one side retard
    >>
    >>3080429
    No you're a fucking coward bitch if you go to the cap at all.
    >>
    >>3080549
    >S-stop punishing my bad positioning by capping, I want to turtle super hard in a corner with my entire team
    >>
    they should make you cap to end the match after killing the enemy team
    >>
    They should make it that phantoms that run away from fights when it's 1 v 8 get infinite mana so they never get found. That's and disable cap
    >>
    I have every tank maxed out other than a couple of the Alpha tanks. The most fun I've had in this game is still just Ranger.
    >>
    >>3076442
    >You're just not giving the full picture here.
    I did. The first post showed the problem, and the second showed what I thought he should have done.

    >But if the maul lost vs. the arb id assume it was a distance fight.
    You assumed, but I told you in the second post he could have shot and rammed it. :)

    >Then yes
    Thank you.
    >>
    >be last tank alive against 7 enemies
    >be surrounded with no hope of victory
    >they start capping
    Actual nigger behavior.
    >>
    >>3087622
    they just want the experience
    >>
    >>3087653
    They would get more from actually killing me.
    >>
    >>3084112
    Doesn't get better than ranger and the game punishes you hard for having fun in ranger....
    Alecto is kinda fun tho
    >>
    How many tanks would work as well as this one if the whole team took them? It was retarded but kinda fun.
    >>
    >>3080241
    >enemy team does a nearly all maul deathball
    >goes wide and chases down the snipers
    >me and two lights go the other way and cap
    >deathball immediately loses cohesion and splits apart
    >retreating enemies get tracked and rear weak points focused by the snipers
    >few that press on to our capture point are limping there and also get ambushed by the part of our team that went mid
    >body block enemies from getting a shot on our guys capping
    If there was no objective to circumvent the deathball it would have been over before it even began. Alternatively it would be a massive stalemate with the heaviest tanks sitting perfectly guarded and no one pushing anyone.
    >>
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    >>3090788
    Valor, unironically.
    >>
    >>3092919
    Valor spam is so cancerous but funny.
    If you don't kill them, they just keep going.
    >>
    >>3090788
    Had an all phantom game where if an enemy was spotted they were sniped to death instantly
    >>
    >team ignores a flank
    >three enemies allowed free reign to do whatever they want
    >tfw my entire team is still holding W (only one of them is a Maul) while the flankers are going to cap to punish their retardation after killing the only defender (me)
    >tfw the only reason I got singled out by them is because I was the only one paying attention to them
    >>
    >last enemy alive is a somewhat healthy Ark
    >be effectively 1 HP
    >go sit in cap to draw him out for my team to kill him
    >minding my own business in cap until ~50% finish
    >he suddenly drives around a corner and kills me
    >tfw my cognitively-recessed teammates are randomly driving all over the map looking for him
    >tfw one of them is a fucking Atlas
    I made it so easy for you morons and you still fucked it up...
    >>
    The fact Ark can achieve >400 dmg per shot just from loading momentum shells is WoT-tier giga cancer.
    >>
    Patch notes
    https://store.steampowered.com/news/app/2445260/view/717919626870130090
    >>
    Holy shit get fucked atlas.
    Lights are also screaming now they can't rat. This is a good patch
    >>
    oh ranked actually gives shit now
    maybe it's worth getting into the 3x longer queue times
    >>
    >Fortis buffed
    But...it's already good
    >>
    >it's another "team brawls strafing/circling lights in the mid-map mazes instead of dragging them out in the open for the arbalests" episode
    >>
    >>3102278
    It was shit
    >>
    File: 1789887502096332.png (1.58 MB, 1784x1440)
    1.58 MB PNG
    >>3102608
    I'm this anon >>2965272, picrel is my medal progression in Fortis since then. Personally I think it's already good and the balancing, specifically the damage buff, is a good example of why balancing via spreadsheet is a bad practice.
    >>
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    >>3102278
    That's what I'm saying. It clearly only got buffed to compensate shitters who don't know how to play it.
    >>3102608
    >filtered by Fortis
    lmao
    >>
    >>3102791
    as someone who barely touched fortis, how do I play it
    >>
    >>3102870
    Build for gun handling, learn your armor profile, and learn to bait shots into its strong parts. Don't be afraid to get in your opponents' faces, it generally makes shooting your weak lower hull harder. Sidesrape Gear might be mandatory if only because the turning boost is really nice.
    The image I posted is also a hint for a different playstyle. I'll be leaving this one as an exercise for the reader.
    >>
    >>3102929
    the drift sparker build, right?
    do I just, go in with it like a maul or something? in general I've seen when a fortis is right in my face how horrid the armor profile is to deal with in that situation, so do I try to do that?
    if not and just doing regular gun build, do I just grab a rock and sidescrape like helio?
    >>
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    >>3103030
    Drift Fortis wants to chain Drift Sparker repeatedly to circle around targets. It is a lot like Maul, but with more drifting and hull wiggling. You sort of want to pretend you're driving a light tank once you get into close range with an enemy, but you need to keep drifting repeatedly to maintain your mobility. Standard build still wants to make use of mobility to an extent, just not as extremely as the drift build. It is more of a traditional heavy playstyle. Hull down will probably be a little more consistent than sidescraping (see picrel), but they also just buffed Fortis's rear armor specifically to make it better at reverse sidescraping.
    >>
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    Damage go brrrrr
    >>
    >>3102734
    it had the worst performance and win rate for heavies. I shouldn't say it's shit but it had very little going for it. Also the buffs are incredibly miniscule outside the talent change, which was necessary with how dog awful Fortis was for building talents.

