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    Suboptimal Train Signalling Edition
    Previous thread: >>584776872

    This thread is dedicated to all games about building machines and systems, in space or otherwise.

    List of commonly discussed /egg/ games:

    Voxels, blocks and vehicle builders
    >Avorion
    >Besiege
    >Empyrion - Galactic Survival
    >From the Depths
    >Machinecraft
    >Robocraft
    >Scrap Mechanic
    >Space Engineers 2 +1
    >Sprocket
    >Starbase
    >Starship EVO
    >Stationeers
    >Stormworks: Build and Rescue
    >TerraTech
    >Trailmakers

    Aerospace
    >Chode - Children of a Dead Earth
    >Flyout
    >Kerbal Space Program

    Logistics and factory management
    >Autonauts
    >Captain of Industry
    >Dyson Sphere Program
    >Factorio
    >Factory town
    >Infinifactory
    >Oxygen not Included
    >Satisfactory
    >Shapez
    >Timberborn
    >Workers and Resources: Soviet Republic

    Programming puzzles
    >Exapunks
    >Last Call BBS
    >Nandgame
    >Opus Magnum
    >Shenzhen I/O
    >SpaceChem
    >TIS-100
    >Turing Complete

    The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
    https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

    https://fromthedepthsgame.com/

    Games that are not /egg/:
    >Minecraft
    >Endfield

    OP pad for new thread
    https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
    WebM for physicians: argorar.github.io/WebMConverter
    Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

    Current and recent /egg/ hosted servers:
    >Factorio
    All IPs are in the pad for security reasons.
    >>
    so, are there any good planet mods yet
    >>
    I am detrainsitioning.
    >>
    >>586064636
    Nope
    >>
    >>586064636
    Nauvis from "base mod" is pretty good you should give that one a go
    >>
    >>586069583
    lel
    >>
    File: file.png (16 KB, 709x90)
    16 KB PNG
    finally, all my bitching to raiguard on leddit paid off
    >>
    Where did all of the space (&) voxel games go?
    Still waiting on Starminer btw.
    >>
    https://labs.ycombinator.com/projects/games/index.html#mindustry-setup
    >>
    >>586067228
    i understand
    trains is hard job
    >>
    >>586079932
    The fad Spengies started passed, the solodev projects all turned out too slow in development to maintain hype (shocker) and 2 is too mediocre/incomplete to revive it
    >>
    Wesley returns to Ughato, the swampy !Free Refined Metal! asteroid to recover gold from the volcano that's been collecting for hundreds of cycles. Unfortunately, this poor neglected asteroid has been BLASTED TO BITS and INFESTED. But this time Wesley did not come alone, he brought a friend... an artificial friend named Rover. His primary mission, clearing the landing pad so the rocket can land, is already complete. Wesley will deal with that suspicious swarm of AMORBI, being the third infestation on this asteroid. (We've just counted them with a critter sensor: there are 148 of them. A perf mod may be saving my bacon.) Meanwhile, Rover shall dunk the gold somewhere to chill.

    >>585798474
    Partitioned Storage, Reborn is hereby REJECTED for taking TWENTY-FOUR SECONDS to open the screen EACH TIME.
    I will probably uninstall the shine bug lamp mod; it's just a shinebug reactor encapsulator and I'm not into shinebug reactors.
    >>
    what's a good "time at full output" target for batteries when playing null? 20 min?
    >>
    >already getting bored of transport fever 3

    It was fun until I realized the entire game is basically clicking point A and point B and choosing the best vehicle (trains). Once you have a good rail/tram set up (early 1900s) there's literally no reason to use anything else.
    >>
    File: file.png (2.03 MB, 1414x1248)
    2.03 MB PNG
    >>586087391
    I've settled on this
    >>
    >>586067228
    >detrainsitioning
    It is sad that, in Space Age, trains are basically mid-game and get made obsolete by stacked green belts and liquid metal
    >>
    >>586088632
    Come home, engineer.
    >>
    >>586084272
    What are all those little sus guys? Whatever the fuck they called
    >>
    >>586096001
    Crewmembers?
    >>
    File: file-15.png (49 KB, 413x79)
    49 KB PNG
    >>586096993
    the minions
    >>
    >>586097097
    Crewmates.
    >>
    >>586080359
    fucking gay they didn't do factorio
    >>
    >>586103658
    yes but also gay that factorio still isn't open source
    >the fact that a proprietary game going open source is even in the discussion is a massive credit to the culture of wube, and
    still gay
    >>
    File: Untitled.jpg (1.41 MB, 2560x1441)
    1.41 MB JPG
    >>586093426
    I may be too stupid for that game, and maybe TF3 too lmao. I really do like TF3 it's just when I look at the whole map and see everything everybody needs it's so overwhelming and I can't even know where to start. I guess it makes sense now that I'm typing it out I should focus on my capital, get them as set as possible and move onto the next largest, closest town. This is only my 2nd proper attempt so I'm still learning, and doing alright but it's still a bit overwhelming.

