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>gears of war e-day reportedly cost 500 million dollars.
>Marvel wolverine cost 300 million dollars.
>The cancelled wonder woman game cost 100 million dollars to make with years left in development.
What sort of money laundering fuckery is going on here ? I understand that this may be the cumulative costs of years of wages and marketing but what the fuck is that budget ?
>>
fuck off goy. nobody gives a shit about wasted money. we can just print more
>>
american budgets
>>
Yes officer, that guy dare to ask the rich some nasty stuff, get him.
>>
>>750660608
niggas want to live in LA and get paid 100k to 300k and still won't crunch so half of their work is outsourced to jaatboys in bangalore.
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>>750661281
oh and the marketing goes to LA people as well so that's a bunch of millions as well. basicalply goys being lazy and us brahmin boys taking over via h1B because of this.
>>
80% of it goes to the long nose exec and his friends
15% goes to other long noses for "marketing"
>>
>>750661281
>niggas want to live in LA
Because that's where their job and industry is so move the studios out of LA and suddenly the employees don't "want" to live there or "need" 100k for basic survival
>>
>>750661390
execs don't get that much and it's not like they get cash. sure they got some in cash but most of it is in company stocks.
>>750661479
americans are pretty outcompeted by chinks and snowmonkeys. it's over for them. not sure why they keep even making these games just do another concord and let it flop so at least there's some entertainment value.
>>
>>750660608
>i want a game made by 2000 people that work on it for 6 years straight
>NO IT CANT BE EXPENSIVE WTF
If you want the high production values and shiniest graphics then you need to pay for it. I do not understand AAA niggers who demand realistic horse testicles and 40 hours of mocapped cutscenes but then have mental breakdowns when they find out how expensive all of that shit is.
>>
graphics and animations, overhiring
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>>750661612
the issue is that a polish and chinese dev can deliver the same thing for 1/3 the cost.

I mean look at silent hill 2 remake vs dead space.
first is a jap/polack collab sold like 2 mil and has a sequel greenlit. dead space made similar amount, and it's considered a flop because motive is canuck I think. the economics don't make sense for anything but GaaS in US.
>>
>>750660608
blackrock has infinite money? stop being slow nigger its 2026
>>
>>750661770
cp2077 cost 300 million dollars to make. the chink gachaslop garbage the turd worlders on /v/ play also has budgets of 100 million+.
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>>750661612
>realistic horse testicles and 40 hours of mocapped cutscenes
When did anyone ever ask for that ?
>>
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>>750662424
Me, but in the context of a different genre.
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>>750660608
Paying people to record 90000 voice lines of .FLAC audio for footsteps, design 8Kx8K textures for toenails, on models made with 3 million polys will do that
>>
>>750662542
Well who asked for all of this unnecessary stuff ? And even then it shouldn't cost that much, there are super huge blockbusters that don't cost that much to make
>>
>>750661281
The cost of playing the employees higher isn't why these games cost so much, it's entirely fraud and because
>ZOMG, we need to pay Faggywood celebs to be in our games!
Which is gay. Vidya was better when it was alternative media, but now it's just Faggotwood infested, like everything else now.
They just can't fucking stand not being in everything, curating everything.
>>750661479
The reason why LA and other shithole cities in shithole states cost that much is because of hype and infinity illegals, and only that.
>ZOMG yes, I will pay ONE MILLION DOLLARS for a < 800 sq ft apartment listed as a house, where homeless faggots shit all around it!!!!
>*gets mugged*
>W-Well, I HECKIN' LOVE LIVING IN THE CITY, way better than being a fucking HICK!
>*gets stabbed*
>T-THAT'S JUST LIVING IN THE CITY, HAHA...ha...
>*gets raped to death by a junky*
I have no sympathy for cityniggers, the most subservient of cattle and they vote to keep it this way.
>>
>>750663124
Graphicsnigger normalfaggots won't rest and will keep calling games shit until they have the bestest graphics evar!!!
Despite the fact we already hit diminishing returns on graphical fidelity years ago. They'll only be satisfied when there's realtime microscopic/nanoscopic, etc. zoom-in, with simulated physics that actually zoom in and see simulated cells, atoms, etc. at 128k resolution with gaytracing, of course on your cloud gaming machine :^)
>>
>>750661479
My brother, do you really need 100k to survive in America or are you fucking with me
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>>750660608
Incompetence is expensive and the industry fired all the brains a long time ago.
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>>750663957
>America
LA
>>
>>750664062
I thought that was in America
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>>750660608
>bring Hollywood into gaming
>Hollywood accounting comes too
>>
One of you retards here need to explain to me what a "cheap AAA game" is. If a game isn't high budget then it is not an AAA game. You are asking for a high budget low budget game it doesn't make any sense
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>>750664150
That's like saying Paris is Europe.
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>>750660608
Advertising is also factored into the budget anon
They use a shell company for advertising owned by someone higher up at the company. To buy 1-2 million copies of the game. And have another fuck load of Indian bot farms to play/download on goypass

