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File: Screen4.png (1.3 MB, 1920x1080)
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Average Tropican leader edition

This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.

==NEWS==
Stronghold 4 - Castle Customization & Economy: https://www.youtube.com/watch?v=_e-X2X0ThsY
Distant Worlds 2 Shadows Rising has been released: https://www.youtube.com/watch?v=oWCb6anUArs
Foundation: Harvest Festival has been released: https://www.youtube.com/watch?v=9zASkx6kKu0
Knights of Honor II - Patch 1.8.0: https://store.steampowered.com/news/app/736820/view/680763027479330892
C-Beams Devlog 56: https://www.youtube.com/watch?v=DrdmaooeT88
GalCiv 4 Dev Journal #123: The Galactic Roadmap: https://store.steampowered.com/news/app/1357210/view/667250959956574377
Plan B: Terraform, Worlds of Fire and Water released: https://store.steampowered.com/news/app/1894430/view/692017587063622384
Stellaris v4.5 Cygnus released: https://store.steampowered.com/news/app/281990/view/704405656884478809
Falling Frontier Dev Update: Combat Overview: https://store.steampowered.com/news/app/1280190/view/542258317343326824
News Tower, Setting the Record Straight update: https://store.steampowered.com/news/app/1649950/view/719036195725640223
Theos: City of Myth, gameplay: https://www.youtube.com/watch?v=wK96Es5yxEU


== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6

Previous thread: >>584202674
>>
Ah, I was looking for the new thread.
>>
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Sleepy
>>
Highlander 2 isn't canon.
>>
What're they building in there?
What the hell are they building in there?
They have subscriptions to these magazines, never wave when they pass by...
They're hiding something from the rest of us.
>>
bump
I worry how you gaylords will stay alive while I'm out of town.
>>
>>585425231
We're doing fine, although a crumb of good new games would help.
>>
>>585425424
Play the Scouring then.
>>
>>585400876
New tropico already out?
How is it?
>>
>>585426625
Shit like all the others
>>
>>585426625
That's Tropico 1 but honestly I wouldn't be surprised if another Tropico came out recently since they love releasing them every 3 years or so.
>>
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>to make barracks, you need a blacksmith, and an alchemist, and a minimum of 20 slaves
Damn this game is complex.
I'm starting to suspect that Warcraft 3 with its "start the game, immediately build barracks" was actually the outlier compared to most strategy games.
>>
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>>
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>barracks requires an alchemist, then a blacksmith
>all these buildings have costs that go in the thousands, and need all three ressources
>barrack let you train a swordsman who costs barely more than a slave, and has piss-poor stats
What is it with old RTS having insanely costly buildings but cheap units? I feel like I see that often, and it seems to go against what I saw in the Age Of games, or the breast milk thieves' own RTS.
>>
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>"light cavalry" has way better stats than the warrior
Fuck kind of warriors are these, clearly not the hulking brute with a two-handed axe.
>>
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Light cavalry indeed, these assholes have 0 armor.
Like, none as all, any damage goes through them like a lubrified strap-on goes in an anus.
>>
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what the fuck is that, there's this strange thing in there
It looks like a gnome house
>>
>warrior comes out
>just a faglord with a sword and a shirt
Are you serious? I thought warrior meant a professional, a full-time raider/soldier/town guard. Not some peasant with a sword.
That dude deals decent damage (8 dmg), but has low hitpoints (only 150 HP), and his sight is bad (next to the range).
And worse than everything, it's SLOW. The warrior will only walk to his destination and start swinging lazily at his target.
>>
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I'm getting Old School RuneScape/Dark Age of Camelot vibes.
I never played Dark Age of Camelot in my life, but if there was a RTS based on it, I imagine it looking like this.
>>
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>do all kind of very expensive research, cost in the hundreds
>+1 damage
>5% damage reduction for melee and ranged damage
Since archers deal 5 damages, I'm not even sure it does anything.
>>
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>game has collectable cards
>one of them shows the Giant
What the fuck.
>>
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So, according to the game, light cavalry counter archers, but I have no idea if it's an ideal thing, like if they get bonus damage like in AoE2, or if it's a soft counter, like they counter archers only because they're faster.
>>
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HEYA LET'S KRUMP T'ESE GITS
>>
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KILL EVERYONE
>>
>units get bloodier as they get hurt
NEAT why don't we get that in more games nowaday?
>>
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>keep: mostly wooden structure, looks like a town hall
>barracks: some stone structure, surrounded by a wooden palissade
>castle: full stone
I like the escalade.
>>
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>you're ready for combat!
Yeah, about that... the enemy already lies in the ground, dead.
>>
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I'm not finding any option to heal my units, that's a shame.
God I miss Battle Realms. Love that game.
>>
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>towers have 1 000 hitpoints
>catapult deal 30 damage points
UUUUUUUUUUUUUUUUUUUUUURGH
>>
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>defenses are down
KILL THEM
SKIN 'EM ALIVE
BOIL THEM
EAT THEM
WE WILL OVERPOWER THEM, WE WILL LEAVE NONE ALONE, THE CODEX CALLS THIS MANEUVER THE STEEL RAIN
>>
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>dead unit decompose into skeletons
Oh nice. Warcraft 3 and AoE2 both had this, but AoE2 replaced it to instead have the units sinking in the ground. It's not a change I like.
>>
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And there we go. That was just the tutorial.
>>
bump
>>
>>585416229
you will spook the spiders
>>
>>585434459
Because coding in details like that is haaaaard!
>>
>>585430470
Warrior being name for a peasant with a sword is apt. Warrior is a retard that walks in an unorganized clusterfuck up to another clusterfuck of similar retards and they do some ooga booga dance and throw few spears at each other.
>>
>>585451109
I thought that was a fighter.
>>
>>585426625
They should make a sequel to pirate game instead.
>>585418581
Dunno, but looks cool.
>>
>>585400876
News Tower, The Amazon Dispatch update: https://store.steampowered.com/news/app/1649950/view/670630562731395644

Theos: Cities of Myth Demo: https://store.steampowered.com/app/4664450/Theos_Cities_Of_Myth_Demo/

Town to City: Modular buildings update October 27th: https://www.youtube.com/watch?v=PqRstT1H2n8
>>
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Always nice to see 90% of a general being one poster. Anyway, dow.
>>
>>585459554
Dow 4?
>>
HAK HAK HAK
>>
>>585461402
Hyuk?
>>
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>>585459828
Yes.
>>
Total War seems to be having a modding revival, with all the new M2ex stuff, removing unit, faction, province limits.
Dunno if there are enough modders left for older games willing to revamp their mods with these changes in mind. This stuff would have been great a decade ago, that's for sure.
>>
>>585471352
So how is it? Is it more like Dow 1 or 3?
>>
>>585473736
I'm still salty they removed Shogun 2 from the store.
>>
>>585474845
But it's still here...
https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/
>>
>>585475082
No, that's the remake.
With Abominable Intelligence icons.
>>
>>585475198
Oh... I have not been fallowing the news, drama, I though they added some sort of separate shitty remake and pulled that. I don't play Shogun, so I didn't know. This is much worse, it's kind of why I only rely on gog or piracy these days, nothing like steam or other stuff with servers and forced updates. That they break mods for decades old games is criminal.
>>
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>>585475407
>I though they added some sort of separate shitty remake and pulled that
That's exactly what happened. And I'm surprised it's "Shogun 2" and not "Shogun 2 Definitive Edition".
>>
>>585475659
kek, storm trooper looking nigga
>>
But anyway, this shit is a good example why I dislike Steam and it's derivatives, forced online, forced updates, games as a services and so on. Also, these days games keep getting dlcs and updates for like decade+, in some cases, you just can't mod in peace, or just play at your own pace, unless they maybe support legacy version, but still. Devs need to learn to fuck off after x amount of years and make something else, especially if there is strong modding scene.
>>
>>585477681
OK schizo
>>
>>585477681
ok schizo
>>
>>585478069
>>585478165
He is right you double schizo.
>>
>>585479228
"He" should take his meds.
>>
divegrass friendlies today, against /domg/
>>
>>585484045
What's /domg/?
>>
>>585484673
dominions general
>>
>>585485281
What's Dominions? I checked the OP, it's full of words but at the same time says nothing important. What are the ressources? What are the strategy? What is the meta? How is the AI? Has anyone really been far even as decided to use even go want to do look more like?
>>
>>585485396
try asking them
>>
>>585484045
Yeah, around 18:20 UTC at the usual link (https://cytube.implying.fun/c/vgleague) but friendlies start at 17:00 UTC.

