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>If there's no target you do a static attack with zero forward momentum
>If there's a target you autolock into it and your character moves just as far as it is needed to reach it, within a certain max range limit
>if there's more targets it is a coin toss on where you actually attack because your range, distance, where your character is, where your camera is aiming, etc... are all variables
When western games do this, it's bad game design
>>
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>>750694713
>Walk normally near a ledge
>Character climbs it automatically because developers cares more about motion capture than precise controls
>>
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>>750694713
>Playing as a warrior in DD2
>Massive attack commits
>Mid animation, see an AOE attack coming
>Press R1 to barge away from the AOE
>auto targeting instead shoves the character in the center of the AOE because theres an enemy there

>Try to leap between a big gap so I take a running start
>Just before I get the chance to press the jump button, the characters detects a ledge and plays a looney tunes drop warning animation, killing all momentum that results in me falling to my death

>The whole game is basically a gear check to see if you can have control of your character during fights: if you fail, you stumble and fall constantly with 5s long getting up animations

I HATE THE MOVEMENT IN DD2, IT SO FUCKING ASSSSSSSSSSSSSSSS. LET ME CONTROL THE CHARACTER PLEASE FOR THE LOVE OF FUUUUUUUUUUUUUUCCCCKKKKKKK
>>
>>750694713
>nigger's nogma 2
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