All this to trick investors and idiots who buy the game going it cant be that bad it sold over a million copies. They are also embezzling a shit ton of funds from the company. Everyone on the board/the highest management is basically raping the company for money. All to manipulate the stock price and have third parties be given their shares to sell when high and short shares well before bad news and showing how low their quarter was.
Profiting massively all while the company is raped to death. Then the company is sold off or the ip's are sold off. And everyone gets a massive golden parachute when the company dies. And they refuse to pay all the employees(weeks/months worth) or give them their bonuses they are owed

Litterally every company is doing this. Gayben/vavle could totally blow the whistle that so many AAA games magically have a fuck ton of sales in India and magically all these copies sold turn on at the same time the day the game comes out faking sales data.
>>
>>750664365
schizo retard
>>
>>750663720
The city is where all the jobs are.
>>
>marketing
>purchasing rights to ips (marvel and dc)
>union actor fees
>marketing
>marketing
>marketing
>marketing
>it's marketing you fucking nigtards jesus christ pay attention the lion's share of dev costs is paying for advertisements and buying ad slots to promote the product they're selling
>>OH MY SKIBIDI THIS NEEDS TO BE INVESTIGATED HELP ME YOUTUBE ESSAY MAN
>>
>>750665119
>it's marketing because...some guy on /v/ said so
>ignore leaked financial data that says otherwise it's like a jewish trick or something
>>
>>750661612
I don’t want either of those things, only retards who spend all their time gawping at fucking shading give a fuck about that shit.
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>>750665738
Then you don't want an AAA game. And if you dont want an AAA game then what are you complaining about?
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>>750660608
What. You think they're funneling money to dsa candidates? (Because they are)
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>>750660608
Women getting 98% of the jobs, occupying fake positions, and destroying both the industry and the country on the back of men's labour.
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>>750661612
Long ago games had longer development time, and just a small fraction of the costs compared to modern games, all this while delivering higher quality games from every point of view (physics, writing, graphics, optimization, writing...)

How do you explain this, smartass?
>>
>>750666110
>no specific examples, just "games" as if i'm supposed to magically pick out a few games out of the thousands of games released
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>>750661612
>If you want the high production values and shiniest graphics
I don't.
give me 10k poly models and shitty gouraud shading over soulless ue5 man-chin slop any day
>>
>>750665576
>nooo marketing and advertising doesn't take up tons of money look at this chart that conveniently doesn't include the PUBLISHER WHO DOES THE MARKETING
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>>750666194
Wow that's great because there's these things called indie games that are exactly what you're looking for.
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>>750660608
Money laundering implies this is illegitimate money being washed out and going elsewhere. No, these companies are just spending hundreds of millions on advertising theri games. It's really that dumb.
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>>750661612
>>i want a game made by 2000 people that work on it for 6 years straight
Who's asking for this?

