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An MMO's greatest social feature isn't its chat system or group finder. It's giving players reasons to depend on one another. Build an economy, shared goals, reputation, and meaningful interdependence. Don't just put players in the same world. Give them reasons to need each other.
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I wish WoW would fix its linear treadmill themepark problem.
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File: 1791931207848932m.jpg (138 KB, 1024x1024)
138 KB JPG
>>750677557
So a sandbox is the future? You can't think M+ gets you wondering what's happening when you're logged off.
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>>750675293
Yes, that's exactly why the WoW class system originally worked well (before they made it so any class could do anything).
I wish a newer MMO had the same philosophy.
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>>750680252
PvP class fantasy was good through MOP and WoD.
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