    I think I way over extended myself this run, I got rails everywhere, which will need to be rebuilt eventually, I got tram lines in nearly every city and I got supplies going pretty much all over the place too. What's crazy is I feel like I'm already deep in the game but if you look at the year....1908.... so I've not even scratched the surface. I really want to set up some cargo lines with the MD-11, sit behind the wheel of a semi on the freeway and watch the scenery scream by in a Shinkansen but that feels so far off. I'm half debating restarting the run, despite it going so well becasue I've just over extended so much (or so I feel). Thanks for asking reading my blog
    >>
    >>586103658
    no one plays factorio pvp
    biter battles doesn't count
    >>
    >>586104539
    actually they ship a pdb
    it would be pretty easy to recomp it if you want to pay the claude + legal bill
    >>
    >>586104781
    >I may be too stupid for that game
    It's got an excessive amount of optional tutorials
    >>
    >>586031046
    >>586036479
    am I suppose to mall these buildings or not? Please tell me. It seems like massive headache to automate steel which I need for forestry to automate wood for automation science >.<
    >>
    >>586106771
    Unlike normal Factorio, or hell even shit like Nullius, Py needs a lot different buildings. A LOT of different buildings. These buildings also take a lot of resources and a lot of different resources.

    I think you should automate all the complicated parts for buildings rather than the buildings themselves.
    >>
    Nothing about a mall implies it all has to be in the same place. I love sticking assemblers for buildings whereever they happen to fit and be convenient. After you get bots your assemblers for misc things can be basically anywhere, really.
    >>
    >>586106771
    seconding "don't automate buildings themselves"
    They're very expensive and you need most of them in small numbers. it's like automating rocket silos except everything
    >>
    File: 20261029232224_1.jpg (1.46 MB, 2560x1440)
    1.46 MB JPG
    Crashed ship is the garbage dump for obsolete garbage
    >Just shoot chests
    No
    >>
    >angels spells it aluminium
    >>
    File: file-1.png (81 KB, 2395x235)
    81 KB PNG
    does pollution even matter given there's no biters?
    >>
    >>586113826
    it does not
    it extra doesn't matter because pollution should be turned off entirely to save on processing
    every now and then someone plays py with biters on
    pity them
    >>
    i'm getting filtered
    >>
    >>586118108
    by the steam page?
    >>
    redesigning my steel array, for 7.5iron ore/s, I'm seriously considering using a sushi belt for ash/fuel, thoughts? If not each lane has to has its own belt?
    >>
    File: file-5.png (3.73 MB, 1663x1311)
    3.73 MB PNG
    >>586121429
    >>
    File: file-6.png (3.9 MB, 2627x1213)
    3.9 MB PNG
    >>586121734
    Yeah I dont think this is worth it
    >>
    >>586119125
    by the game's challenges
    build a transport system with limited funds
    and then increase the speed, it's bullshit
    >>
    >>586124595
    4 chests is optimistic
    >>
    File: go.mp4 (899 KB, 720x1280)
    899 KB
    899 KB MP4
    >>
    >>586138472
    Hahaaa

    Benis
    >>
    >>586138472
    haha animal benis
    >>
    >>586139002
    Electricity benis
    >>
    File: 8===D.png (270 KB, 374x385)
    270 KB PNG
    >>586145965
    cliff benis
    >>
    >>586106771
    Especially early on, automating almost any buildings in Py is a fool's errand. There are dozens of buildings you will craft single-digit numbers of over a hundred hours of playtime. I'd say it's worth automating steam engines, stone furnaces, and burner mining drills, as those are used in many very basic buildings, many of which are also used in more advanced buildings. E.g. I have crafted nearly 2k steam engines on my 113 hour save that's working towards py science 2, and maybe 20 of those are placed in the world. The others have gone into crafting other buildings.

