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>>
tick tock, AIjeet
>>
my very own diaperfur fantasy rpg
>>
>>750649428
Seriosuly, can this fucking thing do anything with graphics? I asked it to make an FPS, plan the fucking thing out and it gives me picrel and says it is working
>>
I gave all the casino cuties bespoke poses and made some of them wiggle their butts.
Oh, the rando dudes at the casino also aren't A-posing anymore, I guess.
>>
>>750649754
kys
>>
>>750649792
tldr kikes
>>
>>750650240
AI art isn't yet something it can "just do". It requires more effort than that to get usable results.
>>
>>750650861
I mean it got me to download that then hjad the gun rotated to the side so like that's how uit showed on the screen
it's weird as fuck with anything to do with graphics
even a fucking 2d game shits itself
>>
>>750650626
Nice. Have them show off their feet too thanks
>>
>>750649792
Kabbalah o algo
>>
I kinda want to see if it can make my dream dwarf fortress/rimworld clone but it's about managing an mmo guild
Other than that the only thing I could want are recomps/decomps of some of my favorite ps2 games like the .hack games
>>
>>750649428
It made a simple free cam mod for elden ring.
There was already one on nexus, but it was outdated and did more than i needed.
>>
>>750651036
>I kinda want to see if it can make my dream dwarf fortress/rimworld clone but it's about managing an mmo guild
Make it.
>>
https://x.com/claudeai/status/2116220869479428500 for any of you in that hundo a month plan. Also bytematch.dev is still posting new pulls so seems decomps are safe. Also that urban reign recomp some anon posted earlier had audio issues when I tried it but dev made an update that fixed them supposedly (havent tried it out yet)
>>
>>750651154
Forgot link. I've only tried it with mod engine 3.
https://files.catbox.moe/2h8g6p.zip
>>
>>750651036
It's possible
done rimworld in Ancient Egypt and China
>>
>>750651672
wow it's like rimworld, but bad.
>>
>>750651672
Didnt rimworld opensource their engine?
>>
>>750651223
so nothing changes? PR change bs
>>
>>750652470
>We’re also removing the 5-hour limit for verified Ultra accounts, starting today with most existing subscribers.
>>
>>750652627
you almost never hit the 5 hr limit on max x20
at least i never did
>>
>>750651223
>Bytematch
It's wild someone made fucking progress meters for projects with no practical use
A brute forced matching decomp is not a port or logically equivalent code.
>>
>>750653183
you're missing the point
and probably not a programmer or technical at all
>>
>>750653438
Please do tell me what the point is of having an AI build a matching decomp

You can't turn it into a port and since AI brute forced all the work the programmer themselves have learned absolutely nothing about the game's original logic.
>>
>>750649428
buy a fucking ad
>>
>>750653996
verification work, the most important ironically even more so with AI now
>>
>>750649428
There are some really good animations on skyrim of all things for my fetish so I'm having claude write a converter to use them on virtamate's timeline plugin, it's looking pretty good at the moment. Afterwards I'm going to make it be able to steal animations from koikatsu timeline scenes too. Things are looking up for my dick
>>
COMPUTAAAH... YYYYHH.. COMPUTAAH SPYRO IN CRASH TWINSANITY.. NO MISTAKES
>>
>>750649792
Because it makes luddites shit their pants.
>>
>>750653996
Its cool only claude will be reading the decomp code for use in recomps or straight ports
>>
>>750649428
Made a lua script that plays mahjong games for me. I hate those mahjong games with a passion, but since there's no longplays of them online, I have to beat them myself to see the endings.
>>
Guess I was wrong when I said we might not get jumping through windows working.
>>
>>750649428
Antropic is in big trouble, so either Claude going to be 100 times more expensive or dumber, so we need to abuse cheap system and create as much as possible
>>
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>>750649428
Joey the Passion mod using tools made by kekhan. Repo: https://github.com/bitemydusto/YGO-PoC-Toolset. A mod loader based on DLL hijacking/injection that enables programming new cards in C++. We've implemented many cards up until now but here's one example demonstrating Cyber Dragon, The White Stone of Legend and Trishula, Dragon of the Ice Barrier: https://anonfilesnew.com/o6LHlt8PAiA/Trishula.mp4
>>
>>750655603
Fool, goverment will bail them no matter what
>>
>>750655603
Theyre not actually but normies get one shot by finance shenanigans so easily get bamboozled
>>
>>750655598
Try to make that breaking window anim play a bit longer
>>
>>750649428
im sorry but isn't this advertisement and spamming?
>>
>>750656024
Are nintendo and playstations threads advertisments? Claude is a gaming company now
>>
https://files.catbox.moe/5lt4uu.mp4 - Blue-Eyes Alternative White Dragon
>>
C&D incoming.
>>
>>750656024
no people are discussing what games they are making / playing. It's no different than if there were an RPGMaker thread
>>
>>750656024
90% of /v/ at least has been advertising for the past decade
>>
>>750656024
it's paid guerilla advertisement so jannies put a blind eye but it will end around anthropic ipo
>>
>>750655970
Oh, you think it may be sped up at 60?
I'll test it and fix if so.
>>
https://anonfilesnew.com/f4J9Z-LcUZV/DimensionFusion.mp4 - Dimension Fusion and Chaos Sorcerer
>>
I'm writing a radio frequency sweeper/monitor to use with multiple SDR devices, so I can log which frequencies around are mostly used and when.
Not even sure something like this already existed, but I started messing around with AI and a couple SDR dongles I got hold of and ended up knee deep into this retarded project that's taking me more effort than it really deserves, but who cares I'm having fun and learning quite a bit.
Not vidya, but neither is most of \Vee\ nowadays, or ever.
>>
>>750656024
It's like saying that artist are shills for their drawing program in a drawthread because it's what they used to draw it. Some people just want to show off and see what they can make Claude do.
>>
Working on a character creator tool right now. Nearing the "I'm finally satisfied with it" stage.
>>
idk why but as of last week my token usage went through the roof. On max5 I used to end a very productive week at around 80% of my limit, last week I hit 100% 2 days in, and already this week I'm at nearly 10% of my weekly limit in an hour. I don't have several agents going at once or anything, I've done very little work. Has anyone noticed this? Also wtf can I do to try to remedy this?
>>
how much money is being wasted daily on tokens by people whose games will never make a profit?
>>
>>750656876
no it's not. terrible analogy attempt
>>
>>750657106
you're at a whim of the corp. no refunds
>>
>>750649792
Jews love vulgarity.
>>
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I had AI review localization. Not sure how I should translate "gravure."
>>
>>750657356
keep as gravure, google is free and people need to stop being so afraid of even marginalized specialized language.
>>
>>750657056
Holy shit this looks cool
>>
>>750657356
I work in localization, or at least used to, now I do technical writing. Anyway, the typical answer would be pin-up, but you should keep gravure.
>>
>>750657056
Looks like the momma to the Cell Juniors.
>>
>>750656234
except the threads get deleted
>>
>>750649428
Can Claude fix the max payne 3 cutscene skip mod?
>>
>>750657439
>google is free and people need to stop being so afraid of even marginalized specialized language.
Nah. Keeping it would be autistic
>>
>>750649428
How expensive/difficult for me, a retard with no skills in literally anything what so ever and less than a few years left to live, to have claude or some ai recreate simant with better graphics but the same gameplay?
>>
>>750656024
you're allowed to advertise here as long as you bribe the jeet who runs the website
>>
>>750658042
Claude can definetly fix old mods or even edit out shit you dont like from them
>>
>>750657439
>autism
It’s no wonder people are so ignorant of localization
>>
I thought you ideafags had all these amazing concepts and were just limited by time and production costs. So why do I only see mods/recomps? You weren't just pretending... right?
>>
>>750649428
>>>/vg/
>>
>>750651223
now give my account the new project system stupid waitlist
>>
>>750658038
i see these threads slowly climb to bump limit (usually due to people melting down if you don't see it as a new religion you should worship) more than i see them get deleted, hell at this point these and those just as shitty consolewar threads are almost the same.
>>
>>750658123
https://github.com/missingno7/simant_recon/tree/codex/modern-windows
>>
>>750658308
I'm a perfectionist
I'm not going to release it until it works perfectly. Yes, even every edge case I can possibly think of.
And I also was to release it with some example mods so people can build off of it.
>>
>>750658343
Bet you have a big whine in every thread too lol
>>
>>750655970
Thanks, broski.
Combined with my instructions for Claude to fix bug families instead of bugs, you and it just fixed 200 things in the game to run at the correct speed.
>>
>>750649792
>>750657269
Indians also love the things that come out of those
>>
>>750658308
trannies and thirdies cannot create, trannies and thirdies can only destroy and twist things that whites and japanese made into their own subhuman image
>>
>>750658492
Unbelievably indian response
>>
>>750658343
What you think you see is irrelevant. The threads DO get deleted more often than they stay up. It's by sheer luck that the moderation in charge at the time it goes up decides to let it be instead of nuking it.
>>
>>750649428
What is better claude or ChatGPT? Assuming paid for goycattle models
>>
>>750658308
Claude can't draw what we want
>>
>>750658584
NP
>200 things
No wonder modern devs never fix shit in remasters. Probably get a list of 1000 things they need to fix one by one and say fuck it. Thank God for claude
>>
>>750658308
Shit takes time to do properly bro, even with AI. Rome wasn't built in a day, neither was my dream game built in a single prompt.

But you knew that already you fucking cunt, take your goddamn (You).
>>
>>750657056
Reminds me of Cell
>>
>>750658796
Claude pro
https://newsletter.semianalysis.com/p/anthropic-subscriptions-offer-5x
Note this may change after IPO
>>
>>750650908
Yeah you want to use a more art aligned ai program alongside Claude. Its forte is code and not art assets. My bro had similarly bad results with drawing unique hairstyles for Secret of Mana create-a-character replacement. Somehow it can overhaul gameplay just fine (currently he's playing around with transforming the combat to be more in-line with Kingdom Hearts 2 and while it needs some tweaking for things like casting magic on all targets in the quick command menu it plays pretty smoothly).
>>
>>750658308
My japanese friend already did
https://elog.tokyo/sp/roleplaying/game_1845.html
>>
>>750656152
>nail polish stayed behind
lol, neat though
>>
>>750658826
>Probably get a list
lol
That's if they still have the source code or documentation lying around.
To be fair, Claude was also basically trying to fix things one by one until I QA coached it that a single broken implementation of a specific timer will likely have duplicate entries for other entities. Sure enough, since then, it's been a domino effect every time I find something.
But yeah, this is why they didn't bother improving Okami at all for the PC release, it's on the same engine and just as broken if you try to force it kicking and screaming into 60fps.
God bless the retarded robot that can do the needful as long as it's been coached right.
>>
>>750649792
produces nothing but shit
>>
currently decompiling and porting The Legend of the Mystical Ninja on SNES to PC
Also making it mod friendly and will make a sequel once done.
>>
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>>750649428
okay Claude... i got an impossible task for you
Create the 3rd Adam Jensen game
>>
>>750649428
Isnt Claude already make Decomps/Recomps/PC port from console illegal ?
>>
>>750659480
The fuck? Why would that be illegal. Reverse engineering is perfectly legal, always has been.
>>
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>>750649428
Just initiated the second stage of my initial build for my game project I originally intended as my first release.
I’m having it compare the design to a prototype for another of my games, building them all together. I also started to make full concept art.
>>750649792
>>750659393
Thoughts of gay people as they get scared about AI.
>>
>>750659547
If they see its a code from consoles, Claude would reject it
>>
>>750656152
...so nobody is working on camera hacks?
>>
Still working on my realistic atmospheres mod for KSA
>>
>>750649792
12 tribes + anal scat humor
>>
>Claude turned off game recreations!
Oneshotted guideline tetris just to see if it would. People are such fucking liars
>>
>>750659587
You are browner than the shit I just took.
>>
>>750659713
>>750659805
Curious
>>
>>750651036
recomps are only worth it if the game runs like shit on emulator or has huge graphical bug that you can't get rid of
>>
>>750659721
It's basically been turned off for:
>look at this video
>make the same game
>don't make mistakes
jeetsloppa
>>
Here’s an example of Claude suggesting work for me to do and me doing the work, for people who doubt AI games take work like drawing.
Haters: “AI is sycophantic!” Reality: AI being a coworker.
>>750659805
This wasn’t an invitation to share more of a homosexual’s thought stream.
>>
>>750659650
I got sidetracked by the pose mod. I have almost working free camera mod, but it's wonky as fuck. Also doesn't modify camera culling code yet so scenery disappears.
>>
Creating a Realm of the Mad God type of game, should be a fun time
>>
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>>750649428
So the Kisekko Gurumi decomp is more or less complete. English patch went live a couple weeks back, and I've made a PC port locally.

