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So a sandbox is the future? You can't think M+ gets you wondering what's happening when you're logged off.
>>
>I want a sandbox
>but no full loot PvP
So a themepark?

>muh material repairs
So full loot PvP with extra steps and the winner gets nothing?
>>
bot thread
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>>750725074
I'm the material repairs guy. While I do think a game like WoW could add material repairs and be a sandbox (and really good, especially without bind-on), I don't want just material repairs as a PvP server without full loot in my sandbox. Full loot is enough. Thank you.

>>750725141
Meds.
>>
Themepark MMO
- Log in.
- Queue for a dungeon.
- Complete the activity.
- Receive rewards.
- Log out.
Your progress is primarily tied to completing developer-provided activities.

Persistent sandbox MMO
- Log in because your guild needs supplies.
- Trade with someone you've developed a relationship with.
- Defend territory with people who depend on you.
- Compete with another group over resources.
- Develop a reputation that affects future opportunities.
Your progress is intertwined with other people and their activities.

I think the contrast is obvious.
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How did the French manage to make the best MMORPG of 2026?
>>
ChatGPT has a lot to say on gaming science. Can you find anything interesting?

Do you have any other questions?

https://chatgpt.com/s/t_6ae6756726048191b059794ece0826f0
>>
>>750727928
And the latter dies as soon as people don't feel like logging on, and it becomes 100x as tedious to have to do and organize all the grunt work. People here wank off to the platonic idea of sandboxes but in practice they're just the most boring gameplay on earth and a 2nd job.
>>
Viability of MMOs sweetening their playerbase with fleet of bots of varying abilities?
>>
>mmo
>future

only aging millennials play mmos. it's a dead genre
>>
>>750729475
Sandbox PVP MMOs are also self-destroying because the end goal between any competing groups is to get the other group to stop playing so they'll have full control over the game only for the winning group to then realize that this situation is boring as fuck once achieved so they also stop playing as well
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>>750729475
>And the latter dies as soon as people don't feel like logging on, and it becomes 100x as tedious to have to do and organize all the grunt work.
I don't want to jump to conclusions. The whole game would, in theory, be as fun as dungeoning all day. And what else does a game like WoW offer? It completely nerfed gathering and crafting (and thus trading). The world is almost completely meaningless. So, it should be easy to mog WoW by providing a living world.
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>>750729586
I want to see an MMO that includes botting ... at least with full loot PvP.
>>
>>750729897
An MMO is any other game but with the social identity of thousands of simultaneous players.
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>>750730081
Actually, the end game of competing groups is sharing everything and having scheduled, rules-enforced PvP.
>>
WoW cannot be fixed.
>>
>>750727928
>persistent sandbox MMO
>every major guild is part of a NAP (non-aggression pact)
>violate the NAP and you get blacklisted and doxxed
>guilds take turns claiming system-generated rewards, often selling them for real money
>rampant RMT
>price-fixing and cartels controlling every aspect of the economy
>scout alts monitoring every corner of the map
Sandbox MMOs like EVE and Albion are run like the mafia.
>>
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>>750730816
Yeah, it can. And it's worth it since it has some of the best moment-to-moment gameplay.
>>
>>750731170
Do you actually think it's not possible to have a sandbox MMO with a good economy, thrilling WPvE and WPvP, and official RMT a la a real money auction house?
>>
>>750731596
>official RMT a la a real money auction house?
MMOs are already fighting an eternal battle against bots. Devs should make games with fewer incentives to bot, not more.
>>
>>750727928
>- Log in because your guild needs supplies
Supplies for what?
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>>750732569
Bots aren't going to supply millions of players. People mostly follow the EULA. It's absolutely not a reason to forego the #1 innovation in gaming. People could quit their job and play a videogame. And have fun, literally all day every day.
>>
>>750732875
Ammo, cloths, leathers, ores, gems, herbs, gear, potions, high crafting skill ...
>>
>>750732948
How is a legit player supposed to compete against the bot farms?
NFT MMOs are nothing new and they always fail for the same reason. There is simply no reliable way to distinguish real human players from bots.
>>
>>750733469
Ideally, it would be on a PvP server with full loot. But people can buy low and sell high or, if somebody is cornering the market, farm. But something will be lucrative, because it would be really hard to control the whole map (events and everything).
>>
>>750733469
>NFT MMOs are nothing new and they always fail for the same reason.
Do you have a few examples?
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I HATE RUBY LIFE POOLS!

