If leveling was good, WoW wouldn't have lost subs for a decade. It's obviously not compelling content. I didn't ever wake up wondering what was happening in the world near my level. If MMOs want to hit Fortnite numbers (a 14M concurrent and a 44M unique daily), they need to make a F2P sandbox game. What do you think?
>>750709615wow started losing subs when leveling became faster and easier though
>>750710446thrvke fippy bippy
>>750709615wow combat is ass so they needed to waste peoples time doing 1000 hour grinds to keep the subs up>>750710446fpbp
>>750710446Easy come, easy go is the rule for a reason.
>>750709615Christ it's this idiot again
>>750710446Classic got like 800k *characters* in 6 years. Nobody likes leveling.
>>750710446>Heirlooms for fast leveling made in Wrath, the expansion known for having the highest sub numbersSubs dropped off when Blizzard showed that without plot hooks from WC2/3, they couldn't write a story or world worth caring about.