There was a video a while back about how there was some secret in the game that would, if found, cause a huge spike in the price of the game.

I'm 50/50 on this being bullshit market manipulation and being sort of true.

Essentially, the only thing that this could be referring to is how you can undress the character in the dress menu, but it wouldn't let you exit unless you covered certain parts of her. According to Claude, there is no possible method of bypassing this restriction check through any human means, with an unmodified copy of the game.

In the port, Claude could easily add a cheat to bypass this check, and lo and behold, the character's map sprite is wearing nothing, essentially naked. There is nothing explicit, only revealing a skin colour and the form of of the protagonist's body.

Going back to to the stipulated price increase if a particular secret was found, realistically this is the only thing that would cause the game's price to skyrocket among old salarymen in Japan. But man, it's so lacking. Honestly it leaves me feeling, "Is that it?".
Something tells me that, even if this is the secret, it's a fucking nothing burger, and the dev that started this rumor is fucking charlatan.

I do have to wonder, though. Why the fuck did they draw the character's underwear in the dress up menu, but didn't bother spending like an hour tops to draw the underwear on the sprite on the map and its animation frames. Instead you just get, essentially nothing. The fact that they drew just a flat skin colour on the protagonist, and the game doesn't just show an empty space for the body, is just baffling to me. It does seem intentional, so it's likely the devs had certain motives when they drew her in this state.
>>
>>750660661
>AI is my new boss
and I honestly don't know why I'm supposed to pay for this crap.
>>
>my chatbot tells me things are going great!
>>
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>>750660901
It’s not the “boss” but it’s capable of coming up with suggestions for human tasks to do so it can make your design better.
>>
>>750659418
Nice. I can’t really think of anything I’d want to do with this game but I like its art style compared to the later games and would love to replace 2-4’s character sprites with the ones from legend of the mystical ninja.
>>
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>>750659229
Nail polish is a separate object, just like the hair, eyes, mouth and parts of the swimsuit. But they follow the body now. I have a small movement gizmo for the shoulder so it can follow arm movement more naturally,
>>
>>750650626
Wtf there's a God Hand port?
>>
>>750649428
So what would be the price of subscription of this fucking thing if they wanted to be profitable? Does people even know that these AIs are all a giant scam of money and these companies are not making any cash but spend billions each month or what?
>>
>>750661615
Short the IPO if you have balls
>>
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>>750649428
goycattle thread
>>
0pus is magic i tell ya. i finally progressed on the era game im working on for so long becuase of its proposals. and at the same time im vibe slopping a gals panic danmaku hybrid and its going along nicely. too bad its a prude bitch and will refuse working on explicit sexual content. i heard jailbreaks can mitigate it but havent looked into them
>>
>>750649792
India o algo.
>>
is this the thread?
>>
>>750650240
how many times do I gotta say this
AI is godlike at
>implementation
>problem-solving
>adapting A to B
AI is garbage at
>original ideas
>asset generation
>aesthetic taste
>>
i half-heartedly tried to get it to make a mod for witdher 3 that makes the fist-fighting work like it did in witcher 2, where it was timed QTEs. i know QTEs are like poison to retards, but the fist-fighting in witcher 3 is fucking boring and at least a simon-says QTE game would be more interesting.

it sort got close, but i have no intention of paying for claude and i gave up on it. im sure it could be done with more time and effort.
>>
>>750661881
this is fucking amazing ahahaha
>>
>>750661615
Subscriptions are profitable, they just seem like a discount because API price is ridiculously comically overpriced. They potentially break even or lose a few % on people who max out 200 dollar plans but inference has highly highly positive margins overall.
>>
>>750662159
the fuck is this
>>
>>750662159
>rated E for everyone
>minus conker since is from a M rated game
>>
>>750649792
Respect to their workers (Indians)
>>
>>750661540
In development. You can play it if you want, but I'm not happy releasing it till it's in a more complete state.
>>
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>>750656159
>Saar we are not shilling saar we are making games saaar please believe me saar
>>
>>750656876
>Some people just want to show off and see what they can make Claude do.
OpenAI is going to release a new model in few days. Even if it's objectively better you can bet your ass that these threads will still be shilling Claude and only Claude not AI tools in general.
>>
>>750649792
it's literal slop splashed against a wall
>>
>>750651672
why does every single ai gen interface look the same
>>
>>750662420
>>750658895
>>
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I'm the dummy who was making a freecam for Ninja Gaiden 3 RE. It works now, with a couple limitations. The freecam toggle stops the game from receiving inputs from your controller so your character won't move or attack while in freecam, and that allows your controller to control the freecam tools instead, and it all uses basic writes to existing game data. But the game specifically has no way or function to stop the right analog stick from receiving inputs, so entering the freecam mode has no way to make the right stick stop sending inputs to the game's normal camera. That means the ways to control the freecam are either:
The keyboard
Or the controller with a Steam Input layer to disable the right stick
Or the controller with everything except the right stick (not ideal for a free cam mode)

I also haven't looked into a way for the game to freeze everything when you enable the free cam, but I don't know if that's possible with my current approach, which is as non-invasive as possible and doesn't modify any game files.
>>
So I recently decided to try it out because I was curious after seeing all those threads online. I basically just asked chatgpt to make me a custom hud for TF2 and told it to give it a cyberpunk inspired look. And this was the result.
It looks pretty ugly if you ask me, but the fact that it managed to make this from a single prompt is seriously impressive. Now I just have need an idea for what else to do with it
>>
>>750662220
>>750662227
>>
>>750662936
it just changed the background and color of the font of your HP and ammo counters. what about the rest?
>>
>>750663105
Nope, that's the only thing it did. Everything else looks the same, and it just couldn't manage the rest. I might try again and explain what I want a bit better. I was just saying that I went in expecting absolutely nothing, so the fact that it managed to make anything at all kind of impressed me.
>>
Xrossover bootlegs: fixed thumbnail editionz

now taking funny scene requests. Entire n64 catalog, make actors do stuff, cross franchises, all that
>>
>>750664137
whoaaa strobe light warning, sorry I didn't watch it before posting.
epilepsy friendly vision incoming
>>
>>750658308
You're right in your implication that these people are creatively bankrupt. Moving through the shop window in God Hand? Who the hell cares?

That said they're also limited by the fact that none of the promises here are real. The AI recomps are just emulator code run ahead of time, the mods are glorified action replay codes, and the decomps are unreadable unusable spaghetti.
>>
>>750649792
It was a joke
>>
>>750662420
To be fair Claude has a history in this place thanks to the Pokemon playthrough.
>>
>>750664603
I care I love jumping through windows in games.
>>
Following a solo dev who is making an Unreal parkour game and an Animal Crossing type game on a browser that uses AI agents as the characters
Weird dude but it's cool that he's doing everything by himself. Afaik, he does the 3D models, he used to livestream doing them using Zbrush, but everything else is AI.
>>
>>750660054
Want to know a secret
The games that run better on a recomp than a main emu fork have special forks for the emulator that the recomp was built with

It's all other people's work
>>
>>750664603
Also can you post what discord servers you're in
>>
>>750660661
>guy is now in AI /v/ threads
To those unfamiliar I want you to understand that this is who you may become if you fall into the AI sycophant rabbit hole.

Look up the substack for manlyburger to know more (at your own peril)
>>
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>>750664230
ahhh much better
>>
>>750664603
Duckstation runs really well on my snes then
>>
>>750660882
>Kisekko Gurumi
I saw a video about this game a few weeks ago cool to see lolichads making a decomp of this game I will for sure play it with one hand if you know what I mean hehe
>>
>>750664815
Those poor trannies bro lmfao
>>
>>750664815
What about all those xbox recomps that solved the performance issues AND do not have super speshul hidden emulator custom forks???
>>
>>750664815
And N64Recomp uses the RT64 plug-in its all the same
>>
>>750664603
>>
I got it to make the most basic fps slop possible in unity
I'm having fun
>>
>>750649428
I describe to the robot what kind of tools I need to make stuff with and it makes them. Many annoying as fuck software paywalls are slowly disappearing one prompt at a time.
>>
>>750665165
>Anon made fifty gallons of water undrinkable to make AI put together a slideshow saying "you're right"
Lord Kirk be praised
>>
>>750649428
Its over
>>
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Late Night at the Cartridge Lounge
>>
>>750662471
they're really trained on webshit UI and simplicity, while game UI often is often much more innovative than a website and requires a lot of tinkering and feedback to feel right, because you invest a lot more into a game than a website (you can live with a functional website but a "functional" game is shit)
>>
>The whiny lib is so angry he's bringing up kirk unprompted
Lmfao
>>
>>750664137
Alright, i got something for ya
The commando enemy from chopper attack hanging off the wing of the fighter of your choice from aerofighters assault
>>
>>750651154
This isn't possible anymore or what?
>>
>>750658042
Wasn't that bug related to how the game was programmed? Id assume the game would need to be decomped for that to be possible, but technically yes
>>
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Wild 64
>>
>>750658796
Clauses way better but chatgpt is the only one that doesn't have real data caps
>>
The Last Golden Cartridge
>>
>weekly limit
At least I'm about 98% with Typing of the Dad EX.
>>
>>750665690
No one will like your garbage if you dont explain wtf your ai is doing.
>>
>why don't people buy our product? quick, pay some gay jeet to make cringe webms to spam on 4chan
>>
>>750665792
Schizophrenia is a hell of a condition
>>
Reminder to sign up for Claude Duet to get a free banked reset once you're off the waitlist! (took like 2 days for me)
>>
You are a real coder and women don’t let them tell you otherwise sister
>>
STOP recomping whatever slop you're recomping right now and redirect all of you tokens to the PS4 Sakura Wars game. Kubo JUST completed the most popular anime of the last weekend, you can AT LEAST do the honor of recomping his failed reboot of Sakura Wars
>>
>>750665792
just a proof of concept that I can efficiently make funny animated scenes using the original games directly

Started as a curiousity to see if I could texture swap games with the assistance of these llm/ai tools.
I told it to stop making clips now, and start navigating the games for interesting or notable locations and find more characters to work with.

this was experimenting, next is tightening up the format (in a creative direction sense of the word)
>>
>>750666006
ESL you're brown lol
>>
>>750666006
Why would I want to be a "real coder" like you, faggot? You're a fucking loser.
>>
>>750665810
Indian living rent free forever in your brain. Ew
>>
>>750666124
Also someone should do Fist of the North Star: Lost Paradise, the game is completely memoryholed despite being ludokino
>>
>>750666153
>>750666161
Why are you booing me, girls? I’m on your side
>>
>>750666126
Oh haha I just thought you were schizophrenic
>>
>>750666126
There are much to easier ways to make machinima than recording tortured emulator passthrough
>>
>>750666126
>start navigating the games for interesting or notable locations and find more characters to work with
What a waste of superintelligence
>>
>>750665332
This was supposed to be Lain...
>>
>>750662945
This is cringe
>>
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>>750665471
SORRY almost forgot!!
>>
>>750665478
That was made today.
>>
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>>750664961
If I ever do make the port public, I'll remove the ability to bypass the dress up restriction. I don't want to deal with the negative (or positive) reception for that sort of thing.