    The damage change basically exists to get it to the 3 shots to kill an Alecto if you're hitting with gargs. (Assuming you're not fucked by damage dispersion), It also gets its dpm into a place where it has something in regards to other heavies.
    The armor changes didn't really do anything as they blanket nerfed heavies with yellow threshold. You can actually pen Fortis a lot more now on side scrapes.
    >>
    >>3102791
    Drift build Fortis is only good if your team is already winning on a landslide. That's kinda the tank in general. It helps you win harder in pub stomps. Unlike atlas and Helio now that actually can actually tank, or maul that can actually push with team support.
    >>
    >>2877652
    I'm tired of playable characters with quirky unique abilities
    >>
    >>3105486
    >I'm tired of games with unique play styles
    >>
    At this point, this "Fortis bad" psyop is just silly.
    >>3105437
    >had very little going for it
    Yeah, like its decent mobility, decent armor, and good gun... Yeah, "very little." Even though the only truly bad thing about it was and remains its ability, and even then it still has uses.
    Aside from having to waste 3 points on a dead node if you wanted HP, what about the tech tree was awful, exactly? It had - and still has - an abundance of mobility and gun handling nodes and this was somehow awful in your mind? Back in WoT, people would be creaming themselves over a tank that can effectively equip 2x vertical stabilizers and still get a little extra mobility with HP and a gun rammer.
    >>3105447
    >only good in pub stomps
    If you can't make it work outside of pub stomps, that's a (You) problem. I'm consistently carrying most of the weight in my games regardless of what tank I'm driving, win or loss, and Fortis is my second most played vehicle after Tempest.
    >>
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    >>3105711
    >Yeah, like its decent mobility, decent armor, and good gun...
    >it's got okay mobility for a heavy (maul is better, and helio is pretty close)
    >it's got okay armor for a medium
    >it's gun isn't that much better than most mediums or heavies
    And yes it had a very mediocre ability, incredibly bad long range potential and accuracy, a pike nose design with a solid green lower plate and a giant green spot from above, really REALLY tight side scraping...
    And the latest patch gave it a great deal of yellow now.

    You're admitting it's mediocre. Even the gun buffs really didn't elevate it that high up 1800 DPM is avarage. The best you get is the quick turn aggressive bouncing and the alpha (which contradict eachother), but the moment you're tracked you're dead in the water. It's useless frontlinine against other heavies. If you go on flanks, you're throwing because your not holding the line for your team because people assume you can front line with it. Not to mention the shit that will go flanks will shred you if you're not careful. The main gimmick with this tank is that it stomps pubs. People shit their pants when the fortis drives in at full HP, kinda like maul. But like maul it's shut down by tracking it, just ripping it apart. But being good in pubs isn't really a sign of a good tank. You're taking advantage of people being bad and that's all this tank does.

