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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: 1688375593823308.webm (642 KB, 960x720)
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    642 KB WEBM
    Host now.
    >>
    Starstorm + Funballs
    IP: 142.172.170.212
    Port: 11100

    MODLOADER: https://cdn.rainfusion.net/launcher-download
    Modlist:
    Starstorm (1.14.9: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view )
    Elite Spite+ ( https://drive.google.com/file/d/13cEcjBKCt7XnLBnHspH5eyFMoJNqFDGL/view )

    Profile Flags:
    ss_stable
    ss_unlock_all
    origin_glitch
    gup_spite_glitch
    ss_disable_straytarn
    ss_enable_maid (optional)
    ss_test (optional, can play WIP survivors)
    23

    How to into mods: https://pastebin.com/Npca26kp (embed)
    Risk of Rain download:
    http://www.mediafire.com/file/1o48wphik2m2i3d/Risk.of.Rain.v1.3.0.zip/file
    Starstorm Mod Info: https://pastebin.com/Nzg3uxpf
    Starstorm Changelog: https://pastebin.com/0xjghHLA
    >>
    Why won't Gearbox just pay some 20000 dollars to Wolfo and Risky_Lives and implement their bugfixing mods into the official Risk of Rain 2? Would be cheaper than fixing all the bugs by hand and would bring good PR.
    >>
    File: reminder.png (352 KB, 1140x276)
    352 KB PNG
    >>
    >>2605704
    its genuinely stupid how each time they update the game they just introduce more bugs for mods to fix (all while they release a single patch one a blue moon)
    >>
    File: 1599631914813.jpg (17 KB, 768x768)
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    >>2605369
    closed
    >>
    Didn't they actually have modders collaborate on Alloyed Collective? Or is that a schizo delusions I'm having?
    >>
    >>2606300
    yes. Mostly ss2 fags because of course it'd be them, but they were probably kept them on a tight leash & Ghor's presence balanced them out.
    >>
    >>2608905
    >Ghor's presence
    Sounds like an item
    >>
    >>2608905
    They brought Ghor back too?
    >>
    Thinking about mods
    >>
    >>2612034
    Lots of ai slop on first pages, isn't there?
    >>
    >>2613380
    yeah…
    >>
    >>2609407
    They did, it's probably why Alloyed Collective actually turned out pretty good, especially compared to SotS which is still kinda shit even after all the patches.
    >>
    Getting the community involved is such a pandora's box. On one hand the people have an idea of what to do. On the other you get stuck with unfunny faggots pushing their annoying agenda.
    >>
    Can False Son's 15 kills with laser achievement be gotten by destroying rocks on Sky Meadow?
    >>
    File: Sivelos.png (298 KB, 1533x762)
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    >>2615997
    But don't you love the epic meme references? Everyone was soipogging over Sands Undertool!
    >>
    lol
    >>
    >>2627260
    The modder is apparently working on a swampy map next
    >>
    thinkkng about huntress
    >>
    >>2608905
    shartstorm CANNOT stop taking Ls
    >>
    >>2642546
    holy fucking shit why are modders like this
    gonna shill unofficial ss2 even harder now
    >>
    >>2642546
    >multiple options to display it outside of pride month
    >no option to disable it during pride month or altogether
    >>
    >>2642546
    >>2643990
    Someone with a Thunderstore account should upload a version of the mod without these commits (once SS2O is updated to include the pride flags). If only because it would be interesting to see whether Thunderstore mods would allow it to stay up.
    >>
    >>2642546
    SS2 has been completely overrun by trannies and faggots since the original team split apart and it's just gotten worse and worse ever since. Does that faggot jew swuff even post here anymore? I remember when he at least pretended to want to cater to this place and the community here. Seems that feigned gesture of good will is completely gone now and they are just catering to the soon to be 42%. They ruin everything they touch and then they kill themselves so why are they being catered to again?
    >>
    >https://youtu.be/7lHPj4SyiGE
    New Dev Diary dropped focusing on how the new item tiers work.
    You grab a Hex item, which is just a very punishing debuff with no upside. Then later in the run, probably after one of the new trial stages they're implementing, you can exchange the Hex for a super strong Hallowed item, which are apparently some of the most unique and strongest in the game.
    >Hex of Strife: Adds the effects of a mountain shrine to the teleporter, but without any extra item drops.
    >Hex of Blindness: Severely limits your visibility with a black fog effect.
    >Infernal Mark: Chance to apply Soulbrand on hit. Soulbrand makes other enemies attack the branded target.
    >Dream Crucible: Once per stage, Dream Crucible has a chance of being consumed in place of another cooldown/consumable item, such as Sale Star or Dio's.
    >>
    >>2643990
    >for specific steamids
    isnt this technically against the rules after betterUI fag's big blacklisting melty or am i retarded
    >>
    halc shrine doesnt seem worth the trouble on stage 1
    >>
    >>2648507
    If your goal is to make the game harder for herself sure. 3 out of 5 handpicked items is an insane power boost. I don't think I've ever skipped a stage 1 halc shrine since they have been added to the game.
    >>
    >>2648507
    if you have no stuns and no mobility, don't bother. Otherwise it's free power.
    >>
    >>2648507
    you can get legendary items from it at elevated rates and if you're playing chars that can cheese the knight miniboss then it's a no-brainer, but i skip them too almost every time because they're too boring
    >>
    >new shroom stage is damp caverns
    Neat
    >>
    >win in RoR2 on monsoon constantly or go far in general and just lose out of boredom at like stage 30 because i got too cocky
    >can't get past stage 2 in RoR1
    Is this some major skill issue or am i missing something
    >>
    >>2656462
    Risky 2 is a lot more forgiving and gives you a lot more time to go around and gather items at your leisure before and after activating the teleporter. 1 doesn't really let you do that since you'll just get outscaled super quickly in the first few stages. At least for those first few stages, you should be rushing to activate the teleporter immediately, only gathering items on the way or while it's counting down, so you're ready to go right away when it's done.
    >>
    >>2656552
    >At least for those first few stages, you should be rushing to activate the teleporter immediately,
    Thanks i'll try playing faster
    >>
    >>2643990 whats up with the urge of trannies to shove their shit down everyone else's throats
    >>
    >>2657861
    They are incredibly fragile since the world doesn't accept them, so they're trying to force acceptance on everybody to validate themselves
    >>
    >>2657861
    They want to be public masturbators and this is either next best thing or a stepping stone towards that.
    >>
    >>2657861
    because they want to propagandize every facet of existence in vain hopes that their worldview will finally be the majority one
    >>
    >>2657861
    Absence of love and validation from their parents during childhood. I've never met a single one who had a normal upbringing.
    >>
    How to play Drfiter? He seems shid in bossfights, mows through stages with extra items but who doesn't?
    >>
    So... which Risky would you recommend to play with irl normie friends?
    I'm leaning towards RoR2 because >3D but I'd like to hear thots
    >>
    >>2691111
    RoR2, of course. It has more content, its difficulty is more forgiving, you can aim in most directions there and, indeed, >3D.
    >>
    >>2691111
    RoR1/Returns mechanics hard filter normalfags, and also they both have fucked loot scaling in MP that make them unplayable on the normal ruleset. There's a reason why /v/ rules exist.
    Basegame 2 works better out of the box than basegame 1/Returns.
    >>
    >>2691636
    >Returns mechanics [...] have fucked loot scaling in MP that make them unplayable on the normal ruleset
    How so, exactly?
    >>
    how do you guys stomach playing anyone but railgunner
    >>
    >>2693287
    I like having damaging AoE, you know.
    >>
    >>2693287
    Gotta go fast
    >>
    Are there any modded survivors who gain notable bonus benefits from speccing into certain stats? Like False Son getting to use his spikes and lasers more by speccing into health.
    Reverse cases, like Seeker's abilities not benefitting from attack speed aside from her primary, are also welcome.
    >>
    >>2693287
    I play with a controller.
    >>
    >>2692551
    Not sure about the numbers in 1, but in Returns interactable credits only scale by +25% per player, instead of +50% like in 2, so there's very noticeable loot starvation in MP.
    Also in Returns specifically, dee (aka ziggums, calamity dev and a mega faggot) haphazardly slapped on exponential scaling to the difficulty at the end of development without changing things to fit it, so the game is pretty much unplayable once MP scaling stacks on top of that.
    >>
    just bought the game. am i viable for joining you guys or do have reach a 30 stage or something beforehand
    >>
    >>2700442
    the only thing you really need is pic related, only if you haven't bought the dlcs yourself already
    otherwise you're fine, we run loads of mod characters, and sometimes also have a mod that lets you force-unlock stuff by right clicking it
    though shit is kinda dead here until the next dlc drops which will make the mods a moot point
    >>
    >>2700449
    .....whats the next dlc?
    >>
    >>2702035
    More troon shit
    >>
    >>2702035
    N'Kuhana's gonna let us know her opinion
    >>
    File: 1775406171586.png (230 KB, 1228x1150)
    230 KB PNG
    >one (1) drone during an entire Operator run, on Siren's Call, only items and turrets aside from that
    >10 minutes fighting the teleporter boss because of my build being shit and Magma Worms chasing after Turrets
    >5 more minutes fighting AWU
    >N'Kuhana's Opinion on a build with zero healing items
    >the next stage brings an almost immediate loss
    This game hates me.
    >>
    >>2721453
    >buying turrets