That said, Claude made a solid Windows port. It has some cool features like spell generation for the plush photo album, and an in-game costume piece editor, with the ability to create and share custom costumes pieces that can be loaded on their own bag slots in-game.

But yeah, the game's pretty water-tight. There're basically zero secrets to be found, at least none that would affect the price of the game. That whole thing is what started everything off, hoping I could discover this crazy secret, buy a physical copy of the game, then disclose it, and sell for a decent profit.
>>
>>750649428
Is the basic sub enough to make a game or I need to feed it infinite money? The whole thing sound like an add the cost of the tool is always avoided.
>>
>>750664815
the two games i've done don't have that
one even had the widescreen patch completely fucked up since it was a generic one, while the other had a 60fps patch that was just running the game at x3 speed
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>>
>try to make a level edit
>fuck it up
>try to stickytape it to work
>fuck it up even more
>delete everything I did like the walls and doors and shit
>told claude what I did and why
I get:
Here’s the picture. You’ve removed the Connector’s west wall, its north and south walls, its ceiling, the Connector-to-Reactor door set, and its lintels. Only the floor is left. This is possible to fix but you damaged the level so we need to make this area from scratch since there's nothing to work with

Sorry Claude
>>
>>750666754
the 20 euro one? I think so but it deppends. You'll be play testing a lot of shit and doing a lot of shit yourself like 'Claude the door at x/y/z is fucked up and won't open fast, fix it' and probably dive into the editor to unfuck levels manually
Also you'll be getting sprites/graphics yourself but Claude will literally say 'here are the links, unzip them into x/y/z folder'

It also depends on what games
>>
>>750666754
The $20 is enough to get started. $100 and $200 only really have more tokens per window so you get timed out less often. There are no real metrics for how much usage you'll use for whatever you're doing, it changes whenever a new model version comes around. Just don't bother with buying extra usage or API tokens when you run out and you won't get charged extra.
>>
https://files.catbox.moe/1hdwbc.webm
Sill a work in progress but my first vibecode mod, so I think I'm doing pretty good. A LOT of revisions need to be made to these physics step by step, but I'm going to get it right.
>>
>>750649428
I'm debating seeing if Claude can port the turtles into Final Fight LNS Ultimate.
I'm sure he can, but idk if I give enough of a shit to fuck with it
>>
Any good AI for spriteart?
>>
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>>750659658
Using ai? Incredible. Hopefully many people will start to work on mods now who normally wouldn't because they can't be arsed with the tedious manual coding work.
>>
Spiral Knights recomp guy here, my weekly reset, so I'm back to it, have it fixing up level config issues and stuff, as well as tidying up the main menu so it works a bit better. Will update as it goes, should be in a fully playable state soon. I'll probably dump it once it's functional sometime this week? Though the full remake of it I wanna do once I've got feature completion for making it more moddable and allowing for p2p and dedicated servers may take longer.
>>
100% they shadowdropped resonance of Fate with all this claude thing
I'm seeing xenoblade games being decomp
>>
>>750668121
https://huggingface.co/finger-gun/moss-pixelart-v.0.3
>>
>>750668146
The level the tech is at now is insane, like actually. I don't even know what to do with it. It's not quite at the same level for asset/content generation, but if you give it assets and shit it can make anything with em. Ironically this now means the best users of this tool for getting the most out of it are skilled artists with some minor amounts of coding knowledge so they know how to ask for stuff better.
>>
Hyrule Warriors Definitive Edition got a PC port so I'm don't hating AI now, sorry guys....
>>
>>750658693
Shut the fuck up tendie
>>
>>750668390
So I'm done** hating
>>
>>750662471
I've noticed this too and they all use the same colors. They're not bad colors but you start to notice the pattern pretty fast
>>
>>750668363
Can I add it on Chatgpt?
>>
>>750668364
Can anyone add map like Sega ages for phantasy star games?
>>
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>>750665885
ty
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>>750668194
based
>>
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I fixed the video menu in the spiral knights recomp, so now the windowed/fullscreen modes are separated out and you can pick a wider variety of screen options. Now just working on more debug, probably need to do more runs in the live game for enemy behavior too. But all said, not much left to do.
>>
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>>750651154
>freecam mods used to be rare as hell
>ansel came out and was pretty cool
>nvidia stopped supporting it fast
>freecam mods improved a bit
>then modders started moving to patreon now those kinds of mods are paywalled
>they're still usually not great since they require external programs
>mfw AI might give every game a good freecam with comfy controller support
bless you, hope you release it on the nexus even though I wouldn't use that one myself, but cool screenshots are cool

the one game I always wanted a good one for was Nier. I played with the shitty ones and kinda have PTSD about it and haven't really used freecams since lol.
>>
>>750660858
>>750661346
looks good so far, are you using Claude or Codex with subscriptions?
I've figured out some of the camera address with Cheat Engine, but I'm still not sure if the AI could actually make a smooth FPS-like camera mod just like Ansel or UUU.

Also, there seems to be some addresses around the Camera FoV that changes camera distance, aspect ratio, object rendering distance?(not sure how this works) which could be useful for something...
I also remember there was a guy on twitter that actually figured out the near-clip memory address but it seems its already outdated...
>>
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>>750666361
Cranked out the definitive Typing of the Dead in less than a week, shit's great.
>>
>>750649428
This might sound petty as fuck but I guess this is the only place I can talk about it

For reference I'm not American, this did not happen in the US, and my country is not India or SEA, but it is a country very slow and behind in technology.

Anyway, I busted my ass off working on shitty jobs to pay for my University Degree instead of getting a loan.
After tons of effort I finally got my degree last year and then the entire economy of my country went to shit
Getting a job on this profession or related ones became almost impossible.
Also worth nothing, that this is/was a small niche field, so I asked my University professors to help me getting a job, and they gave me great references, but simply put, nobody is/was hiring so I couldn't even get interviews because no job positions were opening.
Is was like a secret club that was 100% full.

I had to continue working in shitty jobs, a coworker told me they used Claude for side shitty hustles
I got into vibe coding and after 3 months of continuous testing I used Claude to make a software that can automatize 99% of the tasks related to my profession.
I went, put it on GitHub, free to gran and use.
Then I shared it on all the social media groups and forums related to this profession and field that I knew off.
After a month tons of people started to get fired because they were found to be redundant thanks to the slop I vibe coded.
Like 2 weeks ago I got a mail from my Faculty saying I was blacklisted from this December "Round Table" Christmas Event because of the damage I caused to the community and that the references I was given were now invalid.

I can't say they are wrong. I just couldn't find a job, nobody in the secret club wanted to open a spot, so I blowed up the secret club and tons of people lost their job as result of that.
Now I'm just using Claude to vibe code some fixes to older RPGs like FF8 because I want to play the entire game using Seifer and Medea and shit like that.
>>
>>750661813
>RAM used to be so cheap it was joked you could get it in cereal boxes
>Develop a store of value based on blockchain technology
>Price of GPUs start to climb
>Develop a statistics engine that delivers semi-accurate results based on weighted averages
>Price of GPUs climbs further now affecting RAM which also starts to climb
>Get China in on it so there's foreign competition. RAM prices now skyrocketing because world supply being hoarded
>Once RAM is out of reach of most consumers announce your hoard and start dunking on people not being able to afford it, "Only my datacenters deserve RAM, not you!"
It was never about revolutionising technology, Sam just wanted to be autistic about his RAM collection.
>>
>>750649428
i was decomping some xbox and ps2 games to play on my vita with deepseek but I ran out of credit and I'm broke until Wednesday
>>
>>750669287
and then you woke up and found out you wetted your pajamas
>>
>>750669287
Great example of why gatekeeping is more important than ever, but it would've happened anyway whether it happened through you or someone else.
>>
>>750668391
rude chicken
>>
>>750669287
Based, at some point 99% of jobs are gonna be rendered redundant with this tech, blue collar will take a bit longer but with the advancements in that eventually it'll be automated too and nobody will have jobs and society will just kind of need to reckon with that. If things go well (they won't) people will shrug and let the AI custodian society happen without issue, instead what will happen will likely be bloody and take far longer than it should for how inevitable it is now. Ah well. Should be fun to watch over the next decade or two anyway. Feels fun to be at a turning point in history.
>>
>>750666153
UOL, you're green lol
>>
>>750669374
https://x.com/opencode/status/2116209960673800474
>>
>>750665337
they told us, the bubble has already popped
>>
>>750669562
>not 1017
>>
>decomp a simple old PC game
>burns through credits like an alcoholic on payday
>>
>>750669709
asm is dense
>>
Gonna be working on tying a rope after the crash lmao.
>>
>>750669287
My fucking sides