Call of Duty 4 was made by around 100 people in just 2 years
>>
>>750666228
>that doesn't count i win
Do you have any proof that most of spider-man's budget went towards marketing?
>>
>>750660608
These companies have 1000+ people working for them now, and a majority of them just sit on their ass and do nothing at all. If each of them are averaging 100k a year that's already 100m a year being spent on employee salary alone.
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>>750666360
I think that's a really generous amount because most of these teams are split up into several teams around the world. American studios are the most expensive, but they're also usually the smallest and still practice stuff like internships where they can get away with paying little to begin with. And the other 500-1000 people are in Eastern Europe or India where salaries are very cheap comparatively.
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>>750666520
Ermmm no sweetie it's because they steal millions of dollars to fund communism through video game development, maybe you should get educated before you post ok???
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>>750666180
All games were much much less expensive in the past. Other things may vary, but the costs were universally much lower.
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>>750660608
Its classic corporatism. Or bureaucracy, however you want to word it.
Every single thing that happens must involve several managers, each making $100,000. Then it has to pass through some committee or another, for sensitivity or legal, or corporate vision or whatever. Then it gets passed down to the peons actually doing the work, who don't have the authority to make any changes to the thing, even if its required, so they have to pass it back up to the managers, then the committees etc etc etc. Not to mention outside consulting, who themselves do this whole process and bill the company that hired them to do it for the whole thing. And because a consulting firm wants the gravy train they'll delay ever actually making a firm decision or opinion for as long as possible so as many high level zoom meetings can be billed.
Its the exact same reason why a filling a pothole or building some stairs in a park in your city will cost taxpayers $400,000 when the labor and materials cost barely $1000.

Any entity that has more people not directly working on the product than working on the product descends into this bullshit. And its a terminal disease. Nothing short of complete financial collapse can reverse it.
>>
>>750666853
ff7 cost 200 million after adjusting for inflation
cod mw2, 300 million
halo 2, 200 million
gta4, 150 million
you are talking out of your ass
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>>750665821
That’s not AAA that’s a bunch of bloated that is too focused on stupid shit.
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>>750667126
What do you think AAA means?
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>>750660608
>What sort of money laundering fuckery is going on here ?
Aight so you know how people are always going on about "the 1%" who own 99% of all the wealth in the world? Okay, so let's say you are in that 1%. Where do you keep your money? You don't just put it in a normie bank, you have hundreds of millions, maybe even billions to your name.

Enter Blackrock. They manage wealth for the 1%. You give them your billions, they put it into real estate, the stock market, whatever, to make it grow. They spend time researching what might be a good investment and find...oh hey, video games as an industry make more money that movies.

So they wanna invest in vidya. Their research shows people talk about GoW, Marvel shit, etc. And they see all the woke shit trending on social media. Being a soulless megacorp they put it into an algorithm and it tells them to invest into a crappy Wolverine game. The design is done exclusively via committee because devs gotta maximize profits for some of the most powerful people on the planet. And sunk cost fallacy means you can't go back/course correct on a bad decision.

The end result is everything wrong with the modern world.
>>
>>750664792
Which don't require someone to live there
>noooo I might have to wake up 30 minutes earlier if I live in the next town over AND keep more of my paycheck ARGGHHH but how could I give all my money to rent and overpriced local restaurants then FUUUUUUUUUUCK
Again, no sympathy.
>>
>>750667568
>why dont they just move somewhere that's in driving distance of their job but is cheap
because that place doesn't exist.
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>>750667176
It means it’s not made by an independent studio, not that it’s a bloated mess that takes a half decade or more.
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>>750667745
Where did you come up with that definition?
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>>750660608
It's also paying for the 17 layers of management between devs and studio execs, or whatever it was, that the jeeta in charge of Xbox admitted was going on in studios. That labrynth of middle management and HR girlie shit is destroying the west's ability to compete with anybody, and not just in video games.
>>
>Game devs are still chasing photo realistic graphics
>too many employees that draw a salary for little to no keystrokes or brushstrokes on the actual product
>hire high paid actors to not only scan their faces into the game that has to be picture perfect (see above)
>investors that are wanting year over year profits for products that used to release once and draw enough revenue for the next game
>game must have licensed IPs which mean everything must be cleared by the copyright holders for any progress to be made
All for a product that looks like a C- college project that was thrown together last minute.
I wonder why the bill is so high?
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>>750661281
they really do, it's very telling huh...
coastal fags really want to be paid a quarter million just for pretending to work on a couple of emails or verbal meetings while acting like temporarily embarrassed elites. maybe it is better to ship the jobs over to the jeets.
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>E33 less than 10M
>Palworld less than 8M
>Witcher 3 180M adjusted for inflation
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>>750667831
Why are you wasting time instead of actually attempting to argue?
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>>750660608
You need to understand anon, there NEEDS to be a layered management system that forces you to go through 8 different levels of management to get things done.
>>
>>750667727
Really? There isn't anything like that at all? Not even a little bit? No?
Stay poor and retarded I guess. Fuck, I had teachers who woke up 2-3 hours early and lived across the state to drive to a job that paid way less lol, seems to me cityniggers are just lazy retards despite wanting to earn 10x+ to fund their empty, nihilistic, hedonistic consoomer cattle lives :^)
>>
To understand what's going on you need to understand 2 things.
1) The surperstar effect.
2) Games are fucking massve.
The latter is rather simple, movies make 44 bil a year, video games make 180 bil a year.
The superstar effect is a phenomenon where musicians on the lower parts of the food piramid were squeezed out as records took off.
Once people have access to the entire medium they only want the best.
Thus the theory is that if you spend 200 million making a game you're going to sell jack shit, because the other company spent 400 million and now people are buying the game with better prodiction vallues instead of your second tier product.