    >fighting awu while on a bad pace
    >fighting awu after the boss, not during the stage and boss
    most importantly
    >playing operator
    You dug your own grave
    >>
    >>2722998
    >>fighting awu while on a bad pace
    I figured that I'm going to lose if I don't get saved by a good red, anyway, but getting N'Kuhana on my build specifically was completely useless.
    >>fighting awu after the boss, not during the stage and boss
    Figured that the risk of dying was too high if I fought AWU during the TP, since I was already struggling by stage 3 and took like 6 minutes against Imp Overlord + the Solus from the Nodes.
    >>
    Is risky 2 getting another update that's going to break the mods again?
    >>
    >>2726526
    The update to introduce the next DLC, Hallowed Conceots, will likely break mods, given past precedent.
    >>
    beetle survivor
    >>
    >>2736455
    Beetle Queen survivor
    >>
    loving sex with providence
    >>
    >>2738404
    this but artificer
    >>
    painful risky with host
    >>
    >2026
    >still no mods that remove difficulty scaling with time and instead introduce some other method of managing the difficulty curve for the game
    Pain. Not that I don't enjoy the game as is, but the parts of the game where one gets to play slowly and methodically (False Son, Aurelionite, AC boss fights) are a very welcome change of pace to racing against the clock.
    >play Simulacrum bro
    Only 6 available maps, no drones, no alternative paths, so it's too repetitive. Also sustain and on-kill AoE breaks it in half.
    >>
    >>2700449
    the fuck?
    >>
    >>2786150
    What's the issue? That's a guide for editing the code to unlock the DLC
    >>
    >>2790810
    idk just wanted to bump the thread
    >>
    File: 1612472400613.png (2.07 MB, 1920x1080)
    2.07 MB PNG
    I just realized Femmod Anon hasn't been seen since last year.
    I hope he's doing alright.
    >>
    >>2798566
    I got a job completely unrelated to 3D
    >>
    >>2811012
    Glad you're still around at least. Do you still have time to do 3D as a hobby? If not, hope you get some time to at least finish Playboy Chirr or something.
    >>
    >>2811321
    I think the problem with bunny Chirr was that there's no one left willing to get her into the game.
    >>
    >>2812269
    Maybe someone would take up the mantle if you uploaded the model somewhere. I don't know shit about RoR modding or I would do it
    >>
    >>2812269
    I will get it in game if you share the model. I don't really post here anymore because I have to use VPN to access 4chins and VPN posting is blocked. And I have to get through the hoops if I actually want to post.
    >>
    >>2812811
    Oh dang, I didn't know there were any modders still interested in the old Chirr. I'll have to dig the old files up again.
    >>
    It might take a while, it's not on the drive that I thought it was on
    >>
    File: 1553649920977.gif (1 MB, 238x190)
    1 MB GIF
    Rate this simulacrum idea:
    You start each wave manually.
    On wave clear, instead of void potential, crab spawns X amount of mcguffin orbs. You can carry an orb for like 10 seconds worth of fog immunity and drop it at an interactable to create a safe dome and a tunnel connecting to crab or other dome (whichever is closer).
    Your objective is to find master race Frankenstein radio controls or such and drop an orb onto it, which creates a portal after next wave.
    If you're not done in like 5 waves, crab starts spitting out less and less orbs.
    You can also find some funny shit, like cache of augment orbs which boost radius of a dome or a rare throwable orb.
    Also, fog gives you e8 curse if you breathe it for solid 2 minutes during a stage, so you can't ignore orbs forever if you get infinite healing, fuck you.
    >>
    Is there any real reason to use Tinker if it would only hit enemies and not items/interactables, instead of simply spamming right click? Aside from getting a 4th debuff for the Death Mark.
    >>
    File: ChirrChoice.png (342 KB, 1068x809)
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    >>2812811
    >>2811321
    I don't know if I have all of the old files, but I guess that just means I can restart parts that I don't have anymore.
    I forget which heel design we wanted to do.
    >>
    File: Chirr_Fishnet.png (350 KB, 681x695)
    350 KB PNG
    Oh, wait. I found the old model. I knew it was somewhere.
    >>
    File: Chirr_Maid.png (329 KB, 645x665)
    329 KB PNG
    I also did a higher-poly maid Chirr. I'm not sure if anyone was available to port this one.
    >>
    Oh yeah, the secret Chirr
    >>
    File: Spoiler Image (896 KB, 1920x1080)
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    I can probably do some alternate stuff on secret Chirr.
    >>
    >>2823253
    >>2823401
    The one with big bouncy bug boobs? I have been waiting so long
    >>
    >>2823692
    Should I do any extra outfits for the unseen Chirr?
    >>
    >>2823712
    Cheerleader outfit with a tiny top that barely contains her and a short skirt
    Nude but with heart pasties over the nipples and pussy
    >>
    >>2812811
    Were you still open for getting models in?
    >>
    >>2825143
    If you mean bunny Chirr - sure. I would like to add it as Arraign skin, but I understand if you want it to be available to everyone.
    Anything more risque or straight up porn skins - I am not interested.
    >>
    >>2825363
    It's mostly the models I posted images for above, the bunny Chirr and higher poly maid Chirr. Are those fine?
    >>
    >>2825363
    Where did you want them?
    >>
    >>2825811
    >>2827182
    Yeah, those are fine.
    >Where did you want them?
    Wherever you want, catbox? litterbox? Also how do I credit you.
    >>
    >>2827769
    Here, it should have the smooth Chirr, Maid Chirr, and Bunny Chirr.
    https://gofile.io/d/QoyiDvDL
    >>
    >>2827769
    Oh yeah, I've also been called modanon in the threads
    >>
    >>2831303
    Are you sure you've sent a correct model? Ears and leg things have different color and there are no shoes on front legs. I can fix the UVs on things that are incorrect but I can't fix the lack of shoes.
    >>
    >>2832082
    Let me double check
    >>
    File: Original.png (276 KB, 660x536)
    276 KB PNG
    >>2832082
    Oh yeah, that's how it was supposed to be from what I remember. Front two legs don't have heels, just the back one. I think the texture applied is just the wrong one in that image.
    >>
    >>2832082
    It turns out I forgot a texture, this should work.
    https://gofile.io/d/TxOsJhMq
    >>
    >>2832082
    You can probably adjust the textures and materials as needed to have fewer, I think things were setup this way because years ago Chirr had multiple materials for some reason.
    >>
    >>2834698
    No, she was supposed to have heels on all 3 legs. That was the most recent version we decided on
    https://arch.b4k.dev/vm/thread/1820670/#1832304
    >>
    >>2835316
    Really? I can add them on real quick then. I could have sworn we said the cufflinks made the heels look weird since they were the "hands" or something. >>2823241 was from the most recent file with everything in it. Think I should add the heels to maid Chirr as well as seen in >>2823245? I could do the alt heels too >>2823232.
    >>
    >>2835347
    Yes, if you look back at the archived thread I linked that was the exact moment 3 heels were added. It was a compromise because the original sprite had 3 heels and 3 stockings. However, having 3 /stockings/ felt weird, so we decided on just the heels.
    Also yes, the heels were supposed to be on Maid Chirr, which also happened in the thread I linked. You don't need to include the alt heels, I'm the guy who "designed" both heels and I think we both agreed the taller ones were better.
    >>
    the original ror has mods? thats cool I enjoyed that game even though I was no good at it
    >>
    >>2835409
    The same heels on maid Chirr as bunny Chirr, right?
    >>
    >>2836064
    Yep
    >>
    >>2832082
    Here's another quick fix
    https://gofile.io/d/jLhGZEPv
    >>
    >>2837553
    I've added Bunny Chirr as Grandmastery skin for SS2U. As for your Maid skin I took the liberty of recoloring it and implementing it as Arraign skin in EnemiesReturns. I hope you don't mind.
    SS2U update should come in a few weeks, modman is too busy to upload atm. As for EnemiesReturns update it will come together either with Providence or when DLC4 comes out, whatever comes first.
    >>
    >>2842162
    sunhat & sundress chirr when
    >>
    Faraday Spur nerf when?
    >>
    >>2843256
    stop playing characters with custom movement implementations
    >>
    >>2843347
    I don't play modded survivors, if that's what you're talking about.
    >>
    >>2843393
    Then clearly you're not getting lategame enough that Faraday Spur's flaws become apparent.
    >>
    >>2843398
    The flaws are a nothingburger, though. Even in the lategame it's a free skip to Mithrix and his shockwaves can be evaded by running away from them instead. The only final boss that throws a wrench into that item is Solus Heart, since he actually makes the ground disappear at times.
    Unless you mean looping, in which case who cares. Scrap all movement items except for the Spur and you can still win.
    >>
    >>2843420
    >it makes no loop too easy!
    so does two soda cans
    >>
    >>2843426
    Refer to the last 2 sentences.
    >>
    There's any fun combination for RoR1 Returns like how we used to play on /v/ with the original? like with all the artifacts and shit. It doesn't feel the same but i don't know why.
    >>
    >>2843481
    Balancing in Returns is different enough to where the old /v/ ruleset doesn't carry over all that well. And we never played it enough to settle on something new since these threads were already dying by then, the game got abandoned and we were limited to 4 players lobbies for a long while.
    >>
    Is there a ror2 mod that can disable certain recipes(without outright banishing the item)?
    >>
    Is there an explanation for the ror1 teleporters and the arching ones?
    >>
    >>2862980
    Yeah. They teleport you places
    >>
    >>2842162
    Good to see Playboy Chirr is finally real.

