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File: 1460.png (1.93 MB, 982x1176)
1.93 MB PNG
Is it me or did vidya just stop creating unique, comfy, memorable locations at a certain point in the past

I can't remember the last time a game had something like pic related
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>>750656448
they just use unreal/unity assets they download from store. they might reskin or modify slightly, but its cut and paste and only fit in certain modules.
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When vidya went mainstream, suddenly the focus was on maximum profit for minimum effort
fuck creativity, just do whatever will make the most money
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>>750656448
just play retro games to solve that issue
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>>750656448
>it's another "I only play AAA slop" thread
let me guess, you love One Piece
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>>750657587
If you think a single indie game managed to make a place on the level of Jak and Daxter your standards are ridiculously low
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>>750656448
google "Hidden Object Games".
They can ONLY make comfy locations.
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File: water level.webm (3.93 MB, 1440x1080)
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>>750656448
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>>750656448
Because after ps2 era everyone started to chase le epic realistic graphixx, subhuman normalfaggots like that, so you dont need to think to aesthetic and shit
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File: lost in latency.webm (3.93 MB, 800x600)
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>>750656448
I think part of the problem is that game devs don't put enough effort in on the pencil and paper part of video game design. They instantly start iterating in game engines. The writing and music often seems to be an afterthought. Hell, you're lucky if they actually put any real effort into the gameplay instead of just copying something from another game directly. Half the time they don't even seem to hire talented artists. They probably just hire some random hack that pumps shit out they stole from somewhere else. I guess even that will be over with AI.
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The problem is that "oldgoodnewbad" faggots only play the most dogshit of new games instead of anything decent
>>750657798
try A Hat in Time
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>>750659439
nice water
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>>750656448
unironically, dagsion from the new fire emblem is very soulful. it's inspired by carthage and has some rome mixed in and has a lot of cool small period accurate details

t. history minor
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File: 散歩 WALK.webm (3.91 MB, 800x450)
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>>750656448
>unique, comfy, memorable locations

pic unrel
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>>750660512
what games is this? looks like someone recreated the tokyo megaplexx from ssx in steep, o algo
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>>750656448
Sweet. A water game thread.
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>>750660749
for me it was swordplay
i wish i had a friend to play pvp or dogfight with
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>>750660189
>A Hat in Time
It's a good platformer but the levels overwhelmingly feel like a smorgasbord of assets
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File: Warcraft 3 arena.webm (3.92 MB, 640x480)
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>>750656448
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File: 1782065812470359.gif (1.14 MB, 500x711)
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>>750660820
Swordplay was the most unique and evocative with its arena.
The only reason why I like basketball more is because I can see the all the custom Miis spectate the game and walk outside the court fence.
It made the island feel more dynamic and lived in.
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Genuine question, why did beaches and resorts with its calmness phase out of vidya?
Lack of general optimism?
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>>750661524
It's nice but it doesn't really feel like a vidya location
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>>750656576
This. Even relatively creative or unique stuff ends up still feeling homogenized.
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>>750661524
As time as gone on I can't decide if I like HoS or B&W more.
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File: 1719924208094.jpg (429 KB, 1851x1073)
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It really is hard to imagine a dev coming out today with locations like Kingdom Hearts for example
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>>750661434
Because it's not mature. Everyone knows maturity is doom and gloom and misery porn. Beaches and resorts are the opposite of that.
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