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File: re 0.png (3.07 MB, 1290x1831)
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>add 2 more inventory slots to each character
>add a NON magical item box so you can simply store items in a central room without dumping 20 items on the floor
>replace monkeys with literally any enemy
>when you lose control of a character, make them toss their strong weapon to the other so you don't get fucked if your other character's inventory isn't 50% power weapon
There you go, I turned re0 into a good game. If you disagree with any of these changes I think you're a contrarian.
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>>750746581
>non magical box
>So that one mode in REmake
Not fixed
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>>750746581
Those are all good changes, but it's not enough. For example, the only areas that actually use the 2P gimmick well are the train and lab. Everywhere else, you just leave Rebecca in the safe zone while Billy does everything besides the part where he's missing. Speaking of which, the RE2 lab and Tyrant fight were fucking retarded storywise. Additionally, the game is still basically a linear series of small puzzle areas with long hallways between, so if the whole level design isn't overhauled, you might as well make the boxes magical to eliminate the tedium of ferrying items across. Hardcore can be a bonus mode like REmake.
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>>750746581
the game is fine as is, like any other it gets better on replays. just don't be a dumbass and choose a master room to drop your shit
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>>750746581
Remake will have coop right ?
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