    I think you could probably make an argument for automating things like fluid mining drills, destructive distillation columns, and soil extractors (I've crafted upwards of 50 of each of those), but anything more advanced than that is going to be a waste.
    >>
    Anyone else swear they hear "entity broken" sounds even when the game is paused?
    >>
    File: Spoiler Image (932 KB, 981x504)
    932 KB
    932 KB PNG
    >>586121429
    I found it worthwhile to forgo the usual factorio design of putting fuel and ore on the same belt for furnaces, since for basic smelting like that you have 2 inputs and 2 outputs. Inputs go on the inner side of each belt, and outputs go on the outer side. This means the fuel shares a belt with the ash and the plates with the ore, of course, which seems weird by normal factorio standards, but it helps simplify things considerably. As far as burner mining goes, I keep the fuel/ash belt, and just run one fuel/ash belt per row of drills. Ore goes on a dedicated output belt. Takes up slightly more space, but is much less of a headache to work with.
    >>
    File: wrenchingIt.png (65 KB, 900x840)
    65 KB PNG
    benis
    >>
    >>586145965
    Holy shit, that benis even has a vein running down it
    Remarkable accuracy
    >>
    >>586151276
    Come back zinc, come back!
    >>
    I've done it, I've dozed off to a dosh video for the first time in my life after a big lunch, the spaghetti base one
    it was very comfy
    I blame the relaxing factorio music too
    >>
    >>586156574
    i think i've fallen asleep to his space exploration series at least 3 times. watched it in full once but i only ever go back to it when i'm tired
    >>
    >>586108125
    good
    >>
    >>586108125
    that is how everyone in the entire world outside of you americans and some third world country does it
    >>
    >>586160389
    You know the worst part? The only reason the name aluminum stayed in use was a single British scientist who refused to let go of it
    >>
    >>586161737
    damn brits
    >>
    File: 176837453264897.png (559 KB, 540x634)
    559 KB PNG
    >>586158839
    >>586160389
    >>
    >>586160389
    For me, it's Alumstuff

    https://en.wikipedia.org/wiki/Uncleftish_Beholding
    >>
    the correct name is alumium
    >>
    alumni*
    >>
    TF3 just doesn't feel well thought-out as a game. It has all the systems more or less working, but stuff like the economy makes no sense. Noise pollution is there just because, and serves no gameplay purpose to make you consider different options. I just deleted the game.
    >>
    >>586173004
    they made a sequel to tf2???
    >>
    File: INFRA.jpg (1.12 MB, 1433x600)
    1.12 MB JPG
    >>586173004
    Take a palette cleanser by having a stroll trough rural finland
    >>
    cora has cemented us...
    >>
    IT BEGINS
    >>
    >>586175546
    weird ass base design.
    >>
    >>586176028
    Your mother
    >>
    >>586176265
    would have built a better base than that, yes
    >>
    >>586176325
    You're mean and mom says I don't have to play with you anymore
    >>
    >>586177301
    :c
    >>
    >>586176028
    >>586176265
    this is a complement
    compliment?
    wait why are compliment and complement different words, it's called a compliment because it complements... fuck this language
    >>
    >>586178946
    If you think that's bad wait till you hear about aluminum
    >>
    >>586178946
    you ain't seen shit
    I got several of those
    >>
    Aluminapodes
    >>
    alumibenis XDDDD
    >>
    >>586167909
    For me it is aliuminis.
    >>
    >reproductive complex mk2 is x2 speed
    >but auog paddock 2 is only x1.5
    bleh
    >>
    >>586096001
    amongus

    >>586084272
    I was for some dumb-ass reason playing on the public_beta branch which updated (and they've got quite an impressive update in the works) but this makes important mods crash. I need to... back-up... more... stuff... whelp. The Aquatic Planet pack's free-play mode, which is perhaps not intentional...
    >>
    >>586179149
    language is beautiful
    >>
    >>586189402
    Moon runes are cheating desu
    >>
    >>586189402
    ToT
    norwooding ugly bastard... Erotic!!!
    >>
    >>586189526
    the good kind of cheating.
    >>
    >>586189526
    Bong here never heard the second meaning. Could be regional
    >>
    >>586189526
    >'chuffed' means 'not chuffed'
    I could not be any more dischuffed by this information.
    >>
    >>586193112
    I believe the 2nd definition is just a translation from british to the rest of the world
    >>
    >>586189526
    I like that in America, you give someone shit