    >>2862980
    Yeah? It wasn't explained until RoR2 but Providence and Mithrix invented them together. Which is why Providence got mad the Contact Light stole one and used it to teleport aboard.
    >>
    >Artifact of Evolution
    >Medkit + Rejuvenation Rack Solus Wing
    >no DoT items
    What a way to turn a good run into an all but guaranteed loss.
    >>
    File: 1609482528856.png (119 KB, 1285x1017)
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    >>
    File: 01.jpg (47 KB, 873x464)
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    i don't play ror2 very much. is there a game mode where you start with randomized items?
    >>
    >>2915744
    There's this
    https://thunderstore.io/c/riskofrain2/p/scottjc/artifactofpreparation/
    >>
    >>2915854
    yeah, that looks perfect actually. thanks anon
    >>
    Since LLMs are as big as they are, has someone made dropin for ModLoader or Risky Returns?
    >>
    >>2922644
    Also now every single mod can be fixed from dlc to dlc and modders no longer have an excuse.
    >>
    Testing dropinmultiplayer for Returns.
    https://mega.nz/file/fI1UHYCZ#ahxxfRni_J1ZVndKduDmWbJQX6vqQslhHasX-maJ8mk

    109775244947865726

    r2modman>settings>import local mod>0.1.4 zip

    Make sure you have these mods except the disabled one, that was a test.
    >>
    >>2925039
    Played 20 minutes, maybe next time.
    >>
    File: 1770176523471879.png (3 KB, 590x46)
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    >>2925067
    Also for anyone who tests this out, if it works or if it doesn't, please post your Logoutput.log file located here. Profile name may differ.
    >>
    File: unintelligible anger.png (3 KB, 542x132)
    3 KB PNG
    >>2925039
    >hosting literally right as i'm clocking into work
    >>
    https://youtu.be/WOnUgRTBe8s
    >dev thoughts 3
    >no survivor reveal
    >its all trials so far
    >narrator is gay man again
    >wishlist link leads to day of defeat
    What did they mean by this
    >>
    aaaaaaa aaaaa AAAAAAAAAAAAaaaaaaa
    https://www.youtube.com/watch?v=p1f7Vwcknw4
    >>
    HOLY SHIT TWO CAKES
    >>
    >>2945180
    the power gap between dlcforcer and enforcer will be immense
    in enforcer's favor
    >>
    >>2945180
    looks much better than modforcer
    >>
    >>2945210
    wrong
    >>
    File: HSO8W6fa4AANo-A.jpg (269 KB, 2000x1390)
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    >>2945166
    >>2945180
    Cute!
    >>
    >>2950322
    acolyte's flat chest....
    >>
    How come there are no starcraft based mods for ror 2?
    >>
    >>2950828
    noob...?
    https://old.thunderstore.io/package/DragonycksModdingComms/Liberator/
    >>
    >>2945166
    wew
    >>
    risk of bump
    >>
    New dev diary, enforcer actually looks great, acolyte plays cuhrayzee, new engi primary
    >>
    I'm very sick of hopoo shilling their new DLCs by bringing back Risk of Rain 1 characters. The vast majority of the ror2 playerbase didn't play the first game until Returns released, and Returns is still so different from the first game.

    Enforcer was not good in the first game. He was a crutch that encouraged a slow playstyle and contributed very little to any team dynamic. It's just like the chef situation except nobody was asking for this character.
    >>
    >>2994641
    Hopoo jumped ship bro, this is all gearbox
    >>
    >>2925039
    Did anybody ever test this?
    >>
    >>2994641
    >reddit spacing
    >high-level game design pseudointellectual babble
    Yep, Discord nigger detected!
    >>
    File: 5.png (6 KB, 555x555)
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    >>2998637
    Of course he is, you'd expect any local to shit on based enforcer?
    >>
    >>2998637
    You don't play the games
    >>
    the question always becomes, when is stahstom?
    >>
    >>2999576
    I played some the other night for the first time in a long while. Forgot how much fun it is, way more than Returns. However I want to square away the dropin mod before returning to Stahstorm proper. Then I'd like to see about tackling a RoRML dropin.
    >>
    Pilot will be in the next dlc along with the imp dimension and then finally the game will be complete
    >>
    >https://youtu.be/-smMrK6XKJY
    Release date for the DLC will be revealed on Oct 8th apparently. They're also adding a new free update with new alt skills for old survivors and a new Karma system where you can reach certain 'milestones' to make the Mithrix fight more difficult with a bunch of new moves.
    >>
    I love merc
    >>
    chirr
    that is all
    >>
    >>3009625
    I like this
    >>
    File: risk of schizophrenia.png (122 KB, 1024x703)
    122 KB PNG
    >>
    >this mod was removed from Thunderstore for antisemitism
    Sad! Why are we solely relying on Thunderstore again?
    >>
    >>2605349
    https://youtu.be/1EKTw50Uf8M
    >>
    >>3012897
    Still waiting for the big bouncy bug boob chirr model to be released from containment
    >>
    dlc is out,
    >>
    https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/
    DLC dropped. Host never.
    >>
    >rally point give a lot of barrier and also the synergy between having turrets and bungus.
    >but crash point with shield tackle makes you very mobile.
    Not sure what to use.
    >>
    File: file.png (2.36 MB, 1919x1079)
    2.36 MB PNG
    every tiem
    >>
    im surprised the dlc unlocker still works after all these years
    >>
    >bought DLC
    >disabled in game
    >DLC page says I don't own it
    >Store page says its in my library
    ???
    >>
    >>3039067
    not in multi though :(
    >>
    new secret boss gave me actual chills
    >>
    What does enforcer's alt primary do
    >>
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    1.51 MB
    1.51 MB PNG
    >>3039628
    I can't believe this fucking image is how I learned about this guy
    >>
    >>3039583
    doesn't the host need to have it as well for it to work?
    >>
    man the animations and vfx for false son still look like fucking dogshit
    >>
    I hope new route isn't mutually exclusive with solus wing.
    >>
    >>3039996
    Its just a shrine that can appear. Though I still haven't the trials. I've beaten the boss and the secret one but where are the trials/how to even get them.
    >>
    >>3040026
    >>3039996
    Guaranteed stage 3 atleast in the runs I've done, probably to facilitate the achievements. So I guess you'd have to loop to do both but that is par for all these routes.
    >>
    File: file.png (2.44 MB, 1919x1079)
    2.44 MB PNG
    >>3040026
    You need to find one of these.
    >>3040066
    Well, I'm looping and there's nothing since then.
    >>
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    HOST, I SUMMON YOU
    >>
    File: Spoiler Image (3.22 MB, 1920x1080)
    3.22 MB
    3.22 MB PNG
    b-bros?
    >>
    File: Spoiler Image (2.91 MB, 1920x1080)
    2.91 MB
    2.91 MB PNG
    >>3040449
    >HE'S BACK
    >HE'S FUARKING BACK
    >>
    >acolyte on Monsoon
    Holy hell the start feels impossible.
    >>
    File: MUH ORGANS.png (59 KB, 405x267)
    59 KB PNG
    >shadow-dropped DLC means there will be no stahstom for several weeks
    truly, this cycle is never-ending
    >>
    >Get book + page
    >Do 2 loops
    >Not a single shrine of decent
    Is this bugged or something? Everywhere I looked up online said decent shrines were on every stage once they got the book.
    >>
    >>3040771
    I only think its guaranteed stage 3, first loop. After that, its RNG like the other shrines/routes
    >>
    >>2700449
    does this still work, can't launch singleplayer
    >>
    >>3041067
    it was working in multiplayer for me, just turn on pauses and it's just like singleplayer. not sure what other differences could be outside of maybe dcing when you lose wifi.
    >>
    Pretty solid DLC honestly, fun survivors, new stages and items are cool, new final boss is kino and probably the best in the game now, and the overhauled Mithrix is a much needed addition. Trials feel like a bit of a waste of time for how little you get, and the hexes aren't as interesting as I'd hoped they'd be, but besides that it's very solid.
    >>
    >>3040511
    >complains about the cold at the start of the fight
    >mentions feeling warmth when he dies for real
    >Anima Harvester is internally called Reaper
    Deadbolt remembered?
    >>
    >>3041169
    I'd love it if trials instead opened a portal within the exact same stage, and you have to do the task within before the portal closes. As-is, I don't like that you clear the full stage, then go hit the gong for the trial and go to the stage after. Like a pocket dimension that just pops you out instead of something like the shop which just exists elsewhere.

    Hell I'd prefer if the shopkeeper newt was just on maps, like you ring a bell and poof his shop appears. I hate all the realm between shit.
    >>
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    >>3040516
    It's actually not that bad, and I'm running the passive that just gives you zero recoverable HP when you're not transformed

    You basically always want to make sure you have your transformation available for when you need it, and when you do transform, you can quickly shift + shift to get the big tornado and then press R to transform back
    Do it fast enough and you'll still have 5 stacks of Conviction which means a single R will allow you to transform again and pop another tornado to heal
    >>
    wake me up when mods are alive again
    >>
    >>3041375
    This, but when procchain-slop is dead
    >>
    >>3012897
    fatass buge
    >>
    does acrid's new special make blight worth using
    >>
    >>3043094
    No, it's still non-scaling damage that doesn't interact with most items.
    Earlygame and on singleplayer short runs, it helps. Once enemies scale, Blight goes back to being shit.
    >>
    >>3043158
    Is the new special worth using at all
    >>
    >no new secondary for captain
    Wow, it's fucking nothing
    >>
    >>3041374
    What is the difference between those two?
    >>
    >>3044326
    Grace gives you recoverable health and attack speed
    Favor gives you a LOT of attack speed
    The numbers aren't out yet so I don't know the exact values
    I've been growing to like Favor more given how slowly you recover the recoverable health while untransformed for the most part
    >>
    >absolutely 0 vanilla hosts
    >everyone waiting for mods to come back
    >>
    >>3044678
    can't be assed to actually unlock all the shit, i just wanna right click it all
    >>
    >>3044678
    vanilla is intolerable dogshit and i'm tired of pretending it's not
    >>
    Acolytes soul jar has some funny cascading damage.
    >>
    >>3044678
    I don't want to update anything until the inevitable hotfix comes
    >>
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    Cool that Moonman gets more drip as the karma goes higher.
    >>
    >>3044776
    I wasn't pretending all this time.
    >>
    stahstohm in 10
    >>
    Starstorm

    IP: 68.134.236.207
    Port: 11100

    MODLIST:
    Starstorm (1.14.9: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view)