This is why we get games bloated with boring sitty content, with mo-cap, movie actors, famous writers and 8 trillion artists working on them. The idea is that if you shove enough money through every possible avenue you'll win on value alone.
Ideas? Vision? Writing? Gameplay? Challenge? Too experimental, too risky, copy the last big game and make sure the most retarded playtester can beat it.
>>
>>750660608
those 13 product managers are very important anon!
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>>750668319
>oh yeah? but look at what ai told me
you are subhuman
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>>750669368
Damn, that asspained and struggling to fight through tears to write a response 20+ minutes later instead of the instant dismissals you were spamming earlier, huh? And it ended up just being another faggy dismissal lmfao
Nothing is wrong in there either, cityniggers are just lazy. Oh boohoo, average commute time goes from 30 minutes living in the city to 40-60 minutes outside it BAWWWWWWWWWW I'm such a helpless faggot I can't POSSIBLY wake up earlier to keep more of my moneyyyyyyyyyyyyy
>>
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>>750666856
Careful Bird corporatism is monarchy coming back to take control, the ghosts of old kings mad as hell come to rule once more, right outside the gates.
Your bullshit jobs are the recreation of the feudal order: monarch, nobility, vassal, serf. It's the only thing a corporation can produce because it literally is monarchy. These managers and consultants being the aristocratic vassal class, the little elves of the nobility. Same old stuff. The corporate dystopia has happened before.
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>>750669681
outsourcing your thinking to a server in an indian's basement=subhuman
if you weren't subhuman you would be able to argue yourself instead of asking a robot indian to do the needful for you
>>
If the average staff member is on 100k plus a year, there's hundreds of them and they're employed for years at a time you can see how it quickly adds up.
The main problem here is that these people are being mismanaged so you're more or less paying people to do nothing or even do bad work that will have to be redone later
>>
>>750669863
I did nigger lol, I said you could move out to somewhere within driving distance and only just asked what places around shitholes like LA have lower cost of living and it provided me a list
Stay mad, poor, retarded and projecting, rapemeat mutt
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>>750670063
Did you even look at the price of rent in any of the places that the ai listed?
>>
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>>750660608
The line MUST go up, no matter the cost.
>>
The bureaucratic class is growing in every industry, gaymen is no different. They are hiring 3-4x as much but only 1.5x as many developers or people who actually work on the game. You used to have a team that worked a game all on the same floor of a building. Now they are everywhere and managers manage people not projects anymore.
Developers used to just add shit themselves and asked for approval after if even that. Now it's all 'hurr lets contact the balance team first' 'hurr lets contact the design department before you add that' 'hurr the knoll texture looks too grassy try again'. So more work is done but less actual gets finished.
>>
>>750670151
Nah, nor do I really care to because again, you're just gonna handwave it like you excuse finding fags always do lmfaoooo
If 30-60 minutes per day is catastrophically taxing enough to not want to have tens of thousands of more dollars per year in your pocket then you're a bum ass nigger and you deserve everything bad that comes your way kek
Now go cry about wanting billionaires to fund your consoomer cattle life and vote for more taxes like you retards always do kek
>>
>>750670472
Came in here to say something similar, games are so expensive to develop (despite looking so cheaply made) because half of any given office is comprised of pencil pushers.

