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this is how you actually do games for modern times.
https://www.youtube.com/watch?v=0IaGDQ_R-YE
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>>750704756
*old games for modern times
>>
File: 1792436808842750.png (270 KB, 564x544)
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>>750704756
looks like one of those modern phone ports
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>>750704756
This game is older than most people posting on /v/ now
>>
WITH THE POWER OF AI I CAN FINALLY REALIZE...... MY DREAM
>LTTP with an animated map and a SNES9x graphics filter
>>
>>750704756
im not a fan of the filters, but the water and light effects are pretty good.
>>
Why can't they just make an alttpr that doesn't require having to patch ROMs constantly
>>
>>750704756
There's an old saying in the entertainment industry: "Never bury the lead". Meaning, never make the audience wait for the main event. For trailers, this is doubly true. Because you have to get people's attention very quickly. they might only give it 10-30 seconds of their time before tuning out.

Here, the trailer starts with a w bunch of map and filter stuff. Leaving the best part for last. People are going to tune out before getting to the last part.
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>>750704756
zoomers be like "hey let me take this game from 1993 and make it worse"
>>
File: 1767401880488026.png (3.41 MB, 1920x1080)
3.41 MB PNG
>>750705045
yeah looks like that shit they tried to pull with the final fantasy games
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File: 8741982749.jpg (46 KB, 446x319)
46 KB JPG
>>750704756
>what if I took an already great game and filled it with unnecessary fluff
fans seriously need to learn some restraint on some of their "projects"
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>>750704756
>add blur filter
>call it HD
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File: 01093468725.jpg (73 KB, 1124x634)
73 KB JPG
Oh boy, just what A Link to the Past always needed... crafting...
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File: 1601375772964.jpg (70 KB, 900x900)
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>>750704756
>materials and crafting
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>>750705304
AIfags are small minded people. The people with real drive and vision already learned the skills needed to realize their dreams, or at least made the attempt to. It's not an accident most AI projects are ports, or slamming existing properties together.
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