    Profile Flags:
    ss_stable
    ss_unlock_all
    origin_glitch
    gup_spite_glitch
    ss_disable_straytarn
    ss_enable_maid
    23

    oben for next 15 minutes
    >>
    >>3049620
    oh shit right as i get home, on my way
    >>
    >>3049620
    update your rorml nigger
    >>
    >>3049661
    alright, extendan open for 10 minutes
    >>
    >>3049676
    RoRML Version Mismatch
    Host 1.0.0
    >>
    >>3049673
    >>3049696
    >keep trying to reinstall rorml
    >"unable to get version info"
    sorry, calling this off unless someone can give me updated rorml files
    >>
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    753 KB PNG
    >>3049620
    >>3049740
    actually open this time, 15 mins again
    managed to update rorml
    fuck rorml fuck sarn fuck risk of rain
    >>
    >>3049620
    >>3049661
    >>3049673
    3/32, extendan for 5 minutes for threadanons
    >>
    >>3049620
    oben for 5
    >>
    >>3049620
    closed, may host tomorrow a bit earlier
    >>
    did mithrix always get harder when carrying more lunar items?
    >>
    artificer & drifter are for fatfags
    loader & seeker are for fitfags
    huntress and heretic are for ass and titfags respectively
    but acolyte?
    acolyte is for distinguished individuals of taste who get off to disgustingly overpowered women committing crimes against life
    >>
    i'm going blind on the dlc but so far i have no idea how to access the new content
    >>
    enforcer is so cool, bro has so much aura
    >>
    wow, free nothing!
    >>
    >>3049620
    Reopen, will start in 20 minutes
    >>
    >>3053659
    2/32
    >>
    >>3053659
    Give me a (you) when open
    >>
    >>3053804
    oben for next 10
    >>
    RiskyLives dev, how is it going? I wish to play the DLC...!
    >>
    >>3054044
    Busy, but I will be updating my mods over the coming weeks.
    RiskyMithrix is probably dead unless someone takes over it, since the Karma upgrades will require rethinking the mod's design.
    >>
    >>3054087
    Thanks, and take your time. I was just worried the Deprecated status meant that you had abandoned mod development or something.
    >>
    >>3054095
    While I'm here, what are peoples' thoughts on the Celestine Rework from EliteReworks (Ghost on ally death)?
    Stygian Elites essentially add this exact same effect into the basegame, but their spawn conditions are really restrictive and seem to only be tied to DLC4 special events.
    Should I still eave the Celestine Rework on by default even with this, or is it going to be awkward to have 2 elites doing the same thing?
    >>
    >>3054111
    If the purpose of Celestine elites is to buff allies, I'd consider changing them to buff allies in ways that don't overlap with Twisted (tankiness), Collective (attack interval), or Stygian (ghost on raise with buffed stats). I guess their vanilla behaviour already does that, but I agree with the reasons you changed it.

    Stygian may be tied to DLC and I'm fine with that, but wouldn't be opposed to them appearing in other ways as well.
    >>
    Ok so to unlock the new Commando ability, can I just pre-set karma to 8 and kill Mithrix or do I have to manually earn all 8 karma points in a single run?
    >>
    >>3054284
    I did it on a run with karma starting from 5 so I'm pretty sure just setting it to 8 will work.
    >>
    >>3054309
    Cool, thanks.
    >>
    >judgeman now doesn't take damage from swords in phase 2 or augury at all
    wild
    gg
    >>
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    >>3053659
    Closed again, jobbed at Arraign phase 2. I'll try to host pretty often.
    >>
    I think it is time to give up on captain. He's one of my favourites but I just can't make him work
    >>
    >>3054905
    >playing risky 2 raw without a host
    >>
    >>3054111
    They're funny, I like them. What vanilla celestines (and other sources of invis) is missing, is enemies having cloaked chest distortion, instead of being 100% invisible.
    Unrelated, but please add config var to teleport expansion that determines the radius increase.
    >>
    Tried to fight (DLC4 spoilers)Providence and he kicked my ass this nigga is no joke
    >>
    Huntress is the only survivor I managed to win as on monsoon (by killing myself at the obelisk cuz I'm too bad to kill any final boss) and I did it just because her mastery skin has no cape and her fat ass is in full view
    >>
    >>3058328
    at that point just try turning command on
    >>
    >>3058328
    I don't usually play on Monsoon but I did it recently for Acolyte and it was a rush.
    >>
    >>
    >>3058527
    I do play with command on. It probably makes things even more difficult for my 60hr noob ass because I tend to go full offense instead of making a slightly more balanced build. In that winning run I went full aoe, getting 2 dozen wisps and a bunch of crit stuff. Was pretty fun watching everything chain explode thanks to artifact of swarm
    >>
    >>3058566
    did you have crowbars too?
    that would probably help more than the crit, no?
    >>
    >>3058568
    I don't think I did. To my understanding crits are probably the most important thing for a flurry huntress, since they drastically improve the damage output and work extremely well with reaper's scythe for sustain
    >>
    Are any of the enemies added by https://thunderstore.io/c/riskofrain2/p/Risky_Sleeps/EnemiesReturns/ worth keeping outside of Ifrit/Colossus? I feel like there's probably overlap with the basic enemies already in the game, like how Spitters basically do what Mushrums do in how they pelt AoE puddles on the ground.
    >>
    >>3044678
    Yeah sure lemme just play online in this broken piece of shit without DropInMultiplayer
    >>
    >>3058600
    i always feel like after a point your survivor's skills are irrelevant to damage compared to items so crowbars would work better with the wisp damage
    >>
    File: 1584848345771.png (312 KB, 640x443)
    312 KB PNG
    anyone have any idea where the environment log on the winnowing of survival is? the one where you have to kill umbras, knock things off the map or deal indirect damage
    circled that one like 5 times and i still couldn't find the logbook
    >>
    File: file.png (869 B, 139x19)
    869 B PNG
    Where is everyone getting the latest Risky 1 ModLoader? Not the launcher, this thing. Mine is from 2020, and is 1.01. Is that the latest?
    >>
    any tips for killing mithrix on 8 as commando
    >>
    >>3058611
    Archer Bugs, Swifts, Shamans, and Crabs are pretty unique.
    I don't know what it is about their tuning, but Spitters feel a lot better to fight than Mushrums, and I think they do replace Mushrums on some maps (but I could be wrong).
    Having a bigger base enemy pool in general helps keep the game feeling more fresh.
    >>
    >>3059512
    Have friends.
    >>
    Still do not know how acolyte's passives work.
    >>
    >>2925039
    Testing again.
    109775245040007851

    For anyone who fails or succeeds in joining, please post your Logoutput.log file located in your RiskofRainReturns modded profile>ReturnOfModding.
    >>
    >>3059202
    I just recently pulled from rainfusion and it's 1.0.1, yeah.
    >>
    >>3059902
    Why thank you. Feel free to stop in here if you have time.
    >>3059839
    >>
    >>3059936
    Don't have modman installed and i think Returns died for my HDD's sins, sorry
    >>
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    333 KB JPG
    >>3059947
    Fuck. Wiped anyway.
    >>
    >>3059958
    My condolences. Any plans for stahstom in the future?
    >>
    >>3059966
    Checking your dubs. I'm currently using chatgpt to rewrite RoRML to include mid game joining because, apparently, doing that the lua level would be worse than rewriting RoRML. That's why I asked about the version number earlier; wanted to make sure I'm on the one everyone uses. When it's finished and has a testable build I'll host then, providing a download for anybody interested.
    >>
    >>3059983
    >because, apparently, doing that the lua level would be worse than rewriting RoRML.
    Horrifying. Good luck.
    >>
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    699 KB JPG
    >>3059707
    Her Litany? Press her special to ger 2 stacks. If it kills something you get 3 stacks. Once you hit 7 you can transform. If you mean her healing stuff, Favor just means all the healing she would get becomes attack speed instead. Grace turns her healing and damage taken into grey health that can be recovered through dealing damage, and less attack speed.
    >>
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    Took it all the way to two dummy clients being able to enter the game after it had been made. My tokens have run out. I can probably get this done in a week or two. GPT 6 Astra is pretty insane. I will not update again until a test build has been produced.
    >>
    >>3060372
    neat
    celebratory host?
    >>
    >>3060435
    Sure but it ain't your momma's Risk of Rain Starstorm.

    47.152.163.69
    11100

    Latest Starstorm:
    https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view
    UES Prime:
    https://rainfusion.net/mod/69812385-a6e8-4f8d-bd5d-30e51d32e75d/
    Turbo Edition:
    https://rainfusion.net/mod/18f68f57-bcfd-4979-873c-6df90c33e353/
    Artifact of Clover:
    https://rainfusion.net/mod/2fdd4edc-fd53-48e9-abeb-3f62895e20ea/
    DD's Variants Pack:
    https://rainfusion.net/mod/b84193f9-8035-4c09-b623-4b0842d13f21
    Insanity Variant Pack:
    https://rainfusion.net/mod/60a2ddc4-a4dd-4595-ad39-305f28ca9cf3
    Elite Spite Bombs Plus:
    https://mega.nz/file/WAl11Yib#V9wCa3Yhb9jXqGwdKGh4GVRAopObmCMFIfGMtpylT-g