    >Aside from having to waste 3 points on a dead node if you wanted HP, what about the tech tree was awful, exactly?

    The dead nodes, the fact that reload and gun depression are in the same category, the aiming node being in the same category as the mana cost reduction node. most talents in the tree are subpar.


    Fortis is my most played tank too. And yeah I'll admit it's not the worst, but you're glazing it super hard.
    You're also proving my point that the buffs were necessary. They removed dead nodes, and they fixed the gun so the fortis AT LEAST had a strong gun for its gimmick.
    >>
    Bush ratting lights are basically DOA now after the patch.
    Probably for the best, but this update completely killed bush sniping unless you're on the other side of the map.
    >>
    >>3107054
    I dunno 3 lights sitting in a bush still seems to evicerate everything on my team despite it
    >were they pushing despite the known flankers
    yes despite me pinging fall backs and alternate routes with cover
    nerfs dont magically make pub players smarter
    and no fuck comp queues that take 8 minutes to join which might give you a chance to slightly incrase your team's intelligence compared to casual
    >>
    File: file.png (718 KB, 498x868)
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    >shitters can't do well in a tank
    >it must be the tank that's the problem
    Many such cases.

    >>3107028
    >sniping in a close-mid range tank
    lol
    >DPM cherrypicking
    lmao
    >dead nodes (only one was truly a problem)
    >reload and gun depression in contention, as if every build needs both
    Today, anon discovered opportunity cost.
    >energy cost reduction being desirable on a tank with a lackluster ability
    >gun somehow wasn't strong before
    Okay, now you're actually just trolling.
    >it's only good at exploiting bad players
    Again, this is a genuine skill issue.
    >you're admitting it's mediocre
    >you're glazing it super hard
    I'm doing neither, holy fucking KEK, I'm simply calling out agendaposting/lack of skill/cope.
    >inb4 "No, you're coping"
    Whatever helps you sleep at night, I guess. It's more sensible to conclude some tanks just aren't as foolproof as others, and not being foolproof doesn't mean a tank is bad. WoT has numerous above average tanks that WoTcucks call garbage, for instance.
    >>
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    >>3107318
    A tank with shit dpm that needs to fight up close where DPM matters most is a shit tank.
    Only shitters won with that tank against even worse shitters
    >>
    >this one Valor just starts rotating solo immediately after the match starts
    >fights a 1v4~8 in the enemy base 2 min into the game and dies immediately
    its always that one specific guy, what was he planning???
    >>
    >Fortis buffed
    >some retard on the forums keeps mentioning how Helio needs to have its ability replaced with a slow ability because he can't find a use for it
    >Rook players switch to Tricera as soon as they unlock it
    I feel as though the devs don't understand game balance as much as they say they do, as all three of these are easily noticed.

    >>3107028
    This chart on its own doesn't support your argument to that anon. Maul is very popular with newer players because of how simple it is, and besides popularity, there's other things that affect damage per minute, too, like survival time.

    also, I feel like you're doing this:

    You playing well in pubs
    >good, tracking it, just ripping it apart. Really TIGHT ( ͡° ͜ʖ ͡°) sidescraping.
    Other people playing well in pubs
    >bad, not a sign of a good tank. You're just taking advantage of people being bad.
    >>
    >>3113203
    nta but it's been so long since I saw a lenny face
    >>
    >>3113272
    Me too! Save it, it's all yours my friend. :)
    >>
    >>3113203
    It's mostly me recognizing that Fortis does well when you're already winning. Rushing tanks down and brawling isn't really a strong strategy on its own and can be countered by a competent enemy team.

    Like I'll say, "wow I won pretty hard there with Fortis, but that's because the enemy team didn't properly stop me. This feels cheap and the tank really lacks power past this."

