How did Tencent fuck up the infinite money glitch that a Pokemon MOBA should be?
>>750672451Pokemon is nothing without ownership, stats, and evolution. Eventually they'll come to understand this.
First thing that comes to mind is that it wasn't on steam and moba is mainly pc but then i remember that league clone who got bigger than league itself on mobile phonesAs someone who played enough unite to reach master the game was extremely predatory with microtransactions to the point of even having p2w items through emblems and item levels. it didnt give shit for free either, and 99% of updates were just new paid shit to waste money on for whales. Gameplay was also ass, it was the easiest moba ever and matches lasted only 10 minutes and despite this the game had a retarded comeback jungle camp that spawned at 9 minutes and made you win the game 99% of the time, the first 9 minutes basically didnt matter
>>750672451It was babies first MOBAI thought it was simply okay from what I played
They followed the Multiversus guide to live service
>>750672451They decided to literally leave it on life support for years because they pivoted all their dev time to a CN only version of unite that nobody even wanted(and had a bunch of "different for the sake of it" going on so even CN didn't want it) , and in general tried to keep on cutting corners and never fixed any issues people had.>>750673046You did not play unite if you cared about item levels, its a legitimate reason for people to fuck off from ever playing it but in reality it was a non feature that completed itself for f2ps. Emblems are also kinda placebo the mechanic, they gave you very minor advantage.Getting to master in unite also means jack shit by the way, you could be legally retarded and the way the ranked system works inevitably will get you there. It also sure as shit wasn't 99% of the time decided by the bush cinderace if you didn't intentionally throw which you very blatant would.
>>750672572and sex
>>750673414>It died for no reason at all!Lol classic tendie
>>750673414Also some extra issues;>any time you took a break and came back the game would send you into the bot mines for like 10 games straight>they stopped making many skins early(???)>they basically just cut off any source of grind cosmetics meaning the established f2p player had very little reason to come back unless they specifically like the new mon(and even then see above because said new mon will only have one skin in its lifetime basically guaranteed)>as implied with the CN version comment, the game had insanely big gaps in terms of notable balance updates so a lot of metas even if they weren't fucked up the ass by a new release tended to stick around for way too long for a mobaLike TiMi wasn't even fucking monetizing their game that much, its absurd. The only notable consistent form of revenue they had long term was early access to characters, which is a dogshit pay incentive even if this game did sustain its playerbase.Which it didn't because it kept on consistently releasing ass breaking characters who besides their designated nerf would be your only notable piece of content for ages. The bot thing is also a shit ton worse than it probably reads.>>750673762So your only argument is being a schizophrenic and pointing at stuff that isn't there. No I am not saying unite didn't deserve its fate, just that if every game was a jungle flip then its more likely you were dogshit.
>>750674029Game died for a reason bud give it upMoba is probably the multiplayer genre that suffers the least from lack of support see Dota
>>750673150And pokemon is baby's first jrpg but still prints money. Had they not implemented the set unlock order they'd have kept players and not died.Though I've heard that Tencent just didn't want to pay to renew the license and they have two or three Pokémon clones/competitors either out or coming soon, so it may not have been performance based.
>>750674148Learn to read retard.
mobile and switch is a miscalculation on where the moba audience livesI bet if they tried a pc port it would've survived
>>750674196>still seethingDon't you have some AIcarina of time threads to bump?
Who could have guessed that the retards who threw games are also schizos.>>750674192While its possible its for that reason, Unite outside of its early years had never shown up on any notable revenue or download charts.All content related to it became pretty unpopular long before this period, the skin thing mentioned was also years ago. After the CN version failed the main version was still left with a skeleton crew.
>>750672451It's pay to win with terrible matchmaking. There's no reason to play it.
>>750672451The game got stale way quicker than any other MOBAIt's not the fault of P2W or a single mechanic like Zapdos/Rayquaza, the whole game was lacking and failed to kept players engaged long term
>>750672572I mean unite had all 3 of those things, just implemented differently.
>>750672451I still think this was modestly fun for what it was. Just not enough to keep me playing, especially not through the fucking bot matches, my god the bot matches.
I read that it was because of some horrible balacing issues with a few mons (mainly Zacian and Mewtwo) and a very p2w aspect when it came to upgrading items.
>>750672451Companies do this all the time because they think just slapping popular franchise from 25 years ago onto a game genre popular 15 years ago will sell a bajillion units, because some guy in a suit did a really good powerpoint presentation convincing them its a good idea.
MOBAs require a healthy comp scene.nobody cares about mobile game "skill"
>>750673046>is that it wasn't on steam and moba is mainly pcThis. Steam is 81% of the market, not releasing your game on the most popular platform is a death sentence post-2012.
>>750673150This is good. It's a Pokemon game, no need to compocate it too much.
>>750672451Not only are the cheapest skins in the game like $30, most of them are $50 and there aren't even that many of them. People say whales finance these games but people love Pokémon so if there had been skins for $10 or whatever, I think they would've made like 1000% more revenue.
They're always too fucking greedy. They try to fleece the playerbase day one hard as fuck, when really, if they just dialed back the MTX a bit, (and for fucks sake, update the goddamn map/menus, why does the game still look like a crappy mobile game 5 years down the line? I don't care that it IS playable on phones, there's no reason it needs to look so cheap unless there was higher quality content which there wasn't.) And they could have had WAY more people buying. Whales would have whaled regardless, it's in their nature.All the same, I've heard the balancing was pretty shit too, so they could have given that more attention.
>>750677264the game looks like a cheap mobile game because it was accurately mimicking the pokemon art style