    Or all in one EXCEPT latest Starstorm:
    https://mega.nz/file/rAliHJpA#B4t3i8O5acOa2phAUsMyWnYzPm8cUs3YJGttbdfB6sM
    >>
    >>3060597
    2/32
    >>
    >>3060597
    3/32
    >>
    >>3060597
    just woke up, downloadan & updatan
    >>
    >>3060678
    Jesus we were just about to start.
    >>
    >>3060678
    And by "Jesus" I meant
    >Man I just alt+tabbed in time to check
    >>
    >disconnect from host
    AIEEEE MY ULTRA
    >>
    >host couldn't handle the WORMS
    it's over
    >>
    >>3060597
    CRASHED RIP ULTRA KING
    CLOSED
    Thanks to all who joined.
    >>
    >>3060942
    thanks for hosting! this was extremely fun, would risk again
    >>
    >>3060942
    it's over...
    Thanks for hostan, even if we didn't even get to loop 2 or provi
    >>
    Risky 2 host when...
    >>
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    624 KB PNG
    what does it mean
    >>
    Is modded risky 1 that good? I guess 2 and returns spoiled me too much, lack of alternative skills in the original looks so off-putting to me
    >>
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    31 KB PNG
    >>3062328
    >Is modded risky 1 that good?
    Yes. Starstorm 1 is effectively an expansion pack or a huge piece of dlc as became the term in the 2010s.
    >lack of alternative skills in the original looks so off-putting to me
    Luckily for you, Starstorm + other mods add alternative skills in the form of skins / variants.
    >>
    File: 1782883106676814.png (55 KB, 1920x1080)
    55 KB PNG
    >>3062405
    Also I forgot I asked Neik to make Command Essence like two years ago. Don't remember if it was multiplayer compatible.
    https://mega.nz/file/mR03yCzQ#6gu25oy1w3GthyDRtZaPV7rKk2X9S04nKncSMDZoSJI
    Not hosting.
    >>
    >>3062448
    Sadly i do not think it was ever ironed out for multi compat.
    >>
    >>3060070
    is she fun?
    sitting on the fence still about buying
    >>
    File: 1597255021132.png (341 KB, 1266x688)
    341 KB PNG
    >>3059127
    ended up finding it eventually, and it's incredibly fucking stupid
    it's on the broken pillars under the bridge attached to the big building that leads off the island, but that's not the stupid part
    the stupid part is not only does it despawn, but UNLIKE EVERY OTHER LOG IN THE GAME, IT DESPAWNS AFTER ONLY 1 (ONE) MINUTE INSTEAD OF 5
    every single time i checked under the bridge, a minute already passed so it wasn't there anymore. i only realised how fucking stupid this log is when i finally saw it, and it despawned right before i got to it
    none of the other winnowing logs despawn so WHY THE FUCK DID THEY MAKE THIS ONE DESPAWN? AND WHY DOES IT ONLY TAKE A SINGLE FUCKING MINUTE
    FUCK GEARBOX AND FUCK RANDY
    >>
    What is the ideal build setup for acolyte as far as what abilities to use and the best items
    >>
    What is the ideal time for host
    >>
    >>3064551
    N'kuhana's Favor is the real thinking man's passive and anyone that says "i like healing outside of my litany!" IS A FUCKING COWARD. YOU GET TO USE YOUR LITANY MORE BECAUSE HER SPECIAL CD SCALES OFF OF ATTACK SPEED (WHICH YOU GET WITH FAVOR)
    shield items are necessary but do NOT fall for the meme of taking transcendence. if your items get disabled (invalidator or hex of loss) you are set to 1 HP for the duration and are generally FUCKED. just find a psg printer and hammer the shit out of it. anything to give yourself a buffer for your actual health.
    along that line, AEGIS IS FUCKING AMAZING ON HER. I'm pretty sure it always counts her as at max hp(? don't quote me on that) or at the very least counts recoverable health as filled HP. Better yet, since Anima Harvester mode has a higher max hp than her base form, it means that when she reverts back she keeps ALL that barrier even when it exceeds her base max hp.
    as for all her alternate abilities i'd say the only one worth considering is Soul Jar if you like executing enemies with Sacrifice and like the funny synergy it has with Noxious Thorn. it's roughly equivalent with her base skill there.
    >>
    >>3063443
    She is extremely fun.
    >>3064551
    Take Favor over Grace for passives, the attack speed increase is way bigger. Otherwise the skills are genuinely up to you, I've experimented with everything she has and nothing feels particularly worse. Both secondaries are good, Soul Jar is better for massive groups but won't kill on its own (great with debuffs and Noxious Thorn), Bola doesn't affect as many enemies but is great damage and Sacrifice procs on the ones it does affect. Her base utility is good consistent damage if you leave it spinning, especially if you catch an enemy and its soul in the spin. Good for procs too. Her alt utility is better for movement by far, though. Her base Litany is insane but when you get comfortable on her you can also have a lot of fun with her alt Litany since she keeps her base form and can still use Sacrifice. Once your attack speed is up, you can spam Sacrifice during Litany and keep it indefinitely.
    Speaking of, attack speed scaling is amazing on her. Get it any way you can. Healing items are also great for this reason, things like leeching seed and harvester's scythe let you ramp up attack speed as you fight, and it can get insane later. Barrier items are great as well, proc items feel good since she hits so insanely frequently, and TAKE THE BANDS. Kjaro's/Runalds activates on Sacrifice, and anything that dies in their effect (even if you didn't use Sacrifice on them) gives you a Litany stack. Crowbars are good for that too.
    >>
    >>3048188
    Is he moongyptian now?
    >>
    when is dropin fixed for 2
    >>
    Is enforcer the easiest survivor? Being immune to everything with the shield makes the game trivial
    >>
    >>3066625
    Is he better than robforcer?
    >>
    >>3066734
    sound design is wack but his kit is solid, honestly would prefer him over the robforcer if it wasn't for the gun
    >>
    Is Starstorm 2 balanced? I haven't touched it in years.
    >>
    >had a decent build and all the items to face the secret boss
    >bunch of overloading elder lemurians as boss
    it's over
    >>
    >>3066625
    >immune to everything with the shield.
    not status effects lol.
    He should be.
    >>
    >like acolyte a lot.
    >part of me wish she just healed normally.
    >>
    >>3067739
    If they cuck out and walk back her lack of healing I'll be so disappointed
    >>
    IS DROPIN FIXED YET
    >>
    Thoughts on the new base survivor skills

    >Commando sticky bomb
    What frag grenade should have been to begin with. Admittedly not that good past medium range.

    >Engi laser
    Good and needed addition to his kit, no complaints here.

    >Rex turret
    I had my doubts at first but these little guys are actually bretty gud at dealing sustained damage at range; line of sight teleport + heal is a nice bonus and being able to put them on walls is great for borking enemy targeting AI.

    >Artificer rock shot
    It's... something alright. Mediocre range and upfront damage hurts but I think I still prefer it overall to snapfreeze, especially since you still have nanospear.

    >Acrid poison cloud
    This does what caustic leap should have done from the start. I can't really recommend it over epidemic, the range is short, the aoe is too small and the damage isn't even that good anyway.

    >Huntress buzzsaw
    I really want to like this but I just can't get it to work; if I could figure out the knack of getting it to stay where I want it would be decent. First cast damage is mediocre though.

    >No alts for Bandit, Loader, Merc
    Unfortunate but I don't know what you could even give them. Dynamite for Bandit maybe?

    >No alts for Mul-T or Captain
    JUST...
    TASER SUCKS, CANISTER SUCKS, TRANSPORT MODE IS MID, YOU GUYS HAD TO HAVE HAD SOME IDEAS.
    >>
    >>3068336
    literally just use ayyi to do whatever you want with those skills and release it as a mod.
    >>
    File: 1725933028382829.png (2 KB, 300x300)
    2 KB PNG
    anyone up for some karma 8 vanilla HOOSTING
    >>
    Okay it's been a week, is Hallowed Concepts worth picking up?
    >>
    >>3074120
    It's alright.
    t. done good 1 run
    >>
    >>3074120
    Some of the systems it adds, like the hexes, N'Tormat and the trials, are a little undercooked and could use some tweaking. But besides that, it's pretty solid. All the new stages, Hallowed items, survivors, bosses and enemies are all good. The balancing isn't completely retarded and unfun for once, and it's not as intrusive as the other DLCs where you have to commit huge chunks of your run to do the main content. Music is pretty decent too. He's no Chris but Stavros is doing a good enough job as his replacement, even if it doesn't have the same SOVL anymore.
    >>
    someone fucking host
    >>
    >>3077484
    (you) me when host
    >>
    Does anyone know why my Offshoots aren't inheriting my Elite affix? They inherit the Fuel Cell fine, but I used the Wandering CHEF to get Of One Mind and nothing seems to happen. I do have a Functional Coupler, but I make sure OOM is the active item when I throw the Offshoot.
    >>
    >>3078326
    Nevermind, apparently your Offshoots will only ever inherit your original equipment slot's equipment no matter which equipment you currently have active. As far as I know there's no way to tell which is original and which was added by Functional Coupler, you just have to remember which is which.
    >>
    >>3074120
    I've been enjoying it. Really love the new survivors, especially Acolyte. The stages and bosses are great, and I like the ideas it introduces a lot even if not all of them are perfect. I think Hexes could use a little tweaking but mostly I'm very happy.
    >>
    >>3068336
    >>Acrid poison cloud
    >This does what caustic leap should have done from the start. I can't really recommend it over epidemic, the range is short, the aoe is too small and the damage isn't even that good anyway.
    They very obviously designed this ability for blight Acrid, and it did make it a bit better, but unfortunately it still gets gapped by regular poison because having exactly one ability that can effectively inflict multiple blight stacks in a short time while everything else still only lets you inflict one stack every three business days is still really bad, and that ability being a special doesn't help.
    >>
    Just picked up this game. I don't like that there are women survivors.I think Engineer is pretty cool.
    >>
    >>3083993
    based except i love women survivors
    >>
    >>3083993
    Once upon a time there was a mod that turned everything into women
    >>
    File: file.png (2.07 MB, 1711x1079)
    2.07 MB PNG
    I can't read
    >>
    >>3087703
    nta but I just now looked into this thread to see if there was an up-to-date port of the mod that makes rex into a plantgirl
    >>
    Does command let me choose what page i get?
    >>
    >>2700449
    i might be retarded but this isn't working with the hallowed concepts updated
    >>
    Starstorm dropin beta is here.
    https://mega.nz/file/WI9GDRJL#AvhJYJs5JvtuoMUl98_XFljFigSDALaMqbvdSsz03bk

    47.152.163.69
    11100

    Starstorm is already inside. Only Starstorm, no other mods yet. Simply open RoRML.exe.

    NOTES (READ THESE):
    -Upon joining late, make sure you're sure about your character, because once you're at the variant select screen, you're locked in unless you rejoin. The bottom left will say "Esc to change survivor" or something, that feature is unfinished
    -Late joiners are anonymized at this stage. All late joiners default to the name "player". Risky 2 ten player days style. This is not on purpose, mind you.