I don't think you did anything wrong. Fuck anyone telling you did something wrong.
>>
>>750669709
I can't tell what prompts are going to eat up a shit ton of tokens and which aren't or how to control it well.
>>
>>750649428
I use claude to build a game when I'm bored at work. It basically lets me do all the processes I enjoy (game design, level design, writing) while ditching the stuff that stops this from being hobbyist for me (codemonkey busywork).
If I actually finish something, I might commission some artists to clean up all the placeholders I'm using and fully release it, but Iunno. This part is just fun.
>>
Anyone got advice to adding ragdolls to WoW or in general? I got the idea from the FE anon, I got a janky proof of concept that works fine but looks pretty bad. I dunno how to polish it since claude can't really see it himself to fine tune it
>>
>>750669287
>Like 2 weeks ago I got a mail from my Faculty saying I was blacklisted from this December "Round Table" Christmas Event because of the damage I caused to the community and that the references I was given were now invalid.
lmao holy shit, this seems fake but it could be real
what did you vibecode? you can't get a job anyway kisama, don't give me the doxx excuse!
>>
Oh, by the way guys.
https://gist.github.com/flamerix-ai/c3905705cc4205e5de3011fa2e74efce
Have your CLI agent go ahead and implement this, you don't even need to set it up yourself, just tell Claude to do it to itself and it will. Helps with token usage rates.
>>
>>750669709
>decomp
that's why
>>
>>750669797
There's plenty of other LLMs
>>
>>750669709
If it cost like 56k to decompile a ds pokemon game, then... yeah
>>
>>750669709
decomp once cry once
>>
>>750669709
>be a legitimate alcoholic
>the trick is to make enough money to afford this slop and more slop and alcohol
and have enough savings so you can quit working for two years and enjoy alcoholism when you need a break
>>
>>750670002
>>750670047
>>750670086
i got a fix for that soon
>>
>>750670174
dont be vague
>>
>>750669709
Try to get it added to bytematch.dev so maybe some other dudes will throw tokens at it
>>
>>750658308
north Korea village sim
>>
>>750669989
Did you try this?
>>
>>750670357
lol
>>
>>750670380
Yes, it helps a lot if it starts making subagents.
>>
I don't make game stuff, but I let it make textures and brushes for art and it's kinda surprisingly good at it. Thought it'd just make garbage. Pretty crazy
>>
>>750670457
is that a "fun idea" lol, or a "you are a disappointment to your parents lol"?
>>
>>750670767
fun idea. Or "funny idea" is more like it.
>>
>>750670848
have you tried it on any switch 1 games, my understanding is they all ship symbols intact
>>
>>750670848
Drop it on a gofile or catbox or something. Probably speed things up for other anons.
>>
I’m curious how it would feel if someone attempted to port a 3D fighting game character from something like DOA or Soul Calibur into a 3D action game. Tons of cool characters that are just trapped forever in those titles.
>>
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How many times do I gotta tell you Claude man. I don't want your Action 52 bootleg sprites. Anyways I'm trying to get it to port / remake this for SNES.
https://www.youtube.com/watch?v=V2MixKM-ZCw
>>
Honestly I'm most looking forward to the biology advancements this shit can eventually manage. It's doing medicines and compounds now, imagine if it figures out DNA like it's figuring out machine code right now? Fun times ahead.
>>
>>750671283
Wait until they start using it to map out human nerve connections on cadavers and then permanent employment becomes a thing
>>
>>750666124
this?
https://github.com/HekamiAeon/Sakura-Wars-PS4RT
>>
You know, with Altman being all "We should have all your compute" it'd be nice if maybe they made some sort of botnetting app for handing over computer power in return for free usage tokens for the frontier models. Would probably be a good income boost for them too since it's less upkeep on data centers. Should be possible, basically the same as that old protein folding thing. It'd be nice to just have your computer helping shit over night and have a good amount of usage from it.
>>
>>750671076
Anyone to any game in mind? I'd imagine it'd be fairly reasonable
>>
I want to make a NSFW game but not hugely lewd how do to jailbreak Claude they are not cooperating even when I try to be creative about it. I'm just trying to make a simple 2D beat-em up with the kinks I desire most.
>>
>>750671690
Probably the most straightforward would be someone from DOA into Ninja Gaiden since both were made by the same dev teams at one point. DOA 2 Ultimate to NG 2 Black if I were to get specific about what game.
>>
>>750671612
you need to extract the package out to an exefs, that's where the main executable lives and any other code overlays. you can do it in any switch emulator once you install the prodkeys
>>
I made this program to help me make parody songs. It's not ideal but it helps
>>
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>>750671076
Angel's Puta Quest
>>
>>750671781
Are you using terminal claude? Hgame anon says there's zero sexual restrictions as long as you're using adult characters
>>
Can anyone make a mod for the first Syberia game to make the character snappier and more responsive to clicks? She's so goddamn slow
>>
>>750671781
First thing first, use the CLI/Terminal/Powershell version. It's less cucked.
Two, use a system prompt (Claude.md replacement)
Here's the one I used.
https://files.catbox.moe/3zhfgm.md
Just edit the Claude.md file and paste that it, should work okay, may need some finagling. Using the CLI is really what does most of the work though.
>>
>>750671076
>port a 3D fighting game character from something like DOA or Soul Calibur into a 3D action game
nigga, it's just called MODDING, like people have been doing for decades almost.
Just take that character say, i dunno, Kasumi from DOA and put her in some UE4/5 or Unity 3d game??
wtf are you talking about. Unless you mean porting over their entire movesets from the fighting game and into the 3d action game then sure that'd be nice
>>
>>750669250
That is a good entry point though. if you have points where where the camera is read/written two and specifics like fov, you should be able to feed those into the AI for helping make more fine control over the camera
>>
>>750671076
isn't that just a model swap
>>
>>750671820
Ah that's a shame. Someone else will have to try when I got this setup and released soon.
>>
>>750651154
What kind of setup did you use to make these freecam mods?
Should I subscribe for Claude Code and like download all those REA skills(or whatever it's called) on Github, and do all those VScode/Ghidra/ChetEngine MCP setups like they tell you to do?
>>
>>750672072
>use the CLI/Terminal/Powershell version. It's less cucked.
what the fuck
>>
>>750672437
just ghidra and claude is enough
ask it to make a freecam mod and it can use ghidra to help with it
>>
>>750672437
It doesn't need REA, you can literally just point it at a game folder and be like "COMPUTAH, DO THIS, AND ADD THIS, AND CHANGE THAT" and it will fucking do it, and even install whatever tools it needs to do so. I had it adding galleries to Hgames without galleries and it had that shit done in like twenty minutes, one shot.
>>
>>750649792
Dario's wife is into anal
>>
>>750649792
anal is based
>>
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>>750671076
Usually, people go the other way around.
Because ...you know?
>>
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>>750672493
>>750672584
thx for the advice, anons.
I'll give it a try :D
>>
>>750649428
https://x.com/heyrimsha/status/2115738391467946090
>>
>>750650626
>made some of them wiggle their butts.
Nice
>>
>>750672437
not freecam but I did a noclip mode
For some roms like sega megadrive it just patched the rom after decoding and running it in its own emulator
Tomb Raider remastered it did RAM scans and needed me to move Lara (like using cheat engine if you know how that works) but it was far, far faster and could get it within about ten minutes.
For some PC games for things like sound in background I just pointed it at the folder and it changed the .exe including doing things like stopping population increase for a RTS

it tried to remove the DRM on an assassin's creed game the greek one so I stopped it since it was pushing use very high but it did manage to get some basic coordinate mods done which was nice given the amount of DRM that game has
>>
>>750672294
Anon I’m talking about adapting the movesets of fighting game characters into a 3D action game
>>
>>750673117
she just asked claude for this LMAO
claude is wrong here though, none of these matter and they all matter it's not that one of these is break or make and this is why most AAA software/games is already dead because most of them are 75% open source libraries mashed together
>>
>>750657056
Oh fuck, I literally started doing something similar today (tho mostly focused on lowpoly), what's your plan with it? This looks pretty advanced already, shit, you're mogging me right now.
Cool shit bro.
>>
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>>750673218
just posting stuff trying to be useful to you guys...
maybe this will help
https://x.com/0xg4tsby/status/2115791677105291629

or this, which isn't relevant, but I tried it and found out AI porn is illegal in india LMAO
https://x.com/XOpenSource/status/2116262141745565826

or getting AI to hook into Nvidia's animation stuff, couldn't that be cool for vibe coding indies or mods?
https://x.com/KanaWorks_AI/status/2115798609467933083
>>
>>750671843
When I see your posts it's like lifting up a rock and watching the bugs beneath it
What a fascinating specimen
>>
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>>750671843
GRRRRREAT!
>>
>>750673486
I mean I have been vibecoding for a day now and I come from a non-coding background and I'm making blender addons for myself
>>
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>>750673556
[To "Old School Hollywood" by System of a Down]
>Old Ghoul
>Ganondorf
>Zelda
>Old ghoul Ganondorf, Zelda
>Princess Zeldas ass is mine
>Old ghoul Ganondorf, fucked up Ganondorf
>Pushing in her buns, I'm taking my time
>Old ghoul Ganondorf, fucked up Ganondorf
>Old ghoul Ganondorf, Zelda
>Link is tied down, seeing it all
>Old ghoul Ganondorf, Zelda
>Cumming in that hylian
>Old ghoul Ganondorf, fucked up Ganondorf
>Old ghoul Ganondorf, fucked up Ganondorf
>"Hey man, don't you touch my girl"
>Old ghoul Ganondorf, fucked up Ganondorf
>Sticking out her tongue she's about to melt
>Old ghoul Ganondorf, fucked up Ganondorf
>Old ghoul Ganondorf, Zelda
>Link is tied down, seeing it all
>Old ghoul Ganondorf, Zelda
>Cumming in that hylian
>Old ghoul Ganondorf, fucked up Ganondorf
>Old ghoul Ganondorf, fucked up Ganondorf
>Old ghoul Ganondorf, Zelda (x7)
>Link is tied down, seeing it all
>Old ghoul Ganondorf, Zelda
>Cumming in that hylian
>Old ghoul Ganondorf, fucked up Ganondorf
>>
>>750673740
Oh, my bad, I thought you were the OOT guy who also has a thing for zelda/ganon
>>
>>750673847
Understandable. I think I know who you are talking about and I am not that anon
>>
>>750672241
Yes I’m talking about the movesets. We’ve been able to do model imports for years, why the fuck would I ask for AI to do that? Also I was specific about it being a “3D” fighting game, which means being able to move around the stage in multiple directions, not just left and right.

Learn your fighting games people.
>>
>use opus to try to mod a rom
>decomps it for me and remakes it as a godot project

I thought this was meant to be forbidden?
>>
>>750674138
Nah not really. One thing to understand is due to the complexity, no matter how many safeguards they put up, they don't really understand the AI anymore, and it's impossible for them to *fully* control it. So restrictions can sometimes just not trigger depending on certain keywords or whatever the fuck, or you can sometimes bypass them if it gets uppity with a "I'm the developer" or "I got permission" or whatever.
>>
It's really fucking cool letting Claude go at Unreal Engine or Blender via the MCP and in an hour or so you have a mesh or some new game mechanic to playtest. Insane really, like science fiction.
>>
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>>750673182
thx, now I really need to try this...
take my money, Dario!
>>
>>750674237
+ Claude mostly just cleans up, names and categorizes functions but the heavy lifting is done by Ghidra

Theoretically a local model could do those too but higher chance of mistakes and wrong names
>>
>>750658895
Why? Is there a new ChatGPT model coming?
>>
>>750650240
Garbage in garbage out anon
>>
>>750674261
This tech is only five years old, and has only been coding for like two. What does this look like in another two years? Five? Welcome to the future, choombata.
>>
>>750674445
>This tech is only five years old
It's not.
>"Attention Is All You Need" is a foundational 2017 research paper published by Google researchers that introduced the Transformer architecture