>>585485396
It's a fantasy TBS series with shitty graphics that they like playing multiplayer together since everyone does their turns over a few days then the host hits the "next turn" button which processes their turns at once.
>>
>>585485474
Interact with people outside of my comfort thread? Over my dead body.

>>585485882
Huh. Neat.
>>
>>585485396
I only played hotseat mode of it against myself. Yeah, graphics are kind of bad, but it's still a nice game, nothing like it out there, so you better off checking it out yourself.
>>
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>>585486017
Here are some screencaps from Dominions 6 which came out 2 years ago. It's kind of like Shadow Empire but you can look at the battles as they happen.
>>
>>585486259
>>585486382
Do you honestly suppose someone who got filtered by reading can get into doms?
>>
>>585486382
I fucking love how it looks. I'll go check it out.
>>
>>585486663
I'm sure everyone here has played a game as esoteric as Dominions.
>>
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And after this Germany's trouble gets way worse. The Brittain and the US abandon the gold standard and devalue their currencies. The Germans didn't want to follow up on that because devaluing sounded too much like destroying the currency's value. The leadership thought it would make people panic because of the hyperinflation that was still fresh in memory.

>>585425231
I'm here too but I have to balance gaming with work and other hobbies.
>>
>>585487796
I would say Shadow Empire is more esoteric, but maybe it's just UI.
>>
>>585485882
We'll be up in like 3 minutes.
>>
>>585496494
I will have to be neutral on this match.
>>
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Don't you love it when a game lets you play tall?
>>
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Yes, I know you don't have to do related 700 times but I find it amusing. Game doesn't mind either so good on them optimizing it.
>>
>>585496494
It was a 1-2 loss but we were pretty close to equalizing in the second half. I'll post a link to the VOD when it's out for people who missed it.
>>
>>585496494
Well, we lost, but it's friendlies against strategy team.
>>
>>585500408
>we lost
I told you to keep Fanatic Xenophile...
>>
>>585503450
Well, we would need to vote for that, but I would be all for replacing "Fuck Wiz" with that player, since both can work as Stellaris reps. A suggestion for next roster poll.
>>
>>585503817
We can just remove that deformed-skulled bastard that literally nobody like...
>>
>>585503817
Fanatic Xenophile is loev
>>
>fanatic xenophile
>authoritarian
What type of government does this represent?
>>
>>585509264
libshit one
>>
>>585509264
a survival of the fittest kinda thing I suppose. doesn't matter who or what you are, the only thing that matters is power and your ability to control and wield it
>>
>>585509264
You are welcome.
You WILL be happy.
>>
>>585509264
Dubai
>>
waifu
>>
>>585513802
Wrong thread?
>>
>>585513869
Did I fucking stutter?
>>
>>585514059
Which answer leads to you killing yourself?
>>
>>585517389
The answer to life, universe and everything.
>>
>>585517389
>Which answer leads to you killing yourself?
What lies inside the Noctis Labyrinth, on Mars?
>>
>>585517494
42.
>>
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>>585518364
Appropriately enough - a loony bin.
>>
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>>585518819
Hehe, w-what?
Are you nerve stapling them?
>>
>>585518909
No genejacks in SM. But you do get to shock the gay away and replace it with a positive trait.
>>
>>585519181
Jesus christ, that's not better, they make you roleplay as Mike "like it in the crapper, you get the zapper" Pence.
>>
>>585475198
Wait, is it? I thought they removed the complete edition and readded the OG version with all the dlc unlocked, ie the one linked >>585475082 .
t. been playing shogun 2 with that specific app no.
>>585477681
I got a portable in case CA decides to go nuclear for whatever reason. Their past is their worst competition, without mentioning mods
>>
>>585509264
That's decadent hierarchy with slavers' guild, if that civic still functioned like it used to and enabled slavery as a xenofucker
>>
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>>585519282
...make me?
>>
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>>585519503
>Wait, is it?
Yes? You confuse me.

>>585519703
Fuck off, Mike "LGBTBBQ) Pence.
>>
>>585519862
Yeah, that's the original version that got relisted, not the "remake" anon here >>585475198
called it.
>>
>>585520815
Are you sure about that? All the DLCs are missing.
>>
>>585519862
To be fair lots of things confuse you. But that anon is correct. They delisted the original s2 from steam when the sloppa edition came out and only put it back when people went what the fuck is this crap.
>>
>>585521163
>To be fair lots of things confuse you
Hey at least I'm humble, I don't act American and pretend I know what I'm talking about.
It's still confusing that all the DLCs are still missing from the store.
>>
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>>585521441
I'd be humble too if doing a google search confused me :)
>>
>>585522695
I don't use google. But if you want to allow the CIA to log your internet history, go ahead.
>>
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>>585522984
Yes, I'm using honeypot the site and I'm very concerned langley has a taskforce monitoring what porn I browse on the side.
And you're welcome.
>>
>>585523960
I will peg you and bully your postate until you pass out in a puddle of your own semen and pee.
>>
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>>585525905
Good luck with that. What are you playing anyway?
>>
Can’t wait to play as an empath hive and psychically project our collective will onto the rest of the galaxy when the new dlc drops
>>
I can't wait to finally try Stellaris and be completely overwhelmed by all of the choices and functions that have been added over the years.
>>
>>585527536
This.
This is me like 4 months ago after not playing it since a year and a half after launch.
>>
>>585527216
>What are you playing anyway?
CBN. Which is not general-related-
>>
>>585530982
Don't know what CBN is but it reminded me of the old CBA lobbies of AOE2 back in the late 2000s
>>
>>585527536
Stellaris requires no thinking whatsoever
>>
>>585497606
That doesn't seem too tall desu, how did you that much capacity?
>>
bump
>>
>>585540769
It looks like he's got a whole bunch of separate rooms clipping into each other, you can overlap them as much as you want. I think you can also have one completely inside another so it's not even visible but I've avoided it myself since it seems too cheesy.
>>
Be careful of who you make fun of in middle school.
>>
>>585527536
read up on meta
>>
>>585555908
wargame looked better last time I seen it...
>>
>>585525905
Don't answer for me, that retard genuinely mistook us.
It really isn't bright.
>>
>>585555908
lmao are those sheridans
>>
Anyone played Strategos?
>>
>just lost my twitter account
Game to forgot that?
>>
>>585578570
make another one, I guess
>>
Uh oh.
>>
>Unbelievable! This is a gut punch to every hardworking investor. -Greedy John
Hahaha
>>
>>585581306
Can't be arsed to. It's going to order me to connect from my non-existent phone to prove I'm not a bot.