    Going at XX:30, but late joining works so who cares! This version still needs polish, mind you.
    >>
    >>3090941
    2/32 btw someone had joined before start.
    >>
    >>3090941
    lobby gang
    not sure if you can see my messages
    >>
    >>3090999
    Nice trips. Chirr is killing boss for stage 3.
    >>
    >booted not 45 sec later
    >Failed To Connect on attempted rejoin
    bravo
    >>3091001
    might have some bugs present
    >>
    MID GAME JOINING IS A SUCCESS. Need to incorporate item catch up ala Risky 2 DropIn.
    >>3091003
    Not wiped, still going. Feel free to return.
    >>
    >>3091018
    DOOR STUCK
    >>
    WIPED LOBBY
    >>
    >>3090941
    4/32
    >>
    >>3090941
    5/32 STILL WORKS
    >>
    >>3090941
    THE WIBE. CLOSED. Risky 1 dropin is IN. Thanks to all who joined. Will not host this again until some bugs are squashed and item catchup is working.
    >>
    Might host 2. Seeing what mods work and what don't and what can be fixed.
    >>
    >>3091209
    man i ain't even got 2 installed
    >>
    >>3091209
    (You) when host
    >>
    >>3091213
    I've got a hankering for Risky what can I say. Also pic related sounds like a really cool idea. All the times
    >Are we the baddies?
    and now it's a gameplay feature that's funny as fuck. Hope it's good.
    >>
    >>3091241
    The problem is that it gives Mithrix unbreakable superarmor every 10% of HP and ridiculous levels of assrape spam on top of that for the most retarded of things.
    Check the wiki.
    >>
    >>3091244
    I won't be doing EWI so I think it'll be fine.
    >>
    File: 1776265922291365.png (2.78 MB, 1920x1078)
    2.78 MB PNG
    So far so good.
    >>
    >>3091292
    (You) me if open, i suppose, i've got a killer headache anyways
    >>
    >>3091241
    Karma Mithrix is pretty cool except the anti-burst super armor he gets. That's pretty lame but everything else is cool. I think the coolest part is the new add phase since he gives them lunar items as you mow them down.
    >>
    where host
    >>
    >>3091563
    dead
    >>
    >>3091608
    it's over
    >>
    Hosting soon. Grab this ahead of time:
    01a157af-08d6-93b0-d21b-17029d574eb5