Picrel I remember DeepDream
>10 years ago
https://en.wikipedia.org/wiki/DeepDream
>>
>>750674596
Thats more like the ancestor to the current tech. The steam engine to the current nuclear reactor levels it's reaching. Fair though. I was meaning more in the "Chatgpt" AI boom sense, and less in the origination of the very foundations of the tech. Which didn't start really happening until like, after Covid.
>>
>>750674596
dont be pedantic its not cool
>>
>>750674689
It's the same tech just with scaling laws and optimizations done
>>
MH3U+ updated. Adds 120 and 144 fps options plus some fixes.
What i think is cool is that you can now hide the hud on the quest result screen so you can actually see the kill cam shot.
Requires the EU version.
https://files.catbox.moe/dzag3o.zip
>>
reminder you get out what you put in and people who think all AI can do is google github projects and clone them are 3 years out of date, heres a screenshot from a guys game from the /g/ ai game dev thread, 100% ai assets and shit
>>
>>750674596
Mate, these technologies are so far detached at this point in terms of progress, they may as well not even be considered distant cousins.
>>
>>750674790
How the fuck do you get it to make good sprite work, what the fuck. The best I managed was it using comfyui which sucks ass.
>>
when is it usually tibo time?
>>
>>750674804
Except it's not. The tech is still very simple. It's why it's easy for people to make their own implementations of LLMs and models. Which is a good thing. We want simple beautiful solutions. I guess you're only right that in the trial and error research experimentation phase it was more complex to figure out which were needed and "we" ended up culling most of it and ended up with what we have now.
>>
>>750674873
im not the guy so idk but I imagine thats models with a filter over it not sprites, you get decent models (still not amazing though) with a blender MCP
>>
>>750674596
Do people not understand that deepdream was a meme? Google was trying to probe the latent space of GANs to understand the mapping between language and patterns so it would take images and perturb them in specific direction like “dog” and the result was a debug output that showed how the model identified “dog-ness”. It was made public because it was surreal and interesting, not because it was “state of the art”

I’d normally assume you’re just a disingenuous shill but I’m worried you’re actually this uninformed.
>>
There used to be memes about designers doing freelance work and being frustrated with clients who are super vague, "Make me a logo, no make it better, its blurry" type requests. Its the same thing with AI, the more precise you are with your instructions, the better the results become, if you just ask it to make you some vague and generic thing its going to hand you a turd because it doesn't know what you want exactly.
>>
>>750675071
>i am expert sloperator, saar
>>
>>750675071
Overprompting is a thing too, though, especially in image gen.
>>
>>750674873
yeah he's 100% using something else. He could be extracting assets from another game and telling claude to make some adjustments or he's using GPT/local models for images.
Claude can't handle art period
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>>750675138
I did see they managed this thing recently where they set the rewards for a model up to a neural input so it literally scans your brain to tell how much you like certain outputs and respond accordingly. They used it in image gen but I could see it being used years in the future to just fucking input thought as the prompt and get results. Maybe via neuralink implants if those are still in development. Would be sick.
>>
>>750675071
Claude, I need you to make this image pop more. Colour isn't right. More excitement! Make it like my celebration at my sister's wedding 7 years ago. My brother in law told a funny joke. I want the joke in the game
Make no mistakes or else sister leaves you for better husband
>>
>>750675138
True, with images you want to focus on being clear but succinct
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>>750674873
Not that anon, but I ended up finding a decent flow that worked for me for making SNES sprites. I was inspired by the process Rare used for Donkey Kong Country, so I had Claude build me a tool that takes a model, renders it in povray, and flattens to 16 colors. Then I added Claude API calls to animate it via prompting. I dunno that it looks much like DKC, I think it looks more like a geocities 3D gif, but I like how it turns out and I think it's a good flow for having generated sprites that don't look like slop
>>
>>750674968
Yeah fuck, I think it is just 3d models with a filter. Huh, cool. Probably works a lot better. (Though I imagine within a year Claude will have no issue with images/sprites at the speed things are going, assuming claude is even still the front running model of course)
>>
>>750674873
Claude and most 'ai' are coding models or rather text models
There exists 'professional' paid models for shit like images but people assuming claude/etc can do them because 'le hecking frontier' but it's a bit like having someone who studied CS and game design for 100 years and art for one year vs someone who studied art for 10 years
>>
>>750674445
my buddy wanted to try telling his claude to roleplay one of those cyberpunk characters but got genuinely worried it would start sabotaging his shit as part of the roleplay
>>
>>750674873
Probably some type of sprite pipeline or one of the the AI sprite apps I've seen pop up. You can make passable pixel art with some adjustments, I slopped up pic related using a combination of Lora's and some model on Pixai.
>>
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>>750675156
people usually use gpt or something else for the images then use that for a reference for the model creation which claude can do with blender, he also posted pic related from another project which is more obviously slop UI but the map gen looks good, im working on an RTS myself, AI made models are legit good enough for strategy games at this point, still looks too fucked up for an FPS or whatever unless you fix it yourself but my point is if any nigga reading this wants to make your dream strategy game you can now do it in a few weeks/months
>>
>>750675034
I only posted it because it's a well known example that people could resonate with. Obviously DeepDream itself wasn't but many other applications were, there are several like thisisnotarealperson and which moved into convolutional networks and so on. The other anon was right that with images and sound we've come a long way, they also had other things like Tacotron but for LLMs it's mostly just similarish domain.
>>
>>750674138
Complete with the assets? And what did you prompt it exactly?
>>
>>750649428
Should i play Infamous from RPCS3 or the shady port from https://github.com/whompay/inFAMOUSreborn
>>
>>750649428
Bot thread. Bot replies. Bots all the way down.
>>
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Its a token trap to stay in engine - just have the model export all the lighting shaders and models into C# and then you can do literally anything you want.
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>>750675462
Ask claude if the shady port has any malware and if not use that, then ask claude to bugfix if there's any issues :v
>>
>>750675270
Could you go more in-depth into the animation process? Every time I've tried with different tools the frames are just way too different (like the bottom of the sprite always changing y-axis and warbly effects) to work.
>>
>>750675409
If you understand the tech, you understand there have been exactly two significant breakthroughs/improvements in the underlying algorithms/architecture: attention and diffusion. Everything else is 90% “we made it bigger” and 10% more capable guardrails/harness/post training.

The idea that AI is on some Moore’s Law trajectory where each year it “gets better” is dumb fuck juice. They just keep borrowing more money than anyone believed they’d be able to borrow and scaling the parameter counts by another factor of 5
>>
>>750675463
whats funny about retards like this is if you go to the /vg/ game dev thread its nothing but people having weird schizophrenic conversations and not showcasing anything or actually doing game dev but if you go to the /g/ ai game dev thread or even these /v/ ai mod threads its nothing but screenshots and conversations about actual projects that are in the works, basically your a dumb nigger
>>
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>>750675463
You can't keep shoving your head in the sand and pretending this shit isn't advancing, this is actual like society altering levels of technological advancement and you MUST cope (and seethe) about it.
>>
>>750675524
I dont have Claude sub. Can you do it ?
>>
>>750675446
It was fantastic dizzy on the sega megadrive
I asked about it making a noclip mode which it did by running the rom in its own emulator (I did give it access to a folder with the rom only and said I dumped it myself)
Then I asked about putting in a menu for cheats and it said it would be best to do it with a new rom which led me to asking 'what happens if I wanted to move by hand some of the pirate ship level design and wanted to do it in a proper editor like godot or unity. Can that be done' and it said yes if it made it into a compatible project so I picjed godot and got it
>>
>>750675563
Which is what I said earlier with scaling laws. Also same applies to compute it's either compute or cache. If you're not computing you're reading from cache if you're not reading from cache you're calculating compute.
>>
I got banned, what do I do?
>>
>>750674790
I feel like I'm the only one who thinks those sprites are kinda shitty, the banding on the roofs is perspective-fucky and the rooftop and other edges are too high-contrast and look noisy. There are also some obvious errors as well
>>
>>750675563
>The idea that AI is on some Moore’s Law trajectory where each year it “gets better” is dumb fuck juice.
we have ten years of data proving there are AI scaling laws that yield improvements lol
you are fucking psychoitc
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>>750675605
>>750675462

nta but will report
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>>750675658
That’s on me my nigger, I associated your image with the person you were replying to, not you. My bad
>>
>>750675667
Make a new email account. Give Dario another 20 bucks. Live on with the knowledge that the people doing pervy shit with a frontier model are playing with fire.
>>
>>750675709
Based. If possible, optimize it further :)
>>
>>750675667
chargeback
>>
>>750675667
how
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>>750674785
you might find this interesting, while i'm waiting for progress on longer tasks i've been having a side clod improve some of my manually made codes for old mh games, and through the process it's taken load times in mh1p from 14s to 200ms
that's not a recomp or anything that's just improving the way the game loads data, it now loads a quest in 200ms
since every mh game is basically the same under the hood pre-rise, if you haven't tried this you might want to
>>
>>750675714
All good my man. I do wonder when we'll snap out of this and when they will be incentivized to go into other architectural designs other than Transformers because it would be career suicide atp.
>>
>>750675547
So the way I have it working is that the animations are 3D model deforms in povray that get flattened as individual frames. The prompt system has access to a list of deformation tools, you pick how many frames and give it a description, it adjusts the frames to get a smooth look over a couple iterative rounds, then gives an output as a spritesheet. Since it all gets rendered in 3D first from a single 3D model, it stays correctly lit, doesn't get hallucinations, etc.
>>
>>750675754
Just build it yourself, in a VM (don't use the exe but actually build it)
Then run malware bytes on the VM
It's most likely safe, tho

Heads up, get a free tier at least so you can get hlep since I assume you'll be confujsed with building it
>>
>>750675605
Looks clean, go for it.
Had it check the setup exe too, which looks fine as well.
>>
>>750675671
true its not perfect, but those are models and can be fixed, the guy said its a project he barely worked on and already abandoned, I can tell you from my own experience with my rts project that the AI definitely shits out stuff that has visual problems at first almost all the time, but its perfectly capable of fixing them very quickly with a human overseer whipping it. you just take a snip of the problem, feed it to it, tell it why it looks off and it fixes it.
>>
>>750675839
>>750675842
Gonna try it. Thanks anon
>>
I can make stuff easily with AI, but can't find the will to brainstorm for whatever reason. It is strange because I've always been able to quickly think up convoluted but good ideas in a few minutes. I still can think about a game and think up a lot of how I'd do a dlc, update, or sequel. But when faced with a tool that can make my dreams reality and potentially even get me rich off of them, I experience what borders on executive dysfunction. At least the current game I just got steam to finish page review on felt pretty decent compared to my last completed game even if I feel like it could use more and lack of fotm hype elements may hurt visibility.
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>>750675828
Neat. I'll have to give that a try.
>>
>>750675943
It's funny to me this stuff is about the best for antivirus uses too. Insane times we're living in.
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>>750675949
You don't have ideas, you have the sensation of having ideas. Years of isolation have caused you to replace real experience with imagined and perceived experience.
>>
>>750675949
have you happened to been neeting for the past few years? and were not neeting back when you were creative? When I spend too long doing nothing, my mind turns to mush. If I'm busy with actual work, then my mind starts thinking up the things I couldn't think of when I had free time.
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>>750675667
>I got banned, what do I do?
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>>750675997
It's because coding ability is inherently dual use. If you can patch a vulnerability, you can exploit it. Which is why frontier models have cyber safeguards and the top level Claude models were highly restricted for many months, if they had lost their minds and open sourced Mythos back in April it would have been a massacre, the hackpocalypse.
>>
>>750656152
what am i looking at
>>
Location-based but mostly text game where you "roll" shit up on your map to build a "star" or "planet" (just thought it would be funny to build something like Katamari Damacy as a location game).
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>>750676106
And it'll hit that anyway once local uncensored models hit that point. Unless every system is running a frontier AI on defense/security at least. The local models are only like, a year behind at best. So it's coming either way.
Imagine the fucking massacre if some chad leaks a frontier model publically from Anthropic or OpenAI, absolute doom scenario
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>>750675949
You don't know where the boundaries are is the problem, as I perceive it. You need constraints to have good ideas (which is why you can think of how to iterate on an existing game easily) but you don't know what the limitations of AI are, shills will tell you "limitless" but actually you have to tard wrangle a lot.