>>585583573
>hardworking investor
Hahahaha
>>
Holy shit I didn't realize how many civs are in the game now.
>>
>>585593063
Welcome back
>>
Got past the pop problem in Banished. New problem is that crafting resources are too slow to keep up with the expansion. Quarry and Mines gotta be retard traps, right? 2-3 people on one quarry is like 10-15 stones per season. Fuck is that? I suppose the solution would be to trade, but it's unfortunate that it seems I can't self-sustainmaxx the game.
>>
>>585583236
I bet Hoeratio did this...
>>
>>585583573
>Re. Porter
>>
>>585593063
To this day I can't remember some random website I used to download custom made scenarios for old aoe2.
>>
>>585607547
AOE Heaven?
>>
>>585593063
Romans and Franks are my fav.
>>
>>585608070
I was thinking it about that one. Either that or some other.
>>
Any new strategy games, anons?
>>
>>585615183
There's a sequel to that Fertile Crescent game.
>>
>>585615183
vultures scavenger of death for xcom likes, maybe
>>
nighty night
>>
>Youtube puts a trailer for something that looks like a modern city builder in my feed
>it's a city painting nongame again
>>
>>585629935
Finally something for my creative ineptitude
>>
>>
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>The situation in Europe.
This is fine.

>>585600656
Damn I completely missed that. Hahaha
>>
>>585635960
go to bed
>>
what if they made a 5x game instead of a 4x game
>>
>>585647457
It'd be exxxxxcellent
>>
I've been seeing a bit of stuff about people hooking up LLMs to play civ. It seems like a fun idea, I'm thinking of trying it but I haven't crossed that line of letting the fucking thing run on my computer and don't know if I will though many people smarter than me seem to be ok with it.
Mostly I want it to act more like a human. I'm drafting up some ideas on how to do that, like having a set of traits, exposed and hidden, which might be the same, but could also lead to things like acting forgiving but holding a grudge.
Probably Civ5, if I do at all, though I haven't played it in a million years. I'm for sure interested in getting behavior that isn't just how many bonuses they have or just being unbeatable fully optimized which is boring.
>>
Explore
Expand
Exploit
Exterminate
Excommunicate
>>
>>585653538
Sex
>>
Civilization: 7 is what I call a 1x
exit
>>
>>585651594
LLM?
These scams?
>>
>>585654250
i quit at 6
>>
>he needs more than modded civ4
>>
>>585657732
i like 5 but getting it to actually run these days is kind of a hassle
>>
>>585657776
what? no it isn't
>>
>>585659090
oh, i did mean on linux. they've pushed a couple crippling updates for the windows versions over the years and the aspyr linux-native stuff never worked.
>>
>>
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Mmm...
>>
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Troubling...
>>
Do you like RTS missions with AI buddies?
>>
40kfags deserve the rope
>>
>>585661490
It's very hard to get an RTS scenario where the allied AI is notable and competent while the mission is also decided by the human. They're either fodder for the advancing enemy army, or they're world building flavor.
>>
>>585661490
Only if they have their own front.
>>
>>585661516
yeah
>>
>>585661516
nope
>>
>>585661516
I read that as "40kg"fags, and wondered why would someone hate twigs lmao
>>
>>585667369
120kgfags need the rope. A thick one.
>>
>>585667832
>mfw I was only 112 kg at my fattest
>>
>>585667948
I'm around 101. Gained a lot of weight since I lost my job and don't have to ride my bicycle 2 hours per day.
>>
>>585668020
go on a diet spidey
>>
>>585668128
Trying. Hard to eat less when I feel like I'm constantly starving.
>>
That moment when you are in such a terrible position that you welcome receiving even the worst kinds of units.
This T-62 is a hunk of junk but a bad tank is better than no tank.
>>
>>585669813
You can dig trenches?
>>
>>585672781
No, the trenches were already there when the mission began. They are really good for avoiding tank shells.
>>
>>585672918
Shame. Medieval games have palissades and all kind of light defenses, I would like a Company of Heroes-like where you can build actual defenses. Just not WWII.
>>
What is your dream RTS?
>>
>>585676708
Seven Kingdom 2 with a dash of Warrior King.
>>
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>>585667832
Keep seething, twig!
t:
>>
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does anyone here play ostfront
i just got absolutely raped because they fielded T-34 and shermans that i just couldn't kill with my standard 7.5 guns ive been spamming
how can i tell when they start pumping these out

is it when i go into stage 3?
>>
>>585681346
>i just got absolutely raped
You loved it.
>>
>>585687951
it made me start a new conquest campaign (again)
3rd time
but learning the game
i didn't realize the importance of panzershreks/bazookas whatever
my 10.5 gun got bombed, then i had simply no way to kill those tanks they had free reign
that's the power of tanks i guess
tried to rush em with at nades but even if u get one off it does 0 to shermans/t-34

this game is tricky if you've ever played RTT shi, just standard RTS
>>
>>585653941
eh? sex?
>>585660497
>game is based on Baltic mythology
>Lithuanians aka lietuviai are balts
>in game evil spirits are called Lietuvens
Wtf sort of shitpost is that? I feel personally attacked too.
>>585667948
I was at 123 kg at my fatest, now I am around 85. Wanna go to 80 and then 77.
>>
>>585687951
>animetard wehraboo
I bet he did lol.
>>
>>585690070
not a wehraboo baka, i don't own any dlc and i don't wanna play as the soviets tho, rather play US but don't own the DLC 'yet

but it is cool to control mg42s n shi, iconic shi
>>
>>585691328
Alright, I can work with that. The biggest powerspike you'll get as a new player is getting used to direct control. With tanksvstanks especially. Krauts usually have weak front plate, t34s almost always have awful armor on the turret cheeks, shermans can be tracked and flanked if you're early-ish war. That sort of stuff.

>panzershreks/bazookas whatever
Desperation weapons or something if there's an armored car trying to run you over most of the time. If it's early war you should have at rifles and at guns. If it's later you at least should have a long pz4.

In short do like a couple of cheapest inf you get to hold the objective, do a tank to bully his tank(s) and then do arty of some description to bully his arty and inf. Repeat the cycle until his tickets give up.
>>
>>585692019
how can i tell when the enemies start sending better tanks on conquest
is it related to the stages? cause i noticed if i go stage 2 in research right away the enemies field tanks asap, usually they didn't when i stayed stage 1

also sometimes u just don't have tanks or your tanks are knocked out, i could do nothing against the T-34s and shermans, they killed my 10.5cm arty
then i legit couldn't do anything, try to sneak in for at nade they insta kill my inf
needed panzerfausts or smth
i forgot that they apparently spawn in armored cars sometimes, should have chcked that
>>
>>585692239
also i play war thunder ik about weak spots
problem is my 7.5cm with HEAT couldn't pen t-34 ANYWHERE from the front

and i had nothing to flank with, AT rifle also doesn't do shit to it
panzerfaust at least might have saved it
>>
>>585692239
>is it related to the stages?
Yes.

>short pz4 struggles against t-34
>i play war thunder
Then you should know how well heat performs against sloped stalinium armor. You want marders, long stugs, long paks, F2s, flanking 50mm pz3s etc.

>AT infantry
They're good for early war but the problem is medium+ at rifles can't pen most things anywhere and bazookas have bad range. Tank can kill a tank anywhere, at infantry can kill a tank only in ambush or if they're charging with their sword out, get it?
>>
OpenRA Combined Arms is simply ebin
>>
>>585688047
You should try Company of Heroes, tanks in this game just laugh at anything that isn't antitank.

