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Dark messiah is back
>updated source engine
>new spells/moves collectibles and restored content
>co-op
>survival maps and randomly generated dungeons
>NG+ and other mods
https://store.steampowered.com/app/5016100/Dark_Messiah_of_Might_Magic_Community_Edition/
game turned 20 years old the other day btw
>>
Its not out tho
>>
>>750641147
>co-op
uwot?
>>
Thats actually sick. GOAT then, GOAT now.
>>
>>750641231
soon
>>750641258
yes
>>
>rebuilt from the ground up by the community on Valve's latest Source™ engine

Uh oh, AI stinky
>>
>Dark messiah that doesn't crash
>Dark messiah in co-op
>Modded levels
Fuck yeah.
>>
disappointed that its not source engine 2 but whatever
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>>750641368
If I just wanna play it and I'm not a game dev or a modder or whatever then why should I care about that at all
>>
>>750641147
>randomly generated dungeons
how does this work
like from a list of prebuild chunks like how Oblivion dungeons were made?
>>
>>750642795
>Utilizing Valve's own VScript to create custom armors, weapons, game modes, classes, enemies, skill trees and more
>Creating new experiences from existing levels with an expanded MapAdd system and in-game toolset
>Challenging your friends with tailored (or randomly generated) levels using our DunGen technology
>Sharing all your creations through the Steam Workshop
>>
>>
>>750641147
>co-op
kicking 'round the world
>>
>>750643005
if you can push your coop buddy with the kick it will be straight up GOTY
>>
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>>750641147
Would something like this be possible for E.Y.E?
>>
>>750643153
EYE uses the later version of source though? DM was from before the hl2 ep 2 updates so it had a lot of compatibility problems and never got updated
>>
>>750642795
probably using the stuff from Alien Swarm that let you build tilesets and then the game assembles a map out of them
>>
my favorite source engine game is still titanfall 2. something about that build is way better than apex legends or counter strike 2.
>>
>>750642795
depending on how that works, sounds pretty kewl actually. like i have no interest in replaying the same single player game i did decades ago without any real new story content. but just fucking around in rng maps fighting orcs and shit with randos in co-op would be fun. nothing to grind. no mtx bullshit. just a small self-contained experience that you can play whenever.
>>
Call me back with a release date.
>>
no VR mod, no play. simple as
>>
VR mod when
>>
>>750643359
nobody asked
>>
>>750641359
those weapon trails look a bit terrible. Were they like that in the original release?
>>
Looks pretty good, I'll play it when it's out
>>
>>750643648
good I want my comment burned in your rams memory until you turn it off
>>
>>750642997
Fuck this. I hope they restore cut content at some point, where you play as Xana in hopes of ressurecting Sareth

Also will this mod bring MP spells to SP? I remember MP had the best lightning spells in all of vidya period
>>
>>750643098
It's baffling how no developers have been able to recreate its gameplay and feel for twenty years. The Fatshark games come close, but even those are hamstrung by the fact that the developers are swedes.

And the less said about Fatekeeper the better.
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>>750641147
It didn't go anywhere, I still play it frequently.
>>
>>750644702
Yes, but now it's better-er.
:^)
>>
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>>750642997
Be careful, using non-Approved™ mods will get you in trouble.
>>
>>750644834
>non-canon content
you didn't play the game and you didn't beat the game
>>
>>750644838
that is only for multiplayer and they are changing the whole multiplayer code to some p2p system too
>>
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>>750641147

Dark messiah of might and magic is a cult classic, and I am tired of pretending otherwise.
>>
>>750641147
will this be compatible with the path-traced renderer somebody is making? otherwise it's sad. we will have to choose between graphics and gameplay again and you already know what most people pick.

also I'm missing a note about HUGE CHANGES TO SKILL TREE AND WEAPON ATTRIBUTES. 90% of the skills and weapons in the game are total duds getting outclassed in every situation by the one or two good things. the correct way to fix it would be to mostly bring lesser skills down in XP cost or up in power, and for most weapons it's requirement reductions AND straight damage buffs to make them viable next to the fire sword.
one thing that does need a nerf is Sanctuary; it needs to have its cost increased and its duration shortened to a few seconds. maybe not even this would be enough to actually balance it, it's literal god mode. as a slight buff the horrendous UI overlay thing needs to be removed because I don't feel powerful when I'm fucking blind.
also xana's demon mode needs a buff and some kind of tradeoff so it's a thing you do situationally. instead most players either never use it or use it constantly once it's available.

I actually made a skill unlock mod once but didn't publish. to run mods in DMOM you have to kinda mess up your game and I hated that.
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