    Do not run your copy. There are additional files that must be downloaded because I've been fixing some things.
    >>
    >>3091949
    Never mind, this isn't happening tonight as I have to be asleep within 90 minutes.
    >>
    >>3092023
    Shame, suppose there'll be a next time
    >>
    >>3092030
    Oh for sure. I've got the Risky bug.
    >>
    >>3089325
    At the moment there's only the thunderstore version. Unless you were looking for Kanna or something
    >>
    >>3092023
    >>3092032
    Gonna be trying today?
    >>
    >>3091949
    Scraping the modlist for inconsistencies
    >No Ravager- moved to https://old.thunderstore.io/package/public_ParticleSystem/Ravager/, ravager dedifix also deprecated.
    >90% of rob's mods are back under his accountname and are thus reuploaded, EG Belmont, Hunk, Dante, etc.
    >Regi mod is duplicated, one is probably nullfiled and used to autoDL the correct version. Tesla Trooper to Red Alert mod as well in a similar manner.
    >EWI installed means there may be UNFORESEEN CONSEQUENCES
    >the load order is probably schizophrenic but that's a total rebuild of the list kinda deal, not gonna bother
    no clue what else you were going to add but i figured i'd give a look-through since i wasn't doing anything else today
    >>
    >>3094465
    Somebody once told me the deprecated Regi mod was still required for something or other to function, perhaps a skin.
    >>
    >>3095228
    Yeah, it's needed for the Vanilla-Friendly skinpack, but besides that dependency hell.
    It's superfluous, not actively detrimental.
    >>
    >>3095237
    Was there a new Rulebook unlocker mod, the sort of thing that exposes items at the lobby screen? The old one by Anreol appears to be breaking Risky 2.
    >>
    >>3095351
    It probably can't handle the new item categories- someone will have to yell at him. If it's not shitcode, a simple search brings https://old.thunderstore.io/package/Thrayonlosa/ItemBlacklist/ ?
    >>
    >>3092500
    Yeah the thunderstore one, I assume it's deprecated or nonfunctional with ror2modman since it crashes my game on startup
    is there a way I can just rip rex's model specifically from the mod and slap it into the game or no
    >>
    Hosting some Risky 2 16 man.
    01a15bb8-bed4-0955-7174-7891212e8e01
    Do not update anything, a second zip of patches I've been working on since yesterday is a'comin'. Note: This AIN'T gonna be your kid brother's RIsk of Rain 2.
    >>
    >>3095871
    man, i've got tendies almost done in the air fryer
    gimme 20
    >>
    >>3095871
    16 man Risky 2
    https://mega.nz/file/TJEmQYYT#fMfJQumOtt-MWB86vsuUhURWiZClEhsclmujBr11634
    Unzip the above files to vm Risky v15's plugins folder.
    109775241666762925
    >ALL KINDS OF SHIT
    Yes, this is cumbersome. I intend to reach out to the authors of the mods I fixed to ask if I can publish official fixes because I don't want to keep doing mega distribution.
    >>
    >>3095925
    2/16
    >>
    >>3095925
    3/16
    >>
    >>3095925
    4/16
    >>
    >>3095925
    >Press enter
    >Hits back button
    MOTHER FUCK. Also I have to fix stuff.
    >>
    >>3096008
    I gotta eat anyways
    >>
    File: 20261020171031_1.jpg (297 KB, 1920x1080)
    297 KB JPG
    >>3095925
    I saw you, fifth player. I have to fix shit. Hang on.
    >>
    File: 1596257884172.png (283 KB, 2000x3000)
    283 KB PNG
    >>3095925
    RISKY LIVES?
    >>
    >>3096027
    sixth man here, (you) me when host is up
    >>
    Still fixing.
    >>
    >>3096126
    >still fixing even after i finish eating
    well fuck
    >>
    What's the dll dlc thing so clients who do not own it do not need it.
    >>
    >>3096257
    Follow >>2700449 or replace the dll it mentions with this copy https://mega.nz/file/NHlkGJaJ#idvSqvvx0hw9YChk37kTL67GWEY9EqO-WJzSEfIO_dM
    >>
    im here for it
    >>
    thanks 4chan very cool
    >>
    File: lights out.png (94 KB, 680x340)
    94 KB PNG
    >>3096394
    yeah
    took them like 9 hours to apply a single fucking patch
    >>3095925
    i am down tonight just as i was last night before 4chan went down
    >>
    SURELY TONIGHT RISKY LIVES
    >>
    >>3096596
    God i hope so.
    Where is host?
    >>
    Once again (you) me when host
    >>
    >>3095392
    Aw shit. Are all my models out from the updates? If I do things the old way, I'll have to reinstall old Unity
    >>
    >Host died on the way back to his home planet
    >>
    16 man Risky 2
    01a161e3-c4f1-8d0c-08bc-639d71faab98
    https://mega.nz/file/CQNxSC5T#Lc0viHOfaOGyjlf5x_UZMJlMXYnOzbeoT62ugdnlie8
    Unzip the contents to the profile folder vm Risky v15
    109775241803528043
    >LOTS OF SHIT
    Screenshot reminds me I need Dancer back.
    >>
    >>3096651
    (You)
    >>
    >>3097810
    RUMORS OF HOST'S DEATH WERE GREATLY EXAGGERATED
    >>
    >>3097810
    loading in now
    r2modman actually downloaded all the shit in a timely manner for once, i wonder if it's been updated to be actually good or if it's just because you had to strip down the modlist for the new DLC
    >>
    >>3097810
    2/16
    >>
    >>3097810
    4/16
    >>
    >>3097810
    stupid here, reconnecting is gonna take a while because i could immediately tell the sizzling sound followed me even onto the title screen
    >>
    >join
    >crash
    fuuuuuuuuuuuck just lemme play
    >>
    >>3097940
    GET IN
    >>
    >>3097942
    FUCK DIDNT EXTRACT TO PROFILE IM COMING
    >>
    >>3097810
    5/16 for a bit now, stage 4 shop into stage 5
    >>
    >>3097810
    BEAT MOONMAN, CLOSED. Thanks to all who joined.
    >>
    >>3098112
    Outlook on rehost?
    >>
    >>3098114
    24 hours maybe. I found some old, old mods I like that I'm trying to fix.
    >>
    >>3098112
    Bob-omb Battlefield, home...
    >>
    >>3098166
    Pure love. There's been some sort of bug with EWI for about two years now that's been making it difficult for enemies to generate syringes and all the wacky shit I enjoy. Hopefully by next host it's fixed.
    >>
    can someone give me a hint to unlock the new girl?
    it just says revive her. i thought doing the ritual would do it but it did the opposite
    do i just go in with seeker and use her revive skill?
    >>
    >>3098355
    anon it literally tells you what to do
    give her a healing item after you beat anima harvester
    >>
    File: 20261022034904_1.jpg (247 KB, 1920x1080)
    247 KB JPG
    Dancer is fixed. Congregate Artifact is fixed from MoreArtifacts. Diluvian Artifact is fixed.
    >Congregate?
    4 years ago a staple mod broke which allowed identical enemies, when they walked into one another, to fuse, becoming larger and more powerful, taking on each other's elite types. It was the best, and now it's fixed.
    >Diluvian?
    Makes the game harder when enabled. Used to be a bespoke difficulty, but I asked somebody years ago to make it an artifact and the absolute madman did it. A few more old mods to fix.
    >>
    >>3097146
    I have no idea how the models are interpreted now by ror2 versus before, modding stuff is totally alien to me
    If you have any tips for porting old models to the current update I’d probably try my hand at it since I want to see femrex again
    >>
    File: familyphoto.png (30 KB, 314x317)
    30 KB PNG
    started playing with controller instead of keyboard because when i was on vacation i really enjoyed playing the game on my ps vita
    monsoon as chirr finished with 83 items beat 9 levels and finished the run in 50 minutes. i would have went longer but every enemy was blighted and the health bar on top of my screen was triggering weird autism rage in me
    >>
    >>3099811
    i had prestige on oops
    >>
    >>3049620
    This is probably too early to host, but open. Starting in 30 minutes.
    >>
    >>3100438
    HE'S BATSHIT FUCKING INSANE
    >>
    >>3100438
    3/32
    >>
    >>3100438
    >didn't realize this was an open call
    fuck
    >>
    >>3100438
    wibed to imbs, open >>3100606
    >>
    >>3100438
    closed, will open later in 4 hours exactly
    >>
    File: 20261021232310_1.jpg (414 KB, 1920x1080)
    414 KB JPG
    >>3100827
    Just in time. Feeling like Risky 2.
    >>
    >>3100843
    (You) me when open
    >>
    16 man Risky TWO
    01a16589-d3b2-b86d-7e83-f6ecc1880524
    https://mega.nz/file/Od8FQBDa#0xodMS0pIYiYEpBOoCB8ac9B4Yvel4khed1RZ8OZam4
    Unzip the contents to the profile folder vm Risky v15
    109775241892375060
    >Enemies Return
    >RiskyMod
    >Bob-omb Battlefield
    >etc.
    >RESTORED CONGREGATE, DILUVIAN, OLD FLOOD WARNING ARTIFACTS (not True Dissonance yet unfortunately), AND DANCER
    Also fixed some years, years old bugs with EWI, and now it's actually substantially, substantially harder, so I banned crowbars from enemies. Must experiment with settings because this is genuinely so much harder.
    >>3100864
    >>
    >>3100961
    will join in like half an hour, gotta shower first. don't wait up if you don't want to.
    >>
    >>3100961
    downloadan
    >>
    >>3100961
    launchan
    >>
    >>3100961
    thanks modman- fasterstartup error, gimme 5 more mins
    >>
    >>3100995
    Wtf. I suppose I'll get rid of it.
    >>
    >>3101000
    Nah, might've been from a fuckup since i didn't clear the profile before importing tonight.
    >>
    >>3101000
    other anon here, i'm getting it too, gets to 72% loaded and then just stops
    >>
    >>3101000
    >>3101006
    nvm it's cooked lmao rip
    >>
    RISKY DEAD AGAIN
    >>
    Adjusting based on fasterstartup, getting rid of it, but getting something else too standby.
    >>
    Its not faster startup or whatever, its forgotten relics. Let it go, that shit is broken and unfixable and the faggot that made it won't let us fix it properly (thunderstore jannies will delete anything you tell them to delete as long as you made it, doesn't matter if you don't maintain it).
    Although I will recommend getting rid of ai slop mods because if they are broken noone will be there to fix them.
    >>
    File: riskyded.png (126 KB, 2314x393)
    126 KB PNG
    may as well post the last things that tried to load before it stopped at 72% just to help sort things out
    >>
    >>3101039
    Nah it might be Dancer. I already fixed Forgotten Relics as of the last host.
    >>
    File: 1784365295918046.png (10 KB, 1428x55)
    10 KB PNG
    >>3101068
    It is literally Forgotten Relics because it hooks IDRS generation and then doesn't even bother checking if the catalog is loaded on not before getting all body prefabs.
    It is partially because of Dancer because Dancer calls idrs regeneration but just because Dancer does it doesn't mean it is Dancer's fault.
    >>
    File: 1772798903929075.png (149 KB, 510x307)
    149 KB PNG
    >"forgotten relics" mod so forgotten it doesn't even get updated and can't be updated even by claude the magic robot
    also i guess it was a pretty lucky break for me to take a shower right as this happened, huh?
    >>
    >Host died on the way back to his home planet
    >>
    Test lobby.
    01a165d4-8f24-89e7-6374-4b8c156fc942
    https://mega.nz/file/fV0BHQ4K#1wEACWE7gf-NQElJrwXaJ38AudNh8ewurq1XihhWfjg
    ^Make double sure one unzip the contents to the profile folder vm Risky v15
    109775241899977307
    This is for diagnosis. If you feel like joining, it would help.
    >>
    >>3101444
    gimme a couple minutes
    >>
    >>3101444
    just in case you weren't getting it for some reason, my console was shitting this out the whole time i was in there
    who the fuck is william
    >>
    >>3101551
    Yeah there it was. I just needed more data. Diluvian Artifact and MoreArtifacts. Both fixed. Standby for mega, won't need new r2modman profile.
    >>
    DIAGNOSIS DONE FINALLY 16 MAN RISKY 2
    01a165d4-8f24-89e7-6374-4b8c156fc942
    https://mega.nz/file/jdk3XRwB#zspw8-2AfSz6_JENjujE3rqY-cduZZjpPxE9fInFpmk
    Unzip the contents to the profile folder vm Risky v15
    Lobby code:
    109775241902850656
    >>3101444
    If you were HERE in the post I am replying to, you do NOT need the r2modman profile code. Just the mega link.
    >>
    >>3101585
    2/16
    >>
    >>3101585
    3/16
    >>
    >>3101585
    4/16
    >>
    >>3101585
    5/16
    >>
    >>3100827
    nvm other host here
    >>
    this is the error that gets spammed when it starts lagging
    once this run i over i'm gonna try messing around in solo as the characters in the run and see if it's one of them causing it (my money is on the dlc lady desu)
    >>
    >>3101585
    KILLED MOONMAN, CLOSED. Thanks to all who joined. These notes are for me:
    >Why didn't a boss spawn with 101 mountains?
    >Blacklist longstanding solitude
    >Get Betterswarms back
    >Set punishment coefficient to 1 for newt MAYBE
    >Get Artifacts of Doom back
    >>
    >>3101862
    i tested acolyte and dancer solo and from a quick 2-minute test neither of them seemed to be triggering that error so i dunno what was causing it if not them
    >>
    >>3102222
    fix blacklist in general
    >>
    Shit I overwrote the log we had doing a test. Can someone please post theirs. I want to diagnose what happened with the lack of boss at 101 mountains.
    >>
    >>3102259
    https://files.catbox.moe/9z88ut.log
    here's mine
    >>
    >>3102296
    Thank you. Unfortunately tests are inconclusive. We'd have to do another multiplayer game sometime, and get 100 shrines again at stage 5.
    >>
    >>3102222
    Might be worth getting BetterItems (now RobItems because troonderstore) before settling on your EWI config.
    >>
    >>3102222
    AnreolHelot breaks Commando (and then any other character's) skin selection UI. Presumably this is because it can't load now-removed content or something.
    >>
    >>3102222
    >forced config by some mod is disabling gesture, mochaS, stone flux, dead hand, misc others even when explicitly enabled
    hostman this gotta be fixed we had no attack speed for the entirety of that fucking run last night
    oh and apparently some mod changes Seers to be not instakill chance but instead double crit hits with less damage.
    >>
    host when
    >>
    >>3105199
    >forced config by some mod is disabling gesture, mochaS, stone flux, dead hand, misc others even when explicitly enabled
    What the fuck what mod?
    >>3105862
    Hopefully within two hours. I want to do several things:
    >Restore True Dissonance
    Moffein has Artifact of Universe, I just want both because 'tism.
    >Add an on and off switch to EWI that can be flipped mid game
    ^Anreol's does this already, but I'm working with Basil's EWI as a base because I enjoy the math there, bless Anreol.
    >Restore Dissidence from Flood Warning
    >Fix Chen's Classic Items' Origin artifact
    I really liked that artifact + it adds to the insanity of ten minutes of Vengeance, Origination, and classic Origin.
    >>3105101
    Damn. I'll check it out.
    >>
    >>3109090
    >What the fuck what mod?
    No clue. I can manually enable and encounter MOST items by manually enabling them but something is still suppressing lunars/voids for sure.
    >in two hours
    literally as i'm heading to work, a shame.
    >>
    File: 20261024123411_2.jpg (263 KB, 1920x1080)
    263 KB JPG
    Oh baby it's back.
    >>3105101
    This should be fixed.
    >>
    Hosting soonish, within 30 minutes. Fixed everything I wanted and more.
    >>
    WHERE'S THE HOST EGGMAN
    YOU SAID THERE'D BE A HOST EGGMAN
    >>
    >>3109911
    SOON TESTING A LOT
    >>
    https://mega.nz/file/mEFUSBAJ#-w2R9QBgW6btPbfNz7aQBwqnRKBvqwUB51_weKfNM-E

    MEGA ahead of time. Don't extract nofin' yet.
    >>
    >>3110058
    CODE
    01a17007-69dd-7b06-cccc-b32b566a6089
    Upon downloading with r2modman, extract the plugins folder within the zip of the mega to the vm Risky v15 directory. Overwrite anything there. Lobby soon.
    >>
    >>3110100
    >>3110058
    16 man Risky TWO
    109775242176874516
    >CHENS CLASSIC ITEMS AND ORIGIN
    >BANDIT RELOADED
    >ARTIFACTS OF DOOM
    >FLOOD WARNING
    >RISKY MOD
    >ETC