>>585690042
Begone evil spirit.
>>
>Mickael judges souls
>good souls are sent to Heaven, sinners are sent to Hell
>good souls relinquish all their wordly possession to the church in gratitude
>sinners offer to pay an indulgence to avoid Hell
...okay.
>>
It's about that time of the year where my autism kicks in and I have to replicate real world army hierarchies in Aurora
>>
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>evil Pagan temple
>has idols (bad!)
>good Christian temple
>has saints (not idols, they're different)
>>
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>"if you can stand the fire, then you can stand it"
>"if you can't, then you'll die"
THANK YOU CAPTAIN OBVIOUS
>>
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>a blessed faithful is chosen to atone for their sins
So you can be an orphan rapist and still be a faithful and blessed? Is that what the message is? Damn, the church is not very regarding about what their troops do on their spare time.
>>
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Fuck you Ausrine, you spoiled garbage. You don't have an ounce of the majesty, intelligence, power and sex-appeal that Saulé has, and if she's too nice to take her belt off, I will.
>>
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Amazingly enough, the cherubs are NOT babies in this game, they're just diminitive angels.
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Man, how handy that experienced warriors can magically get absolved by joining the crusade instead of living in a monastery or retiring...
>>
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Michael's speciality is angels. He grinds enemies by spamming angels.
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Michael's final skill is essentially breaking the seal and opening the gate of Heaven. This produces one avenger angel and three cherubs every two minutes.
It's a lot.
>>
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>the faithful will understand the sacrifice chosen for them
This is so odd in the way it's written. "The faithful will understand", meaning that if you complain, then you're not a faithful, ergo you're a sinner and you deserve to die.
>>
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Oh damn...
>>
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>insult
Girl you're literally getting your ass eaten by a cockatrice, are you sure you wanna insult her now?
>>
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It's time.
https://www.youtube.com/watch?v=uElAjjzjQEk
>>
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>>585615183
Not exactly new but not bad if you like your hexes.
>>
Ymir 3d update open beta will come out around mid-November. I'm basedfacing from the roads.
>>
>>585712740
>basedfacing
??????????????????????
>>
>>585712740
Is the game more interesting to play singleplayer now?
>>
>>585715386
No idea, though the seamless transition from city to map should be massive improvement. The loading screens were ass.
>>
RTS games with heroes are cool.
Some RTS heroes that I really liked:
Edmund Duke (Starcraft 1)
Kerrigan (Starcraft 2 Heart of the Swarm)
Illidan (Warcraft 3)
Necron Lord (Dawn of War)
Hive Tyrant (Dawn of War 2)
Conan (Conan Unconquered)
Valkia (Total War: Warhammer 3)
Rachel (Homeworld: Deserts of Kharak)

Are there any heroes that you particularly enjoy using?
>>
>>585718976
More like Edmund Puke, lol.
Also the Scouring has a hero mode, and Heroes of Annihilated Empire.
>>
>>585715640
Nice. /civ4xg/ should try playing Ymir together at some point, either on a public server or a private one. I used to host a server a few years ago for people on /vst/, it's not hard to do unless the dev overhauled hosting.
>>
What is your opinion on no-build RTS missions?
>>
>>585729498
if you're not balancing production logistics things and you have finite resources to keep track of you really shouldn't be a realtime game.
>>
>>585729498
Usually as fun as getting your teeth pulled thru your asshole since the game is fighting its own design. But some games do it alright, battlezone, spellforce.
>>
>>585729498
they're a nice change of pace
>>
>>585731262
They honestly can be. When done right, as in not like in related.
>>
>>585729498
I like them in SC2 for the most part but it depends on how many of them are an if the units or heroes are fun to use. No builds have sort of a structural problem where too often they are extremely slow and campy because there's either no penalty for taking long or the scenario out right requires you to play slow to conserve your units.
>>
>>585729498
Depends if there is healing available in the game, but usually these missions become just "move forward, heal, move forward, heal". They're very hard to make right.
>>
>>585732303
I really liked the final hero mission and the one with 2 Lucifers.
>>
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Bump
>>
>>585739710
>black people
ha yes forced diversity in my fantasy game, wonderful
>>
bump
>>
Are there any upcoming RTS games on your wishlist?
>>
>>585756578
Age of Empires 2 DLC#1000
>>
>>585760513
#995 WAS really good...
>>
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>>585756578
>>
do you think cities: skylines 2 has a future now that it's been given to a different studio who's actually improving the game steadily?
>>
>>585763327
it's not like it can get any worse
>>
>>585765552
Oh you sweet summer child.
>>
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We were really struggling to handle a group of infantry that were hiding in the forest.
A solution may have been found.
>>
>>585776705
did you know that even muslims disapproved of using fire in war?
you're literally worse than Saladin
>>
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>>585778463
>you're literally worse than Saladin
I like that Civ does this.
>>
Can someone explain what the new stellaris thing is talking about? I tried to read it but I just glaze over it with their confusing business speak phrasing.

It can convert people that aren't within your borders like dominion from a magical entity?
>>
>>585791534
Have you done psionic ascension lately? It’s like auras but for ethics and those within the aura will have their pops convert into that ethic
>>
>>585792212
That's interesting. Kind of forces military conflict naturally then (and purges). Trying to think how I could use it to my advantage for subterfuge. Criminal empires might be fun
>>
>>585792478
Theoretically if you form an ideology of your own you could be able to push it into other empires and *not* be forced into conflict because of their ideology imposing on you, but if you don’t care about making an ideology and your neighbor does idk how you defend yourself without purging them. Dlc seems neat but I also think it has the potential to be really disruptive and annoying
>>
>>585792667
The fact it works on machine consciousness too makes it seem like it might be too annoying lol. We'll see. Being a diplomatic powerhouse and converting people to your friendly empire as the galactic emperor seems neat for at least one playthrough
>>
>>585792992
At least for gestalts a foreign ideology just increases deviancy which is usually quite easy to deal with, and gestalts forming their own “ideology” get to choose any ethic they want, but I believe the tradeoff is going to be that they will have to wait later to form one, putting them on the backfoot a bit
>>
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>>585793223
Ok that seems pretty reasonable.
I just realized the spy network is definitely going to get some things to go along with it too. Alright I'm sold on it, seems very neat.
>>
>>585778463
Not true. They forbade punishing criminals or killing livestock as in sacrifice it in fire but rarely forbade it in war or siege conditions. Saladin himself used fire to break crusaders in Battle of Hattin for example. Abbasids also legitimately and often used crude oil or tar filled ceramic projectiles.
>>
>>585732303
holy fucking ruined by hero missions and the stupid ass tower defense minigames
>>
>>585729498
Fun change of pace, like the Agincourt mission from AOE2
>>
>>585805986
Couldn't you convert shit and play mostly like you would otherwise in that one?
>>
>>585806810
You could convert villagers to repair rams but couldn't build normal buildings because they didn't give you a lot of wood at the start. There is a trick though, you get your villagers to chop trees until their inventory is full and have them build a farm, they all automatically deposit the wood when they finish building the farm so you can get enough wood using that trick to build a lumbercamp and build the normal way, but it's easier to just do the scenario without making an economy.
>>
>>585487796
I fucking hate this game so much.
I wanted to love it but all the weird dumb gameplay mechanics are driving me nuts..
>>
>>58581444
I think the worst feature is the inability to set a fleet stance, like having a fleet seek out pitched battles or avoiding battles. Everything is at the whim of whatever the battle generator decides to give you.
>>
>>585756578
Beltfed, it's like a hybrid between Factorio and They Are Billions.
>>
is Pathfinder: Kingmaker a 4X/city-builder
>>
>>585816525
So much weird and annoying shit - dice roll when it comes to your forces in battle, only five ships per division, no ability to just tell the division ship to gather in one province and countless others.
>>
>>585818207
only if you're a certified braindead retard
>>
>Spend the day on an 8 hour lecture plus test to get a certificate telling my employers that I have fully functional common sense and am willing to regurgitate government propaganda about work safety
>Get back home exhausted and when I open 4chan, it tells me I have been banned since 2022, despite last posting this morning
>Thankfully the mods responded in 30 minutes or less (thank you mods, I will sacrifice some hot pockets for you later)

Recommend me a strategy game where I can be a sadistic piece of shit and ruin other peoples days either directly or indirectly.
>>
>>585400876
Town to City Update 1.1: https://steamcommunity.com/games/3115220/announcements/detail/690898029101718768?snr=2___

>modular buildings
>upgraded roads

Very nice. The fountain dlc seems kinda meh. I don't like to make my town look like amusement park.
>>
>>585821801
Arise Dark Lord when it comes out. For a strategy game that is out I have no idea. Non strategy I'd say Among Us or maybe Papers Please. Ruining other peoples' day directly or indirectly is very specific.
>>
>>585822598
It's also ok if I can throw an individual pop into a torture pit like in Black and white 2.
>>
>>585799348
That's odd, I was told that according to muslim jurisprudence, fire was off-limit for war.
>>
>>585821801
Republic the Revolution?