    Just like maul, you can get away with really pub stompy tactics. Which is why people might do well with Fortis.
    >>
    >>3110041
    Theoretical values like DPM don't matter as much as you think they do, especially when a vehicle's other properties and/or a player's skill can be used to make up for a lack of DPM or mitigate enemies' effective DPM, like in the case of
    >Tempest
    >Fortis
    >Phantom
    >Tricera
    etc.
    Similarly, awful players can't make good use of Alecto's monstrously high DPM and are terrible at playing light tanks and tanks without armor in general.
    >>3113434
    Anon... Every tank does well when you're already winning, except for the slowest tanks that struggle to chase down enemies.
    Nobody is saying to unga bunga to your death all the time. I expect (You) to be able to figure out when and where to push on your own. Finding and exploiting weaknesses in your enemy's formation is tactics 101 and even competent teams have weaknesses.
    Picrel was far from a pubstomp and ended with me nearly winning a 1v4 and the only reason I lost was because the other Fortis was competent. Neither of us played cheaply.
    >>
    >>3113434
    But this all applies to any heavy tank. I'm still struggling with what point you've made here that makes Fortis stand out for you.
    >>
    >>3116985
    >when a vehicle's other properties
    >there's other things that affect damage per minute

    >as much as they say they do,
    >as much as you think they do

    in fact, the more I look at it, the more I think that post has basically nothing in it that you haven't taken from earlier posts and added garbage shitposting language to. Fucking ESLs, man.
    >>
    Molest Arbalests.
    >>
    >>2950391
    >>3117251
    https://files.catbox.moe/tkiydb.png
    >>
    >>3116985
    I'm starting to think you're just projecting with >>3113203
    >>
    My scout tank can't be this cute!
    >>
    >>3120124
    speaking of scout tanks what should I bring out if my team outright lacks scouting options?
    kestrel with drones? or is just sitting in advanced position with Ikarus/Phantom better? if it depends on the map, which one is better on what?
    >>
    >>3120769
    Kestral if you want to fuck off tanks in really key common bush positions like on divide or wind valley (if you're on north team just kestral the middle mountain if your team pushes mid. If they push hill drone the larger mountain to the west of the mid mt.)

    Phantom if you want to scout the enemy team constantly for your allies to shoot. Useful on fields, but can get countered by hard pushing brawlers. Divide can also be scary in the middle against a phantom too.
    Ravine is decent for phantom too. But you gotta be super careful as lights tend to bump into each other a ton in mid. Sometimes I just go up the bridge from south side into those bushes.
    >>
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    >>3117022
    >avoiding the issue + ad hominem
    Classy. Telltale signs of being BTFO and seething too much to let it go.
    Calling me ESL when you apparently can't even comprehend what I'm writing while you're making basic grammar errors is poetically hilarious.
    >>3117388
    I didn't post >>3113203 , so I'm not sure what you mean by this unless you're trying to say we're both projecting. But you also haven't said what's being projected.
    >>
    >wow people hate long range ark being a fucking nigger how do we fix this
    >Let's nerf any forward positioning ark builds and play styles
    >Then let's nerf any counter play for lights against ark
    >Oh let's throw in some massive spotting shell nerfs too for good measure
    >Everyone is now back lining even harder with ark and having to play even more defensively and castley in really boring to counter plays
    >>
    >Alecto can achieve a higher top speed by holding W + strafe
    Huh. I assume other hover tanks can do the same.
    >>
    >>3121514
    only if they have the talent
    >>
    >ravine
    >4 teammates pick arbalest
    >nobody picks a light tank
    >change to kestrel to spot for the lazy arbcucks
    >enemy team has 3 light tanks
    >take middle bush with relative ease
    >spot entire enemy team, zoning out all 3 enemy LTs
    >...
    >arb shitters proceed to barely do any damage
    >enemy light tanks eventually dig me out of my bush and I die
    Even when they're on my team, they ruin the game.
    >>
    >>3121514
    You've never seen 90+ km/h phantom? That's how they do it.
    >>
    >game suddenly has 240 ping
    >check scoreboard
    >there's someone with a Chink rune username on the enemy team
    >>
    >>3121837
    Honestly arbs don't want lights they want good heavies to make space and draw fire for them.
    Arbs don't do too well in long ranged engagements they want someone to skak fire and attention, but people are also retarded
    >>
    >>3121837
    i'm sorry i don't get matched on your team anon, i'm an arb lover who wishes the lights would actually spot for me instead of going off to play call of duty with other lights
    >>
    Anyone else playing near frontline Arby? Been using spark drifter to follow my heavies or main group of mediums to do close range siege shots while they take a lot of the aggro
    >>
    DOOOOOOOOOOOOOOOOOOOD STEAM BADGES ARE HERE NOW IM GING TO SPEND GAZILLIONS DOLLAROOS GETTING THEM ALL AAAAAAAAAAAAAAAAAAAAA
    >>
    >>3121299
    Is there some resources out there showing bush hot spots worth scouting with the Kestral? I've been doing the dumb nerd shit of trying to brawl with other light tanks. Would rather be able to help out the heavy hitters a lot more than what wet noodle damage I can do.
    >>
    >>3122432
    on core yea
    no drift sparker tho I find that for sticking right behind heavies near a corner default speed is good enough, which leaves space fo more firepower modules
    >>
    >>3121996
    personally I found arb to be the most consistant when joining in on a heavy v heavy fight
    >yea no shit any tank would benefit
    arb has pen to help while shooting the direct front side of any heavy, and even in extreme cases like hull down fortis or sidescraping helio just pressing F can alleviate the problem for one shot, I mean.
    people will harp on about how ark is always better but I like siege mode plus innate high penetration, no better feeling to see a heavy pusing and go 'nuh uh' right on its thick face. lights sneaking up on bushes howerver...
    >>
    File: Untitled.png (3.18 MB, 1344x1508)
    3.18 MB PNG
    Speaking of Arbalest, check out my pic, I'm sharing my super secret technique.
    It's only climbable by hover tank and it gives elevated view against the usual camping spot on the other side.
    >>
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    >play Helio for contract (bounce 15k as heavy)
    >suddenly rooks and triceras do pic related to me
    feels strange but I guess thats what atlas/mauls felt when I sidescraped with them
    >>
    >>3124455
    I agree 200%
    Arbs are great for peaking and stun shots and just shred heavies that get locked. Meaning they have to give ground over and over. Really nasty on wind valley.

