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I have a feeling this game will not respect my time
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>>750716941
Soulful
>>
>>750717026
Honestly if the battle animations are smooth like in tourmaline, odyssey or emerald rogue I won't see the need to use emulator speedup. Let's hope monomyth isn't a retardedly designed pokemon game.
>>
>you have to sit and wait while nothing happens because... you just do!
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What does "respecting time" mean? You're already spending your free time with a game to begin with.
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File: photo.png (59 KB, 2160x1440)
59 KB PNG
/v/ is gonna freak
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>>750717130
They actually did speed up a lot of the status stuff in battles they're smoother. I've only been using speedup for wild encounters (just got second badge)
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>>750717241
forgot to reply to this post, but basically:
>animations and sometimes dialogue can feel very drawn out
>I use emulator speedup to skip info and material I already know about by heart especially in the case of pokemon games
i.e skipping repetitive messages like "pokemon has been poisoned!/critical hit!" which are unnecessary delays in most situations
I don't do it during climatic battles etc. It's a matter of choice
I really liked pokemon emerald rogue for having native options to make certain animations faster and it was up to the player to choose if they wanted to enable the parameters or not
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File: 1762923220561099.webm (3.94 MB, 852x480)
3.94 MB
3.94 MB WEBM
>>750717241
if you've played any turn based JRPG or any game really for a long time you eventually come to a point where the pretty animations become time-wasters that get in the way of conveying information fast
or replaying/rereading shit you already know
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