>>585823154
The Dungeon Keeper games, then? Dungeon Keeper 1 was the worst, you could torture someone to death and turn him into a ghost, let him starve in your gal to make a skeleton.
Compared to that, War for the Overworld "only" let you torture him to death, convert him, burn him at the pyre to make a ghoul later, or drop him in the arena.
>>
>>585823783
>Republic the Revolution?
I didn't know there was anyone else that played that game. I played it when I was a kid that barely understood any english. Tried it two times but always got stuck when trying to find the underground press.
>>
>>585825910
I got it for free with the French version of PC Gamer. It was fully translated and music was fine, but I never passed the first town, there was some underground criminal cartel asking me to stay out of their territory and then they attacked mine. And that came after I intensely bullied a church so hard the priest hopped in a car and left town.
Felt pretty good to confiscate all the priest's credit cards and TVs after he's been saying shit about me for a while.
>>
Some RTS games that I wish were on Steam:
War of the Ring
Battle for Middle Earth
Armies of Exigo
Rise of Legends
Warfare Reloaded
>>
>>585826192
Never played it myself but I think the music in it is awesome.
https://www.youtube.com/watch?v=5a9xIvWgPHs
>>
>>585823338
islam being a religion of peas aside fact remains abbasids and later ayyubids did have naphtatun army siege and naval units. Presumably they picked up the tech from persians and romans and were interpreted favorably in times of war, probably going with rule of necessity which is a real thing christians also used to justify say crusades in the first place. There's also nuance between burning an unarmed motherfucker, especially fellow circumcised alive and throwing fire on fortified or otherwise entrenched enemies.
>>
>>585827574
I mean I hate communists as much as any normal person, but they seem to have good music associated with them: https://www.youtube.com/watch?v=-RxkxCj4cpc

>>585827548
>Armies of Exigo
>Rise of Legends
Same, little brother. Through thankfully Rise of Legends can be found online, thanks to Sseth reminding people that it exists.
What's "War of the Ring", though? The Battle Realms-like?

>>585827741
Honestly the lack of central figure in Islam is why I can't really trust it. Who's to say there's not some fucker somewhere making his own sauce without supervision?
>>
>>585827915
War of the Ring is a Lord of the Rings RTS. I played it as a kid and had a great time.
>>
>>585828143
Oh yeah, it's the Battle Realms-like, then. Mandalore made a video about it.
This one: https://www.youtube.com/watch?v=Gezb98mA6FM

I keep mistaking it for The Third Age, a RPG I absolute hate.
>>
>>585827574
>>585827915
>republic
Extremely shallow, buggy and needed a ton more time to cook but otherwise amazing idea. Half the game you're trying to campaign against the current government using followers that either appeal to charm, money or force (or any combination of those) while making your political party identity going as far right or left as you like. Then it branches out from a single city to the entire country as you lead to a full blown revolution, political one, so no tanks and shit on the streets. And not really communist as in soviet russia. More along the lines of a western socialist country in the 80-90s so no warsaw pact hanging above your head.

>>585827915
But there is a central figure, just, most don't recognize it, recognize it fully and haven't since big m. Offtopic anyway. Just saying when there are rules there are always rule lawyers and when there's competition, as in war, there are always those looking to get an advantage.
>>
>>585829114
>Extremely shallow
Yeah well just like your mom
>>
You guys ever tried any of the Men of War games?
>>
>>585829869
Dunno. ~100-150cm is a reasonable depth for a grave.
>>
>>585826192
Oh that 's nice. I never got that far into the game.

>>585829114
I always thought Republic the Revolution was set in a fictitious ex eastern bloc country a bit like papers please. It always felt very 90s. I stopped because half of the time I didn't know what I was doing or if what I was doing actually worked. I got stuck searching for a underground press to distribute pamflets or something.
>>
>>585830695
For sure. Just meant it's closer to notromania or notyugoslavia than notrussia in its inspiration.
>underground press
I think I got stuck on that as well first time I played it. iirc you need the priest or the skinhead guy to pass the force checks.
>>
>>585829114
>using old Stronghold
D-Do you guys not have the Definitive Edition?!

>>585830113
oh gosh i'm sorry
does the pain ever go away? it's been months and i still dream that i get into arguments with her, wake up mid-shouting, and cry in my bed that she died before i could apologize, then i realize it was just a dream

>>585830695
Honestly, neither did I, I think there were three towns or something, and I think I was 50-60% done with the first one.
>>
>>585830695
>I got stuck searching for a underground press to distribute pamflets or something.
From what little I remember, there's a "blue" (influence) party that targets you, you're meant to target all its member to discover where the press (and the party's leader) are, and then target them for bullying.
>>
>>585831457
I'm using both now and then. It's not like I'll delete all my mods, maps or saved images.
dunno. break the cycle or be broken by it I suppose.
>>
>>585834601
What mods do you have? I tried to add the Elden Ring lords as enemies, but they're kinda bugged and only repeat lines from the game.
>>
>>585835071
Mostly a hodgepodge of custom behaviours and improvements for the AI lords with some new ones added in I've collected and kitbashed over the years. Couple of other tweaks like apothecaries healing troops or ox haulers for iron. Always found it irritating in SHC how each AI has a strict defined power ceiling and when you know it it's not hard to stall with a few dozen crossbows, boom past them and trivialize the rest of it. imho bit more interesting when the wolf starts sending escalating waves of horse archers your way instead of sitting in his large castle variant with 12 crossbows split between 15 towers and that's 3 hours in.
>>
>>585836415
>apothecaries healing troops
Oh, the fanpatch. Yeah, that was pretty much mandatory.

>Always found it irritating in SHC how each AI has a strict defined power ceiling and when you know it it's not hard to stall with a few dozen crossbows, boom past them and trivialize the rest of it
I don't know about about skirmish to fully understand that, but I watched a lot of computer vs computer fights, and I always found it a bit odd how the AI doesn't seem to escalate attacks, and most AIvsAI games seem to turn into checkmates where nothing moves forward and nobody wins.
>>
>>585836727
A fork of that I've tweaked further and added some more things to, yes. They do escalate but only up to what's set in their .aic entry. Coupled with their .aiv entry their ceiling is always the same. They'll never make a castle bigger or different variant to what's specified in their .aiv for example. They will never build one more house past x for another. That can be ramped up or otherwise changed. You can also set so they have varied and (somewhat) flexible waves, they will send (more) tunnelers or assassins if you have moats past a certain value on the map etc.
Makes it less of a solved game imho.
>>
>>585837916
How complex is the AI scripting? Is it AOE2 level?
>>
For me, it's the fat-ass Pollock
>>
>>585837916
Damn that sounds honestly fun, I like Stronghold but I always find it a bit annoying that AI never surprises me.
>>
Bump, hang in there.
>>
>>585854995
Cataphractoi
>>
>>585854995
is that bannerlord?
>>
>>585845101
polack. pollock is a fish
>>
>>585845101
Isn't she a king?
>>
good morning /civ4xg/
>>
>>585877337
good morning sweetie
>>
>>585877337
Sup gaylord. How goes?
>>
4 MBT 70s for 400 points
or
16 Leopard 1A1s for 400 points

MBTs are awesome but they definitely aren't worth 4 Leopards each.
>>
>>585879821
the MBT-70 never existed outside of testing

also the leopard is also an MBT
>>
>>585879821
I have no idea what this means. The more the merrier?
>>
>>585706883
Whatge? Looks like it could be jankkino.
>>
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>>585893297
Godsworn. It's a game about a genderbent version of Miquella, my Elden Ring crush, except now he's legal. And a woman.
And she's the sun.