    And in Britain, you take the piss
    >>
    I think Kovarex was ball-less for not adding his "all achievements run achievement" and the secret achievements to the achievement list on steam.
    >>
    >>586173004
    Honey badger made a video that basically said it's impossible to win at higher difficulties because of the economy. As for pollution and noise just turn them down or off all together. Why they added that shit in a tycoon game is beyond. If industries was actually part of the shit you could build, I would understand, but there's no reason for it.
    >>
    >>586173004
    >>586196578
    Hopefully urban games fixes it. I'm really enjoying the game though and glad I tried it out.
    >>
    >>586198776
    what did he mean by this?
    >>
    >>586199741
    It seems like the area outside was polluted and perhaps as a result there's less wood which he needs for chemfuel but despite the impending shortage demand increases.
    >>
    >>586200014
    just make chemfuel out of an animal reactor
    not like rimworld is balanced
    >>
    >>586200238
    I prefer making chemfuel out of fecal sludge and canola flowers. Wood is saved for nice floors.
    >>
    Null making a 2d stationeers/ss13 game wasn't on my bingo card for this year.
    >>
    >>586175546
    cute ass base design.
    >>
    >>586199741
    >problem got so /egg/ adjacent that I forgot where I was
    Here's my only nuclear reactor I ever built in Factorio to make fun of instead
    >>
    >>586202064
    It looks functional, and therefore it's perfect.

    What method did you use to control fuel input so it wasn't wasted? I see the tanks and the combinator but how do you only insert 1 at a time?
    >>
    >>586202430
    That was so long ago and I lost my save but I think it was counting the total steam in the system and would only insert fuel below a certain steam threshold
    When the reactor would restart, the steam would go above the threshold and prevent more fuel from being inserted.
    >>
    >>586203074
    That would fill up the reactor with...whatever is the automatic insertion limit for fuel cells...before the steam managed to climb back up.
    >>
    File: 20240612100259_1.jpg (1.23 MB, 2560x1440)
    1.23 MB JPG
    >>586203250
    Yeah I think that's how it worked
    The fuel would be expended so slowly that it wouldn't actually consume more than it needed.
    I wish I could check but the save is gone forever.
    The only evidence I have of the control method is this image, taken before the full size reactor was built.
    >>
    >>586202064
    One of 4 blocks of my last nuclear setup in angleboobs.
    >>
    >>586208806
    >angleboobs
    Hey you can't say that. Only I can say that. I'm gonna get you
    >>
    >>586211109
    >>
    >>586217635
    good ol' boob maths
    >>
    >>586217635
    >>
    File: file.png (1.53 MB, 1199x679)
    1.53 MB PNG
    OVERTAKE THE FUCKING CARRIAGE, THERE'S PLENTY OF ROOM FOR FUCKS SAKE
    >>
    degg
    >>
    >>586202064
    too much steam storage
    >>
    Should I do direct insertions? :3
    >>
    >>586189402
    nobody uses that kanji
    >>
    File: 2020-07-05_20-52-53 .png (31 KB, 410x111)
    31 KB PNG
    >>586194965
    Personally I'm rather nonplussed about it
    >>
    >>586239538
    Isn't it one nursery for two tree farms?
    >>
    >>586218817
    celestial titties
    >>
    >>586244518
    I have no idea, the tooltip is fucked up and the calculators doesn't work. What the hell is a tree module
    >>
    >>586248017
    >What the hell is a tree module
    A tree of course.
    >>
    >>586248017
    The tooltip is correct. Make 10 trees in the nursery and stick them in.
    >>
    File: 1791599370854486.png (424 KB, 720x379)
    424 KB PNG
    >>586248017
    >>
    File: file.png (645 KB, 885x373)
    645 KB PNG
    so what are the station designs enabled by the new parallel inserter lane picking?
    Im thinking about this and if I put spitters down that's a wider station than the old trick with exit undergrounds
    >>
    >>586241138
    The thing that matters is that it exists
    >>
    >>586253560
    how are you not embarrassed to be using a mod that makes a 2x2 chest like that
    >>
    >>586254865
    And steals 80% of its art from Angel's.