You looked at DEI departments and thought, "that's retarded because you should just hire the best person for the job." I looked at DEI departments and thought, "that's 40 people making $120,000/yr who generate nothing." They're similar, but not the same. You should be attacking these retards for how bloated their companies have become.
>>
>>750671304
You can hate both. They're a waste of money at these companies while providing no value while,simultaneously, generating negative value by spreading more of their mental illness via propaganda they push in their media, which in turn costs the taxpayer.
They're a net negative in every single facet.
>>
>>750669818
Except the feudal system at least requires more serfs than nobility and more nobility than monarchs.
There's a reason the idea of the pyramid was so attractive.
But now things are inverted. There are almost as many managers as workers, each ruling their little fiefdoms. And worse, the extended management apparatus of HR, Legal, Safety, Assistants, Accounting and on and on and on.
Nobility isn't back, they just gave some of the serfs even lower castes to lord over as both a threat they can be fall, and as a guarantee that the management class will defend the system forever.
Management is even worse than nobility, because with nobility you occasionally got one that randomly decided to have some honour. Management is specifically the most cowardly, boot licking, incompetents possible. If there was ever a system that resembled modern corporatism its the Chinese state full of scheming eunuchs.
>>
>>750661479
no they would still want to live there. that's how yuppies work
>>
>>750660608
Games just need more judeo-christian values to succeed. What kicks ass than a bald space marine? Fighting for the king of the jews
>>
Now that's what we call obsession
>>
>>750673189
>>
>>750660608
Big bloated studios
Expensive high taxed liberal cities
Exec meddling
>>
>>750665893
>unemployed women
those are just ofmodels or stay at home moms
>>
>>750665893
That's true but it's not like Trump admin is pushing hard on the DEI shit even if many corps still do it. I think a lot of men are just checking out and smoking weed on welfare while playing vidya.
>>
What I don't get is spending 500 mil on these very specific linear games

When both KCD games (2 hundred hour long rpgs with retarded amount of details) took less than 100 mil

Just make your AAA games somewhere cheap and white
>>
>>750660608
Failing to make a profit on a product is not "money laundering"
>>
>>750664365
>Advertising is also factored into the budget anon
It's not.
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>>750677996
You aren't reflected in unemployment stats if you aren't actively looking for work.
>>
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money isnt even real
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>>750661612
I don't, Silksong mogs the fuck out of most AAA games.
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>>750683939
Depends entirely on who's reporting it.
When journos say "game cost $300m" they're usually parroting some leaked dev budget and pretending that's the whole number. Marketing is its own black hole and for AAA slop it can be another entire game's worth of money.

That's why these budgets are fake as shit to argue about. Nobody outside the company knows if it's
>development only
>dev + outsourcing
>dev + marketing
>dev + 6 years of rebooted prototypes and executive bonuses