    Ark feels more versatile than arb, and likes to find good positions to flank and snipe. Honestly ark could get away with a pen nerf and I wouldn't bat an eye.

    I don't know which I like more, but I kinda lean ark just because I can be so aggressive with it and take flanks that slowly whittle down teams. You also can get silly fast with the tank. It's hilarious to play ark on train yard. People love the bushes too. Glad this medium tank contract got me off the abyssal pain that is pub heavies.
    >>
    >>3123829
    I think like the best way to learn is play heavy and see where people tend to shoot you from when you push. Imagine then a giant kestral beacon flushing all them out of that position before you push.

    Examples include:
    That south west spire on divide.
    The two bush hills across from each other on divide when trying to push across.
    That center hill on south side wind valley.
    That north West fucking sniper spot someone always takes on wind valley
    That south west sniper spot someone always tanks on wind valley.
    Any ark bush on the hill in ravine.
    Any of the center bushes in ravine you see shots from
    The south bush spots overlooking the point
    Basically any high bush on fields with a suspected sniper in it.
    Ship side chokes or high spots where the birds are in the bushes. (Really big info early game to see who they all committed to that flank)
    Blue mana on West side, any of the bushes near the trench in fields

    That's about all off the top of my head.
    If you ever drop a kestral use Aim here, wait a second or two then drop the drone.
    Also wait before dropping until your team is in position and have nothing to shoot. I've seen really good kestral drones reveal swathes of enemies, with zero follow up because no one was ready for it.
    Only early kestral drones should be for info during a flank push.