It's essentially a hero-RTS game, very assymetrical, mostly about honest Christians trying to convert fictional, filthy Pagans to the one true faith. There's an Anon around that pretends it's based on actual Pagan religion, but everyone knows the Sun cannot be a woman.
>>
bump
>>
test
>>
>>585901479
Yes, you're still banned.
>>
>>585877337
Morning
>>
>>585893297
>Whatge
/vn/fag spotted
>>
I will be on 10 day vacation, keep /civ4xg/ and /indie/ liv, Spider.

>>585861014
Yes, good game.
>>585732303
What game?
>>585845101
She had a lot of French and other blood too.
>>
>>585916098
have fun on your trip sweetie
>>
>>585916098
>I will be on 10 day vacation
Please, tell me is not to the hospital.
> keep /civ4xg/ and /indie/ liv, Spider.
/civ4xg/ will be hard. We may have to eat it until you come back.
>>
>>585916928
Who is "we"?
>>
>>585917838
>Who is "we"?
The very hungry catterpillar that is /indie/.
>>
>>585916928
Just vacationing.
>>
>>585917996
How does /indie/ feel about Horatio?
>>
https://forum.paradoxplaza.com/forum/threads/dev-team-stellaris-4-5-3-open-beta-released.1947381/
Open beta for Stellaris 4.5.3, biggest change is that only 1 specialty resource district (gas, motes, etc) is allowed per planet.
>>
>>585880128
The MBT-70 might have been cool. It definitely had a lot of equipment.

>>585889416
Just comparing the costs of 2 different tanks. MBT 70s are very expensive but have great guns and armour. Leopard 1A1s are cheap but mediocre.
Points are the currency of Wargame. You can get 1 MBT 70 for 100 points or 4 Leopard 1A1s for 100 points. 4 Leopards is probably the wiser investment.
>>
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>>585934463
Cease thy tomfoolery, heathen. If the Builder intended for thee to not fight His enemies, He would not have given thee arms to wield weapons!
>>
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Game for t'is feel?
>>
>>585934463
It couldn't have been. Krauts wanted a speedyboy that could pin enemies on bridges and shit, and burgers wanted a brick capable of literally withstanding a tactical nuke dropped on top of it because ivan had one. Krauts wanted a small cannon because APFSDS and burgers wanted a large smoothbore one that doubled as launcher because of course they did and they were toying with the idea of cannon fired missiles at that time because ivan was too. Krauts wanted a reliable diesel engine with low footprint and burgers wanted something that could potentially take rocket fuel (something M1 abrams turbines are fully capable of doing btw) because fuel economy is a meme, right. Then there was a small novels worth of issues from metric vs whatever US measures use at that particular moment, which led to a direct split with two separate prototypes. Twice, I believe.
It was a good exercise that lead to most modern MBTs in the west but utterly doomed from the start.
>>
>tried endless legend 2 after not playng since launch
>try the new sand dudes
>manage to play for like 20 minutes and realize this fucking sucks
>uninstall game
bros i dont think we are getting endless space 3 since there is no way humankind 2 does not sink the frogs
>>
Alright, off to play some Stronghold.
>all these DLCs Lord
WHO THE FUCK IS BAUDOUIN
>>
I decided to finally just try Civ7 for myself and I'm having a lot of fun and basically agree with almost every change
>>
>>585946842
do you seriously not know the leper king?
>>
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>no trees on the map
>at all
This is going to suck.

>>585947065
The dude from Darkest Dungeon?
>>
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>start some harassment on the enemy Lord with a sapper
>it's the Abbot
>despite having a morale malus, his monk slaughter my sapper
Either sappers are shit or monks just have autistic strength. The former is unlikely since they're so expensive, so I'm going with the latter.
>>
>>585947105
The guy that the movie that guy is based on is based on
>>
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Five sappers make short work of even a square tower.
Relatively short work, so far it's easy. It'll be a lot less easy when they're filled with ballistas and manned properly.

>>585947394
Oh, Baldwyn? But he wasn't a leper IRL.
>>
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SINCE WHEN CAN MONKS RUN
>>
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Tip: put healers in attack mode so that they actively run toward the wounded to heal them. By default, they're in "hold position" mode and won't move.
>>
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Harassing with sappers only work so far, and since I'm focusing on archers/monks/pikemen, I decide to add some defenses to my mix.
So let's manufacture swords and start training swordsmen.
>>
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Abusing the Abbot's lack of archers, I run around his castle and destroy his cathedral. Then, I sneak around his castle, and I destroy his granary.
I expect the loss in popularity to make him spiral into a debt spiral, but surprisingly, it fails. The AI in Stronghold isn't that good, but it's excellent at rebuilding if you don't finish it off, the Abbot later rebuilds his food production.
>>
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Seeing the Abbot started recruiting archers, I hire engineers and have them build manlets. My plan is to use the Tyler1 to cover up my archers while they snipe enemy archers, then use sappers to destroy enemy production to earn time while I keep building up.
Selling bread, stone and iron finally assured me a proper income of gold, which I convert into wood, but I'm on the clock here.
>>
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>>585947625
Baldwin.4
>>
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Sadly, I dilly dally for too long, and the Abbot finally has some defenses. All his towers now have ballistas, and they're manned by skilled engineers, who manage to shoot my sappers that I believed to be hidden at the bottom of the tower.
Also there are hidden fire traps, but these already burnt out when I took the screenshot.

>>585949042
Oh, he really existed.
Neat.
>>
>>585949153
Yes, the most famous king of jerusalem really existed. Imagine that.
>>
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At that moment, I panic.
The map has a huge swamp between both castles, so my usual plan of making trebuchets and sieging the castle from a safe distance if not an option, and enemy ballistas have superior range.
So I'm at a big disadvantage, and I'm not quite sure how to proceed, so I decide to use the bédouins troops, and hire demolishers to take down the enemy towers. My plan is essentially to destroy the towers, then storm the castle.
>>
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The Bédouins are a new mercenary camp exclusive to Definitive Edition, and they add a lot of very expensive siege units, such as a heavy camel, a light cavalry, and demolishers, anti-building infantry with two health bars: one resistant to arrows, and their actual health.
I send a dozen of these expensive mercenaries to take down the enemy towers.
In retrospect, I could've tried to bumrush the towers with battering rams, but I think the ballistas ignore the pierce armor of units, so I think the rams would've expired nonetheless.
>>
Sim City 4 has been modded to run in DX11, no more voodoo bullshit needed.
https://community.simtropolis.com/files/file/37687-scd3d11-dll/
>>
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With the towers gone and my mercenaries lying in the sand, I send my monks and pikemen to storm the castle and take down the Abbot.
Or rather, I send my monks to destroy the castle and cause as much damage as possible, while my pikemen go for the Abbot. This might've been a mistake: the pikemen have such abysmal attack that it takes them a while to take down the Abbot, while the monks, who are the opposite, easily destroy most of the castle's buildings and even start to destroy the walls themselves out of boredom.
>>
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Yup. He's dying. Slowly.
Still better than what I'd do to him otherwise.
>>
>>585950312
Interesting. Might check it out, cheers for the heads up anon.
>>
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FINALLY, he dies. Good riddance.
Fuck off, you repulsive Br*tish cuck.