All you can really tell is that the end product somehow cost 5x more than it looks like it should.
>>
>>750660963
basically ESG in a nutsack.
>>
>>750667086
>ermm adjusting for inflatio-
Games already cost 60 dollars back then
>>
>>750665821
Picrel was considered a AAA game back in the day, and it didn't cost that much. The gaming industry should have never became an industry to begin with, I blame all the faggots who kept saying that videogames are "art" and blew the whole hobby out of proportion
>>
>>750661612
Nobody is asking for that, as evidenced by nobody buying those games.
>>
>>750667976
I saw some statistic come out of xbox that they had about 60% managers and product roles compared to 40% "makers" Whatever that means. Those layers of management (14 btw) also acted as a massive game of telephone so indie devs would try to get approval or testing for a port and the retarded ass managers would pass along the message as if it was a project their own studio was working on, and then a manager higher on the totem pole would request more funding for this incredible idea they are supposedly developing right now, and then an even higher up manager would ask for a demo or a presentation on the product to pitch it so the decision goes backwards down the management pipeline again to the point where xbox is asking a dev for a demo of a game that already exists so they can pitch it for development.
>>
>>750688148
video games are art
>>
>>750688770
It's literally this image in practice.
>>
>>750660608
I'll ask my manager to ask his manager to ask his manager to ask our lead producer to ask his manager to ask our chief of finance why this happens. I will get back to you in 1.5 years when the answer comes back down the chain of command
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>>750660608
I think when a project gets big enough, you're not really paying people for their work or talent, but instead paying them to deal with the bullshit that goes with working on a big project.
>>
>>750689118
Developing a video game doesn't require many people, as the last 20 years have proven, adding more people to the team just makes the game take longer to develop. A good chunk of entire studios do not even work on the game on top of it.
>>
>>750688934
They are a medium, so they are as much as art as anuly other medium. But you fags had to ruin this shit by making it popular, things were comfy and quiet
>>
>>750677054
Mindless consumption is not something to be proud of, same thing with indulging in arrested development.
>>
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>>750673189
The worst thing that you can do is the whole becoming lumberjack nature man and lose touch with reality what is actually happening. Every single time its just a retarded white bitch or autistic white guy being super proud of themselves of doing 8+ hours of chores, and a generator blasting into their eardrums so they can wash their hands. Then they have to drive hours upon hours too, just to have a basic living standards, and they still have to go to work.
>>
>>750689804
They got popular because the output was of outstanding quality, consistently, over a 20 year period of constantly evolving technology and technique.
>>
>>750660608
>muh money laundering
t. retard who has absolutely no idea what money laundering is, how it works and why you would do it
>>
>>750661390
If you monkeys actually believed that hiring a ton of highly educated idiots in a big city was cheap you'd be running your own studios.
You know that you are retarded, but refuse to accept it.
>>
>>750665119
Confidently wrong. Lovely.