I HATE RUBY LIFE POOLS!
>>
I think a real money economy would be the decisive incentive and socioeconomic investment to play all day and really enjoy gaming. Almost everybody could make $1,000 a month, and maybe quite a bit more. 100% nutrition is like $100/mo.
>>
>>750733317
That didnt answer the question
What do you need those supplies for?
>>
>>750739503
The best example I have of a sandbox (and game) is ARK, where hits and attacks cost durability, so you need resources to repair sometimes very expensive equipment. Ammo is used often. Potions are used often. You could have missions requiring you to make and deliver items for a town board for money, upgrading crafting stations, and gaining reputation. You could supply NPCs/factions with items. ARK also has a really good breeding system that requires you to be there when babies drop or eggs hatch, to make sure troughs have food (or baby wyverns have wyvern milk), and to do various things to increase imprint percentage (which, at 100%, increases damage dealt and decreases damage received by 30% while being ridden by the imprinter, and increases stats by 20%).

Also, ChatGPT has some interesting takes:
https://chatgpt.com/s/t_6ae6af0631248191a75b82d58375bf8e
>>
Is RuneScape just a retarded ego-driven game?

Seriously, I decided I would get into RuneScape as an ironman and this game is kind of a nightmare. Despite it being an MMORPG everyone is insufferable to talk to. Nothing you do even matters because you will be grinding billions of experience. Yes, BILLIONS.

I won't lie the game has bits of fun but it's definitely not the social aspect. Honestly, what really makes the game bad is that you have to pay for it. If it was truly free it might actually be a good game. I can justify free. I can't justify a fee.

RS3 with fortnite monetization model would be something I would unironically play from time to time. But $15 a month? For Runescape? For each character? They've lost their fucking minds.

To be honest this may sound like a post where I'm bashing the game. I actually think RuneScape has pretty good aspects and is even genuinely fun at times. But really, it just feels like objectively poor value. Why not throw us a bone and let us have multiple characters per membership or even let us play RS3 and OSRS at the same time?

But I'll keep it real, I think I prefer RS3 to OSRS. I've played a good chunk of both. OSRS is just so stuck in the past, and RS3 is getting constant overhauls. I might try to keep playing RS3 - but for me I think OSRS is a non-starter.

I only have one account currently. A hardcore ironman on both games. I'm mostly just yapping cause i do think $130 a year per character is absurdly overpriced.
>>
It's simple, really.
>dungeons under faction cities with procedurally generated and handcrafted themepark content
>wilderness sandbox with full inventory loss pvp outside the cities
>theme park locations you can only reach by traveling through the overworld
>>
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>>750743035
>Seriously, I decided I would get into RuneScape as an ironman
Why would you do that? Trading is one of the most efficient, fun, and lucrative activities.
>>
https://www.youtube.com/watch?v=383-3rL72lM

bro this video is a cosmic joke. he basically goes on an 8 minute rant saying wow forever will die out. he isn't wrong.

but his example of an mmo that isn't simply nostalgia bait is OSRS, lol! OSRS is miles worse than rs3.

there i said it.

rs3 > osrs
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>>750743218
So, people can just farm (and bot) freely?
>>
is runescape 3 actually dead? are they really going to sunset the game in a few years?

https://www.aggrgtr.com/rs-population?view=month
>>
I don't want an MMO anymore I want Mythic+ to be its own game mode without the MMO baggage.
>but fellowship
Fellowship is what I'm playing when I'm done with WoW I know.
>>
Hot take give us Rs2 bro. Just give us these old ass versions of the game. Imagine if we had 2004scape actually hosted by jagex themselves instead of discord users.
>>
>>750723995
The future is cozy life sim MMOs. Devs have no idea who much women are willing to spend on that shit.
>>
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>>750745487
What specifics are you looking for?
>>
rs4 will be the best mmorpg of all time
>>
>>750745603
You mean like a Sims game where you have thousands of neighbors and just tell jokes over and over again until you woohoo?
>>
>>750745603
trvke, the dress up sim online is the future of mmo
>>
dude i swear MMOs are just objectively not worth it. sometimes i power through it but it always always always becomes a chore again. and guess what? i pay for the privilege of this shit.....what a cosmic joke.
>>
I'm sure there's dozens of potential players for a new pvp sandbox mmo. How's Mortal Online 2 doing again?
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