>>585950312
Haha, yes. YES!!
>>
>>585950312
Oh very nice.
>>
>>585950312
THE DAY HAS CUM
AND SO HAVE I
>>
>>585950312
Imagine getting new SC4 content in the current year.
>>
>>585955384
I mean, someone on reddit is working on a fanpatch for Startopia, so...
>>
>>585923826
not any better than /civ4xg/
>>
is spider being rude again
>>
Why is the thread dead?
>>
>>585957721
Horatio is revered in /civ4xg/ though
>>
>>585955561
to dream the impossible dream, the new-new bullfrog-ish studio's doing gangbusters though. shame they're cunts.
>>
>>585964321
i was supposed to save it by posting about el2 but it was so shit i could not do it
>>
they're saying it's the best tropico yet
>>
>>585982175
lol

lmao even
>>
>>585982175
I unironically thought 5 was the latest Tropico. What have they done differently since then?
>>
>>585983870
keep making it worse
4 is the sweet spot for me
>>
>>585986597
1 is the original, 2 is the pirate one, 3 introduced cars, 4 was an improvement on 3, 5/6/7 was ???
>>
>>
>>585982175
They need to make a sequel to pirate one.
>>
>>585988139
I dunno, I liked the radio guy in 3.
>>
>>585950763
I'm still putting off Crusaders for unknown reasons
>>
>>585964975
That would be a lie.
>>
>>586021390
I respect your opinion, but Horatio is the soul of this general and any dissenters will be barred from entering his space empire.
>>
>>585923826
>How does /indie/ feel about Horatio?
Horatio is loev.
>>
>>585945393
realised that they didn't split with Sega for good reasons, they were probably cut loose with this shit coming down the pipeline
>>
I still think we could make a fun strategy game as a general, maybe we should take over Amplitude
>>
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>>585988139
in 5 they introduced a colonialism system where you start off as an english colony and you basically have to be a good boy to have your governor mandate extended which is just annoying busywork at the start of each mission
they also dumbed down the military system making all units into rts style combat squads instead of individual soldiers so sometimes you just get fucked by the bad ai especially when attacked from multiple sides
the era system is also annoying going from colonialism to world wars into cold war and finally modern times and it just makes the game play very much on rails each time
in 6 they kept all the shit parts of 5 and also made it so you are no longer a random backwater island and more of a player in global politics so the power scaling gets to stupid levels instead of penultimo succeeding through sheer incompetence and retardation
>>
>>586028292
I have an idea for a civ 3/5 fusion in my head with civ switching on era change
>>
>>586028939
I think switching civ bonuses at era changes makes more sense than changing identity + bonuses. Either make identity completely up to choice, or tie it to big events like migrations.
>>
>>585950312
The last good simcity
>>
>>586030908
my idea is that instead of actually switching, you choose another civ and gain their bonuses as well, but only from that era on

so each civ has unique units/building/bonuses for each era, but you can only get the first era bonuses for your starting civ. in the second era, you get the unique second era bonuses from your starting civ, and you keep their first era bonuses. but the civ you "switch" to, you only get their second era bonuses (and their third, once you get there), and so on

it's a genius idea and I will definitely 100% for sure make a game like this, no doubt
>>
>>586028292
Do you have the money? I sure as hell don't. That said, one man with skills could make a strategy game. Maybe it even could get popular, like War of Dots.
>>
>>586038991
We just need an autistic or dedicated Frenchman. Lands of Lords was created by a single French boomer, and Ymir was created by a French guy who got pissed off at Lands of Lords. By having Spiderfag, we possess the key to single developer /civ4xg/ games.
>>
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>>586038991
Farming rats and selling pisswater seems to be a good source of income.
>>
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-438-warmongers-golden-generation-and-absolute-ethics.1947384/
Stellaris dev diary that talks about absolute ethics which are a step above fanatic ethics
>>
>>585830084
Yeah. Dropped MoW:AS 2 because the skirmish AI stops working mid game every single game and the mods that are good are designed for MP. Shit is clunky.
The balance in the base game is weird also and you have to be right in people's face to engage them.
Barely even an RTS.
>>
>>586028939
I don't want an entire empire changing its architecture from marble to yurt huts overnight if there's little to explain it. I'd only accept a version of switching where there is a unique crisis for whichever civ you're transitioning to. Then at the end of the crisis, you'd get a either a single synergy, up to your entire empire being changed depending on how well you handled the crisis, and which side you've supported.
So for example, if you wanted to play as Rome in the next age, but wanted a apex era building from another civ, you'd pick that other civ to be an opposing faction you'd have to deal with through events, quests, assuaging them with city governors aligned to them, or war. I imagine they being like the familial factions in Old World
>>
>population spread over the grid, not just lumped in the city center
>population has very simple demographics like culture and religion
>combat hurts tile yields and can create population movement through either direct devastation or low food/resources
>population migration can destabilize a region or change its makeup à la migration period barbarians
That's like my big change idea for a civ clone.
>>
okay how much money do you guys have we might have a shot at buying amplitude
spiderfag can be the local frenchman to have the company in his name
>>
>>586048782
$70 take it or leave it
>>
>>586048782
'bout 3 fiddy
>>
>>586048782
I'm in debt
>>
>>586046864
I like the idea of spread out population, since you do rely on rural farmers for produce, after all.
>>
Is this the appropriate general to talk about the ROTK games?
>>
>>586067191
>no more /eagg/
I guess so
>>
>>586067191
not really
>>
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Time to refresh myself on Ymir.
>>
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>>586069516
Let's get some water for the piggies.
>>
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>>586069929
A hunter and a gatherer in the northwest, flint collector to the northeast, and two toolmakers near the stockpiles. It's all coming back to me, but the place I got filtered years ago is where you go from bartering to currency so let's see if I can remember how to do the transition when it comes time.
>>
>>586070620
Just slam heavy agricultural levies to make dosh, the farmers are so few and civilization points on crops make them rich otherwise.
>>
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>>586070620
We have our first huts and the formation camp in the southeast is about to sent out to hunt on the overworld.