>>750666228
He even doubles down. Incredible.
>>
>>750670219
>look at me, I said the thing
The line is going down, anon. Making a 500m game that sells 400k copies is not a "line go up" type of move.
>>
>>750690642
This
Paying 800 women a few million per year to do the job of 20 men is not money laundering it's just retarded modern day economics
Even worse if you import enough indians to develop a caste system inside your company
>>
>>750661479
But if people don't need to be there, property value will go down. :(
>>
>>750660608
consultants
>>
>>750660608
They are foid daycares they don't do any work.
The work is done by 4 people, everyone else in the building is goofing off.
>>
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>>750661612
I only play roblox and the craft dude...
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>>750689949
And yet they are happy and you're not
>>
>>750660608
It's not complicated at all.
They have a lot of employees. In expensive cities. And want to make games with as much graphical detail as possible (like peach fuzz in a woman's face) which takes a long time.
They hire expensive actors and put their faces in the game. They hire numerous consultancy companies to make sure the game doesn't offend anyone.
Basically these companies are just retarded. Not money laundering, they actually are spending that money, which is even more insane than money laundering in a way.
>>
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>>750665119
You for to add
>consulting
>consulting
>consulting
>consulting
>>pic very related
>>
>>750685493
Yeah, can't be that you're just too dumb to understand simple things and too prideful to admit it to yourself.
>>
>>750660608
The larger teams you have the more time you spend on bullshit like meetings, coordination, writing documents etc. etc. instead of actually doing any work.
>>
>>750694542
>They hire numerous consultancy companies to make sure the game doesn't offend anyone.
Kinda annoys me that I would be really good at this job.
>>
why do anons suddenly care about vidya finances?
>>
>>750688957
OOF, I haven't seen this in years.
>>
>>750694802
It needs to be posted more, it explains so much about why everything keeps going to shit
>>
>>750694865
Been looking for this everywhere. It really, truly does.
>>
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>>750690740
Yeah but the devs haven't exactly caught on or they wouldn't keep doing it.
And it all leads to mass layoffs regardless.
>>
Gaming costs is simply just paying employees. America has the highest cost of living in the world, so this is why American games are far more expensive when you have to hire hundreds of devs for 5 years to make a game. When you make your game in shithole russia or something, the costs are dramatically cheaper because each employee can eat rye bread and live in shitty ass apartments while making a game that's close in quality to AAAA games.
>>
>>750688770
Xbox had 60% management because they bought multiple big publishers and did not gut them entirely to put them under one house. Phil Spencer kept them so that each developer could work with a team they're used to working with and not be entwined with the shitty ass xbox management teams.
>>
>>750660608
>in the last 15 years the universities put more attention on woke bullshit than actual competence of their graduate
competency crisis
>retarded boomers thought that the kids really are all into gay bullshit
DEI investors
>the white male young population became so tired that chudda became a meme
no buyers
people told that this shit will happens back at gamergate
>>
>>750694752
They're too pussy to do the right thing (a Luigi) so they bitch online
>>
>>750697587
I remember when we got the entire mass effect trilogy within five years
>>
>>750661390
This plus (((consulting))) companies
>>
>>750698320
The VA of Luigi in super Mario movies is a jew.
>>
>>750692224
>they are happy
Are they?
>>
>>750699734
Yea especially more then you
>>
>>750660608
Its a cycle for every organized sextor, at some point the company is burdened by the bloat of his not core activities because it reached a roof of profits that is too hard to break.
>>
Its funny how people say "it all goes to marketing" but can you really claim that these days?
Gaming marketing used to be alot more blown out and spread out in the seventh generation for example.
some AAA game would be releasing and you'd see TV ads all the time, ads on YouTube, ads on magazines, posteds everywhere hell some even had special events organized.
Aside from maybe GTA VI you dont see that these days, most marketing a game does is get a dozen streamers to shill it on twitch and I won't believe that alone takes up hundreds of millions of dollars.
>>
>>750700247
It's mostly underground marketing these days. Advert firms that run covert social media campaigns (they shill everywhere), some people suspect some of that budget is earmarked for buying copies of their own game so they can brag about sales numbers. Of course there's also buying off streamers and other reviewers. Traditional advertisement fell by the wayside because metrics told them it didn't convert to sales efficiently, people skip ads, they barely watch tv, E3 attendance was falling.
>>
>>750660608
Hire americans
Pay through your ass
Simpe as
>>
>>750663720
americans have this weird obsession about v00ting where they even might abandon their family members because they v00ted wrong even though both sides are the same and no change can occur through v00ting
>>
>>750700510
Things can always go worse through v00ting
>>
>>750700414
>people skip ads, they barely watch tv, E3 attendance was falling.
Yet alot of games somehow fail to capture a audience.
I mean quality aside a game like Skull and Bones released and i didn't even know about it until people were shit posting on /v/ about it, that game would have been fucking everywhere back in 2012
Hell Assassin's Creed released a game last year and i couldn't even tell when you'd see AC trailers play everywhere.
Whatever this covert marketing is it sure as hell is covert because it reaches fucking no one
>>
>>750700576
I take you use adbloker
>>
>>750700576
The money for them is drying up quite a bit thanks to the last few years of successive failures, but through the mid to late 2010s, it was all about manufacturing internet trends. Right now they mostly just buy off streamers and other internet personalities to shill their products, if you're not in those circles, you're out of range of the modern advertising campaigns.
>>
>>750700668
Only one my personal PC, i still use plenty of stuff without it.
>>
>>750661612
faggots like are the exact reason why we are going to extinct as species.
>>
>>750660608
If you understand how credit and loans work, it basically makes a studio a permanent debt slave to the lender so even if they do mediocre, the lender still wins
The bad thing though is if they completely sink out, the lender will have to get some collateral and it usually kills the studio
>>
>>750661360
advertising is a separate cost factor. Dev costs are dev costs. Similar to movies where it cost say 120 mil to make advertising is usually double that so in total it was 240 mil in cost. With vidya I would say advertising is less and probably only a 1/3rd or a 1/4th of the dev cost unless its something huge like COD or GTA you can easily add that x2 and maybe more considering some of the shit they pull like CoD's celeb cameo commercial faggotry
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