    Also, EWI is now such that it can be modified from in-game. Very helpful.
    >>
    >>3110139
    2/16
    >>
    >>3110139
    3/16
    >>
    >>3110139
    4/16
    >>
    >>3110139
    5/16
    >>
    >>3110139
    6/16
    >>
    >>3110271
    I'M COMING
    >>
    >>3110139
    7/16 RISKY LIVES
    >>
    >>3110139
    8/16
    >>
    >>3110139
    9/16
    >>
    >>3110139
    WIPED, CLOSED. Thanks to all who joined. These notes are for me:
    >Tiler2 is fucking with scrappers see about it
    >One batch of imps Origin
    >Item Counters breaks tab
    >>
    File: 20261024164710_1.jpg (272 KB, 1920x1080)
    272 KB JPG
    >Growth Nectar wasn't banned from enemies
    That explains why they were so fucking tanky holy shit. Banned.
    >>
    i tested giving myself 100 vials as acolyte on my own, when i first give them to myself the buff shoots to ~50% but after a little bit seems to settle down to ~35%. dunno why, maybe it just needs a bit to reach equilibrium or something? also i didn't notice much of a difference between the two (or when stacking both together).
    probably still better to just use regular healing frankly
    >>
    >>3110660
    think there'll be more tonight once you get shit sorted out or are you all done?
    >>
    >>3110660
    Seconding >>3110992
    >>
    >>3110992
    >>3111231
    Not tonight unfortunately. Got caught up in something. Working on some optimizations too for fps because that was a helluva slideshow at times.
    >>
    File: JUSTmando.png (27 KB, 695x467)
    27 KB PNG
    >>3111298
    >>
    >>3111298
    holy shit we have registeel now?
    >>
    >>3111362
    we've had registeel (and the other regis) for a while
    unless you mean as a full-on character, then no, he's just an alt skin for regigigas
    same for king bob-omb there
    >>
    >>3111365
    I've been gone too long apparently
    >>
    >>3110805
    Vials?
    >>
    >>3112728
    mysterious vials, mod items, there's two of them from different mods. all they do is unconditionally increase your natural healh regen a little bit. for some reason natural health regen also triggers acolyte's attack speed buff, not just normal healing.
    >>
    >>3112769
    >natural health regen also triggers acolyte's attack speed buff
    This is normal, she doesn't have any health regen at base so any items that give her increased regen will boost her attack speed. It doesn't usually show up as a buff, it's a permanent attack speed increase like picking up syringes.
    >>
    >Acolyte goes a step beyond even the modded characters that do stat conversion
    horrifying, hope she doesn't have a Merc M1 issue or anything
    >>
    HOST WHEN?
    >>
    when host?
    >>
    >>3115177
    >>3115198
    Wow, haha. You guys want a host? Obviously Risky 1!

    IP: 68.134.236.207
    Port: 11100

    Same modlist (just starstorm lul) and profile flags since last time >>3049620
    >>
    >>3116238
    3/32
    >>
    >>3116238
    re-up, hope this fixes the fucked up lag issues
    if not, i'll close
    >>
    >>3116474
    closed, lag is still there. will try to find out what issue is, but it's probably beyond me
    >>
    >>3111298
    Late night tonight or not tonight at all?
    >>
    How furry is it to say sex with Acolyte
    >>
    >>3116821
    Mostly Not- her survivor logbook explicitly states that the world is Alien so she's not likely to be a native ala Chirr, but she's definitely on the Furry spectrum herself.
    Whether that's a 'she's a Tribal of some kind' or closer to Furry than that is an exercise for the reader.
    >>
    will there be a host tonight
    >>
    risky is sleeping...
    >>
    https://x.com/RiskofRain/status/2114862138766266523
    Big patch coming to RoR2, fixing bugs and responding to feedback with things like a guaranteed Reincarnation page.
    >>
    >>3120913
    >mods kill again
    fuck
    >>
    Might host Starstorm tonight because the dropin build is much, much better.
    >>3120913
    Fucking shitheads.
    >>
    >>3120913
    I was fucking right to hold off on updating anything. By the way, has ror2 done an engine update any time in the last few years?
    >>
    >>3121150
    I think one hit the place when SotS dropped.
    >>
    >>3121154
    They really ought to just make a ror3 if they keep engine updating
    >>
    >>3109104
    >>3109090
    looks like it's ForceRule from something constantly attempting to override whenever something is enabled/difficulty is changed.
    >>
    >>3120913
    holy shit
    are they finally guaranteeing a newt always spawns on distant roost 1 after all these years?
    it was always fucking stupid that was the only stage in the game a newt could straight up not spawn on
    >>
    >>3122794
    also before i forget, we need more stage variations
    still dumb that they only added them for distant roost and titanic plains, and then just gave up because it was "too much work"
    >>
    Is there a way to activate DLCs? I'm missing the last three. Reason: poverty
    >>
    >>3123129
    did you consider checking the thread first >>2700449
    >>
    >>3123141
    yes but i did it too fast to read this. thanks
    >>
    >>3123197
    based zoomscrolling retard
    >>
    Mid game joining ModLoader build update:
    https://mega.nz/file/3BEwyZCL#QHTg8WjSNu1bG96-ZYJtXDn9Y9t7gO7fzIJ7rqhtrv4

    Changes from last time in no particular order:
    1. Fixed pressing ESC in the waiting character select screen locking the player out of the game
    2. Catch-up items enabled ala DropInMultiplayer for Risky 2
    3. Should you disconnect from the game, your inventory is saved upon reconnecting
    4. Player names now display correctly for late joiners
    5. No longer need to install ModLoader, just drag and drop.

    Number 5 is important for convenience of testing. Normally you need to take RoRML_Launcher.exe and point it to your 1.3.0 installation. Now you just unzip the folder to your 1.3.0 directory and it works out of the box. I suggest working with a clean Risk of Rain installation from http://www.mediafire.com/file/1o48wphik2m2i3d/Risk.of.Rain.v1.3.0.zip/file

    Again, just stick the ModLoader folder within the zip inside RoR1.3.0 and that's it. I've included the mods I usually run: >>3060597

    47.152.163.69
    11100

    Flags:
    23
    ss_unlock_all
    origin_glitch
    ss_test
    ss_disable_stray_tarn
    ss_stable
    TE_no_gameplay
    TE_no_crateQoL
    TE_no_elite
    ss_disable_menu_music_remix

    Going at XX:35.
    >>
    >>3123202
    thank you.
    now, last question, does it mean i can share the same .dll to my even less voraciously reading friends or does it have some individual configs stored
    >>
    >>3123404
    You can but if they're that tech-illiterate they may have issues putting the dll in the correct location to begin with
    >>3123389
    ah sweet drunk stahstom while sleep deprived sign me up
    >>
    >>3123389
    hostman i'm getting Failed to Connect despite using a fresh install, are you Open?
    >>
    >>3123495
    Wtflip hang on.
    >>
    >>3123389
    USE THIS MEGA INSTEAD:
    https://mega.nz/file/aFsWVJTB#h8mzMTx-SG66oukx-aHurNZhoEqF_fEgzfbwFHRRl_A
    Contains both ModLoader, the mods used, and a copy of RoR 1.3.0. Unzip, and use the RoRML_Launcher.exe within the ModLoader folder. Going at XX:05
    >>
    >>3123539
    please check your IP and Ports this time hostman
    >>
    >>3123564
    Fucking firewall issue. Try again.
    >>
    >>3123600
    still Failed to Connect.
    are you absolutely 120% sure that your IP hasn't shifted or something
    >>
    >>3123539
    >>3123389
    Should be fixed. Windows Firewall is annoying.
    47.152.163.69
    11100
    >>3123608
    >>
    >>3123736
    4/32
    >>
    >>3123736
    STILL GOING. I could use a fifth player to test the item catchup.
    >>
    >>3123736
    >mass disconnects in bigvoid
    THIS IS IT LUIGI
    >>
    >>3123736
    CRASHED, CLOSED. Still need to test some things but I'm tapped for now. Thanks for the joiners.
    >>
    >>3124031
    ETA to 2host?
    >>
    >>3124033
    20ish minutes. Fixing the old StickyStunter mod, then I'm going to fix Tiler2.
    >>
    >>3124111
    I'll be there in about forty, take your time.
    >>
    ok i know i said take your time but now im concerned
    >>
    >>3124196
    Several issues cropped up regarding attempting to optimize. I wouldn't wait.
    >>
    >>3124213
    fuck optimizations if it works it works
    >>
    >>3124214
    i mean if it gives us more than "seconds per frame" once the assblaster 9000 starts whirring up, i'd take the optimizations, desu
    >>
    >>3124214
    It'll be better for the long run to work on it now.
    >>
    >>3124250
    Well i'm waiting regardless because i've hit that point where i won't sleep until midnight anyways so i will be around to test/risky unless my computer decides to eat my hand or something.
    >>3124245
    no cooldown cap sawblade/minefield is something else to see, but should probably be rarer than every other run and also be subject to the usetime cap that was forced onto Primcube at some point long ago.
    i could also go without getting Lost Doll'd/snowglobe'd in singleplayer testing but i'd hope that was fixed at some point during the saturday host.
    >>
    are there any good risky 2 mods
    also how does one install them
    >>
    >>3124557
    yes
    r2modman (there's some other mod manager too but i don't remember what it's called)
    >>
    >>3124560
    thunderstore mod manager is so shit that not even thunderstore promotes it anymore
    it's also infested with ads and just a shittier version of r2modman
    >>
    >>3124560
    >>3124562
    thank you frens
    >>
    host is when?
    >>
    File: dead.png (23 KB, 480x409)
    23 KB PNG
    >>
    so the hexes are neat and the trials are kinda fun. i just need o not suck so much with the 2nd bosses
    >>
    >>3129025
    A good half of the hexes are basically griefing tools, unfortunately- whether dev to player or player to lobby.
    >>
    File: done.png (43 KB, 758x149)
    43 KB PNG
    Oh, that wasn't that hard.
    >>
    >>3129045
    yeah they are. i need to stop being a pussy when at low health i keep dying to a stray shot as mercenary
    >>
    Were the Acolyte's healing mechanics really necessary?
    >>
    Host is when
    >>3131861
    Hesitation is defeat
    >>
    >>3132150
    Yes.
    >>
    host when
    >>
    >acolyte run
    >syringe printer
    >harvester's scythe
    >LEECHING SEED
    >>>>>>>REJUV RACK
    It was like playing a moving blender.
    >>
    >>3135520
    being a blender is fun. her jump attack is excellent for avoiding blast attacks
    >>
    host when.....
    >>
    host died on the way back to his home planet
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