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what went wrong?
>>
>>750711723
>>
indie games have two paths, they either die on the vine and never get finished or they get way too much support and the devs just jerk off redoing systems and content for the rest of forever because they can afford to (and never get finished)
the game's fanbase doesn't seem to be slowing down at all considering they just sold a zillion plushes of that thing despite the slow pace of updates
/v/ in particular's interest in this game fell off a cliff but you can't really blame them when there hasn't been new days added to the end of the demo going on like 2 years now so there is genuinely nothing to talk about other than fucking arirals and whatever handful of shit gets added to the shops

the halloween event was cute though
>>
I tried the Halloween event and I couldn't tell what was different. What a great use of time.
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"this game needs a diablo style inventory and also armor slots for kel, that will really improve it" - fucking insane person
adding a sanity system is at least justifiable but feels kind of on-the-nose
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>>750712148
and be realistic to the point of being fuckin annoying. yes, i do want to have a atm so i can waste my time picking up coin on the ground for some soda, thank you very much
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>>750712337
>make vending machine extremely annoying to use for shits and giggles
>add infinite coffee machine that takes points upstairs at the same time so there's no reason to interact with the vending machines
>>
It pretty much completely forgot about the whole "signal simulator" part of the game. Most of the spooky stuff are just random cryptids instead of anything related to aliens. Half the content in the game is some hidden ARG shit that nobody outside of the discord or people with a wiki open the whole time are ever going to encounter.
>>
>There's a new version out for Halloween again
dare I?
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>>750712724
almost all of the story events are still alien in nature, the occultic stuff is almost entirely confined to random shit you find on the map or rituals you have to perform
I don't know exactly how long the underground SCP meatball has been part of the lore, but it's basically the explanation for everything paranormal that happens
>>
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>>750711723
lost the plot with the past god knows how many updates just being sandbox and work related. Hopefully we get more meaningful events soon.
Also Nose needs to decide on if combat is going to be a part of the loop or not, hogs are a blight on the late game.
STILL can't fuck the robot
>>
>>750712683
genius level dev right there, too bad he couldnt do the fucking same for the control and leave both option, tho, retarded in game
>>
Six boobs
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>>750711723
Nothing went wrong. You just tricked yourself into thinking it was ever going right.
>>
>>750712772
it works if you care about doing the event, but there isn't much to see in story mode that's new, the update was basically just for the event
>>
joel's third playthrough has been mostly pointless, he should have just waited for 1.0 in 2031 at this point
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>>750711723
They keep wasting time on holiday events no one actually cares about.
>>
OJOJOJOJOJOJOJOJ
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>>750713126
>1.0 in 2031
you are shockingly optimistic
>>
sex with omega kerfur and every single skin variant of omega kerfur
yes, all of them
>>
Arirals owe me sex.
>>
Im always surprised how often the lack of focus on doing signals gets bemoaned on here because it's never been that interesting to me. They would need to at least quadruple the number of existing signals and make running into repeats extremely rare for me to be that interested in actually doing them, because it's not exactly fun.
>>
>>
>>750713469
>i'm Dr. Kellin and this is jackass
>>
>dev lost interest in his own project
>patreon = no incentive for finishing the game
>discord server = small minority of terminally online gay zoomers dictate the direction of the game
>original premise forgotten years ago, now its about obscure CoD zombies easter eggs
>new update: 2 new events, 0 new signals, 50 model/texture reworks, new base rework, no new content for gameplay loop but its now more tedius for no reason, 15 new obscure event triggers
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>>750713556
I wonder if Nose will ever finish a game.
>>
>>750713556
it's funny because not even that stuff gets added now, there has been basically nothing since they released the super-broken halloween 2025 build, spent 6 months fixing it to a stable state (which really just reworked the daily task system), then spent another 6 months making the halloween 2026 event and adding a new inventory system
so in terms of shit to physically do there has been nothing new for a very long time, even if you're 'in the loop'
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>>750713665
Oh yeah I forgot to mention in my wall of greentext
>takes 8 months for a new update
>takes 6 months for the update to be stable enough to play
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>>750713556
im pretty sure they only constantly re-do assets because the actual coding is so fucking slow there's nothing else for the artists to do with their time
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>>750713724
is he still doing all the code as blueprints in unreal engine 4?
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>>750714346
at least some of it, yes
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>>750711793
/thread
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>>750711793
also patreon
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