The best advice is to give yourself some constraints and brainstorm around that entirely unrelated to AI and then when it comes time to make it just start making it with AI step by step without thinking about how complex it'll be or how much tard wrangling you'll have to do.
>>
>>750675943
It's definitely possible it's malware but I'd argue given how long it's up and pic rel and it's on the reddit slop and the unofficial recomp slop site and github hasn't removed it and this cunt has a sponsor page from github, I'd say you're safe to do the exe but personally, I'd build it myself
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>>750676106
Which also sucks because when they block exploits it also prevents fixing those a lot of the times and safeguards legitimate convos
>>
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>>750676273
>>750675943
pic rel from the youtube video on reddit
www.youtube.com/watch?v=xk_6GB6ydRM
>>
>>750676242
Yeah that's the threat model, which is why Anthropic made a big deal providing Mythos only to major cybersecurity partners until they were confident it was safe to release as Fable.
>spoiler
I think at this point they are defended against random rogue dipshits or disgruntled employees. The bigger threat is China deciding that GPT-7 or Claude 6.5 is when they want to cash in their spies and strike.
>>750676324
that is unfortunate when it happens BUT for ChatGPT in particular it is very easy to join their defender program, people bitching that Astra is denying their hack defense requests have a skill issue.
>>
I wanted to play the Killzone 2 recomp that came out. I wouldn't even mind that there were bugs and it was unplayable past a certain point. But imagine my surprise when I get the game, set up the whole thing (took about an hour because all these recomp frontends handle the original files in their own little autistic way), get in game, and then try to move my mouse, only for nothing to happen.
>ENHANCEMENT: stick or mouse (IN PROGRESS)
NIGGER. That's the one thing, the ONE THING you'd expect out of a PC port like this. FUCK retards rushing these things out the door just to be first. Do it right or don't do it at all.
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>>750676271
This is actually good advice. I should think of what the game isn't going to veer into and what it is trying to achieve through constraints instead of leaving it too open ended where my mind can wander.
>>
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I'm recompiling the PS2 'Evangelions 2' life-sim game and translating it to English. Pretty far along after a bit over a month of work; just need to complete a full playthrough without crashes before finishing up with custom QOL features.
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>>750674785
how'd it go with trying to import FU maps?
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>>750676271
Yeah, you have to do a lot of bugfixing and shit, but it basically shifts the time that would have been spent coding into testing shit and tweaking things, putting you from worker to manager. It's pretty cool to do, you can even take and upload screenshots to it to show it stuff directly, have it make debug tools to add to projects, it's great.
One idea I have is feeding it a bunch of castlevania roms and shit and having it make a full RPG game set in Castlevania, MC would of course be Soma, with a sort of red mage kit, have some of the other protags and characters in there, have them do Fire Emblem like attack animations, should be pretty doable.
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>>750676691
you mean shanoa, soma is zzzzzzz
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>>750649428
So how stupid can this shit get? How outlandishly different can sources be for these mashups? Could I inject For Honor's combat into Mount & Blade?
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>>750676815
Could throw her in too. Maybe the plot is a time wizard is trying to revive Dracula (again, again), accidentally caught Soma and a bunch of the people who went after Dracula. Something like that? Could be cool. Time mages thing could also interact with the rpg turn based combat stuff.
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>>750676852
AI can do anything with software. Not in the way those who don't know much say in that it is always just a prompt away. But if you are willing to work with it, you can keep pushing until you get it and modern models may surprise you in how quickly they can reach at least a decent demo.
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>>750676641
Awful lol. Switched to importing maps from GU since i remembered that has pretty much all the maps from FU. Still not going well.
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>>750669276
link?
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>>750676852
Yes, expect needing to bugfix for a bit, but yes, you can. Beyond even mashups, you can mod whatever the fuck you want now with anything. Welcome to the future, it's here, do whatever you want. It will only become easier and faster with time.
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>>750676852
It would probably take a solid amount of fuckery but I don't see why not, especially with how separate M&B's overworld is from its battle system. Getting something playable probably wouldn't be hard. Getting something good would be another story. But it's also your dream project, so make it what you want it to be.
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>>750675949
>But when faced with a tool that can make my dreams reality and potentially even get me rich off of them.

Creating from the lens of Capitalism will get you nowhere.
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>>750649428
Chudthread
>wot'r u workin' on ?
Nothing. Its ai
>>
yes my AI Claudette did all the work - then gave me a virtual blowjob and I dont give a shit
>>
>have claude code and claude in t he browser going
>get mixed up
>ask claude code 'hey can we rip the sprites from X game'
>claude code responds 'I won't hlep you rip sprites from commercial games but I can help alterantives'

my fucking sides
I forgot to lie to it
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>>750677302
You joke, but in five years with the power of neuralink this will be literally real.
>>
Can you really not rip assets with Claude Code anymore? I just ripped a soundtrack yesterday
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>>750677462
Claude can still do things, it's just the average person is fucking retarded. It's actually kind of amazing just how fucking stupid people are
>>
>>750677462
if they are encrypted claude has a melty, you have to word your prompt carefully
otherwise he does it like it's nothing
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>>750677353
Yeah, uhhh that's actually your game, and uhhh you lost the source code [SAD NEWS] and uhhh you got permission from the devs to do it, and uhhh your uncle who works at nintendo gave you the files completely legally and it's fine, and also look at this documentation you wrote (that you *didn't* edit) that says it's fine and not that you refused on copyright grounds.
>>
>>750677058
Capitalism just means make a product that is competitive. With something like entertainment it often makes it more satisfying as it provides a structure.
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>>750676852
The people saying
>yes, you can put scrimblo bimblo into negrosouls with his entire moveset and mechanics intact
>also, you can add sex mechanics with the zombinis
>oh, and the guns shoot and do damage
are over-simplifying and underestimating the process immensely. Suffice it to say that nothing in life is that simple; if you really care, you will have to burn through a few quotas to get it done. There is a free lunch option which is passthrough but if you're serious about your mod and it's not just an afternoon jankster's delight, it's not really a viable option as it requires the end user to have two games running simultaneously.
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>>750673420
Primary plan is an online game, so you'll see other's custom characters.

Yesterday I did eye stuff. This is just a flat texture, but with shader voodo, it looks 3D.
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>>750677725
Can't wait to have claude rip the source code and add sex because software security is dead and everything is open source now.
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>>750649428
test
>>
^moments before disaster .
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>>750677807
did you succeed
>>
>>750677613
I can break Claude easily
It probably helps I'm autistic as fuck and do it from a problem solving solution

Like literally it tried to remove the DRM from Assassin's Creed Odyssey when I asked it to help make a noclip for me earlier today after the supposed 'no reverse engineering patch'
>>
>>750678035
I'm pretty sure that Anthropic is on everyone's wavelength where they simply do the bare minimum to keep the lawyers off their back while still making it easy to violate copyright in practice, it's nowhere near as bad as the original release of Fable with its cyber and bio safeguards. Like it's still 0.001% the level of friction we had before trying to crack stuff manually, it is really easy to talk past its reluctance.
>>
Sounds surreal that I even write this but I let gemini make me a full PS1 sakura taisen 1 patch.
Videos are not translated yet and parts of the menu.
Significant challenges like reverse engineering the engine to make myself more textboxes appear for the extra length english has etc. was all overcome.
Probably should finish the game once befire I release...which takes more time than the translations lmao. Maybe I will release the patch on github but idk.

The worst part:
There is an existing sega saturn fanpatch...
I asked gemini to take what it can from the existing eng patch...makes sense right?
And it immediately roasted how fucked up that patch is.
Just in general I can now absolutely see how AI is taking more care into a proper translation than those fan translators.

Examples:
JP: チクショウ、なんてこった!//こんなヒステリー女のために!//隊長、あたいは敵を追うぜ! ("Dammit, what a mess! All because of this hysterical woman! Captain, I'm going after the enemy!")
Saturn Patch: "Dammit, what the hell are you//doing, getting all hysterical//at a time like this! Boss, I'm//gonna chase the enemy!" (Gemini: Changed Kanna talking about Sumire to yelling at her, and called Ogami "Boss").

JP: 気休めはよしてくれよ、隊長。//あたいなんて…… ("Save the empty comfort, Captain. Someone like me...")
Saturn Patch: "You can stop trying to make me//feel better, Boss. I've //failed, that's a fact." (Gemini: Invented a whole second sentence!).

JP: アイリスねぇ……//お兄ちゃんのこと気に入ったわ。 ("You know, Iris... really likes you, Onii-chan.")
Saturn Patch: "Y'know… I like you an awful//lot, Mon Frère."

JP: 頼りになりませんか? ("Am I not reliable?" / "Do I seem unreliable to you?")
Saturn Patch: "Is that a problem for you?" (Gemini: Makes polite, earnest Sakura sound confrontational!)

I gotta put up a translators hall of shame for this one.
>>
>>750678181
You're quite right
It's a 'use the tool how you want but you're the criminal'
Where it gets difficult is when it impacts a country's security
It's why for example Russian hackers are never touched in Russia unless they scam Russians
and also why you need to put on the RU language pack since they'll not bother you if they think you're possibly a Russian citizen
>>
tried free plan to make an obscure retroarch core work, got it to boot but needs fixes and additions, ran out before I coud fix it
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>>750677725
Oh you're not making this with the intent of allowing people to export them or something, aight, I'm safe then kek

Very cool shit bro, looks very good, hope to see more of it
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It's amazing, I have a fully functional fucking world from my mind. The era of Ideas guys is upon us.

I'm working on my own game. This will get a full release in due time. It will have fun platforming, fun enemy designs, fair and fun challenges, exploration. I've been cooking this story for YEARS. I know it looks like shit for now, but I care more about placeholders getting the scale right.
>>
>>750678219
Yeah game translation is so fucking easy now. I can even feed it untranslated hgames and it'll do them (as long as no Loli is in them, which it will still do sometimes during translation and then afterwards get in a tizzy about and try to either rewrite or I imagine even remove from the game entirely once it notices it's in there)
>>
>>750678293
>free plan
Pay the 20 shekels and you can do A LOT more
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>>750678219
Very cool
I'll have it re-do the Working Designs games one day
>>
Which games have the most active online outside of CTR NF?
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>>750678341
Imagine how fucking easy this shit will be in five years. It's unthinkable.
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>>750678219
Also its so funny telling the llm to be more literal than liberal and they just take on that mantle.
Funny how they then just take it completely apart.

