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why was this such a big deal back then ?
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They're not wrong.
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>>750738963
because people misunderstood the response
he was just telling the Eastern European that he doesn't need to turn off features for a grenade when he can just not click it
it wasn't backhand commentary which is made obvious if you read how the Eastern European framed his question (completely innocuous), rather it was a cheeky comeback at the absurdity of the question, not the validity of Eternal's (GOATed) game design
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>>750738963
I think the guy was just profoundly retarded to begin with, and this is the only way to respond to him.
What else could they have possibly said?
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>>750739915
Sent him a tutorial on how to remove keyboard buttons
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>>750739815
>"""""""GOATed game design"""""""
>Glory Kills
Lmfaoooooooooo
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Now that the dust has settled, how did shield doom turn out?
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>>750740354
Just mod in 90% faster animations lol. Game design wise GK are actually really good. The reliability of Glory Kills makes them better than ULTRAKILLs sidegrade of a healing system.
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>>750738963
>Here's a button to instakill any boss
>And another to skip any level completely
>"Uh, hey, is there a way to disable those buttons? They kinda ruin the game."
>"You control the buttons you press sweaty :)"
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>>750740486
Main campaign is good when modded but otherwise was easy enough that streamers were clearing ultra nightmare maxed damage on day 3 without breaking a sweat
>>750740516
>IDKFA
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>>750738963
The corporate engagement twitter thing is cringe that nerd could've been ignored easily
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>>750738963
Game balance more or less was built around you using your cooldowns like the ice bomb with how ammo worked.
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>>750739915
What he was actually asking was whether there was a way for the jew devs to make a real DOOM game instead of casualized faggotry for ADD zoomers. He, like people older than 13, understand what the old games were about and he was simply hoping there was a chance the devs added a "classic mode" where it plays like DOOM instead of "zoomer/journalist" mode.
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>>750738963
>NEUTER YOUR GIVEN ARSENAL WHICH ISNT HOW WE BALANCED IT!!
why are they so smug yet so stupid?
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>>750740623
>Game balance more or less was built around you using your cooldowns like the ice bomb with how ammo worked.
this is always a paradox in discussion.
A hypothetical DOOM Eternal without an ice bomb that is of the same balance can be played by not pressing the button
A hypothetical DOOM Eternal without an ice bomb that is easier can be tested by just playing at a lower difficulty without the ice bomb bound
A hypothetical DOOM Eternal tweaked to specification can just be tested with mods.
The reality is there are places of discussion of design where the counter argument could be applied, but in cases where the numbers are countable and easily modifiable, the argument falls flat.
If it was ANY other game besides DOOM Eternals Grenades in question, this whole argument typhoon would've been valid, but this was not that case.
Eg, DmC DmC colored enemies literally blocked progression unless you use the right sword color, but very few games share this system. Or the addition of regenerating health in CoD, or autoaim in HALO. Or even ARPGs like Path of Exile
But it being applied to DOOM Eternals Grenades and design was in general from the large majority of /v/ users failing to understand the gameplay loop, ergo the often cited 'Rock Paper Scissors' gameplay that isn't actually how Eternal plays.

The reason for this isn't related to quality. Those people are just robotic Demons. Its literally IRL Archviles and Barons of Hell trying to call DOOM Eternal bad. Look it up, its true.
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