    Yeh
    >>
    >>3126031
    North East / South East fucking sniper spot on wind valley *

    No one takes the west ones which is funny because they're decently strong positions.
    >>
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    fucking finally contract complete, only having to play Tyr was not fun
    cool background tho
    >>
    >>3126105
    >all of them
    Jesus anon. Doing the medium tank damage one was enough of a ball ache for me (I love heavies). I got a horn from the case which killed my desire to grind for any more of the contracts.
    Though speaking of heavies I got a medal on tricera within five matches. Pretty good tank. Being tall enough to be able to shoot over the top of other tanks is really neat too.
    >>
    >>3131749
    >Jesus anon
    dont do this it nearly made me want to kill myself while doing comp to climb to gold III at the same time
    >Doing the medium tank damage one was enough of a ball ache for me
    just grab ark, load garg, and just spam precision aim fire on heavies as much as possible.
    the one that gave me the most trouble instead was the arb kills one, since anything you shoot probably is gonna massively die from teammate dogpile after your siege shot instead of said shot itself.
    >>
    >>3126105
    >>3131749
    oh, they added those to the game?
    bummer. i was taking break but im not returning now. Anything that tries to coerce me to play the tank i dont want to play is antifun. I wish i could refund my $15 founder pack whatever thing now
    >>
    >>3133716
    >How dare the game give me a reward to play something I don't play
    I keep seeing this autism in the discord. Why are people mad about free stuff.
    >>
    >>3133820
    Its not free stuff. A game is a form of escapism. When the player plays the game they select in the game to play something that they can use narratively to enact their fantasy. Its like when a kid pretends his pencil is a spaceship or a submarine in class and imagines it navigating around. In this kind of vehicle based game, be it tanks or boats, a good amount of the playerbase has constructed a persona to play pretend as around the prop of the vehicle. The actual game itself is just an environment that provides feedback while they imagine themselves as the character they have equipped. Compelling people to do something else just forcefully strips them out of what they wanted to do. The introduction of these kinds of tasks are like introducing chores you have to do before your play environment is once against clean of intrusive immersion breaking disruptions. They take you out of the superior fantasy you are experiencing and dump you into the inferior game itself.
    It becomes a frustration and instead of enhancing the game it becomes a thing you have to weight against just going and doing something else entirely. Eventually the value of being able to pretend to be a specific tank commander you have made up in your head and the escapism you get from that is not worth the busywork of having to violently shift to alien things.
    >>
    >I demand my 15 dollars back because the game I no longer play now offers optional incentives for playing
    Bully an autist today, it helps keep their entitlement in check. I've finished 2 of the cosmetic challenges and gotten 2 tank charms. Neither required me to alter my playstyle in any way. I can't say the rewards were exciting but I don't mind having a reason to play the game more. I won't do the arbalest kills challenge because I am a real human bean with agency and the willpower to ignore things I don't find fun. Ultimately live service PvP games need excuses to keep player counts up and generic recurring quests are the proven solution.
    >>
    >>3133866
    these games get ruined when they add too many lines to grind and a bunch of daily/weekly whatever. those are not ways to actually make people want to play the game they are ways to keep people too distracted to realize they want to quit
    >>
    >>3133893
    just don't do them?
    >>
    >>3134068
    thats an option, and its again one that feels lousy. Now you are missing out on something.
    What if instead of the way they present them usually they were all repeatable and you could just do a single one over and over instead of doing each one once? Then you could just play how you wanted, doing the ones that would naturally be done.
    >>
    >hear fuse missile coming in
    >it instantly explodes when it hits my tracks
    >tank gets blown into the air
    >instakilled for 1978 damage
    Pic related the distance I traveled. Never seen anything like it but I imagine it was some glitch with the knockback of the explosion clipping me into the ground a tiny bit and causing massive ground shock damage. Ever happened to anyone else?
    >>
    >>3135848
    I've seen a few webms of this. Lowkey feel like the game gets less stable with each patch. I've been clipping into the ground and bouncing off stuff into the air a bunch.
    >>
    >>3135848
    Never seen one but I've seen an arbalest get thrown quite far after being shot like a ragdoll physic gone wrong.
    >>
    Just watched an Atlas get circled into rage quitting by a Phantom when there were numerous walls around him he could've used to make circling him harder, but he just wouldn't press W or S. He kept hopelessly holding A/D and didn't even have Sidescrape Gear equipped. Filtered by his own stupidity.
    >>
    >tfw just had a game we probably should've lost, but thanks to my positioning and the endurance of a Fortis named "Tomboy Plower", we won
    >>
    Amazing teammates
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