>>586070992
Got it. This is the tutorial world but I'll have to remember that on an official server.
>>
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>>586071754
>lose some guys to cattle
Embarrassing. Also that's the end of the tutorial which means I'm in free play mode for now but I'll probably switch to multiplayer if any of the servers are relatively young. Someone give me a civ name.
>>
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2.21 MB PNG
>>586072303
>Couvrez ce sein que je ne saurais voir !
Always love a bit of untranslated French I know it's a Molière quote but holy fuck it made me realize my French has atrophied way more than I had thought.
>>
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>>586073059
I'm on server 4 and rolled a pretty comfy starting location. Time to see how long I can remember to keep logging in.
>>
>>586067191
Yes.
Please do so, we are dying.
>>
>>586075301
Wow I didn't know this game was kinda pretty.
>>
>>586076345
I think next update will have a 3D mode (at least I've seen 3D in game images) so it might look even better.
>>
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>>
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>>586075301
>manufacturing ticks are 90 IRL minutes long on the server
I forgot how slow things can be in the persistent server game mode.
>>
I've noticed a lot of 4Xs, particularly indie ones, go really hard on the exterminate part of the equation while the first 3 Xs suffer. Stuff like 100+ pieces to customize your units and whole tech trees dedicated to unlocking them, but 3 buildings with 3 direct upgrades each. Explore is gotten out of the way as fast as possible and is solely a fog of war, expand and exploit are basically rolled into one from the sheer lack of depth in the economy, and exterminate is about slamming doomstacks against doomstacks in massive consume-or-die wars. There's no real *reason* to go to war, you're never hurting for resources since they're functionally infinite and there's only 2 of them, it's solely about smashing together your min-maxed toy soldiers.
The only ones I've encountered that give as much care to the first 3 Xs as much as the last are Stellaris, Space Empires 5, GalCivs that aren't 3, and...somehow fuckin modded HOI4 I guess.
>>
>>586094586
Exploring is fun until the player memorizes spawn patterns, expanding can be gamed by going for chokepoints, exploiting can be solved by build orders, so exterminating is the one that's easiest to work on since it's purely tactical fuckery that AI can be made good at.
>>
>>586096268
1. Who the fuck is memorizing worldgen algorithms?
2. I wouldn't say chokepoints being gamed is a noteworthy problem, it's just a different flavor of minmaxing. If preemptively sealing off a chokepoint completely kneecaps expand, then there's not much expand in the first place.
3. A variety of differing conditions majorly blunts standardized set-and-forget build orders. 'Building X can only be placed on area Q' is already a wrench in there.
4. I have to agree with you here. I don't doubt that making an AI that can handle 150 ship components is a lot easier than making one that can actually understand 'Building X can only be placed on area Q' and *not* catastrophically shit itself.
Ultimately I think everything comes down to that last point. The other problems don't matter and aren't even really problems at all. Everything could've been summed up with 'None of it matters because we can't get the AI to use it'.
>>
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>>586091831
I forgor the early objectives are just "get a rate of +1 for [resource]" so we've discovered Sedentism and are working on the next step.
>>
>>586099857
>4. I have to agree with you here. I don't doubt that making an AI that can handle 150 ship components is a lot easier than making one that can actually understand 'Building X can only be placed on area Q' and *not* catastrophically shit itself.
A stereotypical AI buff is free resources every few minutes or every age up, and it's the easiest to get the AI to spend them on units to fight not to mention the place most visible to the player so they feel challenged.
>>
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Thinking of taking the day off work today, i don't wanna see a single person. I just want to be alone and managing a colony, which one should i play for this feel?
>>
>>586103310
Don't do it. All those dicks won't suck themselves if you slack off.
>>
>>586105964
I'll just call your mom to do the job, easy
>>
>>586106263
Sorry, but I don't think she does strapon house-calls chief.
>>
>>586107163
she's hiding a lot from you
>>
>>586107257
Uh-huh. OK oedipus, have fun being retarded.
>>
>>586067191
What are ROTK games?
>>
>>586099857
Abusing worldgen is pretty standard fare in say civ or stellaris. Advice about grabbing your guaranteed habitables or memorizing events or finding other continents for more luxuries are pretty common for a reason. Even really basic stuff like do you explore north or south can be meta gamed let alone more complex cross ocean (or other barrier) exploration that AI isn't really cable of fundamentally understanding on a deeper level. But to the point at large there's many problems with exploration being big thing. Static map's can only be explored once, some RNG maps don't really matter what they contain where exactly because of static resources etc.
The fundamental problem with exploration is that it tends to be in direct conflict with the rest of the game. If you make exploration "bigger" you make things like enemies further away and increase the RNG which leads to wilder swings between good and bad map rolls. You can't really solve the first issue in particular, if you put more distance between your enemies then you often either trivialize combat or expansion or both. Infinite space means either choice of where to your cities doesn't matter because you just want 500 of them or it means the map is going to wind up pretty much empty, large space also creates problems with units because now they have to be faster and see further to be usable but then what's the point of making the map so big if your units just have double vision and double speed? Exploration as a game phase is supposed to just be the start, it's there to give a random element to the build and so that you have something to do and express your skills with while you only have few units. Exploration is there to balance out RNG, if exploring is fun that probably means there's very high map RNG which tends to be bad for the rest of the game.
>>
>>586113676
romance of the three kingdoms i assume
>>
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>>
>>
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>>586100193
>next mission and only available research requires pottery
>still haven't rolled the pottery tech
>>
>>586136745
Paper is eventually a bloody necessity to run your government and get rid of mass clay usage but damn is triggering paper hard. At least charcoal isn't so mysterious.
>>
>>586139254
It's been a while since I've played, are there any ways to speed it up? The server I'm on seems pretty dead so I doubt I'll get it through trading or diffusion or anything.
>>
>>586142991
Eh pottery shows up pretty fast so just do other things.
>>
Today is Friday, what are we playing?
>>
>>586147419
I'm watching divegrass later.
>>
>>586147734
Me too. Of 4cc variety.
>>
>>586147734
Same, then checking in on my Ymir hamlet to see if I got any new techs and maybe to conscript unemployed pigs to fight against some NPCs.
>>
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>>586147419
A very addicting (and completely not 4x game)
>>
>>586075962
Well, I was more looking for recommendations. I've never played those but I'm interested and wanted to know which one is the best of the bunch. I'm coming from pdx games and total war, and I'm looking for something in between those somehow. I'm getting the feeling that I'm barking up the wrong tree here though.
>>
>>586154840
Did they added all the promised professions like the organ trading stuff?

>>586156796
>I'm coming from pdx games and total war, and I'm looking for something in between those somehow.
Then go to /vst/, this is more for 4X and RTS games than map painters(ignore shitllaris, that's because some past drama and selfpreservation).
>>
>>586157027
I have no idea since I stumbled on it like a week ago and can't put it down. Haven't seen organ trading so guess not? There's guncrafting, farming, farming fish/rats, making drugs, water...
>>
>>586157938
>Haven't seen organ trading so guess not?
Look at the starting professions. The ones on the right side have a few that are "working in progress" or something like that. You will see that their stuff doesn't show up currently ingame.
>>
>>586158568
Right. The scavcrafter, organ trader and cook are still wip apparently.
>>
>>586159415
Which is a pity was I wanted to do dual water trading + food stall.
>>
>>586164352
Something to look out for I guess. What I'd kill for right now is just a 50 increment.
>>
>>586157027
stellaris is rightful /civ4xg/ clay and I won't have anyone saying otherwise
>>
>he says while using /gsg/ slang
>>
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>>586067191
Really should give related a try again. Stopped playing to pick up some other stuff once its PUK came out in english and never got around to continue.
>ib4 dynasty warriors spam
>>
>>585949393
>the most famous king of jerusalem
Don't let the Jews hear you say that.
>>
>>586172259
Those were all kings of Judea or Israel.
>>
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>>586136745
>still no new techs
Hurry up RNG rolls
>>
>>586177915
is Ymir good yet?
>>
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>>586180018
I have no clue, I've barely gotten through the tech tree.
>>
>>586147419
Playing Mechwarrior 5, started a new save file at the start of the month and just today got to the latest DLC.
Voice in first cutscene was broken and audio came only to my left ear, it's off to a great start.
>>
>>586180018
The 3d update beta in 2 weeks should improve things.
>>
Hey! The Soviet campaign in Wargame European Escalation is based on a coup happening in Poland.
The first mission is called "Poland is not yet lost".
>>
nighty night
>>
>>586187658
But it's evening
>>
>>586194673
It's past 1 am here...
>>
>>586195062
Just change your clock
>>
>>586201093
?
>>
>>586195062
Just change your cock
>>
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>>586177915
Reeeeeee give me tech
>>
>>586206124
I swear you're uniquely talented to make every game you post so utterly unappealing due to sheer fucking cringe involved.
>>
>>586077569
IMO the new update makes the game look worse based on the screenshots we've been shown. A bit disappointing because I really like the way the game looks.
>>
>>586206569
I'm not Spiderfag.
>>
>>586213246
You're getting there, sister.

So what's this ymir all about? I've seen it mentioned but haven't tried it myself. If you had to compare it to something, what does it play like the most?
>>
>>586214148
It's closest to Lands of Lords considering the dev made the game after getting pissed off at the LoL dev's direction but I'm not sure you've heard of that if you don't know what Ymir is, so another way to think about it is the map tiles of Sim City 4 in a persistent server but with human players controlling the different towns and free form diplomacy and nation building. There's combat and invasion and shit and an age/tech progression, but it's fairly slow since it's supposed to be up 24/7. An example is that building a house takes about 9 minutes and resource gathering happens in 90 minute ticks so it's something you check in on instead of playing for a few hours straight, but there is a single player mode if you wanted to fast forward.
>>
>>586215412
Way you describe it reminds me of old browser evony just without other people or a cash store.
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