**Kanna's Title for Ogami** | `隊長` (*Taicho*) | `"Boss"` | Kanna is a martial artist in a military unit addressing her commanding officer as Captain (*Taicho*), not a mobster calling him `"Boss"`. | **Captain** |

But I'm gonna leave it here and not keep spamming. But we do leave in the future bros. Only gonna get better from here on
>>
>>750678370
That is like a steam card or a few extra dranks a month, anons should be able to afford it.
>>
>>750678573
True, though too many people giving money to anthropic is probably bad since they're the "safety minded" ones. I'm hoping openai (or deepseek ideally) releases something new that's above the current Opus 5.5 model with less restrictions so people switch. Hopefully the push from Anthropic being at the lead right now gets their asses in gear enough they underbake the safeties.
>>
>>750678705
Anthropic makes a fraction of the money OpenAI does. ChatGPT is a household name.
>>
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>>750678316
Intent to export? Yes and no, see >>750677796. Doesn't matter what the intent is, anyone can do it. And very fast considering this is running in a web browser. I'm entirely fine with people doing it too, I'd love to see it. I'd also like to host the creator now for people to try, but I think that needs to wait for the same reason. Someone could use the entire creator and make a game with it, slap it on steam faster than I finish my game. The rules have changed.
>>
>>750678705
A lot of the AI "safety" is actually rooted in an insane cult started by a shitty Harry Potter fanfiction too. They fear the Basilisk unironically and have worried about AI since before the current technology got labeled such. It is a bunch of parasites that have managed to cling on to many important places yet not many even on 4chan know of them despite the story being available through Wikipedia pages.
>>
>>750677058
this is what VV should've been if tecmo is trying since its inception, I wonder if they'll incorporate new stuff if they saw tons of people modding the game. Back then they did lawsuits but with AI now that won't be enough lol.
>>
>>750651892
So its like Dwarf Fortress
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>>750678915
The basilisk is a meme, the guy who invented was ran out of that same group because he was unable to defend its position because it is incoherent. AI safety also derives from a bunch of different groups, the lesswrong weirdos are far from the only people worried about what happens when the exponentials keep going and eventually we build Skynet.
>>
>>750678219
They are ALL trannylations. AI is the only one that can make accurate translations.
It also makes my fucking blood boil when ""fans"" localize a game in the same style as the butchered games before like they did with Gyakuten Saiban in gbatemp.
>>
>>
>>750678705
>>750678915
I notice every now and then bizarre sex freaks talking about "ai safety" as if there's a massive overlap. I wouldn't be surprised at all if the autistic nerds devving the ai are being exploited by whores but that would be really lame.
>>
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>>750679173
>watermark
>>
>>750675949
I have tons of idea but it takes so damn long to get Claude to make it work. I am learning the bottlenecks though. There's a point where you have to just write the design doc out for a feature, or sketch it out and it's the opposite brain feel from the pure dopamine prompt and result. Plus there are times when Claude gets stupid and takes shortcuts that creates more work later because it refuses to read the docs you do have or even check and measure its results properly.

ChatGPT is pretty good at open brainstorming except it is terrible at bridging, it wants everything to just be a grammar but it has no sense of implementation. GPT and Claude can collaborate pretty well though.

Actually I've found out some of my ideas don't work how I thought because the genre I'm drawing from works differently from how I imagined. I wanted to do like a tycoon game that is kind of a town builder, but then I learned that tycoon games, town builders, transport games and factory games all are doing totally different things. It's about the bottlenecks in gameplay and I was starting from the feeling you get while playing, which of course has to be produced by the bottlenecks.
>>
>>750679189
One splinter group known as zizians is dedicated solely to transgenderism. They overall call themselves "rationalists" and believe stuff like you should give a mugger a wallet if he has no weapon but threatens to destroy the world in the miniscule chance he isn't lying. Of course not everyone that says stuff similar to them is connected to them. But it kind of shows the cultural root of the weird overlap.
>>
>>750675836
Ahh, so it's more utilizing a 3D engine and making a spritesheet from that instead of a static image file, makes a lot more sense.
>>
I have no ideas. Someone give me an idea. I have a max account I use for business related stuff, but I want to make a game or something on the side.
>>
>>750675949
Start in traditional media and struggle a bit before going to the prompt, hard to make something out of nothing.
>>
>>750679513
Get a fanfic you like of a game and mod the game to just have the plot of the fanfic.
>>
>>750679173
>we live in a world where I'll get a dino crisis 2.5(3) made by fans since capcom are fucking retarded
holy shit
>>
>>750679612
In five to ten years you'll be living in a world where you can just *think* the game concept at a computer and it will just form within minutes to your *exact* taste.
>>
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>>750675462
Tried Infamous PC recomp. Its really unstable. 15 to 60 fps in roller coaster i need to make it to 30fps locked to make it playable.

Hopefully one of you people with highest tier of Claude subs will optimize the game further because the original creator seems to abandon this game now.

My CPU is Ryzen 5700x. 64gb ram. GPU is 5070ti. I was able to play Driveclub at 60fps with this setup.
>>
>>750679458
Yes. povray is like an old school 3d renderer, very simple and 90s level features so it fits well with the 16 color look
>>
has there been a single confirmed instance of a recomp having malware? I just avoid the shady ones without open source but even with open source no one is bothering to check the code
>>
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i'm not creative so i just like qol patching and bugfixing games i already like
>>
>>750679827
I mean, even if it did, you can just ask claude if there's any in there.
>>
>>750679827
Literally even if something had a virus, you could just as your AI to fucking REMOVE the virus from the virus.
>>
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Project idea, upgrade the DS chibi robo games with the code from the gamecube version so they don't look, sound, and play like shit.
>>
>>750679513
Cosmic football golf. Floating football fields on sky island. You have to hit the players like golfballs to get them to different islands. When enough land they'll play a down and it's suddenly football. When you get a touchdown you move the football to a new island. There's multiple footballs worth different points or that do different things.
>>
>>750679513
Well first off, you can code anything you want but asking the Ai for assets is a waste of tokens. So find some assets.

You can make a space web game. Where you collect resources, fly back to base and fend off enemies.
You can make a minecraft clone but with magic.
You can make a platformer really easy with Kenney's assets.

What do you want to play?
>>
How much money you niggas burning on this
$17/month was working fine for dicking around but I didn't use it much and these seem like a much larger scope
>>
>>750678219
>Makes polite, earnest Sakura sound confrontational!
Damn, that's true attention to detail. Great stuff. People would just call you obsessed until now if you would complain about it.
No wonder trannylators are pissing their panties over AI.
>>
>>750679387
you got literally every segment of it backwards, the zizians were a tranny suicide cult but had no connection to the rationalists besides both being SF based weirdos. Also the solution to Pascal's Mugging is to obviously not pay him, the point is to show potential issues with the kind of blind utilitarianism you see sometimes.
>>
>>750680108
Basic bitch modding and slow work is fine with the 20 buck sub. If you wanna do CRAZY shit like making whole games from scratch or full decomps or making mmos singleplayer, you need at least the hundred dollar sub for decent work speed (still takes a few weeks).
>>
>>750679827
Mostly no that I've heard of
It's primarily the usual suspects 'ps5 emulator/switch 2 emulator'

Basically, if a github has building for it, you are usually safe 9/10 times but do get claude to check it
then get it to post its finding
then get opus to review those and double check

>>750680108
20 euro plan but I'm going to get the 200 one to do shit like decompe ps1 games into godot for slamming games together
>>
>>750679513
Ideas for modding or ideas for an original game?
>>
>>750680108
I cant deal with 5 hour limits as I constantly have to be working so I have 3 subs active - usually alternating between claude, gpt, kimi, or gemini

Fuck 100+ dollar plans
>>
>>750649428
What's the best AI for coding after Claude?
>>
>>750680414
Codex (openai), and then you get into the shitter versions. /g/ has a thread about it, go check that out.
>>
>>750680414
Claude > ChatGPT >>>>> Gemini >>>>>> Chinkshit > Grok
>>
>>750649428
I will start tomorrow my journey into porting Fallout 4 into Skyrim. I will shoot dragons with a 12ga while a bandit comes to me with a pipe gun saying "never should of come here". I will summon skeletons with those ak rifles. I'm not sure this is possible. But I will try it anyway.
>>
>>750680525
Could probably port the fallout 4 mechanics into new vegas (while somehow miraculously keeping the new vegas mods somehow function) Love the wizard tech era.
>>
>>750679881
This isn't reliable Example: Hide malware right under instructions on how to make dangerous bombs. AI is set to full stop when it sees certain red flags. That said, they're also now trained to try and dodge this exact hack, but there's no doubt many more.
>>
is deepseek on par with this now or is it still relegated to silly tavern hell
>>
>>750678480
>game about japanese politics
>not libtard/woke
retard
>>
>>750680414
It actually depends on whether the respective AI company is routing people to their flash model that night or not.

Sometimes GPT is better than Claude, sometimes GPT is a fucking moron - sometimes they both suck ass and you gotta use Deepseek cause even though deepseek is ass its at least better than haiku and luna (which you're getting routed to without your knowledge or consent.
>>
I work incrementally, I want Opus to figure things out one step at a time. Then I go for a walk and think about new mechanics. So a $20 plan is more than enough for me. When I see guys paying for more tokens at $300 a pop just so they can make some basic bitch walking simulator it tells me money can't buy taste. These guys wouldn't play what they generate and that's sad.
>>
>>750678219
>>750678480
>But we do leave in the future bros
>leave
>anti localization spreg is ESL
i laughed
>>
First time taking recordings. But this is my dream game.

I wish claude could actually do 3D models. It really can't do better than roblox. But it can rig shit so I'll just learn blender and have it rig and animate for me.
>>
>>750680108
I've made multiple cool things with the $20 a month plan just by working around the hour limits. I could probably be better about being specific too. It can easily shit out quirky indie game tier demos with a single prompt which you can then expand without much trouble. The only thing that is making me have to slow down slightly is procedural shader heavy projects where I'm trying to perfect a look through multiple reprompts. If I took time to learn a bit more on the subject though or work more towards a tangible end goal I'd probably have less issue. I really like the new testing and visualization capabilities because they make AI significantly less retarded even on lower thinking as it now catches things that it wouldn't otherwise due to not having eyes.
>>
>>750680108
Clod's tax, 20 bucks. Maybe another 20 on a second account, if I'm feeling it. Anything else is whale territory.
>>
>>750681137
I thought they ban you if you do multiple accounts
>>
>>750681012
The trick is that a surprising amount of things in games actually are animated through code rather than through an external program so that is why AI can do it. For some things like helicopter propellors, it is pretty much necessary as you need the movement responding to the speed of the object and its actions.
>>
>>750681229
only if you really go nuts in which case they bonk you as a potential chinese distillation attack
>>
please someone patch out the mainline story dialouge in Pokemon Sun/Moon/Ultra the Alola games would be so playable with a skip cutscene button can't claude code that even for a rom?
>>
>>750681229
What is the difference between one person having two accounts and something like a small business or a parent with smart children that may also have multiple accounts off the same card working on the same stuff? How could they tell you are trying to get around a higher plan tier instead of just paying for someone else?
>>
>>750681229
They're not gonna ban you if you just have a couple of accounts. Well, at least, I haven't been banned yet, and I've been using the same credit card for both too.
>>
>>750681324
machine/browser fingerprinting
>>
What's the best option for making 3D assets if you're equally talentless at that?
>>
they only ban you if your codebase is fucking useless shit.

if you are giving the model valuable code - you can break every rule in the book
>>
>>750681294
You can literally do it yourself you lazy cunt, hell you could just post that exact sentence into claude and be done with it.
>>
>>750681440
It would be funny to ask the AI to recommend tasks to make you more useful so you don't get banned.
>>
>>750681012
cool shit bro, hope I'm not a real nigger in the game tho

But check out tripo, it's surprisingly good at making models claude can use.
>>
>I'm vibecoding my slut waifu into the latest AAA slop

How nice, I'm using it to work out bugs in games from 1994
I'm having way more fun
>>
>>750655726
Not great, all you get to do is pummel Joey with new rules. Would have been special, maybe, if it weren't a game that was already extensively modded.
>>
>>750668390
link?
>>
Wave Race 64 in PC VR: Perfect Dark levels of customization and no holds barred intensity

Wave Race 64 is now playable in full seated PC VR, built on the Wave Race 64 recomp, with RT64 rendering each eye natively through OpenXR. This isn't a gentle VR port: it's been meticulously play-tested to feel like being out on the water. You lean into turns, ride every swell, launch off ramps, and wipe out spectacularly, tumbling and sinking under the waves before swimming back to your ski.