    It's Nullius btw. Can't argue with the gameplay, and that's what matters.
    >>
    >>586254865
    pearls before swine
    >>
    >>586256382
    jesus
    this is why nullius needs all the reskins
    >>
    File: file.png (104 KB, 261x340)
    104 KB PNG
    oooh nice since when was the speed preview after upgrade a thing
    >>
    >>586259220
    2.0 or 2.1, I forget.
    >>
    >>586167909
    the correct name is alumite
    >>
    >accidentally deconstructed a single lab
    >now all my labs will have some fraction of an unfinished science pack until the end of days
    >>
    >>586261006
    what if you deconstruct all your labs and then rebuild them?
    >>
    >>586264227
    But
    But then I lose all the resources I spent on the in progress packs
    >>
    >>586261006
    Why not disconnect your labs from their inputs until they all run dry?
    >>
    >>586264548
    But then any future labs will carry over the fractional science pack consumption
    >>
    >>586265193
    take the packs from all labs
    remove 1 unit
    the single one you remove is used
    everything else is full
    reinput
    put pack in box
    shoot box
    >>
    playing a modded game and I never realized I could not use the upgrade planner to just swap whatever item with anything else
    also that big poles aren't an option
    why
    >>
    File: file.png (3.13 MB, 1258x1228)
    3.13 MB PNG
    filling this bitch up gonna take a while
    >>
    >>586271516
    what's the bottom right fourth quadrant supposed to be
    >>
    >>586271516
    i wonder if anyone's ever used a 'tank' for fluid storage
    as in, the armoured vehicle and a lot of barrels
    >>
    >>586272097
    that would be unimaginably stupid under any circumstance
    >>
    >>586272664
    yeah but it'd be very funny
    >>
    >>586271756
    the small tanks? storage for unexpanded gas
    >>
    >>586254865
    I am Factorio's ugly bastard.
    The things i make her do.
    >>
    >>586254865
    Base Factorio already gives you 3x3, 6x2, and 9x9 chests.
    What's the problem?
    >>
    >>586280649
    I'm a big fan.
    >>
    File: N-LZ-ScienceShip.jpg (447 KB, 1920x1080)
    447 KB JPG
    >>586280649
    >>586281946
    A very big fan.
    >>
    cruel and unusual punishment
    >>
    If those are boob innuendos, you should go play Gain Factory.
    >>
    test
    >>
    >Old ship designs explode in space now
    Shit
    >>
    >>586289887
    >This isn't even enough to get to Vulcrectum without something at the front exploding
    Yeesh. I have to reset my expectations. Or just delete engines
    >>
    >solar
    lol
    >>
    >>586295820
    solar ships can make it to aquillo. solar on the trip to vulcanus gets even better, it's perfectly fine
    >>586295697
    if you can squeeze in some way to throttle the fuel to the engines it would work better than just removing some. you probably can now and definitely can if you just make it a little longer. constantly feeding engines to 100% of their burn capacity is inefficient
    >>
    >>586289887
    >>586295697
    Why are they exploding now? I only saw speed /drag changes in the update.
    >>
    >>586296796
    2fast
    >>
    >>586296796
    if ship go too fast to destroy the asteroids, ship explode. if the ship got a large speed increase from the update then it could easily explode
    >>
    what sharted the sharted planet anyway
    >>
    >>586296796
    Either the ship has been running on extremely tiny margin of asteroid processing/asteroid capture and the ship is going too slow now to produce enough ammo or the ship is running too fast now and cant produce enough ammo
    >>
    >>586295820
    I downloaded the mod that changes space science to need satellite launches and even I think that bothering to send nuclear fuel to your first platform is excessive
    >>
    >>586297028
    your mom
    >>
    >>586297219
    Yeah, its better to send 10 rockets full of platform foundations to have enough space for solar panels than 1 rocket to have enough fuel for dozen of hours
    >>
    >>586297219
    There's beacons running efficiency modules on that ship. At that point just use the damn reactor for more power and less space used. Plus you then have a ship that has fuel for other planets already on it.
    >>
    I picked up Factorio earlier this week. I did the tutorial and enjoyed it. It took me a while particularly last mission with rail introduction. I would guess just on that last mission it probably took me 12-14 hours to get things sorted out. I'm pretty dumb so whatever but I liked it.
    Doing my first free play with no settings adjusted. I'm trying to see how far I can get before I need to watch any videos on how to do some things. Anyways here's where I'm at. About to get my military science feeding into the labs. Need to figure out rail signals so I can role a coal train with my iron train.
    >>
    >>586303785
    very cute, keep it up
    >>
    weird idea I had: factorio but slime mold. The blue cell is the engineer basically, and it places little building spores for miners and assemblers that attach to the ore patches. belts are mycelia/vascular system that push the items around and cells put things on/off as it goes. they also grow automatically if they overflow/die out if they run out of food, same as the buildings. The purple buildings are labs so the science assemblers count as research. The player blue cell is actually in the simulation too, so it does the equivalent of handcrafting before it automates the assembly of stuff, and does like chemotaxis/sensing to roughly plan out what it does.