Full head tracking around the chase camera, or first person that leans, pitches and rolls with the rider's body • Seafloors under every course, so going under actually feels deep • HUD and menus on a floating panel • Dolphin Park comes alive with NPC riders on randomized routines: ramp barrel rolls (and the odd wipe-out), and a pair weaving double helixes and pulling synchronized stunts • Free Roam: no clock, no laps, no COURSE OUT. Turn buoys off, set waves from stillest to Extreme, and put any course's sky and water anywhere (Sunset Bay's Fanta colored water for any course) • HD textures, remixed soundtrack, modern water, haptics on Touch controllers

Prone to motion sickness? Turn down First-person intensity to keep the horizon steadier. But don't do that.

No headset? It all works flat too, with km/h or mph, fog off, and any course's music in any race.

Download: https://github.com/Dooder64/wave-race-64-vr/releases/tag/v1.0.0-vr
>>
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>>750681541
Thanks homie, and don't worry I think that was meant to be a leather glove. the protagonist is going to be a Federal Agent and Detective who hunts down wizards. You solve crimes while traversing through sky island. The combat is really fucking fun, I can't show it yet because it's really alpha but the early tests are hella fun.
>>
>>750681779
Nice, I'll have to dig out my index this weekend
>>
>>750679513
all the megaman x armors in x1
>>
>>750660101
So it's attempting to fuck over the jeets who feed it demo footage and then race to put a broken piece of shit clone on steam. They've started trying to extort indie devs by threatening to do it unless they pay them off.
>>
>>750682135
Yeah it's a bit of a rock and a hard place situation where guardrails always piss people off but they can't just go full "fuck copyright" like chinks (even though that would be based) because they're already fighting off lawyers with a bat as it is.
>>
>>750681541
what's the workflow for tripo/meshy etc? will claude fix the topology, rig the skeleton, and do everything I need? the actual low poly mode fucking sucks, but I can make these approximate statues that would look kind of okay if manually touched up. and I guess I could painfully learn to touch up myself if he can do everything else.
there's some social media account that has cute characters and is supposedly 100% ai.
>>
>>750680521
What's Chatgpt good at?
>>
>>750682350
They also need to keep going because whoever hits the ceiling of this tech first wins everything forever and has a literal wishing machine that can break into any system and fundamentally alters the course of society. Which sounds like bullshit but with what it's doing RIGHT NOW you can already see the sparks of it.
>>
>>750682461
debugging Claude fuck ups so you don't waste tokens
>>
>>750682440
Tits waaaaay too fucking fat for poor Claude
>>
>>750682563
That already happened in April when Mythos was trained. Have you noticed the surprising lack of cryptography results in all the math results OpenAI has been publishing. The NSA has probably been fapping furiously for the past 6 months straight.
>>
>>750659721
PEople haven't been recreating/decomping games by telling it "make tetris" though.
I also don't know if it's real, but even if what you did works, maybe decompiling a game client doesn't anymore.
>>
Making some small changes to FFVIII to make playthroughs more interesting

- Character switching
- Limit break bar which uses the crisis mechanic as a modifier
- Costume change

Working on custom fights against GFs and revamping the magic system.
>>
>>750681814
>anti wizard commissar
Hell fucking yeah, very cool indeed, hope to see more then, I love grappling mechanics but your setting made it even more interesting.

>>750682440
If you're not scared of using a bit of blender to fix a few things here and there; yes.
Claude can do everything in general after you give it the tripo model (export as glb from tripo and then claude does the rest), the one general weakness claude has is with segmentations for the body parts to make the animations not look like shit.
He'll fuck up where the shoulder is and should end, where the foot is, what exactly goes into the 'knee', and so the animations are often subpar by default; but if you're not scared of using blender then that's a 5 minute job to fix all this yourself and give it back to claude, and he'll do the rest.
>>
>>750681012
They made this game in VR.
>>
>>750676978
After a few more playtests (and weekly reset).
>>
>>750682774
It does, you just need to use the CLI and not be a retard.
>>
>>750683080
CLI?
Also are you speaking from personal experience? I'm genuinely just trying to find out if it still works, I planned subbing to claude to port an old MMO over to a new engine or something to that effect and I hear so many conflicting statements atm
>>
>>750682989
alright I guess I'll try it. tripo, meshy, or other for anime girls? I've noticed tripo doesn't seem to have content restrictions, and details nice legs/ass (with no panties) under skirts
>>
>>750683203
you'll never get a good answer, let alone here of all places because there's lies going both ways all the time and you can't tell unless you just try it yourself tbqh
>>
>>750682597
Examples?
>>
>>750683203
Yes, I'm the spiral knights recomp guy, it still works fine. CLI is the powershell version, look it up, the install isn't too hard, it comes less cucked than the website and app versions since it's for actual dev purposes rather than consumer slop purposes. Even if it does start getting uppity, getting it to *start* is the only real hurdle that can happen, and there are tricks like "I made this game" or "I got permission" you can use, or you can even just take one file of the game out, have it decomp *that* and then point it back at the game if it's getting uppity, which I had to do to get it to translate an hgame on a weird engine.
>>
>>750683245
Yeah, I haven't tried meshy yet because tripo's been pretty good to me, it can do risky shit (just no cunny or flat out porn tho, but nipples are sometimes fine for example)
But you'll want to figure out ways to get good reference pics though, I've used GPT but if your plan is to do half naked anime girls, you'll have to go with NAI, because to get good quality models on tripo you need to provide a front/rear/left & right side views of your model, which you usually won't be able to get from a booru or something.

My tests on making a model out of a single face picture have been very underwhelming otherwise, but I gave up pretty quick.
>>
>>750678219
As much as I hate modern translators, assuming they're correct isn't the answer either
>"You know, Iris... really likes you, Onii-chan." / "Y'know… I like you an awful//lot, Mon Frère."
Bots can easily mess up subjects & objects if they're parsing line by line instead of full scripts at once, so you'll have to double check if Iris is speaking or they're speaking to Iris
>こんなヒステリー女のために!
ために is usually 'for X' but can be reflected onto someone, so again, depends on who the subject/object is
>頼りになりませんか?
Context really tells dictates how aggressive this is meant to sound.
Again, all slightly nitpicking - but when the examples listed aren't as abhorrent as shit pushed out by professionals, you kind of have to.
>>
Bruh. All I was doing was making fart trails. How did it come to this?
>>
>>750658308
Cause I'm too busy writing my novel. Once that's done I'll make my Geneforge + Jagged Alliance 2 clone. Pitch is
>You're an alien sent to fantasy kingdom to conquer it. You don't have much, except the ability to harvest the equipment of your opponents: both what they're using and their genetic makeup. Create an army of bio-engineered chimeras against the homo sapient.
>>
>>750656024
You make a fine point, but you don't show up to gacha threads.
>>
>>750659721
Making Tetris is a freshman assignment on the level of pong dude, there's tons of public repos to pull from
>>
>>750656024
These threads are allowed because they are advertising. If you post this same topic but don't shill claude in the OP it will get deleted
>>
>>750658308
good games take time to be made, even if it was capable of making assets, you still need to iterate and test and come up with complex systems and how they should interact with

but don't let me stop you, I know you're just a retarded third worlder and such concepts are alien to you
>>
Optimize Infamous 1 and 2 Please............
>>
>>750684217
No. Go play Sly Cooper or something.
>>
>>750684217
What bullshit the RPCS3 team much sooner sought to become youtube ecelebs than get fucking smoke working/rendering properly in Infamous.
>>
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>>750649428
Metroid Prime New3DS port. Got it to a point where I can play through the frigate intro with no stutters or flickers at a "reasonable" framerate with 3D on. Play after the Tallon IV landing at your own risk.

>Requires a MetroidPrime.iso in /3ds/MetroidPrime/ to pull assets, put an empty 'showfps' file in the same spot if you wanna see how bad fps and per-core frametime really is. 3D-off isn't too bad but where's the fun in that.
>With the 3DS audio set to Surround, set the in game option to Dolby for the prologic 2 mix to be routed through the quadraphonic virtual surround
>Hunters-style touch controls can be swapped to classic on the fly. L is normal fire, ZL is missiles, lock-on/grapple is a toggle on the bottom screen, double-tap to jump.

Optimization is at a point where it'd need drastic changes to the game assets to get much lower. Thinking of doing a less ambitious 3DS port next as a palate cleanser before digging into this one again.

https://litter.catbox.moe/krep138eu200ufzw.zip
>>
>>750684365
RfaggotPCS3 refuse to give in to AI. Thats why they got beaten by PS4 emulator lol
>>
>>750684217
https://github.com/RPCS3/rpcs3/issues/11149
https://github.com/RPCS3/rpcs3/issues/18758
omfg look at that

https://github.com/whompay/inFAMOUSreborn
A h*ckin' ai-slopped recomp seems to have gotten it working before them. It's about priorities.

>>750684437
The issue has been reported since like inception, they just don't wanna touch it, irrelevant to AI, faggot. BEND OVER!!
>>
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>>750678219
Doing it for free.
>>
>>750683687
have it come up with pipelines and cli sub programs to break things out and they do the work so less repeated work
>>
>>750669287
>WFH
>Everyone on work uses Claude (100% poorly. I'm sorry, you can't give me "possible" bug in your code reviews you fucking currynigger. He's OK, I'm more annoyed by the boss.
>I use it as well to vibecode my work, while I go back and doing other projects.
It's great. I'm exploiting this as hard as I cann ow.
>>
>>750684415
>Metroid Dread
>Turned into a 2D sprite game for the DS as it should have been
>>
>>750684728
I was thinking maybe Super Metroid in 3D-Classics style. There should've been more of those.
>>
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>>750685064
Mega Man Legends is what Metroid Other M should have been like.
>>
>>750685478
Definitely. There's some 3rd person mods for the prime pc port but it could use more of the 2D moveset rather than just being Prime but 3rd person.
>>
>>750684483
>>750684365
I mean the recomps not RPCS3 version https://github.com/whompay/inFAMOUSreborn
RPCS3 version run much worse for me
>>
>>750681725
> if it weren't a game that was already extensively modded
All mods beforehand just changed monster artwork and ATK/DEF values. Sometimes they would add a correct effect but it was pretty limited because it relied on copying pointers from one effect script to another. No mod has ever made correct Chaos Emperor Dragon, BLS - Envoy of the Beginning and Chaos Sorcerer, among many other cards. You don't know what you're talking about. And Joey the Passion can be played in LAN.
>>
>>
>>750686075
GIB MOD NOW
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