    Still a lot of ideas to add, but I like how organic it looks while still being the basic coal/iron/copper/gears red science setup.
    >>
    >>586306078
    how'd you make this?
    >>
    >>586303785
    Avoid bidirectonal single lane trains when starting out. I've seen dozens of posts from new anons trying to figure out how to shove four trains on a single track and getting frustrated. Doing a set of parallel tracks is easier to wrap your head around imo.
    Other than that just give yourself plenty of space to build and don't be afraid of moving a bit off screen to build new stuff. As long as you get your belts from A->B it doesn't matter how tangled it looks.
    >>
    File: file.jpg (221 KB, 1056x528)
    221 KB JPG
    >>586306265
    uh, with wgpu it's 100% slop . I started out with implementing https://developmentalsystems.org/Exploring-Flow-Lenia-Universes/ which is also pretty cool, but wanted something more factorioish scale where the CA rules don't have to invent like pure motion from scratch. Lagrangian instead of eulerian, essentially. The hyperparameters of the simulation like recipe ratios and crafting rates are also black-box optimized/evolved to be roughly factorio scale, which is sort of neat. I want to add in-simulation evolution too, so instead of the 'lab' building just magically turning science packs into new research, it could be a literal lab zone where you pump in resources to run breeding/recombination/mutation until it spits out new recipes 'organically'. Could also do PvP, or basically evolution/competition at the 'engineer cell' level, see who finds the most OP strats to grow.
    >>
    File: 1573707827829.jpg (143 KB, 1200x1200)
    143 KB JPG
    >>586306060
    >>586306496
    thanks, anons!
    >>
    This game looks so good
    >>
    >>586308803
    nigger why do u need 4 tramlanes
    >>
    >>586307112
    Oh, so you didn't make it then. End your life promptly and stop posting in this thread jeet
    >>
    >>586314236
    /egg/ is ideasguy capital, /agdg/ is down.the hall and to the right
    >>
    >>586314236
    >automated making an automation game
    We got a factory game luddite over here. Did you handcraft everything? Maybe minecraft general is more your speed.
    >>
    >>586308803
    Future poof when I have more trams and traffic on the road.

    >couldn't you have just waited

    ....yeah
    >>
    File: 20261031210202_1.jpg (846 KB, 2560x1440)
    846 KB JPG
    Boom. Science (modded)
    >>
    >>586223421
    vehicle overtaking is something too complex for transport games, sorry..

    >>586239538
    insert yourself
    >>
    File: file.png (12 KB, 748x121)
    12 KB PNG
    https://ryanmadden.net/gpt-56-beats-factorio/
    >>
    >>586239538
    >>586248017
    so is this some sort of chicken or egg problem? How the hell am I suppose to find moss
    >>
    >>586337412
    Or trees for that matter
    >>
    >>586337412
    you can find moss rarely by breaking some rocks. IIRC trees you just make in the nursery which doesn't need modules
    >>
    >>586303785
    hell yeah
    >>
    >>586337412
    all the life forms have a more expensive recipe that let you bootstrap, plus a more normal and cheaper reproduction recipe
    the exception are trees, moss, and seaweed, since those are all gatherable (big rocks have a chance to give you moss)
    >>
    >>586333841
    man I can't wait until these retards find another thing to obsess about
    >>
    >>586344915
    and sap
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